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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp3
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp282
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h6
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp8
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp11
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h5
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp5
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp18
10 files changed, 275 insertions, 69 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0c591f73c..d7a08e4b3 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -283,6 +283,9 @@ void SetupOptions(std::string& header, Info info) {
if (info.uses_subgroup_shuffles) {
header += "OPTION NV_shader_thread_shuffle;";
}
+ if (info.uses_sparse_residency) {
+ header += "OPTION EXT_sparse_texture2;";
+ }
const auto non_zero_frag_colors{info.stores_frag_color | std::views::drop(1)};
if (std::ranges::find(non_zero_frag_colors, true) != non_zero_frag_colors.end()) {
header += "OPTION ARB_draw_buffers;";
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index 2af5483d9..3d76ab315 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -9,6 +9,34 @@
namespace Shader::Backend::GLASM {
namespace {
+struct ScopedRegister {
+ ScopedRegister() = default;
+ ScopedRegister(RegAlloc& reg_alloc_) : reg_alloc{&reg_alloc_}, reg{reg_alloc->AllocReg()} {}
+
+ ~ScopedRegister() {
+ if (reg_alloc) {
+ reg_alloc->FreeReg(reg);
+ }
+ }
+
+ ScopedRegister& operator=(ScopedRegister&& rhs) noexcept {
+ if (reg_alloc) {
+ reg_alloc->FreeReg(reg);
+ }
+ reg_alloc = std::exchange(rhs.reg_alloc, nullptr);
+ reg = rhs.reg;
+ }
+
+ ScopedRegister(ScopedRegister&& rhs) noexcept
+ : reg_alloc{std::exchange(rhs.reg_alloc, nullptr)}, reg{rhs.reg} {}
+
+ ScopedRegister& operator=(const ScopedRegister&) = delete;
+ ScopedRegister(const ScopedRegister&) = delete;
+
+ RegAlloc* reg_alloc{};
+ Register reg;
+};
+
std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) {
// FIXME
@@ -36,6 +64,61 @@ std::string_view TextureType(IR::TextureInstInfo info) {
}
throw InvalidArgument("Invalid texture type {}", info.type.Value());
}
+
+std::string_view ShadowTextureType(IR::TextureInstInfo info) {
+ switch (info.type) {
+ case TextureType::Color1D:
+ return "SHADOW1D";
+ case TextureType::ColorArray1D:
+ return "SHADOWARRAY1D";
+ case TextureType::Color2D:
+ return "SHADOW2D";
+ case TextureType::ColorArray2D:
+ return "SHADOWARRAY2D";
+ case TextureType::Color3D:
+ return "SHADOW3D";
+ case TextureType::ColorCube:
+ return "SHADOWCUBE";
+ case TextureType::ColorArrayCube:
+ return "SHADOWARRAYCUBE";
+ case TextureType::Buffer:
+ return "SHADOWBUFFER";
+ }
+ throw InvalidArgument("Invalid texture type {}", info.type.Value());
+}
+
+std::string Offset(EmitContext& ctx, const IR::Value& offset) {
+ if (offset.IsEmpty()) {
+ return "";
+ }
+ return fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
+}
+
+std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) {
+ if (coord.IsImmediate()) {
+ ScopedRegister scoped_reg(ctx.reg_alloc);
+ return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)};
+ }
+ std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})};
+ if (coord.InstRecursive()->HasUses()) {
+ // Move non-dead coords to a separate register, although this should never happen because
+ // vectors are only assembled for immediate texture instructions
+ ctx.Add("MOV.F RC,{};", coord_vec);
+ coord_vec = "RC";
+ }
+ return {std::move(coord_vec), ScopedRegister{}};
+}
+
+void StoreSparse(EmitContext& ctx, IR::Inst* sparse_inst) {
+ if (!sparse_inst) {
+ return;
+ }
+ const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)};
+ ctx.Add("MOV.S {},-1;"
+ "MOV.S {}(NONRESIDENT),0;",
+ sparse_ret, sparse_ret);
+ sparse_inst->Invalidate();
+}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
@@ -46,17 +129,8 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""};
const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
- std::string offset_vec;
- if (!offset.IsEmpty()) {
- offset_vec = fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
- }
- std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})};
- if (coord.InstRecursive()->HasUses()) {
- // Move non-dead coords to a separate register, although this should never happen because
- // vectors are only assembled for immediate texture instructions
- ctx.Add("MOV.F RC,{};", coord_vec);
- coord_vec = "RC";
- }
+ const std::string offset_vec{Offset(ctx, offset)};
+ const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.has_bias) {
if (info.type == TextureType::ColorArrayCube) {
@@ -83,38 +157,172 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
type, offset_vec);
}
}
- if (sparse_inst) {
- const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)};
- ctx.Add("MOV.S {},-1;"
- "MOV.S {}(NONRESIDENT),0;",
- sparse_ret, sparse_ret);
- sparse_inst->Invalidate();
- }
+ StoreSparse(ctx, sparse_inst);
}
-void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] Register coord, [[maybe_unused]] Register lod_lc,
