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2022-07-18implement resume messageGus Caplan2-0/+5
2022-07-17hle: service: nvflinger: Fix implicit conversion.bunnei1-1/+4
2022-07-17yuzu: settings: Remove framerate cap and merge unlocked framerate setting.bunnei1-8/+10
- These were all somewhat redundant.
2022-07-17hle: service: nvflinger: Factor speed limit into frame time calculation.bunnei1-1/+8
- This allows the %-based "Limit Speed Percent" setting to work with MC emulation. - This is already supported for SC emulation.
2022-07-16core/arm: skip watchpoint checks when reading instructionsLiam2-6/+6
2022-07-15KCodeMemory: Mark virtual methods as overrideMerry1-3/+3
2022-07-15nvflinger: Polymorphic destructor requried for abstract class IBinderMerry1-0/+1
2022-07-15dynarmic: Abort watchpoints ASAPMerry4-8/+3
2022-07-14service: fatal: Add function tablegerman771-1/+7
2022-07-14service: btdrv,bcat,btm: Update service tables to 14.0.0german773-4/+13
2022-07-14service am: Update service tables to 14.0.0german771-0/+3
2022-07-14service: ac: Replace intances of ProfileData with UserDatagerman773-24/+22
2022-07-10PRKelebek15-11/+9
2022-07-10Rework CoreTimingKelebek110-76/+140
2022-07-10kernel: fix usage of waiter_list in FinalizeLiam1-3/+9
2022-07-02Core timing: use only one thread.Fernando Sahmkow2-12/+2
2022-07-02common/fiber: make fibers easier to useLiam6-62/+36
2022-06-30cpu_manager: properly check idle on return from preemptionLiam2-1/+8
2022-06-30gdbstub_arch: Directly access SP registerlat9nq1-2/+6
Currently to access the SP register, RegRead and RegWrite rely on a out-of-bounds array access to reach the next element in a struct. As of writing only git versions of GCC catch this error. Specify the SP register when we want to access it in these functions.
2022-06-30Adress Feedback.Fernando Sahmkow2-18/+29
2022-06-29service: nifm: Stub GetInternetConnectionStatusgerman771-1/+41
2022-06-29service: ptm: Rewrite PSM and add TSgerman778-82/+181
2022-06-29input_common: sdl: lower vibration frequency and use it's own unique threadgerman771-2/+2
2022-06-29service: hid: Correct some mistakes and add more validationsNarr the Reg5-40/+76
2022-06-28Address feedback.Fernando Sahmkow1-13/+13
2022-06-28Core: Protect each event from race conditions within it.Fernando Sahmkow2-0/+2
2022-06-28Core: add missing include.Fernando Sahmkow1-0/+1
2022-06-28Core/Common: Corrections to core timing and add critical priority.Fernando Sahmkow1-1/+1
2022-06-28Core: Reimplement Core Timing.Fernando Sahmkow2-54/+93
2022-06-27core: kernel: Replace instances of KPageLinkedList with KPageGroupgerman7711-64/+63
2022-06-27core: Replace all instances of ResultCode with Resultgerman77133-1155/+1116
2022-06-26Re-add missing `case` and braces, and trim whitespacecomex1-1/+3
2022-06-26Update src/core/hle/kernel/svc.cppcomex1-6/+14
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2022-06-26Support InfoType_MesosphereCurrentProcesscomex1-0/+14
2022-06-25kernel: clean up waiting implementationLiam2-4/+5
2022-06-25core/arm: better support for backtrace generationLiam5-15/+51
2022-06-25gdbstub: fix register pokesLiam1-0/+1
2022-06-23kernel: make current thread pointer thread localLiam13-52/+69
2022-06-22KPageTable: Remove extraneous assertMorph1-1/+0
Since start is always 0 and VAddr is unsigned, we can safely remove this assert.
2022-06-22dynarmic: Stop ReadCode callbacks to unmapped addressesLiam4-24/+64
2022-06-20service: am: Stub PerformSystemButtonPressingIfInFocusNarr the Reg2-1/+24
Used by Ring Fit Adventure
2022-06-18kernel: wait for threads to stop on pauseLiam3-0/+22
2022-06-17core: fix initialization in single core, sync GPU modeLiam2-0/+8
2022-06-16Implement ExitProcess svcNikita Strygin1-1/+2
Currently this just stops all the emulation This works under assumption that only application will try to use ExitProcess, with services not touching it If application exits - it quite makes sense to end the emulation
2022-06-16core/debugger: memory breakpoint supportLiam17-54/+507
2022-06-16kernel: fix some uses of disable_countLiam4-14/+7
2022-06-15kernel: notify debugger on break SVCLiam1-0/+7
2022-06-15core: centralize profile scope for DynarmicLiam3-7/+2
2022-06-14kernel: implement KProcess suspensionLiam12-212/+199
2022-06-14kernel: fix passthrough of local captures in lambdaLiam1-1/+3
2022-06-14general: fix compilation on MinGW GCC 12Liam1-5/+4
2022-06-14general: fix compilation on GCC 12Liam1-1/+1
2022-06-14kernel: ensure class token lambda exit is unreachableLiam1-0/+1
2022-06-14kernel: fix inconsistency in AutoObjectTraits macro definitionsLiam1-4/+7
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam35-59/+52
2022-06-14CMakeLists: Make variable shadowing a compile-time errorMorph1-5/+0
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-12core/debugger: allow remote connectionsLiam1-1/+1
2022-06-12gdbstub_arch: Add missing virtual destructorLioncash1-0/+1
The class is used polymorphically, so it's undefined behavior to delete instances of GDBStubA64 and GDBStubA32 from the base class pointer.
2022-06-10service: hid: Fix gesture regressionNarr the Reg2-4/+3
2022-06-10core/debugger: fix a number of shutdown deadlocksLiam7-7/+70
2022-06-09kernel: fix KCodeMemory initializationLiam3-26/+118
2022-06-09CpuManager: simplify pausingLiam3-95/+36
2022-06-07core/debugger: fix asio write usageLiam1-2/+2
2022-06-07core/debugger: fix crash due to incorrect lambda captureLiam1-8/+9
2022-06-06hle: service: nvflinger: buffer_queue_consumer: Always free released buffers.bunnei3-31/+3
2022-06-05common: consolidate ELF structure definitionsLiam3-263/+37
2022-06-04gdbstub: add missing library list commandLiam1-22/+28
2022-06-02core/debugger: Support reading guest thread namesLiam4-14/+172
2022-06-02gdbstub: fix target descriptionsLiam2-10/+87
2022-06-01core/debugger: Define defaulted virtual destructorsMorph3-2/+6
Resolves an MSVC warning where a virtual destructor is not defined in the base class with virtual functions.
2022-06-01core/debugger: Improved stepping mechanism and misc fixesLiam13-122/+239
2022-06-01gdbstub: Explicitly cast return type to u8Morph1-2/+2
Otherwise, the addition promotes the returned value to an int instead of keeping it as a u8.
2022-06-01core/debugger: Implement new GDB stub debuggerLiam19-26/+1422
2022-05-31service: hid: Improve stub of IRSNarr the Reg2-21/+460
2022-05-27service: hid: Implement ResetIsSixAxisSensorDeviceNewlyAssignedgerman775-6/+125
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement LoadSixAxisSensorCalibrationParameter and GetSixAxisSensorIcInformationgerman775-3/+136
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement EnableSixAxisSensorUnalteredPassthrough and IsSixAxisSensorUnalteredPassthroughEnabledgerman774-2/+88
Needed by Nintendo Switch Sports
2022-05-27service: hid: Add error handling to sixaxis functionsgerman773-31/+55
2022-05-27service: hid: Refractor sixaxis functionsgerman772-185/+88
2022-05-27service: hid: Implement MergeSingleJoyAsDualJoy according to REgerman774-65/+57
2022-05-27service: hid: Add error handling to setNpadAssignment and variantsgerman773-23/+27
2022-05-27service: hid: Quick RE fixes and commentsgerman774-54/+68
2022-05-23input_common: Make vibration request asyncNarr the Reg1-5/+29
2022-05-23input_common: touch: Rewrite touch driver to support multiple touch pointsgerman773-5/+20
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash1-1/+1
Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified.
2022-05-13time_zone_manager: Use s8 for month length tablesMorph1-4/+3
Using this smaller type saves 512 bytes in the compiled executable.
2022-05-09service: notifa: Implement most part of this servicegerman772-8/+172
Implements partially RegisterAlarmSetting, UpdateAlarmSetting, LoadApplicationParameter, DeleteAlarmSetting. Needed for Fitness `Boxing 2: Rhythm & Exercise` and `Ring Fit Adventure`.
2022-05-06service: hid: Fix motion refresh rateNarr the Reg2-2/+6
2022-05-06service: hid: Disable correctly motion inputgerman771-50/+41
2022-05-03hle/result: Update std::expected replacement messageMorph1-1/+1
std::expected is included in C++23
2022-05-03hle/result: Add ResultRange overload in ResultValMorph1-1/+3
Also marks the implicit conversion operator as constexpr instead of consteval as the constructor is not constant evaluated.
2022-05-03hle/result: Implement ResultRangeMorph1-0/+42
A ResultRange defines an inclusive range of error descriptions within an error module. This can be used to check whether the description of a given ResultCode falls within the range. The conversion function returns a ResultCode with its description set to description_start.
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda3-25/+8
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
2022-04-27service: hid: Stub IsFirmwareUpdateNeededForNotificationgerman772-1/+21
Used in Fitness Boxing 2: Rhythm & Exercise (0100073011382000)
2022-04-27yuzu: Config allow to delete single axis directions when buttons are mapped to a stickNarr the Reg1-2/+2
2022-04-25service: jit: document and clean upLiam3-132/+225
2022-04-24kernel: svc: Replace -1ULL with 0xFFFFFFFFFFFFFFFFMorph1-1/+1
Resolves the C4146 compiler warning on MSVC.
2022-04-24Remove unused PrepareReschedule functionMerry7-20/+0
2022-04-24service: hid: Ensure all structs are initializedNarr the Reg16-104/+105
2022-04-23service: hid: Access shared memory directlyNarr the Reg21-305/+347
2022-04-23general: Convert source file copyright comments over to SPDXMorph708-2224/+1427
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-21core/arm: separate backtrace collectionLiam6-90/+98
2022-04-18service: hid: Improve accuracy of sixaxis functionsNarr the Reg6-99/+363
2022-04-16yuzu: Add custom ringcon configurationgerman777-64/+133
2022-04-16hidbus: Implement hidbus and ringcongerman7714-26/+1679
2022-04-13dynarmic: Fix single core modemerry2-2/+2
Regression introduced in a5d040df3d. Closes #8201.
2022-04-13service: jit: Implement the JIT serviceLiam5-9/+784
2022-04-12core: hle: kernel: k_thread: Rework dummy thread waiting.bunnei2-28/+21
2022-04-12core: hle: service: Allocate a service thread.bunnei1-1/+2
2022-04-12hle: kernel: k_spin_lock: Remove unused ThreadPause.bunnei1-28/+0
2022-04-12hle: kernel: Use std::mutex instead of spin locks for most kernel locking.bunnei9-30/+20
2022-04-12service: sfdnsres: add missing includes for some BSDs after 82d46a974ad4Jan Beich1-0/+4
src/core/hle/service/sockets/sfdnsres.cpp: In function 'Service::Sockets::NetDbError Service::Sockets::AddrInfoErrorToNetDbError(s32)': src/core/hle/service/sockets/sfdnsres.cpp:66:10: error: 'EAI_NODATA' was not declared in this scope; did you mean 'EAI_NONAME'? 66 | case EAI_NODATA: | ^~~~~~~~~~ | EAI_NONAME src/core/hle/service/sockets/sfdnsres.cpp: In function 'std::vector<unsigned char> Service::Sockets::SerializeAddrInfo(const addrinfo*, s32, std::string_view)': src/core/hle/service/sockets/sfdnsres.cpp:127:53: error: 'sockaddr_in' does not name a type; did you mean 'SockAddrIn'? 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^~~~~~~~~~~ | SockAddrIn src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '>' before '*' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '(' before '*' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ | ( src/core/hle/service/sockets/sfdnsres.cpp:127:65: error: expected primary-expression before '>' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:127:84: error: expected ')' before ';' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ | ) src/core/hle/service/sockets/sfdnsres.cpp:148:53: error: 'sockaddr_in6' does not name a type; did you mean 'SockAddrIn6'? 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^~~~~~~~~~~~ | SockAddrIn6 src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '>' before '*' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '(' before '*' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ | ( src/core/hle/service/sockets/sfdnsres.cpp:148:66: error: expected primary-expression before '>' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:148:85: error: expected ')' before ';' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ | )
2022-04-10dynarmic: Fix race when switching page tablesmerry4-57/+84
2022-04-09hle: kernel: Invalidate entire icache in UnmapProcessMemory and UnmapCodeMemory (fixes #8174)tech-ticks4-15/+34
2022-04-09core: extract symbol readingLiam4-129/+231
2022-04-08hle: kernel: Unify and integrate reference tracking for KServerPort/KServerSession.bunnei6-13/+46
- These are not managed elsewhere, and need to be tracked and closed on emulation shutdown.
2022-04-08hle: kernel: k_server_port: Release ref-counted host emulation members on Destroy.bunnei1-0/+3
2022-04-08hle: kernel: k_auto_object: Move unregister with kernel to after Destroy.bunnei1-3/+2
- Destructor is no longer invoked, so our object counting was off.
2022-04-08hle: service: sm: Remove manual tracking of KServerPorts.bunnei2-8/+1
2022-04-08hle: kernel: hle_ipc: HasSessionRequestHandler: Check if domain handler is expired rather than locking.bunnei1-1/+1
2022-04-08service: sfdnsres: Implement DNS address resolutiontech-ticks2-5/+197
2022-04-08core: hid: Fix double lock on softlock and forced updatesNarr the Reg1-2/+12
2022-04-07service: bsd: Add keepalive socket optiontech-ticks4-0/+10
2022-04-07patch_manager: Apply layered exefs patches from 'atmosphere' SD directorytech-ticks1-25/+38
2022-04-07core: hid: Replace lock_guard with scoped_lockNarr the Reg3-44/+44
2022-04-07core/hle: Standardize scoped_lock initializersMerry5-23/+23
2022-04-07core: Replace lock_guard with scoped_lockMerry2-14/+14
2022-04-07core/hle: Replace lock_guard with scoped_lockMerry4-13/+13
2022-04-07core: hid: Reduce the amount of dataracesgerman776-176/+246
2022-04-07fix: remove #pragma once in .cpp fileAndrea Pappacoda1-2/+0
2022-04-07service: jit: stub JIT serviceLiam6-1/+86
2022-04-06service: hid: Partially revert #8123german771-0/+4
2022-04-06k_system_control: Fix data racelat9nq1-3/+3
`return distribution(gen)` is a data race between a read and a write in two threads, reported by TSan. Remove static random number generators so they aren't using the same generator.
2022-04-05dynarmic: Print stack trace on unrecognised instruction or other exceptionmerry2-0/+4
2022-04-04k_auto_object: Fix data racelat9nq1-1/+1
Change the memory order to acqure-release when we decrement the reference count. Prevents a race with line 89 reported by TSan.
2022-04-04k_thread: Fix data racelat9nq2-3/+4
TSan reports a data race between writing at cpp:1162 and reading at h:262. Make the thread_state atomic to prevent this.
2022-04-04k_process: Fix data racelat9nq1-1/+1
TSan reported a race between thread 36 and thread 34, a read at :225 and a write at :225 respectively. Make total_proces_running_time_ticks atomic to avoid this race.
2022-04-04kernel: Fix current_process racelat9nq1-4/+4
TSan reported a race at :258 and :803, so make current_process an atomic pointer.
2022-04-04k_scheduler_lock: Fix data racelat9nq1-1/+2
TSan reports a race between the main thread and T37 during IsLockedByCurrentThread and when it's set at the end of Lock(), respectively. Set owner_thread to an atomic pointer to fix it. Co-authored-by: bunnei <bunneidev@gmail.com>
2022-04-03arm_dynarmic: Use HaltReason for svc calls and reschedulesmerry4-27/+19
2022-04-03dynarmic: Better interruptsmerry6-22/+27
2022-04-03service: npad: Default initialize shared memorygerman771-48/+48
2022-04-02fix: typosAndrea Pappacoda2-7/+7
2022-04-02hle: service: nvflinger: buffer_queue_producer: Cleanup & fixes.bunnei2-61/+42
2022-04-02hle: service: nvflinger: consumer_base: Cleanup & fixes.bunnei2-15/+17
2022-04-02hle: service: nvflinger: buffer_queue_producer: Cleanup & add GetReleasedBuffers.bunnei2-10/+38
2022-04-02hle: service: nvflinger: buffer_queue_core: Cleanup & fixes.bunnei2-3/+0
2022-04-02hle: service: nvflinger: Use correct logger namespace.bunnei1-2/+2
2022-04-02hle: service: nvdrv: Create a service thread where appropriate.Morph1-1/+1
2022-04-02hle: service: vi: Create a service thread where appropriate.bunnei1-1/+2
2022-04-02hle: service: bsd: Create a service thread where appropriate.bunnei1-1/+2
2022-04-02hle: service: filesystem: Create a service thread where appropriate.bunnei1-5/+8
2022-04-02hle: service: audio: Create a service thread where appropriate.bunnei2-4/+6
2022-04-02hle: service: Add option for service interfaces to create or use the default thread.bunnei5-11/+29
2022-04-02hle: kernel: Create a default thread for services that do not need their own host thread.bunnei2-4/+26
2022-04-02applets/web: Keep foreground (websession) web applet openMorph1-0/+8
This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
2022-03-31service: hid: Remove inaccurate behavior on initializationgerman773-18/+21
2022-03-31service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandleNarr the Reg1-0/+4
2022-03-29nvhost_ctrl: Only mark EventState::Busy as BadParameterameerj1-1/+1
Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
2022-03-27registered_cache: Prevent nullptr dereference when accumulating filesMorph1-2/+4
For whatever reason, nca_file/dir can be nullptr in the list of files/dirs. I have not determined the cause of this yet, so add a nullptr check for these prior to dereferencing them.
2022-03-27arm_dynarmic_64: Invalidate on all coresmerry1-2/+4
2022-03-26Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."bunnei1-1/+1
2022-03-26hle: kernel: k_page_table: Fix implementations of LockForCodeMemory & UnlockForCodeMemory.bunnei1-48/+12
2022-03-26hle: kernel: k_page_table: Implement LockMemoryAndOpen & UnlockMemory.bunnei2-0/+124
2022-03-26configuration: Add Paranoid CPU accuracy levelmerry2-44/+56
Disables most optimizations for the paranoid.
2022-03-26hle: kernel: svc: MapProcessMemory: Fix usage of KPageLinkedList to use physical address space.bunnei1-2/+5
2022-03-26hle: kernel: svc: CreateCodeMemory: Remove log of 'out' host pointer.bunnei1-2/+2
- This does not seem terribly useful and is inconsistent with other usage.
