summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt4
-rw-r--r--src/video_core/dma_pusher.cpp6
-rw-r--r--src/video_core/engines/engine_upload.cpp48
-rw-r--r--src/video_core/engines/engine_upload.h75
-rw-r--r--src/video_core/engines/fermi_2d.h6
-rw-r--r--src/video_core/engines/kepler_compute.cpp37
-rw-r--r--src/video_core/engines/kepler_compute.h175
-rw-r--r--src/video_core/engines/kepler_memory.cpp30
-rw-r--r--src/video_core/engines/kepler_memory.h48
-rw-r--r--src/video_core/engines/maxwell_3d.cpp20
-rw-r--r--src/video_core/engines/maxwell_3d.h30
-rw-r--r--src/video_core/engines/maxwell_dma.cpp83
-rw-r--r--src/video_core/engines/maxwell_dma.h43
-rw-r--r--src/video_core/engines/shader_bytecode.h27
-rw-r--r--src/video_core/gpu.cpp4
-rw-r--r--src/video_core/memory_manager.cpp64
-rw-r--r--src/video_core/memory_manager.h29
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_device.h30
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp31
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp77
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp144
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp244
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h54
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h29
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h53
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp10
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp25
-rw-r--r--src/video_core/shader/decode.cpp4
-rw-r--r--src/video_core/shader/decode/arithmetic_half.cpp31
-rw-r--r--src/video_core/shader/decode/arithmetic_half_immediate.cpp17
-rw-r--r--src/video_core/shader/decode/conversion.cpp76
-rw-r--r--src/video_core/shader/decode/half_set.cpp16
-rw-r--r--src/video_core/shader/decode/half_set_predicate.cpp8
-rw-r--r--src/video_core/shader/decode/hfma2.cpp21
-rw-r--r--src/video_core/shader/decode/texture.cpp3
-rw-r--r--src/video_core/shader/decode/xmad.cpp5
-rw-r--r--src/video_core/shader/shader_ir.cpp60
-rw-r--r--src/video_core/shader/shader_ir.h52
-rw-r--r--src/video_core/surface.cpp86
-rw-r--r--src/video_core/textures/astc.cpp4
-rw-r--r--src/video_core/textures/decoders.cpp23
-rw-r--r--src/video_core/textures/decoders.h4
49 files changed, 1343 insertions, 591 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 1e31a2900..1e010e4da 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -3,6 +3,8 @@ add_library(video_core STATIC
dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
+ engines/engine_upload.cpp
+ engines/engine_upload.h
engines/fermi_2d.cpp
engines/fermi_2d.h
engines/kepler_compute.cpp
@@ -36,6 +38,8 @@ add_library(video_core STATIC
renderer_base.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
+ renderer_opengl/gl_device.cpp
+ renderer_opengl/gl_device.h
renderer_opengl/gl_global_cache.cpp
renderer_opengl/gl_global_cache.h
renderer_opengl/gl_primitive_assembler.cpp
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 046d047cb..036e66f05 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -57,8 +57,8 @@ bool DmaPusher::Step() {
// Push buffer non-empty, read a word
command_headers.resize(command_list_header.size);
- gpu.MemoryManager().ReadBlock(dma_get, command_headers.data(),
- command_list_header.size * sizeof(u32));
+ gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(),
+ command_list_header.size * sizeof(u32));
for (const CommandHeader& command_header : command_headers) {
@@ -105,6 +105,8 @@ bool DmaPusher::Step() {
dma_state.non_incrementing = false;
dma_increment_once = true;
break;
+ default:
+ break;
}
}
}
diff --git a/src/video_core/engines/engine_upload.cpp b/src/video_core/engines/engine_upload.cpp
new file mode 100644
index 000000000..f8aa4ff55
--- /dev/null
+++ b/src/video_core/engines/engine_upload.cpp
@@ -0,0 +1,48 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "video_core/engines/engine_upload.h"
+#include "video_core/memory_manager.h"
+#include "video_core/textures/decoders.h"
+
+namespace Tegra::Engines::Upload {
+
+State::State(MemoryManager& memory_manager, Registers& regs)
+ : memory_manager(memory_manager), regs(regs) {}
+
+void State::ProcessExec(const bool is_linear) {
+ write_offset = 0;
+ copy_size = regs.line_length_in * regs.line_count;
+ inner_buffer.resize(copy_size);
+ this->is_linear = is_linear;
+}
+
+void State::ProcessData(const u32 data, const bool is_last_call) {
+ const u32 sub_copy_size = std::min(4U, copy_size - write_offset);
+ std::memcpy(&inner_buffer[write_offset], &data, sub_copy_size);
+ write_offset += sub_copy_size;
+ if (!is_last_call) {
+ return;
+ }
+ const GPUVAddr address{regs.dest.Address()};
+ if (is_linear) {
+ memory_manager.WriteBlock(address, inner_buffer.data(), copy_size);
+ } else {
+ UNIMPLEMENTED_IF(regs.dest.z != 0);
+ UNIMPLEMENTED_IF(regs.dest.depth != 1);
+ UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 1);
+ UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 1);
+ const std::size_t dst_size = Tegra::Texture::CalculateSize(
+ true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 1);
+ tmp_buffer.resize(dst_size);
+ memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size);
+ Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x, regs.dest.y,
+ regs.dest.BlockHeight(), copy_size, inner_buffer.data(),
+ tmp_buffer.data());
+ memory_manager.WriteBlock(address, tmp_buffer.data(), dst_size);
+ }
+}
+
+} // namespace Tegra::Engines::Upload
diff --git a/src/video_core/engines/engine_upload.h b/src/video_core/engines/engine_upload.h
new file mode 100644
index 000000000..9c6e0d21c
--- /dev/null
+++ b/src/video_core/engines/engine_upload.h
@@ -0,0 +1,75 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+#include <vector>
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace Tegra {
+class MemoryManager;
+}
+
+namespace Tegra::Engines::Upload {
+
+struct Registers {
+ u32 line_length_in;
+ u32 line_count;
+
+ struct {
+ u32 address_high;
+ u32 address_low;
+ u32 pitch;
+ union {
+ BitField<0, 4, u32> block_width;
+ BitField<4, 4, u32> block_height;
+ BitField<8, 4, u32> block_depth;
+ };
+ u32 width;
+ u32 height;
+ u32 depth;
+ u32 z;
+ u32 x;
+ u32 y;
+
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
+ }
+
+ u32 BlockWidth() const {
+ return 1U << block_width.Value();
+ }
+
+ u32 BlockHeight() const {
+ return 1U << block_height.Value();
+ }
+
+ u32 BlockDepth() const {
+ return 1U << block_depth.Value();
+ }
+ } dest;
+};
+
+class State {
+public:
+ State(MemoryManager& memory_manager, Registers& regs);
+ ~State() = default;
+
+ void ProcessExec(const bool is_linear);
+ void ProcessData(const u32 data, const bool is_last_call);
+
+private:
+ u32 write_offset = 0;
+ u32 copy_size = 0;
+ std::vector<u8> inner_buffer;
+ std::vector<u8> tmp_buffer;
+ bool is_linear = false;
+ Registers& regs;
+ MemoryManager& memory_manager;
+};
+
+} // namespace Tegra::Engines::Upload
diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h
index 2e51b7f13..45f59a4d9 100644
--- a/src/video_core/engines/fermi_2d.h
+++ b/src/video_core/engines/fermi_2d.h
@@ -21,6 +21,12 @@ class RasterizerInterface;
namespace Tegra::Engines {
+/**
+ * This Engine is known as G80_2D. Documentation can be found in:
+ * https://github.com/envytools/envytools/blob/master/rnndb/graph/g80_2d.xml
+ * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h
+ */
+
#define FERMI2D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Fermi2D::Regs, field_name) / sizeof(u32))
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp
index b1d950460..7404a8163 100644
--- a/src/video_core/engines/kepler_compute.cpp
+++ b/src/video_core/engines/kepler_compute.cpp
@@ -4,12 +4,21 @@
#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_base.h"
+#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
-KeplerCompute::KeplerCompute(MemoryManager& memory_manager) : memory_manager{memory_manager} {}
+KeplerCompute::KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ MemoryManager& memory_manager)
+ : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, upload_state{
+ memory_manager,
+ regs.upload} {}
KeplerCompute::~KeplerCompute() = default;
@@ -20,14 +29,34 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
regs.reg_array[method_call.method] = method_call.argument;
switch (method_call.method) {
+ case KEPLER_COMPUTE_REG_INDEX(exec_upload): {
+ upload_state.ProcessExec(regs.exec_upload.linear != 0);
+ break;
+ }
+ case KEPLER_COMPUTE_REG_INDEX(data_upload): {
+ const bool is_last_call = method_call.IsLastCall();
+ upload_state.ProcessData(method_call.argument, is_last_call);
+ if (is_last_call) {
+ system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+ }
+ break;
+ }
case KEPLER_COMPUTE_REG_INDEX(launch):
- // Abort execution since compute shaders can be used to alter game memory (e.g. CUDA
- // kernels)
- UNREACHABLE_MSG("Compute shaders are not implemented");
+ ProcessLaunch();
break;
default:
break;
}
}
+void KeplerCompute::ProcessLaunch() {
+
+ const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
+ memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
+ LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
+
+ const GPUVAddr code_loc = regs.code_loc.Address() + launch_description.program_start;
+ LOG_WARNING(HW_GPU, "Compute Kernel Execute at Address 0x{:016x}, STUBBED", code_loc);
+}
+
} // namespace Tegra::Engines
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h
index fb6cdf432..5250b8d9b 100644
--- a/src/video_core/engines/kepler_compute.h
+++ b/src/video_core/engines/kepler_compute.h
@@ -6,22 +6,40 @@
#include <array>
#include <cstddef>
+#include <vector>
+#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
+namespace Core {
+class System;
+}
+
namespace Tegra {
class MemoryManager;
}
+namespace VideoCore {
+class RasterizerInterface;
+}
+
namespace Tegra::Engines {
+/**
+ * This Engine is known as GK104_Compute. Documentation can be found in:
+ * https://github.com/envytools/envytools/blob/master/rnndb/graph/gk104_compute.xml
+ * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nve4_compute.xml.h
+ */
+
#define KEPLER_COMPUTE_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
class KeplerCompute final {
public:
- explicit KeplerCompute(MemoryManager& memory_manager);
+ explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ MemoryManager& memory_manager);
~KeplerCompute();
static constexpr std::size_t NumConstBuffers = 8;
@@ -31,30 +49,181 @@ public:
union {
struct {
- INSERT_PADDING_WORDS(0xAF);
+ INSERT_PADDING_WORDS(0x60);
+
+ Upload::Registers upload;
+
+ struct {
+ union {
+ BitField<0, 1, u32> linear;
+ };
+ } exec_upload;
+
+ u32 data_upload;
+
+ INSERT_PADDING_WORDS(0x3F);
+
+ struct {
+ u32 address;
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address) << 8));
+ }
+ } launch_desc_loc;
+
+ INSERT_PADDING_WORDS(0x1);
u32 launch;
- INSERT_PADDING_WORDS(0xC48);
+ INSERT_PADDING_WORDS(0x4A7);
+
+ struct {
+ u32 address_high;
+ u32 address_low;
+ u32 limit;
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+ address_low);
+ }
+ } tsc;
+
+ INSERT_PADDING_WORDS(0x3);
+
+ struct {
+ u32 address_high;
+ u32 address_low;
+ u32 limit;
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+ address_low);
+ }
+ } tic;
+
+ INSERT_PADDING_WORDS(0x22);
+
+ struct {
+ u32 address_high;
+ u32 address_low;
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+ address_low);
+ }
+ } code_loc;
+
+ INSERT_PADDING_WORDS(0x3FE);
+
+ u32 texture_const_buffer_index;
+
+ INSERT_PADDING_WORDS(0x374);
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
+
+ struct LaunchParams {
+ static constexpr std::size_t NUM_LAUNCH_PARAMETERS = 0x40;
+
+ INSERT_PADDING_WORDS(0x8);
+
+ u32 program_start;
+
+ INSERT_PADDING_WORDS(0x2);
+
+ BitField<30, 1, u32> linked_tsc;
+
+ BitField<0, 31, u32> grid_dim_x;
+ union {
+ BitField<0, 16, u32> grid_dim_y;
+ BitField<16, 16, u32> grid_dim_z;
+ };
+
+ INSERT_PADDING_WORDS(0x3);
+