- [[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ const IR::Value& coord, ScalarF32 lod, const IR::Value& offset) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
+ const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
+ const std::string_view type{TextureType(info)};
+ const std::string texture{Texture(ctx, info, index)};
+ const std::string offset_vec{Offset(ctx, offset)};
+ const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
+ const Register ret{ctx.reg_alloc.Define(inst)};
+ if (info.type == TextureType::ColorArrayCube) {
+ ctx.Add("TXL.F{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec, lod, texture,
+ offset_vec);
+ } else {
+ ctx.Add("MOV.F {}.w,{};"
+ "TXL.F{} {},{},{},{}{};",
+ coord_vec, lod, sparse_mod, ret, coord_vec, texture, type, offset_vec);
+ }
+ StoreSparse(ctx, sparse_inst);
}
-void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] Register coord, [[maybe_unused]] Register dref,
- [[maybe_unused]] Register bias_lc,
- [[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ const IR::Value& coord, ScalarF32 dref, Register bias_lc,
+ const IR::Value& offset) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
+ const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
+ const std::string_view type{ShadowTextureType(info)};
+ const std::string texture{Texture(ctx, info, index)};
+ const std::string offset_vec{Offset(ctx, offset)};
+ const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
+ const Register ret{ctx.reg_alloc.Define(inst)};
+ if (info.has_bias) {
+ if (info.has_lod_clamp) {
+ switch (info.type) {
+ case TextureType::Color1D:
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ ctx.Add("MOV.F {}.z,{};"
+ "MOV.F {}.w,{}.x;"
+ "TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
+ coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc,
+ texture, type, offset_vec);
+ break;
+ case TextureType::ColorArray2D:
+ case TextureType::ColorCube:
+ ctx.Add("MOV.F {}.w,{};"
+ "TXB.F.LODCLAMP{} {},{},{},{},{}{};",
+ coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
+ offset_vec);
+ break;
+ default:
+ throw NotImplementedException("Invalid type {} with bias and lod clamp",
+ info.type.Value());
+ }
+ } else {
+ switch (info.type) {
+ case TextureType::Color1D:
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ ctx.Add("MOV.F {}.z,{};"
+ "MOV.F {}.w,{}.x;"
+ "TXB.F{} {},{},{},{}{};",
+ coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture,
+ type, offset_vec);
+ break;
+ case TextureType::ColorArray2D:
+ case TextureType::ColorCube:
+ ctx.Add("MOV.F {}.w,{};"
+ "TXB.F{} {},{},{},{},{}{};",
+ coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
+ offset_vec);
+ break;
+ case TextureType::ColorArrayCube: {
+ const ScopedRegister pair{ctx.reg_alloc};
+ ctx.Add("MOV.F {}.x,{};"
+ "MOV.F {}.y,{}.x;"
+ "TXB.F{} {},{},{},{},{}{};",
+ pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
+ texture, type, offset_vec);
+ break;
+ }
+ default:
+ throw NotImplementedException("Invalid type {}", info.type.Value());
+ }
+ }
+ } else {
+ if (info.has_lod_clamp) {
+ if (info.type != TextureType::ColorArrayCube) {
+ const bool w_swizzle{info.type == TextureType::ColorArray2D ||
+ info.type == TextureType::ColorCube};
+ const char dref_swizzle{w_swizzle ? 'w' : 'z'};
+ ctx.Add("MOV.F {}.{},{};"
+ "TEX.F.LODCLAMP{} {},{},{},{},{}{};",
+ coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, bias_lc, texture,
+ type, offset_vec);
+ } else {
+ const ScopedRegister pair{ctx.reg_alloc};
+ ctx.Add("MOV.F {}.x,{};"
+ "MOV.F {}.y,{};"
+ "TEX.F.LODCLAMP{} {},{},{},{},{}{};",
+ pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
+ texture, type, offset_vec);
+ }
+ } else {
+ if (info.type != TextureType::ColorArrayCube) {
+ const bool w_swizzle{info.type == TextureType::ColorArray2D ||
+ info.type == TextureType::ColorCube};
+ const char dref_swizzle{w_swizzle ? 'w' : 'z'};
+ ctx.Add("MOV.F {}.{},{};"
+ "TEX.F{} {},{},{},{}{};",
+ coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, texture, type,
+ offset_vec);
+ } else {
+ const ScopedRegister pair{ctx.reg_alloc};
+ ctx.Add("TEX.F{} {},{},{},{},{}{};", sparse_mod, ret, coord_vec, dref, texture,
+ type, offset_vec);
+ }
+ }
+ }
+ StoreSparse(ctx, sparse_inst);
}
-void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] Register coord, [[maybe_unused]] Register dref,
- [[maybe_unused]] Register lod_lc,
- [[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLASM instruction");
+void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
+ const IR::Value& offset) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
+ const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
+ const std::string_view type{ShadowTextureType(info)};
+ const std::string texture{Texture(ctx, info, index)};
+ const std::string offset_vec{Offset(ctx, offset)};
+ const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
+ const Register ret{ctx.reg_alloc.Define(inst)};
+ switch (info.type) {
+ case TextureType::Color1D:
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ ctx.Add("MOV.F {}.z,{};"
