diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 1 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 2 |
3 files changed, 8 insertions, 3 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 9c34cdc6e..3b6dce296 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -178,6 +178,7 @@ void Config::ReadValues() { ReadSetting("ControlsGeneral", Settings::values.enable_raw_input); ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver); + ReadSetting("ControlsGeneral", Settings::values.enable_procon_driver); ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard); ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 5450b8c38..5153cdb79 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -62,7 +62,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { const auto mouse_button = SDLButtonToMouseButton(button); if (state == SDL_PRESSED) { const auto [touch_x, touch_y] = MouseToTouchPos(x, y); - input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button); + input_subsystem->GetMouse()->PressButton(x, y, mouse_button); + input_subsystem->GetMouse()->PressMouseButton(mouse_button); + input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button); } else { input_subsystem->GetMouse()->ReleaseButton(mouse_button); } @@ -70,7 +72,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { const auto [touch_x, touch_y] = MouseToTouchPos(x, y); - input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0); + input_subsystem->GetMouse()->Move(x, y, 0, 0); + input_subsystem->GetMouse()->MouseMove(touch_x, touch_y); + input_subsystem->GetMouse()->TouchMove(touch_x, touch_y); } void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index d1f7b1d49..77edd58ca 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -405,7 +405,7 @@ int main(int argc, char** argv) { if (Settings::values.use_disk_shader_cache.GetValue()) { system.Renderer().ReadRasterizer()->LoadDiskResources( - system.GetCurrentProcessProgramID(), std::stop_token{}, + system.GetApplicationProcessProgramID(), std::stop_token{}, [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); } |