diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 15 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 5 |
5 files changed, 40 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 754a149fa..d6978162a 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -751,7 +751,14 @@ public: }; } draw; - INSERT_PADDING_WORDS(0x6B); + INSERT_PADDING_WORDS(0xA); + + struct { + u32 enabled; + u32 index; + } primitive_restart; + + INSERT_PADDING_WORDS(0x5F); struct { u32 start_addr_high; @@ -1082,6 +1089,7 @@ ASSERT_REG_POSITION(stencil_back_func_func, 0x569); ASSERT_REG_POSITION(point_coord_replace, 0x581); ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(draw, 0x585); +ASSERT_REG_POSITION(primitive_restart, 0x591); ASSERT_REG_POSITION(index_array, 0x5F2); ASSERT_REG_POSITION(instanced_arrays, 0x620); ASSERT_REG_POSITION(cull, 0x646); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b472f421f..cd4216c4e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -570,6 +570,7 @@ void RasterizerOpenGL::DrawArrays() { SyncBlendState(); SyncLogicOpState(); SyncCullMode(); + SyncPrimitiveRestart(); SyncDepthRange(); SyncScissorTest(); // Alpha Testing is synced on shaders. @@ -924,6 +925,13 @@ void RasterizerOpenGL::SyncCullMode() { } } +void RasterizerOpenGL::SyncPrimitiveRestart() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + state.primitive_restart.enabled = regs.primitive_restart.enabled; + state.primitive_restart.index = regs.primitive_restart.index; +} + void RasterizerOpenGL::SyncDepthRange() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 731a336d5..5020a5392 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -144,6 +144,9 @@ private: /// Syncs the cull mode to match the guest state void SyncCullMode(); + /// Syncs the primitve restart to match the guest state + void SyncPrimitiveRestart(); + /// Syncs the depth range to match the guest state void SyncDepthRange(); diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index ba6c6919a..f9d41ca24 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -24,6 +24,9 @@ OpenGLState::OpenGLState() { depth.depth_range_near = 0.0f; depth.depth_range_far = 1.0f; + primitive_restart.enabled = false; + primitive_restart.index = 0; + color_mask.red_enabled = GL_TRUE; color_mask.green_enabled = GL_TRUE; color_mask.blue_enabled = GL_TRUE; @@ -127,6 +130,18 @@ void OpenGLState::Apply() const { glDepthRange(depth.depth_range_near, depth.depth_range_far); } + // Primitive restart + if (primitive_restart.enabled != cur_state.primitive_restart.enabled) { + if (primitive_restart.enabled) { + glEnable(GL_PRIMITIVE_RESTART); + } else { + glDisable(GL_PRIMITIVE_RESTART); + } + } + if (primitive_restart.index != cur_state.primitive_restart.index) { + glPrimitiveRestartIndex(primitive_restart.index); + } + // Color mask if (color_mask.red_enabled != cur_state.color_mask.red_enabled || color_mask.green_enabled != cur_state.color_mask.green_enabled || diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index daf7eb533..4334b0d35 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -50,6 +50,11 @@ public: } depth; struct { + bool enabled; + GLuint index; + } primitive_restart; // GL_PRIMITIVE_RESTART + + struct { GLboolean red_enabled; GLboolean green_enabled; GLboolean blue_enabled; |