diff options
Diffstat (limited to 'src')
60 files changed, 1322 insertions, 534 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt index d1d177b51..a0ae07752 100644 --- a/src/audio_core/CMakeLists.txt +++ b/src/audio_core/CMakeLists.txt @@ -15,6 +15,8 @@ add_library(audio_core STATIC command_generator.cpp command_generator.h common.h + delay_line.cpp + delay_line.h effect_context.cpp effect_context.h info_updater.cpp diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp index 5b1065520..437cc5ccd 100644 --- a/src/audio_core/command_generator.cpp +++ b/src/audio_core/command_generator.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <cmath> +#include <numbers> #include "audio_core/algorithm/interpolate.h" #include "audio_core/command_generator.h" #include "audio_core/effect_context.h" @@ -13,6 +15,20 @@ namespace AudioCore { namespace { constexpr std::size_t MIX_BUFFER_SIZE = 0x3f00; constexpr std::size_t SCALED_MIX_BUFFER_SIZE = MIX_BUFFER_SIZE << 15ULL; +using DelayLineTimes = std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>; + +constexpr DelayLineTimes FDN_MIN_DELAY_LINE_TIMES{5.0f, 6.0f, 13.0f, 14.0f}; +constexpr DelayLineTimes FDN_MAX_DELAY_LINE_TIMES{45.704f, 82.782f, 149.94f, 271.58f}; +constexpr DelayLineTimes DECAY0_MAX_DELAY_LINE_TIMES{17.0f, 13.0f, 9.0f, 7.0f}; +constexpr DelayLineTimes DECAY1_MAX_DELAY_LINE_TIMES{19.0f, 11.0f, 10.0f, 6.0f}; +constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_TAP_TIMES{ + 0.017136f, 0.059154f, 0.161733f, 0.390186f, 0.425262f, 0.455411f, 0.689737f, + 0.745910f, 0.833844f, 0.859502f, 0.000000f, 0.075024f, 0.168788f, 0.299901f, + 0.337443f, 0.371903f, 0.599011f, 0.716741f, 0.817859f, 0.851664f}; +constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_GAIN{ + 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, + 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, + 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f}; template <std::size_t N> void ApplyMix(s32* output, const s32* input, s32 gain, s32 sample_count) { @@ -65,6 +81,154 @@ s32 ApplyMixDepop(s32* output, s32 first_sample, s32 delta, s32 sample_count) { } } +float Pow10(float x) { + if (x >= 0.0f) { + return 1.0f; + } else if (x <= -5.3f) { + return 0.0f; + } + return std::pow(10.0f, x); +} + +float SinD(float degrees) { + return std::sin(degrees * std::numbers::pi_v<float> / 180.0f); +} + +float CosD(float degrees) { + return std::cos(degrees * std::numbers::pi_v<float> / 180.0f); +} + +float ToFloat(s32 sample) { + return static_cast<float>(sample) / 65536.f; +} + +s32 ToS32(float sample) { + constexpr auto min = -8388608.0f; + constexpr auto max = 8388607.f; + float rescaled_sample = sample * 65536.0f; + if (rescaled_sample < min) { + rescaled_sample = min; + } + if (rescaled_sample > max) { + rescaled_sample = max; + } + return static_cast<s32>(rescaled_sample); +} + +constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_1CH{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_2CH{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, + 1, 1, 1, 0, 0, 0, 0, 1, 1, 1}; + +constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_4CH{0, 0, 0, 1, 1, 1, 1, 2, 2, 2, + 1, 1, 1, 0, 0, 0, 0, 3, 3, 3}; + +constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_6CH{4, 0, 0, 1, 1, 1, 1, 2, 2, 2, + 1, 1, 1, 0, 0, 0, 0, 3, 3, 3}; + +template <std::size_t CHANNEL_COUNT> +void ApplyReverbGeneric(I3dl2ReverbState& state, + const std::array<const s32*, AudioCommon::MAX_CHANNEL_COUNT>& input, + const std::array<s32*, AudioCommon::MAX_CHANNEL_COUNT>& output, + s32 sample_count) { + + auto GetTapLookup = []() { + if constexpr (CHANNEL_COUNT == 1) { + return REVERB_TAP_INDEX_1CH; + } else if constexpr (CHANNEL_COUNT == 2) { + return REVERB_TAP_INDEX_2CH; + } else if constexpr (CHANNEL_COUNT == 4) { + return REVERB_TAP_INDEX_4CH; + } else if constexpr (CHANNEL_COUNT == 6) { + return REVERB_TAP_INDEX_6CH; + } + }; + + const auto& tap_index_lut = GetTapLookup(); + for (s32 sample = 0; sample < sample_count; sample++) { + std::array<f32, CHANNEL_COUNT> out_samples{}; + std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fsamp{}; + std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> mixed{}; + std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> osamp{}; + + // Mix everything into a single sample + s32 temp_mixed_sample = 0; + for (std::size_t i = 0; i < CHANNEL_COUNT; i++) { + temp_mixed_sample += input[i][sample]; + } + const auto current_sample = ToFloat(temp_mixed_sample); + const auto early_tap = state.early_delay_line.TapOut(state.early_to_late_taps); + + for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_TAPS; i++) { + const auto tapped_samp = + state.early_delay_line.TapOut(state.early_tap_steps[i]) * EARLY_GAIN[i]; + out_samples[tap_index_lut[i]] += tapped_samp; + + if constexpr (CHANNEL_COUNT == 6) { + // handle lfe + out_samples[5] += tapped_samp; + } + } + + state.lowpass_0 = current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1; + state.early_delay_line.Tick(state.lowpass_0); + + for (std::size_t i = 0; i < CHANNEL_COUNT; i++) { + out_samples[i] *= state.early_gain; + } + + // Two channel seems to apply a latet gain, we require to save this + f32 filter{}; + for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { + filter = state.fdn_delay_line[i].GetOutputSample(); + const auto computed = filter * state.lpf_coefficients[0][i] + state.shelf_filter[i]; + state.shelf_filter[i] = + filter * state.lpf_coefficients[1][i] + computed * state.lpf_coefficients[2][i]; + fsamp[i] = computed; + } + + // Mixing matrix + mixed[0] = fsamp[1] + fsamp[2]; + mixed[1] = -fsamp[0] - fsamp[3]; + mixed[2] = fsamp[0] - fsamp[3]; + mixed[3] = fsamp[1] - fsamp[2]; + + if constexpr (CHANNEL_COUNT == 2) { + for (auto& mix : mixed) { + mix *= (filter * state.late_gain); + } + } + + for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { + const auto late = early_tap * state.late_gain; + osamp[i] = state.decay_delay_line0[i].Tick(late + mixed[i]); + osamp[i] = state.decay_delay_line1[i].Tick(osamp[i]); + state.fdn_delay_line[i].Tick(osamp[i]); + } + + if constexpr (CHANNEL_COUNT == 1) { + output[0][sample] = ToS32(state.dry_gain * ToFloat(input[0][sample]) + + (out_samples[0] + osamp[0] + osamp[1])); + } else if constexpr (CHANNEL_COUNT == 2 || CHANNEL_COUNT == 4) { + for (std::size_t i = 0; i < CHANNEL_COUNT; i++) { + output[i][sample] = + ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i])); + } + } else if constexpr (CHANNEL_COUNT == 6) { + const auto temp_center = state.center_delay_line.Tick(0.5f * (osamp[2] - osamp[3])); + for (std::size_t i = 0; i < 4; i++) { + output[i][sample] = + ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i])); + } + output[4][sample] = + ToS32(state.dry_gain * ToFloat(input[4][sample]) + (out_samples[4] + temp_center)); + output[5][sample] = + ToS32(state.dry_gain * ToFloat(input[5][sample]) + (out_samples[5] + osamp[3])); + } + } +} + } // namespace CommandGenerator::CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_, @@ -271,11 +435,10 @@ void CommandGenerator::GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voic } // Generate biquad filter - // GenerateBiquadFilterCommand(mix_buffer_count, biquad_filter, - // dsp_state.biquad_filter_state, - // mix_buffer_count + channel, mix_buffer_count + - // channel, worker_params.sample_count, - // voice_info.GetInParams().node_id); + // GenerateBiquadFilterCommand(mix_buffer_count, biquad_filter, + // dsp_state.biquad_filter_state, + // mix_buffer_count + channel, mix_buffer_count + channel, + // worker_params.sample_count, voice_info.GetInParams().node_id); } } @@ -376,21 +539,54 @@ void CommandGenerator::GenerateEffectCommand(ServerMixInfo& mix_info) { void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled) { - if (!enabled) { + auto* reverb = dynamic_cast<EffectI3dl2Reverb*>(info); + const auto& params = reverb->GetParams(); + auto& state = reverb->GetState(); + const auto channel_count = params.channel_count; + + if (channel_count != 1 && channel_count != 2 && channel_count != 4 && channel_count != 6) { return; } - const auto& params = dynamic_cast<EffectI3dl2Reverb*>(info)->GetParams(); - const auto channel_count = params.channel_count; + + std::array<const s32*, AudioCommon::MAX_CHANNEL_COUNT> input{}; + std::array<s32*, AudioCommon::MAX_CHANNEL_COUNT> output{}; + + const auto status = params.status; for (s32 i = 0; i < channel_count; i++) { - // TODO(ogniK): Actually implement reverb - /* - if (params.input[i] != params.output[i]) { - const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]); - auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]); - ApplyMix<1>(output, input, 32768, worker_params.sample_count); - }*/ - auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]); - std::memset(output, 0, worker_params.sample_count * sizeof(s32)); + input[i] = GetMixBuffer(mix_buffer_offset + params.input[i]); + output[i] = GetMixBuffer(mix_buffer_offset + params.output[i]); + } + + if (enabled) { + if (status == ParameterStatus::Initialized) { + InitializeI3dl2Reverb(reverb->GetParams(), state, info->GetWorkBuffer()); + } else if (status == ParameterStatus::Updating) { + UpdateI3dl2Reverb(reverb->GetParams(), state, false); + } + } + + if (enabled) { + switch (channel_count) { + case 1: + ApplyReverbGeneric<1>(state, input, output, worker_params.sample_count); + break; + case 2: + ApplyReverbGeneric<2>(state, input, output, worker_params.sample_count); + break; + case 4: + ApplyReverbGeneric<4>(state, input, output, worker_params.sample_count); + break; + case 6: + ApplyReverbGeneric<6>(state, input, output, worker_params.sample_count); + break; + } + } else { + for (s32 i = 0; i < channel_count; i++) { + // Only copy if the buffer input and output do not match! + if ((mix_buffer_offset + params.input[i]) != (mix_buffer_offset + params.output[i])) { + std::memcpy(output[i], input[i], worker_params.sample_count * sizeof(s32)); + } + } } } @@ -528,6 +724,133 @@ s32 CommandGenerator::ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u3 return sample_count; } +void CommandGenerator::InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, + std::vector<u8>& work_buffer) { + // Reset state + state.lowpass_0 = 0.0f; + state.lowpass_1 = 0.0f; + state.lowpass_2 = 0.0f; + + state.early_delay_line.Reset(); + state.early_tap_steps.fill(0); + state.early_gain = 0.0f; + state.late_gain = 0.0f; + state.early_to_late_taps = 0; + for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { + state.fdn_delay_line[i].Reset(); + state.decay_delay_line0[i].Reset(); + state.decay_delay_line1[i].Reset(); + } + state.last_reverb_echo = 0.0f; + state.center_delay_line.Reset(); + for (auto& coef : state.lpf_coefficients) { + coef.fill(0.0f); + } + state.shelf_filter.fill(0.0f); + state.dry_gain = 0.0f; + + const auto sample_rate = info.sample_rate / 1000; + f32* work_buffer_ptr = reinterpret_cast<f32*>(work_buffer.data()); + + s32 delay_samples{}; + for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { + delay_samples = + AudioCommon::CalculateDelaySamples(sample_rate, FDN_MAX_DELAY_LINE_TIMES[i]); + state.fdn_delay_line[i].Initialize(delay_samples, work_buffer_ptr); + work_buffer_ptr += delay_samples + 1; + + delay_samples = + AudioCommon::CalculateDelaySamples(sample_rate, DECAY0_MAX_DELAY_LINE_TIMES[i]); + state.decay_delay_line0[i].Initialize(delay_samples, 0.0f, work_buffer_ptr); + work_buffer_ptr += delay_samples + 1; + + delay_samples = + AudioCommon::CalculateDelaySamples(sample_rate, DECAY1_MAX_DELAY_LINE_TIMES[i]); + state.decay_delay_line1[i].Initialize(delay_samples, 0.0f, work_buffer_ptr); + work_buffer_ptr += delay_samples + 1; + } + delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 5.0f); + state.center_delay_line.Initialize(delay_samples, work_buffer_ptr); + work_buffer_ptr += delay_samples + 1; + + delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 400.0f); + state.early_delay_line.Initialize(delay_samples, work_buffer_ptr); + + UpdateI3dl2Reverb(info, state, true); +} + +void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, + bool should_clear) { + + state.dry_gain = info.dry_gain; + state.shelf_filter.fill(0.0f); + state.lowpass_0 = 0.0f; + state.early_gain = Pow10(std::min(info.room + info.reflection, 5000.0f) / 2000.0f); + state.late_gain = Pow10(std::min(info.room + info.reverb, 5000.0f) / 2000.0f); + + const auto sample_rate = info.sample_rate / 1000; + const f32 hf_gain = Pow10(info.room_hf / 2000.0f); + if (hf_gain >= 1.0f) { + state.lowpass_2 = 1.0f; + state.lowpass_1 = 0.0f; + } else { + const auto a = 1.0f - hf_gain; + const auto b = 2.0f * (1.0f - hf_gain * CosD(256.0f * info.hf_reference / + static_cast<f32>(info.sample_rate))); + const auto c = std::sqrt(b * b - 4.0f * a * a); + + state.lowpass_1 = (b - c) / (2.0f * a); + state.lowpass_2 = 1.0f - state.lowpass_1; + } + state.early_to_late_taps = AudioCommon::CalculateDelaySamples( + sample_rate, 1000.0f * (info.reflection_delay + info.reverb_delay)); + + state.last_reverb_echo = 0.6f * info.diffusion * 0.01f; + for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { + const auto length = + FDN_MIN_DELAY_LINE_TIMES[i] + + (info.density / 100.0f) * (FDN_MAX_DELAY_LINE_TIMES[i] - FDN_MIN_DELAY_LINE_TIMES[i]); + state.fdn_delay_line[i].SetDelay(AudioCommon::CalculateDelaySamples(sample_rate, length)); + + const auto delay_sample_counts = state.fdn_delay_line[i].GetDelay() + + state.decay_delay_line0[i].GetDelay() + + state.decay_delay_line1[i].GetDelay(); + + float a = (-60.0f * static_cast<f32>(delay_sample_counts)) / + (info.decay_time * static_cast<f32>(info.sample_rate)); + float b = a / info.hf_decay_ratio; + float c = CosD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate)) / + SinD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate)); + float d = Pow10((b - a) / 40.0f); + float e = Pow10((b + a) / 40.0f) * 0.7071f; + + state.lpf_coefficients[0][i] = e * ((d * c) + 1.0f) / (c + d); + state.lpf_coefficients[1][i] = e * (1.0f - (d * c)) / (c + d); + state.lpf_coefficients[2][i] = (c - d) / (c + d); + + state.decay_delay_line0[i].SetCoefficient(state.last_reverb_echo); + state.decay_delay_line1[i].SetCoefficient(-0.9f * state.last_reverb_echo); + } + + if (should_clear) { + for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { + state.fdn_delay_line[i].Clear(); + state.decay_delay_line0[i].Clear(); + state.decay_delay_line1[i].Clear(); + } + state.early_delay_line.Clear(); + state.center_delay_line.Clear(); + } + + const auto max_early_delay = state.early_delay_line.GetMaxDelay(); + const auto reflection_time = 1000.0f * (0.0098f * info.reverb_delay + 0.02f); + for (std::size_t tap = 0; tap < AudioCommon::I3DL2REVERB_TAPS; tap++) { + const auto length = AudioCommon::CalculateDelaySamples( + sample_rate, 1000.0f * info.reflection_delay + reflection_time * EARLY_TAP_TIMES[tap]); + state.early_tap_steps[tap] = std::min(length, max_early_delay); + } +} + void CommandGenerator::GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel, s32 node_id) { const auto last = static_cast<s32>(last_volume * 32768.0f); diff --git a/src/audio_core/command_generator.h b/src/audio_core/command_generator.h index b937350b1..2ebb755b0 100644 --- a/src/audio_core/command_generator.h +++ b/src/audio_core/command_generator.h @@ -21,6 +21,8 @@ class ServerMixInfo; class EffectContext; class EffectBase; struct AuxInfoDSP; +struct I3dl2ReverbParams; +struct I3dl2ReverbState; using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>; class CommandGenerator { @@ -80,6 +82,9 @@ private: s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples, s32* out_data, u32 sample_count, u32 read_offset, u32 read_count); + void InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, + std::vector<u8>& work_buffer); + void UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, bool should_clear); // DSP Code s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count, s32 channel, std::size_t mix_offset); diff --git a/src/audio_core/common.h b/src/audio_core/common.h index ec59a3ba9..fe546c55d 100644 --- a/src/audio_core/common.h +++ b/src/audio_core/common.h @@ -33,6 +33,29 @@ constexpr std::size_t TEMP_MIX_BASE_SIZE = 0x3f00; // TODO(ogniK): Work out this // and our const ends up being 0x3f04, the 4 bytes are most // likely the sample history constexpr std::size_t TOTAL_TEMP_MIX_SIZE = TEMP_MIX_BASE_SIZE + AudioCommon::MAX_SAMPLE_HISTORY; +constexpr f32 I3DL2REVERB_MAX_LEVEL = 5000.0f; +constexpr f32 I3DL2REVERB_MIN_REFLECTION_DURATION = 0.02f; +constexpr std::size_t I3DL2REVERB_TAPS = 20; +constexpr std::size_t I3DL2REVERB_DELAY_LINE_COUNT = 4; +using Fractional = s32; + +template <typename T> +constexpr Fractional ToFractional(T x) { + return static_cast<Fractional>(x * static_cast<T>(0x4000)); +} + +constexpr Fractional MultiplyFractional(Fractional lhs, Fractional rhs) { + return static_cast<Fractional>(static_cast<s64>(lhs) * rhs >> 14); +} + +constexpr s32 FractionalToFixed(Fractional x) { + const auto s = x & (1 << 13); + return static_cast<s32>(x >> 14) + s; +} + +constexpr s32 CalculateDelaySamples(s32 sample_rate_khz, float time) { + return FractionalToFixed(MultiplyFractional(ToFractional(sample_rate_khz), ToFractional(time))); +} static constexpr u32 VersionFromRevision(u32_le rev) { // "REV7" -> 7 diff --git a/src/audio_core/delay_line.cpp b/src/audio_core/delay_line.cpp new file mode 100644 index 000000000..f4e4dd8d2 --- /dev/null +++ b/src/audio_core/delay_line.cpp @@ -0,0 +1,104 @@ +#include <cstring> +#include "audio_core/delay_line.h" + +namespace AudioCore { +DelayLineBase::DelayLineBase() = default; +DelayLineBase::~DelayLineBase() = default; + +void DelayLineBase::Initialize(s32 max_delay_, float* src_buffer) { + buffer = src_buffer; + buffer_end = buffer + max_delay_; + max_delay = max_delay_; + output = buffer; + SetDelay(max_delay_); + Clear(); +} + +void DelayLineBase::SetDelay(s32 new_delay) { + if (max_delay < new_delay) { + return; + } + delay = new_delay; + input = (buffer + ((output - buffer) + new_delay) % (max_delay + 1)); +} + +s32 DelayLineBase::GetDelay() const { + return delay; +} + +s32 DelayLineBase::GetMaxDelay() const { + return max_delay; +} + +f32 DelayLineBase::TapOut(s32 last_sample) { + const float* ptr = input - (last_sample + 1); + if (ptr < buffer) { + ptr += (max_delay + 1); + } + + return *ptr; +} + +f32 DelayLineBase::Tick(f32 sample) { + *(input++) = sample; + const auto out_sample = *(output++); + + if (buffer_end < input) { + input = buffer; + } + + if (buffer_end < output) { + output = buffer; + } + + return out_sample; +} + +float* DelayLineBase::GetInput() { + return input; +} + +const float* DelayLineBase::GetInput() const { + return input; +} + +f32 DelayLineBase::GetOutputSample() const { + return *output; +} + +void DelayLineBase::Clear() { + std::memset(buffer, 0, sizeof(float) * max_delay); +} + +void DelayLineBase::Reset() { + buffer = nullptr; + buffer_end = nullptr; + max_delay = 0; + input = nullptr; + output = nullptr; + delay = 0; +} + +DelayLineAllPass::DelayLineAllPass() = default; +DelayLineAllPass::~DelayLineAllPass() = default; + +void DelayLineAllPass::Initialize(u32 delay_, float coeffcient_, f32* src_buffer) { + DelayLineBase::Initialize(delay_, src_buffer); + SetCoefficient(coeffcient_); +} + +void DelayLineAllPass::SetCoefficient(float coeffcient_) { + coefficient = coeffcient_; +} + +f32 DelayLineAllPass::Tick(f32 sample) { + const auto temp = sample - coefficient * *output; + return coefficient * temp + DelayLineBase::Tick(temp); +} + +void DelayLineAllPass::Reset() { + coefficient = 0.0f; + DelayLineBase::Reset(); +} + +} // namespace AudioCore diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h new file mode 100644 index 000000000..cafddd432 --- /dev/null +++ b/src/audio_core/delay_line.h @@ -0,0 +1,46 @@ +#pragma once + +#include "common/common_types.h" + +namespace AudioCore { + +class DelayLineBase { +public: + DelayLineBase(); + ~DelayLineBase(); + + void Initialize(s32 max_delay_, float* src_buffer); + void SetDelay(s32 new_delay); + s32 GetDelay() const; + s32 GetMaxDelay() const; + f32 TapOut(s32 last_sample); + f32 Tick(f32 sample); + float* GetInput(); + const float* GetInput() const; + f32 GetOutputSample() const; + void Clear(); + void Reset(); + +protected: + float* buffer{nullptr}; + float* buffer_end{nullptr}; + s32 max_delay{}; + float* input{nullptr}; + float* output{nullptr}; + s32 delay{}; +}; + +class DelayLineAllPass final : public DelayLineBase { +public: + DelayLineAllPass(); + ~DelayLineAllPass(); + + void Initialize(u32 delay, float coeffcient_, f32* src_buffer); + void SetCoefficient(float coeffcient_); + f32 Tick(f32 sample); + void Reset(); + +private: + float coefficient{}; +}; +} // namespace AudioCore diff --git a/src/audio_core/effect_context.cpp b/src/audio_core/effect_context.cpp index f770b9608..89e4573c7 100644 --- a/src/audio_core/effect_context.cpp +++ b/src/audio_core/effect_context.cpp @@ -90,6 +90,14 @@ s32 EffectBase::GetProcessingOrder() const { return processing_order; } +std::vector<u8>& EffectBase::GetWorkBuffer() { + return work_buffer; +} + +const std::vector<u8>& EffectBase::GetWorkBuffer() const { + return work_buffer; +} + EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric(EffectType::I3dl2Reverb) {} EffectI3dl2Reverb::~EffectI3dl2Reverb() = default; @@ -117,6 +125,12 @@ void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) { usage = UsageState::Initialized; params.status = ParameterStatus::Initialized; skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0; + if (!skipped) { + auto& cur_work_buffer = GetWorkBuffer(); + // Has two buffers internally + cur_work_buffer.resize(in_params.buffer_size * 2); + std::fill(cur_work_buffer.begin(), cur_work_buffer.end(), 0); + } } } @@ -129,6 +143,14 @@ void EffectI3dl2Reverb::UpdateForCommandGeneration() { GetParams().status = ParameterStatus::Updated; } +I3dl2ReverbState& EffectI3dl2Reverb::GetState() { + return state; +} + +const I3dl2ReverbState& EffectI3dl2Reverb::GetState() const { + return state; +} + EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric(EffectType::BiquadFilter) {} EffectBiquadFilter::~EffectBiquadFilter() = default; diff --git a/src/audio_core/effect_context.h b/src/audio_core/effect_context.h index c5e0b398c..5e0655dd7 100644 --- a/src/audio_core/effect_context.h +++ b/src/audio_core/effect_context.h @@ -8,6 +8,7 @@ #include <memory> #include <vector> #include "audio_core/common.h" +#include "audio_core/delay_line.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "common/swap.h" @@ -194,6 +195,8 @@ public: [[nodiscard]] bool IsEnabled() const; [[nodiscard]] s32 GetMixID() const; [[nodiscard]] s32 GetProcessingOrder() const; + [[nodiscard]] std::vector<u8>& GetWorkBuffer(); + [[nodiscard]] const std::vector<u8>& GetWorkBuffer() const; protected: UsageState usage{UsageState::Invalid}; @@ -201,6 +204,7 @@ protected: s32 mix_id{}; s32 processing_order{}; bool enabled = false; + std::vector<u8> work_buffer{}; }; template <typename T> @@ -212,7 +216,7 @@ public: return internal_params; } - const I3dl2ReverbParams& GetParams() const { + const T& GetParams() const { return internal_params; } @@ -229,6 +233,27 @@ public: void UpdateForCommandGeneration() override; }; +struct I3dl2ReverbState { + f32 lowpass_0{}; + f32 lowpass_1{}; + f32 lowpass_2{}; + + DelayLineBase early_delay_line{}; + std::array<u32, AudioCommon::I3DL2REVERB_TAPS> early_tap_steps{}; + f32 early_gain{}; + f32 late_gain{}; + + u32 early_to_late_taps{}; + std::array<DelayLineBase, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fdn_delay_line{}; + std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line0{}; + std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line1{}; + f32 last_reverb_echo{}; + DelayLineBase center_delay_line{}; + std::array<std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>, 3> lpf_coefficients{}; + std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> shelf_filter{}; + f32 dry_gain{}; +}; + class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> { public: explicit EffectI3dl2Reverb(); @@ -237,8 +262,12 @@ public: void Update(EffectInfo::InParams& in_params) override; void UpdateForCommandGeneration() override; + I3dl2ReverbState& GetState(); + const I3dl2ReverbState& GetState() const; + private: bool skipped = false; + I3dl2ReverbState state{}; }; class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> { diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 263c457cd..b657506b1 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -168,7 +168,6 @@ add_library(common STATIC time_zone.cpp time_zone.h tree.h - uint128.cpp uint128.h uuid.cpp uuid.h diff --git a/src/common/cityhash.cpp b/src/common/cityhash.cpp index 4e1d874b5..66218fc21 100644 --- a/src/common/cityhash.cpp +++ b/src/common/cityhash.cpp @@ -28,8 +28,10 @@ // compromising on hash quality. #include <algorithm> -#include <string.h> // for memcpy and memset -#include "cityhash.h" +#include <cstring> +#include <utility> + +#include "common/cityhash.h" #include "common/swap.h" // #include "config.h" @@ -42,21 +44,17 @@ using namespace std; -typedef uint8_t uint8; -typedef uint32_t uint32; -typedef uint64_t uint64; - namespace Common { -static uint64 UNALIGNED_LOAD64(const char* p) { - uint64 result; - memcpy(&result, p, sizeof(result)); +static u64 unaligned_load64(const char* p) { + u64 result; + std::memcpy(&result, p, sizeof(result)); return result; } -static uint32 UNALIGNED_LOAD32(const char* p) { - uint32 result; - memcpy(&result, p, sizeof(result)); +static u32 unaligned_load32(const char* p) { + u32 result; + std::memcpy(&result, p, sizeof(result)); return result; } @@ -76,64 +74,64 @@ static uint32 UNALIGNED_LOAD32(const char* p) { #endif #endif -static uint64 Fetch64(const char* p) { - return uint64_in_expected_order(UNALIGNED_LOAD64(p)); +static u64 Fetch64(const char* p) { + return uint64_in_expected_order(unaligned_load64(p)); } -static uint32 Fetch32(const char* p) { - return uint32_in_expected_order(UNALIGNED_LOAD32(p)); +static u32 Fetch32(const char* p) { + return uint32_in_expected_order(unaligned_load32(p)); } // Some primes between 2^63 and 2^64 for various uses. -static const uint64 k0 = 0xc3a5c85c97cb3127ULL; -static const uint64 k1 = 0xb492b66fbe98f273ULL; -static const uint64 k2 = 0x9ae16a3b2f90404fULL; +static constexpr u64 k0 = 0xc3a5c85c97cb3127ULL; +static constexpr u64 k1 = 0xb492b66fbe98f273ULL; +static constexpr u64 k2 = 0x9ae16a3b2f90404fULL; // Bitwise right rotate. Normally this will compile to a single // instruction, especially if the shift is a manifest constant. -static uint64 Rotate(uint64 val, int shift) { +static u64 Rotate(u64 val, int shift) { // Avoid shifting by 64: doing so yields an undefined result. return shift == 0 ? val : ((val >> shift) | (val << (64 - shift))); } -static uint64 ShiftMix(uint64 val) { +static u64 ShiftMix(u64 val) { return val ^ (val >> 47); } -static uint64 HashLen16(uint64 u, uint64 v) { - return Hash128to64(uint128(u, v)); +static u64 HashLen16(u64 u, u64 v) { + return Hash128to64(u128{u, v}); } -static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) { +static u64 HashLen16(u64 u, u64 v, u64 mul) { // Murmur-inspired hashing. - uint64 a = (u ^ v) * mul; + u64 a = (u ^ v) * mul; a ^= (a >> 47); - uint64 b = (v ^ a) * mul; + u64 b = (v ^ a) * mul; b ^= (b >> 47); b *= mul; return b; } -static uint64 HashLen0to16(const char* s, std::size_t len) { +static u64 HashLen0to16(const char* s, size_t len) { if (len >= 8) { - uint64 mul = k2 + len * 2; - uint64 a = Fetch64(s) + k2; - uint64 b = Fetch64(s + len - 8); - uint64 c = Rotate(b, 37) * mul + a; - uint64 d = (Rotate(a, 25) + b) * mul; + u64 mul = k2 + len * 2; + u64 a = Fetch64(s) + k2; + u64 b = Fetch64(s + len - 8); + u64 c = Rotate(b, 37) * mul + a; + u64 d = (Rotate(a, 25) + b) * mul; return HashLen16(c, d, mul); } if (len >= 4) { - uint64 mul = k2 + len * 2; - uint64 a = Fetch32(s); + u64 mul = k2 + len * 2; + u64 a = Fetch32(s); return HashLen16(len + (a << 3), Fetch32(s + len - 4), mul); } if (len > 0) { - uint8 a = s[0]; - uint8 b = s[len >> 1]; - uint8 c = s[len - 1]; - uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8); - uint32 z = static_cast<uint32>(len) + (static_cast<uint32>(c) << 2); + u8 a = s[0]; + u8 b = s[len >> 1]; + u8 c = s[len - 1]; + u32 y = static_cast<u32>(a) + (static_cast<u32>(b) << 8); + u32 z = static_cast<u32>(len) + (static_cast<u32>(c) << 2); return ShiftMix(y * k2 ^ z * k0) * k2; } return k2; @@ -141,22 +139,21 @@ static uint64 HashLen0to16(const char* s, std::size_t len) { // This probably works well for 16-byte strings as well, but it may be overkill // in that case. -static uint64 HashLen17to32(const char* s, std::size_t len) { - uint64 mul = k2 + len * 2; - uint64 a = Fetch64(s) * k1; - uint64 b = Fetch64(s + 8); - uint64 c = Fetch64(s + len - 8) * mul; - uint64 d = Fetch64(s + len - 16) * k2; +static u64 HashLen17to32(const char* s, size_t len) { + u64 mul = k2 + len * 2; + u64 a = Fetch64(s) * k1; + u64 b = Fetch64(s + 8); + u64 c = Fetch64(s + len - 8) * mul; + u64 d = Fetch64(s + len - 16) * k2; return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d, a + Rotate(b + k2, 18) + c, mul); } // Return a 16-byte hash for 48 bytes. Quick and dirty. // Callers do best to use "random-looking" values for a and b. -static pair<uint64, uint64> WeakHashLen32WithSeeds(uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, - uint64 b) { +static pair<u64, u64> WeakHashLen32WithSeeds(u64 w, u64 x, u64 y, u64 z, u64 a, u64 b) { a += w; b = Rotate(b + a + z, 21); - uint64 c = a; + u64 c = a; a += x; a += y; b += Rotate(a, 44); @@ -164,34 +161,34 @@ static pair<uint64, uint64> WeakHashLen32WithSeeds(uint64 w, uint64 x, uint64 y, } // Return a 16-byte hash for s[0] ... s[31], a, and b. Quick and dirty. -static pair<uint64, uint64> WeakHashLen32WithSeeds(const char* s, uint64 a, uint64 b) { +static pair<u64, u64> WeakHashLen32WithSeeds(const char* s, u64 a, u64 b) { return WeakHashLen32WithSeeds(Fetch64(s), Fetch64(s + 8), Fetch64(s + 16), Fetch64(s + 24), a, b); } // Return an 8-byte hash for 33 to 64 bytes. -static uint64 HashLen33to64(const char* s, std::size_t len) { - uint64 mul = k2 + len * 2; - uint64 a = Fetch64(s) * k2; - uint64 b = Fetch64(s + 8); - uint64 c = Fetch64(s + len - 24); - uint64 d = Fetch64(s + len - 32); - uint64 e = Fetch64(s + 16) * k2; - uint64 f = Fetch64(s + 24) * 9; - uint64 g = Fetch64(s + len - 8); - uint64 h = Fetch64(s + len - 16) * mul; - uint64 u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9; - uint64 v = ((a + g) ^ d) + f + 1; - uint64 w = swap64((u + v) * mul) + h; - uint64 x = Rotate(e + f, 42) + c; - uint64 y = (swap64((v + w) * mul) + g) * mul; - uint64 z = e + f + c; +static u64 HashLen33to64(const char* s, size_t len) { + u64 mul = k2 + len * 2; + u64 a = Fetch64(s) * k2; + u64 b = Fetch64(s + 8); + u64 c = Fetch64(s + len - 24); + u64 d = Fetch64(s + len - 32); + u64 e = Fetch64(s + 16) * k2; + u64 f = Fetch64(s + 24) * 9; + u64 g = Fetch64(s + len - 8); + u64 h = Fetch64(s + len - 16) * mul; + u64 u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9; + u64 v = ((a + g) ^ d) + f + 1; + u64 w = swap64((u + v) * mul) + h; + u64 x = Rotate(e + f, 42) + c; + u64 y = (swap64((v + w) * mul) + g) * mul; + u64 z = e + f + c; a = swap64((x + z) * mul + y) + b; b = ShiftMix((z + a) * mul + d + h) * mul; return b + x; } -uint64 CityHash64(const char* s, std::size_t len) { +u64 CityHash64(const char* s, size_t len) { if (len <= 32) { if (len <= 16) { return HashLen0to16(s, len); @@ -204,15 +201,15 @@ uint64 CityHash64(const char* s, std::size_t len) { // For strings over 64 bytes we hash the end first, and then as we // loop we keep 56 bytes of state: v, w, x, y, and z. - uint64 x = Fetch64(s + len - 40); - uint64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56); - uint64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24)); - pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, z); - pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x); + u64 x = Fetch64(s + len - 40); + u64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56); + u64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24)); + pair<u64, u64> v = WeakHashLen32WithSeeds(s + len - 64, len, z); + pair<u64, u64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x); x = x * k1 + Fetch64(s); // Decrease len to the nearest multiple of 64, and operate on 64-byte chunks. - len = (len - 1) & ~static_cast<std::size_t>(63); + len = (len - 1) & ~static_cast<size_t>(63); do { x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1; y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1; @@ -229,21 +226,21 @@ uint64 CityHash64(const char* s, std::size_t len) { HashLen16(v.second, w.second) + x); } -uint64 CityHash64WithSeed(const char* s, std::size_t len, uint64 seed) { +u64 CityHash64WithSeed(const char* s, size_t len, u64 seed) { return CityHash64WithSeeds(s, len, k2, seed); } -uint64 CityHash64WithSeeds(const char* s, std::size_t len, uint64 seed0, uint64 seed1) { +u64 CityHash64WithSeeds(const char* s, size_t len, u64 seed0, u64 seed1) { return HashLen16(CityHash64(s, len) - seed0, seed1); } // A subroutine for CityHash128(). Returns a decent 128-bit hash for strings // of any length representable in signed long. Based on City and Murmur. -static uint128 CityMurmur(const char* s, std::size_t len, uint128 seed) { - uint64 a = Uint128Low64(seed); - uint64 b = Uint128High64(seed); - uint64 c = 0; - uint64 d = 0; +static u128 CityMurmur(const char* s, size_t len, u128 seed) { + u64 a = seed[0]; + u64 b = seed[1]; + u64 c = 0; + u64 d = 0; signed long l = static_cast<long>(len) - 16; if (l <= 0) { // len <= 16 a = ShiftMix(a * k1) * k1; @@ -266,20 +263,20 @@ static uint128 CityMurmur(const char* s, std::size_t len, uint128 seed) { } a = HashLen16(a, c); b = HashLen16(d, b); - return uint128(a ^ b, HashLen16(b, a)); + return u128{a ^ b, HashLen16(b, a)}; } -uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed) { +u128 CityHash128WithSeed(const char* s, size_t len, u128 seed) { if (len < 128) { return CityMurmur(s, len, seed); } // We expect len >= 128 to be the common case. Keep 56 bytes of state: // v, w, x, y, and z. - pair<uint64, uint64> v, w; - uint64 x = Uint128Low64(seed); - uint64 y = Uint128High64(seed); - uint64 z = len * k1; + pair<u64, u64> v, w; + u64 x = seed[0]; + u64 y = seed[1]; + u64 z = len * k1; v.first = Rotate(y ^ k1, 49) * k1 + Fetch64(s); v.second = Rotate(v.first, 42) * k1 + Fetch64(s + 8); w.first = Rotate(y + z, 35) * k1 + x; @@ -313,7 +310,7 @@ uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed) { w.first *= 9; v.first *= k0; // If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s. - for (std::size_t tail_done = 0; tail_done < len;) { + for (size_t tail_done = 0; tail_done < len;) { tail_done += 32; y = Rotate(x + y, 42) * k0 + v.second; w.first += Fetch64(s + len - tail_done + 16); @@ -328,13 +325,12 @@ uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed) { // different 56-byte-to-8-byte hashes to get a 16-byte final result. x = HashLen16(x, v.first); y = HashLen16(y + z, w.first); - return uint128(HashLen16(x + v.second, w.second) + y, HashLen16(x + w.second, y + v.second)); + return u128{HashLen16(x + v.second, w.second) + y, HashLen16(x + w.second, y + v.second)}; } -uint128 CityHash128(const char* s, std::size_t len) { - return len >= 16 - ? CityHash128WithSeed(s + 16, len - 16, uint128(Fetch64(s), Fetch64(s + 8) + k0)) - : CityHash128WithSeed(s, len, uint128(k0, k1)); +u128 CityHash128(const char* s, size_t len) { + return len >= 16 ? CityHash128WithSeed(s + 16, len - 16, u128{Fetch64(s), Fetch64(s + 8) + k0}) + : CityHash128WithSeed(s, len, u128{k0, k1}); } } // namespace Common diff --git a/src/common/cityhash.h b/src/common/cityhash.h index a00804e01..022d0f7cb 100644 --- a/src/common/cityhash.h +++ b/src/common/cityhash.h @@ -61,50 +61,38 @@ #pragma once -#include <cstddef> -#include <cstdint> -#include <utility> +#include "common/common_types.h" namespace Common { -using uint128 = std::pair<uint64_t, uint64_t>; - -[[nodiscard]] inline uint64_t Uint128Low64(const uint128& x) { - return x.first; -} -[[nodiscard]] inline uint64_t Uint128High64(const uint128& x) { - return x.second; -} - // Hash function for a byte array. -[[nodiscard]] uint64_t CityHash64(const char* buf, std::size_t len); +[[nodiscard]] u64 CityHash64(const char* buf, size_t len); // Hash function for a byte array. For convenience, a 64-bit seed is also // hashed into the result. -[[nodiscard]] uint64_t CityHash64WithSeed(const char* buf, std::size_t len, uint64_t seed); +[[nodiscard]] u64 CityHash64WithSeed(const char* buf, size_t len, u64 seed); // Hash function for a byte array. For convenience, two seeds are also // hashed into the result. -[[nodiscard]] uint64_t CityHash64WithSeeds(const char* buf, std::size_t len, uint64_t seed0, - uint64_t seed1); +[[nodiscard]] u64 CityHash64WithSeeds(const char* buf, size_t len, u64 seed0, u64 seed1); // Hash function for a byte array. -[[nodiscard]] uint128 CityHash128(const char* s, std::size_t len); +[[nodiscard]] u128 CityHash128(const char* s, size_t len); // Hash function for a byte array. For convenience, a 128-bit seed is also // hashed into the result. -[[nodiscard]] uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed); +[[nodiscard]] u128 CityHash128WithSeed(const char* s, size_t len, u128 seed); // Hash 128 input bits down to 64 bits of output. // This is intended to be a reasonably good hash function. -[[nodiscard]] inline uint64_t Hash128to64(const uint128& x) { +[[nodiscard]] inline u64 Hash128to64(const u128& x) { // Murmur-inspired hashing. - const uint64_t kMul = 0x9ddfea08eb382d69ULL; - uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul; + const u64 mul = 0x9ddfea08eb382d69ULL; + u64 a = (x[0] ^ x[1]) * mul; a ^= (a >> 47); - uint64_t b = (Uint128High64(x) ^ a) * kMul; + u64 b = (x[1] ^ a) * mul; b ^= (b >> 47); - b *= kMul; + b *= mul; return b; } diff --git a/src/common/uint128.cpp b/src/common/uint128.cpp deleted file mode 100644 index 16bf7c828..000000000 --- a/src/common/uint128.cpp +++ /dev/null @@ -1,71 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#ifdef _MSC_VER -#include <intrin.h> - -#pragma intrinsic(_umul128) -#pragma intrinsic(_udiv128) -#endif -#include <cstring> -#include "common/uint128.h" - -namespace Common { - -#ifdef _MSC_VER - -u64 MultiplyAndDivide64(u64 a, u64 b, u64 d) { - u128 r{}; - r[0] = _umul128(a, b, &r[1]); - u64 remainder; -#if _MSC_VER < 1923 - return udiv128(r[1], r[0], d, &remainder); -#else - return _udiv128(r[1], r[0], d, &remainder); -#endif -} - -#else - -u64 MultiplyAndDivide64(u64 a, u64 b, u64 d) { - const u64 diva = a / d; - const u64 moda = a % d; - const u64 divb = b / d; - const u64 modb = b % d; - return diva * b + moda * divb + moda * modb / d; -} - -#endif - -u128 Multiply64Into128(u64 a, u64 b) { - u128 result; -#ifdef _MSC_VER - result[0] = _umul128(a, b, &result[1]); -#else - unsigned __int128 tmp = a; - tmp *= b; - std::memcpy(&result, &tmp, sizeof(u128)); -#endif - return result; -} - -std::pair<u64, u64> Divide128On32(u128 dividend, u32 divisor) { - u64 remainder = dividend[0] % divisor; - u64 accum = dividend[0] / divisor; - if (dividend[1] == 0) - return {accum, remainder}; - // We ignore dividend[1] / divisor as that overflows - const u64 first_segment = (dividend[1] % divisor) << 32; - accum += (first_segment / divisor) << 32; - const u64 second_segment = (first_segment % divisor) << 32; - accum += (second_segment / divisor); - remainder += second_segment % divisor; - if (remainder >= divisor) { - accum++; - remainder -= divisor; - } - return {accum, remainder}; -} - -} // namespace Common diff --git a/src/common/uint128.h b/src/common/uint128.h index 969259ab6..83560a9ce 100644 --- a/src/common/uint128.h +++ b/src/common/uint128.h @@ -4,19 +4,98 @@ #pragma once +#include <cstring> #include <utility> + +#ifdef _MSC_VER +#include <intrin.h> +#pragma intrinsic(__umulh) +#pragma intrinsic(_umul128) +#pragma intrinsic(_udiv128) +#else +#include <x86intrin.h> +#endif + #include "common/common_types.h" namespace Common { // This function multiplies 2 u64 