Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | cmake: Remove unused code in GenerateSCMRev.cmake | ReinUsesLisp | 1 | -11/+2 | |
Remove shader code hash generation code as it's no longer used. | |||||
2021-07-23 | shader: Remove old shader management | ReinUsesLisp | 1 | -55/+1 | |
2020-06-12 | gl_arb_decompiler: Implement an assembly shader decompiler | ReinUsesLisp | 1 | -0/+2 | |
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs. | |||||
2020-04-07 | Removed leftover test code | SilverBeamx | 1 | -2/+0 | |
2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format | SilverBeamx | 1 | -19/+2 | |
2020-04-07 | Hack BUILD_FULLNAME into GenerateSCMRev.cmake | SilverBeamx | 1 | -0/+19 | |
2020-03-13 | shader/transform_feedback: Add host API friendly TFB builder | ReinUsesLisp | 1 | -0/+2 | |
2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | 1 | -2/+2 | |
2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 1 | -2/+0 | |
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | |||||
2020-01-16 | Fix git version in scm_rev.cpp | James Rowe | 1 | -0/+4 | |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 1 | -2/+4 | |
2019-10-05 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. | Fernando Sahmkow | 1 | -0/+2 | |
2019-10-05 | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | 1 | -0/+4 | |
2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | 1 | -0/+1 | |
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers. | |||||
2019-07-09 | shader_ir: Implement a new shader scanner | Fernando Sahmkow | 1 | -0/+2 | |
2019-06-21 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 1 | -0/+1 | |
2019-06-07 | cmake: Add missing shader hash file entries | ReinUsesLisp | 1 | -0/+3 | |
2019-04-16 | GenerateSCMRev: fix Travis compilation on repo forks | fearlessTobi | 1 | -1/+1 | |
2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 1 | -0/+1 | |
2019-02-07 | cmake: Fix title bar issue | ReinUsesLisp | 1 | -8/+1 | |
2019-02-07 | cmake: Fixup application string | Michael | 1 | -2/+2 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-02-07 | gl_shader_disk_cache: Invalidate shader cache changes with CMake hash | ReinUsesLisp | 1 | -0/+101 | |