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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp117
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h7
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp6
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h3
-rw-r--r--src/yuzu/bootmanager.cpp18
9 files changed, 122 insertions, 62 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index dbd8049f5..f9b6dfeea 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -98,9 +98,11 @@ struct FramebufferCacheKey {
}
};
-RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system},
- screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
+RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
+ ScreenInfo& info)
+ : res_cache{*this}, shader_cache{*this, system, emu_window, device},
+ global_cache{*this}, system{system}, screen_info{info},
+ buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 71b9c5ead..d78094138 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -48,7 +48,8 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
- explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
+ explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
+ ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index f700dc89a..7ee1c99c0 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -2,10 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <mutex>
+#include <thread>
#include <boost/functional/hash.hpp>
#include "common/assert.h"
#include "common/hash.h"
+#include "common/scope_exit.h"
#include "core/core.h"
+#include "core/frontend/emu_window.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
@@ -344,8 +348,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
- const Device& device)
- : RasterizerCache{rasterizer}, device{device}, disk_cache{system} {}
+ Core::Frontend::EmuWindow& emu_window, const Device& device)
+ : RasterizerCache{rasterizer}, emu_window{emu_window}, device{device}, disk_cache{system} {}
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
@@ -353,62 +357,107 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (!transferable) {
return;
}
- const auto [raws, usages] = *transferable;
+ const auto [raws, shader_usages] = *transferable;
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
const auto supported_formats{GetSupportedFormats()};
- const auto unspecialized{
+ const auto unspecialized_shaders{
GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
- if (stop_loading)
+ if (stop_loading) {
return;
+ }
// Track if precompiled cache was altered during loading to know if we have to serialize the
// virtual precompiled cache file back to the hard drive
bool precompiled_cache_altered = false;
- // Build shaders
- if (callback)
- callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
- for (std::size_t i = 0; i < usages.size(); ++i) {
- if (stop_loading)
- return;
+ // Inform the frontend about shader build initialization
+ if (callback) {
+ callback(VideoCore::LoadCallbackStage::Build, 0, shader_usages.size());
+ }
- const auto& usage{usages[i]};
- LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
- i + 1, usages.size());
+ std::mutex mutex;
+ std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
+ std::atomic_bool compilation_failed = false;
- const auto& unspec{unspecialized.at(usage.unique_identifier)};
- const auto dump_it = dumps.find(usage);
+ const auto Worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
+ std::size_t end, const std::vector<ShaderDiskCacheUsage>& shader_usages,
+ const ShaderDumpsMap& dumps) {
+ context->MakeCurrent();
+ SCOPE_EXIT({ return context->DoneCurrent(); });
- CachedProgram shader;
- if (dump_it != dumps.end()) {
- // If the shader is dumped, attempt to load it with
- shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
+ for (std::size_t i = begin; i < end; ++i) {
+ if (stop_loading || compilation_failed) {
+ return;
+ }
+ const auto& usage{shader_usages[i]};
+ LOG_INFO(Render_OpenGL, "Building shader {:016x} (index {} of {})",
+ usage.unique_identifier, i, shader_usages.size());
+
+ const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)};
+ const auto dump{dumps.find(usage)};
+
+ CachedProgram shader;
+ if (dump != dumps.end()) {
+ // If the shader is dumped, attempt to load it with
+ shader = GeneratePrecompiledProgram(dump->second, supported_formats);
+ if (!shader) {
+ compilation_failed = true;
+ return;
+ }
+ }
if (!shader) {
- // Invalidate the precompiled cache if a shader dumped shader was rejected
- disk_cache.InvalidatePrecompiled();
- precompiled_cache_altered = true;
- dumps.clear();
+ shader = SpecializeShader(unspecialized.code, unspecialized.entries,
+ unspecialized.program_type, usage.bindings,
+ usage.primitive, true);
}
+
+ std::scoped_lock lock(mutex);
+ if (callback) {
+ callback(VideoCore::LoadCallbackStage::Build, ++built_shaders,
+ shader_usages.size());
+ }
+
+ precompiled_programs.emplace(usage, std::move(shader));
}
- if (!shader) {
- shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
- usage.bindings, usage.primitive, true);
- }
- precompiled_programs.insert({usage, std::move(shader)});
+ };
+
+ const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)};
+ const std::size_t bucket_size{shader_usages.size() / num_workers};
+ std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
+ std::vector<std::thread> threads(num_workers);
+ for (std::size_t i = 0; i < num_workers; ++i) {
+ const bool is_last_worker = i + 1 == num_workers;
+ const std::size_t start{bucket_size * i};
+ const std::size_t end{is_last_worker ? shader_usages.size() : start + bucket_size};
+
+ // On some platforms the shared context has to be created from the GUI thread
+ contexts[i] = emu_window.CreateSharedContext();
+ threads[i] = std::thread(Worker, contexts[i].get(), start, end, shader_usages, dumps);