2022-03-26hle: kernel: k_code_memory: Fix usage of KPageLinkedList to use physical address space.bunnei1-1/+2
2022-03-26hle: kernel: k_page_table: Implement MakeAndOpenPageGroup & MakePageGroup.bunnei2-0/+83
2022-03-26hle: kernel: k_page_table: Add IsHeapPhysicalAddress method.bunnei1-0/+8
2022-03-26hle: kernel: k_page_linked_list: Add Empty method.bunnei1-0/+4
2022-03-26hle: kernel: svc: UnmapProcessCodeMemory: Fix inverted alignment check.bunnei1-1/+1
2022-03-26hle: service: nvflinger: buffer_queue: Remove AutoLock and fix free buffer tracking.bunnei5-181/+130
2022-03-26hle: service: nvflinger: buffer_queue_consumer: Use scoped_lock instead of unique_lock.bunnei1-2/+2
2022-03-26hle: service: nvflinger: consumer_base: Use scoped_lock instead of unique_lock.bunnei1-4/+4
2022-03-26hle: service: nvflinger: Remove unused BufferQueue.bunnei2-360/+0
2022-03-25Memory: Don't protect reads on Normal accuracy.Fernando Sahmkow1-1/+1
2022-03-25hle: nvflinger: ConsumerBase: Mark ctor as explicit.bunnei1-1/+1
2022-03-25hle: vi: NativeWindow: Fix trivially copyable issues.bunnei1-4/+4
2022-03-25hle: nvdrv: nvdata: buffer_queue_producer: Minor cleanup.bunnei1-11/+11
2022-03-25hle: nvdrv: nvdata: Cleanup NvFence static assert.bunnei1-1/+1
2022-03-25hle: nvflinger: Remove unused unordered_map include.bunnei1-1/+0
2022-03-25hle: nvflinger: buffer_queue_consumer: AcquireBuffer: Fix typo.bunnei1-1/+1
2022-03-25hle: nvflinger: Merge Rect with Common::Rectangle.bunnei5-85/+9
2022-03-25hle: nvflinger: buffer_queue_core: Declare default dtor.bunnei2-0/+3
2022-03-25hle: nvflinger: buffer_queue_producer: DequeueBuffer: Remove unnecessary lock.bunnei1-3/+1
2022-03-25hle: nvflinger: consumer_base: StillTracking: Should be const.bunnei2-2/+3
2022-03-25hle: nvflinger: graphic_buffer_producer: Remove unnecessary pragma pack.bunnei1-2/+0
2022-03-25hle: nvflinger: parcel: Reserve token size.bunnei1-1/+2
2022-03-25hle: nvflinger: buffer_queue_core: StillTracking: Take const reference.bunnei4-7/+7
2022-03-25hle: nvflinger: buffer_queue_core: Cleanup locking.bunnei1-2/+2
2022-03-25hle: nvflinger: Use std::chrono for present_ns.bunnei7-25/+30
2022-03-25hle: nvflinger: Migrate android namespace -> Service::android.bunnei29-61/+58
2022-03-25hle: nvflinger: BufferQueueProducer: Handle SetPreallocatedBuffer with empty buffer.bunnei1-7/+10
- Used by Naruto Ultimate Ninja Storm.
2022-03-25hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.bunnei16-723/+285
2022-03-25hle: nvflinger: Add implementation for HosBinderDriverServer service.bunnei3-0/+75
2022-03-25hle: nvflinger: Add implementation for BufferQueueProducer class.bunnei3-2/+1021
2022-03-25hle: nvflinger: Add implementation for BufferQueueCore class.bunnei3-0/+235
2022-03-25hle: nvflinger: Add implementation for BufferQueueConsumer class.bunnei3-0/+263
2022-03-25hle: nvflinger: Add implementation for QueueBufferInput and QueueBufferOutput structs.bunnei3-0/+100
2022-03-25hle: nvflinger: Add implementation for BufferItemConsumer class.bunnei3-0/+87
2022-03-25hle: nvflinger: Add implementation for ConsumerBase class.bunnei3-0/+190
2022-03-25hle: nvflinger: Add implementation for BufferSlot class.bunnei2-0/+40
2022-03-25hle: nvflinger: Add implementation for BufferItem class.bunnei2-0/+47
2022-03-25hle: nvflinger: Move implementation for Parcel to its own header.bunnei2-0/+172
2022-03-25hle: nvflinger: Add android buffer queue definitions to its own header.bunnei2-0/+22
2022-03-25hle: nvflinger: Add IBinder interface.bunnei2-0/+43
2022-03-25hle: nvflinger: Add IConsumerListener interface.bunnei2-0/+27
2022-03-25hle: nvflinger: Add ProducerListener interface.bunnei2-0/+17
2022-03-25hle: nvflinger: Add android window enumerations to its own header.bunnei2-0/+54
2022-03-25hle: nvflinger: Add android Status flags to its own header.bunnei1-0/+28
2022-03-25hle: nvflinger: Move BufferTransformFlags to its own header.bunnei3-1/+27
2022-03-25hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.bunnei4-17/+13
2022-03-25hle: nvflinger: Move PixelFormat to its own header.bunnei5-10/+31
2022-03-25hle: nvflinger: Add implementation for GraphicBuffer class.bunnei2-0/+101
2022-03-25hle: nvflinger: Add implementation for Fence class.bunnei2-0/+34
2022-03-25hle: nvflinger: Add implementation for Rect class.bunnei2-0/+76
2022-03-23Revert "dynarmic: Reduce size of code caches"bunnei2-4/+4
2022-03-22applets/swkbd: Split software keyboard initializationMorph2-160/+349
Since the CalcArg struct has been updated with a new size and fields, we have to split the initialization of the keyboard into multiple functions. This also adds support for parsing the new CalcArg struct used by updated versions of Monster Hunter Rise.
2022-03-22applets/swkbd: Add new inline software keyboard typesMorph1-6/+66
These were added in newer firmware versions.
2022-03-22applets/mii: Remove unused includeMorph1-1/+0
2022-03-22applets/mii: Remove frontend parametersMorph2-17/+4
These are unused for now as we do not support a frontend implementation.
2022-03-22applets/mii: Cleanup MiiEdit applet implementationMorph2-44/+85
This also enables proper support for MiiEdit applets which are used in games with firmware versions prior to 10.2.0 by handling the 2 different versions of applet inputs and outputs.
2022-03-22applets/mii: Cleanup MiiEdit applet typesMorph1-23/+44
2022-03-22applets/mii: Move MiiEdit applet types into its own fileMorph4-54/+70
2022-03-22service: Move mii enums and structs into its own fileMorph7-308/+312
Moves these into types.h, since other files also make use of these types.
2022-03-22applets: Rename Mii to MiiEditMorph7-45/+47
2022-03-20general: Fix clang/gcc build errorsameerj2-4/+5
2022-03-19common: Reduce unused includesameerj4-0/+6
2022-03-19core: Reduce unused includesameerj38-54/+8
2022-03-18general: Reduce core.h includesameerj4-7/+23
2022-03-18KHandleTable: Optimize table entry layoutMorph2-30/+12
Since the handle type is not being used, we can reduce the amount of space each entry takes up by 4 bytes.
2022-03-15bsd: Allow inexact match for address length in AcceptImplValeri1-2/+2
Minecraft passes in zero for length, but this should account for all possible cases
2022-03-15core: hle: kernel: init_slab_setup: Move CalculateSlabHeapGapSize to global namespace.bunnei1-6/+6
2022-03-15core: hle: kernel: Allocate dummy threads on host thread storage.bunnei2-8/+6
- Fixes a crash where on subsequent boots, long-lived host threads would have their dummy threads freed.
2022-03-15core: hle: kernel: Downgrade dangling objects warning to debug.bunnei1-2/+2
- It is not impossible to leak kernel objects, so this is not really any issue anymore (albeit, still interesting).
2022-03-15core: hle: kernel: Make object list container global and ensure it is reset on each emulation session.bunnei1-7/+9
2022-03-15core: hle: kernel: Remove server session tracking.bunnei4-37/+1
- These are now allocated/managed by emulated memory, so we do not need to track and free them on shutdown.
2022-03-15core: hle: kernel: k_process: Remove handle table finalize, reset page table.bunnei1-3/+3
2022-03-15core: hle: kernel: k_process: Implement thread local storage accurately.bunnei3-111/+99
2022-03-15core: hle: kernel: k_page_table: Add implementations of MapPages, UnmapPages, and FindFreeArea for TLS.bunnei2-2/+141
2022-03-15core: hle: kernel: k_slab_heap: Refresh to use guest allocations.bunnei2-125/+107
2022-03-15core: hle: kernel: Update init_slab_heap, use device memory, and add KThreadLocalPage and KPageBuffer.bunnei4-55/+92
- Refreshes our slab initialization code to latest known behavior. - Moves all guest kernel slabs into emulated device memory. - Adds KThreadLocalPage and KPageBuffer, which we will use for accurate TLS management.
2022-03-15core: hle: kernel: k_page_buffer: Add KThreadLocalPage primitive.bunnei3-0/+179
2022-03-15core: hle: kernel: k_page_buffer: Add KPageBuffer primitive.bunnei2-0/+35
2022-03-15core: hle: kernel: k_thread: Ensure host Fiber is freed.bunnei1-0/+3
2022-03-15core: hle: kernel: k_server_session: Ensure SessionRequestManager is freed.bunnei1-0/+3
2022-03-15core: hle: service: kernel_helpers: Use system resource limit.bunnei1-10/+1
2022-03-15core: hle: service: sm: Fix KPort reference count.bunnei1-0/+2
2022-03-15core: hle: kernel: k_thread: Update to reflect tree changes.bunnei1-3/+3
2022-03-15core: hle: kernel: Use weak_ptr where possible for SessionRequestHandler and SessionRequestManager.bunnei7-14/+25
2022-03-15core: hle: kernel: k_memory_layout: Update kernel slab memory sizes.bunnei1-3/+3
2022-03-15core: hle: kernel: svc_types: Add ThreadLocalRegionSize.bunnei1-0/+2
2022-03-15core: hle: kernel: k_condition_variable: Update to reflect tree changes.bunnei1-1/+1
2022-03-15core: hle: kernel: k_address_arbiter: Update to reflect tree changes.bunnei1-3/+3
2022-03-13dynarmic: Reduce size of code cachesMerry2-4/+4
2022-03-09hle: service: ldr: Use deterministic addresses when mapping NROs.bunnei2-24/+62
- Instead of randomization, choose in-order addresses for where to map NROs into memory. - This results in predictable behavior when debugging and consistent behavior when reproducing issues.
2022-03-08hle: kernel: KPageTable: Improve implementations of MapCodeMemory and UnmapCodeMemory.bunnei2-47/+116
- This makes these functions more accurate to the real HOS implementations. - Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
2022-03-08emu_window: Create a way to Cancel the exit of a Scopedlat9nq1-1/+10
If a GraphicsContext is destroyed before its Scoped is destroyed, this causes a crash as the Scoped tries to call a method in the destroyed context on exit. Add a way to Cancel the call when we know that calling the GraphicsContext will not work.
2022-03-07core: Don't shutdown a null GPUlat9nq1-1/+3
When CreateGPU fails, yuzu would try and shutdown the GPU instance regardless of whether any instance was actually created. Check for nullptr before calling its methods to prevent a crash.
2022-03-03loader: log the type of mismatching file-extensionBytesGalore1-1/+2
2022-03-01applet: mii: Simple implementation of mii appletgerman777-5/+270
2022-02-28hle: kernel: Re-create memory layout at initialization.bunnei1-41/+43
- As this can only be derived once.
2022-02-28hle: kernel: Remove unused pool locals.bunnei1-2/+0
2022-02-28hle: kernel: k_memory_manager: Rework for latest kernel behavior.bunnei6-173/+548
- Updates the KMemoryManager implementation against latest documentation. - Reworks KMemoryLayout to be accessed throughout the kernel. - Fixes an issue with pool sizes being incorrectly reported.
2022-02-27dynarmic: Inline exclusive memory accessesmerry6-6/+31
Inlines implementation of exclusive instructions into JITted code, improving performance of applications relying heavily on these instructions. We also fastmem these instructions for additional speed, with support for appropriate recompilation on fastmem failure. An unsafe optimization to disable the intercore global_monitor is also provided, should one wish to rely solely on cmpxchg semantics for safety. See also: merryhime/dynarmic#664
2022-02-27hle: kernel: k_page_heap: GetPhysicalAddr can be const.bunnei1-2/+1
2022-02-27hle: kernel: k_page_heap: Remove superfluous consexpr.bunnei2-4/+4
2022-02-27hle: kernel: k_page_heap: Various updates and improvements.bunnei2-155/+192
- KPageHeap tracks physical addresses, not virtual addresses. - Various updates and improvements to match latest documentation for this type.
2022-02-27hle: kernel: Add initial_process.h header.bunnei2-0/+24
2022-02-27hle: kernel: board: nx: Add k_memory_layout.h header.bunnei2-0/+14
2022-02-27hle: kernel: k_system_control: Add GetRealMemorySize and update GetKernelPhysicalBaseAddress.bunnei2-1/+12
2022-02-27hle: kernel: k_memory_layout: Add GetPhysicalLinearRegion.bunnei1-0/+4
2022-02-27hle: kernel: k_memory_region_types: Update for new regions.bunnei1-1/+9
2022-02-22service: am: Update enum names to match documentationNarr the Reg4-16/+51
2022-02-21hle: kernel: KSystemControl: Use 6GB memory layout when "use_extended_memory_layout" setting is enabled.bunnei1-20/+4
- This uses a larger 6GB DRAM memory layout, which is useful for some mods that require more memory.
2022-02-21core: device_memory: Use memory size reported by KSystemControl.bunnei3-7/+5
- That way, we can consolidate the memory layout to one place.
2022-02-21core: hle: kernel: Remove resource limit hack for PhysicalMemory.bunnei1-7/+0
- With prior changes, we now report the correct amount of physical memory available to the emulated process.
2022-02-21core: hle: kernel: KProcess: Pass in KResourceLimit on process creation.bunnei4-9/+30
- This allows us to have a resource limit per process, rather than use the global system resource limit.
2022-02-21core: hle: kernel: KEvent: Pass in owner KProcess on event creation.bunnei4-12/+8
- This is necessary to ensure resource limits are freed from the right process.
2022-02-21core: hle: kernel: KResourceLimit: Add a helper function for creating a KResourceLimit for a process.bunnei2-0/+22
2022-02-19fixup! core: hle: kernel: KPageTable: Improve Un/MapPhysicalMemory.bunnei1-22/+2
2022-02-19core: hle: kernel: KPageTable: Fix UnmapPages.bunnei1-3/+2
- Fixes a logic bug in KPageTable::UnmapPages.
2022-02-19core: hle: kernel: KPageTable: Improve Un/MapPhysicalMemory.bunnei1-107/+432
- Improves the implementations of MapPhysicalMemory and UnmapPhysicalMemory to more closely reflect latest HOS.
2022-02-15Dump patched exefs rather than baseKelebek11-9/+9
2022-02-15kernel: svc: Add OutputDebugString32, CreateCodeMemory32, ControlCodeMemory32Sergi Granell2-4/+40
Very straightforward, they are just wrappers to the 64-bit version of the SVC.
2022-02-13nfp: Allow files without password datagerman772-9/+24
2022-02-12hid: Stub IsUsbFullKeyControllerEnabledlat9nq2-1/+12
Used by Splatoon 2, when opening the inventory from a LAN battle lobby. Reference: https://switchbrew.org/wiki/HID_services
2022-02-11service/mnpp: Stub mnpp_appNarr the Reg4-0/+69
Used in Super Nintendo Entertainment System™ - Nintendo Switch Online
2022-02-10nfp: Separate nfc tag from amiibo dataNarr the Reg3-44/+76
2022-02-09svc: Set unique names for function tablesNarr the Reg1-77/+77
2022-02-09hle: kernel: KCodeMemory: Remove unused QueryMemory.bunnei1-1/+0
2022-02-09hle: kernel: KCodeMemory: Correct m_page_group number of pages.bunnei1-2/+3
Credits to @xerpi for finding this issue and pointing it out on #7519.
2022-02-09nfp: Address compiler issuesgerman771-25/+26
2022-02-08nfp: Validate amiibo filesNarr the Reg2-41/+145
2022-02-08nfp: Improve implementationgerman774-189/+672
2022-02-07nfp: Move IUser class to header and add missing enum and structsgerman772-257/+299
2022-02-07nfp: Sort functions by command numbergerman771-79/+79
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph21-125/+121
This completes the removal of the old UUID implementation.
2022-02-05profile: Migrate to the new UUID implementationMorph9-108/+111
2022-02-05hle: ipc_helpers: Ignore -Wclass-memaccessMorph1-0/+8
This warning is triggered by GCC when copying into non-trivially default constructible types, as it uses the more restrictive std::is_trivial (which includes std::is_trivially_default_constructible) to determine whether memcpy is safe instead of std::is_trivially_copyable.
2022-02-05service: Migrate to the new UUID implementationMorph9-45/+36
2022-02-05input/hid: Migrate to the new UUID implementationMorph3-15/+16
2022-02-04service: pm: Implement AtmosphereGetProcessInfotech-ticks2-1/+46
2022-02-02yuzu: ui: Improve battery symbolsNarr the Reg1-1/+1
2022-02-02general: Replace NonCopyable struct with equivalentsLioncash9-105/+159
2022-02-02general: Move deleted copy/move constructor/assignment operators to public interfaceLioncash7-11/+9
This allows for better compiler errors, where the compiler will state a copy or move couldn't occur due to the relevant function being deleted. Previously a compiler would warn about the relevant function not being accessible (which, while true, isn't as informative as it could be).
2022-02-02hle: kernel: KPageTable: Migrate locks to KScopedLightLock.bunnei2-34/+46
- More accurately reflects real kernel behavior by using guest locks.
2022-02-01svc: Add 32 bit SynchronizePreemptionStateNarr the Reg1-1/+1
Used by Espgaluda II
2022-01-27hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.bunnei2-23/+24
- Previously, it was possible for a thread migration to occur from core A to core B. - Next, core B waits on a guest lock that must be released by a thread queued for core A. - Meanwhile, core A is still waiting on the core B's current thread lock - resulting in a deadlock. - Fix this by try-locking the thread lock. - Fixes softlocks in FF8 and Pokemon Legends Arceus.
2022-01-24kernel/k_affinity_mask: Remove duplicated assertLioncash1-2/+0
This is already checked inside GetCoreBit()
2022-01-24input_common: Add option to configure gyro thresholdgerman772-2/+3
2022-01-23hle: kernel: KThread: Improve Increment/Decrement RunningThreadCount.bunnei3-24/+21
- Previously implementation was incorrect, and would occasionally underflow.
2022-01-23core: hle: kernel: KPageTable: Various improvements to MapPages and UnmapPages.bunnei1-22/+25
2022-01-23core: hle: kernel: KPageTable: MapProcessCode: Various cleanup.bunnei1-11/+12
2022-01-23core: hle: kernel: KPageTable: ReserveTransferMemory: Various cleanup.bunnei1-6/+6
2022-01-23core: hle: kernel: KPageTable: ResetTransferMemory: Various cleanup.bunnei1-6/+5
2022-01-23core: hle: kernel: KPageTable: SetMemoryAttribute: Various cleanup.bunnei1-2/+3
2022-01-22core: hle: kernel: KPageTable: Assert valid address on GetPhysicalAddr.bunnei1-1/+3
2022-01-22core: hle: kernel: KPageTable: Operate: Assert lock ownership.bunnei1-2/+2
2022-01-22core: hle: kernel: KPageTable: SetHeapSize: Cleanup & take physical memory lock.bunnei1-4/+7
2022-01-22core: hle: kernel: Refactor Un/MapPhysicalMemory to remove unnecessary methods.bunnei2-50/+39
2022-01-22core: hle: kernel: Rename Un/Map to Un/MapMeory.bunnei3-7/+6
2022-01-22hle: kernel: KThread: Ensure host (dummy) threads block on locking.bunnei4-0/+89
- But do not enter the priority queue, as otherwise they will be scheduled. - Allows dummy threads to use guest synchronization primitives.
2022-01-21service/wlan: Update function tablesLioncash1-1/+1
2022-01-21service/usb: Update function tablesLioncash1-27/+15
2022-01-21service/set: Update function tablesLioncash1-0/+2
2022-01-21service/ns: Update function tablesLioncash1-0/+6
2022-01-21service/nim: Update unknown function table entriesLioncash1-0/+6
2022-01-21service/friend: Update unknown function table entriesLioncash1-6/+6
2022-01-21service/filsystem: Update fsp-srv function tableLioncash1-0/+3
2022-01-21service/btm: Update function tablesLioncash1-0/+30
2022-01-21service/audio: Update audctl unknown function namesLioncash1-8/+8
2022-01-21service/am: Update omm function tablesLioncash1-0/+1
2022-01-21service/acc: Update unknown function namesLioncash2-4/+4
Switchbrew has the function names now.
