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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2014-05-27
kernel: add a SyncRequest method to KernelObject for use with svcSendSyncRequest
bunnei
1
-6
/
+0
2014-05-23
APT_U: added a debug log on calling GetLockHandle
bunnei
1
-0
/
+1
2014-05-21
mutex: refactored the interface to code to return a Mutex* handle
bunnei
1
-1
/
+2
2014-05-21
mutex: initial commit of HLE module
bunnei
1
-6
/
+4
2014-05-21
service: removed redundant include of common_types.h
bunnei
1
-1
/
+0
2014-05-21
renamed "syscall" module to "svc" (more accurate naming)
bunnei
1
-1
/
+1
2014-05-21
- created a Kernel namespace
bunnei
2
-8
/
+8
2014-05-20
apt: changed stubbed handle to be something other than 0xDEADBEEF (used as a magic value in other places) so that I can track how it propagates through the app code
bunnei
1
-1
/
+1
2014-05-19
- renamed NewHandle to CreateHandle
bunnei
2
-8
/
+8
2014-05-19
- updated service(s) to be KernelObject's
bunnei
6
-55
/
+26
2014-05-19
renamed "UID" to "Handle" where appropriate
bunnei
3
-22
/
+20
2014-05-19
- moved Handle/Result definitions to kernel.h
bunnei
3
-7
/
+9
2014-05-17
added stubbed GetProcSemaphore - does nothing but avoids an exception
bunnei
1
-1
/
+7
2014-05-17
updated APT_U::GetLockHandle to return a valid handle
bunnei
1
-1
/
+5
2014-05-08
removed unknown fields from GX_CmdBufferHeader
bunnei
1
-5
/
+0
2014-05-08
- removed HLE mem "hack" and replaced with kernel mem region
bunnei
4
-8
/
+84
2014-04-28
removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class
bunnei
3
-9
/
+0
2014-04-28
fixed weird spacing
bunnei
1
-1
/
+1
2014-04-27
hackish but working way to set the framebuffer location to VRAM (used in ARM11 demos tested thus far, e.g. yeti3DS)
bunnei
1
-3
/
+9
2014-04-26
added simple GSP GPU ReadHWRegs function to support returning the framebuffer address
bunnei
1
-1
/
+37
2014-04-25
added GSP::RegisterInterruptRelayQueue function
bunnei
1
-31
/
+40
2014-04-25
- refactored how service functions are called
bunnei
5
-19
/
+39
2014-04-17
fixed bug with printing std::string in log messages
bunnei
1
-2
/
+2
2014-04-17
added class stub for HID:User service
bunnei
3
-0
/
+72
2014-04-17
updated service comments
bunnei
6
-5
/
+17
2014-04-16
- added stubbed out GSP::Gpu service interface
bunnei
7
-7
/
+103
2014-04-16
removed no longer used function header
bunnei
1
-2
/
+0
2014-04-16
restructured hle:services completely to use function lookup tables
bunnei
5
-137
/
+215
2014-04-16
fixed naming for APT_U
bunnei
3
-9
/
+9
2014-04-16
- extracted srv: calls from service.cpp and put in its own module
bunnei
4
-106
/
+105
2014-04-14
added a stub for GetLockHandle
bunnei
3
-9
/
+44
2014-04-13
added framework for APT service (application and title launching service)
bunnei
4
-5
/
+117
2014-04-13
renamed class Interface_SRV to SRV
bunnei
1
-6
/
+6
2014-04-13
added some very initial command parsing for SRV Sync
bunnei
1
-5
/
+31
2014-04-13
cleanups to service HLE
bunnei
2
-8
/
+8
2014-04-13
- added HLE to connect to "srv:" service
bunnei
2
-2
/
+170
2014-04-12
- renamed hle_syscall to just syscall
bunnei
1
-0
/
+60