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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp24
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h11
2 files changed, 24 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index ed2e2f3ae..c09bc8857 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
// Sync fixed function OpenGL state
SyncCullMode();
- SyncDepthModifiers();
SyncBlendEnabled();
SyncBlendFuncs();
SyncBlendColor();
@@ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Depth modifiers
case PICA_REG_INDEX(viewport_depth_range):
+ SyncDepthScale();
+ break;
case PICA_REG_INDEX(viewport_depth_near_plane):
- SyncDepthModifiers();
+ SyncDepthOffset();
break;
// Depth buffering
@@ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() {
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms
+ SyncDepthScale();
+ SyncDepthOffset();
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.GetTevStages();
@@ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() {
}
}
-void RasterizerOpenGL::SyncDepthModifiers() {
+void RasterizerOpenGL::SyncDepthScale() {
float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
- float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
+ if (depth_scale != uniform_block_data.data.depth_scale) {
+ uniform_block_data.data.depth_scale = depth_scale;
+ uniform_block_data.dirty = true;
+ }
+}
- uniform_block_data.data.depth_scale = depth_scale;
- uniform_block_data.data.depth_offset = depth_offset;
- uniform_block_data.dirty = true;
+void RasterizerOpenGL::SyncDepthOffset() {
+ float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
+ if (depth_offset != uniform_block_data.data.depth_offset) {
+ uniform_block_data.data.depth_offset = depth_offset;
+ uniform_block_data.dirty = true;
+ }
}
void RasterizerOpenGL::SyncBlendEnabled() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index eed00011a..d70369400 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -339,8 +339,11 @@ private:
/// Syncs the cull mode to match the PICA register
void SyncCullMode();
- /// Syncs the depth scale and offset to match the PICA registers
- void SyncDepthModifiers();
+ /// Syncs the depth scale to match the PICA register
+ void SyncDepthScale();
+
+ /// Syncs the depth offset to match the PICA register
+ void SyncDepthOffset();
/// Syncs the blend enabled status to match the PICA register
void SyncBlendEnabled();
@@ -413,7 +416,7 @@ private:
UniformData data;
bool lut_dirty[6];
bool dirty;
- } uniform_block_data;
+ } uniform_block_data = {};
std::array<SamplerInfo, 3> texture_samplers;
OGLVertexArray vertex_array;
@@ -422,5 +425,5 @@ private:
OGLFramebuffer framebuffer;
std::array<OGLTexture, 6> lighting_luts;
- std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
+ std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
};