diff options
Diffstat (limited to 'src/video_core')
6 files changed, 5 insertions, 37 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index cff8e38d6..cd2549232 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -21,7 +21,6 @@ set(SHADER_FILES convert_abgr8_to_d24s8.frag convert_abgr8_to_d32f.frag convert_d32f_to_abgr8.frag - convert_d32f_to_bgra8.frag convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag index a1880b916..095b910c2 100644 --- a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag +++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2023 Your Project +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 @@ -9,10 +9,7 @@ void main() { ivec2 coord = ivec2(gl_FragCoord.xy); vec4 color = texelFetch(color_texture, coord, 0).abgr; - uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0); - uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w; + float value = color.a * (color.r + color.g + color.b) / 3.0f; - float depth_float = uintBitsToFloat(depth_unorm); - - gl_FragDepth = depth_float; + gl_FragDepth = value; } diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag deleted file mode 100644 index 789c3e078..000000000 --- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag +++ /dev/null @@ -1,15 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#version 450 - -layout(binding = 0) uniform sampler2D depth_tex; - -layout(location = 0) out vec4 color; - -void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = texelFetch(depth_tex, coord, 0).r; - color = vec4(depth, depth, depth, 1.0); - color = color.bgra; // Swap color channels for BGRA format -} diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 5030dd200..1a40a4d05 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -11,7 +11,6 @@ #include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" -#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" @@ -440,7 +439,6 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), - convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {} @@ -591,13 +589,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); } -void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, - ImageView& src_image_view) { - ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(), - convert_d32f_to_bgra8_frag); - ConvertDepthStencil(*convert_d32f_to_bgra8_pipeline, dst_framebuffer, src_image_view); -} - void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array<f32, 4>& clear_color, const Region2D& dst_region) { diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index b3281ff3e..b2104a59e 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -75,8 +75,6 @@ public: void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); - void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); - void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array<f32, 4>& clear_color, const Region2D& dst_region); @@ -138,7 +136,6 @@ private: vk::ShaderModule convert_d32f_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag; - vk::ShaderModule convert_d32f_to_bgra8_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; @@ -159,7 +156,6 @@ private: vk::Pipeline convert_d32f_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_s8d24_to_abgr8_pipeline; - vk::Pipeline convert_d32f_to_bgra8_pipeline; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index a4ee9295f..cdc41816f 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1211,12 +1211,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im break; case PixelFormat::B8G8R8A8_SRGB: if (src_view.format == PixelFormat::D32_FLOAT) { - return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); } break; case PixelFormat::B8G8R8A8_UNORM: if (src_view.format == PixelFormat::D32_FLOAT) { - return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); } break; case PixelFormat::R32_FLOAT: |