values and divides it by a u64 value. -[[nodiscard]] u64 MultiplyAndDivide64(u64 a, u64 b, u64 d); +[[nodiscard]] static inline u64 MultiplyAndDivide64(u64 a, u64 b, u64 d) { +#ifdef _MSC_VER + u128 r{}; + r[0] = _umul128(a, b, &r[1]); + u64 remainder; +#if _MSC_VER < 1923 + return udiv128(r[1], r[0], d, &remainder); +#else + return _udiv128(r[1], r[0], d, &remainder); +#endif +#else + const u64 diva = a / d; + const u64 moda = a % d; + const u64 divb = b / d; + const u64 modb = b % d; + return diva * b + moda * divb + moda * modb / d; +#endif +} // This function multiplies 2 u64 values and produces a u128 value; -[[nodiscard]] u128 Multiply64Into128(u64 a, u64 b); +[[nodiscard]] static inline u128 Multiply64Into128(u64 a, u64 b) { + u128 result; +#ifdef _MSC_VER + result[0] = _umul128(a, b, &result[1]); +#else + unsigned __int128 tmp = a; + tmp *= b; + std::memcpy(&result, &tmp, sizeof(u128)); +#endif + return result; +} + +[[nodiscard]] static inline u64 GetFixedPoint64Factor(u64 numerator, u64 divisor) { +#ifdef __SIZEOF_INT128__ + const auto base = static_cast<unsigned __int128>(numerator) << 64ULL; + return static_cast<u64>(base / divisor); +#elif defined(_M_X64) || defined(_M_ARM64) + std::array<u64, 2> r = {0, numerator}; + u64 remainder; +#if _MSC_VER < 1923 + return udiv128(r[1], r[0], divisor, &remainder); +#else + return _udiv128(r[1], r[0], divisor, &remainder); +#endif +#else + // This one is bit more inaccurate. + return MultiplyAndDivide64(std::numeric_limits<u64>::max(), numerator, divisor); +#endif +} + +[[nodiscard]] static inline u64 MultiplyHigh(u64 a, u64 b) { +#ifdef __SIZEOF_INT128__ + return (static_cast<unsigned __int128>(a) * static_cast<unsigned __int128>(b)) >> 64; +#elif defined(_M_X64) || defined(_M_ARM64) + return __umulh(a, b); // MSVC +#else + // Generic fallback + const u64 a_lo = u32(a); + const u64 a_hi = a >> 32; + const u64 b_lo = u32(b); + const u64 b_hi = b >> 32; + + const u64 a_x_b_hi = a_hi * b_hi; + const u64 a_x_b_mid = a_hi * b_lo; + const u64 b_x_a_mid = b_hi * a_lo; + const u64 a_x_b_lo = a_lo * b_lo; + + const u64 carry_bit = (static_cast<u64>(static_cast<u32>(a_x_b_mid)) + + static_cast<u64>(static_cast<u32>(b_x_a_mid)) + (a_x_b_lo >> 32)) >> + 32; + + const u64 multhi = a_x_b_hi + (a_x_b_mid >> 32) + (b_x_a_mid >> 32) + carry_bit; -// This function divides a u128 by a u32 value and produces two u64 values: -// the result of division and the remainder -[[nodiscard]] std::pair<u64, u64> Divide128On32(u128 dividend, u32 divisor); + return multhi; +#endif +} } // namespace Common diff --git a/src/common/wall_clock.cpp b/src/common/wall_clock.cpp index a8c143f85..1545993bd 100644 --- a/src/common/wall_clock.cpp +++ b/src/common/wall_clock.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <cstdint> + #include "common/uint128.h" #include "common/wall_clock.h" @@ -18,7 +20,9 @@ using base_time_point = std::chrono::time_point<base_timer>; class StandardWallClock final : public WallClock { public: explicit StandardWallClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequency_) - : WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, false) { + : WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, false), + emulated_clock_factor{GetFixedPoint64Factor(emulated_clock_frequency, 1000000000)}, + emulated_cpu_factor{GetFixedPoint64Factor(emulated_cpu_frequency, 1000000000)} { start_time = base_timer::now(); } @@ -41,16 +45,11 @@ public: } u64 GetClockCycles() override { - std::chrono::nanoseconds time_now = GetTimeNS(); - const u128 temporary = - Common::Multiply64Into128(time_now.count(), emulated_clock_frequency); - return Common::Divide128On32(temporary, 1000000000).first; + return MultiplyHigh(GetTimeNS().count(), emulated_clock_factor); } u64 GetCPUCycles() override { - std::chrono::nanoseconds time_now = GetTimeNS(); - const u128 temporary = Common::Multiply64Into128(time_now.count(), emulated_cpu_frequency); - return Common::Divide128On32(temporary, 1000000000).first; + return MultiplyHigh(GetTimeNS().count(), emulated_cpu_factor); } void Pause([[maybe_unused]] bool is_paused) override { @@ -59,6 +58,8 @@ public: private: base_time_point start_time; + const u64 emulated_clock_factor; + const u64 emulated_cpu_factor; }; #ifdef ARCHITECTURE_x86_64 diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index a65f6b832..87de40624 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -8,68 +8,10 @@ #include <mutex> #include <thread> -#ifdef _MSC_VER -#include <intrin.h> - -#pragma intrinsic(__umulh) -#pragma intrinsic(_udiv128) -#else -#include <x86intrin.h> -#endif - #include "common/atomic_ops.h" #include "common/uint128.h" #include "common/x64/native_clock.h" -namespace { - -[[nodiscard]] u64 GetFixedPoint64Factor(u64 numerator, u64 divisor) { -#ifdef __SIZEOF_INT128__ - const auto base = static_cast<unsigned __int128>(numerator) << 64ULL; - return static_cast<u64>(base / divisor); -#elif defined(_M_X64) || defined(_M_ARM64) - std::array<u64, 2> r = {0, numerator}; - u64 remainder; -#if _MSC_VER < 1923 - return udiv128(r[1], r[0], divisor, &remainder); -#else - return _udiv128(r[1], r[0], divisor, &remainder); -#endif -#else - // This one is bit more inaccurate. - return MultiplyAndDivide64(std::numeric_limits<u64>::max(), numerator, divisor); -#endif -} - -[[nodiscard]] u64 MultiplyHigh(u64 a, u64 b) { -#ifdef __SIZEOF_INT128__ - return (static_cast<unsigned __int128>(a) * static_cast<unsigned __int128>(b)) >> 64; -#elif defined(_M_X64) || defined(_M_ARM64) - return __umulh(a, b); // MSVC -#else - // Generic fallback - const u64 a_lo = u32(a); - const u64 a_hi = a >> 32; - const u64 b_lo = u32(b); - const u64 b_hi = b >> 32; - - const u64 a_x_b_hi = a_hi * b_hi; - const u64 a_x_b_mid = a_hi * b_lo; - const u64 b_x_a_mid = b_hi * a_lo; - const u64 a_x_b_lo = a_lo * b_lo; - - const u64 carry_bit = (static_cast<u64>(static_cast<u32>(a_x_b_mid)) + - static_cast<u64>(static_cast<u32>(b_x_a_mid)) + (a_x_b_lo >> 32)) >> - 32; - - const u64 multhi = a_x_b_hi + (a_x_b_mid >> 32) + (b_x_a_mid >> 32) + carry_bit; - - return multhi; -#endif -} - -} // namespace - namespace Common { u64 EstimateRDTSCFrequency() { diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 1662ec63d..c6bdf72ec 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -19,7 +19,6 @@ add_library(core STATIC core.h core_timing.cpp core_timing.h - core_timing_util.cpp core_timing_util.h cpu_manager.cpp cpu_manager.h @@ -266,6 +265,7 @@ add_library(core STATIC hle/service/am/applets/software_keyboard.h hle/service/am/applets/web_browser.cpp hle/service/am/applets/web_browser.h + hle/service/am/applets/web_types.h hle/service/am/idle.cpp hle/service/am/idle.h hle/service/am/omm.cpp @@ -400,6 +400,7 @@ add_library(core STATIC hle/service/hid/controllers/xpad.h hle/service/lbl/lbl.cpp hle/service/lbl/lbl.h + hle/service/ldn/errors.h hle/service/ldn/ldn.cpp hle/service/ldn/ldn.h hle/service/ldr/ldr.cpp diff --git a/src/core/core_timing_util.cpp b/src/core/core_timing_util.cpp deleted file mode 100644 index 8ce8e602e..000000000 --- a/src/core/core_timing_util.cpp +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include "core/core_timing_util.h" - -#include <cinttypes> -#include <limits> -#include "common/logging/log.h" -#include "common/uint128.h" -#include "core/hardware_properties.h" - -namespace Core::Timing { - -constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / Hardware::BASE_CLOCK_RATE; - -s64 msToCycles(std::chrono::milliseconds ms) { - if (static_cast<u64>(ms.count() / 1000) > MAX_VALUE_TO_MULTIPLY) { - LOG_ERROR(Core_Timing, "Integer overflow, use max value"); - return std::numeric_limits<s64>::max(); - } - if (static_cast<u64>(ms.count()) > MAX_VALUE_TO_MULTIPLY) { - LOG_DEBUG(Core_Timing, "Time very big, do rounding"); - return Hardware::BASE_CLOCK_RATE * (ms.count() / 1000); - } - return (Hardware::BASE_CLOCK_RATE * ms.count()) / 1000; -} - -s64 usToCycles(std::chrono::microseconds us) { - if (static_cast<u64>(us.count() / 1000000) > MAX_VALUE_TO_MULTIPLY) { - LOG_ERROR(Core_Timing, "Integer overflow, use max value"); - return std::numeric_limits<s64>::max(); - } - if (static_cast<u64>(us.count()) > MAX_VALUE_TO_MULTIPLY) { - LOG_DEBUG(Core_Timing, "Time very big, do rounding"); - return Hardware::BASE_CLOCK_RATE * (us.count() / 1000000); - } - return (Hardware::BASE_CLOCK_RATE * us.count()) / 1000000; -} - -s64 nsToCycles(std::chrono::nanoseconds ns) { - const u128 temporal = Common::Multiply64Into128(ns.count(), Hardware::BASE_CLOCK_RATE); - return Common::Divide128On32(temporal, static_cast<u32>(1000000000)).first; -} - -u64 msToClockCycles(std::chrono::milliseconds ns) { - const u128 temp = Common::Multiply64Into128(ns.count(), Hardware::CNTFREQ); - return Common::Divide128On32(temp, 1000).first; -} - -u64 usToClockCycles(std::chrono::microseconds ns) { - const u128 temp = Common::Multiply64Into128(ns.count(), Hardware::CNTFREQ); - return Common::Divide128On32(temp, 1000000).first; -} - -u64 nsToClockCycles(std::chrono::nanoseconds ns) { - const u128 temp = Common::Multiply64Into128(ns.count(), Hardware::CNTFREQ); - return Common::Divide128On32(temp, 1000000000).first; -} - -u64 CpuCyclesToClockCycles(u64 ticks) { - const u128 temporal = Common::Multiply64Into128(ticks, Hardware::CNTFREQ); - return Common::Divide128On32(temporal, static_cast<u32>(Hardware::BASE_CLOCK_RATE)).first; -} - -std::chrono::milliseconds CyclesToMs(s64 cycles) { - const u128 temporal = Common::Multiply64Into128(cycles, 1000); - u64 ms = Common::Divide128On32(temporal, static_cast<u32>(Hardware::BASE_CLOCK_RATE)).first; - return std::chrono::milliseconds(ms); -} - -std::chrono::nanoseconds CyclesToNs(s64 cycles) { - const u128 temporal = Common::Multiply64Into128(cycles, 1000000000); - u64 ns = Common::Divide128On32(temporal, static_cast<u32>(Hardware::BASE_CLOCK_RATE)).first; - return std::chrono::nanoseconds(ns); -} - -std::chrono::microseconds CyclesToUs(s64 cycles) { - const u128 temporal = Common::Multiply64Into128(cycles, 1000000); - u64 us = Common::Divide128On32(temporal, static_cast<u32>(Hardware::BASE_CLOCK_RATE)).first; - return std::chrono::microseconds(us); -} - -} // namespace Core::Timing diff --git a/src/core/core_timing_util.h b/src/core/core_timing_util.h index e4a046bf9..14c36a485 100644 --- a/src/core/core_timing_util.h +++ b/src/core/core_timing_util.h @@ -1,24 +1,59 @@ -// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project -// Licensed under GPLv2+ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include <chrono> + #include "common/common_types.h" +#include "core/hardware_properties.h" namespace Core::Timing { -s64 msToCycles(std::chrono::milliseconds ms); -s64 usToCycles(std::chrono::microseconds us); -s64 nsToCycles(std::chrono::nanoseconds ns); -u64 msToClockCycles(std::chrono::milliseconds ns); -u64 usToClockCycles(std::chrono::microseconds ns); -u64 nsToClockCycles(std::chrono::nanoseconds ns); -std::chrono::milliseconds CyclesToMs(s64 cycles); -std::chrono::nanoseconds CyclesToNs(s64 cycles); -std::chrono::microseconds CyclesToUs(s64 cycles); - -u64 CpuCyclesToClockCycles(u64 ticks); +namespace detail { +constexpr u64 CNTFREQ_ADJUSTED = Hardware::CNTFREQ / 1000; +constexpr u64 BASE_CLOCK_RATE_ADJUSTED = Hardware::BASE_CLOCK_RATE / 1000; +} // namespace detail + +[[nodiscard]] constexpr s64 msToCycles(std::chrono::milliseconds ms) { + return ms.count() * detail::BASE_CLOCK_RATE_ADJUSTED; +} + +[[nodiscard]] constexpr s64 usToCycles(std::chrono::microseconds us) { + return us.count() * detail::BASE_CLOCK_RATE_ADJUSTED / 1000; +} + +[[nodiscard]] constexpr s64 nsToCycles(std::chrono::nanoseconds ns) { + return ns.count() * detail::BASE_CLOCK_RATE_ADJUSTED / 1000000; +} + +[[nodiscard]] constexpr u64 msToClockCycles(std::chrono::milliseconds ms) { + return static_cast<u64>(ms.count()) * detail::CNTFREQ_ADJUSTED; +} + +[[nodiscard]] constexpr u64 usToClockCycles(std::chrono::microseconds us) { + return us.count() * detail::CNTFREQ_ADJUSTED / 1000; +} + +[[nodiscard]] constexpr u64 nsToClockCycles(std::chrono::nanoseconds ns) { + return ns.count() * detail::CNTFREQ_ADJUSTED / 1000000; +} + +[[nodiscard]] constexpr u64 CpuCyclesToClockCycles(u64 ticks) { + return ticks * detail::CNTFREQ_ADJUSTED / detail::BASE_CLOCK_RATE_ADJUSTED; +} + +[[nodiscard]] constexpr std::chrono::milliseconds CyclesToMs(s64 cycles) { + return std::chrono::milliseconds(cycles / detail::BASE_CLOCK_RATE_ADJUSTED); +} + +[[nodiscard]] constexpr std::chrono::nanoseconds CyclesToNs(s64 cycles) { + return std::chrono::nanoseconds(cycles * 1000000 / detail::BASE_CLOCK_RATE_ADJUSTED); +} + +[[nodiscard]] constexpr std::chrono::microseconds CyclesToUs(s64 cycles) { + return std::chrono::microseconds(cycles * 1000 / detail::BASE_CLOCK_RATE_ADJUSTED); +} } // namespace Core::Timing diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h index dff71d8d9..b0626a0f9 100644 --- a/src/core/frontend/applets/controller.h +++ b/src/core/frontend/applets/controller.h @@ -31,6 +31,7 @@ struct ControllerParameters { bool allow_dual_joycons{}; bool allow_left_joycon{}; bool allow_right_joycon{}; + bool allow_gamecube_controller{}; }; class ControllerApplet { diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index bb77c2569..8e1fe9438 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -1047,20 +1047,21 @@ void IStorageAccessor::Write(Kernel::HLERequestContext& ctx) { const u64 offset{rp.Pop<u64>()}; const