+ }
+ for (auto& thread : threads) {
+ thread.join();
+ }
- if (callback)
- callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
+ if (compilation_failed) {
+ // Invalidate the precompiled cache if a shader dumped shader was rejected
+ disk_cache.InvalidatePrecompiled();
+ dumps.clear();
+ precompiled_cache_altered = true;
+ return;
+ }
+ if (stop_loading) {
+ return;
}
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
// precompiling them
- for (std::size_t i = 0; i < usages.size(); ++i) {
- const auto& usage{usages[i]};
+ for (std::size_t i = 0; i < shader_usages.size(); ++i) {
+ const auto& usage{shader_usages[i]};
if (dumps.find(usage) == dumps.end()) {
- const auto& program = precompiled_programs.at(usage);
+ const auto& program{precompiled_programs.at(usage)};
disk_cache.SaveDump(usage, program->handle);
precompiled_cache_altered = true;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 31b979987..64e5a5594 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -22,7 +22,11 @@
namespace Core {
class System;
-} // namespace Core
+}
+
+namespace Core::Frontend {
+class EmuWindow;
+}
namespace OpenGL {
@@ -111,7 +115,7 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
- const Device& device);
+ Core::Frontend::EmuWindow& emu_window, const Device& device);
/// Loads disk cache for the current game
void LoadDiskCache(const std::atomic_bool& stop_loading,
@@ -133,13 +137,13 @@ private:
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
const std::set<GLenum>& supported_formats);
+ Core::Frontend::EmuWindow& emu_window;
const Device& device;
-
- std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
-
ShaderDiskCacheOpenGL disk_cache;
+
PrecompiledShaders precompiled_shaders;
PrecompiledPrograms precompiled_programs;
+ std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index fba9c594a..ee4a45ca2 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -183,8 +183,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
return {{raws, usages}};
}
-std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
- std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
+std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
ShaderDiskCacheOpenGL::LoadPrecompiled() {
if (!IsUsable())
return {};
@@ -208,8 +207,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
return *result;
}
-std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
- std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
+std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
@@ -230,7 +228,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
}
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
- std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
+ ShaderDumpsMap dumps;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
PrecompiledEntryKind kind{};
if (!LoadObjectFromPrecompiled(kind)) {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 2da0a4a23..ecd72ba58 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -33,6 +33,11 @@ namespace OpenGL {
using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+struct ShaderDiskCacheUsage;
+struct ShaderDiskCacheDump;
+
+using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
+
/// Allocated bindings used by an OpenGL shader program
struct BaseBindings {
u32 cbuf{};
@@ -294,4 +299,4 @@ private:
bool tried_to_load{};
};
-} // namespace OpenGL \ No newline at end of file
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index d69cba9c3..3451d321d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -97,8 +97,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix;
}
-RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
- : VideoCore::RendererBase{window}, system{system} {}
+RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
+ : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
RendererOpenGL::~RendererOpenGL() = default;
@@ -265,7 +265,7 @@ void RendererOpenGL::CreateRasterizer() {
}
// Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
- rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
+ rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 6cbf9d2cb..4aebf2321 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -45,7 +45,7 @@ struct ScreenInfo {
class RendererOpenGL : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
+ explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
/// Swap buffers (render frame)
@@ -77,6 +77,7 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
+ Core::Frontend::EmuWindow& emu_window;
Core::System& system;
OpenGLState state;
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index c2783d684..eeee603d1 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -91,25 +91,25 @@ void EmuThread::run() {
class GGLContext : public Core::Frontend::GraphicsContext {
public:
- explicit GGLContext(QOpenGLContext* shared_context)
- : context{std::make_unique<QOpenGLContext>(shared_context)} {
- surface.setFormat(shared_context->format());
- surface.create();
+ explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
+ context.setFormat(shared_context->format());
+ context.setShareContext(shared_context);
+ context.create();
}
void MakeCurrent() override {
- context->makeCurrent(&surface);
+ context.makeCurrent(shared_context->surface());
}
void DoneCurrent() override {
- context->doneCurrent();
+ context.doneCurrent();
}
void SwapBuffers() override {}
private:
- std::unique_ptr<QOpenGLContext> context;
- QOffscreenSurface surface;
+ QOpenGLContext* shared_context;
+ QOpenGLContext context;
};
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
@@ -358,7 +358,7 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
}
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
- return std::make_unique<GGLContext>(shared_context.get());
+ return std::make_unique<GGLContext>(context.get());
}
void GRenderWindow::InitRenderTarget() {