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-rw-r--r--src/citra_qt/debugger/graphics_cmdlists.cpp2
-rw-r--r--src/common/common.vcxproj1
-rw-r--r--src/common/common.vcxproj.filters1
-rw-r--r--src/common/register_set.h163
-rw-r--r--src/core/hle/service/gsp.cpp36
-rw-r--r--src/core/hw/gpu.cpp47
-rw-r--r--src/core/hw/gpu.h297
-rw-r--r--src/video_core/pica.h242
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
9 files changed, 377 insertions, 416 deletions
diff --git a/src/citra_qt/debugger/graphics_cmdlists.cpp b/src/citra_qt/debugger/graphics_cmdlists.cpp
index 195197ef5..30b8b5dae 100644
--- a/src/citra_qt/debugger/graphics_cmdlists.cpp
+++ b/src/citra_qt/debugger/graphics_cmdlists.cpp
@@ -83,7 +83,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
if (role == Qt::DisplayRole) {
QString content;
if (index.column() == 0) {
- content = Pica::command_names[header.cmd_id];
+ content = QString::fromLatin1(Pica::Regs::GetCommandName(header.cmd_id).c_str());
content.append(" ");
} else if (index.column() == 1) {
for (int j = 0; j < cmd.size(); ++j)
diff --git a/src/common/common.vcxproj b/src/common/common.vcxproj
index 1f5c714c3..341d3a813 100644
--- a/src/common/common.vcxproj
+++ b/src/common/common.vcxproj
@@ -182,7 +182,6 @@
<ClInclude Include="mem_arena.h" />
<ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" />
- <ClInclude Include="register_set.h" />
<ClInclude Include="scm_rev.h" />
<ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" />
diff --git a/src/common/common.vcxproj.filters b/src/common/common.vcxproj.filters
index e8c4ce360..59268ce5a 100644
--- a/src/common/common.vcxproj.filters
+++ b/src/common/common.vcxproj.filters
@@ -29,7 +29,6 @@
<ClInclude Include="memory_util.h" />
<ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" />
- <ClInclude Include="register_set.h" />
<ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" />
<ClInclude Include="std_thread.h" />
diff --git a/src/common/register_set.h b/src/common/register_set.h
deleted file mode 100644
index ba19a2614..000000000
--- a/src/common/register_set.h
+++ /dev/null
@@ -1,163 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#pragma once
-
-// Copyright 2014 Tony Wasserka
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in the
-// documentation and/or other materials provided with the distribution.
-// * Neither the name of the owner nor the names of its contributors may
-// be used to endorse or promote products derived from this software
-// without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-/*
- * Standardized way to define a group of registers and corresponding data structures. To define
- * a new register set, first define struct containing an enumeration called "Id" containing
- * all register IDs and a template struct called "Struct". Specialize the Struct struct for any
- * register ID which needs to be accessed in a specialized way. You can then declare the object
- * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
- * BaseType is the underlying type of each register (e.g. u32).
- * Of course, you'll usually want to implement the Struct template such that they are of the same
- * size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
- * multiple registers with the same structure.
- *
- * Example:
- *
- * struct Regs {
- * enum Id : u32 {
- * Value1 = 0,
- * Value2 = 1,
- * Value3 = 2,
- * NumIds = 3
- * };
- *
- * // declare register definition structures
- * template<Id id>
- * struct Struct;
- * };
- *
- * // Define register set object
- * RegisterSet<u32, CommandIds> registers;
- *
- * // define register definition structures
- * template<>
- * struct Regs::Struct<Regs::Value1> {
- * union {
- * BitField<0, 4, u32> some_field;
- * BitField<4, 3, u32> some_other_field;
- * };
- * };
- *
- * Usage in external code (within SomeNamespace scope):
- *
- * For a register which maps to a single index:
- * registers.Get<Regs::Value1>().some_field = some_value;
- *
- * For a register which maps to different indices, e.g. a group of similar registers
- * registers.Get<Regs::Value1>(index).some_field = some_value;
- *
- *
- * @tparam BaseType Base type used for storing individual registers, e.g. u32
- * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
- * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
- */
-template<typename BaseType, typename RegDefinition>
-struct RegisterSet {
- // Register IDs
- using Id = typename RegDefinition::Id;
-
- // type used for *this
- using ThisType = RegisterSet<BaseType, RegDefinition>;
-
- // Register definition structs, defined in RegDefinition
- template<Id id>
- using Struct = typename RegDefinition::template Struct<id>;
-
-
- /*
- * Lookup register with the given id and return it as the corresponding structure type.