std::vector<u8> data{ctx.ReadBuffer()}; + const std::size_t size{std::min(data.size(), backing.GetSize() - offset)}; - LOG_DEBUG(Service_AM, "called, offset={}, size={}", offset, data.size()); + LOG_DEBUG(Service_AM, "called, offset={}, size={}", offset, size); - if (data.size() > backing.GetSize() - offset) { + if (offset > backing.GetSize()) { LOG_ERROR(Service_AM, "offset is out of bounds, backing_buffer_sz={}, data_size={}, offset={}", - backing.GetSize(), data.size(), offset); + backing.GetSize(), size, offset); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ERR_SIZE_OUT_OF_BOUNDS); return; } - std::memcpy(backing.GetData().data() + offset, data.data(), data.size()); + std::memcpy(backing.GetData().data() + offset, data.data(), size); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); @@ -1070,11 +1071,11 @@ void IStorageAccessor::Read(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const u64 offset{rp.Pop<u64>()}; - const std::size_t size{ctx.GetWriteBufferSize()}; + const std::size_t size{std::min(ctx.GetWriteBufferSize(), backing.GetSize() - offset)}; LOG_DEBUG(Service_AM, "called, offset={}, size={}", offset, size); - if (size > backing.GetSize() - offset) { + if (offset > backing.GetSize()) { LOG_ERROR(Service_AM, "offset is out of bounds, backing_buffer_sz={}, size={}, offset={}", backing.GetSize(), size, offset); diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index dbf198345..70b9f3824 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -21,6 +21,7 @@ namespace Service::HID { constexpr s32 HID_JOYSTICK_MAX = 0x7fff; +constexpr s32 HID_TRIGGER_MAX = 0x7fff; [[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff; constexpr std::size_t NPAD_OFFSET = 0x9A00; constexpr u32 BATTERY_FULL = 2; @@ -48,6 +49,8 @@ Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad( return NPadControllerType::JoyRight; case Settings::ControllerType::Handheld: return NPadControllerType::Handheld; + case Settings::ControllerType::GameCube: + return NPadControllerType::GameCube; default: UNREACHABLE(); return NPadControllerType::ProController; @@ -67,6 +70,8 @@ Settings::ControllerType Controller_NPad::MapNPadToSettingsType( return Settings::ControllerType::RightJoycon; case NPadControllerType::Handheld: return Settings::ControllerType::Handheld; + case NPadControllerType::GameCube: + return Settings::ControllerType::GameCube; default: UNREACHABLE(); return Settings::ControllerType::ProController; @@ -209,6 +214,13 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { controller.assignment_mode = NpadAssignments::Single; controller.footer_type = AppletFooterUiType::JoyRightHorizontal; break; + case NPadControllerType::GameCube: + controller.style_set.gamecube.Assign(1); + // The GC Controller behaves like a wired Pro Controller + controller.device_type.fullkey.Assign(1); + controller.system_properties.is_vertical.Assign(1); + controller.system_properties.use_plus.Assign(1); + break; case NPadControllerType::Pokeball: controller.style_set.palma.Assign(1); controller.device_type.palma.Assign(1); @@ -259,6 +271,7 @@ void Controller_NPad::OnInit() { style.joycon_right.Assign(1); style.joycon_dual.Assign(1); style.fullkey.Assign(1); + style.gamecube.Assign(1); style.palma.Assign(1); } @@ -339,6 +352,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { auto& pad_state = npad_pad_states[controller_idx].pad_states; auto& lstick_entry = npad_pad_states[controller_idx].l_stick; auto& rstick_entry = npad_pad_states[controller_idx].r_stick; + auto& trigger_entry = npad_trigger_states[controller_idx]; const auto& button_state = buttons[controller_idx]; const auto& analog_state = sticks[controller_idx]; const auto [stick_l_x_f, stick_l_y_f] = @@ -404,6 +418,17 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus()); pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus()); } + + if (controller_type == NPadControllerType::GameCube) { + trigger_entry.l_analog = static_cast<s32>( + button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0); + trigger_entry.r_analog = static_cast<s32>( + button_state[ZR - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0); + pad_state.zl.Assign(false); + pad_state.zr.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus()); + } } void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, @@ -418,6 +443,11 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* &npad.joy_left_states, &npad.joy_right_states, &npad.palma_states, &npad.system_ext_states}; + // There is the posibility to have more controllers with analog triggers + const std::array<TriggerGeneric*, 1> controller_triggers{ + &npad.gc_trigger_states, + }; + for (auto* main_controller : controller_npads) { main_controller->common.entry_count = 16; main_controller->common.total_entry_count = 17; @@ -435,6 +465,21 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* cur_entry.timestamp2 = cur_entry.timestamp; } + for (auto* analog_trigger : controller_triggers) { + analog_trigger->entry_count = 16; + analog_trigger->total_entry_count = 17; + + const auto& last_entry = analog_trigger->trigger[analog_trigger->last_entry_index]; + + analog_trigger->timestamp = core_timing.GetCPUTicks(); + analog_trigger->last_entry_index = (analog_trigger->last_entry_index + 1) % 17; + + auto& cur_entry = analog_trigger->trigger[analog_trigger->last_entry_index]; + + cur_entry.timestamp = last_entry.timestamp + 1; + cur_entry.timestamp2 = cur_entry.timestamp; + } + const auto& controller_type = connected_controllers[i].type; if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) { @@ -444,6 +489,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* RequestPadStateUpdate(npad_index); auto& pad_state = npad_pad_states[npad_index]; + auto& trigger_state = npad_trigger_states[npad_index]; auto& main_controller = npad.fullkey_states.npad[npad.fullkey_states.common.last_entry_index]; @@ -456,6 +502,8 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* auto& pokeball_entry = npad.palma_states.npad[npad.palma_states.common.last_entry_index]; auto& libnx_entry = npad.system_ext_states.npad[npad.system_ext_states.common.last_entry_index]; + auto& trigger_entry = + npad.gc_trigger_states.trigger[npad.gc_trigger_states.last_entry_index]; libnx_entry.connection_status.raw = 0; libnx_entry.connection_status.is_connected.Assign(1); @@ -524,6 +572,18 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* libnx_entry.connection_status.is_right_connected.Assign(1); break; + case NPadControllerType::GameCube: + main_controller.connection_status.raw = 0; + main_controller.connection_status.is_connected.Assign(1); + main_controller.connection_status.is_wired.Assign(1); + main_controller.pad.pad_states.raw = pad_state.pad_states.raw; + main_controller.pad.l_stick = pad_state.l_stick; + main_controller.pad.r_stick = pad_state.r_stick; + trigger_entry.l_analog = trigger_state.l_analog; + trigger_entry.r_analog = trigger_state.r_analog; + + libnx_entry.connection_status.is_wired.Assign(1); + break; case NPadControllerType::Pokeball: pokeball_entry.connection_status.raw = 0; pokeball_entry.connection_status.is_connected.Assign(1); @@ -674,6 +734,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing right_sixaxis_entry.orientation = motion_devices[1].orientation; } break; + case NPadControllerType::GameCube: case NPadControllerType::Pokeball: break; } @@ -1135,6 +1196,8 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const return style.joycon_left; case NPadControllerType::JoyRight: return style.joycon_right; + case NPadControllerType::GameCube: + return style.gamecube; case NPadControllerType::Pokeball: return style.palma; default: diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 48bab988c..bc2e6779d 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -51,6 +51,7 @@ public: JoyDual, JoyLeft, JoyRight, + GameCube, Pokeball, }; @@ -60,6 +61,7 @@ public: JoyconDual = 5, JoyconLeft = 6, JoyconRight = 7, + GameCube = 8, Pokeball = 9, MaxNpadType = 10, }; @@ -389,6 +391,25 @@ private: }; static_assert(sizeof(SixAxisGeneric) == 0x708, "SixAxisGeneric is an invalid size"); + struct TriggerState { + s64_le timestamp{}; + s64_le timestamp2{}; + s32_le l_analog{}; + s32_le r_analog{}; + }; + static_assert(sizeof(TriggerState) == 0x18, "TriggerState is an invalid size"); + + struct TriggerGeneric { + INSERT_PADDING_BYTES(0x4); + s64_le timestamp; + INSERT_PADDING_BYTES(0x4); + s64_le total_entry_count; + s64_le last_entry_index; + s64_le entry_count; + std::array<TriggerState, 17> trigger{}; + }; + static_assert(sizeof(TriggerGeneric) == 0x1C8, "TriggerGeneric is an invalid size"); + struct NPadSystemProperties { union { s64_le raw{}; @@ -509,7 +530,9 @@ private: AppletFooterUiType footer_type; // nfc_states needs to be checked switchbrew does not match with HW NfcXcdHandle nfc_states; - INSERT_PADDING_BYTES(0xdef); + INSERT_PADDING_BYTES(0x8); // Mutex + TriggerGeneric gc_trigger_states; + INSERT_PADDING_BYTES(0xc1f); }; static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size"); @@ -560,6 +583,7 @@ private: f32 sixaxis_fusion_parameter2{}; bool sixaxis_at_rest{true}; std::array<ControllerPad, 10> npad_pad_states{}; + std::array<TriggerState, 10> npad_trigger_states{}; bool is_in_lr_assignment_mode{false}; Core::System& system; }; diff --git a/src/core/hle/service/ldn/errors.h b/src/core/hle/service/ldn/errors.h new file mode 100644 index 000000000..a718c5c66 --- /dev/null +++ b/src/core/hle/service/ldn/errors.h @@ -0,0 +1,13 @@ +// Copyright 2021 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "core/hle/result.h" + +namespace Service::LDN { + +constexpr ResultCode ERROR_DISABLED{ErrorModule::LDN, 22}; + +} // namespace Service::LDN diff --git a/src/core/hle/service/ldn/ldn.cpp b/src/core/hle/service/ldn/ldn.cpp index ee908f399..c630d93cd 100644 --- a/src/core/hle/service/ldn/ldn.cpp +++ b/src/core/hle/service/ldn/ldn.cpp @@ -6,6 +6,7 @@ #include "core/hle/ipc_helpers.h" #include "core/hle/result.h" +#include "core/hle/service/ldn/errors.h" #include "core/hle/service/ldn/ldn.h" #include "core/hle/service/sm/sm.h" @@ -103,7 +104,7 @@ public: : ServiceFramework{system_, "IUserLocalCommunicationService"} { // clang-format off static const FunctionInfo functions[] = { - {0, nullptr, "GetState"}, + {0, &IUserLocalCommunicationService::GetState, "GetState"}, {1, nullptr, "GetNetworkInfo"}, {2, nullptr, "GetIpv4Address"}, {3, nullptr, "GetDisconnectReason"}, @@ -138,13 +139,38 @@ public: RegisterHandlers(functions); } - void Initialize2(Kernel::HLERequestContext& ctx) { + void GetState(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_LDN, "(STUBBED) called"); - // Result success seem make this services start network and continue. - // If we just pass result error then it will stop and maybe try again and again. + + IPC::ResponseBuilder rb{ctx, 3}; + + // Indicate a network error, as we do not actually emulate LDN + rb.Push(static_cast<u32>(State::Error)); + + rb.Push(RESULT_SUCCESS); + } + + void Initialize2(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_LDN, "called"); + + is_initialized = true; + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(RESULT_UNKNOWN); + rb.Push(RESULT_SUCCESS); } + +private: + enum class State { + None, + Initialized, + AccessPointOpened, + AccessPointCreated, + StationOpened, + StationConnected, + Error, + }; + + bool is_initialized{}; }; class LDNS final : public ServiceFramework<LDNS> { diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp index 67a584d53..b864d26f2 100644 --- a/src/input_common/mouse/mouse_input.cpp +++ b/src/input_common/mouse/mouse_input.cpp @@ -33,11 +33,16 @@ void Mouse::UpdateThread() { info.motion.UpdateOrientation(update_time * 1000); info.tilt_speed = 0; info.data.motion = info.motion.GetMotion(); + if (Settings::values.mouse_panning) { + info.last_mouse_change *= 0.96f; + info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x), + static_cast<int>(16 * -info.last_mouse_change.y)}; + } } if (configuring) { UpdateYuzuSettings(); } - if (mouse_panning_timout++ > 8) { + if (mouse_panning_timout++ > 20) { StopPanning(); } std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); @@ -82,16 +87,27 @@ void Mouse::StopPanning() { void Mouse::MouseMove(int x, int y, int center_x, int center_y) { for (MouseInfo& info : mouse_info) { if (Settings::values.mouse_panning) { - const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y); + auto mouse_change = + (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); mouse_panning_timout = 0; if (mouse_change.y == 0 && mouse_change.x == 0) { continue; } + const auto mouse_change_length = mouse_change.Length(); + if (mouse_change_length < 3.0f) { + mouse_change /= mouse_change_length / 3.0f; + } + + info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f); + + const auto last_mouse_change_length = info.last_mouse_change.Length(); + if (last_mouse_change_length > 8.0f) { + info.last_mouse_change /= last_mouse_change_length / 8.0f; + } else if (last_mouse_change_length < 1.0f) { + info.last_mouse_change = mouse_change / mouse_change.Length(); + } - info.last_mouse_change = (info.last_mouse_change * 0.8f) + (mouse_change * 0.2f); - info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x), - static_cast<int>(16 * -info.last_mouse_change.y)}; info.tilt_direction = info.last_mouse_change; info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity; continue; diff --git a/src/input_common/settings.h b/src/input_common/settings.h index 75486554b..a59f5d461 100644 --- a/src/input_common/settings.h +++ b/src/input_common/settings.h @@ -340,6 +340,7 @@ enum class ControllerType { LeftJoycon, RightJoycon, Handheld, + GameCube, }; struct PlayerInput { diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt index 6a5c18945..4ea0076e9 100644 --- a/src/tests/CMakeLists.txt +++ b/src/tests/CMakeLists.txt @@ -1,5 +1,6 @@ add_executable(tests common/bit_field.cpp + common/cityhash.cpp common/fibers.cpp common/param_package.cpp common/ring_buffer.cpp diff --git a/src/tests/common/cityhash.cpp b/src/tests/common/cityhash.cpp new file mode 100644 index 000000000..7a40b6c4a --- /dev/null +++ b/src/tests/common/cityhash.cpp @@ -0,0 +1,22 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <catch2/catch.hpp> + +#include "common/cityhash.h" + +constexpr char msg[] = "The blue frogs are singing under the crimson sky.