+ BitField<0, 16, u32> shared_alloc;
+
+ BitField<0, 31, u32> block_dim_x;
+ union {
+ BitField<0, 16, u32> block_dim_y;
+ BitField<16, 16, u32> block_dim_z;
+ };
+
+ union {
+ BitField<0, 8, u32> const_buffer_enable_mask;
+ BitField<29, 2, u32> cache_layout;
+ } memory_config;
+
+ INSERT_PADDING_WORDS(0x8);
+
+ struct {
+ u32 address_low;
+ union {
+ BitField<0, 8, u32> address_high;
+ BitField<15, 17, u32> size;
+ };
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high.Value()) << 32) |
+ address_low);
+ }
+ } const_buffer_config[8];
+
+ union {
+ BitField<0, 20, u32> local_pos_alloc;
+ BitField<27, 5, u32> barrier_alloc;
+ };
+
+ union {
+ BitField<0, 20, u32> local_neg_alloc;
+ BitField<24, 5, u32> gpr_alloc;
+ };
+
+ INSERT_PADDING_WORDS(0x11);
+ } launch_description;
+
+ struct {
+ u32 write_offset = 0;
+ u32 copy_size = 0;
+ std::vector<u8> inner_buffer;
+ } state{};
+
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32),
"KeplerCompute Regs has wrong size");
+ static_assert(sizeof(LaunchParams) == LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32),
+ "KeplerCompute LaunchParams has wrong size");
+
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
private:
+ Core::System& system;
+ VideoCore::RasterizerInterface& rasterizer;
MemoryManager& memory_manager;
+ Upload::State upload_state;
+
+ void ProcessLaunch();
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(KeplerCompute::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
+#define ASSERT_LAUNCH_PARAM_POSITION(field_name, position) \
+ static_assert(offsetof(KeplerCompute::LaunchParams, field_name) == position * 4, \
+ "Field " #field_name " has invalid position")
+
+ASSERT_REG_POSITION(upload, 0x60);
+ASSERT_REG_POSITION(exec_upload, 0x6C);
+ASSERT_REG_POSITION(data_upload, 0x6D);
ASSERT_REG_POSITION(launch, 0xAF);
+ASSERT_REG_POSITION(tsc, 0x557);
+ASSERT_REG_POSITION(tic, 0x55D);
+ASSERT_REG_POSITION(code_loc, 0x582);
+ASSERT_REG_POSITION(texture_const_buffer_index, 0x982);
+ASSERT_LAUNCH_PARAM_POSITION(program_start, 0x8);
+ASSERT_LAUNCH_PARAM_POSITION(grid_dim_x, 0xC);
+ASSERT_LAUNCH_PARAM_POSITION(shared_alloc, 0x11);
+ASSERT_LAUNCH_PARAM_POSITION(block_dim_x, 0x12);
+ASSERT_LAUNCH_PARAM_POSITION(memory_config, 0x14);
+ASSERT_LAUNCH_PARAM_POSITION(const_buffer_config, 0x1D);
#undef ASSERT_REG_POSITION
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index cd51a31d7..0561f676c 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -10,12 +10,12 @@
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
+#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
-KeplerMemory::KeplerMemory(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- MemoryManager& memory_manager)
- : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager} {}
+KeplerMemory::KeplerMemory(Core::System& system, MemoryManager& memory_manager)
+ : system{system}, memory_manager{memory_manager}, upload_state{memory_manager, regs.upload} {}
KeplerMemory::~KeplerMemory() = default;
@@ -27,30 +27,18 @@ void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) {
switch (method_call.method) {
case KEPLERMEMORY_REG_INDEX(exec): {
- state.write_offset = 0;
+ upload_state.ProcessExec(regs.exec.linear != 0);
break;
}
case KEPLERMEMORY_REG_INDEX(data): {
- ProcessData(method_call.argument);
+ const bool is_last_call = method_call.IsLastCall();
+ upload_state.ProcessData(method_call.argument, is_last_call);
+ if (is_last_call) {
+ system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+ }
break;
}
}
}
-void KeplerMemory::ProcessData(u32 data) {
- ASSERT_MSG(regs.exec.linear, "Non-linear uploads are not supported");
- ASSERT(regs.dest.x == 0 && regs.dest.y == 0 && regs.dest.z == 0);
-
- // We have to invalidate the destination region to evict any outdated surfaces from the cache.
- // We do this before actually writing the new data because the destination address might
- // contain a dirty surface that will have to be written back to memory.
- const GPUVAddr address{regs.dest.Address() + state.write_offset * sizeof(u32)};
- rasterizer.InvalidateRegion(ToCacheAddr(memory_manager.GetPointer(address)), sizeof(u32));
- memory_manager.Write<u32>(address, data);
-
- system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
-
- state.write_offset++;
-}
-
} // namespace Tegra::Engines
diff --git a/src/video_core/engines/kepler_memory.h b/src/video_core/engines/kepler_memory.h
index 78b6c3e45..f3bc675a9 100644
--- a/src/video_core/engines/kepler_memory.h
+++ b/src/video_core/engines/kepler_memory.h
@@ -6,9 +6,11 @@
#include <array>
#include <cstddef>
+#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
namespace Core {
@@ -19,19 +21,20 @@ namespace Tegra {
class MemoryManager;
}
-namespace VideoCore {
-class RasterizerInterface;
-}
-
namespace Tegra::Engines {
+/**
+ * This Engine is known as P2MF. Documentation can be found in:
+ * https://github.com/envytools/envytools/blob/master/rnndb/graph/gk104_p2mf.xml
+ * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nve4_p2mf.xml.h
+ */
+
#define KEPLERMEMORY_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::KeplerMemory::Regs, field_name) / sizeof(u32))
class KeplerMemory final {
public:
- KeplerMemory(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- MemoryManager& memory_manager);
+ KeplerMemory(Core::System& system, MemoryManager& memory_manager);
~KeplerMemory();
/// Write the value to the register identified by method.
@@ -44,26 +47,7 @@ public:
struct {
INSERT_PADDING_WORDS(0x60);
- u32 line_length_in;
- u32 line_count;
-
- struct {
- u32 address_high;
- u32 address_low;
- u32 pitch;
- u32 block_dimensions;
- u32 width;
- u32 height;
- u32 depth;
- u32 z;
- u32 x;
- u32 y;
-
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } dest;
+ Upload::Registers upload;
struct {
union {
@@ -79,25 +63,17 @@ public:
};
} regs{};
- struct {
- u32 write_offset = 0;
- } state{};
-
private:
Core::System& system;
- VideoCore::RasterizerInterface& rasterizer;
MemoryManager& memory_manager;
-
- void ProcessData(u32 data);
+ Upload::State upload_state;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(KeplerMemory::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
-ASSERT_REG_POSITION(line_length_in, 0x60);
-ASSERT_REG_POSITION(line_count, 0x61);
-ASSERT_REG_POSITION(dest, 0x62);
+ASSERT_REG_POSITION(upload, 0x60);
ASSERT_REG_POSITION(exec, 0x6C);
ASSERT_REG_POSITION(data, 0x6D);
#undef ASSERT_REG_POSITION
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index b198793bc..d7b586db9 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -20,8 +20,8 @@ constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager)
- : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, macro_interpreter{
- *this} {
+ : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
+ macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
InitializeRegisterDefaults();
}
@@ -253,6 +253,18 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ProcessSyncPoint();
break;
}
+ case MAXWELL3D_REG_INDEX(exec_upload): {
+ upload_state.ProcessExec(regs.exec_upload.linear != 0);
+ break;
+ }
+ case MAXWELL3D_REG_INDEX(data_upload): {
+ const bool is_last_call = method_call.IsLastCall();
+ upload_state.ProcessData(method_call.argument, is_last_call);
+ if (is_last_call) {
+ dirty_flags.OnMemoryWrite();
+ }
+ break;
+ }
default:
break;
}
@@ -418,7 +430,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tic.TICAddress() + tic_index * sizeof(Texture::TICEntry)};
Texture::TICEntry tic_entry;
- memory_manager.ReadBlock(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
+ memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
@@ -439,7 +451,7 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
const GPUVAddr tsc_address_gpu{regs.tsc.TSCAddress() + tsc_index * sizeof(Texture::TSCEntry)};
Texture::TSCEntry tsc_entry;
- memory_manager.ReadBlock(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
+ memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
return tsc_entry;
}
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index cc2424d38..4883b582a 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -14,6 +14,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
+#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
#include "video_core/macro_interpreter.h"
#include "video_core/textures/texture.h"
@@ -32,6 +33,12 @@ class RasterizerInterface;
namespace Tegra::Engines {
+/**
+ * This Engine is known as GF100_3D. Documentation can be found in:
+ * https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_3d.xml
+ * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h
+ */
+
#define MAXWELL3D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
@@ -243,9 +250,10 @@ public:
return "10_10_10_2";
case Size::Size_11_11_10:
return "11_11_10";
+ default:
+ UNREACHABLE();
+ return {};
}
- UNREACHABLE();
- return {};
}
std::string TypeString() const {
@@ -579,7 +587,18 @@ public:
u32 bind;
} macros;
- INSERT_PADDING_WORDS(0x69);
+ INSERT_PADDING_WORDS(0x17);
+
+ Upload::Registers upload;
+ struct {
+ union {
+ BitField<0, 1, u32> linear;
+ };
+ } exec_upload;
+
+ u32 data_upload;
+
+ INSERT_PADDING_WORDS(0x44);
struct {
union {
@@ -1175,6 +1194,8 @@ private:
/// Interpreter for the macro codes uploaded to the GPU.
MacroInterpreter macro_interpreter;
+ Upload::State upload_state;
+
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
@@ -1218,6 +1239,9 @@ private:
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(macros, 0x45);
+ASSERT_REG_POSITION(upload, 0x60);
+ASSERT_REG_POSITION(exec_upload, 0x6C);
+ASSERT_REG_POSITION(data_upload, 0x6D);
ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index 2426d0067..3a5dfef0c 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -83,57 +83,66 @@ void MaxwellDMA::HandleCopy() {
ASSERT(regs.exec.enable_2d == 1);
- const std::size_t copy_size = regs.x_count * regs.y_count;
+ if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
+ ASSERT(regs.src_params.size_z == 1);
+ // If the input is tiled and the output is linear, deswizzle the input and copy it over.
+ const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x;
+ const std::size_t src_size = Texture::CalculateSize(
+ true, src_bytes_per_pixel, regs.src_params.size_x, regs.src_params.size_y,
+ regs.src_params.size_z, regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
- auto source_ptr{memory_manager.GetPointer(source)};
- auto dst_ptr{memory_manager.GetPointer(dest)};
+ const std::size_t dst_size = regs.dst_pitch * regs.y_count;
- if (!source_ptr) {
- LOG_ERROR(HW_GPU, "source_ptr is invalid");
- return;
- }
+ if (read_buffer.size() < src_size) {
+ read_buffer.resize(src_size);
+ }
- if (!dst_ptr) {
- LOG_ERROR(HW_GPU, "dst_ptr is invalid");
- return;
- }
+ if (write_buffer.size() < dst_size) {
+ write_buffer.resize(dst_size);
+ }
- const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
- // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
- // copying.
- rasterizer.FlushRegion(ToCacheAddr(source_ptr), src_size);
+ memory_manager.ReadBlock(source, read_buffer.data(), src_size);
+ memory_manager.ReadBlock(dest, write_buffer.data(), dst_size);
- // We have to invalidate the destination region to evict any outdated surfaces from the
- // cache. We do this before actually writing the new data because the destination address
- // might contain a dirty surface that will have to be written back to memory.
- rasterizer.InvalidateRegion(ToCacheAddr(dst_ptr), dst_size);
- };
+ Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
+ regs.src_params.size_x, src_bytes_per_pixel, read_buffer.data(),
+ write_buffer.data(), regs.src_params.BlockHeight(),
+ regs.src_params.pos_x, regs.src_params.pos_y);
- if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
- ASSERT(regs.src_params.size_z == 1);
- // If the input is tiled and the output is linear, deswizzle the input and copy it over.
+ memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
+ } else {
+ ASSERT(regs.dst_params.BlockDepth() == 1);
- const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x;
+ const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count;
- FlushAndInvalidate(regs.src_pitch * regs.src_params.size_y,
- copy_size * src_bytes_per_pixel);
+ const std::size_t dst_size = Texture::CalculateSize(
+ true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y,
+ regs.dst_params.size_z, regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
- Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
- regs.src_params.size_x, src_bytes_per_pixel, source_ptr, dst_ptr,
- regs.src_params.BlockHeight(), regs.src_params.pos_x,
- regs.src_params.pos_y);
- } else {
- ASSERT(regs.dst_params.size_z == 1);
- ASSERT(regs.src_pitch == regs.x_count);
+ const std::size_t dst_layer_size = Texture::CalculateSize(
+ true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, 1,
+ regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
- const u32 src_bpp = regs.src_pitch / regs.x_count;
+ const std::size_t src_size = regs.src_pitch * regs.y_count;
- FlushAndInvalidate(regs.src_pitch * regs.y_count,
- regs.dst_params.size_x * regs.dst_params.size_y * src_bpp);
+ if (read_buffer.size() < src_size) {
+ read_buffer.resize(src_size);
+ }
+
+ if (write_buffer.size() < dst_size) {
+ write_buffer.resize(dst_size);
+ }
+
+ memory_manager.ReadBlock(source, read_buffer.data(), src_size);
+ memory_manager.ReadBlock(dest, write_buffer.data(), dst_size);
// If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x,
- src_bpp, dst_ptr, source_ptr, regs.dst_params.BlockHeight());
+ src_bytes_per_pixel,
+ write_buffer.data() + dst_layer_size * regs.dst_params.pos_z,
+ read_buffer.data(), regs.dst_params.BlockHeight());
+
+ memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
}
}
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index c6b649842..e5942f671 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -6,6 +6,7 @@
#include <array>
#include <cstddef>
+#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
@@ -25,6 +26,11 @@ class RasterizerInterface;
namespace Tegra::Engines {
+/**
+ * This Engine is known as GK104_Copy. Documentation can be found in:
+ * https://github.com/envytools/envytools/blob/master/rnndb/fifo/gk104_copy.xml
+ */
+
class MaxwellDMA final {
public:
explicit MaxwellDMA(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
@@ -63,6 +69,16 @@ public:
static_assert(sizeof(Parameters) == 24, "Parameters has wrong size");
+ enum class ComponentMode : u32 {
+ Src0 = 0,
+ Src1 = 1,
+ Src2 = 2,
+ Src3 = 3,
+ Const0 = 4,
+ Const1 = 5,
+ Zero = 6,
+ };
+
enum class CopyMode : u32 {
None = 0,
Unk1 = 1,
@@ -128,7 +144,26 @@ public:
u32 x_count;
u32 y_count;
- INSERT_PADDING_WORDS(0xBB);
+ INSERT_PADDING_WORDS(0xB8);
+
+ u32 const0;
+ u32 const1;
+ union {
+ BitField<0, 4, ComponentMode> component0;
+ BitField<4, 4, ComponentMode> component1;
+ BitField<8, 4, ComponentMode> component2;
+ BitField<12, 4, ComponentMode> component3;
+ BitField<16, 2, u32> component_size;
+ BitField<20, 3, u32> src_num_components;
+ BitField<24, 3, u32> dst_num_components;
+
+ u32 SrcBytePerPixel() const {
+ return src_num_components.Value() * component_size.Value();
+ }
+ u32 DstBytePerPixel() const {
+ return dst_num_components.Value() * component_size.Value();
+ }
+ } swizzle_config;
Parameters dst_params;
@@ -149,6 +184,9 @@ private:
MemoryManager& memory_manager;
+ std::vector<u8> read_buffer;
+ std::vector<u8> write_buffer;
+
/// Performs the copy from the source buffer to the destination buffer as configured in the
/// registers.
void HandleCopy();
@@ -165,6 +203,9 @@ ASSERT_REG_POSITION(src_pitch, 0x104);
ASSERT_REG_POSITION(dst_pitch, 0x105);
ASSERT_REG_POSITION(x_count, 0x106);
ASSERT_REG_POSITION(y_count, 0x107);
+ASSERT_REG_POSITION(const0, 0x1C0);
+ASSERT_REG_POSITION(const1, 0x1C1);
+ASSERT_REG_POSITION(swizzle_config, 0x1C2);
ASSERT_REG_POSITION(dst_params, 0x1C3);
ASSERT_REG_POSITION(src_params, 0x1CA);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index fce9733b9..e5b4eadea 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -937,21 +937,34 @@ union Instruction {
} iset;
union {
- BitField<8, 2, Register::Size> dest_size;
- BitField<10, 2, Register::Size> src_size;
- BitField<12, 1, u64> is_output_signed;
- BitField<13, 1, u64> is_input_signed;
- BitField<41, 2, u64> selector;
+ BitField<41, 2, u64> selector; // i2i and i2f only
BitField<45, 1, u64> negate_a;
BitField<49, 1, u64> abs_a;
+ BitField<10, 2, Register::Size> src_size;
+ BitField<13, 1, u64> is_input_signed;
+ BitField<8, 2, Register::Size> dst_size;
+ BitField<12, 1, u64> is_output_signed;
+
+ union {
+ BitField<39, 2, u64> tab5cb8_2;
+ } i2f;
union {
BitField<39, 2, F2iRoundingOp> rounding;
} f2i;
union {
- BitField<39, 4, F2fRoundingOp> rounding;
+ BitField<8, 2, Register::Size> src_size;
+ BitField<10, 2, Register::Size> dst_size;
+ BitField<39, 4, u64> rounding;
+ // H0, H1 extract for F16 missing
+ BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value
+ F2fRoundingOp GetRoundingMode() const {
+ constexpr u64 rounding_mask = 0x0B;
+ return static_cast<F2fRoundingOp>(rounding.Value() & rounding_mask);
+ }
} f2f;
+
} conversion;
union {
@@ -1734,7 +1747,7 @@ private:
INST("0011100-00101---", Id::SHR_IMM, Type::Shift, "SHR_IMM"),
INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"),
INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"),
- INST("01110001-1000---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),
+ INST("0011101-11100---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),
INST("0100110010111---", Id::I2F_C, Type::Conversion, "I2F_C"),
INST("0101110010111---", Id::I2F_R, Type::Conversion, "I2F_R"),
INST("0011100-10111---", Id::I2F_IMM, Type::Conversion, "I2F_IMM"),
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 4461083ff..52706505b 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -35,9 +35,9 @@ GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{ren
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer, *memory_manager);
- kepler_compute = std::make_unique<Engines::KeplerCompute>(*memory_manager);
+ kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager);
maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, rasterizer, *memory_manager);
- kepler_memory = std::make_unique<Engines::KeplerMemory>(system, rasterizer, *memory_manager);
+ kepler_memory = std::make_unique<Engines::KeplerMemory>(system, *memory_manager);
}
GPU::~GPU() = default;
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 0f4e820aa..6c98c6701 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -199,7 +199,15 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
return {};
}
-void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const {
+bool MemoryManager::IsBlockContinous(const GPUVAddr start, const std::size_t size) {
+ const GPUVAddr end = start + size;
+ const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
+ const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
+ const std::size_t range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
+ return range == size;
+}
+
+void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const {
std::size_t remaining_size{size};
std::size_t page_index{src_addr >> page_bits};
std::size_t page_offset{src_addr & page_mask};
@@ -226,7 +234,30 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t
}
}
-void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
+void MemoryManager::ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer,
+ const std::size_t size) const {
+ std::size_t remaining_size{size};
+ std::size_t page_index{src_addr >> page_bits};
+ std::size_t page_offset{src_addr & page_mask};
+
+ while (remaining_size > 0) {
+ const std::size_t copy_amount{
+ std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
+ const u8* page_pointer = page_table.pointers[page_index];
+ if (page_pointer) {
+ const u8* src_ptr{page_pointer + page_offset};
+ std::memcpy(dest_buffer, src_ptr, copy_amount);
+ } else {
+ std::memset(dest_buffer, 0, copy_amount);
+ }
+ page_index++;
+ page_offset = 0;
+ dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
+ remaining_size -= copy_amount;
+ }
+}
+
+void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size) {
std::size_t remaining_size{size};
std::size_t page_index{dest_addr >> page_bits};
std::size_t page_offset{dest_addr & page_mask};
@@ -253,7 +284,28 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::
}
}
-void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
+void MemoryManager::WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer,
+ const std::size_t size) {
+ std::size_t remaining_size{size};
+ std::size_t page_index{dest_addr >> page_bits};
+ std::size_t page_offset{dest_addr & page_mask};
+
+ while (remaining_size > 0) {
+ const std::size_t copy_amount{
+ std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
+ u8* page_pointer = page_table.pointers[page_index];
+ if (page_pointer) {
+ u8* dest_ptr{page_pointer + page_offset};
+ std::memcpy(dest_ptr, src_buffer, copy_amount);
+ }
+ page_index++;
+ page_offset = 0;
+ src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
+ remaining_size -= copy_amount;
+ }
+}
+
+void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
std::size_t remaining_size{size};
std::size_t page_index{src_addr >> page_bits};
std::size_t page_offset{src_addr & page_mask};
@@ -281,6 +333,12 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t
}
}
+void MemoryManager::CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
+ std::vector<u8> tmp_buffer(size);
+ ReadBlockUnsafe(src_addr, tmp_buffer.data(), size);
+ WriteBlockUnsafe(dest_addr, tmp_buffer.data(), size);
+}
+
void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
VAddr backing_addr) {
LOG_DEBUG(HW_GPU, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * page_size,
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 647cbf93a..e4f0c4bd6 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -65,9 +65,32 @@ public:
u8* GetPointer(GPUVAddr addr);
const u8* GetPointer(GPUVAddr addr) const;
- void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
- void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
- void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
+ // Returns true if the block is continous in host memory, false otherwise
+ bool IsBlockContinous(const GPUVAddr start, const std::size_t size);
+
+ /**
+ * ReadBlock and WriteBlock are full read and write operations over virtual
+ * GPU Memory. It's important to use these when GPU memory may not be continous
+ * in the Host Memory counterpart. Note: This functions cause Host GPU Memory
+ * Flushes and Invalidations, respectively to each operation.
+ */
+ void ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
+ void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
+ void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
+
+ /**
+ * ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and
+ * WriteBlock respectively. In this versions, no flushing or invalidation is actually
+ * done and their performance is similar to a memcpy. This functions can be used
+ * on either of this 2 scenarios instead of their safe counterpart:
+ * - Memory which is sure to never be represented in the Host GPU.
+ * - Memory Managed by a Cache Manager. Example: Texture Flushing should use
+ * WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture
+ * being flushed.