- * @note This just forwards the arguments to Get(Id).
- */
- template<Id id>
- const Struct<id>& Get() const {
- return Get<id>(id);
- }
-
- /*
- * Lookup register with the given id and return it as the corresponding structure type.
- * @note This just forwards the arguments to Get(Id).
- */
- template<Id id>
- Struct<id>& Get() {
- return Get<id>(id);
- }
-
- /*
- * Lookup register with the given index and return it as the corresponding structure type.
- * @todo Is this portable with regards to structures larger than BaseType?
- * @note if index==id, you don't need to specify the function parameter.
- */
- template<Id id>
- const Struct<id>& Get(const Id& index) const {
- const int idx = static_cast<size_t>(index);
- return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
- }
-
- /*
- * Lookup register with the given index and return it as the corresponding structure type.
- * @note This just forwards the arguments to the const version of Get(Id).
- * @note if index==id, you don't need to specify the function parameter.
- */
- template<Id id>
- Struct<id>& Get(const Id& index) {
- return const_cast<Struct<id>&>(GetThis().Get<id>(index));
- }
-
- /*
- * Plain array access.
- * @note If you want to have this casted to a register defininition struct, use Get() instead.
- */
- const BaseType& operator[] (const Id& id) const {
- return raw[static_cast<size_t>(id)];
- }
-
- /*
- * Plain array access.
- * @note If you want to have this casted to a register defininition struct, use Get() instead.
- * @note This operator just forwards its argument to the const version.
- */
- BaseType& operator[] (const Id& id) {
- return const_cast<BaseType&>(GetThis()[id]);
- }
-
-private:
- /*
- * Returns a const reference to "this".
- */
- const ThisType& GetThis() const {
- return static_cast<const ThisType&>(*this);
- }
-
- BaseType raw[Id::NumIds];
-};
diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp
index e241b31c8..08e65612e 100644
--- a/src/core/hle/service/gsp.cpp
+++ b/src/core/hle/service/gsp.cpp
@@ -173,11 +173,11 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_COMMAND_LIST_LAST:
{
auto& params = command.set_command_list_last;
- WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
- WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3);
+ WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), params.address >> 3);
+ WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size >> 3);
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
- WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1);
+ WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
// TODO: Move this to GPU
// TODO: Not sure what units the size is measured in
@@ -193,15 +193,15 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_MEMORY_FILL:
{
auto& params = command.memory_fill;
- WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
- WriteGPURegister(GPU::Regs::MemoryFill + 1, params.end1 >> 3);
- WriteGPURegister(GPU::Regs::MemoryFill + 2, params.end1 - params.start1);
- WriteGPURegister(GPU::Regs::MemoryFill + 3, params.value1);
-
- WriteGPURegister(GPU::Regs::MemoryFill + 4, params.start2 >> 3);
- WriteGPURegister(GPU::Regs::MemoryFill + 5, params.end2 >> 3);
- WriteGPURegister(GPU::Regs::MemoryFill + 6, params.end2 - params.start2);
- WriteGPURegister(GPU::Regs::MemoryFill + 7, params.value2);
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), params.start1 >> 3);
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), params.end1 >> 3);
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1);
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1);
+
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), params.start2 >> 3);
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), params.end2 >> 3);
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
+ WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
break;
}
@@ -220,15 +220,15 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_TEXTURE_COPY:
{
auto& params = command.image_copy;
- WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
- WriteGPURegister(GPU::Regs::DisplayTransfer + 1, params.out_buffer_address >> 3);
- WriteGPURegister(GPU::Regs::DisplayTransfer + 3, params.in_buffer_size);
- WriteGPURegister(GPU::Regs::DisplayTransfer + 2, params.out_buffer_size);
- WriteGPURegister(GPU::Regs::DisplayTransfer + 4, params.flags);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), params.in_buffer_address >> 3);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), params.out_buffer_address >> 3);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
// TODO: Should this only be ORed with 1 for texture copies?