\n" + "It is time to run, Robert."; + +using namespace Common; + +TEST_CASE("CityHash", "[common]") { + // These test results were built against a known good version. + REQUIRE(CityHash64(msg, sizeof(msg)) == 0x92d5c2e9cbfbbc01); + REQUIRE(CityHash64WithSeed(msg, sizeof(msg), 0xdead) == 0xbfbe93f21a2820dd); + REQUIRE(CityHash64WithSeeds(msg, sizeof(msg), 0xbeef, 0xcafe) == 0xb343317955fc8a06); + REQUIRE(CityHash128(msg, sizeof(msg)) == u128{0x98e60d0423747eaa, 0xd8694c5b6fcaede9}); + REQUIRE(CityHash128WithSeed(msg, sizeof(msg), {0xdead, 0xbeef}) == + u128{0xf0307dba81199ebe, 0xd77764e0c4a9eb74}); +} diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 31eb54123..12434db67 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -763,6 +763,37 @@ void Image::DownloadMemory(ImageBufferMap& map, } } +GLuint Image::StorageHandle() noexcept { + switch (info.format) { + case PixelFormat::A8B8G8R8_SRGB: + case PixelFormat::B8G8R8A8_SRGB: + case PixelFormat::BC1_RGBA_SRGB: + case PixelFormat::BC2_SRGB: + case PixelFormat::BC3_SRGB: + case PixelFormat::BC7_SRGB: + case PixelFormat::ASTC_2D_4X4_SRGB: + case PixelFormat::ASTC_2D_8X8_SRGB: + case PixelFormat::ASTC_2D_8X5_SRGB: + case PixelFormat::ASTC_2D_5X4_SRGB: + case PixelFormat::ASTC_2D_5X5_SRGB: + case PixelFormat::ASTC_2D_10X8_SRGB: + case PixelFormat::ASTC_2D_6X6_SRGB: + case PixelFormat::ASTC_2D_10X10_SRGB: + case PixelFormat::ASTC_2D_12X12_SRGB: + case PixelFormat::ASTC_2D_8X6_SRGB: + case PixelFormat::ASTC_2D_6X5_SRGB: + if (store_view.handle != 0) { + return store_view.handle; + } + store_view.Create(); + glTextureView(store_view.handle, ImageTarget(info), texture.handle, GL_RGBA8, 0, + info.resources.levels, 0, info.resources.layers); + return store_view.handle; + default: + return texture.handle; + } +} + void Image::CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset) { // Compressed formats don't have a pixel format or type const bool is_compressed = gl_format == GL_NONE; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 874cf54f4..a6172f009 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -145,6 +145,8 @@ public: void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies); + GLuint StorageHandle() noexcept; + GLuint Handle() const noexcept { return texture.handle; } @@ -155,8 +157,8 @@ private: void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset); OGLTexture texture; - OGLTextureView store_view; OGLBuffer buffer; + OGLTextureView store_view; GLenum gl_internal_format = GL_NONE; GLenum gl_format = GL_NONE; GLenum gl_type = GL_NONE; diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index 1b58e8617..31ec68505 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -93,7 +93,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, glUniform1ui(7, params.block_height_mask); glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, image.guest_size_bytes - swizzle.buffer_offset); - glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0, + glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0, GL_WRITE_ONLY, store_format); glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers); } @@ -134,7 +134,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, glUniform1ui(9, params.block_depth_mask); glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, image.guest_size_bytes - swizzle.buffer_offset); - glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0, + glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0, GL_WRITE_ONLY, store_format); glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z); } @@ -164,7 +164,8 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, glUniform2i(LOC_DESTINATION, 0, 0); glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block); glUniform1ui(LOC_PITCH, pitch); - glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, format); + glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, + format); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; const size_t input_offset = swizzle.buffer_offset + map.offset; @@ -195,9 +196,9 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im glUniform3ui(LOC_SRC_OFFSET, copy.src_offset.x, copy.src_offset.y, copy.src_offset.z); glUniform3ui(LOC_DST_OFFSET, copy.dst_offset.x, copy.dst_offset.y, copy.dst_offset.z); - glBindImageTexture(BINDING_INPUT_IMAGE, src_image.Handle(), copy.src_subresource.base_level, - GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI); - glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.Handle(), + glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(), + copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI); + glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(), copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8UI); glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth); } diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp index 5be6dabd9..362278f01 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp @@ -12,14 +12,15 @@ #include "common/cityhash.h" #include "common/common_types.h" #include "video_core/renderer_vulkan/fixed_pipeline_state.h" +#include "video_core/renderer_vulkan/vk_state_tracker.h" namespace Vulkan { namespace { -constexpr std::size_t POINT = 0; -constexpr std::size_t LINE = 1; -constexpr std::size_t POLYGON = 2; +constexpr size_t POINT = 0; +constexpr size_t LINE = 1; +constexpr size_t POLYGON = 2; constexpr std::array POLYGON_OFFSET_ENABLE_LUT = { POINT, // Points LINE, // Lines @@ -40,10 +41,14 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = { } // Anonymous namespace -void FixedPipelineState::Fill(const Maxwell& regs, bool has_extended_dynamic_state) { - const std::array enabled_lut = {regs.polygon_offset_point_enable, - regs.polygon_offset_line_enable, - regs.polygon_offset_fill_enable}; +void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, + bool has_extended_dynamic_state) { + const Maxwell& regs = maxwell3d.regs; + const std::array enabled_lut{ + regs.polygon_offset_point_enable, + regs.polygon_offset_line_enable, + regs.polygon_offset_fill_enable, + }; const u32 topology_index = static_cast<u32>(regs.draw.topology.Value()); raw1 = 0; @@ -64,45 +69,53 @@ void FixedPipelineState::Fill(const Maxwell& regs, bool has_extended_dynamic_sta raw2 = 0; const auto test_func = - regs.alpha_test_enabled == 1 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always; + regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always; alpha_test_func.Assign(PackComparisonOp(test_func)); early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0); alpha_test_ref = Common::BitCast<u32>(regs.alpha_test_ref); point_size = Common::BitCast<u32>(regs.point_size); - for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { - binding_divisors[index] = - regs.instanced_arrays.IsInstancingEnabled(index) ? regs.vertex_array[index].divisor : 0; + if (maxwell3d.dirty.flags[Dirty::InstanceDivisors]) { + maxwell3d.dirty.flags[Dirty::InstanceDivisors] = false; + for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { + const bool is_enabled = regs.instanced_arrays.IsInstancingEnabled(index); + binding_divisors[index] = is_enabled ? regs.vertex_array[index].divisor : 0; + } } - - for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) { - const auto& input = regs.vertex_attrib_format[index]; - auto& attribute = attributes[index]; - attribute.raw = 0; - attribute.enabled.Assign(input.IsConstant() ? 0 : 1); - attribute.buffer.Assign(input.buffer); - attribute.offset.Assign(input.offset); - attribute.type.Assign(static_cast<u32>(input.type.Value())); - attribute.size.Assign(static_cast<u32>(input.size.Value())); - attribute.binding_index_enabled.Assign(regs.vertex_array[index].IsEnabled() ? 1 : 0); + if (maxwell3d.dirty.flags[Dirty::VertexAttributes]) { + maxwell3d.dirty.flags[Dirty::VertexAttributes] = false; + for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) { + const auto& input = regs.vertex_attrib_format[index]; + auto& attribute = attributes[index]; + attribute.raw = 0; + attribute.enabled.Assign(input.IsConstant() ? 0 : 1); + attribute.buffer.Assign(input.buffer); + attribute.offset.Assign(input.offset); + attribute.type.Assign(static_cast<u32>(input.type.Value())); + attribute.size.Assign(static_cast<u32>(input.size.Value())); + } } - - for (std::size_t index = 0; index < std::size(attachments); ++index) { - attachments[index].Fill(regs, index); + if (maxwell3d.dirty.flags[Dirty::Blending]) { + maxwell3d.dirty.flags[Dirty::Blending] = false; + for (size_t index = 0; index < attachments.size(); ++index) { + attachments[index].Refresh(regs, index); + } + } + if (maxwell3d.dirty.flags[Dirty::ViewportSwizzles]) { + maxwell3d.dirty.flags[Dirty::ViewportSwizzles] = false; + const auto& transform = regs.viewport_transform; + std::ranges::transform(transform, viewport_swizzles.begin(), [](const auto& viewport) { + return static_cast<u16>(viewport.swizzle.raw); + }); } - - const auto& transform = regs.viewport_transform; - std::transform(transform.begin(), transform.end(), viewport_swizzles.begin(), - [](const auto& viewport) { return static_cast<u16>(viewport.swizzle.raw); }); - if (!has_extended_dynamic_state) { no_extended_dynamic_state.Assign(1); - dynamic_state.Fill(regs); + dynamic_state.Refresh(regs); } } -void FixedPipelineState::BlendingAttachment::Fill(const Maxwell& regs, std::size_t index) { +void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t index) { const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : index]; raw = 0; @@ -141,7 +154,7 @@ void FixedPipelineState::BlendingAttachment::Fill(const Maxwell& regs, std::size enable.Assign(1); } -void FixedPipelineState::DynamicState::Fill(const Maxwell& regs) { +void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) { u32 packed_front_face = PackFrontFace(regs.front_face); if (regs.screen_y_control.triangle_rast_flip != 0) { // Flip front face @@ -178,9 +191,9 @@ void FixedPipelineState::DynamicState::Fill(const Maxwell& regs) { }); } -std::size_t FixedPipelineState::Hash() const noexcept { +size_t FixedPipelineState::Hash() const noexcept { const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), Size()); - return static_cast<std::size_t>(hash); + return static_cast<size_t>(hash); } bool FixedPipelineState::operator==(const FixedPipelineState& rhs) const noexcept { diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index 465a55fdb..a0eb83a68 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -58,7 +58,7 @@ struct FixedPipelineState { BitField<30, 1, u32> enable; }; - void Fill(const Maxwell& regs, std::size_t index); + void Refresh(const Maxwell& regs, size_t index); constexpr std::array<bool, 4> Mask() const noexcept { return {mask_r != 0, mask_g != 0, mask_b != 0, mask_a != 0}; @@ -96,8 +96,6 @@ struct FixedPipelineState { BitField<6, 14, u32> offset; BitField<20, 3, u32> type; BitField<23, 6, u32> size; - // Not really an element of a vertex attribute, but it can be packed here - BitField<29, 1, u32> binding_index_enabled; constexpr Maxwell::VertexAttribute::Type Type() const noexcept { return static_cast<Maxwell::VertexAttribute::Type>(type.Value()); @@ -108,7 +106,7 @@ struct FixedPipelineState { } }; - template <std::size_t Position> + template <size_t Position> union StencilFace { BitField<Position + 0, 3, u32> action_stencil_fail; BitField<Position + 3, 3, u32> action_depth_fail; @@ -152,7 +150,7 @@ struct FixedPipelineState { // Vertex stride is a 12 bits value, we have 4 bits to spare per element std::array<u16, Maxwell::NumVertexArrays> vertex_strides; - void Fill(const Maxwell& regs); + void Refresh(const Maxwell& regs); Maxwell::ComparisonOp DepthTestFunc() const noexcept { return UnpackComparisonOp(depth_test_func); @@ -199,9 +197,9 @@ struct FixedPipelineState { std::array<u16, Maxwell::NumViewports> viewport_swizzles; DynamicState dynamic_state; - void Fill(const Maxwell& regs, bool has_extended_dynamic_state); + void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state); - std::size_t Hash() const noexcept; + size_t Hash() const noexcept; bool operator==(const FixedPipelineState& rhs) const noexcept; @@ -209,8 +207,8 @@ struct FixedPipelineState { return !operator==(rhs); } - std::size_t Size() const noexcept { - const std::size_t total_size = sizeof *this; + size_t Size() const noexcept { + const size_t total_size = sizeof *this; return total_size - (no_extended_dynamic_state != 0 ? 