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-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 4058f62cd..6c1b2f063 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -376,11 +376,11 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
const VkPipeline pipeline = FindOrEmplacePipeline(key);
- const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
scheduler.RequestRenderpass(dst_framebuffer);
- scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_view, descriptor_set,
- &device = device](vk::CommandBuffer cmdbuf) {
+ scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
+ src_view](vk::CommandBuffer cmdbuf) {
// TODO: Barriers
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
@@ -402,12 +402,11 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkSampler sampler = *nearest_sampler;
const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass());
- const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
- src_stencil_view, descriptor_set,
- &device = device](vk::CommandBuffer cmdbuf) {
+ src_stencil_view, this](vk::CommandBuffer cmdbuf) {
// TODO: Barriers
+ const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
src_stencil_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
@@ -448,14 +447,12 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
const VkSampler sampler = *nearest_sampler;
- const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
const VkExtent2D extent{
.width = src_image_view.size.width,
.height = src_image_view.size.height,
};
scheduler.RequestRenderpass(dst_framebuffer);
- scheduler.Record([pipeline, layout, sampler, src_view, descriptor_set, extent,
- &device = device](vk::CommandBuffer cmdbuf) {
+ scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
const VkOffset2D offset{
.x = 0,
.y = 0,
@@ -476,6 +473,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
.tex_scale = {viewport.width, viewport.height},
.tex_offset = {0.0f, 0.0f},
};
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
// TODO: Barriers