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-rw-r--r--src/shader_recompiler/CMakeLists.txt1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp8
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp16
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp3
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h2
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp44
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/impl.h1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp4
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp3
-rw-r--r--src/shader_recompiler/shader_info.h1
14 files changed, 87 insertions, 4 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 44ab929b7..5ce420cbf 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -89,6 +89,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/floating_point_multiply.cpp
frontend/maxwell/translate/impl/floating_point_range_reduction.cpp
frontend/maxwell/translate/impl/floating_point_set_predicate.cpp
+ frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp
frontend/maxwell/translate/impl/half_floating_point_add.cpp
frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
frontend/maxwell/translate/impl/half_floating_point_helper.cpp
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 96d0e9b4d..7531f8b21 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -393,6 +393,14 @@ void EmitContext::DefineInputs(const Info& info) {
subgroup_local_invocation_id =
DefineInput(*this, U32[1], spv::BuiltIn::SubgroupLocalInvocationId);
}
+ if (info.uses_fswzadd) {
+ const Id f32_one{Constant(F32[1], 1.0f)};
+ const Id f32_minus_one{Constant(F32[1], -1.0f)};
+ const Id f32_zero{Constant(F32[1], 0.0f)};
+ fswzadd_lut_a = ConstantComposite(F32[4], f32_minus_one, f32_one, f32_minus_one, f32_zero);
+ fswzadd_lut_b =
+ ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
+ }
if (info.loads_position) {
const bool is_fragment{stage != Stage::Fragment};
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 1a4e8221a..ffac39c4f 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -103,6 +103,8 @@ public:
Id vertex_index{};
Id base_vertex{};
Id front_face{};
+ Id fswzadd_lut_a{};
+ Id fswzadd_lut_b{};
Id local_memory{};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 02648d769..3d0c6f7ba 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -397,5 +397,6 @@ Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clam
Id segmentation_mask);
Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask);
+Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle);
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
index 44d8a347f..cbc5b1c96 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
@@ -132,4 +132,20 @@ Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id
return SelectValue(ctx, in_range, value, src_thread_id);
}
+Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle) {
+ const Id three{ctx.Constant(ctx.U32[1], 3)};
+ Id mask{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
+ mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three);
+ mask = ctx.OpShiftLeftLogical(ctx.U32[1], mask, ctx.Constant(ctx.U32[1], 1));
+ mask = ctx.OpShiftRightLogical(ctx.U32[1], swizzle, mask);
+ mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three);
+
+ const Id modifier_a{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_a, mask)};
+ const Id modifier_b{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_b, mask)};
+
+ const Id result_a{ctx.OpFMul(ctx.F32[1], op_a, modifier_a)};
+ const Id result_b{ctx.OpFMul(ctx.F32[1], op_b, modifier_b)};
+ return ctx.OpFAdd(ctx.F32[1], result_a, result_b);
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 552472487..505fba46a 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1602,4 +1602,7 @@ U32 IREmitter::ShuffleButterfly(const IR::U32& value, const IR::U32& index, cons
const IR::U32& seg_mask) {
return Inst<U32>(Opcode::ShuffleButterfly, value, index, clamp, seg_mask);
}
+F32 IREmitter::FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle, FpControl control) {
+ return Inst<F32>(Opcode::FSwizzleAdd, Flags{control}, a, b, swizzle);
+}
} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 17bc32fc8..8f3325738 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -277,6 +277,8 @@ public:
const IR::U32& seg_mask);
[[nodiscard]] U32 ShuffleButterfly(const IR::U32& value, const IR::U32& index,
const IR::U32& clamp, const IR::U32& seg_mask);
+ [[nodiscard]] F32 FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle,
+ FpControl control = {});
private:
IR::Block::iterator insertion_point;
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index fb79e3d8d..717aa71ca 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -408,3 +408,4 @@ OPCODE(ShuffleIndex, U32, U32,
OPCODE(ShuffleUp, U32, U32, U32, U32, U32, )
OPCODE(ShuffleDown, U32, U32, U32, U32, U32, )
OPCODE(ShuffleButterfly, U32, U32, U32, U32, U32, )
+OPCODE(FSwizzleAdd, F32, F32, F32, U32, )
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp
new file mode 100644
index 000000000..e42921a21
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp
@@ -0,0 +1,44 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+void TranslatorVisitor::FSWZADD(u64 insn) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<28, 8, u64> swizzle;
+ BitField<38, 1, u64> ndv;
+ BitField<39, 2, FpRounding> round;
+ BitField<44, 1, u64> ftz;
+ BitField<47, 1, u64> cc;
+ } const fswzadd{insn};
+
+ if (fswzadd.ndv != 0) {
+ throw NotImplementedException("FSWZADD NDV");
+ }
+
+ const IR::F32 src_a{GetFloatReg8(insn)};
+ const IR::F32 src_b{GetFloatReg20(insn)};
+ const IR::U32 swizzle{ir.Imm32(static_cast<u32>(fswzadd.swizzle))};
+
+ const IR::FpControl fp_control{
+ .no_contraction{false},
+ .rounding{CastFpRounding(fswzadd.round)},
+ .fmz_mode{fswzadd.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None},
+ };
+
+ const IR::F32 result{ir.FSwizzleAdd(src_a, src_b, swizzle, fp_control)};
+ F(fswzadd.dest_reg, result);
+
+ if (fswzadd.cc != 0) {
+ throw NotImplementedException("FSWZADD CC");
+ }
+}
+
+} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp
index 9bae89c10..30b570ce4 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp
@@ -91,6 +91,10 @@ IR::U32 TranslatorVisitor::GetReg39(u64 insn) {
return X(reg.index);
}
+IR::F32 TranslatorVisitor::GetFloatReg8(u64 insn) {
+ return ir.BitCast<IR::F32>(GetReg8(insn));
+}
+
IR::F32 TranslatorVisitor::GetFloatReg20(u64 insn) {
return ir.BitCast<IR::F32>(GetReg20(insn));
}
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h
index 54c31deb4..bf7d1bae8 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h
@@ -353,6 +353,7 @@ public:
[[nodiscard]] IR::U32 GetReg8(u64 insn);
[[nodiscard]] IR::U32 GetReg20(u64 insn);
[[nodiscard]] IR::U32 GetReg39(u64 insn);
+ [[nodiscard]] IR::F32 GetFloatReg8(u64 insn);
[[nodiscard]] IR::F32 GetFloatReg20(u64 insn);
[[nodiscard]] IR::F32 GetFloatReg39(u64 insn);
[[nodiscard]] IR::F64 GetDoubleReg20(u64 insn);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index a0057a473..6a580f831 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -89,10 +89,6 @@ void TranslatorVisitor::FCHK_imm(u64) {
ThrowNotImplemented(Opcode::FCHK_imm);
}
-void TranslatorVisitor::FSWZADD(u64) {
- ThrowNotImplemented(Opcode::FSWZADD);
-}
-
void TranslatorVisitor::GETCRSPTR(u64) {
ThrowNotImplemented(Opcode::GETCRSPTR);
}
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index c932c307b..81090335f 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -389,6 +389,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::SubgroupBallot:
info.uses_subgroup_vote = true;
break;
+ case IR::Opcode::FSwizzleAdd:
+ info.uses_fswzadd = true;
+ break;
default:
break;
}
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 9111159f3..4b4006b7f 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -94,6 +94,7 @@ struct Info {
bool uses_sparse_residency{};
bool uses_demote_to_helper_invocation{};
bool uses_subgroup_vote{};
+ bool uses_fswzadd{};
IR::Type used_constant_buffer_types{};