// trigger transfer
- WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
break;
}
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index d94c2329b..fd40f8ac0 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -19,7 +19,7 @@
namespace GPU {
-RegisterSet<u32, Regs> g_regs;
+Regs g_regs;
u32 g_cur_line = 0; ///< Current vertical screen line
u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
@@ -32,8 +32,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
switch (mode) {
case FRAMEBUFFER_LOCATION_FCRAM:
{
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
- auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
+ auto& framebuffer_top = g_regs.framebuffer_config[0];
+ auto& framebuffer_sub = g_regs.framebuffer_config[1];
framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
@@ -48,8 +48,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
case FRAMEBUFFER_LOCATION_VRAM:
{
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
- auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
+ auto& framebuffer_top = g_regs.framebuffer_config[0];
+ auto& framebuffer_sub = g_regs.framebuffer_config[1];
framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
@@ -107,13 +107,12 @@ inline void Read(T &var, const u32 raw_addr) {
int index = addr / 4;
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
- {
+ if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
return;
}
- var = g_regs[static_cast<Regs::Id>(addr / 4)];
+ var = g_regs[addr / 4];
}
template <typename T>
@@ -122,22 +121,22 @@ inline void Write(u32 addr, const T data) {
int index = addr / 4;
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
- {
+ if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
return;
}
- g_regs[static_cast<Regs::Id>(index)] = data;
+ g_regs[index] = data;
- switch (static_cast<Regs::Id>(index)) {
+ switch (index) {
// Memory fills are triggered once the fill value is written.
// NOTE: This is not verified.
- case Regs::MemoryFill + 3:
- case Regs::MemoryFill + 7:
+ case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
+ case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
{
- const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
+ const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
+ const auto& config = g_regs.memory_fill_config[is_second_filler];
// TODO: Not sure if this check should be done at GSP level instead
if (config.address_start) {
@@ -152,9 +151,9 @@ inline void Write(u32 addr, const T data) {
break;
}
- case Regs::DisplayTransfer + 6:
+ case GPU_REG_INDEX(display_transfer_config.trigger):
{
- const auto& config = g_regs.Get<Regs::DisplayTransfer>();
+ const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) {
u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
@@ -221,13 +220,13 @@ inline void Write(u32 addr, const T data) {
break;
}
- case Regs::CommandProcessor + 4:
+ case GPU_REG_INDEX(command_processor_config.trigger):
{
- const auto& config = g_regs.Get<Regs::CommandProcessor>();
+ const auto& config = g_regs.command_processor_config;
if (config.trigger & 1)
{
- // u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
- ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3);
+ // u32* buffer = (u32*)Memory::GetPointer(config.GetPhysicalAddress());
+ ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.GetPhysicalAddress());
// TODO: Process command list!
}
break;
@@ -252,7 +251,7 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
+ auto& framebuffer_top = g_regs.framebuffer_config[0];
u64 current_ticks = Core::g_app_core->GetTicks();
// Synchronize line...
@@ -280,8 +279,8 @@ void Init() {
// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
- auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
+ auto& framebuffer_top = g_regs.framebuffer_config[0];
+ auto& framebuffer_sub = g_regs.framebuffer_config[1];
// TODO: Width should be 240 instead?
framebuffer_top.width = 480;
framebuffer_top.height = 400;
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index 42f18a0e7..3065da891 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -4,32 +4,57 @@
#pragma once
+#include <cstddef>
+
#include "common/common_types.h"
#include "common/bit_field.h"
-#include "common/register_set.h"
namespace GPU {
static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second
static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame
+// Returns index corresponding to the Regs member labeled by field_name
+// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
+// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
+// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
+// Hopefully, this will be fixed sometime in the future.
+// For lack of better alternatives, we currently hardcode the offsets when constant
+// expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
+// will then make sure the offsets indeed match the automatically calculated ones).
+#define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
+#if defined(_MSC_VER)
+#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
+#else
+// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
+// really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
+// and then performs a (no-op) cast to size_t iff the second argument matches the expected
+// field offset. Otherwise, the compiler will fail to compile this code.
+#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
+ ((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type)GPU_REG_INDEX(field_name))
+#endif
+
// MMIO region 0x1EFxxxxx
struct Regs {
- enum Id : u32 {
- MemoryFill = 0x00004, // + 5,6,7; second block at 8-11
-
- FramebufferTop = 0x00117, // + 11a,11b,11c,11d(?),11e...126
- FramebufferBottom = 0x00157, // + 15a,15b,15c,15d(?),15e...166
-
- DisplayTransfer = 0x00300, // + 301,302,303,304,305,306
-
- CommandProcessor = 0x00638, // + 63a,63c
- NumIds = 0x01000
- };
-
- template<Id id>
- struct Struct;
+// helper macro to properly align structure members.
+// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
+// depending on the current source line to make sure variable names are unique.
+#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
+#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
+#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
+
+// helper macro to make sure the defined structures are of the expected size.
+#if defined(_MSC_VER)
+// TODO: MSVC does not support using sizeof() on non-static data members even though this
+// is technically allowed since C++11. This macro should be enabled once MSVC adds
+// support for that.
+#define ASSERT_MEMBER_SIZE(name, size_in_bytes)
+#else
+#define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
+ static_assert(sizeof(name) == size_in_bytes, \
+ "Structure size and register block length don't match");
+#endif
enum class FramebufferFormat : u32 {
RGBA8 = 0,
@@ -38,135 +63,191 @@ struct Regs {
RGB5A1 = 3,
RGBA4 = 4,
};
-};
-template<>
-struct Regs::Struct<Regs::MemoryFill> {
- u32 address_start;
- u32 address_end; // ?
- u32 size;
- u32 value; // ?
+ INSERT_PADDING_WORDS(0x4);
- inline u32 GetStartAddress() const {
- return address_start * 8;
- }
+ struct {
+ u32 address_start;
+ u32 address_end; // ?
+ u32 size;
+ u32 value; // ?
- inline u32 GetEndAddress() const {
- return address_end * 8;
- }
-};
-static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
+ inline u32 GetStartAddress() const {
+ return DecodeAddressRegister(address_start);
+ }
-template<>
-struct Regs::Struct<Regs::FramebufferTop> {
- using Format = Regs::FramebufferFormat;
+ inline u32 GetEndAddress() const {
+ return DecodeAddressRegister(address_end);
+ }
+ } memory_fill_config[2];
+ ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10);
- union {
- u32 size;
+ INSERT_PADDING_WORDS(0x10b);
- BitField< 0, 16, u32> width;
- BitField<16, 16, u32> height;
- };
+ struct {
+ using Format = Regs::FramebufferFormat;
- u32 pad0[2];
+ union {
+ u32 size;
- u32 address_left1;
- u32 address_left2;
+ BitField< 0, 16, u32> width;
+ BitField<16, 16, u32> height;
+ };
- union {
- u32 format;
+ INSERT_PADDING_WORDS(0x2);
- BitField< 0, 3, Format> color_format;
- };
+ u32 address_left1;
+ u32 address_left2;
- u32 pad1;
+ union {
+ u32 format;
- union {
- u32 active_fb;
+ BitField< 0, 3, Format> color_format;
+ };
- // 0: Use parameters ending with "1"
- // 1: Use parameters ending with "2"
- BitField<0, 1, u32> second_fb_active;
- };
+ INSERT_PADDING_WORDS(0x1);
- u32 pad2[5];
+ union {
+ u32 active_fb;
- // Distance between two pixel rows, in bytes
- u32 stride;
+ // 0: Use parameters ending with "1"
+ // 1: Use parameters ending with "2"
+ BitField<0, 1, u32> second_fb_active;
+ };
- u32 address_right1;
- u32 address_right2;
-};
+ INSERT_PADDING_WORDS(0x5);
-template<>
-struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
-};
-static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
+ // Distance between two pixel rows, in bytes
+ u32 stride;
-template<>
-struct Regs::Struct<Regs::DisplayTransfer> {
- using Format = Regs::FramebufferFormat;
+ u32 address_right1;
+ u32 address_right2;
- u32 input_address;
- u32 output_address;
+ INSERT_PADDING_WORDS(0x30);
+ } framebuffer_config[2];
+ ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100);
- inline u32 GetPhysicalInputAddress() const {
- return input_address * 8;
- }
+ INSERT_PADDING_WORDS(0x169);
- inline u32 GetPhysicalOutputAddress() const {
- return output_address * 8;
- }
+ struct {
+ using Format = Regs::FramebufferFormat;
- union {
- u32 output_size;
+ u32 input_address;
+ u32 output_address;
- BitField< 0, 16, u32> output_width;
- BitField<16, 16, u32> output_height;
- };
+ inline u32 GetPhysicalInputAddress() const {
+ return DecodeAddressRegister(input_address);
+ }
- union {
- u32 input_size;
+ inline u32 GetPhysicalOutputAddress() const {
+ return DecodeAddressRegister(output_address);
+ }
- BitField< 0, 16, u32> input_width;
- BitField<16, 16, u32> input_height;
- };
+ union {
+ u32 output_size;
- union {
- u32 flags;
+ BitField< 0, 16, u32> output_width;
+ BitField<16, 16, u32> output_height;
+ };
- BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
- BitField< 8, 3, Format> input_format;