+ */
+ void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
+ void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
+ void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
private:
using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
new file mode 100644
index 000000000..b6d9e0ddb
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -0,0 +1,45 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstddef>
+#include <glad/glad.h>
+
+#include "common/logging/log.h"
+#include "video_core/renderer_opengl/gl_device.h"
+
+namespace OpenGL {
+
+namespace {
+template <typename T>
+T GetInteger(GLenum pname) {
+ GLint temporary;
+ glGetIntegerv(pname, &temporary);
+ return static_cast<T>(temporary);
+}
+} // Anonymous namespace
+
+Device::Device() {
+ uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
+ has_variable_aoffi = TestVariableAoffi();
+}
+
+bool Device::TestVariableAoffi() {
+ const GLchar* AOFFI_TEST = R"(#version 430 core
+uniform sampler2D tex;
+uniform ivec2 variable_offset;
+void main() {
+ gl_Position = textureOffset(tex, vec2(0), variable_offset);
+}
+)";
+ const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)};
+ GLint link_status{};
+ glGetProgramiv(shader, GL_LINK_STATUS, &link_status);
+ glDeleteProgram(shader);
+
+ const bool supported{link_status == GL_TRUE};
+ LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", supported);
+ return supported;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
new file mode 100644
index 000000000..78ff5ee58
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -0,0 +1,30 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+
+namespace OpenGL {
+
+class Device {
+public:
+ Device();
+
+ std::size_t GetUniformBufferAlignment() const {
+ return uniform_buffer_alignment;
+ }
+
+ bool HasVariableAoffi() const {
+ return has_variable_aoffi;
+ }
+
+private:
+ static bool TestVariableAoffi();
+
+ std::size_t uniform_buffer_alignment{};
+ bool has_variable_aoffi{};
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6034dc489..3cc945235 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -99,7 +99,7 @@ struct FramebufferCacheKey {
};
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
+ : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system},
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
@@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
state.draw.shader_program = 0;
state.Apply();
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
-
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
CheckExtensions();
}
@@ -307,6 +305,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
case Maxwell::ShaderProgram::Geometry:
shader_program_manager->UseTrivialGeometryShader();
break;
+ default:
+ break;
}
continue;
}
@@ -315,8 +315,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu, stage);
- const GLintptr offset = buffer_cache.UploadHostMemory(
- &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
+ const GLintptr offset =
+ buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
// Bind the emulation info buffer
bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
@@ -700,23 +700,24 @@ void RasterizerOpenGL::DrawArrays() {
// Add space for index buffer (keeping in mind non-core primitives)
switch (regs.draw.topology) {
case Maxwell::PrimitiveTopology::Quads:
- buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
+ buffer_size = Common::AlignUp(buffer_size, 4) +
primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
break;
default:
if (is_indexed) {
- buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
+ buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
}
break;
}
// Uniform space for the 5 shader stages
- buffer_size =
- Common::AlignUp<std::size_t>(buffer_size, 4) +
- (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
+ buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
+ (sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
+ Maxwell::MaxShaderStage;
// Add space for at least 18 constant buffers
- buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
+ buffer_size +=
+ Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
const bool invalidate = buffer_cache.Map(buffer_size);
if (invalidate) {
@@ -848,8 +849,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
size = Common::AlignUp(size, sizeof(GLvec4));
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
- const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
- buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
+ const GLintptr const_buffer_offset =
+ buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size);
}
@@ -921,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
- viewport.depth_range_far = regs.viewports[i].depth_range_far;
- viewport.depth_range_near = regs.viewports[i].depth_range_near;
+ viewport.depth_range_far = src.depth_range_far;
+ viewport.depth_range_near = src.depth_range_near;
}
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a0e056142..71b9c5ead 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -21,6 +21,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
@@ -172,6 +173,7 @@ private:
/// but are needed for correct emulation
void CheckExtensions();
+ const Device device;
OpenGLState state;
RasterizerCacheOpenGL res_cache;
@@ -180,7 +182,6 @@ private:
SamplerCacheOpenGL sampler_cache;
Core::System& system;
-
ScreenInfo& screen_info;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
@@ -196,7 +197,6 @@ private:
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
PrimitiveAssembler primitive_assembler{buffer_cache};
- GLint uniform_buffer_alignment;
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 67f99a568..7d8fb670e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -642,13 +642,16 @@ void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
} else {
const u32 bpp = params.GetFormatBpp() / 8;
- const u32 copy_size = params.width * bpp;
+ const u32 copy_size = (params.width * bpp + GetDefaultBlockWidth(params.pixel_format) - 1) /
+ GetDefaultBlockWidth(params.pixel_format);
if (params.pitch == copy_size) {
std::memcpy(gl_buffer[0].data(), params.host_ptr, params.size_in_bytes_gl);
} else {
+ const u32 height = (params.height + GetDefaultBlockHeight(params.pixel_format) - 1) /
+ GetDefaultBlockHeight(params.pixel_format);
const u8* start{params.host_ptr};
u8* write_to = gl_buffer[0].data();
- for (u32 h = params.height; h > 0; h--) {
+ for (u32 h = height; h > 0; h--) {
std::memcpy(write_to, start, copy_size);
start += params.pitch;
write_to += copy_size;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 99f67494c..b1c8f7c35 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -38,13 +38,15 @@ GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
}
/// Gets the shader program code from memory for the specified address
-ProgramCode GetShaderCode(const u8* host_ptr) {
+ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
+ const u8* host_ptr) {
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
std::fill(program_code.begin(), program_code.end(), 0);
return program_code;
});
- std::memcpy(program_code.data(), host_ptr, program_code.size() * sizeof(u64));
+ memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
+ program_code.size() * sizeof(u64));
return program_code;
}
@@ -134,8 +136,8 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
}
/// Creates an unspecialized program from code streams
-GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
- ProgramCode program_code_b) {
+GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
+ ProgramCode program_code, ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
if (program_type == Maxwell::ShaderProgram::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
@@ -149,11 +151,11 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
- return GLShader::GenerateVertexShader(setup);
+ return GLShader::GenerateVertexShader(device, setup);
case Maxwell::ShaderProgram::Geometry:
- return GLShader::GenerateGeometryShader(setup);
+ return GLShader::GenerateGeometryShader(device, setup);
case Maxwell::ShaderProgram::Fragment:
- return GLShader::GenerateFragmentShader(setup);
+ return GLShader::GenerateFragmentShader(device, setup);
default:
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
UNREACHABLE();
@@ -212,22 +214,20 @@ std::set<GLenum> GetSupportedFormats() {
return supported_formats;
}
-} // namespace
+} // Anonymous namespace
-CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
+CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
precompiled_programs{precompiled_programs} {
-
- const std::size_t code_size = CalculateProgramSize(program_code);
- const std::size_t code_size_b =
- program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b);
-
- GLShader::ProgramResult program_result =
- CreateProgram(program_type, program_code, program_code_b);
+ const std::size_t code_size{CalculateProgramSize(program_code)};
+ const std::size_t code_size_b{program_code_b.empty() ? 0
+ : CalculateProgramSize(program_code_b)};
+ GLShader::ProgramResult program_result{
+ CreateProgram(device, program_type, program_code, program_code_b)};
if (program_result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return;
@@ -251,7 +251,6 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
precompiled_programs} {
-
code = std::move(result.first);
entries = result.second;
shader_length = entries.shader_length;
@@ -344,8 +343,9 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
return {unique_identifier, base_bindings, primitive_mode};
}
-ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
- : RasterizerCache{rasterizer}, disk_cache{system} {}
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
+ const Device& device)
+ : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {}
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
@@ -363,6 +363,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (stop_loading)
return;
+ // Track if precompiled cache was altered during loading to know if we have to serialize the
+ // virtual precompiled cache file back to the hard drive
+ bool precompiled_cache_altered = false;
+
// Build shaders
if (callback)
callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
@@ -384,6 +388,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (!shader) {
// Invalidate the precompiled cache if a shader dumped shader was rejected
disk_cache.InvalidatePrecompiled();
+ precompiled_cache_altered = true;
dumps.clear();
}
}
@@ -405,8 +410,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (dumps.find(usage) == dumps.end()) {
const auto& program = precompiled_programs.at(usage);
disk_cache.SaveDump(usage, program->handle);
+ precompiled_cache_altered = true;
}
}
+
+ if (precompiled_cache_altered) {
+ disk_cache.SaveVirtualPrecompiledFile();
+ }
}
CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
@@ -439,17 +449,18 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
std::unordered_map<u64, UnspecializedShader> unspecialized;
- if (callback)
+ if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
+ }
for (std::size_t i = 0; i < raws.size(); ++i) {
- if (stop_loading)
+ if (stop_loading) {
return {};
-
+ }
const auto& raw{raws[i]};
- const u64 unique_identifier = raw.GetUniqueIdentifier();
- const u64 calculated_hash =
- GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+ const u64 unique_identifier{raw.GetUniqueIdentifier()};
+ const u64 calculated_hash{
+ GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
if (unique_identifier != calculated_hash) {
LOG_ERROR(
Render_OpenGL,
@@ -466,8 +477,8 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
result = {stored_decompiled.code, stored_decompiled.entries};
} else {
// Otherwise decompile the shader at boot and save the result to the decompiled file
- result =
- CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+ result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
+ raw.GetProgramCodeB());
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
}
@@ -477,8 +488,9 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
{raw.GetUniqueIdentifier(),
{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
- if (callback)
+ if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
+ }
}
return unspecialized;
}
@@ -497,11 +509,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!shader) {
// No shader found - create a new one
- ProgramCode program_code{GetShaderCode(host_ptr)};
+ ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
ProgramCode program_code_b;
if (program == Maxwell::ShaderProgram::VertexA) {
- program_code_b = GetShaderCode(
- memory_manager.GetPointer(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
+ const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)};
+ program_code_b = GetShaderCode(memory_manager, program_addr_b,
+ memory_manager.GetPointer(program_addr_b));
}
const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
@@ -512,7 +525,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
precompiled_programs, found->second, host_ptr);
} else {
shader = std::make_shared<CachedShader>(
- cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
+ device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
std::move(program_code), std::move(program_code_b), host_ptr);
}
Register(shader);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index eae771c08..31b979987 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -27,6 +27,7 @@ class System;
namespace OpenGL {
class CachedShader;
+class Device;
class RasterizerOpenGL;
struct UnspecializedShader;
@@ -38,7 +39,7 @@ using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
class CachedShader final : public RasterizerCacheObject {
public:
- explicit CachedShader(VAddr cpu_addr, u64 unique_identifier,
+ explicit CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr);
@@ -109,7 +110,8 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
- explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
+ explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
+ const Device& device);
/// Loads disk cache for the current game
void LoadDiskCache(const std::atomic_bool& stop_loading,
@@ -131,6 +133,8 @@ private:
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
const std::set<GLenum>& supported_formats);
+ const Device& device;
+
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
ShaderDiskCacheOpenGL disk_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 445048daf..ef1a1995f 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -15,6 +15,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
@@ -119,14 +120,10 @@ std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
/// Returns true if an object has to be treated as precise
bool IsPrecise(Operation operand) {
- const auto& meta = operand.GetMeta();
-
+ const auto& meta{operand.GetMeta()};
if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) {
return arithmetic->precise;
}
- if (const auto half_arithmetic = std::get_if<MetaHalfArithmetic>(&meta)) {
- return half_arithmetic->precise;
- }
return false;
}
@@ -139,8 +136,9 @@ bool IsPrecise(Node node) {
class GLSLDecompiler final {
public:
- explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix)
- : ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
+ explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
+ std::string suffix)
+ : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
void Decompile() {
DeclareVertex();
@@ -627,28 +625,7 @@ private:
}
std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
- std::string value = VisitOperand(operation, operand_index);
- switch (type) {
- case Type::HalfFloat: {
- const auto half_meta = std::get_if<MetaHalfArithmetic>(&operation.GetMeta());
- if (!half_meta) {
- value = "toHalf2(" + value + ')';
- }
-
- switch (half_meta->types.at(operand_index)) {
- case Tegra::Shader::HalfType::H0_H1:
- return "toHalf2(" + value + ')';
- case Tegra::Shader::HalfType::F32:
- return "vec2(" + value + ')';
- case Tegra::Shader::HalfType::H0_H0:
- return "vec2(toHalf2(" + value + ")[0])";
- case Tegra::Shader::HalfType::H1_H1:
- return "vec2(toHalf2(" + value + ")[1])";
- }
- }
- default:
- return CastOperand(value, type);
- }
+ return CastOperand(VisitOperand(operation, operand_index), type);
}
std::string CastOperand(const std::string& value, Type type) const {
@@ -662,9 +639,7 @@ private:
case Type::Uint:
return "ftou(" + value + ')';
case Type::HalfFloat:
- // Can't be handled as a stand-alone value
- UNREACHABLE();
- return value;
+ return "toHalf2(" + value + ')';
}
UNREACHABLE();
return value;
@@ -829,8 +804,12 @@ private:
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
// to be constant by the standard).
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
- } else {
+ } else if (device.HasVariableAoffi()) {
+ // Avoid using variable AOFFI on unsupported devices.
expr += "ftoi(" + Visit(operand) + ')';
+ } else {
+ // Insert 0 on devices not supporting variable AOFFI.