2022-01-21service: apm: Stub ISession SetCpuOverclockEnabledMorph1-1/+13
Since we don't currently support CPU overclocking within the emulated system, this can be stubbed for now, like APM IsCpuOverclockEnabled. - Used by Gravity Rider Zero
2022-01-21hle: kernel: Remove redundant tracking of dummy threads.bunnei1-9/+3
- These are already tracked by kernel's registered_objects member.
2022-01-21hle: kernel: KThread: DummyThread can be waited, ensure wait_queue is not nullptr.bunnei1-6/+6
2022-01-21hle: kernel: KThread: Decrease DummyThread priority to ensure it is never scheduled.bunnei3-2/+5
2022-01-21hle: kernel: service_thread: Ensure dummy thread is closed & destroyed on thread exit.bunnei1-0/+5
2022-01-21hle: kernel: KServerSession: Remove hack for CompleteSyncRequest.bunnei1-11/+0
- This does not appear to be necessary anymore.
2022-01-21hle: kernel: KServerSession: Simplify CompleteSyncRequest EndWait.bunnei2-12/+2
- Considering is_thread_waiting is never set, so we can remove IsThreadWaiting. - KThread::EndWait will take the scheduler lock, so we can remove the redundant lock.
2022-01-21hle: kernel: KThread: Ensure dummy threads never call EndWait.bunnei1-0/+5
- These are only used by host threads for locking and will never have a wait_queue.
2022-01-21hle: kernel: KScheduler: Ensure dummy threads are never scheduled.bunnei1-0/+5
- These are only used by host threads for locking.
2022-01-21hle: kernel: KThread: Rename thread_type_for_debugging -> thread_type.bunnei2-4/+4
- This will be used to ensure that we do not schedule dummy threads.
2022-01-19service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClampgerman771-1/+2
2022-01-17hle: remove no-op codeValeri1-2/+0
Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17hid: fix std::transform callValeri1-1/+1
Found by static analysis with PVS-Studio.
2022-01-17Correct assignment source for rotationsValeri1-1/+1
Found by static analysis with PVS-Studio
2022-01-15hle: kernel: k_memory_manager: Clear pages on allocation & free.bunnei5-16/+34
- Heap pages should be zero'd. - Also explicitly passed along heap allocation option.
2022-01-15core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.bunnei2-2/+28
- This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-15core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl.bunnei2-3/+9
2022-01-15core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.bunnei2-33/+26
- This makes our implementations of these more closely match HOS.
2022-01-15core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.bunnei2-0/+18
2022-01-15core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.bunnei4-0/+96
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-15hle: kernel: Fix service_threads access to be thread safe V2.bunnei1-12/+11
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14core/hid: Increment shake forceNarr the Reg1-1/+1
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
2022-01-14hle: kernel: Fix service_threads access to be thread safe.bunnei1-7/+27
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe. - Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13service/hid: Decrease motion update rateNarr the Reg1-1/+2
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12core/hid: Reduce gyro threshold even moreNarr the Reg1-1/+1
2022-01-12hle: kernel: k_page_table: Update SetProcessMemoryPermission.bunnei6-45/+68
2022-01-12hle: service: ldr: UnmapCodeMemory BSS only when set.bunnei1-3/+7
2022-01-12hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.bunnei3-18/+18
2022-01-12hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.bunnei4-20/+19
2022-01-08core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.bunnei3-45/+46
2022-01-08core: hle: kernel: k_page_table: Update CheckMemoryState.bunnei4-116/+166
2022-01-07yuzu: Use pad parameter to choose the correct controllergerman771-2/+6
2022-01-07yuzu: Add controller hotkeysgerman772-0/+29
2022-01-07core/hid: Add home and screenshot button supportgerman773-1/+46
2022-01-07core/hid: Set minimum gyro thresholdgerman771-0/+1
2022-01-04gpu: Add shut down method to synchronize threads before destructionameerj1-0/+2
2022-01-04Revert "Merge pull request #7668 from ameerj/fence-stop-token"ameerj1-2/+1
This reverts commit e7733544779f2706d108682dd027d44e7fa5ff4b, reversing changes made to abbbdc2bc027ed7af236625ae8427a46df63f7e7.
2022-01-03gpu: Use std::stop_token in WaitFence for VSync threadameerj1-1/+2
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-02core/hid: Add fallback to fullkey controllersgerman772-4/+36
2021-12-31core: hle: kernel: Implement thread pinning.bunnei10-14/+140
- We largely had the mechanics in place for thread pinning, this change hooks these up. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
2021-12-30core/hid: Fix controller type validationgerman773-13/+19
2021-12-28Remove invalid assertion statementFeng Chen1-3/+0
2021-12-28Implement few type in bufferqueue query methodFeng Chen2-0/+9
2021-12-28core: hle: kernel: Updated implementation of svcSetHeapSize.bunnei6-83/+141
- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
2021-12-23core: hle: kernel: Implement SetMemoryPermission.bunnei4-1/+67
- Not seen in any games yet, but validated with kernel tests.
2021-12-23 core: hle: kernel: KThread: X18 should be a cryptographically random number.bunnei1-0/+2
- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0). - X18 is OR'd by kernel with 1, to make sure it is odd.
2021-12-22hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.bunnei1-14/+9
- Enforce tha the supplied handle is invalid, not valid. - This gets Witcher 3 booting.
2021-12-19kernel: Manually destroy the current process during shut downameerj1-1/+4
Avoids a memory leak.
2021-12-18core: loader: kip: Minimal changes to fix KIP loading.bunnei1-1/+7
- Allows us to boot KIP (kernal apps), useful for testing the kernel.
2021-12-18core: hle: Remove global HLE lock.bunnei8-58/+1
- This was added early on as a hack to protect against some concurrency issues. - It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-12-16core/hid: Cancel any vibration after the testNarr the Reg5-23/+19
2021-12-15core/hid: Fix faulty analog triggersNarr the Reg1-2/+2
2021-12-14common/input: Avoid numerous large copies of CallbackStatusLioncash6-92/+118
CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
2021-12-13Remove erroneous #pragma onceValeri1-2/+0
2021-12-13service/hid: Improve console motion accuracyNarr the Reg6-20/+32
2021-12-07Update k_code_memory.hitsmeft241-6/+6
2021-12-07make KCodeMemory::GetSourceAddress constitsmeft241-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-12-07hle: kernel k_scheduler: EnableScheduling: Remove redundant GetCurrentThreadPointer calls.bunnei1-3/+5
2021-12-07hle: kernel k_process: Remove unnecessary .at usage with thread pinning methods.bunnei1-3/+3
2021-12-07hle: kernel: Remove unnecessary virtual specifier on NotifyAvailable.bunnei1-2/+2
2021-12-07hle: kernel: Remove unnecessary virtual specifier on EndWait.bunnei1-1/+1
2021-12-07hle: kernel: k_light_condition_variable: Revert unnecessary license comment changes.bunnei1-1/+1
2021-12-07hle: kernel: k_condition_variable: Revert unnecessary style changes.bunnei1-2/+2
2021-12-07hle: kernel: Remove unnecessary virtual specifier on CancelWait.bunnei6-14/+14
2021-12-07hle: kernel: service_thread: Force stop threads on destruction.bunnei1-1/+7
2021-12-07hle: kernel: k_light_lock: Implement CancelWait.bunnei1-5/+10
- Fixes a crash in Megadimension Neptunia VII.
2021-12-07hle: kernel: service_thread: Use std::jthread.bunnei1-18/+19
- Fixes a potential deadlock on service thread shutdown.
2021-12-07hle: kernel: k_thread: Skip reschedule on DisableDispatch with SC.bunnei1-0/+5
2021-12-07hle: kernel: k_thread: Rename sleeping_queue -> wait_queue.bunnei2-17/+13
2021-12-07hle: kernel: svc: Fix deadlock that can occur with single core.bunnei1-10/+8
2021-12-07hle: kernel: k_thread: Treat dummy threads as a special type.bunnei2-1/+4
2021-12-07hle: kernel: fix timing on thread preemptionFernandoS271-4/+2
2021-12-07hle: kernel: fix scheduling ops from HLE host thread.FernandoS271-3/+3
2021-12-07hle: kernel: Add a flag for indicating that the kernel is currently shutting down.bunnei6-0/+49
2021-12-07hle: kernel: KSynchronizationObject: Fix variable shadowing.bunnei1-8/+8
2021-12-07hle: kernel: Cleanup to match coding style.bunnei6-26/+21
2021-12-07hle: kernel: KProcess: Improvements for thread pinning.bunnei2-8/+26
2021-12-07hle: kernel: KThreadQueue: Remove deprecated code.bunnei1-63/+0
2021-12-07hle: kernel: KConditionVariable: Various updates & simplifications.bunnei2-121/+65
2021-12-07hle: kernel: KThread: Migrate to updated KThreadQueue (part 2).bunnei1-29/+19
2021-12-07hle: kernel: KThread: Migrate to updated KThreadQueue (part 1).bunnei3-60/+71
2021-12-07hle: kernel: KConditionVariable: Migrate to updated KThreadQueue.bunnei1-12/+55
2021-12-07hle: kernel: KServerSession: Migrate to updated KThreadQueue.bunnei2-5/+11
2021-12-07hle: kernel: KLightConditionVariable: Migrate to updated KThreadQueue.bunnei3-54/+87
2021-12-07hle: kernel: KLightLock: Migrate to updated KThreadQueue.bunnei2-35/+36
2021-12-07hle: kernel: KAddressArbiter: Migrate to updated KThreadQueue.bunnei1-43/+39
2021-12-07hle: kernel: KThread: Remove tracking of sync object from threads.bunnei6-41/+21
2021-12-07hle: kernel: Update KThreadQueue and migrate KSynchronizationObject.bunnei8-75/+251
2021-12-07core: hle: kernel: Disable dispatch count tracking on single core.bunnei3-5/+14
- This would have limited value, and would be a mess to handle properly.
2021-12-07core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard.bunnei1-1/+1
2021-12-07core: cpu_manager: Use invalid core_id on init and simplify shutdown.bunnei1-7/+3
2021-12-07core: hle: kernel: k_auto_object: Add GetName method.bunnei1-0/+4
- Useful purely for debugging.
2021-12-07core: hle: kernel: DisableDispatch on suspend threads.bunnei1-0/+3
2021-12-07core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling.bunnei1-14/+9
2021-12-07core: cpu_manager: Use KScopedDisableDispatch.bunnei1-7/+8
2021-12-07core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate.bunnei1-6/+2
2021-12-07core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess.bunnei1-5/+0
2021-12-07core: hle: kernel: k_scheduler: Improve ScheduleImpl.bunnei1-6/+7
2021-12-07core: hle: kernel: k_scheduler: Improve Unload.bunnei1-17/+29
2021-12-07core: hle: kernel: k_process: DisableDispatch on main thread.bunnei1-0/+1
2021-12-07core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.bunnei2-0/+8
2021-12-07core: hle: kernel: k_thread: Add KScopedDisableDispatch.bunnei2-1/+47
2021-12-07core: hle: kernel: Ensure idle threads are closed before destroying scheduler.bunnei3-24/+22
2021-12-07core: hle: kernel: Reflect non-emulated threads as core 3.bunnei7-14/+17
2021-12-06service/notif: Add notif:a and stub ListAlarmSettings,Initializegerman774-0/+75
Used by ring fit adventure 1.2.0
2021-12-06fix formattingitsmeft241-1/+6
2021-12-06move private members below public membersitsmeft241-10/+11
2021-12-06fix formattingitsmeft241-4/+1
2021-12-06fix formattingitsmeft241-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-12-06service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignmentgerman772-2/+35
Used by ring fit adventure 1.2.0
2021-12-06loader: Support loading subsdk{8,9}jam1garner1-2/+3
2021-12-06fix formattingitsmeft242-2/+2
2021-12-06Remove unnecessary includesitsmeft242-50/+13
2021-12-05service/hid: Implement SetNpadJoyAssignmentModegerman775-38/+174
2021-12-05Add copyright noticeitsmeft242-0/+8
2021-12-05general: Add missing copyright noticesameerj1-0/+4
2021-12-05Add KCodeMemory to CMakeLists.txtitsmeft241-0/+2
2021-12-05kernel: svc: Implement Map/UnmapProcessMemory and Create/ControlCodeMemoryitsmeft2411-7/+636
Used by Skyline modding framework
2021-12-05core/hid: Add missing controller typegerman771-0/+2
2021-12-05core/hid: Ensure only valid npad are connectedgerman776-18/+83
2021-12-04Address feedbackFeng Chen4-13/+22
2021-12-03service: am: ISelfController: Stub SaveCurrentScreenshotMorph3-2/+15
- Used by Disney Magical World 2: Enchanted Edition
2021-12-02general: Replace high_resolution_clock with steady_clockMorph2-4/+4
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02Support multiple videos playingFeng Chen4-9/+21
2021-11-30service: friend: Implement GetCompletionEventMorph1-2/+21
- Used by Super Bomberman R Online
2021-11-30input_interpreter: Make use of NpadButton instead of a u64Morph2-9/+9
Allows us to be more explicit with the representation of button states and use the provided bit manipulation operators
2021-11-30npad: Return NpadButton in GetAndResetPressStateMorph3-7/+6
We were previously truncating this to a u32 as there were no known buttons that used the full 64 bits of this type. Fix this now that we know they are used.
2021-11-30core: hid: hid_types: Add "All" to NpadButtonMorph1-0/+2
This represents a bitmask for all pressed buttons
2021-11-29core: hid: hid_core: Add (Enable/DIsable)AllControllerConfigurationMorph2-0/+32
2021-11-29general: Fix handheld typoMorph1-1/+1
2021-11-29core: hid: Mark constructors as explicitMorph2-2/+2
2021-11-29core: hid: Cleanup and amend documentationMorph4-69/+76
2021-11-28core/ns: Implement GetReadOnlyApplicationControlDataInterfaceNarr the Reg2-1/+26
Used in checkpoint homebrew
2021-11-28core/pdm: Stub QueryPlayStatisticsByApplicationIdAndUserAccountIdNarr the Reg4-0/+107
Used in checkpoint homebrew
2021-11-28settings: Add debug setting to enable all controllersgerman772-0/+24
2021-11-27core/hid: Stub GetUniquePadsFromNpadNarr the Reg1-1/+13
Used in checkpoint homebrew
2021-11-27config: Remove vibration configurationgerman771-2/+3
2021-11-26input_common: Fully implement UDP controllersNarr the Reg1-2/+4
2021-11-25service/hid: Finish converting LIFO objects and address some nitsNarr the Reg14-95/+50
2021-11-25bootmanager: Use cross-platform keyboard inputgerman771-1/+1
2021-11-25kraken: Address comments from reviewgerman773-6/+6
Fix compiler bug
2021-11-25core/hid: Improve accuary of mouse implementationgerman7710-38/+61
2021-11-25core/hid: Fully implement native mousegerman776-60/+170
2021-11-25input_common: Allow keyboard to be backwards compatiblegerman771-6/+22
2021-11-25core/hid: Improve accuracy of the keyboard implementationgerman775-136/+303
2021-11-25core/hid: Fix keyboard alignmentgerman772-12/+14
2021-11-25core/hid: Remove usage of native types, fix a couple of errors with motiongerman779-419/+613
2021-11-25service/hid: Remove includes of core.h and settings.hgerman7725-54/+58
2021-11-25service/hid: Add support for new controllersgerman772-2/+31
2021-11-25settings: Fix controller preview not displaying the correct controllergerman771-2/+2
2021-11-25core/hid: Rename NpadType to NpadStyleIndexgerman777-114/+125
2021-11-25config: Cleanup and documentationgerman771-1/+5
2021-11-25core/hid: Prevent Emulated controller from flapping with multiple inputs devicesgerman772-13/+61
2021-11-25core/hid: Fully emulate motion from buttongerman774-36/+70
2021-11-25second commit lion reviewgerman7715-16/+44
2021-11-25settings: Fix Debug controller type optionsgerman773-6/+12
2021-11-25kraken: Address comments from reviewgerman7712-154/+178
start lion review
2021-11-25input_common: Revert deleted TAS functionsgerman771-22/+22
2021-11-25core/hid: Explain better what a temporary value doesgerman772-24/+28
2021-11-25core/hid: Update structs to 13.1.0german7712-50/+107
2021-11-25core/hid: Add TAS inputgerman772-0/+81
2021-11-25input_common: Add multiple vibration curvesgerman771-1/+9
2021-11-25core/hid: Rework battery mappingsgerman775-32/+63
2021-11-25input_common: Add manual update options to input devicesgerman771-0/+9
2021-11-25service/hid: Fix memory allocated incorrectlygerman775-7/+7
2021-11-25settings: Fix mouse and keyboard mappingsgerman773-11/+19
2021-11-25Morph review first wavegerman7722-135/+116
2021-11-25service/hid: Match shared memory closer to HWgerman772-26/+75
2021-11-25yuzu: Fix loading input profilesgerman771-0/+2
2021-11-25kraken: Address comments from reviewgerman7711-51/+47
review fixes
2021-11-25service/hid: Use ring buffer for gesturesgerman772-79/+52
2021-11-25service/hid: Fix gesture inputgerman775-88/+129
2021-11-25configuration: Migrate controller settings to emulated controllergerman775-15/+33
2021-11-25core/hid: Fix rumble too strong at 1%german771-12/+22
2021-11-25core/hid: Only signal when neededgerman774-128/+145
2021-11-25hid: Fix controller connection/disconnectiongerman777-56/+151
2021-11-25core/hid: Documment some filesgerman774-52/+265
2021-11-25kraken: Fix errors from rebase and format filesgerman772-2/+5
2021-11-25core/hid: Add output devicesgerman775-69/+126
2021-11-25core: Update input interpretergerman772-51/+18
2021-11-25core/frontend: Update appletsgerman772-10/+15
2021-11-25core: Remove frontend/inputgerman771-217/+0
2021-11-25service/hid: Rewrite npad to use ring lifo and the emulated controllergerman772-890/+605
2021-11-25service/hid: Update console sixaxis to the emulated consolegerman772-28/+26
2021-11-25service/hid: Update mouse and keyboard to use ring lifo and the emulated devicegerman774-158/+71
2021-11-25service/hid: Update touch and gestures to use ring lifo and the emulated consolegerman774-370/+191
2021-11-25service/hid: Update debug pad, xpad, stubbed and controller base to use ring lifo and the emulated controllergerman777-166/+80
2021-11-25service/hid: Use remove duplicated code, update namesgerman772-64/+30
2021-11-25service/hid: Create ring LIFOgerman772-1/+55
2021-11-25settings: Cleanup settingsgerman774-5/+4
2021-11-25core/emu_window: Remove touch inputgerman772-113/+15
2021-11-25core: Register HIDgerman772-3/+21
2021-11-25core/hid: Add emulated controllersgerman779-0/+2025
2021-11-25core/hid: Move motion_input, create input converter and hid_typesgerman776-0/+1164
2021-11-25core/hid: Move input_interpreter to hidgerman773-3/+3
2021-11-22arm: dynarmic: Cleanup icache op handlingjam1garner1-10/+9
2021-11-22arm: dynarmic: Implement icache op handling for 'ic iallu' instructionjam1garner1-0/+3
2021-11-22arm: dynarmic: Implement icache op handling for 'ic ivau' instructionjam1garner1-0/+18
2021-11-21kernel: svc: Move all IsValid functions to an anonymous namespaceMorph1-3/+15
2021-11-21kernel: svc: Implement SetProcessMemoryPermissionMorph1-1/+41
- Used by Skyline modding framework
2021-11-21kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermissionMorph4-8/+8
2021-11-21service: pm: Implement AtmosphereGetProcessIdMorph1-0/+24
- Used by Skyline modding framework
2021-11-21service: pm: Add all relevant result codesMorph1-3/+8
2021-11-21service: pm: Rename title id to program idMorph1-6/+6
2021-11-20Fix screenshot dimensions when at 1x scaleameerj2-11/+7
This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-18Fix crash on exit due to static scoped dummy threadsAdam Heinermann1-8/+14
2021-11-16bootmanager: Fix screenshot resolution factor usageameerj2-10/+7
Fixes screenshots at non integer scaling
2021-11-16Settings: eliminate rescaling_factor.Fernando Sahmkow3-29/+12
2021-11-11program_metadata: Add default ThreadInfo kernel capabilityOatmealDome1-1/+4
2021-11-08applets/swkbd: Fix text check message encodingMorph1-7/+15
The text check message can be encoded in UTF-8.