- BitField<12, 3, Format> output_format;
- BitField<16, 1, u32> output_tiled; // stores output in a tiled format
- };
+ union {
+ u32 input_size;
- u32 unknown;
+ BitField< 0, 16, u32> input_width;
+ BitField<16, 16, u32> input_height;
+ };
- // it seems that writing to this field triggers the display transfer
- u32 trigger;
-};
-static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
+ union {
+ u32 flags;
-template<>
-struct Regs::Struct<Regs::CommandProcessor> {
- // command list size
- u32 size;
+ BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
+ BitField< 8, 3, Format> input_format;
+ BitField<12, 3, Format> output_format;
+ BitField<16, 1, u32> output_tiled; // stores output in a tiled format
+ };
- u32 pad0;
+ INSERT_PADDING_WORDS(0x1);
- // command list address
- u32 address;
+ // it seems that writing to this field triggers the display transfer
+ u32 trigger;
+ } display_transfer_config;
+ ASSERT_MEMBER_SIZE(display_transfer_config, 0x1c);
- u32 pad1;
+ INSERT_PADDING_WORDS(0x331);
- // it seems that writing to this field triggers command list processing
- u32 trigger;
-};
-static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
+ struct {
+ // command list size
+ u32 size;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ // command list address
+ u32 address;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ // it seems that writing to this field triggers command list processing
+ u32 trigger;
+ inline u32 GetPhysicalAddress() const {
+ return DecodeAddressRegister(address);
+ }
+ } command_processor_config;
+ ASSERT_MEMBER_SIZE(command_processor_config, 0x14);
-extern RegisterSet<u32, Regs> g_regs;
+ INSERT_PADDING_WORDS(0x9c3);
+
+#undef INSERT_PADDING_WORDS_HELPER1
+#undef INSERT_PADDING_WORDS_HELPER2
+#undef INSERT_PADDING_WORDS
+
+ static inline int NumIds() {
+ return sizeof(Regs) / sizeof(u32);
+ }
+
+ u32& operator [] (int index) const {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+ u32& operator [] (int index) {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+private:
+ /*
+ * Most physical addresses which GPU registers refer to are 8-byte aligned.
+ * This function should be used to get the address from a raw register value.
+ */
+ static inline u32 DecodeAddressRegister(u32 register_value) {
+ return register_value * 8;
+ }
+};
+static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
+
+// TODO: MSVC does not support using offsetof() on non-static data members even though this
+// is technically allowed since C++11. This macro should be enabled once MSVC adds
+// support for that.
+#ifndef _MSC_VER
+#define ASSERT_REG_POSITION(field_name, position) \
+ static_assert(offsetof(Regs, field_name) == position * 4, \
+ "Field "#field_name" has invalid position")
+
+ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
+ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
+ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
+ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
+ASSERT_REG_POSITION(display_transfer_config, 0x00300);
+ASSERT_REG_POSITION(command_processor_config, 0x00638);
+
+#undef ASSERT_REG_POSITION
+#endif // !defined(_MSC_VER)
+
+// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
+static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
+
+extern Regs g_regs;
enum {
TOP_ASPECT_X = 0x5,
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index f0fa3aba9..d64559d72 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -4,127 +4,173 @@
#pragma once
+#include <cstddef>
#include <initializer_list>
#include <map>
#include "common/bit_field.h"
#include "common/common_types.h"
-#include "common/register_set.h"
namespace Pica {
+// Returns index corresponding to the Regs member labeled by field_name
+// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
+// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
+// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
+// Hopefully, this will be fixed sometime in the future.
+// For lack of better alternatives, we currently hardcode the offsets when constant
+// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
+// will then make sure the offsets indeed match the automatically calculated ones).