0 : sizeof(DynamicState)); } }; @@ -224,7 +222,7 @@ namespace std { template <> struct hash<Vulkan::FixedPipelineState> { - std::size_t operator()(const Vulkan::FixedPipelineState& k) const noexcept { + size_t operator()(const Vulkan::FixedPipelineState& k) const noexcept { return k.Hash(); } }; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index d50dca604..fc6dd83eb 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -221,9 +221,6 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const SPIRVProgram& program, std::vector<VkVertexInputBindingDescription> vertex_bindings; std::vector<VkVertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors; for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { - if (state.attributes[index].binding_index_enabled == 0) { - continue; - } const bool instanced = state.binding_divisors[index] != 0; const auto rate = instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX; vertex_bindings.push_back({ diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 684d4e3a6..dfd38f575 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -267,8 +267,7 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { query_cache.UpdateCounters(); - GraphicsPipelineCacheKey key; - key.fixed_state.Fill(maxwell3d.regs, device.IsExtExtendedDynamicStateSupported()); + graphics_key.fixed_state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported()); std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; @@ -276,14 +275,15 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { texture_cache.UpdateRenderTargets(false); const auto shaders = pipeline_cache.GetShaders(); - key.shaders = GetShaderAddresses(shaders); + graphics_key.shaders = GetShaderAddresses(shaders); + SetupShaderDescriptors(shaders, is_indexed); const Framebuffer* const framebuffer = texture_cache.GetFramebuffer(); - key.renderpass = framebuffer->RenderPass(); + graphics_key.renderpass = framebuffer->RenderPass(); - auto* const pipeline = - pipeline_cache.GetGraphicsPipeline(key, framebuffer->NumColorBuffers(), async_shaders); + VKGraphicsPipeline* const pipeline = pipeline_cache.GetGraphicsPipeline( + graphics_key, framebuffer->NumColorBuffers(), async_shaders); if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) { // Async graphics pipeline was not ready. return; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index 7fc6741da..acea1ba2d 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -20,6 +20,7 @@ #include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/vk_fence_manager.h" +#include "video_core/renderer_vulkan/vk_graphics_pipeline.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/renderer_vulkan/vk_query_cache.h" #include "video_core/renderer_vulkan/vk_scheduler.h" @@ -173,6 +174,8 @@ private: VKUpdateDescriptorQueue update_descriptor_queue; BlitImageHelper blit_image; + GraphicsPipelineCacheKey graphics_key; + TextureCacheRuntime texture_cache_runtime; TextureCache texture_cache; BufferCacheRuntime buffer_cache_runtime; diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.cpp b/src/video_core/renderer_vulkan/vk_resource_pool.cpp index ee274ac59..a8bf7bda8 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_resource_pool.cpp @@ -17,21 +17,21 @@ ResourcePool::~ResourcePool() = default; size_t ResourcePool::CommitResource() { // Refresh semaphore to query updated results master_semaphore.Refresh(); - - const auto search = [this](size_t begin, size_t end) -> std::optional<size_t> { + const u64 gpu_tick = master_semaphore.KnownGpuTick(); + const auto search = [this, gpu_tick](size_t begin, size_t end) -> std::optional<size_t> { for (size_t iterator = begin; iterator < end; ++iterator) { - if (master_semaphore.IsFree(ticks[iterator])) { + if (gpu_tick >= ticks[iterator]) { ticks[iterator] = master_semaphore.CurrentTick(); return iterator; } } - return {}; + return std::nullopt; }; // Try to find a free resource from the hinted position to the end. - auto found = search(free_iterator, ticks.size()); + std::optional<size_t> found = search(hint_iterator, ticks.size()); if (!found) { // Search from beginning to the hinted position. - found = search(0, free_iterator); + found = search(0, hint_iterator); if (!found) { // Both searches failed, the pool is full; handle it. const size_t free_resource = ManageOverflow(); @@ -41,7 +41,7 @@ size_t ResourcePool::CommitResource() { } } // Free iterator is hinted to the resource after the one that's been commited. - free_iterator = (*found + 1) % ticks.size(); + hint_iterator = (*found + 1) % ticks.size(); return *found; } diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.h b/src/video_core/renderer_vulkan/vk_resource_pool.h index a018c7ec2..9d0bb3b4d 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.h +++ b/src/video_core/renderer_vulkan/vk_resource_pool.h @@ -36,7 +36,7 @@ private: MasterSemaphore& master_semaphore; size_t grow_step = 0; ///< Number of new resources created after an overflow - size_t free_iterator = 0; ///< Hint to where the next free resources is likely to be found + size_t hint_iterator = 0; ///< Hint to where the next free resources is likely to be found std::vector<u64> ticks; ///< Ticks for each resource }; diff --git a/src/video_core/renderer_vulkan/vk_state_tracker.cpp b/src/video_core/renderer_vulkan/vk_state_tracker.cpp index e81fad007..956f86845 100644 --- a/src/video_core/renderer_vulkan/vk_state_tracker.cpp +++ b/src/video_core/renderer_vulkan/vk_state_tracker.cpp @@ -18,9 +18,7 @@ #define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / (sizeof(u32))) namespace Vulkan { - namespace { - using namespace Dirty; using namespace VideoCommon::Dirty; using Tegra::Engines::Maxwell3D; @@ -128,6 +126,34 @@ void SetupDirtyStencilTestEnable(Tables& tables) { tables[0][OFF(stencil_enable)] = StencilTestEnable; } +void SetupDirtyBlending(Tables& tables) { + tables[0][OFF(color_mask_common)] = Blending; + tables[0][OFF(independent_blend_enable)] = Blending; + FillBlock(tables[0], OFF(color_mask), NUM(color_mask), Blending); + FillBlock(tables[0], OFF(blend), NUM(blend), Blending); + FillBlock(tables[0], OFF(independent_blend), NUM(independent_blend), Blending); +} + +void SetupDirtyInstanceDivisors(Tables& tables) { + static constexpr size_t divisor_offset = 3; + for (size_t index = 0; index < Regs::NumVertexArrays; ++index) { + tables[0][OFF(instanced_arrays) + index] = InstanceDivisors; + tables[0][OFF(vertex_array) + index * NUM(vertex_array[0]) + divisor_offset] = + InstanceDivisors; + } +} + +void SetupDirtyVertexAttributes(Tables& tables) { + FillBlock(tables[0], OFF(vertex_attrib_format), NUM(vertex_attrib_format), VertexAttributes); +} + +void SetupDirtyViewportSwizzles(Tables& tables) { + static constexpr size_t swizzle_offset = 6; + for (size_t index = 0; index < Regs::NumViewports; ++index) { + tables[0][OFF(viewport_transform) + index * NUM(viewport_transform[0]) + swizzle_offset] = + ViewportSwizzles; + } +} } // Anonymous namespace StateTracker::StateTracker(Tegra::GPU& gpu) @@ -148,6 +174,10 @@ StateTracker::StateTracker(Tegra::GPU& gpu) SetupDirtyFrontFace(tables); SetupDirtyStencilOp(tables); SetupDirtyStencilTestEnable(tables); + SetupDirtyBlending(tables); + SetupDirtyInstanceDivisors(tables); + SetupDirtyVertexAttributes(tables); + SetupDirtyViewportSwizzles(tables); } } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_state_tracker.h b/src/video_core/renderer_vulkan/vk_state_tracker.h index c335d2bdf..84e918a71 100644 --- a/src/video_core/renderer_vulkan/vk_state_tracker.h +++ b/src/video_core/renderer_vulkan/vk_state_tracker.h @@ -35,6 +35,11 @@ enum : u8 { StencilOp, StencilTestEnable, + Blending, + InstanceDivisors, + VertexAttributes, + ViewportSwizzles, + Last }; static_assert(Last <= std::numeric_limits<u8>::max()); diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index 3b40db9bc..02adcf9c7 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -64,6 +64,7 @@ void AsyncShaders::FreeWorkers() { void AsyncShaders::KillWorkers() { is_thread_exiting.store(true); + cv.notify_all(); for (auto& thread : worker_threads) { thread.detach(); } diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index fb9967c8f..b025ced1c 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -151,6 +151,7 @@ add_executable(yuzu util/util.h compatdb.cpp compatdb.h + yuzu.qrc yuzu.rc ) diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index c680fd2c2..b92cd6886 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -67,6 +67,8 @@ bool IsControllerCompatible(Settings::ControllerType controller_type, return parameters.allow_right_joycon; case Settings::ControllerType::Handheld: return parameters.enable_single_mode && parameters.allow_handheld; + case Settings::ControllerType::GameCube: + return parameters.allow_gamecube_controller; default: return false; } @@ -370,7 +372,7 @@ void QtControllerSelectorDialog::SetSupportedControllers() { QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme)); } - if (parameters.allow_pro_controller) { + if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) { ui->controllerSupported5->setStyleSheet( QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme)); } else { @@ -420,6 +422,10 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index Settings::ControllerType::Handheld); emulated_controllers[player_index]->addItem(tr("Handheld")); } + + pairs.emplace_back(emulated_controllers[player_index]->count(), + Settings::ControllerType::GameCube); + emulated_controllers[player_index]->addItem(tr("GameCube Controller")); } Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex( @@ -461,6 +467,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(), player_index)) { case Settings::ControllerType::ProController: + case Settings::ControllerType::GameCube: return QStringLiteral("image: url(:/controller/applet_pro_controller%0); "); case Settings::ControllerType::DualJoyconDetached: return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); "); diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 0635d13d0..3d6f64300 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -614,12 +614,6 @@ void Config::ReadDataStorageValues() { QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) .toString() .toStdString()); - FS::GetUserPath(FS::UserPath::CacheDir, - qt_config - ->value(QStringLiteral("cache_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))) - .toString() - .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = @@ -1218,9 +1212,6 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); - WriteSetting(QStringLiteral("cache_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp index 7ab4a80f7..bde2d4620 100644 --- a/src/yuzu/configuration/configure_filesystem.cpp +++ b/src/yuzu/configuration/configure_filesystem.cpp @@ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent) [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); }); connect(ui->load_path_button, &QToolButton::pressed, this, [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); }); - connect(ui->cache_directory_button, &QToolButton::pressed, this, - [this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); }); connect(ui->reset_game_list_cache, &QPushButton::pressed, this, &ConfigureFilesystem::ResetMetadata); @@ -50,8 +48,6 @@ void ConfigureFilesystem::setConfiguration() { QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir))); ui->load_path_edit->setText( QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir))); - ui->cache_directory_edit->setText( - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir))); ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted); ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game); @@ -72,9 +68,6 @@ void ConfigureFilesystem::applyConfiguration() { ui->dump_path_edit->text().toStdString()); Common::FS::GetUserPath(Common::FS::UserPath::LoadDir, ui->load_path_edit->text().toStdString()); - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir, - ui->cache_directory_edit->text().toStdString()); - Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString(); Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked(); @@ -103,9 +96,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) case DirectoryTarget::Load: caption = tr("Select Mod Load Directory..."); break; - case DirectoryTarget::Cache: - caption = tr("Select Cache Directory..."); - break; } QString str; diff --git a/src/yuzu/configuration/configure_filesystem.h b/src/yuzu/configuration/configure_filesystem.h index a79303760..2147cd405 100644 --- a/src/yuzu/configuration/configure_filesystem.h +++ b/src/yuzu/configuration/configure_filesystem.h @@ -32,7 +32,6 @@ private: Gamecard, Dump, Load, - Cache, }; void SetDirectory(DirectoryTarget target, QLineEdit* edit); diff --git a/src/yuzu/configuration/configure_filesystem.ui b/src/yuzu/configuration/configure_filesystem.ui index 84bea0600..62b9abc7a 100644 --- a/src/yuzu/configuration/configure_filesystem.ui +++ b/src/yuzu/configuration/configure_filesystem.ui @@ -198,40 +198,7 @@ <string>Caching</string> </property> <layout class="QGridLayout" name="gridLayout_5"> - <item row="0" column="0"> - <widget class="QLabel" name="label_10"> - <property name="text"> - <string>Cache Directory</string> - </property> - </widget> - </item> - <item row="0" column="1"> - <spacer name="horizontalSpacer_3"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="sizeType"> - <enum>QSizePolicy::Fixed</enum> - </property> - <property name="sizeHint" stdset="0"> - <size> - <width>40</width> - <height>20</height> - </size> - </property> - </spacer> - </item> - <item row="0" column="2"> - <widget class="QLineEdit" name="cache_directory_edit"/> - </item> - <item row="0" column="3"> - <widget class="QToolButton" name="cache_directory_button"> - <property name="text"> - <string>...