2021-11-08applets/swkbd: Skip text checking if the text has been confirmedMorph4-13/+21
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation. The confirmation text itself seems to be corrupted though, this needs to be investigated. Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-05service/pctl: Stub EndFreeCommunicationNarr the Reg1-1/+8
- Used by Just Dance 2022
2021-11-05core: Reorder perf_stats destruction order on Shutdownameerj1-1/+1
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04general: Get the current process program id directly from the systemMorph18-50/+38
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04general: Rename GetTitleID to GetProgramIDMorph21-39/+42
2021-11-04service: aoc: Stub NotifyUnmountAddOnContentMorph2-1/+9
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContentMorph2-0/+21
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04service/acc: Rename Unknown160 to InitializeApplicationInfoV2german773-3/+3
2021-11-04service: acc: Stub acc:u0 '160'Morph3-0/+9
- Used by Animal Crossing: New Horizons v2.0.0 Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04core: Fix transitive include build errorsameerj5-0/+9
2021-11-04core: Remove unused includesameerj133-221/+1
2021-11-03svc: Correct WaitSynchronization num_handles param typeMorph2-4/+4
num_handles is a s32
2021-11-02general: Remove MakeResult helpersMorph13-69/+48
This is made obsolete by the presence of implicit constructors.
2021-11-02hle/result: Amend ResultVal documentationMorph1-12/+10
This amends the documentation slightly to reflect the updated interface.
2021-11-02hle/result: Reimplement ResultVal using Common::ExpectedMorph1-117/+63
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this. This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-10-29file_sys: control_metadata: Add BrazilianPortugueseMorph2-2/+4
2021-10-29ns: language: Add BrazilianPortuguese to ApplicationLanguageMorph2-1/+26
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28hle/result: Declare copy/move constructor/assignment as noexceptMorph1-3/+3
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28hle/result: Add move assignment operator in ResultValMorph1-0/+20
ResultVal was missing a move assignment operator, add it.
2021-10-28hle/result: Remove cv-qualifiers from Arg in MakeResultMorph1-2/+2
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
2021-10-27Fix dangling kernel objects when exitingFeng Chen2-11/+13
2021-10-27Revert PR7009Feng Chen2-15/+5
2021-10-27Fix memory leakFeng Chen4-0/+38
2021-10-24Fixed ARM_Dynamic_64 StepAndrew Strelsky1-1/+1
2021-10-24Fixup channel submit IOCTL syncpoint parametersBilly Laws2-21/+9
The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong.
2021-10-17settings: Remove std::chrono usageameerj2-8/+10
Alleviates the dependency on chrono for all files that include settings.h
2021-10-16SVC: Implement svcInfo:IdleTickCountFernando Sahmkow2-0/+22
Used by the Witcher 3
2021-10-16service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory (#7184)Feng Chen1-1/+11
2021-10-16NvHost/Core: Address Feedback.Fernando Sahmkow3-19/+27
2021-10-16Suspend temporallyFernandoS273-1/+31
2021-10-16NVHost_Ctrl: Force wait if the gpu falls behind too long.FernandoS272-0/+13
2021-10-15core: Move ResultStatus outside of SystemMorph2-43/+45
Allows it to be a forward declaration in other header files.
2021-10-15core: Remove static system instanceMorph2-28/+5
2021-10-13KPageTable: Perform ranged invalidation when unmapping code memoryMorph1-0/+2
Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
2021-10-11applets/web: Fallback to loader to get the manual romfs if none is foundFeng Chen1-0/+10
2021-10-07kernel: hle_ipc: Foward declare KAutoObjectMorph2-1/+2
2021-10-07service: Reduce header include overheadMorph30-38/+10
2021-10-03nvflinger: Use jthread and stop_token for VSync threadameerj2-32/+8
Avoids a destruction data race that may occur on the vsync thread
2021-10-03nvhost_ctrl: Refactor usage of gpu.LockSync()ameerj1-15/+15
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03gpu: Migrate implementation to the cpp fileameerj2-5/+13
2021-10-02service: am: Make use of Exit to exit the currently running applicationMorph1-2/+2
This also moves the call to the end to ensure services are properly destructed on exit.
2021-10-02core: Add Exit and ExitCallbackMorph2-0/+25
This allows ISelfController::Exit to stop the currently running application. This is typically used by homebrew to exit back to the homebrew menu after calling consoleExit with libnx.
2021-10-02service: Replace service event creation with ServiceContext::CreateEventMorph26-271/+367
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-02network: Do not log IP addressMorph1-2/+0
Logging this may be a privacy concern for some users.
2021-10-02common/logging: Reduce scope of fmt includeameerj2-0/+3
2021-10-02common/logging: Move Log::Entry declaration to a separate headerameerj2-0/+3
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-09-30prevent access violation from iob in Memory::IsValidVirtualAddressAndrew Strelsky1-1/+5
2021-09-29style: Remove extra space preceding the :: operatorMorph6-7/+7
2021-09-29service: bcat: Remove BoxCat BCAT implementationMorph4-631/+0
The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files. This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
2021-09-29externals: Remove libzipMorph1-1/+1
2021-09-29file_sys: Remove vfs_libzipMorph3-103/+0
2021-09-29Fix KShareMemory object leakFeng Chen5-3/+106
2021-09-27service/es: Update to 13.0.0german771-0/+6
2021-09-27service/npns: Update to 13.0.0german771-0/+1
2021-09-27service/vi: Update to 13.0.0german772-0/+2
2021-09-27service/am: Update to 13.0.0german771-0/+4
2021-09-27service/audio: Update to 13.0.0german772-1/+10
2021-09-27service/hid: Update to 13.0.0german772-0/+10
2021-09-27service/btdrv: Update to 13.0.0german771-0/+4
2021-09-27service/usb: Update to 13.0.0german771-3/+3
2021-09-25Fix KScopedAutoObject object leak when SendSyncRequestFeng Chen1-6/+8
2021-09-25service: bsd: Stub ReadMorph1-6/+5
- Used by Diablo II: Resurrected
2021-09-24service: bsd: Implement ReadMorph2-1/+15
- Used by Diablo II: Resurrected
2021-09-24general: Update style to clang-format-12ameerj4-27/+19
2021-09-24video_core: Fix jthread related hangs when stopping emulationameerj1-1/+1
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23core/profile_select: Avoid uninitialized read in SelectProfile()Lioncash1-1/+2
The default constructor of UUID doesn't initialize its data members, so we need to directly initialize it to be invalid.
2021-09-22common/uuid: Add validity checking functions to interfaceLioncash3-7/+7
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide12-5/+0
2021-09-18config: Move TAS options to it's own menugerman771-1/+1
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide12-0/+5
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-16remove-audio-stretching-settingMoonlacer1-2/+0
2021-09-16gpu: Use std::jthread for async gpu threadameerj1-5/+1
2021-09-15audin_u: Return a buffer event in RegisterBufferEventlat9nq2-2/+12
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAutolat9nq2-26/+57
This also moves IAudioIn's definition to the header. Required for Splatoon 2 LAN play.
2021-09-15ngct: Stub MatchNarr the Reg1-1/+14
Needed for Cruis'n Blast
2021-09-14vfs: Partially implement GetFileTimeStampRawMorph8-1/+83
Gets rid of homebrew warnings using this func
2021-09-14core: Destroy main_process during shutdownameerj1-3/+12
The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
2021-09-12FS: Mark recursive CreateDirectory as inaccurate and temporaryMorph1-0/+5
2021-09-11kernel: Add missing <functional> includeMorph1-0/+1
2021-09-11file_sys/kernel_executable: Add missing <string> includeMorph1-0/+1
2021-09-11common: Move error handling to error.cpp/hMorph1-2/+3
This allows us to avoid implicitly including <string> every time common_funcs.h is included.
2021-09-10am: Implement GetNotificationStorageChannelEventgerman772-2/+16
2021-09-10hid: Stub SetTouchScreenConfigurationgerman773-1/+28
2021-09-10api_version: Update and add AtmosphereTargetFirmwareMorph1-5/+12
2021-09-08Addressed issuesChloe1-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-09-08Mark is_complete as atomicChloe Marcec2-4/+5
2021-09-08Addressed issuesChloe Marcec3-15/+14
2021-09-07nvflinger: Use external surface format for framebuffer creationameerj3-7/+8
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer. Fixes homebrew using the wrong framebuffer format.
2021-09-06address name shadowing with systemChloe Marcec1-2/+2
2021-09-06account: EnsureTokenIdCacheAsyncChloe Marcec4-19/+154
Closes #2547, #6946
2021-09-06FS: Recursively create directories for CreateDirectoryChloe Marcec1-8/+13
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2` This allows the ultimate mod manager homebrew to at least boot
2021-09-05core: hle: service: buffer_queue: Improve management of KEvent.bunnei3-14/+24
2021-09-04core: hle: service: nvflinger/vi: Improve management of KEvent.bunnei4-16/+30
2021-09-04core: cpu_manager: Use jthread.bunnei2-18/+13
2021-08-27ngct: Stub NGCT:U servicegerman774-0/+70
2021-08-27service: nifm: Populate fields in GetCurrentNetworkProfileMorph1-29/+37
Populates the current_address, subnet_mask, and gateway fields from the selected network interface.
2021-08-27service: nifm: Cleanup GetCurrentIpConfigInfoMorph1-26/+21
2021-08-27network_interface: Cleanup codeMorph1-76/+83
2021-08-27network_interface: Replace default return value with std::nulloptMorph1-6/+6
2021-08-26Revert "kernel: Various improvements to scheduler"bunnei23-224/+140
2021-08-24logging: Fix log filter during initializationameerj2-7/+10
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value. This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-19applet_error: Fix 64-bit error code conversionMorph1-6/+25
2021-08-19Fix crash in logging in CreateStrayLayerValeri1-1/+1
It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
2021-08-19Fix check is thread current in GetThreadContextValeri1-1/+1
Misplaced break made it only check for the first core.
2021-08-16configure_graphics: Add GPU nvdec decoding as an optionameerj1-2/+14
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16kernel: Optimize GetHostThreadIDBreadFish641-10/+13
2021-08-16network_interface: correct formattingSönke Holz1-1/+1
2021-08-16network_interface: fix mingw-w64 buildspholz1-1/+1
2021-08-16network: retrieve subnet mask and gateway infoSönke Holz5-24/+137
2021-08-14core: hle: kernel: Disable dispatch count tracking on single core.bunnei3-5/+12
- This would have limited value, and would be a mess to handle properly.
2021-08-13logging: Simplify and make thread-safeyzct123452-4/+14
This simplifies the logging system. This also fixes some lost messages on startup. The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation. With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13network: don't use reinterpret_cast in GetAvailableNetworkInterfacesspholz1-7/+4
2021-08-13network: fix mingw-w64 buildSönke Holz1-4/+4
The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
2021-08-13network: don't use assert to check if no network interfaces are returnedSönke Holz1-2/+4
2021-08-13network: use Common::BitCast instead of std::bit_castSönke Holz1-2/+3
2021-08-13network: narrow down scope of "result" in win32 code forSönke Holz1-4/+5
GetAvailableNetworkInterfaces
2021-08-13network: use explicit bool conversions in GetAvailableNetworkInterfacesSönke Holz1-1/+1
2021-08-13network: initialize ip_addr in GetHostIPv4Address()Sönke Holz1-1/+1
2021-08-13nifm: use operator*() instead of .value() to get value of std::optionalSönke Holz1-2/+2
2021-08-13nifm: treat a missing host IP address as a non-critical errorSönke Holz1-2/+2
2021-08-12network: correct formatting in network.cpp and network_interface.cppSönke Holz2-8/+6
2021-08-12configuration: add option to select network interfacespholz6-37/+187
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-07core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard.bunnei1-1/+1
2021-08-07core: cpu_manager: Use invalid core_id on init and simplify shutdown.bunnei1-7/+3
2021-08-07core: hle: service: buffer_queue: Improve management of KEvent.bunnei3-14/+24
2021-08-07core: hle: kernel: k_auto_object: Add GetName method.bunnei1-0/+4
- Useful purely for debugging.
2021-08-07core: hle: service: nvflinger/vi: Improve management of KEvent.bunnei4-16/+30
2021-08-07core: hle: kernel: DisableDispatch on suspend threads.bunnei1-0/+3
2021-08-07core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling.bunnei1-14/+9
2021-08-07core: cpu_manager: Use KScopedDisableDispatch.bunnei1-7/+8
2021-08-07core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate.bunnei1-6/+2
2021-08-07core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess.bunnei1-5/+0
2021-08-07core: hle: kernel: k_scheduler: Improve ScheduleImpl.bunnei1-6/+7
2021-08-07core: hle: kernel: k_scheduler: Improve Unload.bunnei1-17/+29
2021-08-07core: hle: kernel: k_process: DisableDispatch on main thread.bunnei1-0/+1
2021-08-07core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.bunnei2-0/+8
2021-08-07core: hle: kernel: k_thread: Add KScopedDisableDispatch.bunnei2-1/+47
2021-08-07core: hle: kernel: Ensure idle threads are closed before destroying scheduler.bunnei3-24/+22
2021-08-07core: hle: kernel: Reflect non-emulated threads as core 3.bunnei7-13/+15
2021-08-07core: cpu_manager: Use jthread.bunnei2-18/+13
2021-08-07memory: Address lioncash's reviewyzct123451-52/+6
2021-08-07memory: Dedup Read and Write and fix logging bugsyzct123451-129/+115
2021-08-07network: GetAndLogLastError: ignore Errno::AGAINSönke Holz1-1/+5
If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-07network: GetCurrentIpConfigInfo: return host IP addressSönke Holz1-1/+4
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07nvhost_nvdec_common: Remove BufferMapameerj2-76/+0
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-07nvhost_nvdec_common: Stub UnmapBuffer Ioctlameerj1-23/+4
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06network: fix fcntl cmdsSönke Holz1-2/+2
F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-05memory: Clean up CopyBlock tooyzct123451-36/+15
2021-08-05memory: Address lioncash's reviewyzct123452-7/+8
2021-08-05memory: Clean up codeyzct123452-329/+81
2021-08-05applet_swkbd: Include the null terminator in the buffer size calculationMorph1-2/+4
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-02network: fix ternary operator in Socket::SendTospholz1-1/+1
2021-08-01service: set: Correct copy amount in GetAvailableLanguageCodesMorph1-1/+2
2021-07-31hle: api_version: Update HOS version to 12.1.0Morph1-7/+7
Keeps us up to date with reporting the system version.
2021-07-30applet_swkbd: Correct string buffer size calculationMorph1-2/+2
The buffer size here does not include the initial 8 bytes.
2021-07-30service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17Morph1-8/+8
2021-07-30service: ns, set: Add PT_BR (Brazilian Portuguese)Morph3-2/+6
2021-07-27service: ns: Remove unused ns_language headerMorph1-42/+0
2021-07-27service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified ChineseMorph1-0/+2
2021-07-27common: uuid: Return a lower-case hex string in FormatMorph2-14/+14
2021-07-24general: Rename "Frame Limit" references to "Speed Limit"ameerj6-26/+26
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-24config, nvflinger: Add FPS cap settingameerj1-5/+6
Allows finer tuning of the FPS limit.
2021-07-23cmake: Remove shader cache versionReinUsesLisp1-1/+0
2021-07-23general: Add setting shader_backendlat9nq1-2/+2
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-21hle: service: kernel_helpers: Remove unnecessary pragma once.bunnei1-2/+0
2021-07-21hle: kernel: svc: Remove part of ExitProcess.bunnei1-5/+0
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-21hle: service: nvdrv: Remove unused kernel reference.bunnei1-1/+0
2021-07-21hle: service: hid: npad: Remove unused kernel reference.bunnei1-1/+0
2021-07-21hle: kernel: Track and release server sessions, and protect methods with locks.bunnei4-13/+82
2021-07-21hle: kernel: KProcess: Change process termination assert to a warning.bunnei1-1/+1
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-21hle: kernel: Ensure current running process is closed.bunnei1-5/+6
2021-07-21hle: kernel: Ensure global handle table is finalized before closing.bunnei1-0/+1
2021-07-21kernel: svc: ConnectToNamedPort: Close extra reference to port.bunnei1-0/+1
2021-07-21hle: service: sm: Refactor to better manage ports.bunnei4-45/+47
2021-07-21hle: kernel: k_process: Close the handle table on shutdown.bunnei1-0/+3
2021-07-21hle: kernel: k_process: Close main thread reference after it is inserted into handle table.bunnei1-0/+3
2021-07-21hle: kernel: Ensure global handle table is initialized.bunnei1-0/+1
2021-07-21hle: service: Add a helper module for managing kernel objects.bunnei10-20/+146
2021-07-21hle: kernel: Provide methods for tracking dangling kernel objects.bunnei4-2/+43
2021-07-20applet_controller: Add preliminary support for version 8Morph2-3/+33
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20file_sys: Support load game collection (#6582)Feng Chen12-83/+116
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-15applets/web: Resolve Nintendo CDN URLsMorph1-0/+13
This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15nvhost_nvdec_common: Read Submit ioctl data from object addrameerj1-8/+2
Fixes Mario Golf intro video decoding.
2021-07-15nvhost_nvdec_common: Fix {Slice/Write}Vectors returnameerj1-37/+38
Plus some minor cleanup for consistency.
2021-07-14service: Append service name prefix to common filenamesMorph41-56/+56
2021-07-14applets: Append applet_ prefix to backend appletsMorph19-33/+33
2021-07-12content_archive: Remove unnecessary include to <ranges>ReinUsesLisp1-1/+0
Fixes build issues on clang.
2021-07-12boxcat: Silence -Wmaybe-uninitialized in httplib.hReinUsesLisp1-0/+3
2021-07-11npad: Disable vibration check if disabledgerman771-0/+5
2021-07-08settings, arm_dynarmic, yuzu qt: Move CPU debugging optionlat9nq2-2/+2
Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.
2021-07-08arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto settinglat9nq1-0/+1
2021-07-08arm_dynarmic{32,64}: Fixes from test buildlat9nq2-18/+5
Now sets optimizations regardless of the Settings. Drops unsafe fastmem optimization.
2021-07-08core,common,yuzu qt: Add CPU accuracy option 'Auto'lat9nq2-8/+36
The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08general: Code formatting improvementslat9nq1-2/+2
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-06Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.Kelebek11-1/+1
2021-07-06CMakeLists: Treat -Wsign-compare as an error on GCC/ClangMorph1-2/+0
Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-04service: mii: Retrieve the correct default miis.Morph1-2/+3
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-01Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek11-1/+1
2021-06-29core, input_common: Miscellaneous fixeslat9nq2-4/+6
bcat: Fix settings access telemetry_session: Fix settings accesses So this is what I get for testing with the web service disabled. touch_from_button: Fix settings access for clang
2021-06-28general: Make most settings a BasicSettinglat9nq10-16/+17
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-28core: Enforce C4242Morph1-6/+3
2021-06-28patch_manager: Do not apply LayeredFS mods when dumpingMorph2-3/+6
We should not apply any mods when dumping a game's RomFS.