+#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
+#if defined(_MSC_VER)
+#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
+#else
+// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
+// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
+// and then performs a (no-op) cast to size_t iff the second argument matches the expected
+// field offset. Otherwise, the compiler will fail to compile this code.
+#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
+ ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
+#endif // _MSC_VER
+
struct Regs {
- enum Id : u32 {
- ViewportSizeX = 0x41,
- ViewportInvSizeX = 0x42,
- ViewportSizeY = 0x43,
- ViewportInvSizeY = 0x44,
- ViewportCorner = 0x68,
- DepthBufferFormat = 0x116,
- ColorBufferFormat = 0x117,
- DepthBufferAddress = 0x11C,
- ColorBufferAddress = 0x11D,
- ColorBufferSize = 0x11E,
-
- VertexArrayBaseAddr = 0x200,
- VertexDescriptor = 0x201, // 0x202
- VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
- VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
- VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
-
- NumIds = 0x300,
- };
-
- template<Id id>
- union Struct;
+
+// helper macro to properly align structure members.
+// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
+// depending on the current source line to make sure variable names are unique.
+#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
+#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
+#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
+
+ INSERT_PADDING_WORDS(0x41);
+
+ BitField<0, 24, u32> viewport_size_x;
+ INSERT_PADDING_WORDS(1);
+ BitField<0, 24, u32> viewport_size_y;
+
+ INSERT_PADDING_WORDS(0x1bc);
+
+ union {
+ enum class Format : u64 {
+ BYTE = 0,
+ UBYTE = 1,
+ SHORT = 2,
+ FLOAT = 3,
+ };
+
+ BitField< 0, 2, Format> format0;
+ BitField< 2, 2, u64> size0; // number of elements minus 1
+ BitField< 4, 2, Format> format1;
+ BitField< 6, 2, u64> size1;
+ BitField< 8, 2, Format> format2;
+ BitField<10, 2, u64> size2;
+ BitField<12, 2, Format> format3;
+ BitField<14, 2, u64> size3;
+ BitField<16, 2, Format> format4;
+ BitField<18, 2, u64> size4;
+ BitField<20, 2, Format> format5;
+ BitField<22, 2, u64> size5;
+ BitField<24, 2, Format> format6;
+ BitField<26, 2, u64> size6;
+ BitField<28, 2, Format> format7;
+ BitField<30, 2, u64> size7;
+ BitField<32, 2, Format> format8;
+ BitField<34, 2, u64> size8;
+ BitField<36, 2, Format> format9;
+ BitField<38, 2, u64> size9;
+ BitField<40, 2, Format> format10;
+ BitField<42, 2, u64> size10;
+ BitField<44, 2, Format> format11;
+ BitField<46, 2, u64> size11;
+
+ BitField<48, 12, u64> attribute_mask;
+ BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
+ } vertex_descriptor;
+
+ INSERT_PADDING_WORDS(0xfe);
+
+#undef INSERT_PADDING_WORDS_HELPER1
+#undef INSERT_PADDING_WORDS_HELPER2
+#undef INSERT_PADDING_WORDS
+
+ // Map register indices to names readable by humans
+ // Used for debugging purposes, so performance is not an issue here
+ static std::string GetCommandName(int index) {
+ std::map<u32, std::string> map;
+ Regs regs;
+
+ // TODO: MSVC does not support using offsetof() on non-static data members even though this
+ // is technically allowed since C++11. Hence, this functionality is disabled until
+ // MSVC properly supports it.
+ #ifndef _MSC_VER
+ #define ADD_FIELD(name) \
+ do { \
+ map.insert({PICA_REG_INDEX(name), #name}); \
+ for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(regs.name) / 4; ++i) \
+ map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
+ } while(false)
+
+ ADD_FIELD(viewport_size_x);
+ ADD_FIELD(viewport_size_y);
+ ADD_FIELD(vertex_descriptor);
+
+ #undef ADD_FIELD
+ #endif // _MSC_VER
+
+ // Return empty string if no match is found
+ return map[index];
+ }
+
+ static inline int NumIds() {
+ return sizeof(Regs) / sizeof(u32);
+ }
+
+ u32& operator [] (int index) const {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+ u32& operator [] (int index) {
+ u32* content = (u32*)this;
+ return content[index];
+ }
+
+private:
+ /*
+ * Most physical addresses which Pica registers refer to are 8-byte aligned.
