summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp55
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp9
2 files changed, 58 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index dec291a7d..002ae90a7 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1510,8 +1510,25 @@ private:
ASSERT_MSG(instr.fmul.cc == 0, "FMUL cc is not implemented");
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
- regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
+
+ shader.AddLine('{');
+ ++shader.scope;
+
+ // This avoids optimizations of constant propagation and keeps the code as the original
+ // Sadly using the precise keyword causes "linking" errors on fragment shaders.
+ if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
+ shader.AddLine("float tmp = " + op_a + " * " + op_b + ';');
+ } else {
+ shader.AddLine("precise float tmp = " + op_a + " * " + op_b + ';');
+ }
+
+
+ regs.SetRegisterToFloat(instr.gpr0, 0, "tmp", 1, 1,
instr.alu.saturate_d);
+
+
+ --shader.scope;
+ shader.AddLine('}');
break;
}
case OpCode::Id::FADD_C:
@@ -1519,8 +1536,25 @@ private:
case OpCode::Id::FADD_IMM: {
op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
- regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
+
+ shader.AddLine('{');
+ ++shader.scope;
+
+ // This avoids optimizations of constant propagation and keeps the code as the original
+ // Sadly using the precise keyword causes "linking" errors on fragment shaders.
+ if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
+ shader.AddLine("float tmp = " + op_a + " + " + op_b + ';');
+ } else {
+ shader.AddLine("precise float tmp = " + op_a + " + " + op_b + ';');
+ }
+ regs.SetRegisterToFloat(instr.gpr0, 0, "tmp", 1, 1,
instr.alu.saturate_d);
+
+
+ --shader.scope;
+ shader.AddLine('}');
+
+
break;
}
case OpCode::Id::MUFU: {
@@ -2087,8 +2121,23 @@ private:
}
}
- regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + " + " + op_c, 1, 1,
+ shader.AddLine('{');
+ ++shader.scope;
+
+ // This avoids optimizations of constant propagation and keeps the code as the original
+ // Sadly using the precise keyword causes "linking" errors on fragment shaders.
+ if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
+ shader.AddLine("float tmp = fma(" + op_a + ", " + op_b + ", " + op_c + ");");
+ } else {
+ shader.AddLine("precise float tmp = fma(" + op_a + ", " + op_b + ", " + op_c + ");");
+ }
+
+ regs.SetRegisterToFloat(instr.gpr0, 0, "tmp", 1, 1,
instr.alu.saturate_d);
+
+
+ --shader.scope;
+ shader.AddLine('}');
break;
}
case OpCode::Type::Hfma2: {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index dfb562706..08dd8dc6c 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -15,7 +15,8 @@ static constexpr u32 PROGRAM_OFFSET{10};
ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
- out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
+ out += "#extension GL_ARB_separate_shader_objects : enable\n";
+ out += "#extension GL_ARB_gpu_shader5 : enable\n\n";
out += Decompiler::GetCommonDeclarations();
out += R"(
@@ -83,7 +84,8 @@ void main() {
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
- out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
+ out += "#extension GL_ARB_separate_shader_objects : enable\n";
+ out += "#extension GL_ARB_gpu_shader5 : enable\n\n";
out += Decompiler::GetCommonDeclarations();
out += "bool exec_geometry();\n";
@@ -117,7 +119,8 @@ void main() {
ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
- out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
+ out += "#extension GL_ARB_separate_shader_objects : enable\n";
+ out += "#extension GL_ARB_gpu_shader5 : enable\n\n";
out += Decompiler::GetCommonDeclarations();
out += "bool exec_fragment();\n";