</string> - </property> - </widget> - </item> - <item row="1" column="0" colspan="4"> + <item row="0" column="0" colspan="2"> <layout class="QHBoxLayout" name="horizontalLayout_2"> <item> <widget class="QCheckBox" name="cache_game_list"> diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index c9d19c948..21d0d3449 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -467,10 +467,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i UpdateControllerIcon(); UpdateControllerAvailableButtons(); + UpdateControllerEnabledButtons(); + UpdateControllerButtonNames(); UpdateMotionButtons(); connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) { UpdateControllerIcon(); UpdateControllerAvailableButtons(); + UpdateControllerEnabledButtons(); + UpdateControllerButtonNames(); UpdateMotionButtons(); }); @@ -558,9 +562,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i &ConfigureInputPlayer::SaveProfile); LoadConfiguration(); - - // TODO(wwylele): enable this when we actually emulate it - ui->buttonHome->setEnabled(false); ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked()); } @@ -924,6 +925,12 @@ void ConfigureInputPlayer::SetConnectableControllers() { Settings::ControllerType::Handheld); ui->comboControllerType->addItem(tr("Handheld")); } + + if (enable_all || npad_style_set.gamecube == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Settings::ControllerType::GameCube); + ui->comboControllerType->addItem(tr("GameCube Controller")); + } }; Core::System& system{Core::System::GetInstance()}; @@ -1014,7 +1021,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { // List of all the widgets that will be hidden by any of the following layouts that need // "unhidden" after the controller type changes - const std::array<QWidget*, 9> layout_show = { + const std::array<QWidget*, 11> layout_show = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget2, @@ -1024,6 +1031,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, + ui->buttonMiscButtonsMinusGroup, + ui->buttonMiscButtonsScreenshotGroup, }; for (auto* widget : layout_show) { @@ -1056,6 +1065,14 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->bottomLeft, }; break; + case Settings::ControllerType::GameCube: + layout_hidden = { + ui->buttonShoulderButtonsSLSR, + ui->horizontalSpacerShoulderButtonsWidget2, + ui->buttonMiscButtonsMinusGroup, + ui->buttonMiscButtonsScreenshotGroup, + }; + break; } for (auto* widget : layout_hidden) { @@ -1063,6 +1080,52 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { } } +void ConfigureInputPlayer::UpdateControllerEnabledButtons() { + auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + if (debug) { + layout = Settings::ControllerType::ProController; + } + + // List of all the widgets that will be disabled by any of the following layouts that need + // "enabled" after the controller type changes + const std::array<QWidget*, 4> layout_enable = { + ui->buttonHome, + ui->buttonLStickPressedGroup, + ui->groupRStickPressed, + ui->buttonShoulderButtonsButtonLGroup, + }; + + for (auto* widget : layout_enable) { + widget->setEnabled(true); + } + + std::vector<QWidget*> layout_disable; + switch (layout) { + case Settings::ControllerType::ProController: + case Settings::ControllerType::DualJoyconDetached: + case Settings::ControllerType::Handheld: + case Settings::ControllerType::LeftJoycon: + case Settings::ControllerType::RightJoycon: + // TODO(wwylele): enable this when we actually emulate it + layout_disable = { + ui->buttonHome, + }; + break; + case Settings::ControllerType::GameCube: + layout_disable = { + ui->buttonHome, + ui->buttonLStickPressedGroup, + ui->groupRStickPressed, + ui->buttonShoulderButtonsButtonLGroup, + }; + break; + } + + for (auto* widget : layout_disable) { + widget->setEnabled(false); + } +} + void ConfigureInputPlayer::UpdateMotionButtons() { if (debug) { // Motion isn't used with the debug controller, hide both groupboxes. @@ -1085,6 +1148,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() { ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->show(); break; + case Settings::ControllerType::GameCube: + // Hide both "Motion 1/2". + ui->buttonMotionLeftGroup->hide(); + ui->buttonMotionRightGroup->hide(); + break; case Settings::ControllerType::DualJoyconDetached: default: // Show both "Motion 1/2". @@ -1094,6 +1162,36 @@ void ConfigureInputPlayer::UpdateMotionButtons() { } } +void ConfigureInputPlayer::UpdateControllerButtonNames() { + auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + if (debug) { + layout = Settings::ControllerType::ProController; + } + + switch (layout) { + case Settings::ControllerType::ProController: + case Settings::ControllerType::DualJoyconDetached: + case Settings::ControllerType::Handheld: + case Settings::ControllerType::LeftJoycon: + case Settings::ControllerType::RightJoycon: + ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus")); + ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL")); + ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR")); + ui->buttonShoulderButtonsRGroup->setTitle(tr("R")); + ui->LStick->setTitle(tr("Left Stick")); + ui->RStick->setTitle(tr("Right Stick")); + break; + case Settings::ControllerType::GameCube: + ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause")); + ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L")); + ui->buttonShoulderButtonsZRGroup->setTitle(tr("R")); + ui->buttonShoulderButtonsRGroup->setTitle(tr("Z")); + ui->LStick->setTitle(tr("Control Stick")); + ui->RStick->setTitle(tr("C-Stick")); + break; + } +} + void ConfigureInputPlayer::UpdateMappingWithDefaults() { if (ui->comboDevices->currentIndex() == 0) { return; diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index da2b89136..efe953fbc 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -143,9 +143,15 @@ private: /// Hides and disables controller settings based on the current controller type. void UpdateControllerAvailableButtons(); + /// Disables controller settings based on the current controller type. + void UpdateControllerEnabledButtons(); + /// Shows or hides motion groupboxes based on the current controller type. void UpdateMotionButtons(); + /// Alters the button names based on the current controller type. + void UpdateControllerButtonNames(); + /// Gets the default controller mapping for this device and auto configures the input to match. void UpdateMappingWithDefaults(); diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 0e8a964d2..61ba91cef 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -227,6 +227,9 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) { case Settings::ControllerType::RightJoycon: DrawRightController(p, center); break; + case Settings::ControllerType::GameCube: + DrawGCController(p, center); + break; case Settings::ControllerType::ProController: default: DrawProController(p, center); diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp index 85724a8f3..2731d948d 100644 --- a/src/yuzu/debugger/controller.cpp +++ b/src/yuzu/debugger/controller.cpp @@ -42,7 +42,7 @@ void ControllerDialog::refreshConfiguration() { QAction* ControllerDialog::toggleViewAction() { if (toggle_view_action == nullptr) { - toggle_view_action = new QAction(windowTitle(), this); + toggle_view_action = new QAction(tr("&Controller P1"), this); toggle_view_action->setCheckable(true); toggle_view_action->setChecked(isVisible()); connect(toggle_view_action, &QAction::toggled, this, &ControllerDialog::setVisible); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 28a52a56c..0ba7c07cc 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2770,7 +2770,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { .arg(errors)); } - QProgressDialog prog; + QProgressDialog prog(this); prog.setRange(0, 0); prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your " "system's performance.")); @@ -2952,7 +2952,7 @@ void GMainWindow::filterBarSetChecked(bool state) { } void GMainWindow::UpdateUITheme() { - const QString default_icons = QStringLiteral(":/icons/default"); + const QString default_icons = QStringLiteral("default"); const QString& current_theme = UISettings::values.theme; const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); QStringList theme_paths(default_theme_paths); @@ -2968,7 +2968,6 @@ void GMainWindow::UpdateUITheme() { qApp->setStyleSheet({}); setStyleSheet({}); } - theme_paths.append(default_icons); QIcon::setThemeName(default_icons); } else { const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); @@ -2980,10 +2979,7 @@ void GMainWindow::UpdateUITheme() { } else { LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); } - - const QString theme_name = QStringLiteral(":/icons/") + current_theme; - theme_paths.append({default_icons, theme_name}); - QIcon::setThemeName(theme_name); + QIcon::setThemeName(current_theme); } QIcon::setThemeSearchPaths(theme_paths); diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index e2ad5baf6..048870687 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -14,8 +14,8 @@ <string>yuzu</string> </property> <property name="windowIcon"> - <iconset> - <normaloff>../dist/yuzu.ico</normaloff>../dist/yuzu.ico</iconset> + <iconset resource="yuzu.qrc"> + <normaloff>:/img/yuzu.ico</normaloff>:/img/yuzu.ico</iconset> </property> <property name="tabShape"> <enum>QTabWidget::Rounded</enum> @@ -303,6 +303,8 @@ </property> </action> </widget> - <resources/> + <resources> + <include location="yuzu.qrc"/> + </resources> <connections/> </ui> diff --git a/src/yuzu/yuzu.qrc b/src/yuzu/yuzu.qrc new file mode 100644 index 000000000..5733cac98 --- /dev/null +++ b/src/yuzu/yuzu.qrc @@ -0,0 +1,5 @@ +<RCC> + <qresource prefix="/img"> + <file alias="yuzu.ico">../../dist/yuzu.ico</file> + </qresource> +</RCC> diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt index 0b3f2cb54..8461f8896 100644 --- a/src/yuzu_cmd/CMakeLists.txt +++ b/src/yuzu_cmd/CMakeLists.txt @@ -1,5 +1,15 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) +function(create_resource file output filename) + # Read hex data from file + file(READ ${file} filedata HEX) + # Convert hex data for C compatibility + string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata}) + # Write data to output file + set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE) + file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n") +endfunction() + add_executable(yuzu-cmd config.cpp config.h @@ -24,6 +34,9 @@ if (MSVC) endif() target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads) +create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon") +target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR}) + target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include) if(UNIX AND NOT APPLE) diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index aa0a9f288..6d8bc5509 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -329,9 +329,6 @@ void Config::ReadValues() { FS::GetUserPath( FS::UserPath::DumpDir, sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); - FS::GetUserPath(FS::UserPath::CacheDir, - sdl2_config->Get("Data Storage", "cache_directory", - FS::GetUserPath(FS::UserPath::CacheDir))); Settings::values.gamecard_inserted = sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); Settings::values.gamecard_current_game = diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 39841aa28..7e391ab89 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -12,6 +12,7 @@ #include "input_common/mouse/mouse_input.h" #include "input_common/sdl/sdl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/yuzu_icon.h" EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) : input_subsystem{input_subsystem_} { @@ -194,6 +195,22 @@ void EmuWindow_SDL2::WaitEvent() { } } +void EmuWindow_SDL2::SetWindowIcon() { + SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size); + if (yuzu_icon_stream == nullptr) { + LOG_WARNING(Frontend, "Failed to create yuzu icon stream."); + return; + } + SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1); + if (window_icon == nullptr) { + LOG_WARNING(Frontend, "Failed to read BMP from stream."); + return; + } + // The icon is attached to the window pointer + SDL_SetWindowIcon(render_window, window_icon); + SDL_FreeSurface(window_icon); +} + void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) { SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index a93141240..51a12a6a9 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -32,6 +32,9 @@ public: /// Wait for the next event on the main thread. void WaitEvent(); + // Sets the window icon from yuzu.bmp + void SetWindowIcon(); + protected: /// Called by WaitEvent when a key is pressed or released. void OnKeyEvent(int key, u8 state); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index deddea9ee..a02485c14 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -107,6 +107,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); + SetWindowIcon(); + if (fullscreen) { Fullscreen(); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp index 3ba657c00..6f9b00461 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp @@ -35,6 +35,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste std::exit(EXIT_FAILURE); } + SetWindowIcon(); + switch (wm.subsystem) { #ifdef SDL_VIDEO_DRIVER_WINDOWS case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: |