+ "MOV.F {}.w,{};"
+ "TXL.F{} {},{},{},{}{};",
+ coord_vec, dref, coord_vec, lod, sparse_mod, ret, coord_vec, texture, type,
+ offset_vec);
+ break;
+ case TextureType::ColorArray2D:
+ case TextureType::ColorCube:
+ ctx.Add("MOV.F {}.w,{};"
+ "TXL.F{} {},{},{},{},{}{};",
+ coord_vec, dref, sparse_mod, ret, coord_vec, lod, texture, type, offset_vec);
+ break;
+ case TextureType::ColorArrayCube: {
+ const ScopedRegister pair{ctx.reg_alloc};
+ ctx.Add("MOV.F {}.x,{};"
+ "MOV.F {}.y,{};"
+ "TXL.F{} {},{},{},{},{}{};",
+ pair.reg, dref, pair.reg, lod, sparse_mod, ret, coord_vec, pair.reg, texture, type,
+ offset_vec);
+ break;
+ }
+ default:
+ throw NotImplementedException("Invalid type {}", info.type.Value());
+ }
+ StoreSparse(ctx, sparse_inst);
}
void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index a128f9ac4..54e7fab3c 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -527,12 +527,12 @@ void EmitBoundImageWrite(EmitContext&);
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, Register bias_lc, const IR::Value& offset);
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- Register coord, Register lod_lc, const IR::Value& offset);
+ const IR::Value& coord, ScalarF32 lod, const IR::Value& offset);
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- Register coord, Register dref, Register bias_lc,
+ const IR::Value& coord, ScalarF32 dref, Register bias_lc,
const IR::Value& offset);
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- Register coord, Register dref, Register lod_lc,
+ const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
const IR::Value& offset);
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
const IR::Value& offset, const IR::Value& offset2);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index 0c6a6e1c8..dd307a9a3 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -38,7 +38,7 @@ void Store(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset, ValueTy
void Load(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
std::string_view size) {
const Register ret{ctx.reg_alloc.Define(inst)};
- StorageOp(ctx, binding, offset, fmt::format("STORE.{} {},DC.x;", size, ret),
+ StorageOp(ctx, binding, offset, fmt::format("LOAD.{} {},DC.x;", size, ret),
fmt::format("MOV.U {},{{0,0,0,0}};", ret));
}
} // Anonymous namespace
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 5832104df..99b883746 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -337,9 +337,9 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
}
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- Id lod_lc, const IR::Value& offset) {
+ Id lod, const IR::Value& offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
- const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
+ const ImageOperands operands(ctx, false, true, false, lod, offset);
return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
@@ -356,9 +356,9 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
}
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
- Id coords, Id dref, Id lod_lc, const IR::Value& offset) {
+ Id coords, Id dref, Id lod, const IR::Value& offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
- const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
+ const ImageOperands operands(ctx, false, true, false, lod, offset);
return Emit(&EmitContext::OpImageSparseSampleDrefExplicitLod,
&EmitContext::OpImageSampleDrefExplicitLod, ctx, inst, ctx.F32[1],
Texture(ctx, info, index), coords, dref, operands.Mask(), operands.Span());
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 0a2b31772..22260d2a9 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -491,11 +491,11 @@ Id EmitBoundImageWrite(EmitContext&);
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, const IR::Value& offset);
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- Id lod_lc, const IR::Value& offset);
+ Id lod, const IR::Value& offset);
Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id coords, Id dref, Id bias_lc, const IR::Value& offset);
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
- Id coords, Id dref, Id lod_lc, const IR::Value& offset);
+ Id coords, Id dref, Id lod, const IR::Value& offset);
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2);
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index def29143e..94bdbe39c 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1778,12 +1778,10 @@ Value IREmitter::ImageSampleImplicitLod(const Value& handle, const Value& coords
}
Value IREmitter::ImageSampleExplicitLod(const Value& handle, const Value& coords, const F32& lod,
- const Value& offset, const F32& lod_clamp,
- TextureInstInfo info) {
- const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)};
+ const Value& offset, TextureInstInfo info) {
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleExplicitLod
: Opcode::BindlessImageSampleExplicitLod};
- return Inst(op, Flags{info}, handle, coords, lod_lc, offset);
+ return Inst(op, Flags{info}, handle, coords, lod, offset);
}
F32 IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coords, const F32& dref,
