diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 115 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 27 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 1 | ||||
-rw-r--r-- | src/video_core/textures/astc.cpp | 80 | ||||
-rw-r--r-- | src/video_core/textures/astc.h | 2 | ||||
-rw-r--r-- | src/video_core/textures/convert.cpp | 92 | ||||
-rw-r--r-- | src/video_core/textures/convert.h | 18 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 6 | ||||
-rw-r--r-- | src/video_core/textures/decoders.h | 18 |
10 files changed, 200 insertions, 161 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index a4cb33c17..57f31cd58 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -100,6 +100,8 @@ add_library(video_core STATIC surface.h textures/astc.cpp textures/astc.h + textures/convert.cpp + textures/convert.h textures/decoders.cpp textures/decoders.h textures/texture.h diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index b5a9722f9..876698b37 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -21,7 +21,7 @@ #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/utils.h" #include "video_core/surface.h" -#include "video_core/textures/astc.h" +#include "video_core/textures/convert.h" #include "video_core/textures/decoders.h" namespace OpenGL { @@ -597,103 +597,6 @@ CachedSurface::CachedSurface(const SurfaceParams& params) } } -static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) { - union S8Z24 { - BitField<0, 24, u32> z24; - BitField<24, 8, u32> s8; - }; - static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); - - union Z24S8 { - BitField<0, 8, u32> s8; - BitField<8, 24, u32> z24; - }; - static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); - - S8Z24 s8z24_pixel{}; - Z24S8 z24s8_pixel{}; - constexpr auto bpp{GetBytesPerPixel(PixelFormat::S8Z24)}; - for (std::size_t y = 0; y < height; ++y) { - for (std::size_t x = 0; x < width; ++x) { - const std::size_t offset{bpp * (y * width + x)}; - if (reverse) { - std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); - s8z24_pixel.s8.Assign(z24s8_pixel.s8); - s8z24_pixel.z24.Assign(z24s8_pixel.z24); - std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); - } else { - std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); - z24s8_pixel.s8.Assign(s8z24_pixel.s8); - z24s8_pixel.z24.Assign(s8z24_pixel.z24); - std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); - } - } - } -} - -/** - * Helper function to perform software conversion (as needed) when loading a buffer from Switch - * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with - * typical desktop GPUs. - */ -static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, - u32 width, u32 height, u32 depth) { - switch (pixel_format) { - case PixelFormat::ASTC_2D_4X4: - case PixelFormat::ASTC_2D_8X8: - case PixelFormat::ASTC_2D_8X5: - case PixelFormat::ASTC_2D_5X4: - case PixelFormat::ASTC_2D_5X5: - case PixelFormat::ASTC_2D_4X4_SRGB: - case PixelFormat::ASTC_2D_8X8_SRGB: - case PixelFormat::ASTC_2D_8X5_SRGB: - case PixelFormat::ASTC_2D_5X4_SRGB: - case PixelFormat::ASTC_2D_5X5_SRGB: - case PixelFormat::ASTC_2D_10X8: - case PixelFormat::ASTC_2D_10X8_SRGB: { - // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. - u32 block_width{}; - u32 block_height{}; - std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); - data = - Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height); - break; - } - case PixelFormat::S8Z24: - // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. - ConvertS8Z24ToZ24S8(data, width, height, false); - break; - } -} - -/** - * Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to - * Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or - * with typical desktop GPUs. - */ -static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, - u32 width, u32 height) { - switch (pixel_format) { - case PixelFormat::ASTC_2D_4X4: - case PixelFormat::ASTC_2D_8X8: - case PixelFormat::ASTC_2D_4X4_SRGB: - case PixelFormat::ASTC_2D_8X8_SRGB: - case PixelFormat::ASTC_2D_5X5: - case PixelFormat::ASTC_2D_5X5_SRGB: - case PixelFormat::ASTC_2D_10X8: - case PixelFormat::ASTC_2D_10X8_SRGB: { - LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", - static_cast<u32>(pixel_format)); - UNREACHABLE(); - break; - } - case PixelFormat::S8Z24: - // Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24. - ConvertS8Z24ToZ24S8(data, width, height, true); - break; - } -} - MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); void CachedSurface::LoadGLBuffer() { MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); @@ -722,8 +625,16 @@ void CachedSurface::LoadGLBuffer() { } } for (u32 i = 0; i < params.max_mip_level; i++) { - ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), - params.MipHeight(i), params.MipDepth(i)); + const u32 width = params.MipWidth(i); + const u32 height = params.MipHeight(i); + const u32 depth = params.MipDepth(i); + if (VideoCore::Surface::IsPixelFormatASTC(params.pixel_format)) { + // Reserve size for RGBA8 conversion + constexpr