2021-06-28filesystem: Open a read-only directory for SDMC modsMorph3-19/+25
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28core: Simplify SDMC mod loadinglat9nq3-21/+10
If someone else wants to support other mod formats in the SDMC directory, that can be added later. For now, just allow RomFS modding here and force people to do other types of mods the old way. Addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28core: Support LayeredFS mod from SDMC directorylat9nq5-2/+47
Enables loading a mod directly from `[yuzu data directory]/sdmc/atmosphere/contents/[title_id]`. For use with some homebrew mod managers.
2021-06-27Decouple audio processing and run at variable rateKelebek11-4/+6
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-26hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.bunnei1-1/+30
2021-06-25hle: hle_helpers: Skip data payload offset checks on TIPC requests.bunnei1-2/+6
- TIPC does not use this.
2021-06-25hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.bunnei2-5/+15
- This is used by the latest update of Doom Eternal.
2021-06-25hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.bunnei2-1/+10
- This is used by the latest update of Doom Eternal.
2021-06-24common: Replace common_sizes into user-literalsWunkolo9-62/+83
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc user-literals within literals.h. To keep the global namespace clean, users will have to use: ``` using namespace Common::Literals; ``` to access these literals.
2021-06-24general: Add missing #pragma once directivesMorph3-0/+6
2021-06-24Add missing includes (#6521)Chloe1-0/+2
* Add missing includes * Add array
2021-06-23General: Resolve fmt specifiers to adhere to 8.0.0 API where applicableLioncash4-9/+13
Also removes some deprecated API usages.
2021-06-22vfs_real: Fix Mode to FileAccessMode conversionMorph1-6/+1
These enforce requiring the file to exist prior to opening.
2021-06-22common: fs: Remove [[nodiscard]] attribute on Remove* functionsMorph1-2/+2
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22core: Make is_powered_on atomicRodrigo Locatti1-2/+3
Fixes potential data races when shutting down.
2021-06-22npad: Fix data race when updating devicesRodrigo Locatti2-0/+8
Add a lock to avoid data races. This reduces the number of -fsanitize=thread errors significantly.
2021-06-22Implement audout GetAudioOutPlayedSampleCountKelebek11-1/+9
Used in Ninja Gaiden games.
2021-06-20Update dynarmic and add new unsafe CPU option.Fernando Sahmkow1-0/+3
2021-06-18service: time: Use GetFileRelative to get files within subdirectoriesMorph1-1/+1
The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-18kernel: Fix missing peak set in KResourceLimit::SetLimitValueMorph1-0/+1
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj1-0/+3
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-16spl: Mark the other functions as unimplementedMorph1-5/+30
2021-06-16spl: Implement spl::GetConfigMorph2-1/+90
2021-06-16hle: api_version: Add HLE API version constantsMorph3-33/+54
2021-06-16spl: Add the general SPL interfaceMorph4-45/+64
2021-06-16spl: Add SPL typesMorph2-0/+231
2021-06-16spl: Add SPL result codesMorph2-0/+30
2021-06-16fsp_srv: Fix filesystem access loggingMorph4-34/+38
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16configure_graphics: Add Accelerate ASTC decoding settingameerj1-0/+1
2021-06-15lm: Demote guest logs to LOG_DEBUGameerj1-27/+20
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-13general: Remove extraneous includesMorph3-3/+0
2021-06-11hid: Stub IsFirmwareUpdateAvailableForSixAxisSensorgerman772-1/+23
2021-06-11General: Add settings for fastmem and disabling adress space check.FernandoS273-6/+21
2021-06-11core: Make use of fastmemMarkus Wick5-8/+28
2021-06-11kernel: Unconditionally set thread state when appropriateMorph2-23/+12
2021-06-11kernel: KLightConditionVariable: Update implementation to 12.xMorph2-14/+31
Updates the implementation of KLightConditionVariable to FW 12.x
2021-06-10Fix GCC undefined behavior sanitizer.Markus Wick1-1/+3
* Wrong alignment in u64 LOG_DEBUG -> memcpy. * Huge shift exponent in stride calculation for linear buffer, unused result -> skipped. * Large shift in buffer cache if word = 0, skip checking for set bits. Non of those were critical, so this should not change any behavior. At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10hle: service: sm: Remove redundant session reservation, etc.bunnei2-18/+13
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10hle: service: Increase arbitrary max sessions limit.bunnei1-4/+1
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10hle: kernel: KClientPort: Add an assert for session count.bunnei1-0/+3
- Prevents us from over decrementing num_sessions.
2021-06-10hle: service: sm: Fix GetService setup of session & port.bunnei2-5/+5
2021-06-10hle: service: Use correct size for ServerSessionCountMax.bunnei1-4/+6
2021-06-10hle: kernel: KServerSession: Fix client disconnected.bunnei3-9/+8
- Prevents a cloned session's handler from being overwritten by another disconnected session. - Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-10kernel: svc: Add missing error check to CancelSynchronization.bunnei1-2/+2
- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
2021-06-09hle: service: Increase arbitrary max sessions limit.bunnei1-1/+1
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-08hle: kernel: KServerSession: Work-around scenario where session is closed too early.bunnei1-7/+24
2021-06-08hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid.bunnei3-5/+26
2021-06-08hle: kernel: Remove service thread manager and use weak_ptr.bunnei3-18/+8
- We no longer need to queue up service threads to be destroyed. - Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
2021-06-07hle: kernel: KServerSession: Use ASSERT_MSG where appropriate.bunnei1-1/+1
2021-06-07hle: kernel: k_server_session: Return service thread by strong pointer.bunnei2-4/+4
2021-06-07hle: kernel: k_server_session: Ensure service thread is valid before dereference.bunnei1-1/+3
2021-06-07hle: kernel: hle_ipc: Use default destructor for SessionRequestManager.bunnei1-1/+1
2021-06-07hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.bunnei11-22/+26
- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-06-05result: Add [[nodiscard]] specifiers where applicableLioncash1-20/+20
The result code classes are used quite extensively throughout both the kernel and service HLE code. We can mark these member functions as [[nodiscard]] to prevent a few logic bugs from slipping through.
2021-06-05hle: kernel: Refactor to allocate a ServiceThread per service handler.bunnei13-67/+75
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
2021-06-03fsp-srv: Replace one last instance of RESULT_SUCCESSMorph1-1/+1
2021-06-03fspsrv: Implement DisableAutoSaveDataCreation (#6355)Chloe6-2/+25
- Used by Mii Edit
2021-06-02general: Replace RESULT_UNKNOWN with ResultUnknownMorph13-45/+45
Transition to PascalCase for result names.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph111-931/+928
Transition to PascalCase for result names.
2021-05-31common_funcs: Move R_ macros to result.hLioncash1-0/+25
These macros all interact with the result code type, so they should ideally be within this file as well, so all the common_funcs machinery doesn't need to be pulled in just to use them.
2021-05-30input_common: Analog button, use time based position instead of frequent updatesgerman771-0/+15
2021-05-29k_class_token: Use variable templates where applicableLioncash1-43/+36
Same behavior, less code.
2021-05-29core/memory: Check our memory fallbacks for out-of-bound behavior.Markus Wick1-4/+39
This makes it by far harder to crash yuzu. Also implement the 48bit masking of AARCH64 while touching this code.
2021-05-29core/arm_interface: Improve the performance of memory fallbacks.Markus Wick2-29/+31
We just create one memory subsystem. This is a constant all the time. So there is no need to call the non-inlined parent.Memory() helper on every callback.
2021-05-29kernel: Add missing override specifiersLioncash15-53/+48
Over the course of the kernel refactoring a tiny bit of missing overrides slipped through review, so we can add these. While we're at it, we can remove redundant virtual keywords where applicable as well.
2021-05-29Fix two GCC 11 warnings: Unneeded copies.Markus Wick1-1/+1
std::move created an unneeded copy. iterating without reference also created copies.
2021-05-29externals: Update dynarmic.Markus Wick6-11/+11
The new version supports fastmem on a64.
2021-05-29k_thread: Move dereference after null check in Initialize()Lioncash1-5/+5
Prevents a -Wnonnull warning on GCC.
2021-05-29hle: kernel: KSlabHeap: Allow host or guest allocations.bunnei2-11/+191
- Use host allocations for kernel memory, as this is not properly emulated yet. - Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
2021-05-28touchscreen: Make use of common point structLioncash2-10/+10
2021-05-28common: Extract point into a common structLioncash1-29/+7
This is generic enough that it can be moved into the Common class for reuse.
2021-05-28applets/swkbd: Make use of std::move where applicableMorph1-8/+8
Avoids redundant string copies
2021-05-28applets/swkbd: Only read the text check message on Failure/ConfirmMorph1-2/+7
Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm. Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter. Fix this by only reading the text check message on Failure or Confirm.
2021-05-27core/arm_interface: Call SVC after end of dynarmic block.Markus Wick6-18/+42
So we can modify all of dynarmic states within SVC without ExceptionalExit. Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
2021-05-26core/arm: Drop ChangeProcessorID.Markus Wick5-12/+0
This code was used to switch the CPU ID on thread switches. However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant. This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
2021-05-26ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkServicegerman771-0/+141
2021-05-26common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph31-340/+387
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-25kernel: process_capability: Add MapRegion capabilityMorph2-0/+12
- Used by nx-hbloader
2021-05-24hid: ApplyNpadSystemCommonPolicyChloe Marcec1-1/+10
We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-21hle: kernel: service_thread: Take reference to KServerSession on service request.bunnei1-9/+5
2021-05-21hle: kernel: k_port: Use AcceptSession to ensure SessionList state is correct.bunnei1-1/+1
- Fixes a use-after-free, work-around until we fixup session/port management.
2021-05-21hle: kernel: Use host memory allocations for KSlabMemory.bunnei4-174/+20
- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-21Revert "WORKAROUND: Do not use slab heap while we track down issues with resource management."bunnei1-2/+2
This reverts commit f2c26443f85a3c3fd43137509368ba5c7ab80ee7.
2021-05-21hle: kernel: hle_ipc: Simplify incoming/outgoing move/copy/domain objects.bunnei3-62/+17
2021-05-21hle: kernel: Implement CloneCurrentObject and improve session management.bunnei13-99/+184
2021-05-21Revert "WORKAROUND: temp. disable session resource limits while we work out issues"bunnei4-11/+11
This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
2021-05-18KTransferMemory: Return size instead of size * PageSize in GetSize()Morph1-1/+1
size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18hid/gesture: Factor out last gesture retrieval into its own functionLioncash2-14/+23
Deduplicates a commonly repeated expression.
2021-05-18hid/gesture: Ensure all ID arrays are initializedLioncash1-4/+4
Makes for deterministic initial state.
2021-05-18hid/gesture: Make Point a templateLioncash2-38/+46
We can now use this in a generic context to reuse it with the finger position.
2021-05-18hid/gesture: Replace x,y members of GestureState with a PointLioncash2-6/+4
Simplifies assignments.
2021-05-18hid/gesture: Add default comparators to PointLioncash2-10/+7
Simplifies some comparisons.
2021-05-18hid/gesture: Rename Points to PointLioncash1-5/+5
This only represents a single point
2021-05-17general: Demote custom_rtc to regular settinglat9nq1-1/+1
2021-05-16main: Prevent installing base titles into NANDMorph2-0/+8
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16hle_ipc: unsigned -> u32Morph1-7/+7
This is more concise and consistent with the rest of the codebase.
2021-05-16hle_ipc: Add a getter for PIDMorph2-2/+7
2021-05-16core: Make variable shadowing a compile-time errorLioncash99-279/+304
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-16nifm, ssl: Fix incorrect response sizesMorph2-2/+2
2021-05-16general: Make CPU accuracy and related a Settings::Settinglat9nq2-10/+10
Required to make CPU accuracy and unsafe settings available to use as a per-game setting.
2021-05-16perf_stats: Rework FPS counter to be more accurateameerj4-11/+14
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-13ssl: Stub Import(Client/Server)PkiMorph1-2/+40
- Used in JUMP FORCE Deluxe Edition
2021-05-11hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.bunnei3-1/+15
2021-05-11WORKAROUND: temp. disable session resource limits while we work out issuesbunnei4-11/+11
2021-05-11WORKAROUND: Do not use slab heap while we track down issues with resource management.bunnei1-2/+2
2021-05-11audrenbunnei2-25/+16
2021-05-11core: hle: ipc_helpers: Fix cast on raw_data_size calculation.bunnei1-1/+1
2021-05-11hle: service: sm: Add TIPC support.bunnei2-41/+66
- Fixes our error checking of names as well.
2021-05-11hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.bunnei2-81/+57
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
2021-05-11hle: service: sm: GetService: Reserve session resource when we create a KSession.bunnei1-0/+7
2021-05-11hle: service: Add support for dispatching TIPC requests.bunnei2-1/+52
2021-05-11hle: service: Implement IPC::CommandType::Close.bunnei3-11/+15
- This was not actually closing sessions before.
2021-05-11hle: service: sm: Use RegisterNamedService to register the service.bunnei1-1/+1
2021-05-11hle: service: sm: Improve Initialize implementation.bunnei2-0/+3
2021-05-11hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface.bunnei1-4/+3
2021-05-11hle: kernel: Implement named service ports using service interface factory.bunnei4-22/+30
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-11hle: kernel: KSession: Improve implementation of CloneCurrentObject.bunnei1-2/+10
2021-05-11hle: service: sm: Increase point buffer size.bunnei1-1/+1
2021-05-11hle: ipc_helpers: Reserve session resource when we create a KSession.bunnei1-0/+5
2021-05-11hle: kernel: KClientPort: Cleanup comment format.bunnei1-1/+1
2021-05-11hle: ipc: Add declarations for TIPC.bunnei1-1/+16
2021-05-11hle: kernel: Further cleanup and add TIPC helpers.bunnei2-4/+12
2021-05-11hle: ipc_helpers: Update IPC response generation for TIPC.bunnei2-19/+39
2021-05-09kernel: Delete unused filesgerman772-151/+0
2021-05-08kernel: Eliminate variable shadowingLioncash40-140/+138
Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
2021-05-07ldr: Simplify memory copy within LoadNro()Lioncash1-5/+3
We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
2021-05-06nvflinger: Create layers when they are queried but not foundameerj2-5/+35
Fixes Shantae softlock on boot.
2021-05-06hle: kernel: KPageTable: CanContain should not be constexpr.bunnei2-2/+2
2021-05-06hle: kernel: Move slab resource counts to Kernel.bunnei4-33/+52
2021-05-06fixup! hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei1-2/+2
2021-05-06fixup! hle: kernel: Migrate more of KThread to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-2/+0
2021-05-06fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-2/+0
2021-05-06kernel: svc: Remove unused RetrieveResourceLimitValue function.bunnei1-32/+0
2021-05-06hle: kernel: Fix un/sign mismatch errors with NUM_CPU_CORES.bunnei1-3/+3
2021-05-06fixup! hle: kernel: Add initial impl. of slab setup.bunnei1-6/+2
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-0/+3
2021-05-06fixup! hle: kernel: Migrate more of KThread to KAutoObject.bunnei1-7/+0
2021-05-06fixup! hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2-2/+2
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Add initial impl. of KLinkedList.bunnei1-12/+12
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei3-22/+28
2021-05-06fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-60/+58
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei1-11/+9
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei1-9/+2
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObject.bunnei1-46/+46
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Add initial impl. of slab setup.bunnei1-8/+8
2021-05-06common: Rename NON_COPYABLE/NON_MOVABLE with YUZU_ prefix.bunnei4-9/+9
2021-05-06fixup! hle: kernel: Rename Process to KProcess.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.bunnei1-3/+3
2021-05-06hle: kernel: svc: ConnectToNamedPort: Use KHandleTable::Reserve.bunnei1-3/+8
2021-05-06hle: kernel: Migrate to KHandleTable.bunnei20-377/+498
2021-05-06hle: kernel: KClassToken: Ensure class tokens are correct.bunnei1-1/+127
2021-05-06hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.bunnei10-95/+210
2021-05-06hle: kernel: Rename Process to KProcess.bunnei76-240/+242
2021-05-06hle: kernel: Remove deprecated Object class.bunnei37-407/+15
2021-05-06hle: kernel: Do not shutdown twice on emulator close.bunnei1-3/+1
2021-05-06hle: kernel: Cleanup shutdown of persistent kernel objects.bunnei1-14/+12
2021-05-06hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei22-166/+444
2021-05-06hle: kernel: Migrate KServerPort to KAutoObject.bunnei8-52/+67
2021-05-06hle: kernel: Migrate KClientPort to KAutoObject.bunnei18-63/+92
2021-05-06hle: kernel: HandleTable: Remove deprecated APIs.bunnei5-106/+23
2021-05-06hle: kernel: Migrate KResourceLimit to KAutoObject.bunnei13-122/+197
2021-05-06hle: kernel: svc: Migrate WaitSynchronization.bunnei2-47/+78
2021-05-06hle: kernel: svc: Use new handle table API for Process.bunnei2-16/+17
2021-05-06hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei12-68/+209
2021-05-06hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei31-356/+412
2021-05-06hle: kernel: svc: Migrate GetThreadContext, GetThreadCoreMask.bunnei1-2/+59
2021-05-06hle: kernel: svc: Migrate GetProcessId, CancelSynchronization, SetThreadActivity.bunnei1-13/+67
2021-05-06hle: kernel: KThread: Remove incorrect resource release.bunnei1-2/+1
2021-05-06hle: kernel: svc_results: Update naming..bunnei8-42/+43
2021-05-06hle: kernel: KThread: Add missing resource hint release.bunnei1-1/+1
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei35-200/+215
2021-05-06hle: ipc_helpers: Add methods for copy/move references.bunnei1-2/+24
2021-05-06hle: kernel: Move slab heaps to their own container.bunnei2-10/+16
2021-05-06hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.bunnei11-59/+53
2021-05-06hle: kernel: Move slab heap management to KernelCore.bunnei7-64/+106
2021-05-06hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei20-0/+55
2021-05-06hle: kernel: Use unique_ptr for suspend and dummy threads.bunnei1-8/+8
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei37-266/+269
2021-05-06hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei16-114/+128
2021-05-06hle: kernel: Migrate KProcess to KAutoObject.bunnei13-57/+79
2021-05-06hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei28-59/+65
2021-05-06hle: kernel: Migrate more of KThread to KAutoObject.bunnei17-289/+444
2021-05-06hle: kernel: svc: Migrate GetThreadPriority, StartThread, and ExitThread.bunnei1-21/+12
2021-05-06hle: kernel: svc: Migrate CreateThread.bunnei1-14/+21
2021-05-06hle: kernel: Migrate idle threads.bunnei2-13/+9
2021-05-06hle: kernel: Migrate KThread to KAutoObject.bunnei2-109/+91
2021-05-06hle: kernel: Add initial impl. of slab setup.bunnei3-0/+227
2021-05-06hle: kernel: Refactor out various KThread std::shared_ptr usage.bunnei10-58/+30
2021-05-06core: Defer CoreTiming initialization.bunnei1-1/+1
2021-05-06core: memory: Add a work-around to allocate and access kernel memory regions by vaddr.bunnei3-1/+46
2021-05-06hle: kernel: Add initial impl. of KLinkedList.bunnei2-0/+234
2021-05-06hle: kernel: Add initial impl. of KSlabAllocated.bunnei2-0/+153
2021-05-06hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei3-0/+109
2021-05-06hle: kernel: Add initial impl. of KAutoObject.bunnei3-0/+306
2021-05-06Update src/core/hle/service/nvdrv/interface.cppbunnei1-1/+1
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-05hid: Improve hardware accuracy of gesturesgerman772-76/+340
2021-05-05service: Remove unused class variablesLioncash3-7/+4
Prevents some warnings from occurring.