@@ -1796,12 +1794,11 @@ F32 IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coor
}
F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coords, const F32& dref,
- const F32& lod, const Value& offset, const F32& lod_clamp,
+ const F32& lod, const Value& offset,
TextureInstInfo info) {
- const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)};
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleDrefExplicitLod
: Opcode::BindlessImageSampleDrefExplicitLod};
- return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset);
+ return Inst<F32>(op, Flags{info}, handle, coords, dref, lod, offset);
}
Value IREmitter::ImageGather(const Value& handle, const Value& coords, const Value& offset,
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 4f7c820fe..4ae69b788 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -302,15 +302,14 @@ public:
const F32& lod_clamp, TextureInstInfo info);
[[nodiscard]] Value ImageSampleExplicitLod(const Value& handle, const Value& coords,
const F32& lod, const Value& offset,
- const F32& lod_clamp, TextureInstInfo info);
+ TextureInstInfo info);
[[nodiscard]] F32 ImageSampleDrefImplicitLod(const Value& handle, const Value& coords,
const F32& dref, const F32& bias,
const Value& offset, const F32& lod_clamp,
TextureInstInfo info);
[[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
const F32& dref, const F32& lod,
- const Value& offset, const F32& lod_clamp,
- TextureInstInfo info);
+ const Value& offset, TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
index 9671d115e..0046b5edd 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
@@ -177,14 +177,13 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
const IR::Value sample{[&]() -> IR::Value {
if (tex.dc == 0) {
if (HasExplicitLod(blod)) {
- return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info);
+ return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, info);
} else {
return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info);
}
}
if (HasExplicitLod(blod)) {
- return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp,
- info);
+ return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, info);
} else {
return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp,
info);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
index 3500a4559..154e7f1a1 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
@@ -81,18 +81,18 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
switch (texs.encoding) {
case 0: // 1D.LZ
info.type.Assign(TextureType::Color1D);
- return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, {}, info);
+ return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, info);
case 1: // 2D
info.type.Assign(TextureType::Color2D);
return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_b), {}, {}, {}, info);
case 2: // 2D.LZ
info.type.Assign(TextureType::Color2D);
- return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, {}, info);
+ return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, info);
case 3: // 2D.LL
CheckAlignment(reg_a, 2);
info.type.Assign(TextureType::Color2D);
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {},
- {}, info);
+ info);
case 4: // 2D.DC
CheckAlignment(reg_a, 2);
info.type.Assign(TextureType::Color2D);
@@ -105,13 +105,13 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
info.type.Assign(TextureType::Color2D);
info.is_depth.Assign(1);
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1),
- v.F(reg_b + 1), v.F(reg_b), {}, {}, info);
+ v.F(reg_b + 1), v.F(reg_b), {}, info);
case 6: // 2D.LZ.DC
CheckAlignment(reg_a, 2);
info.type.Assign(TextureType::Color2D);
info.is_depth.Assign(1);
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
- zero, {}, {}, info);
+ zero, {}, info);
case 7: // ARRAY_2D
CheckAlignment(reg_a, 2);
info.type.Assign(TextureType::ColorArray2D);
@@ -123,7 +123,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
info.type.Assign(TextureType::ColorArray2D);
return v.ir.ImageSampleExplicitLod(
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
- zero, {}, {}, info);
+ zero, {}, info);
case 9: // ARRAY_2D.LZ.DC
CheckAlignment(reg_a, 2);
CheckAlignment(reg_b, 2);
@@ -131,7 +131,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
info.is_depth.Assign(1);
return v.ir.ImageSampleDrefExplicitLod(
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
- v.F(reg_b + 1), zero, {}, {}, info);
+ v.F(reg_b + 1), zero, {}, info);
case 10: // 3D
CheckAlignment(reg_a, 2);
info.type.Assign(TextureType::Color3D);
@@ -141,7 +141,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
CheckAlignment(reg_a, 2);
info.type.Assign(TextureType::Color3D);
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {},
- {}, info);
+ info);
case 12: // CUBE
CheckAlignment(reg_a, 2);
info.type.Assign(TextureType::ColorCube);
@@ -152,7 +152,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
CheckAlignment(reg_b, 2);
info.type.Assign(TextureType::ColorCube);
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b),
- v.F(reg_b + 1), {}, {}, info);
+ v.F(reg_b + 1), {}, info);
default:
throw NotImplementedException("Illegal encoding {}", texs.encoding.Value());
}