+ expr += '0';
}
if (index + 1 < aoffi.size()) {
expr += ", ";
@@ -1083,13 +1062,40 @@ private:
return BitwiseCastResult(value, Type::HalfFloat);
}
+ std::string HClamp(Operation operation) {
+ const std::string value = VisitOperand(operation, 0, Type::HalfFloat);
+ const std::string min = VisitOperand(operation, 1, Type::Float);
+ const std::string max = VisitOperand(operation, 2, Type::Float);
+ const std::string clamped = "clamp(" + value + ", vec2(" + min + "), vec2(" + max + "))";
+ return ApplyPrecise(operation, BitwiseCastResult(clamped, Type::HalfFloat));
+ }
+
+ std::string HUnpack(Operation operation) {
+ const std::string operand{VisitOperand(operation, 0, Type::HalfFloat)};
+ const auto value = [&]() -> std::string {
+ switch (std::get<Tegra::Shader::HalfType>(operation.GetMeta())) {
+ case Tegra::Shader::HalfType::H0_H1:
+ return operand;
+ case Tegra::Shader::HalfType::F32:
+ return "vec2(fromHalf2(" + operand + "))";
+ case Tegra::Shader::HalfType::H0_H0:
+ return "vec2(" + operand + "[0])";
+ case Tegra::Shader::HalfType::H1_H1:
+ return "vec2(" + operand + "[1])";
+ }
+ UNREACHABLE();
+ return "0";
+ }();
+ return "fromHalf2(" + value + ')';
+ }
+
std::string HMergeF32(Operation operation) {
return "float(toHalf2(" + Visit(operation[0]) + ")[0])";
}
std::string HMergeH0(Operation operation) {
- return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" +
- Visit(operation[1]) + ")[0]))";
+ return "fromHalf2(vec2(toHalf2(" + Visit(operation[1]) + ")[0], toHalf2(" +
+ Visit(operation[0]) + ")[1]))";
}
std::string HMergeH1(Operation operation) {
@@ -1189,34 +1195,46 @@ private:
return GenerateUnary(operation, "any", Type::Bool, Type::Bool2);
}
+ template <bool with_nan>
+ std::string GenerateHalfComparison(Operation operation, std::string compare_op) {
+ std::string comparison{GenerateBinaryCall(operation, compare_op, Type::Bool2,
+ Type::HalfFloat, Type::HalfFloat)};
+ if constexpr (!with_nan) {
+ return comparison;
+ }
+ return "halfFloatNanComparison(" + comparison + ", " +
+ VisitOperand(operation, 0, Type::HalfFloat) + ", " +
+ VisitOperand(operation, 1, Type::HalfFloat) + ')';
+ }
+
+ template <bool with_nan>
std::string Logical2HLessThan(Operation operation) {
- return GenerateBinaryCall(operation, "lessThan", Type::Bool2, Type::HalfFloat,
- Type::HalfFloat);
+ return GenerateHalfComparison<with_nan>(operation, "lessThan");
}
+ template <bool with_nan>
std::string Logical2HEqual(Operation operation) {
- return GenerateBinaryCall(operation, "equal", Type::Bool2, Type::HalfFloat,
- Type::HalfFloat);
+ return GenerateHalfComparison<with_nan>(operation, "equal");
}
+ template <bool with_nan>
std::string Logical2HLessEqual(Operation operation) {
- return GenerateBinaryCall(operation, "lessThanEqual", Type::Bool2, Type::HalfFloat,
- Type::HalfFloat);
+ return GenerateHalfComparison<with_nan>(operation, "lessThanEqual");
}
+ template <bool with_nan>
std::string Logical2HGreaterThan(Operation operation) {
- return GenerateBinaryCall(operation, "greaterThan", Type::Bool2, Type::HalfFloat,
- Type::HalfFloat);
+ return GenerateHalfComparison<with_nan>(operation, "greaterThan");
}
+ template <bool with_nan>
std::string Logical2HNotEqual(Operation operation) {
- return GenerateBinaryCall(operation, "notEqual", Type::Bool2, Type::HalfFloat,
- Type::HalfFloat);
+ return GenerateHalfComparison<with_nan>(operation, "notEqual");
}
+ template <bool with_nan>
std::string Logical2HGreaterEqual(Operation operation) {
- return GenerateBinaryCall(operation, "greaterThanEqual", Type::Bool2, Type::HalfFloat,
- Type::HalfFloat);
+ return GenerateHalfComparison<with_nan>(operation, "greaterThanEqual");
}
std::string Texture(Operation operation) {
@@ -1505,6 +1523,8 @@ private:
&GLSLDecompiler::Fma<Type::HalfFloat>,
&GLSLDecompiler::Absolute<Type::HalfFloat>,
&GLSLDecompiler::HNegate,
+ &GLSLDecompiler::HClamp,
+ &GLSLDecompiler::HUnpack,
&GLSLDecompiler::HMergeF32,
&GLSLDecompiler::HMergeH0,
&GLSLDecompiler::HMergeH1,
@@ -1541,12 +1561,18 @@ private:
&GLSLDecompiler::LogicalNotEqual<Type::Uint>,
&GLSLDecompiler::LogicalGreaterEqual<Type::Uint>,
- &GLSLDecompiler::Logical2HLessThan,
- &GLSLDecompiler::Logical2HEqual,
- &GLSLDecompiler::Logical2HLessEqual,
- &GLSLDecompiler::Logical2HGreaterThan,
- &GLSLDecompiler::Logical2HNotEqual,
- &GLSLDecompiler::Logical2HGreaterEqual,
+ &GLSLDecompiler::Logical2HLessThan<false>,
+ &GLSLDecompiler::Logical2HEqual<false>,
+ &GLSLDecompiler::Logical2HLessEqual<false>,
+ &GLSLDecompiler::Logical2HGreaterThan<false>,
+ &GLSLDecompiler::Logical2HNotEqual<false>,
+ &GLSLDecompiler::Logical2HGreaterEqual<false>,
+ &GLSLDecompiler::Logical2HLessThan<true>,
+ &GLSLDecompiler::Logical2HEqual<true>,
+ &GLSLDecompiler::Logical2HLessEqual<true>,
+ &GLSLDecompiler::Logical2HGreaterThan<true>,
+ &GLSLDecompiler::Logical2HNotEqual<true>,
+ &GLSLDecompiler::Logical2HGreaterEqual<true>,
&GLSLDecompiler::Texture,
&GLSLDecompiler::TextureLod,
@@ -1625,6 +1651,7 @@ private:
return name + '_' + std::to_string(index) + '_' + suffix;
}
+ const Device& device;
const ShaderIR& ir;
const ShaderStage stage;
const std::string suffix;
@@ -1647,11 +1674,18 @@ std::string GetCommonDeclarations() {
"}\n\n"
"vec2 toHalf2(float value) {\n"
" return unpackHalf2x16(ftou(value));\n"
+ "}\n\n"
+ "bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {\n"
+ " bvec2 is_nan1 = isnan(pair1);\n"
+ " bvec2 is_nan2 = isnan(pair2);\n"
+ " return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
+ "is_nan2.y);\n"
"}\n";
}
-ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) {
- GLSLDecompiler decompiler(ir, stage, suffix);
+ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
+ const std::string& suffix) {
+ GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile();
return {decompiler.GetResult(), decompiler.GetShaderEntries()};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 74032d237..c1569e737 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -12,6 +12,10 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/shader_ir.h"
+namespace OpenGL {
+class Device;
+}
+
namespace VideoCommon::Shader {
class ShaderIR;
}
@@ -77,7 +81,7 @@ struct ShaderEntries {
std::string GetCommonDeclarations();
-ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
- const std::string& suffix);
+ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
+ Maxwell::ShaderStage stage, const std::string& suffix);
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 53752b38d..254c0d499 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -104,7 +104,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
return true;
}
-ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
+ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
+ : system{system}, precompiled_cache_virtual_file_offset{0} {}
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
ShaderDiskCacheOpenGL::LoadTransferable() {
@@ -177,6 +178,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
return {};
}
}
+
return {{raws, usages}};
}
@@ -208,59 +210,64 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
+ // Read compressed file from disk and decompress to virtual precompiled cache file
+ std::vector<u8> compressed(file.GetSize());
+ file.ReadBytes(compressed.data(), compressed.size());
+ const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
+ SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
+ precompiled_cache_virtual_file_offset = 0;
+
ShaderCacheVersionHash file_hash{};
- if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
+ if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
+ precompiled_cache_virtual_file_offset = 0;
return {};
}
if (GetShaderCacheVersionHash() != file_hash) {
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
+ precompiled_cache_virtual_file_offset = 0;
return {};
}
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
- while (file.Tell() < file.GetSize()) {
+ while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
PrecompiledEntryKind kind{};
- if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
+ if (!LoadObjectFromPrecompiled(kind)) {
return {};
}
switch (kind) {
case PrecompiledEntryKind::Decompiled: {
u64 unique_identifier{};
- if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
+ if (!LoadObjectFromPrecompiled(unique_identifier)) {
return {};
+ }
- const auto entry = LoadDecompiledEntry(file);
- if (!entry)
+ const auto entry = LoadDecompiledEntry();
+ if (!entry) {
return {};
+ }
decompiled.insert({unique_identifier, std::move(*entry)});
break;
}
case PrecompiledEntryKind::Dump: {
ShaderDiskCacheUsage usage;
- if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
+ if (!LoadObjectFromPrecompiled(usage)) {
return {};
+ }
ShaderDiskCacheDump dump;
- if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
- return {};
-
- u32 binary_length{};
- u32 compressed_size{};
- if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
+ if (!LoadObjectFromPrecompiled(dump.binary_format)) {
return {};
}
- std::vector<u8> compressed_binary(compressed_size);
- if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
- compressed_binary.size()) {
+ u32 binary_length{};
+ if (!LoadObjectFromPrecompiled(binary_length)) {
return {};
}
- dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
- if (dump.binary.empty()) {
+ dump.binary.resize(binary_length);
+ if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
return {};
}
@@ -274,45 +281,41 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {{decompiled, dumps}};
}
-std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
- FileUtil::IOFile& file) {
+std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() {
u32 code_size{};
- u32 compressed_code_size{};
- if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
+ if (!LoadObjectFromPrecompiled(code_size)) {
return {};
}
- std::vector<u8> compressed_code(compressed_code_size);
- if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+ std::vector<u8> code(code_size);
+ if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
return {};
}
- const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
- if (code.empty()) {
- return {};
- }
ShaderDiskCacheDecompiled entry;
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
u32 const_buffers_count{};
- if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
+ if (!LoadObjectFromPrecompiled(const_buffers_count)) {
return {};
+ }
+
for (u32 i = 0; i < const_buffers_count; ++i) {
u32 max_offset{};
u32 index{};
u8 is_indirect{};
- if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
+ if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
+ !LoadObjectFromPrecompiled(is_indirect)) {
return {};
}
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
}
u32 samplers_count{};
- if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
+ if (!LoadObjectFromPrecompiled(samplers_count)) {
return {};
+ }
+
for (u32 i = 0; i < samplers_count; ++i) {
u64 offset{};
u64 index{};
@@ -320,12 +323,9 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
u8 is_array{};
u8 is_shadow{};
u8 is_bindless{};
- if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
- file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
- file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
- file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) ||
- file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) {
+ if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
+ !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
+ !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
return {};
}
entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
@@ -335,17 +335,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
}
u32 global_memory_count{};
- if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
+ if (!LoadObjectFromPrecompiled(global_memory_count)) {
return {};
+ }
+
for (u32 i = 0; i < global_memory_count; ++i) {
u32 cbuf_index{};
u32 cbuf_offset{};
u8 is_read{};
u8 is_written{};
- if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&is_read, sizeof(u8)) != sizeof(u8) ||
- file.ReadBytes(&is_written, sizeof(u8)) != sizeof(u8)) {
+ if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
+ !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
return {};
}
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
@@ -354,74 +354,81 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
for (auto& clip_distance : entry.entries.clip_distances) {
u8 clip_distance_raw{};
- if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
+ if (!LoadObjectFromPrecompiled(clip_distance_raw))
return {};
clip_distance = clip_distance_raw != 0;
}
u64 shader_length{};
- if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
+ if (!LoadObjectFromPrecompiled(shader_length)) {
return {};
+ }
+
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
return entry;
}
-bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
- const std::string& code,
- const std::vector<u8>& compressed_code,
+bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries) {
- if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
- file.WriteObject(unique_identifier) != 1 ||
- file.WriteObject(static_cast<u32>(code.size())) != 1 ||
- file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
- file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
+ !SaveObjectToPrecompiled(unique_identifier) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(code.size())) ||
+ !SaveArrayToPrecompiled(code.data(), code.size())) {
return false;
}
- if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) {
return false;
+ }
for (const auto& cbuf : entries.const_buffers) {
- if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
- file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
- file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
return false;
}
}
- if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) {
return false;
+ }
for (const auto& sampler : entries.samplers) {
- if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
- file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
- file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
- file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
- file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 ||
- file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) {
+ if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
+ !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
return false;
}
}
- if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
return false;
+ }
for (const auto& gmem : entries.global_memory_entries) {
- if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
- file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1 ||
- file.WriteObject(static_cast<u8>(gmem.IsRead() ? 1 : 0)) != 1 ||
- file.WriteObject(static_cast<u8>(gmem.IsWritten() ? 1 : 0)) != 1) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
return false;
}
}
for (const bool clip_distance : entries.clip_distances) {
- if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
return false;
+ }
}
- return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
+ if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
+ return false;
+ }
+
+ return true;
}
-void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
+void ShaderDiskCacheOpenGL::InvalidateTransferable() {
if (!FileUtil::Delete(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
@@ -429,7 +436,10 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
InvalidatePrecompiled();
}
-void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
+void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
+ // Clear virtaul precompiled cache file
+ precompiled_cache_virtual_file.Resize(0);
+
if (!FileUtil::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
}
@@ -465,7 +475,10 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
auto& usages{it->second};
- ASSERT(usages.find(usage) == usages.end());
+ if (usages.find(usage) != usages.end()) {
+ // Skip this variant since the shader is already stored.