2021-05-04service: Resolve cases of member field shadowingLioncash60-117/+119
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-05-03core: Resolve misc cases of variable shadowingLioncash10-25/+27
Resolves shadowing warnings that aren't in a particularly large subsection of core. Brings us closer to turning -Wshadow into an error. All that remains now is for cases in the kernel (left untouched for now since a big change by bunnei is pending), and a few left over in the service code (will be tackled next).
2021-05-03nvdrv: /dev/nvhost-prof-gpu for productionChloe Marcec1-3/+14
While we're at it, we can fix the is_initialized error code. This fixes the crashes on Shante
2021-05-03hid: Fix touch not initializing properly if disabledgerman772-2/+10
2021-05-02file_sys: Resolve cases of variable shadowingLioncash21-114/+132
Brings us closer to enabling -Wshadow as an error in the core code.
2021-05-01service: filesystem: Return proper error codes for CreateFileMorph2-2/+8
This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists). This fixes saving and the loading of existing saves in New Pokemon Snap
2021-05-01Disable touch if setting is not enabledgerman772-2/+2
2021-04-28applets/web: Fix a use-after-free when passing in the URL stringMorph2-6/+7
The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards. Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-27loader: Resolve instances of variable shadowingLioncash19-169/+257
Eliminates variable shadowing cases across all the loaders to bring us closer to enabling variable shadowing as an error in core.
2021-04-27address commentsgerman772-5/+5
2021-04-26service: Eliminate cases of member shadowingLioncash15-76/+81
Resolves a few localized instances of member variable shadowing. Brings us a little closer to turning shadowing warnings into errors.
2021-04-25nvhost_vic: Fix device closureameerj2-10/+8
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation. Also cleans up some of the surrounding code.
2021-04-24glue: Add ectx:aw placeholdergerman774-0/+49
2021-04-24hid: Implement SevenSixAxis and ConsoleSixAxisSensorgerman779-15/+212
2021-04-24ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabledMorph2-1/+10
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-23program_metadata: Set a default resource size when a NPDM is not presentMorph3-4/+8
Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
2021-04-23emu_window: Return pair from ClipToTouchScreen() instead of tupleLioncash2-5/+8
This is only a 2-tuple, so it can be converted over to the std::pair class.
2021-04-23emu_window: unsigned -> u32Lioncash2-21/+21
This is more concise and consistent with the rest of the codebase.
2021-04-23aes_util: Make use of std::spanLioncash2-9/+5
Allows us to simplify the interface quite a bit as it will handle contiguous sequences for us.
2021-04-23acc/lbl: Remove unused variablesLioncash2-6/+0
2021-04-23lm: Make use of insert_or_assign() in Log()Lioncash1-1/+1
Avoids unnecessary default construction of an entry in cases where no entry exists before overwriting the created entry.
2021-04-23lm: Prevent redundant map lookups in Log()Lioncash1-4/+5
We can perform the lookup and then do the contains check by checking the end iterator. The benefit of this is that if we *do* find an entry, then we aren't hashing into the map again to find it. We can also get rid of an unused std::vector temporary while we're at it.
2021-04-23lm: Resolve -Wextra-semi warningLioncash1-1/+1
Resolves a trivial warning with clang.
2021-04-23program_metadata: Explicitly specify copy/move functionsLioncash1-0/+6
The generation of the copy assignment operators are deprecated on being generated when a user-provided destructor is present. We can explicitly specify that we desire this behavior to keep the class forward compatible with future standards.
2021-04-22service: hid: Get transfer memory for InitializeSevenSixAxisSensorMorph1-1/+38
2021-04-19general: Write buffers before pushing raw argumentsMorph3-5/+12
For consistency with the rest of the service implementations
2021-04-19arp: Use type alias for issue functionLioncash1-4/+4
Reduces some verbosity and centralizes the function details in one spot.
2021-04-19arp: Prevent uninitialized read of launch member variableLioncash1-1/+1
If anything happened to call arp functions in the wrong order and called IRegistrar's Issue function before SetApplicationLaunchProperty, we'd read from an uninitialized ApplicationLaunchProperty instance. Instead, we can always initialize it so if this does happen, then the outcome of doing such a thing is at least consistently reproducible.
2021-04-19npad: Remove duplicated class member variableLioncash2-2/+1
ControllerBase already has a System reference that can be accessed from this class, so we can get rid of this to make the class layout a little more straightforward.
2021-04-19time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshotMorph1-1/+2
2021-04-19time: Fix GetClockSnapshotFromSystemClockContextMorph1-2/+3
This removes an incorrect alignment usage and corrects the positions of the popped parameters. - Fixes Super Kirby Clash crashing on boot
2021-04-17applets: Send focus state change message on applet state changeMorph10-22/+56
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17applets: Make the applet mode a protected property of AppletMorph14-22/+20
2021-04-15input_interpreter: Fix button hold being interpreted incorrectly on initMorph2-1/+17
We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
2021-04-15applets/swkbd: Implement the Default Software Keyboard frontendMorph2-2/+236
2021-04-15applets/swkbd: Implement the Normal and Inline Software Keyboard AppletMorph4-13/+1488
2021-04-15ILibraryAppletCreator: Implement CreateHandleStorageMorph2-6/+64
Used by Monster Hunter Generations Ultimate
2021-04-15hle_ipc: Add helper functions to get copy/move handlesMorph2-2/+16
2021-04-15ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logsMorph1-2/+2
Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15applets: Pass in the LibraryAppletMode each applet's constructorMorph13-33/+58
2021-04-15applets: Remove the previous software keyboard applet implementationMorph4-280/+7
2021-04-15common: Move settings to common from core.bunnei45-462/+53
- Removes a dependency on core and input_common from common.
2021-04-15core: settings: Add setting for debug assertions and disable by default.bunnei1-0/+1
- This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
2021-04-14k_resource_limit: Minor cleanup of member variables/headersameerj4-21/+13
2021-04-12kernel/process: Replace process resource limit instance with the kernel's resource limitameerj2-38/+27
This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
2021-04-12k_thread: Remove [[nodiscard]] attribute from ClearWaitCancelled()Lioncash1-1/+1
This function has a void return value, so this attribute doesn't apply to it.
2021-04-09ns: Update to 12.xMorph1-3/+38
2021-04-09aoc_u: Update to 12.xMorph1-0/+2
2021-04-09nim: Update to 12.xMorph1-44/+55
2021-04-09npns: Update to 12.xMorph1-0/+3
2021-04-09bgtc: Update to 12.x and implement OpenTaskServiceMorph2-1/+34
2021-04-09vi: Update to 12.xMorph1-0/+8
2021-04-09erpt: Update to 12.xMorph1-1/+6
2021-04-09btm: Update to 12.xMorph1-0/+1
2021-04-09btdrv: Update to 12.xMorph1-0/+19
2021-04-09wlan: Update to 12.xgerman771-0/+7
2021-04-09usb: Use proper namesgerman771-21/+21
2021-04-09ITimeZoneService: Update to 12.xgerman771-0/+1
2021-04-09spl: Update to 12.xgerman771-0/+3
2021-04-09sfdnsres: Use proper namesgerman771-2/+2
2021-04-09nsd: Update to 12.xgerman771-0/+1
2021-04-09ethc: Update to 12.xgerman771-0/+1
2021-04-09sm: Use proper names, update to 12.xgerman771-4/+5
2021-04-09set_sys: Update to 12.xgerman771-0/+6
2021-04-09pctl_module: Update to 12.xgerman771-0/+3
2021-04-09pcie: Use proper namesgerman771-1/+1
2021-04-09olsc: Update to 12.xgerman771-0/+1
2021-04-09pl_u: Update to 12.xgerman771-0/+4
2021-04-09ldr: Use proper namesgerman771-16/+16
2021-04-09arp: Use proper names, update to 12.xgerman772-3/+10
2021-04-09caps_u: Update to 12.xgerman771-0/+1
2021-04-09caps_a: Update to 12.xgerman771-0/+1
2021-04-09bpc: Use proper namesgerman771-2/+2
2021-04-09bcat_module: Update to 12.xgerman771-0/+2
2021-04-09codecctl: Use proper namesgerman771-13/+13
2021-04-09audren_u: Use proper namesgerman772-4/+4
2021-04-09audren_a: Use proper namesgerman771-6/+6
2021-04-09audrec_u: Use proper names, update to 12.xgerman771-3/+4
2021-04-09audrec_a: Use proper namesgerman771-2/+2
2021-04-09audout_u: Use proper namesgerman771-3/+3
2021-04-09audout_a: Use proper namesgerman771-6/+6
2021-04-09audin_u: Use proper namesgerman771-7/+7
2021-04-09audin_a: Use proper namesgerman771-4/+4
2021-04-08externals: Search for shared opus installation.Markus Wick1-1/+1
We had used conan for opus before, but there was a bug in the AVX detection. However we still had the Findopus.cmake file within the repository, but not used. This patch reenables the Findopus helper and prefer the system wide installation of opus.
2021-04-08service: time: Setup the network clock with the local clock contextMorph6-21/+38
Setting the network time allows some time based events using the network clock to not reset.
2021-04-08service: hid: Stub SetAnalogStickUseCenterClampMorph4-1/+29
- Used by eBASEBALLパワフルプロ野球2020
2021-04-08service: time: Fix CalculateStandardUserSystemClockDifferenceByUserMorph1-3/+8
CalculateStandardUserSystemClockDifferenceByUser passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
2021-04-07video_core/gpu_thread: Implement a ShutDown method.Markus Wick1-1/+1
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone. This should fix a race condition while removing the other subsystems while the GPU is still active.
2021-04-07hwopus: Update to 12.xMorph1-0/+4
2021-04-07IFile: Update to 12.xMorph1-3/+7
2021-04-07fsp-srv: Update to 12.xMorph2-3/+8
2021-04-07dauth_o: Update to 11.xMorph1-6/+11
2021-04-07acc_u1: Update to 12.xMorph1-13/+15
2021-04-07acc_su: Update to 12.xMorph1-17/+19
2021-04-07hid: Update service function tablesgerman772-0/+85
2021-04-07ISelfController: Update to 11.xMorph1-0/+1
2021-04-07IApplicationFunctions: Update to 11.xMorph1-0/+6
2021-04-07IDebugFunctions: Update to 12.xMorph1-0/+2
2021-04-07ICommonStateGetter: Update to 12.xMorph1-0/+9
2021-04-07IGlobalStateController: Update to 12.xMorph1-0/+1
2021-04-07IHomeMenuFunctions: Update to 12.xMorph1-0/+3
2021-04-07Amend bizarre clang-format suggestionsLioncash3-5/+5
2021-04-07k_scoped_scheduler_lock_and_sleep: Mark class as [[nodiscard]]Lioncash1-1/+1
Prevents logic bugs from slipping through.
2021-04-07k_scoped_lock: delete copy and move assignment operatorsLioncash1-2/+5
If we delete the copy and move constructor, we should also be deleting the copy and move assignment operators (and even if this were intended, it would be pretty odd to not document why it's done this way).
2021-04-07k_scoped_lock: Mark class as [[nodiscard]]Lioncash1-1/+1
Prevents logic bugs of the kind described in the previous commit from slipping through.
2021-04-07k_scheduler: Mark KScopedSchedulerLock as [[nodiscard]]Lioncash1-1/+1
Prevents logic bugs like: KScopedSchedulerLock{kernel}; instead of: KScopedSchedulerLock lk{kernel}; from slipping through.
2021-04-07kernel: Increase event and session countsameerj1-2/+2
12.x increased the number of available sessions and event resource counts
2021-04-07svc: Expand SVC tablesLioncash1-0/+132
12.x expanded the range of SVC entries from 0x7F to 0xBF (with all new entries being unused), so we can expand it to also match.
2021-04-07process_capability: Handle extended SVC rangeLioncash2-6/+1
12.x extended the range of SVC IDs, so we need to expand the range of bits that need to be tested. The upside of this is that we can eliminate a range check, given the whole range is used.
2021-04-06configure_graphics: Add Borderless Windowed fullscreen modeMorph1-0/+1
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing. Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-05nvhost_nvdec_common: Avoid memcpy with null pointerslat9nq1-6/+11
Avoid sending null pointer to memcpy as reported by Undefined Behavious Sanitizer. Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05nvhost_ctrl_gpu: Avoid sending null pointer to memcpylat9nq1-1/+7
Undefined Behaviour Sanitizer reports a null pointer is being sent to memcpy, thought it's "guaranteed to never be null". Guard it with an if statement, and log when the action has been averted.
2021-04-02arm_dynarmic: Increase size of code cacheMerryMage2-0/+8
2021-04-02HID: Fix SL and SR buttons for right joycongerman771-2/+6
2021-03-30ISelfController: Stub SetAlbumImageTakenNotificationEnabledMorph2-1/+17
This service call sets an internal flag whether a notification is shown when an image is captured. Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-03-30configuration: Add auto stub toggle that resets on bootameerj2-4/+7
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30service: Auto stub fallbackameerj1-0/+4
For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done. Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
2021-03-30nvdrv: Cleanup CDMA Processor on device closureChloe Marcec1-6/+4
Brings us a step closer to unifying all channels to share a common interface.
2021-03-30Addressed issuesChloe Marcec2-21/+22
2021-03-27hle: kernel: Initialize preemption task after schedulers.bunnei1-1/+1
- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
2021-03-27service: friend: Change logging class from ACC to FriendMorph1-11/+12
2021-03-27Friend: Stub GetPlayHistoryRegistrationKeygerman771-1/+13
2021-03-26HID: Initialize correctly the gesture finger_id and filter invalid resultsNarr the Reg2-3/+13
2021-03-26pctl: Rework how pctl works to be more accurateChloe Marcec6-31/+253
Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
2021-03-25nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec20-78/+161
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-24arm_dynarmic: Always have a 'valid' jit instanceMerryMage4-53/+26
2021-03-24hle: kernel: Breakup InitializeMemoryLayout.bunnei1-3/+7
2021-03-24hle: kernel: k_memory_region_type: Minor code cleanup.bunnei1-13/+12
2021-03-24hle: kernel: k_memory_region: Minor code cleanup.bunnei1-7/+5
2021-03-24hle: kernel: k_memory_layout: Use pair instead of tuple.bunnei1-2/+4
2021-03-24hle: kernel: k_system_control: Remove unnecessary inline.bunnei1-4/+4
2021-03-24common: common_sizes: Move sizes to the Common namespace.bunnei4-45/+46
2021-03-22nvdrv: Change InitializeEx to AllocAsExChloe Marcec2-27/+49
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-21hle: kernel: Merge KMemoryRegionAttr and KMemoryRegionType.bunnei2-11/+9
- Fixes clang errors with mixed enum arithmetic.
2021-03-21hle: kernel: Remove unused variable.bunnei1-1/+0
2021-03-21hle: kernel: k_memory_region_type: Remove extra ".bunnei1-1/+1
2021-03-21core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.bunnei2-0/+10
- We re-create the JIT here without preserving any state.
2021-03-21hle: kernel: k_memory_layout: Move KMemoryRegionAllocator out of global.bunnei3-35/+47
2021-03-21hle: kernel: k_memory_layout: Derive memory regions based on board layout.bunnei6-56/+1033
2021-03-21common: common_sizes: Move Invalid to Size_* prefix and add missing values.bunnei1-14/+14
2021-03-21hle: kernel: k_memory_region: Refactor to simplify code.bunnei2-83/+89
2021-03-21hle: kernel: board: k_system_control: Extend to include memory region sizes.bunnei2-1/+125
2021-03-21hle: kernel: board: Add secure_monitor module.bunnei2-0/+27
2021-03-21common: Move common sizes to their own header for code reuse.bunnei1-13/+1
2021-03-21hle: kernel: k_address_space_info: Cleanup.bunnei1-9/+9
2021-03-21hle: kernel: Add k_trace module.bunnei2-0/+13
2021-03-21hle: kernel: KSystemControl: Update to reflect board-specific behavior.bunnei4-10/+41
2021-03-21hle: kernel: KMemoryManager: Add CalculateManagementOverheadSize.bunnei2-0/+26
2021-03-21hle: kernel: KMemoryManager: Add aliases.bunnei1-0/+4
2021-03-21hle: kernel: Add architecture and board specific memory regions.bunnei2-0/+72
2021-03-21hle: kernel: KMemoryRegion: Derive region values.bunnei1-0/+327
2021-03-21hle: kernel: Migrate some code from Common::SpinLock to KSpinLock.bunnei5-25/+25
2021-03-21hle: kernel: Add initial KMemoryRegionType module.bunnei3-18/+41
2021-03-21hle: kernel: Move KMemoryRegion to its own module and update.bunnei4-31/+322
2021-03-17IApplicationDisplayService: Stub GetIndirectLayerImageMapMorph1-1/+27
Used by games invoking the inline software keyboard such as GNOSIA
2021-03-16bsd: Avoid writing empty buffersMorph1-2/+6
Silences log spam on empty buffer writes
2021-03-14system_version: Update to 11.0.1Morph1-5/+5
2021-03-14system_archive: Update NgWord archive versionMorph1-2/+2
2021-03-11Fix casing on DeallocateAesKeySlotzkitx1-3/+3
2021-03-11Update SPL to fit N's service refactor (4.0.0+) which split into new services.zkitx3-9/+178
2021-03-10time: Fix CalculateSpanBetween implementationMorph1-3/+9
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments. Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10time: Assign the current time point to the ClockSnapshotMorph1-0/+2
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-07common: Fiber: use a reference for YieldTo.bunnei2-12/+7
- Fixes another small leak.
2021-03-06hle: kernel: KThread: Rework dummy threads & fix memory leak.bunnei6-36/+65
- Dummy threads are created on thread local storage for all host threads. - Fixes a leak by removing creation of fibers, which are not applicable here.
2021-03-06Revert "core: Switch to unique_ptr for usage of Common::Fiber."bunnei7-31/+29
2021-03-05aes_util: Remove malformed mbedtls_cipher_finish function callMorph1-2/+0
2021-03-02core: Shutdown: Move kernel cleanup to later in shutdown.bunnei1-12/+1
- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-02-28[network] Error handling reformcomex2-95/+84
`network.cpp` has several error paths which either: - report "Unhandled host socket error=n" and return `SUCCESS`, or - switch on a few possible errors, log them, and translate them to Errno; the same switch statement is copied and pasted in multiple places in the code Convert these paths to use a helper function `GetAndLogLastError`, which is roughly the equivalent of one of the switch statements, but: - handling more cases (both ones that were already in `Errno`, and a few more I added), and - using OS functions to convert the error to a string when logging, so it'll describe the error even if it's not one of the ones in the switch statement. - To handle this, refactor the logic in `GetLastErrorMsg` to expose a new function `NativeErrorToString` which takes the error number explicitly as an argument. And improve the Windows version a bit. Also, add a test which exercises two random error paths.
2021-02-28Implements touch, pan, pinch and rotation gesturesgerman2-11/+240
2021-02-27core: hle: ldn: Error out on call to Initialization.bunnei1-1/+1
- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-27core: Switch to unique_ptr for usage of Common::Fiber.bunnei7-29/+31
- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context. - Fixes a memory leak due to circular reference of the shared pointer.
