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-rw-r--r--src/common/vector_math.h12
-rw-r--r--src/core/memory.cpp17
-rw-r--r--src/video_core/swrasterizer/clipper.cpp2
3 files changed, 25 insertions, 6 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 6e2a5ad60..2b05f66ee 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -31,6 +31,7 @@
#pragma once
#include <cmath>
+#include <type_traits>
namespace Math {
@@ -90,7 +91,8 @@ public:
y -= other.y;
}
- Vec2<decltype(-T{})> operator-() const {
+ template <typename U = T>
+ Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
return MakeVec(-x, -y);
}
Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
@@ -247,7 +249,8 @@ public:
z -= other.z;
}
- Vec3<decltype(-T{})> operator-() const {
+ template <typename U = T>
+ Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
return MakeVec(-x, -y, -z);
}
Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
@@ -462,7 +465,8 @@ public:
w -= other.w;
}
- Vec4<decltype(-T{})> operator-() const {
+ template <typename U = T>
+ Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
return MakeVec(-x, -y, -z, -w);
}
Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
@@ -720,4 +724,4 @@ static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
}
-} // namespace
+} // namespace Math
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index c42f4326b..5ea0694a9 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -336,8 +336,15 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, int count_delta) {
for (unsigned i = 0; i < num_pages; ++i, paddr += PAGE_SIZE) {
boost::optional<VAddr> maybe_vaddr = PhysicalToVirtualAddress(paddr);
- if (!maybe_vaddr)
+ // While the physical <-> virtual mapping is 1:1 for the regions supported by the cache,
+ // some games (like Pokemon Super Mystery Dungeon) will try to use textures that go beyond
+ // the end address of VRAM, causing the Virtual->Physical translation to fail when flushing
+ // parts of the texture.
+ if (!maybe_vaddr) {
+ LOG_ERROR(HW_Memory,
+ "Trying to flush a cached region to an invalid physical address %08X", paddr);
continue;
+ }
VAddr vaddr = *maybe_vaddr;
u8& res_count = current_page_table->cached_res_count[vaddr >> PAGE_BITS];
@@ -349,6 +356,10 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, int count_delta) {
if (res_count == 0) {
PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
switch (page_type) {
+ case PageType::Unmapped:
+ // It is not necessary for a process to have this region mapped into its address
+ // space, for example, a system module need not have a VRAM mapping.
+ break;
case PageType::Memory:
page_type = PageType::RasterizerCachedMemory;
current_page_table->pointers[vaddr >> PAGE_BITS] = nullptr;
@@ -367,6 +378,10 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, int count_delta) {
if (res_count == 0) {
PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
switch (page_type) {
+ case PageType::Unmapped:
+ // It is not necessary for a process to have this region mapped into its address
+ // space, for example, a system module need not have a VRAM mapping.
+ break;
case PageType::RasterizerCachedMemory: {
u8* pointer = GetPointerFromVMA(vaddr & ~PAGE_MASK);
if (pointer == nullptr) {
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp
index a52129eb7..c1ed48398 100644
--- a/src/video_core/swrasterizer/clipper.cpp
+++ b/src/video_core/swrasterizer/clipper.cpp
@@ -98,7 +98,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
if (Math::Dot(a, b) < float24::Zero())
- a = -a;
+ a = a * float24::FromFloat32(-1.0f);
};
// Flip the quaternions if they are opposite to prevent interpolating them over the wrong