+ return;
+ }
usages.insert(usage);
FileUtil::IOFile file = AppendTransferableFile();
@@ -485,22 +498,13 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
if (!IsUsable())
return;
- const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault(
- reinterpret_cast<const u8*>(code.data()), code.size())};
- if (compressed_code.empty()) {
- LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
- unique_identifier);
- return;
+ if (precompiled_cache_virtual_file.GetSize() == 0) {
+ SavePrecompiledHeaderToVirtualPrecompiledCache();
}
- FileUtil::IOFile file = AppendPrecompiledFile();
- if (!file.IsOpen())
- return;
-
- if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
+ if (!SaveDecompiledFile(unique_identifier, code, entries)) {
LOG_ERROR(Render_OpenGL,
"Failed to save decompiled entry to the precompiled file - removing");
- file.Close();
InvalidatePrecompiled();
}
}
@@ -516,28 +520,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- const std::vector<u8> compressed_binary =
- Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size());
-
- if (compressed_binary.empty()) {
- LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
- usage.unique_identifier);
- return;
- }
-
- FileUtil::IOFile file = AppendPrecompiledFile();
- if (!file.IsOpen())
- return;
-
- if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
- file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
- file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
- file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
- file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
- compressed_binary.size()) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
+ !SaveObjectToPrecompiled(usage) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
+ !SaveArrayToPrecompiled(binary.data(), binary.size())) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
usage.unique_identifier);
- file.Close();
InvalidatePrecompiled();
return;
}
@@ -570,28 +559,33 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
return file;
}
-FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
- if (!EnsureDirectories())
- return {};
+void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
+ const auto hash{GetShaderCacheVersionHash()};
+ if (!SaveArrayToPrecompiled(hash.data(), hash.size())) {
+ LOG_ERROR(
+ Render_OpenGL,
+ "Failed to write precompiled cache version hash to virtual precompiled cache file");
+ }
+}
+
+void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
+ precompiled_cache_virtual_file_offset = 0;
+ const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
+ const std::vector<u8>& compressed =
+ Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
- const bool existed = FileUtil::Exists(precompiled_path);
+ FileUtil::IOFile file(precompiled_path, "wb");
- FileUtil::IOFile file(precompiled_path, "ab");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
- return {};
+ return;
}
-
- if (!existed || file.GetSize() == 0) {
- const auto hash{GetShaderCacheVersionHash()};
- if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
- LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
- precompiled_path);
- return {};
- }
+ if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
+ LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
+ precompiled_path);
+ return;
}
- return file;
}
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 6be0c0547..0142b2e3b 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -16,6 +16,7 @@
#include "common/assert.h"
#include "common/common_types.h"
+#include "core/file_sys/vfs_vector.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -172,10 +173,10 @@ public:
LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
- void InvalidateTransferable() const;
+ void InvalidateTransferable();
- /// Removes the precompiled cache file.
- void InvalidatePrecompiled() const;
+ /// Removes the precompiled cache file and clears virtual precompiled cache file.
+ void InvalidatePrecompiled();
/// Saves a raw dump to the transferable file. Checks for collisions.
void SaveRaw(const ShaderDiskCacheRaw& entry);
@@ -190,18 +191,21 @@ public:
/// Saves a dump entry to the precompiled file. Does not check for collisions.
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
+ /// Serializes virtual precompiled shader cache file to real file
+ void SaveVirtualPrecompiledFile();
+
private:
/// Loads the transferable cache. Returns empty on failure.
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
LoadPrecompiledFile(FileUtil::IOFile& file);
- /// Loads a decompiled cache entry from the passed file. Returns empty on failure.
- std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
+ /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on
+ /// failure.
+ std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
/// Saves a decompiled entry to the passed file. Returns true on success.
- bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
- const std::vector<u8>& compressed_code,
+ bool SaveDecompiledFile(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries);
/// Returns if the cache can be used
@@ -210,8 +214,8 @@ private:
/// Opens current game's transferable file and write it's header if it doesn't exist
FileUtil::IOFile AppendTransferableFile() const;
- /// Opens current game's precompiled file and write it's header if it doesn't exist
- FileUtil::IOFile AppendPrecompiledFile() const;
+ /// Save precompiled header to precompiled_cache_in_memory
+ void SavePrecompiledHeaderToVirtualPrecompiledCache();
/// Create shader disk cache directories. Returns true on success.
bool EnsureDirectories() const;
@@ -234,10 +238,42 @@ private:
/// Get current game's title id
std::string GetTitleID() const;
+ template <typename T>
+ bool SaveArrayToPrecompiled(const T* data, std::size_t length) {
+ const std::size_t write_length = precompiled_cache_virtual_file.WriteArray(
+ data, length, precompiled_cache_virtual_file_offset);
+ precompiled_cache_virtual_file_offset += write_length;
+ return write_length == sizeof(T) * length;
+ }
+
+ template <typename T>
+ bool LoadArrayFromPrecompiled(T* data, std::size_t length) {
+ const std::size_t read_length = precompiled_cache_virtual_file.ReadArray(
+ data, length, precompiled_cache_virtual_file_offset);
+ precompiled_cache_virtual_file_offset += read_length;
+ return read_length == sizeof(T) * length;
+ }
+
+ template <typename T>
+ bool SaveObjectToPrecompiled(const T& object) {
+ return SaveArrayToPrecompiled(&object, 1);
+ }
+
+ template <typename T>
+ bool LoadObjectFromPrecompiled(T& object) {
+ return LoadArrayFromPrecompiled(&object, 1);
+ }
+
// Copre system
Core::System& system;
// Stored transferable shaders
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
+ // Stores whole precompiled cache which will be read from or saved to the precompiled chache
+ // file
+ FileSys::VectorVfsFile precompiled_cache_virtual_file;
+ // Stores the current offset of the precompiled cache file for IO purposes
+ std::size_t precompiled_cache_virtual_file_offset;
+
// The cache has been loaded at boot
bool tried_to_load{};
};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 8763d9c71..6abf948f8 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -16,7 +16,7 @@ using VideoCommon::Shader::ShaderIR;
static constexpr u32 PROGRAM_OFFSET{10};
-ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
+ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -34,14 +34,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
- ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
+ ProgramResult program =
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
out += program.first;
if (setup.IsDualProgram()) {
ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
ProgramResult program_b =
- Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
+ Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
out += program_b.first;
}
@@ -57,6 +58,9 @@ void main() {
}
out += R"(
+
+ // Set Position Y direction
+ position.y *= utof(config_pack[2]);
// Check if the flip stage is VertexB
// Config pack's second value is flip_stage
if (config_pack[1] == 1) {
@@ -75,7 +79,7 @@ void main() {
return {out, program.second};
}
-ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
+ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -95,7 +99,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
- Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
out += program.first;
out += R"(
@@ -106,7 +110,7 @@ void main() {
return {out, program.second};
}
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
+ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -158,7 +162,7 @@ bool AlphaFunc(in float value) {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
- Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
out += program.first;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index fad346b48..0536c8a03 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -10,6 +10,10 @@
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
+namespace OpenGL {
+class Device;
+}
+
namespace OpenGL::GLShader {
using VideoCommon::Shader::ProgramCode;
@@ -39,22 +43,13 @@ private:
bool has_program_b{};
};
-/**
- * Generates the GLSL vertex shader program source code for the given VS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateVertexShader(const ShaderSetup& setup);
-
-/**
- * Generates the GLSL geometry shader program source code for the given GS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateGeometryShader(const ShaderSetup& setup);
-
-/**
- * Generates the GLSL fragment shader program source code for the given FS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup);
+/// Generates the GLSL vertex shader program source code for the given VS program
+ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup);
+
+/// Generates the GLSL geometry shader program source code for the given GS program
+ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup);
+
+/// Generates the GLSL fragment shader program source code for the given FS program
+ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 52d569a1b..7425fbe5d 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -471,8 +471,9 @@ void OpenGLState::ApplyTextures() const {
const auto& texture_unit = texture_units[i];
auto& cur_state_texture_unit = cur_state.texture_units[i];
textures[i] = texture_unit.texture;
- if (cur_state_texture_unit.texture == textures[i])
+ if (cur_state_texture_unit.texture == textures[i]) {
continue;
+ }
cur_state_texture_unit.texture = textures[i];
if (!has_delta) {
first = i;
@@ -493,10 +494,11 @@ void OpenGLState::ApplySamplers() const {
std::array<GLuint, Maxwell::NumTextureSamplers> samplers;
for (std::size_t i = 0; i < std::size(samplers); ++i) {
- if (cur_state.texture_units[i].sampler == texture_units[i].sampler)
+ samplers[i] = texture_units[i].sampler;
+ if (cur_state.texture_units[i].sampler == texture_units[i].sampler) {
continue;
+ }
cur_state.texture_units[i].sampler = texture_units[i].sampler;
- samplers[i] = texture_units[i].sampler;
if (!has_delta) {
first = i;
has_delta = true;
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index a8833c06e..95b773135 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -27,8 +27,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.type) {
case Maxwell::VertexAttribute::Type::UnsignedInt:
- case Maxwell::VertexAttribute::Type::UnsignedNorm: {
-
+ case Maxwell::VertexAttribute::Type::UnsignedNorm:
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8:
@@ -47,16 +46,13 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return GL_UNSIGNED_INT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ UNREACHABLE();
+ return {};
}
-
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
- UNREACHABLE();
- return {};
- }
-
case Maxwell::VertexAttribute::Type::SignedInt:
- case Maxwell::VertexAttribute::Type::SignedNorm: {
-
+ case Maxwell::VertexAttribute::Type::SignedNorm:
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8:
@@ -75,14 +71,12 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return GL_INT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_INT_2_10_10_10_REV;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ UNREACHABLE();
+ return {};
}
-
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
- UNREACHABLE();
- return {};
- }
-
- case Maxwell::VertexAttribute::Type::Float: {
+ case Maxwell::VertexAttribute::Type::Float:
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_16:
case Maxwell::VertexAttribute::Size::Size_16_16:
@@ -94,13 +88,16 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Size::Size_32_32_32:
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return GL_FLOAT;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ UNREACHABLE();
+ return {};
}
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
+ UNREACHABLE();
+ return {};
}
- }
-
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
- UNREACHABLE();
- return {};
}
inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
@@ -129,10 +126,11 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip:
return GL_TRIANGLE_STRIP;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
+ UNREACHABLE();
+ return {};
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
- UNREACHABLE();
- return {};
}
inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
@@ -186,9 +184,10 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
} else {
return GL_MIRROR_CLAMP_TO_EDGE;
}
+ default:
+ LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
+ return GL_REPEAT;
}
- LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
- return GL_REPEAT;
}
inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 34bf26ff2..9fe1e3280 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -62,9 +62,10 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
case Tegra::Texture::WrapMode::MirrorOnceBorder:
UNIMPLEMENTED();
return vk::SamplerAddressMode::eMirrorClampToEdge;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode));
+ return {};
}
- UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode));
- return {};
}
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func) {
@@ -225,9 +226,10 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::TriangleStrip:
return vk::PrimitiveTopology::eTriangleStrip;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
+ return {};
}
- UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
- return {};
}
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 25500f9a3..23d9b10db 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -76,14 +76,10 @@ constexpr u32 GetGenericAttributeLocation(Attribute::Index attribute) {
/// Returns true if an object has to be treated as precise
bool IsPrecise(Operation operand) {
- const auto& meta = operand.GetMeta();
-
+ const auto& meta{operand.GetMeta()};
if (std::holds_alternative<MetaArithmetic>(meta)) {
return std::get<MetaArithmetic>(meta).precise;
}
- if (std::holds_alternative<MetaHalfArithmetic>(meta)) {
- return std::get<MetaHalfArithmetic>(meta).precise;
- }
return false;
}
@@ -746,6 +742,16 @@ private:
return {};
}
+ Id HClamp(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id HUnpack(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
Id HMergeF32(Operation operation) {
UNIMPLEMENTED();
return {};
@@ -1218,6 +1224,8 @@ private:
&SPIRVDecompiler::Ternary<&Module::OpFma, Type::HalfFloat>,
&SPIRVDecompiler::Unary<&Module::OpFAbs, Type::HalfFloat>,
&SPIRVDecompiler::HNegate,
+ &SPIRVDecompiler::HClamp,
+ &SPIRVDecompiler::HUnpack,
&SPIRVDecompiler::HMergeF32,
&SPIRVDecompiler::HMergeH0,
&SPIRVDecompiler::HMergeH1,
@@ -1260,6 +1268,13 @@ private:
&SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThan, Type::Bool, Type::HalfFloat>,
&SPIRVDecompiler::Binary<&Module::OpFOrdNotEqual, Type::Bool, Type::HalfFloat>,
&SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThanEqual, Type::Bool, Type::HalfFloat>,
+ // TODO(Rodrigo): Should these use the OpFUnord* variants?