2021-02-21hid: Implement GameCube Controller VibrationsMorph2-3/+130
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21acc: Stub GetNintendoAccountUserResourceCacheForApplicationMorph1-1/+17
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
2021-02-21kernel: Fix resource release exception on exitameerj4-2/+16
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-19hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei23-146/+130
2021-02-19hle: kernel: Migrate MemoryManager to KMemoryManager.bunnei8-47/+48
2021-02-19hle: kernel: Migrate PageLinkedList to KPageLinkedList.bunnei8-38/+41
2021-02-19hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others.bunnei18-476/+479
2021-02-19hle: kernel: Migrate SlabHeap to KSlabHeap.bunnei4-22/+21
2021-02-19hle: kernel: Migrate MemoryLayout to KMemoryLayout.bunnei5-31/+30
2021-02-19hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo.bunnei4-59/+54
2021-02-19hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous.bunnei2-4/+28
2021-02-19hle: kernel: KSystemControl does not belong in Memory namespace.bunnei7-31/+38
2021-02-19hle: kernel: memory: PageHeap: Migrate to KPageBitmap class.bunnei4-197/+23
2021-02-19hle: kernel: Add KPageBitmap class.bunnei2-0/+280
2021-02-19hle: kernel: system_control: Add function GenerateRandomU64.bunnei2-3/+5
2021-02-19hle: kernel: Add KSpinLock implementation.bunnei3-0/+89
2021-02-19core: memory: Add templated GetPointer methods.bunnei1-0/+10
2021-02-19hle: kernel: Rename SharedMemory to KSharedMemory.bunnei13-54/+54
2021-02-15core: core_timing_util: Optimize core timing math.bunnei3-98/+48
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15core/CMakeLists: Add web_types.hMorph1-0/+1
2021-02-14hle: service: ldn: IUserLocalCommunicationService: Improve the stub.bunnei1-5/+29
2021-02-14hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.bunnei3-3/+19
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-14hle: service: am: IStorageAccessor: Fix out of bounds error handling.bunnei1-6/+7
2021-02-13Address PR feedbackameerj2-4/+2
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13nvdec cleanupameerj1-1/+7
2021-02-13kernel: More accurately reserve and release resourcesameerj6-14/+42
2021-02-13kernel: KScopedReservation implementationameerj6-26/+152
This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
2021-02-13kernel: Unify result codes (#5890)Chloe21-256/+223
* kernel: Unify result codes Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways. * oops * rename errors to svc_results
2021-02-11software_keyboard: Implement Finalize request commandMorph1-0/+4
2021-02-10core: Add -fsized-dealloction as a Clang flaglat9nq1-0/+2
Prevents a operator delete error when compiling with Clang 11.
2021-02-09bsd: Remove usage of optional emplace() with no argumentsLioncash1-2/+4
Clang 12 currently falls over in the face of this.
2021-02-09am/controller: Remove [[fallthrough]] from unreachable pathLioncash1-1/+2
Prevents warnings on clang 12. This path is reachable on other variations of the build that disable the unreachable macro.
2021-02-09nfp: Correct uninitialized size being used within GetTagInfo()Lioncash1-1/+1
We were previously the name of the object being initialized within its own initializer, which results in uninitialized data being read.
2021-02-08hid: Implement GC controllergerman3-1/+89
2021-02-08olsc: Stub GetSaveDataBackupSettinggerman1-1/+12
2021-02-08Add mouse panninggerman1-2/+3
2021-02-07lm: Fix ReadLeb128Chloe Marcec1-7/+9
Fixes assertion on Bloodstained Ritual of the Night. We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
2021-02-06pl_u: Fix read out of boundsAlessandro Astone1-2/+7
2021-02-06Make settings controller image change with controller inputgerman1-0/+11
2021-02-06k_address_arbiter: Unfold R_UNLESS macrosLioncash1-5/+8
Allows for more descriptive error messages and also doesn't hide control-path exit returns from the reader.
2021-02-06k_address_arbiter: Remove unnecessary usages of std::addressofLioncash1-10/+10
This is a useful function in a generic context or with types that overload unary operator&. However, primitives and pointers will never do this, so we can opt for a more straightforward syntax.
2021-02-06k_address_arbiter: Remove dead codeLioncash1-40/+13
This code is never used, so we can remove it. It's in version control, so it can always be brought back when needed.
2021-02-06svc: Provide more detailed error logs for svc functionsLioncash1-59/+188
Allows SVC calls to have much more informative information during error cases. This also doesn't hide control flow returns from the reader.
2021-02-05hle: kernel: Drop R_UNLESS_NOLOG in favor of expanded if-statement.bunnei2-3/+11
2021-02-05hle: kernel: KAddressArbiter: Remove noisy error log.bunnei1-1/+1
2021-02-05hle: kernel: svc: Cleanup KEvent/KReadableEvent/KWritableEvent SVCs.bunnei5-69/+89
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei38-298/+341
2021-02-05hle: kernel: Implement KEvent.bunnei3-0/+91
2021-02-05hle: kernel: KAddressArbiter: Use R_UNLESS_NOLOG where applicable.bunnei1-1/+1
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei44-101/+101
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei40-76/+77
2021-02-04k_affinity_mask: Avoid implicit truncation to boolLioncash1-1/+1
This can cause compiler warnings. Instead, we can explicitly add a boolean expression around it to naturally turn the result into a bool.
2021-02-04k_priority_queue: Unfold several declval usagesLioncash1-5/+5
Given these are only used as function existence checks, we can simplify some usages of declval, given they aren't particularly useful here. Reduces a few template instantiations, which at most reduces compile times a tiny bit.
2021-02-04k_priority_queue: Simplify affinity mask type aliasLioncash1-2/+2
We can make use of the _t variants of the templates to cut down on a little bit of verbosity.
2021-02-04k_priority_queue: Resolved reserved identifierLioncash1-2/+2
An identifier containing a starting underscore followed by a capital letter is reserved by the standard. It's trivial to avoid this by moving the underscore to the end of the identifier. While the likelihood of clashing here being minimal, we can turn a "should not break" scenario into a definitive "will not break" one, so why not?.
2021-02-04key_manager: Create the keys directory if it does not existMorph1-0/+5
2021-02-04Add footer types and address commentsgerman7-58/+106
2021-02-04Fix npad struct to match switchbrewgerman3-105/+134
2021-02-04Adds missing controller types and propertiesgerman9-30/+191
2021-02-03Simplify limitableresource namesChloe Marcec6-36/+29
2021-02-02Prevent over scheduling audio events and terminate properly the motion update eventgerman1-0/+1
2021-02-02IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEventMorph2-1/+14
2021-02-02settings: Log the cache, config, and mod load directoriesMorph1-0/+3
2021-02-02Compile errorChloe Marcec1-1/+1
2021-02-02Address issuesChloe Marcec3-19/+15
2021-02-01arm_dynarmic_32: Print out CPSR.T on exceptionMerryMage2-2/+7
2021-02-01Only update motion for npad and prevent over scheduling eventsgerman1-2/+11
2021-01-31nifm: Stub GetCurrentIpConfigInfoMorph1-1/+29
- Used by Lets Sing 12
2021-01-31prepo: Stub GetTransmissionStatusMorph1-1/+11
2021-01-31prepo: Stub RequestImmediateTransmissionMorph1-1/+8
- Used by Animal Crossing: New Horizons
2021-01-31nifm: Stub GetCurrentNetworkProfileMorph1-1/+41
- Used by Minecraft Bedrock Edition - Used by Bloons TD 5
2021-01-31nifm: Add several structsMorph1-0/+87
2021-01-31am/IApplicationFunctions: Stub IsGamePlayRecordingSupportedMorph2-1/+12
Used by RetroArch
2021-01-31bsd: Fix EventFd stubMorph1-3/+3
2021-01-31nifm: Fix GetAppletInfo stubMorph1-1/+5
2021-01-31bsd: Fix GetSockOpt stubMorph1-1/+5
2021-01-31bsd: Stub EventFdameerj2-1/+12
Used by Family Feud
2021-01-31am: Stub TryPopFromFriendInvitationStorageChannelameerj2-1/+10
Used by Family Feud
2021-01-30fix compile errorChloe Marcec1-1/+1
2021-01-30cleanup commentingChloe Marcec1-2/+2
2021-01-30Drop m_ from lockChloe Marcec2-9/+9
2021-01-30Move to GetGlobalTimeNs, fix GetTotalPhysicalMemoryAvailableChloe Marcec3-9/+7
2021-01-30kernel: Rewrite resource limit to be more accurateChloe Marcec13-231/+357
Matches closer to hardware
2021-01-30Stub GetSystemSessionIdgerman1-1/+10
2021-01-29hle: kernel: KLightLock: Fix several bugs.bunnei1-3/+3
2021-01-29arm: dynarmic: Reintroduce JIT checks on SaveContext/LoadContext.bunnei2-0/+12
2021-01-29hle: kernel: KThread: Release thread resource on thread exit.bunnei1-0/+1
2021-01-29yuzu: debugger: Ignore HLE threads.bunnei2-7/+13
2021-01-29hle: kernel: process: Add state lock.bunnei3-6/+15
2021-01-29hle: kernel: threading: Fix bug with host thread naming.bunnei1-3/+2
2021-01-29hle: kernel: k_scheduler_lock: Cleanup.bunnei1-3/+3
2021-01-29core: arm: Remove unnecessary JIT checks.bunnei2-24/+0
2021-01-29hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling.bunnei7-41/+45
2021-01-29hle: kernel: k_scheduler: Use atomics for current_thread, etc.bunnei2-26/+28
2021-01-29hle: kernel: k_scheduler: Fix for single core mode.bunnei1-1/+2
2021-01-29kernel: Fix build errors.bunnei2-4/+9
2021-01-29core: cpu_manager: Remove unused variable.bunnei1-1/+0
2021-01-29hle: kernel: KScheduler: Introduce thread context_guard.bunnei2-3/+16
2021-01-29hle: kernel: Recode implementation of KThread to be more accurate.bunnei13-769/+1554
2021-01-29kernel: svc_types: Add ThreadActivity.bunnei1-0/+5
2021-01-29kernel: KSchedulerPriorityQueue: Lowest priority should be LowestThreadPriority.bunnei1-1/+1
2021-01-29kernel: k_light_lock: Simplify EmuThreadHandle implementation.bunnei5-51/+33
2021-01-29hle: kernel: TimeManager: Simplify to not rely on previous EmuThreadHandle implementation.bunnei6-69/+25
2021-01-29core: hle: kernel: object: Implement Finalize() virtual method.bunnei15-6/+29
2021-01-29core: hle: kernel: svc_results: Populate with several missing error codes.bunnei1-0/+3
2021-01-29core: hle: kernel: Implement KLightLock.bunnei3-0/+173
2021-01-29core: hle: kernel: Implement KThreadQueue.bunnei2-0/+82
2021-01-29hle: kernel: KThread: Clean up thread priorities.bunnei9-75/+41
2021-01-29hle: kernel: KThread: Reorganize thread priority defaults.bunnei9-31/+31
2021-01-29hle: kernel: KThread: Fix ThreadType definition.bunnei5-11/+12
2021-01-29hle: kernel: Move single core "phantom mode" out of KThread.bunnei4-16/+31
- This is a workaround that does not belong in a kernel primitive.
2021-01-29hle: kernel: KThread: Remove thread types that do not exist.bunnei5-45/+28
2021-01-29arm: arm_dynarmic: Skip calls when JIT is invalid.bunnei2-0/+24
- This can happen if called from an idle or suspension thread.
2021-01-29core: hle: kernel: Rename Thread to KThread.bunnei43-255/+254
2021-01-29Fix user changing to 0 if validgerman1-2/+8
2021-01-28hid: Add static_assert for Parameter sizeMorph1-15/+19
2021-01-28prepo: Fix BufferDescriptorX invalid buffer errors and add "New" variants of SaveReportMorph1-24/+42
The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
2021-01-28hle_ipc: Add Can(Read, Write)BufferMorph2-0/+28
Allows us to test whether a buffer can be read from or written to memory
2021-01-28Stub GetSockOptgerman2-1/+17
2021-01-27npad: Remove unused device handle parameterMorph3-11/+9
2021-01-25Omit system referenceChloe Marcec1-2/+1
2021-01-25psm: IPsmSessionChloe Marcec1-2/+114
Used by homebrew menu
2021-01-24Stub Set/Get/Reset SixaxisSensorFusionParametersgerman4-3/+104
2021-01-24Print Process ID and Thread ID as hexChloe Marcec1-2/+2
2021-01-24hle: Implement remaining services for Stereo VisionChloe Marcec3-7/+60
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-24audout: FlushAudioOutBuffersChloe Marcec1-1/+9
Fixes Devil May Cry
2021-01-23vfs_real: When moving files or directories, don't assume file opening will succeedcomex1-4/+10
Found this via a warning, but it's a substantive fix. Since this is only for a cache, it should be safe to silently drop the entry if opening fails. I think.
2021-01-23Simplify conditionChloe Marcec1-2/+1
2021-01-23nvdrv: Unregister already registered eventsChloe Marcec1-1/+8
2021-01-23Clamp string reads to buffer sizeChloe Marcec1-3/+5
2021-01-21hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.bunnei1-1/+8
- Used by Monster Hunter Rise demo.
2021-01-20lbl: Implement most of lblChloe Marcec1-22/+261
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-20mii: Fix BuildRandomStoreData & Cleanup raw_dataChloe Marcec4-2274/+1657
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes. Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20Mark DestinationToString as staticChloe Marcec1-1/+1
2021-01-20Mark LogPacketHeaderEntry hash as noexceptChloe Marcec1-1/+1
2021-01-20lm: Recode LM serviceChloe Marcec8-345/+286
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-19acc: Stub StoreSaveDataThumbnailChloe Marcec5-6/+66
Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-18npad: Add check for HANDHELD_INDEX in UpdateControllerAt()Morph1-1/+1
2021-01-16input_interpreter: Mark two member functions as constLioncash1-4/+4
These aren't stateful functions, so we can make use of const. While we're at, we can resolve some -Wdocumentation warnings.
2021-01-16input_interpreter: Add method to check for a button press stateMorph2-0/+25
This allows to check for continuous input for the duration of a button press/hold
2021-01-15core/cmake: Enforce Wclass-memaccessReinUsesLisp1-0/+1
Treat -Wclass-memaccess as an error.
2021-01-15core: Silence Wclass-memaccess warningsReinUsesLisp13-181/+191
This requires making several types trivial and properly initialize them whenever they are called.
2021-01-15common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp3-19/+19
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
2021-01-15Always initialize keyboard inputgerman3-12/+8
2021-01-15Add mutitouch support for touch screensgerman4-42/+56
2021-01-15Allow to return up to 16 touch inputs per enginegerman4-61/+84
2021-01-15Allow all touch inputs at the same time and remove config options that are not longer necesarygerman2-11/+20
2021-01-15Add multitouch supportgerman2-23/+93
2021-01-15common/bit_util: Replace CLZ/CTZ operations with standardized onesLioncash4-8/+12
Makes for less code that we need to maintain.
2021-01-15core/cmake: Remove Werror flags already defined code-base wideReinUsesLisp1-2/+0
2021-01-11hle: kernel: thread: Preserve thread wait reason for debugging only.bunnei7-1/+34
- This is decoupled from core functionality and used for debugging only.
2021-01-11hle: kernel: k_scheduler_lock: Fix shadowing errors.bunnei1-1/+1
2021-01-11core: arm: arm_interface: Fix shadowing errors.bunnei1-3/+4
2021-01-11core: hle: Add missing calls to MicroProfileOnThreadExit.bunnei2-0/+5
2021-01-11core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.bunnei14-1177/+503
2021-01-11core: hle: kernel: Update KAddressArbiter.bunnei3-0/+437
2021-01-11core: hle: kernel: Update KConditionVariable.bunnei4-0/+413
2021-01-11core: hle: kernel: Begin moving common SVC defintions to its own header.bunnei2-0/+14
2021-01-11hle: kernel: Remove unnecessary AddressArbiter definition.bunnei1-1/+0
2021-01-11hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.bunnei2-6/+3
2021-01-11hle: kernel: Rename thread "status" to "state".bunnei1-2/+2
2021-01-11hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.bunnei11-127/+97
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11core: hle: kernel: Add some useful functions for checking kernel addresses.bunnei1-0/+19
2021-01-11core: hle: kernel: svc_types: Add type definitions for KAddressArbiter.bunnei1-0/+12
2021-01-11core: hle: kernel: Update KSynchronizationObject.bunnei31-603/+379
2021-01-11core: hle: kernel: Begin moving common SVC results to its own header.bunnei2-0/+21
2021-01-11hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.bunnei1-6/+0
2021-01-09file_sys/registered_cache: Silence virtual functions without override warningsReinUsesLisp1-4/+4
2021-01-09core: Silence unhandled enum in switch warningsReinUsesLisp2-10/+5
2021-01-08Stub IsCpuOverclockEnabledgerman2-1/+10
2021-01-07fix for nvdec disabled, cleanup host1xameerj1-11/+14
2021-01-07nvdec syncpt incorporationameerj7-20/+43
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-05core: Enforce C4715 (not all control paths return a value)ReinUsesLisp1-0/+2
2021-01-05core: Silence warnings when compiling without assertsReinUsesLisp5-8/+11
2021-01-04buffer_queue: Protect queue_sequence list access with a mutexameerj2-13/+21
fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-03main: Resolve error string not displayingLioncash2-0/+5
During the transition to make the error dialog translatable, I accidentally got rid of the conversion to ResultStatus, which prevented operator<< from being invoked during formatting. This adds a function to directly retrieve the result status string instead so that it displays again.
2021-01-03hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.bunnei1-2/+0
- This behavior is a mistake, fixes Katana Zero.
2021-01-02dynarmic: Add Unsafe_InaccurateNaN optimizationMerryMage3-0/+7
2021-01-02general: Fix various spelling errorsMorph6-20/+20
2021-01-01typo fixTimotej Leginus1-1/+1
typo fix
2021-01-01memory: Remove MemoryHookMerryMage2-64/+0
2020-12-30service/pcie: Fix invalid initialization argumentReinUsesLisp1-1/+1
2020-12-30core/memory: Read and write page table atomicallyReinUsesLisp4-124/+67
Squash attributes into the pointer's integer, making them an uintptr_t pair containing 2 bits at the bottom and then the pointer. These bits are currently unused thanks to alignment requirements. Configure Dynarmic to mask out these bits on pointer reads. While we are at it, remove some unused attributes carried over from Citra. Read/Write and other hot functions use a two step unpacking process that is less readable to stop MSVC from emitting an extra AND instruction in the hot path: mov rdi,rcx shr rdx,0Ch mov r8,qword ptr [rax+8] mov rax,qword ptr [r8+rdx*8] mov rdx,rax -and al,3 and rdx,0FFFFFFFFFFFFFFFCh je Core::Memory::Memory::Impl::Read<unsigned char> mov rax,qword ptr [vaddr] movzx eax,byte ptr [rdx+rax]
2020-12-30hle: kernel: service_thread: Make thread naming more consistent.bunnei1-1/+1
2020-12-30hle: kernel: Manage service threads on another thread.bunnei1-9/+20
- This is to allow service threads to defer destruction of themselves.
2020-12-30hle: kernel: Manage host thread IDs using TLS.bunnei1-46/+31
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29k_priority_queue: Fix concepts usecomex1-3/+5
- For `std::same_as`, add missing include of `<concepts>`. - For `std::convertible_to`, create a replacement in `common/concepts.h` and use that instead. This would also be found in `<concepts>`, but unlike `std::same_as`, `std::convertible_to` is not yet implemented in libc++, LLVM's STL implementation - not even in master. (In fact, `std::same_as` is the *only* concept currently implemented. For some reason.)
2020-12-29Add missing include of "core/hle/kernel/kernel.h"comex1-0/+1
This is needed as the header invokes methods on KernelCore.
2020-12-29svc: demote SleepThread log to LOG_TRACEameerj1-1/+1
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29hle: kernel: Move ServiceThread ownership to KernelCore.bunnei4-5/+48
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.bunnei3-11/+22
2020-12-29hle: service: Acquire and release a lock on requests.bunnei5-25/+35
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-29core: Do not reset device_memory on shutdown.bunnei1-1/+0
- This will be reset on initialization.
2020-12-29core: hle: kernel: Clear process list on boot.bunnei1-2/+2
2020-12-29hle: service: vi: Refactor to grab buffer only once.bunnei1-15/+4
2020-12-29service: nvflinger: Improve synchronization for BufferQueue.bunnei5-19/+72
- Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.