std::size_t rgba_bpp = 4; + gl_buffer[i].resize(std::max(gl_buffer[i].size(), width * height * depth * rgba_bpp)); + } + Tegra::Texture::ConvertFromGuestToHost(gl_buffer[i].data(), params.pixel_format, width, + height, depth, true, true); } } @@ -746,8 +657,8 @@ void CachedSurface::FlushGLBuffer() { glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, static_cast<GLsizei>(gl_buffer[0].size()), gl_buffer[0].data()); glPixelStorei(GL_PACK_ROW_LENGTH, 0); - ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width, - params.height); + Tegra::Texture::ConvertFromHostToGuest(gl_buffer[0].data(), params.pixel_format, params.width, + params.height, params.depth, true, true); const u8* const texture_src_data = Memory::GetPointer(params.addr); ASSERT(texture_src_data); if (params.is_tiled) { diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index e60b2eb44..8b510b6ae 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() { LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); } +void RendererOpenGL::AddTelemetryFields() { + const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; + const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; + const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; + + LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); + LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); + LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); + + auto& telemetry_session = system.TelemetrySession(); + telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor); + telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); + telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version); +} + void RendererOpenGL::CreateRasterizer() { if (rasterizer) { return; @@ -466,17 +481,7 @@ bool RendererOpenGL::Init() { glDebugMessageCallback(DebugHandler, nullptr); } - const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; - const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; - const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; - - LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); - LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); - LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); - - Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor); - Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); - Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version); + AddTelemetryFields(); if (!GLAD_GL_VERSION_4_3) { return false; diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index c168fa89e..6cbf9d2cb 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -60,6 +60,7 @@ public: private: void InitOpenGLObjects(); + void AddTelemetryFields(); void CreateRasterizer(); void ConfigureFramebufferTexture(TextureInfo& texture, diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index bc50a4876..b508d64e9 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -23,28 +23,12 @@ #include "video_core/textures/astc.h" -class BitStream { +class InputBitStream { public: - explicit BitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0) + explicit InputBitStream(const unsigned char* ptr, int nBits = 0, int start_offset = 0) : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} - ~BitStream() = default; - - int GetBitsWritten() const { - return m_BitsWritten; - } - - void WriteBitsR(unsigned int val, unsigned int nBits) { - for (unsigned int i = 0; i < nBits; i++) { - WriteBit((val >> (nBits - i - 1)) & 1); - } - } - - void WriteBits(unsigned int val, unsigned int nBits) { - for (unsigned int i = 0; i < nBits; i++) { - WriteBit((val >> i) & 1); - } - } + ~InputBitStream() = default; int GetBitsRead() const { return m_BitsRead; @@ -71,6 +55,38 @@ public: } private: + const int m_NumBits; + const unsigned char* m_CurByte; + int m_NextBit = 0; + int m_BitsRead = 0; + + bool done = false; +}; + +class OutputBitStream { +public: + explicit OutputBitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0) + : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} + + ~OutputBitStream() = default; + + int GetBitsWritten() const { + return m_BitsWritten; + } + + void WriteBitsR(unsigned int val, unsigned int nBits) { + for (unsigned int i = 0; i < nBits; i++) { + WriteBit((val >> (nBits - i - 1)) & 1); + } + } + + void WriteBits(unsigned int val, unsigned int nBits) { + for (unsigned int i = 0; i < nBits; i++) { + WriteBit((val >> i) & 1); + } + } + +private: void WriteBit(int b) { if (done) @@ -238,8 +254,8 @@ public: // Fills result with the values that are encoded in the given // bitstream. We must know beforehand what the maximum possible // value is, and how many values we're decoding. - static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, BitStream& bits, - uint32_t maxRange, uint32_t nValues) { + static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, + InputBitStream& bits, uint32_t maxRange, uint32_t nValues) { // Determine encoding parameters IntegerEncodedValue val = IntegerEncodedValue::CreateEncoding(maxRange); @@ -267,7 +283,7 @@ public: } private: - static void DecodeTritBlock(BitStream& bits, std::vector<IntegerEncodedValue>& result, + static void DecodeTritBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, uint32_t nBitsPerValue) { // Implement the algorithm in section C.2.12 uint32_t m[5]; @@ -327,7 +343,7 @@ private: } } - static void DecodeQuintBlock(BitStream& bits, std::vector<IntegerEncodedValue>& result, + static void DecodeQuintBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, uint32_t nBitsPerValue) { // Implement the algorithm in section C.2.12 uint32_t m[3]; @@ -406,7 +422,7 @@ struct TexelWeightParams { } }; -static TexelWeightParams DecodeBlockInfo(BitStream& strm) { +static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) { TexelWeightParams params; // Read the entire block mode all at once @@ -605,7 +621,7 @@ static TexelWeightParams DecodeBlockInfo(BitStream& strm) { return params; } -static void FillVoidExtentLDR(BitStream& strm, uint32_t* const outBuf, uint32_t blockWidth, +static void FillVoidExtentLDR(InputBitStream& strm, uint32_t* const outBuf, uint32_t blockWidth, uint32_t blockHeight) { // Don't actually care about the void extent, just read the bits... for (int i = 0; i < 4; ++i) { @@ -821,7 +837,7 @@ static void DecodeColorValues(uint32_t* out, uint8_t* data, const uint32_t* mode // We now have enough to decode our integer sequence. std::vector<IntegerEncodedValue> decodedColorValues; - BitStream colorStream(data); + InputBitStream colorStream(data); IntegerEncodedValue::DecodeIntegerSequence(decodedColorValues, colorStream, range, nValues); // Once we have the decoded values, we need to dequantize them to the 0-255 range @@ -1365,9 +1381,9 @@ static void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const uint32_t*& colorValue #undef READ_INT_VALUES } -static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, +static void DecompressBlock(const uint8_t inBuf[16], const uint32_t blockWidth, const uint32_t blockHeight, uint32_t* outBuf) { - BitStream strm(inBuf); + InputBitStream strm(inBuf); TexelWeightParams weightParams = DecodeBlockInfo(strm); // Was there an error? @@ -1421,7 +1437,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, // Define color data. uint8_t colorEndpointData[16]; memset(colorEndpointData, 0, sizeof(colorEndpointData)); - BitStream colorEndpointStream(colorEndpointData, 16 * 8, 0); + OutputBitStream colorEndpointStream(colorEndpointData, 16 * 8, 0); // Read extra config data... uint32_t baseCEM = 0; @@ -1549,7 +1565,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart); std::vector<IntegerEncodedValue> texelWeightValues; - BitStream weightStream(texelWeightData); + InputBitStream weightStream(texelWeightData); IntegerEncodedValue::DecodeIntegerSequence(texelWeightValues, weightStream, weightParams.m_MaxWeight, @@ -1597,7 +1613,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, namespace Tegra::Texture::ASTC { -std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height, +std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, uint32_t depth, uint32_t block_width, uint32_t block_height) { uint32_t blockIdx = 0; std::vector<uint8_t> outData(height * width * depth * 4); @@ -1605,7 +1621,7 @@ std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint for (uint32_t j = 0; j < height; j += block_height) { for (uint32_t i = 0; i < width; i += block_width) { - uint8_t* blockPtr = data.data() + blockIdx * 16; + const uint8_t* blockPtr = data + blockIdx * 16; // Blocks can be at most 12x12 uint32_t uncompData[144]; diff --git a/src/video_core/textures/astc.h b/src/video_core/textures/astc.h index d419dd025..991cdba72 100644 --- a/src/video_core/textures/astc.h +++ b/src/video_core/textures/astc.h @@ -9,7 +9,7 @@ namespace Tegra::Texture::ASTC { -std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height, +std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, uint32_t depth, uint32_t block_width, uint32_t block_height); } // namespace Tegra::Texture::ASTC diff --git a/src/video_core/textures/convert.cpp b/src/video_core/textures/convert.cpp new file mode 100644 index 000000000..5e439f036 --- /dev/null +++ b/src/video_core/textures/convert.cpp @@ -0,0 +1,92 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <cstring> +#include <tuple> +#include <vector> + +#include "common/assert.h" +#include "common/common_types.h" +#include "common/logging/log.h" +#include "video_core/textures/astc.h" +#include "video_core/textures/convert.h" + +namespace Tegra::Texture { + +using VideoCore::Surface::PixelFormat; + +template <bool reverse> +void SwapS8Z24ToZ24S8(u8* data, u32 width, u32 height) { + union S8Z24 { + BitField<0, 24, u32> z24; + BitField<24, 8, u32> s8; + }; + static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); + + union Z24S8 { + BitField<0, 8, u32> s8; + BitField<8, 24, u32> z24; + }; + static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); + + S8Z24 s8z24_pixel{}; + Z24S8 z24s8_pixel{}; + constexpr auto bpp{ + VideoCore::Surface::GetBytesPerPixel(VideoCore::Surface::PixelFormat::S8Z24)}; + for (std::size_t y = 0; y < height; ++y) { + for (std::size_t x = 0; x < width; ++x) { + const std::size_t offset{bpp * (y * width + x)}; + if constexpr (reverse) { + std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); + s8z24_pixel.s8.Assign(z24s8_pixel.s8); + s8z24_pixel.z24.Assign(z24s8_pixel.z24); + std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); + } else { + std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); + z24s8_pixel.s8.Assign(s8z24_pixel.s8); + z24s8_pixel.z24.Assign(s8z24_pixel.z24); + std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); + } + } + } +} + +static void ConvertS8Z24ToZ24S8(u8* data, u32 width, u32 height) { + SwapS8Z24ToZ24S8<false>(data, width, height); +} + +static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) { + SwapS8Z24ToZ24S8<true>(data, width, height); +} + +void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, + bool convert_astc, bool convert_s8z24) { + if (convert_astc && IsPixelFormatASTC(pixel_format)) { + // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. + u32 block_width{}; + u32 block_height{}; + std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); + const std::vector<u8> rgba8_data = + Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height); + std::copy(rgba8_data.begin(), rgba8_data.end(), data); + + } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { + Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height); + } +} + +void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, + bool convert_astc, bool convert_s8z24) { + if (convert_astc && IsPixelFormatASTC(pixel_format)) { + LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", + static_cast<u32>(pixel_format)); + UNREACHABLE(); + + } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { + Tegra::Texture::ConvertZ24S8ToS8Z24(data, width, height); + } +} + +} // namespace Tegra::Texture
\ No newline at end of file diff --git a/src/video_core/textures/convert.h b/src/video_core/textures/convert.h new file mode 100644 index 000000000..07cd8b5da --- /dev/null +++ b/src/video_core/textures/convert.h @@ -0,0 +1,18 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" +#include "video_core/surface.h" + +namespace Tegra::Texture { + +void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width, + u32 height, u32 depth, bool convert_astc, bool convert_s8z24); + +void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width, + u32 height, u32 depth, bool convert_astc, bool convert_s8z24); + +} // namespace Tegra::Texture
\ No newline at end of file diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 5db75de22..cad7340f5 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -103,8 +103,8 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]}; const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; const u32 pixel_index{out_x + pixel_base}; - data_ptrs[unswizzle] = swizzled_data + swizzle_offset; - data_ptrs[!unswizzle] = unswizzled_data + pixel_index; + data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset; + data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index; std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align); } pixel_base += stride_x; @@ -154,7 +154,7 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool for (u32 xb = 0; xb < blocks_on_x; xb++) { const u32 x_start = xb * block_x_elements; const u32 x_end = std::min(width, x_start + block_x_elements); - if (fast) { + if constexpr (fast) { FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index 85b7e9f7b..65df86890 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -16,16 +16,13 @@ inline std::size_t GetGOBSize() { return 512; } -/** - * Unswizzles a swizzled texture without changing its format. - */ +/// Unswizzles a swizzled texture without changing its format. void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height = TICEntry::DefaultBlockHeight, u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0); -/** - * Unswizzles a swizzled texture without changing its format. - */ + +/// Unswizzles a swizzled texture without changing its format. std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height = TICEntry::DefaultBlockHeight, @@ -37,15 +34,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing); -/** - * Decodes an unswizzled texture into a A8R8G8B8 texture. - */ +/// Decodes an unswizzled texture into a A8R8G8B8 texture. std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, u32 height); -/** - * This function calculates the correct size of a texture depending if it's tiled or not. - */ +/// This function calculates the correct size of a texture depending if it's tiled or not. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth); @@ -53,6 +46,7 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data, u32 block_height); + /// Copies a tiled subrectangle into a linear surface. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width, u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data, |