+ * This function should be used to get the address from a raw register value.
+ */
+ static inline u32 DecodeAddressRegister(u32 register_value) {
+ return register_value * 8;
+ }
};
-static inline Regs::Id VertexAttributeOffset(int n)
-{
- return static_cast<Regs::Id>(0x203 + 3*n);
-}
+// TODO: MSVC does not support using offsetof() on non-static data members even though this
+// is technically allowed since C++11. This macro should be enabled once MSVC adds
+// support for that.
+#ifndef _MSC_VER
+#define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
+
+ASSERT_REG_POSITION(viewport_size_x, 0x41);
+ASSERT_REG_POSITION(viewport_size_y, 0x43);
+ASSERT_REG_POSITION(vertex_descriptor, 0x200);
-static inline Regs::Id VertexAttributeInfo0(int n)
-{
- return static_cast<Regs::Id>(0x204 + 3*n);
-}
+#undef ASSERT_REG_POSITION
+#endif // !defined(_MSC_VER)
-static inline Regs::Id VertexAttributeInfo1(int n)
-{
- return static_cast<Regs::Id>(0x205 + 3*n);
-}
+// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
+static_assert(sizeof(Regs) == 0x300 * sizeof(u32), "Invalid total size of register set");
union CommandHeader {
CommandHeader(u32 h) : hex(h) {}
u32 hex;
- BitField< 0, 16, Regs::Id> cmd_id;
+ BitField< 0, 16, u32> cmd_id;
BitField<16, 4, u32> parameter_mask;
BitField<20, 11, u32> extra_data_length;
BitField<31, 1, u32> group_commands;
};
-static std::map<Regs::Id, const char*> command_names = {
- {Regs::ViewportSizeX, "ViewportSizeX" },
- {Regs::ViewportInvSizeX, "ViewportInvSizeX" },
- {Regs::ViewportSizeY, "ViewportSizeY" },
- {Regs::ViewportInvSizeY, "ViewportInvSizeY" },
- {Regs::ViewportCorner, "ViewportCorner" },
- {Regs::DepthBufferFormat, "DepthBufferFormat" },
- {Regs::ColorBufferFormat, "ColorBufferFormat" },
- {Regs::DepthBufferAddress, "DepthBufferAddress" },
- {Regs::ColorBufferAddress, "ColorBufferAddress" },
- {Regs::ColorBufferSize, "ColorBufferSize" },
-};
-
-template<>
-union Regs::Struct<Regs::ViewportSizeX> {
- BitField<0, 24, u32> value;
-};
-
-template<>
-union Regs::Struct<Regs::ViewportSizeY> {
- BitField<0, 24, u32> value;
-};
-
-template<>
-union Regs::Struct<Regs::VertexDescriptor> {
- enum class Format : u64 {
- BYTE = 0,
- UBYTE = 1,
- SHORT = 2,
- FLOAT = 3,
- };
-
- BitField< 0, 2, Format> format0;
- BitField< 2, 2, u64> size0; // number of elements minus 1
- BitField< 4, 2, Format> format1;
- BitField< 6, 2, u64> size1;
- BitField< 8, 2, Format> format2;
- BitField<10, 2, u64> size2;
- BitField<12, 2, Format> format3;
- BitField<14, 2, u64> size3;
- BitField<16, 2, Format> format4;
- BitField<18, 2, u64> size4;
- BitField<20, 2, Format> format5;
- BitField<22, 2, u64> size5;
- BitField<24, 2, Format> format6;
- BitField<26, 2, u64> size6;
- BitField<28, 2, Format> format7;
- BitField<30, 2, u64> size7;
- BitField<32, 2, Format> format8;
- BitField<34, 2, u64> size8;
- BitField<36, 2, Format> format9;
- BitField<38, 2, u64> size9;
- BitField<40, 2, Format> format10;
- BitField<42, 2, u64> size10;
- BitField<44, 2, Format> format11;
- BitField<46, 2, u64> size11;
-
- BitField<48, 12, u64> attribute_mask;
- BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
-};
-
} // namespace
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index d0a8ec1da..02b174562 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -78,8 +78,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
*/
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
- const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
- const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
+ const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
+ const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
const u32 active_fb_top = (framebuffer_top.active_fb == 1)
? framebuffer_top.address_left2
: framebuffer_top.address_left1;