+ &SPIRVDecompiler::Binary<&Module::OpFOrdLessThan, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdEqual, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdLessThanEqual, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThan, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdNotEqual, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThanEqual, Type::Bool, Type::HalfFloat>,
&SPIRVDecompiler::Texture,
&SPIRVDecompiler::TextureLod,
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index e4c438792..2da595c0d 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -116,6 +116,8 @@ ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
// Continue scanning for an exit method.
break;
}
+ default:
+ break;
}
}
return exit_method = ExitMethod::AlwaysReturn;
@@ -206,4 +208,4 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
index baee89107..2098c1170 100644
--- a/src/video_core/shader/decode/arithmetic_half.cpp
+++ b/src/video_core/shader/decode/arithmetic_half.cpp
@@ -9,6 +9,7 @@
namespace VideoCommon::Shader {
+using Tegra::Shader::HalfType;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@@ -18,48 +19,50 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
opcode->get().GetId() == OpCode::Id::HADD2_R) {
- UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
+ if (instr.alu_half.ftz != 0) {
+ LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ }
}
- UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
const bool negate_a =
opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
const bool negate_b =
opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
- const Node op_a = GetOperandAbsNegHalf(GetRegister(instr.gpr8), instr.alu_half.abs_a, negate_a);
-
- // instr.alu_half.type_a
+ Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
+ op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a);
- Node op_b = [&]() {
+ auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> {
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HMUL2_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
+ return {HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
case OpCode::Id::HADD2_R:
case OpCode::Id::HMUL2_R:
- return GetRegister(instr.gpr20);
+ return {instr.alu_half.type_b, GetRegister(instr.gpr20)};
default:
UNREACHABLE();
- return Immediate(0);
+ return {HalfType::F32, Immediate(0)};
}
}();
- op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
+ op_b = UnpackHalfFloat(op_b, type_b);
+ // redeclaration to avoid a bug in clang with reusing local bindings in lambdas
+ Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
Node value = [&]() {
- MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a, instr.alu_half.type_b}};
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HADD2_R:
- return Operation(OperationCode::HAdd, meta, op_a, op_b);
+ return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt);
case OpCode::Id::HMUL2_C:
case OpCode::Id::HMUL2_R:
- return Operation(OperationCode::HMul, meta, op_a, op_b);
+ return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt);
default:
UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
return Immediate(0);
}
}();
+ value = GetSaturatedHalfFloat(value, instr.alu_half.saturate);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge);
SetRegister(bb, instr.gpr0, value);
@@ -67,4 +70,4 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
return pc;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
index c2164ba50..fbcd35b18 100644
--- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
@@ -17,34 +17,33 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
- UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0);
+ if (instr.alu_half_imm.ftz != 0) {
+ LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ }
} else {
UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
}
- UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0,
- "Half float immediate saturation not implemented");
- Node op_a = GetRegister(instr.gpr8);
+ Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
const Node op_b = UnpackHalfImmediate(instr, true);
Node value = [&]() {
- MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a}};
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_IMM:
- return Operation(OperationCode::HAdd, meta, op_a, op_b);
+ return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
case OpCode::Id::HMUL2_IMM:
- return Operation(OperationCode::HMul, meta, op_a, op_b);
+ return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
default:
UNREACHABLE();
return Immediate(0);
}
}();
- value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
+ value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate);
+ value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
SetRegister(bb, instr.gpr0, value);
-
return pc;
}
diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp
index 55a6fbbf2..b5ec9a6f5 100644
--- a/src/video_core/shader/decode/conversion.cpp
+++ b/src/video_core/shader/decode/conversion.cpp
@@ -18,13 +18,29 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
switch (opcode->get().GetId()) {
- case OpCode::Id::I2I_R: {
+ case OpCode::Id::I2I_R:
+ case OpCode::Id::I2I_C:
+ case OpCode::Id::I2I_IMM: {
UNIMPLEMENTED_IF(instr.conversion.selector);
+ UNIMPLEMENTED_IF(instr.conversion.dst_size != Register::Size::Word);
+ UNIMPLEMENTED_IF(instr.alu.saturate_d);
const bool input_signed = instr.conversion.is_input_signed;
const bool output_signed = instr.conversion.is_output_signed;
- Node value = GetRegister(instr.gpr20);
+ Node value = [&]() {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::I2I_R:
+ return GetRegister(instr.gpr20);
+ case OpCode::Id::I2I_C:
+ return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
+ case OpCode::Id::I2I_IMM:
+ return Immediate(instr.alu.GetSignedImm20_20());
+ default:
+ UNREACHABLE();
+ return Immediate(0);
+ }
+ }();
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, instr.conversion.negate_a,
@@ -38,17 +54,24 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::I2F_R:
- case OpCode::Id::I2F_C: {
- UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
+ case OpCode::Id::I2F_C:
+ case OpCode::Id::I2F_IMM: {
+ UNIMPLEMENTED_IF(instr.conversion.dst_size != Register::Size::Word);
UNIMPLEMENTED_IF(instr.conversion.selector);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in I2F is not implemented");
Node value = [&]() {
- if (instr.is_b_gpr) {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::I2F_R:
return GetRegister(instr.gpr20);
- } else {
+ case OpCode::Id::I2F_C:
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
+ case OpCode::Id::I2F_IMM:
+ return Immediate(instr.alu.GetSignedImm20_20());
+ default:
+ UNREACHABLE();
+ return Immediate(0);
}
}();
const bool input_signed = instr.conversion.is_input_signed;
@@ -62,24 +85,31 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::F2F_R:
- case OpCode::Id::F2F_C: {
- UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
- UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
+ case OpCode::Id::F2F_C:
+ case OpCode::Id::F2F_IMM: {
+ UNIMPLEMENTED_IF(instr.conversion.f2f.dst_size != Register::Size::Word);
+ UNIMPLEMENTED_IF(instr.conversion.f2f.src_size != Register::Size::Word);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in F2F is not implemented");
Node value = [&]() {
- if (instr.is_b_gpr) {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::F2F_R:
return GetRegister(instr.gpr20);
- } else {
+ case OpCode::Id::F2F_C:
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
+ case OpCode::Id::F2F_IMM:
+ return GetImmediate19(instr);
+ default:
+ UNREACHABLE();
+ return Immediate(0);
}
}();
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
value = [&]() {
- switch (instr.conversion.f2f.rounding) {
+ switch (instr.conversion.f2f.GetRoundingMode()) {
case Tegra::Shader::F2fRoundingOp::None:
return value;
case Tegra::Shader::F2fRoundingOp::Round:
@@ -90,10 +120,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
return Operation(OperationCode::FCeil, PRECISE, value);
case Tegra::Shader::F2fRoundingOp::Trunc:
return Operation(OperationCode::FTrunc, PRECISE, value);
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
+ static_cast<u32>(instr.conversion.f2f.rounding.Value()));
+ return Immediate(0);
}
- UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
- static_cast<u32>(instr.conversion.f2f.rounding.Value()));
- return Immediate(0);
}();
value = GetSaturatedFloat(value, instr.alu.saturate_d);
@@ -102,15 +133,22 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::F2I_R:
- case OpCode::Id::F2I_C: {
+ case OpCode::Id::F2I_C:
+ case OpCode::Id::F2I_IMM: {
UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in F2I is not implemented");
Node value = [&]() {
- if (instr.is_b_gpr) {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::F2I_R:
return GetRegister(instr.gpr20);
- } else {
+ case OpCode::Id::F2I_C:
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
+ case OpCode::Id::F2I_IMM:
+ return GetImmediate19(instr);
+ default:
+ UNREACHABLE();
+ return Immediate(0);
}
}();
@@ -134,7 +172,7 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
}();
const bool is_signed = instr.conversion.is_output_signed;
value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value);
- value = ConvertIntegerSize(value, instr.conversion.dest_size, is_signed);
+ value = ConvertIntegerSize(value, instr.conversion.dst_size, is_signed);
SetRegister(bb, instr.gpr0, value);
break;
diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp
index 748368555..1dd94bf9d 100644
--- a/src/video_core/shader/decode/half_set.cpp
+++ b/src/video_core/shader/decode/half_set.cpp
@@ -18,11 +18,13 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
- UNIMPLEMENTED_IF(instr.hset2.ftz != 0);
+ if (instr.hset2.ftz != 0) {
+ LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ }
+
+ Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a);
+ op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a);
- // instr.hset2.type_a
- // instr.hset2.type_b
- Node op_a = GetRegister(instr.gpr8);
Node op_b = [&]() {
switch (opcode->get().GetId()) {
case OpCode::Id::HSET2_R:
@@ -32,14 +34,12 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
return Immediate(0);
}
}();
-
- op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a);
+ op_b = UnpackHalfFloat(op_b, instr.hset2.type_b);
op_b = GetOperandAbsNegHalf(op_b, instr.hset2.abs_b, instr.hset2.negate_b);
const Node second_pred = GetPredicate(instr.hset2.pred39, instr.hset2.neg_pred);
- MetaHalfArithmetic meta{false, {instr.hset2.type_a, instr.hset2.type_b}};
- const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, meta, op_a, op_b);
+ const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, op_a, op_b);
const OperationCode combiner = GetPredicateCombiner(instr.hset2.op);
diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp
index e68512692..6e59eb650 100644
--- a/src/video_core/shader/decode/half_set_predicate.cpp
+++ b/src/video_core/shader/decode/half_set_predicate.cpp
@@ -19,10 +19,10 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
- Node op_a = GetRegister(instr.gpr8);
+ Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
- const Node op_b = [&]() {
+ Node op_b = [&]() {
switch (opcode->get().GetId()) {
case OpCode::Id::HSETP2_R:
return GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.abs_a,
@@ -32,6 +32,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
return Immediate(0);
}
}();
+ op_b = UnpackHalfFloat(op_b, instr.hsetp2.type_b);
// We can't use the constant predicate as destination.
ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
@@ -42,8 +43,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
const OperationCode pair_combiner =
instr.hsetp2.h_and ? OperationCode::LogicalAll2 : OperationCode::LogicalAny2;
- MetaHalfArithmetic meta = {false, {instr.hsetp2.type_a, instr.hsetp2.type_b}};
- const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, meta, op_a, op_b);
+ const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, op_a, op_b);
const Node first_pred = Operation(pair_combiner, comparison);
// Set the primary predicate to the result of Predicate OP SecondPredicate
diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp
index 7a07c5ec6..a425f9eb7 100644
--- a/src/video_core/shader/decode/hfma2.cpp
+++ b/src/video_core/shader/decode/hfma2.cpp
@@ -27,10 +27,6 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
}
constexpr auto identity = HalfType::H0_H1;
-
- const HalfType type_a = instr.hfma2.type_a;
- const Node op_a = GetRegister(instr.gpr8);
-
bool neg_b{}, neg_c{};
auto [saturate, type_b, op_b, type_c,
op_c] = [&]() -> std::tuple<bool, HalfType, Node, HalfType, Node> {
@@ -38,15 +34,14 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
case OpCode::Id::HFMA2_CR:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
- return {instr.hfma2.saturate, instr.hfma2.type_b,
+ return {instr.hfma2.saturate, HalfType::F32,
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
case OpCode::Id::HFMA2_RC:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
- instr.hfma2.type_b,
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
+ HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
case OpCode::Id::HFMA2_RR:
neg_b = instr.hfma2.rr.negate_b;
neg_c = instr.hfma2.rr.negate_c;
@@ -60,13 +55,13 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
return {false, identity, Immediate(0), identity, Immediate(0)};
}
}();
- UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
- op_b = GetOperandAbsNegHalf(op_b, false, neg_b);
- op_c = GetOperandAbsNegHalf(op_c, false, neg_c);
+ const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a);
+ op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b);
+ op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c);
- MetaHalfArithmetic meta{true, {type_a, type_b, type_c}};
- Node value = Operation(OperationCode::HFma, meta, op_a, op_b, op_c);
+ Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c);
+ value = GetSaturatedHalfFloat(value, saturate);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
SetRegister(bb, instr.gpr0, value);
@@ -74,4 +69,4 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
return pc;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index fa65ac9a9..8b574d4e5 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
ASSERT(cbuf_offset_imm != nullptr);
const auto cbuf_offset = cbuf_offset_imm->GetValue();
const auto cbuf_index = cbuf->GetIndex();
- const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset;
+ const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
// If this sampler has already been used, return the existing mapping.
const auto itr =
@@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
- const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp
index db15c0718..04a776398 100644
--- a/src/video_core/shader/decode/xmad.cpp
+++ b/src/video_core/shader/decode/xmad.cpp
@@ -56,9 +56,10 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
instr.xmad.mode,
Immediate(static_cast<u32>(instr.xmad.imm20_16)),
GetRegister(instr.gpr39)};
+ default:
+ UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
+ return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)};
}
- UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
- return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)};
}();
op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16);
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index ac5112d78..e4eb0dfd9 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -189,7 +189,11 @@ Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
- return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate);
+ return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
+}
+
+Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
+ return Operation(OperationCode::HUnpack, type, value);
}
Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
@@ -209,17 +213,26 @@ Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
if (absolute) {
- value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value);
+ value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
}
if (negate) {
- value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true),
+ value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
GetPredicate(true));
}
return value;
}
+Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
+ if (!saturate) {
+ return value;
+ }
+ const Node positive_zero = Immediate(std::copysignf(0, 1));
+ const Node positive_one = Immediate(1.0f);
+ return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
+}
+
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
- static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+ const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalFLessThan},
{PredCondition::Equal, OperationCode::LogicalFEqual},
{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
@@ -255,7 +268,7 @@ Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, N
Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
Node op_b) {
- static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+ const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalILessThan},
{PredCondition::Equal, OperationCode::LogicalIEqual},
{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
@@ -283,40 +296,32 @@ Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_si
return predicate;
}
-Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
- const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
-
- UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
- condition == PredCondition::NotEqualWithNan ||
- condition == PredCondition::LessEqualWithNan ||
- condition == PredCondition::GreaterThanWithNan ||
- condition == PredCondition::GreaterEqualWithNan,
- "Unimplemented NaN comparison for half floats");
-
- static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
+ Node op_b) {
+ const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::Logical2HLessThan},
{PredCondition::Equal, OperationCode::Logical2HEqual},
{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
- {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThan},
- {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqual},
- {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqual},
- {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThan},
- {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqual}};
+ {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
+ {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
+ {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
+ {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
+ {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
const auto comparison{PredicateComparisonTable.find(condition)};
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
"Unknown predicate comparison operation");
- const Node predicate = Operation(comparison->second, meta, op_a, op_b);
+ const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
return predicate;
}
OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
- static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
+ const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
{PredOperation::And, OperationCode::LogicalAnd},
{PredOperation::Or, OperationCode::LogicalOr},
{PredOperation::Xor, OperationCode::LogicalXor},
@@ -434,11 +439,14 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
return OperationCode::LogicalUGreaterEqual;
case OperationCode::INegate:
UNREACHABLE_MSG("Can't negate an unsigned integer");
+ return {};
case OperationCode::IAbsolute:
UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
+ return {};
+ default:
+ UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
+ return {};
}
- UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
- return {};
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 57af8b10f..65f1e1de9 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -109,11 +109,13 @@ enum class OperationCode {
UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
UBitCount, /// (MetaArithmetic, uint) -> uint
- HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HFma, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
+ HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
+ HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
+ HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
HAbsolute, /// (f16vec2 a) -> f16vec2
HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
+ HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
+ HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
HMergeF32, /// (f16vec2 src) -> float
HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
@@ -150,12 +152,18 @@ enum class OperationCode {
LogicalUNotEqual, /// (uint a, uint b) -> bool
LogicalUGreaterEqual, /// (uint a, uint b) -> bool
- Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
Texture, /// (MetaTexture, float[N] coords) -> float4
TextureLod, /// (MetaTexture, float[N] coords) -> float4
@@ -243,8 +251,9 @@ public:
}
bool operator<(const Sampler& rhs) const {
- return std::tie(offset, index, type, is_array, is_shadow) <
- std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
+ return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
+ std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
+ rhs.is_bindless);
}
private:
@@ -308,13 +317,6 @@ struct MetaArithmetic {
bool precise{};
};
-struct MetaHalfArithmetic {
- bool precise{};
- std::array<Tegra::Shader::HalfType, 3> types = {Tegra::Shader::HalfType::H0_H1,
- Tegra::Shader::HalfType::H0_H1,
- Tegra::Shader::HalfType::H0_H1};
-};
-
struct MetaTexture {
const Sampler& sampler;
Node array{};
@@ -326,11 +328,10 @@ struct MetaTexture {
u32 element{};
};
-constexpr MetaArithmetic PRECISE = {true};
-constexpr MetaArithmetic NO_PRECISE = {false};
-constexpr MetaHalfArithmetic HALF_NO_PRECISE = {false};
+inline constexpr MetaArithmetic PRECISE = {true};
+inline constexpr MetaArithmetic NO_PRECISE = {false};
-using Meta = std::variant<MetaArithmetic, MetaHalfArithmetic, MetaTexture>;
+using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
/// Holds any kind of operation that can be done in the IR
class OperationNode final {
@@ -734,10 +735,14 @@ private:
/// Unpacks a half immediate from an instruction
Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
+ /// Unpacks a binary value into a half float pair with a type format
+ Node UnpackHalfFloat(Node value, Tegra::Shader::HalfType type);
/// Merges a half pair into another value
Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
/// Conditionally absolute/negated half float pair. Absolute is applied first
Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
+ /// Conditionally saturates a half float pair
+ Node GetSaturatedHalfFloat(Node value, bool saturate = true);
/// Returns a predicate comparing two floats
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
@@ -745,8 +750,7 @@ private:
Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
Node op_a, Node op_b);
/// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
- Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
- const MetaHalfArithmetic& meta, Node op_a, Node op_b);
+ Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
/// Returns a predicate combiner operation
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 3b022a456..6384fa8d2 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -178,39 +178,44 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::ABGR8S;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::ABGR8UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::B5G6R5:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::B5G6R5U;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::A2B10G10R10:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::A2B10G10R10U;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::A1B5G5R5:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::A1B5G5R5U;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R8:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R8U;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R8UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::G8R8:
// TextureFormat::G8R8 is actually ordered red then green, as such we can use
// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
@@ -220,50 +225,55 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::RG8U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::RG8S;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::RGBA16U;
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA16F;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::BF10GF11RF11:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R11FG11FB10F;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RGBA32UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R32_G32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RG32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RG32UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R32_G32_B32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGB32F;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@@ -276,18 +286,20 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::R16UI;
case Tegra::Texture::ComponentType::SINT:
return PixelFormat::R16I;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R32UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z16:
@@ -310,9 +322,10 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::DXN2UNORM;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::DXN2SNORM;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::BC7U:
return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
case Tegra::Texture::TextureFormat::BC6H_UF16:
@@ -343,15 +356,17 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::RG16UI;
case Tegra::Texture::ComponentType::SINT:
return PixelFormat::RG16I;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
- static_cast<u32>(component_type));
- UNREACHABLE();
- return PixelFormat::ABGR8U;
+ break;
}
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
+ static_cast<u32>(component_type));
+ UNREACHABLE();
+ return PixelFormat::ABGR8U;
}
ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
@@ -513,8 +528,9 @@ bool IsFormatBCn(PixelFormat format) {
case PixelFormat::DXT45_SRGB:
case PixelFormat::BC7U_SRGB:
return true;
+ default:
+ return false;
}
- return false;
}
} // namespace VideoCore::Surface
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index b508d64e9..eafb6b73a 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -1616,6 +1616,7 @@ namespace Tegra::Texture::ASTC {
std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height,
uint32_t depth, uint32_t block_width, uint32_t block_height) {
uint32_t blockIdx = 0;
+ std::size_t depth_offset = 0;
std::vector<uint8_t> outData(height * width * depth * 4);
for (uint32_t k = 0; k < depth; k++) {
for (uint32_t j = 0; j < height; j += block_height) {
@@ -1630,7 +1631,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he
uint32_t decompWidth = std::min(block_width, width - i);
uint32_t decompHeight = std::min(block_height, height - j);
- uint8_t* outRow = outData.data() + (j * width + i) * 4;
+ uint8_t* outRow = depth_offset + outData.data() + (j * width + i) * 4;
for (uint32_t jj = 0; jj < decompHeight; jj++) {
memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
}
@@ -1638,6 +1639,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he
blockIdx++;
}
}
+ depth_offset += height * width * 4;
}
return outData;
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 995d0e068..217805386 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -288,6 +288,29 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
}
}
+void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
+ const u32 block_height, const std::size_t copy_size, const u8* source_data,
+ u8* swizzle_data) {
+ const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
+ std::size_t count = 0;
+ for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
+ const std::size_t gob_address_y =
+ (y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
+ ((y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
+ const auto& table = legacy_swizzle_table[y % gob_size_y];
+ for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
+ const std::size_t gob_address =
+ gob_address_y + (x / gob_size_x) * gob_size * block_height;
+ const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
+ const u8* source_line = source_data + count;
+ u8* dest_addr = swizzle_data + swizzled_offset;
+ count++;
+
+ std::memcpy(dest_addr, source_line, 1);
+ }
+ }
+}
+
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) {
std::vector<u8> rgba_data;
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index e078fa274..e072d8401 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -51,4 +51,8 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
u32 offset_x, u32 offset_y);
+void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
+ const u32 block_height, const std::size_t copy_size, const u8* source_data,
+ u8* swizzle_data);
+
} // namespace Tegra::Texture