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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h1
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp14
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp16
6 files changed, 68 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index a71866b75..b787b6994 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -58,6 +58,9 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
}
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
+ if (runtime.has_unified_vertex_buffers) {
+ glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
+ }
}
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
@@ -109,6 +112,7 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
use_assembly_shaders{device.UseAssemblyShaders()},
+ has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
GLint gl_max_attributes;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
@@ -210,8 +214,14 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
}
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
- index_buffer_offset = offset;
+ if (has_unified_vertex_buffers) {
+ buffer.MakeResident(GL_READ_ONLY);
+ glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
+ static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
+ } else {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
+ index_buffer_offset = offset;
+ }
}
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
@@ -219,8 +229,15 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
if (index >= max_attributes) {
return;
}
- glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
- static_cast<GLsizei>(stride));
+ if (has_unified_vertex_buffers) {
+ buffer.MakeResident(GL_READ_ONLY);
+ glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
+ buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
+ } else {
+ glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
+ static_cast<GLsizei>(stride));
+ }
}
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
@@ -233,9 +250,23 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
[](u64 stride) { return static_cast<GLsizei>(stride); });
const u32 count =
std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
- glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
- reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
- buffer_strides.data());
+ if (has_unified_vertex_buffers) {
+ for (u32 index = 0; index < count; ++index) {
+ Buffer& buffer = *bindings.buffers[index];
+ buffer.MakeResident(GL_READ_ONLY);
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, bindings.min_index + index,
+ buffer.HostGpuAddr() + bindings.offsets[index],
+ static_cast<GLsizeiptr>(bindings.sizes[index]));
+ }
+ static constexpr std::array<size_t, 32> ZEROS{};
+ glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count),
+ reinterpret_cast<const GLuint*>(ZEROS.data()),
+ reinterpret_cast<const GLintptr*>(ZEROS.data()), buffer_strides.data());
+ } else {
+ glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
+ reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
+ buffer_strides.data());
+ }
}
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 71cd45d35..1e8708f59 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -209,6 +209,7 @@ private:
bool has_fast_buffer_sub_data = false;
bool use_assembly_shaders = false;
+ bool has_unified_vertex_buffers = false;
bool use_storage_buffers = false;
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index a6c93068f..993438a27 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -200,6 +200,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_derivative_control = GLAD_GL_ARB_derivative_control;
+ has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions);
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 96034ea4a..a5a6bbbba 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -72,6 +72,10 @@ public:
return has_texture_shadow_lod;
}
+ bool HasVertexBufferUnifiedMemory() const {
+ return has_vertex_buffer_unified_memory;
+ }
+
bool HasASTC() const {
return has_astc;
}
@@ -211,6 +215,7 @@ private:
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_texture_shadow_lod{};
+ bool has_vertex_buffer_unified_memory{};
bool has_astc{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 279e5a4e0..4832c03c5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -162,14 +162,18 @@ void RasterizerOpenGL::Clear(u32 layer_count) {
SyncFramebufferSRGB();
}
if (regs.clear_surface.Z) {
- ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
+ if (regs.zeta_enable != 0) {
+ LOG_DEBUG(Render_OpenGL, "Tried to clear Z but buffer is not enabled!");
+ }
use_depth = true;
state_tracker.NotifyDepthMask();
glDepthMask(GL_TRUE);
}
if (regs.clear_surface.S) {
- ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
+ if (regs.zeta_enable) {
+ LOG_DEBUG(Render_OpenGL, "Tried to clear stencil but buffer is not enabled!");
+ }
use_stencil = true;
}
@@ -1294,15 +1298,13 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
program->ConfigureTransformFeedback();
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
- UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
+ regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
// We may have to call BeginTransformFeedbackNV here since they seem to call different
// implementations on Nvidia's driver (the pointer is different) but we are using
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
- glBeginTransformFeedback(GL_POINTS);
+ glBeginTransformFeedback(primitive_mode);
}
void RasterizerOpenGL::EndTransformFeedback() {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 7a4f0c5c1..2933718b6 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -168,6 +168,14 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
+ // Enable unified vertex attributes and query vertex buffer address when the driver supports it
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
+ glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
+ glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
+ glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
+ &vertex_buffer_address);
+ }
}
RendererOpenGL::~RendererOpenGL() = default;
@@ -667,7 +675,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
offsetof(ScreenRectVertex, tex_coord));
glVertexAttribBinding(PositionLocation, 0);
glVertexAttribBinding(TexCoordLocation, 0);
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
+ sizeof(vertices));
+ } else {
+ glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+ }
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
glBindSampler(0, present_sampler.handle);