2020-12-29hle: service: Ensure system is powered on before writing IPC result.bunnei1-1/+5
2020-12-29core: kernel: Clear process list earlier.bunnei1-2/+2
2020-12-29core: settings: Untangle multicore from asynchronous GPU.bunnei3-9/+1
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-29hle: kernel: hle_ipc: Remove SleepClientThread.bunnei2-54/+0
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-29hle: service: bsd: Update to work with service threads, removing SleepClientThread.bunnei4-250/+45
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei23-211/+83
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-29hle: kernel: service_thread: Add parameter for thread pool size.bunnei3-7/+7
2020-12-29hle: service: nvflinger: Refactor locking and interfaces.bunnei3-45/+31
2020-12-29hle: service: vi: Remove usage of SleepClientThread.bunnei1-34/+43
2020-12-29core: hle: server_session: Use separate threads for each service connection.bunnei6-23/+140
2020-12-25core: memory: Ensure thread safe access when pages are rasterizer cached (#5206)bunnei1-12/+40
* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-19yuzu: Remove gdbstub configurationFearlessTobi1-2/+0
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-18applets/web: Implement the online web browser appletMorph4-3/+28
2020-12-18main, applets/web: Re-add progress dialog for RomFS extractionMorph4-40/+52
2020-12-18pl_u, applets/web: Decrypt shared fonts to TTF filesMorph3-18/+117
2020-12-18ns_vm: Stub NeedsUpdateVulnerabilityMorph1-1/+10
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18frontend/input_interpreter: Add InputInterpreter APIMorph3-0/+167
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms. Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2020-12-18controllers/npad: Make press_state atomicMorph2-2/+3
2020-12-18applets/web: Implement the default web browser applet frontendMorph3-1/+24
2020-12-18applets/web: Implement the offline browser applet backendMorph2-13/+143
2020-12-18applets/web: Initial implementation of the web browser appletMorph3-2/+428
2020-12-18applets: Remove the previous web browser applet implementationMorph8-745/+37
2020-12-18system_archive: Add + and - buttons to the Nintendo Extended OSS fontMorph2-315/+343
2020-12-18buffer_queue: better use of std::arrayameerj1-59/+46
2020-12-17Overwrite slots instead of queuing them, add disconnect signalameerj3-27/+33
Fix for Katana Zero and Yoshi's Crafted World
2020-12-17system_archive: Update Nintendo Extended OSS fontMorph2-182/+347
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-12-12controllers/npad: Validate device handles before useMorph2-0/+45
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12Revert "Merge pull request #5176 from Morph1984/fix-createfile"Morph1-6/+2
This reverts commit 6d6115475b4edccdf1bb4e96ecc3d3b1be319e76, reversing changes made to 5fe55b16a11d9ec607fb8a3fdddc77a4393cd96a.
2020-12-10vfs: Use existing type aliases consistentlyLioncash28-136/+142
Makes use of the VirtualDir and VirtualFile aliases across the board instead of having a few isolated places that don't use it.
2020-12-09vfs_real: Fix CreateFile for files without a file extensionMorph1-2/+6
2020-12-08svc: Remove unnecessary castsLioncash1-35/+25
Simplifies and removes some casts. In all cases, these were generally widening from a 32-bit unsigned type to a 64-bit unsigned type, so no information would be lost from the conversion.
2020-12-08IPurchaseEventManager: Implement GetPurchasedEventReadableHandleMorph1-1/+14
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08IPurchaseEventManager: Stub Set(Default)DeliveryTargetMorph1-2/+27
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08aoc_u: Stub Create(Permanent)EcPurchasedEventManagerMorph2-2/+38
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08memory: Resolve -Wdocumentation warning for Write()Lioncash1-2/+0
Write() doesn't return anything, so the @returns tag shouldn't be present.
2020-12-08fsp_srv: Implement OpenDataStorageWithProgramIndexMorph6-1/+83
- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08file_sys: Consolidate common Title ID operationsMorph4-9/+64
2020-12-08core: Remove unnecessary enum casts in log callsLioncash25-96/+90
Follows the video core PR. fmt doesn't require casts for enum classes anymore, so we can remove quite a few casts.
2020-12-08controller: Use std::move within ConvertToFrontendParameters()Lioncash1-3/+3
Avoids unnecessary copies.
2020-12-08controller: Avoid unnecessary copies in ConfigurationComplete()Lioncash1-9/+8
Avoids unnecessary 1072 byte copies when querying info about controllers.
2020-12-08Disable analog joystick from buttons by defaultgerman1-0/+2
2020-12-07network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`comex6-71/+82
Actually, two enum classes, since for some reason there are two separate yet identical `PollFD` types used in the codebase. I get that one is ABI-compatible with the Switch while the other is an abstract type used for the host, but why not use `WSAPOLLFD` directly for the latter? Anyway, why make this change? Because on Apple platforms, `POLL_IN`, `POLL_OUT`, etc. (with an underscore) are defined as macros in <sys/signal.h>. (This is inherited from FreeBSD.) So defining a variable with the same name causes a compile error. I could just rename the variables, but while I was at it I thought I might as well switch to an enum for stronger typing. Also, change the type used for values copied directly to/from the `events` and `revents` fields of the host *native* `pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct canonical type on both Unix and Windows.
2020-12-07Fix "explicitly defaulted but implicitly deleted" warningcomex1-1/+1
`PhysicalCore`'s move assignment operator was declared as `= default`, but was implicitly deleted because `PhysicalCore` has fields of reference type. Switch to explicitly deleting it to avoid a Clang warning. The move *constructor* is still defaulted, and is required to exist due to the use of `std::vector<PhysicalCore>`.
2020-12-07hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cppcomex2-34/+37
- Add a type check so that calling Push with an invalid type produces a compile error rather than a linker error. - vi.cpp was calling Push with a variable of type `std::size_t`. There's no explicit overload for `size_t`, but there is one for `u64`, which on most platforms is the same type as `size_t`. On macOS, however, it isn't: both types are 64 bits, but `size_t` is `unsigned long` and `u64` is `unsigned long long`. Regardless, it makes more sense to explicitly use `u64` here instead of `size_t`.
2020-12-07CMakeLists,network: Create YUZU_UNIX macro to replace __unix__comex2-5/+5
__unix__ is not predefined on Apple platforms even though they are Unix.
2020-12-07core: Mark unused fields as [[maybe_unused]]comex2-3/+3
2020-12-07boxcat: Avoid unnecessary object copycomex1-1/+1
2020-12-07nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclasscomex1-33/+0
2020-12-06hle: kernel: Process: Various style fixes based on code review feedback.bunnei1-2/+2
2020-12-06core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.bunnei1-21/+26
- We were reload'ing the old current scheduler, which may have changed.
2020-12-06hle: kernel: Thread: Various style fixes based on code review feedback.bunnei1-22/+25
2020-12-06hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback.bunnei1-6/+6
2020-12-06hle: kernel: KScopedLock: Various style fixes based on code review feedback.bunnei1-6/+8
2020-12-06hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback.bunnei1-9/+7
2020-12-06hle: kernel: KScheduler: Various style fixes based on code review feedback.bunnei2-50/+41
2020-12-06hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.bunnei1-29/+36
2020-12-06hle: kernel: KAffinityMask: Various style fixes based on code review feedback.bunnei1-17/+13
2020-12-06hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.bunnei2-5/+10
2020-12-06hle: kernel: Use C++ style comments in KScheduler, etc.bunnei4-152/+136
2020-12-06kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.bunnei1-13/+7
2020-12-06kernel: time_manager: Add missing lock guards.bunnei1-3/+10
2020-12-06hle: kernel: Migrate to KScopedSchedulerLock.bunnei15-48/+92
2020-12-06hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.bunnei11-69/+72
2020-12-06hle: kernel: Separate KScheduler from GlobalSchedulerContext class.bunnei5-118/+140
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei25-1220/+1212
2020-12-06hle: kernel: physical_core: Clear exclusive state after each run.bunnei3-0/+7
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06hle: kernel: Port KAbstractSchedulerLock from Mesosphere.bunnei2-0/+77
2020-12-06hle: kernel: svc: Remove reschedule on svcBreak.bunnei1-5/+0
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06hle: kernel: process: Add schedule count tracking, to be used for yield impl.bunnei1-0/+13
2020-12-06hle: kernel: svc: Remove unnecessary hack in svcSleep.bunnei1-7/+0
2020-12-06common: Port KPriorityQueue from Mesosphere.bunnei2-0/+444
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei6-14/+78
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash2-9/+9
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
2020-12-05applets: Resolve variable shadowingMorph1-1/+1
2020-12-05system_version: Update to 11.0.0Chloe Marcec1-6/+6
2020-12-04nim: Stub IsLargeResourceAvailableMorph1-1/+13
- Used by Immortals Fenyx Rising
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash2-5/+5
Moves the audio code closer to enabling warnings as errors in general.
2020-11-29kernel: scheduler: Minor cleanup to remove duplicated code.bunnei2-46/+14
2020-11-29kernel: time_manager: Protect access with a mutex.bunnei2-1/+5
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei2-6/+0
2020-11-29core: arm: Implement InvalidateCacheRange for CPU cache invalidation.bunnei12-16/+56
2020-11-29hle: kernel: time_manager: Avoid a crash on process exit.bunnei1-1/+4
2020-11-29hle: kernel: AddressArbiter: Remove unused code.bunnei2-9/+0
2020-11-29hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.bunnei1-1/+2
2020-11-29common: fiber: Use boost::context instead of native fibers on Windows.bunnei1-1/+1
2020-11-29hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.bunnei15-72/+124
2020-11-29Add missing types to NpadCommunicationModegerman1-0/+2
2020-11-27core: Eliminate remaining usages of the global system instanceLioncash12-1558/+16
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
2020-11-27savedata_factory: Eliminate usage of the global system instanceLioncash3-12/+20
Now there's only two meaningful instances left in core.
2020-11-27Stub set and get NpadCommunicationModegerman4-2/+50
2020-11-27service: Eliminate usages of the global system instanceLioncash219-897/+1207
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-26core: Reduce string copies in GetGameFileFromPath()Lioncash1-12/+22
Eliminates some minor string churn where applicable. Also eliminates an unnecessary vector copy.
2020-11-26Implement full mouse supportgerman1-2/+7
2020-11-26Add multiple udp server supportgerman1-3/+1
2020-11-25hid: Check if applet_resource exists in InitializeVibrationDeviceMorph1-2/+4
2020-11-25core: cpu_manager: Fix shutdown crash when closing before emulation starts.bunnei1-7/+17
2020-11-25service: am: Implement ExecuteProgram and required stubs.bunnei2-3/+34
- This is used by Super Mario 3D All-Stars.
2020-11-25core: loader: Implement support for loading indexed programs.bunnei12-26/+74
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei17-100/+104
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24nvdrv, video_core: Don't index out of bounds when given invalid syncpoint IDcomex1-2/+2
- Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2.
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec24-91/+214
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24Fix warnings in core/frontend/input.h with [[maybe_unused]]bunnei1-1/+3
Fixes build break due to #4927
2020-11-23Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main threadcomex1-2/+2
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
2020-11-23svc: Remove unnecessary [[maybe_unused]] tagLioncash1-1/+1
The parameter is used in this function, so this suppression isn't necessary.
2020-11-22input_common: Treat warnings as errorsLioncash1-1/+1
Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
2020-11-20olsc: Move member initialization to after member functions.bunnei1-2/+2
2020-11-19hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.bunnei4-0/+89
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-18patch_manager: Remove usages of the global system instanceLioncash22-126/+209
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
2020-11-18core: Remove unused private Init function for the System classLioncash2-16/+4
This isn't used, so it can be removed.
2020-11-18core: Make use of [[nodiscard]] with the System classLioncash2-81/+78
Given this is a central class, we should flag cases where the return value of some functions not being used is likely a bug.
2020-11-16hid: Reimplement Begin/EndPermitVibrationSessionMorph3-5/+17
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-16controllers/npad: Load input devices on initMorph1-0/+2
2020-11-16general: Fix compiler warnings on linux and miscellaneous changesMorph2-8/+11
2020-11-16controllers/npad: Remove the old vibration filterMorph3-50/+64
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-16hid: Implement InitializeVibrationDevice and IsVibrationDeviceMountedMorph3-12/+66
2020-11-16input_common: Add VibrationDevice and VibrationDeviceFactoryMorph4-33/+34
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-16configure_input: Add per-player vibrationMorph2-2/+12
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-16settings: Remove global vibration strength modifierMorph3-5/+1
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-16hid: Mark Begin/EndPermitVibrationSession as stubsMorph3-18/+4
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-16controllers/npad: Send an empty vibration on destruction/deactivationMorph3-22/+38
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-16hid: Stub IsVibrationDeviceMountedMorph2-1/+23
- Used in Super Mario Odyssey
2020-11-16controllers/npad: Add heuristics to reduce rumble state changesMorph2-6/+47
Sending too many state changes in a short period of time can cause massive performance issues. As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-16configure_input: Hook up the vibration percentage spinboxMorph3-1/+4
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-16controllers/npad: Stop games from vibrating incorrect controllersMorph1-0/+10
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-16hid: Fix controller rumble based on new researchMorph3-43/+69
This fixes the issue where rumble is only sent to the first controller. Now, individual controllers can receive their own rumble commands.
2020-11-16hid: Pop a struct of parameters instead of popping individual parametersMorph1-103/+237
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id. Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-16hid: Reorder all HID commandsMorph5-217/+232
Reorders all HID commands in command id order.
2020-11-16hid: Implement GetVibrationDeviceInfoMorph2-3/+39
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware. The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators. Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators. Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-16hid: Stub InitializeVibrationDeviceMorph1-3/+11
2020-11-16controllers/npad: Rename NPadType to NpadStyleSetMorph3-9/+9
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-16controllers/npad: Add DeviceHandle structMorph1-27/+50
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-16settings: Preparation for per-game input settingsMorph11-41/+89
2020-11-16controllers/npad: Connect a controller on init if none are connectedMorph1-0/+13
2020-11-10Addressed issuesChloe Marcec10-17/+86
2020-11-10core: Make nvservices more standardizedChloe Marcec26-903/+1156
2020-11-08ipc_helpers: Remove usage of the global system instanceLioncash16-7/+23
Resolves numerous deprecation warnings throughout the codebase due to inclusion of this header. Now building core should be significantly less noisy (and also relying on less global state). This also uncovered quite a few modules that were relying on indirect includes, which have also been fixed.
2020-11-08cpu_interrupt_handler: Mark move contructor/assignment as deletedLioncash1-2/+2
The interrupt handler contains a std::atomic_bool, which isn't copyable or movable, so the special move member functions will always be deleted, despite being defaulted. This can resolve warnings on clang and GCC.
2020-11-08applets: Rename LibraryAppletVersion to ControllerAppletVersionMorph2-15/+15
2020-11-08applets/controller: Pop normal data for StrapGuide and FirmwareUpdateMorph2-6/+19
2020-11-08applets/controller: Introduce additional checks for mode and callerMorph2-5/+39
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields. Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08applets/controller: Add ControllerUpdateFirmwareArg structMorph1-0/+7
2020-11-07settings: log value of CPU_Accuracylat9nq1-0/+1
2020-11-07video_core: dma_pusher: Remove integrity check on command lists.bunnei1-1/+0
- This seems to cause softlocks in Breath of the Wild.
2020-11-07hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.bunnei2-9/+17
- This works similiar to GetAlbumContentsFileListForApplication. - Since we do not implement the album, this should be safe to stub for now. - Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06settings: Simplify initializer of resolution factorLioncash1-1/+1
This can use a braced initializer to accomplish the same thing with less code.
2020-11-04core/settings: Move configuring_global behind an APILioncash2-10/+21
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
2020-11-04core: Remove usage of unicornLioncash8-412/+15
Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
2020-11-01fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei2-3/+11
2020-11-01core: Initialize GPU before services.bunnei1-4/+6
2020-11-01 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei3-46/+106
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality. - Implement add_wait and add_increment flags.
2020-11-01service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.bunnei1-0/+4
2020-11-01hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.bunnei3-9/+31
2020-11-01hle service: nvdrv: Update to instantiate SyncpointManager.bunnei2-5/+18
2020-11-01hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.bunnei4-1/+127
2020-11-01Rename to align with switchbrew and remove gpu function (#4714)Levi Behunin2-16/+10
* Rename to align with switchbrew * Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-10-31hle: service: ldr: Implement UnloadNrr.bunnei1-1/+15
- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-30video_core: unbreak -Werror in NVDEC with ClangJan Beich1-1/+1
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable] constexpr u32 OutOfMemory{static_cast<u32>(-12)}; ^
2020-10-30General: Resolve a few missing initializer warningsLioncash2-2/+14
Resolves a few -Wmissing-initializer warnings.
2020-10-29kernel/process: Add missing <ctime> includeMorph1-0/+1
Fixes compilation on MSVC
2020-10-28service: Update function tablesLioncash5-1/+7
Updates function tables according to info on SwitchBrew.
2020-10-27hle/kernel: Remove unused registered_core_threads to fix data racesReinUsesLisp1-5/+0
This member was only used on asserts and it triggered data races. Remove it to fix them.
2020-10-27video_core: NVDEC Implementationameerj12-288/+475
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-27kernel: Use the current time as the default RNG seedlat9nq1-1/+1
Use the current time, not zero, as the default RNG seed.
2020-10-27controller: Pass ControllerParameters by reference in ReconfigureControllers()Lioncash2-3/+3
Prevents unnecessary copies and heap reallocations from occurring.
2020-10-27hle: services: TimeZoneContentManager: This can be made explicit.bunnei1-1/+1
2020-10-27core: cpu_manager: Add missing call to MicroProfileOnThreadExit().bunnei1-0/+2
- Fixes an occasional crash when trying to launch subsequent games.
2020-10-25general: Use template deduction guides for lock_guardLioncash1-1/+1
Same behavior, less code.
2020-10-22core: Fix clang build pt.3Lioncash3-14/+4
Should finally resolve building with clang.
2020-10-21core: Fix clang build pt.2Lioncash1-2/+5
Resolves the clang build issue in a more unintrusive way.
2020-10-21Revert "core: Fix clang build"bunnei83-667/+483
2020-10-21kernel: Fix build with recent compiler flag changesLioncash1-4/+8
This slipped through the cracks due to another change being merged before the compiler flag changes.
2020-10-20Added remaining paramsDavid Marcec1-1/+4
2020-10-20nifm: GetAppletInfo stubDavid Marcec1-1/+8
Fixes crash for Catherine Full Body
2020-10-18core: Add boxcat sources with target_sourcesLioncash1-7/+7
Same behavior, minus a script variable.
2020-10-18core: Fix clang buildLioncash83-483/+667
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-10-17mii/manager: Make use of unused lower bound in GetRandomValue()Lioncash1-1/+1
Previously, the lower bound wasn't being used and zero was being used as the lower bound every time this function was called. This affects the outcome of some of the randomized entries a little bit, for example, the lower-bound for beard and mustache flags was supposed to be 1, not 0. Aside from these cases, the bug didn't affect anything else.
2020-10-17service: bcat: Check client connection before interacting with socket.bunnei1-0/+10
- Fixes a crash when BCAT service is offline.
2020-10-15service: acc: Stub IManagerForApplication::StoreOpenContext.bunnei1-1/+7
- Used by Super Mario 3D All-Stars.
2020-10-14hle: service: vi: Implement BufferQueue::CancelBuffer.bunnei3-14/+53
- This is used by Super Mario 3D All-Stars.
2020-10-13kernel: Implement host thread register methods without lockingReinUsesLisp1-28/+38
Locks on GetCurrentHostThreadID were causing performance issues according to Visual Studio's profiler. It was consuming twice the time as arm_interface.Run(). The cost was not in the function itself but in the lockinig it required. Reimplement these functions using atomics and static storage instead of an unordered_map. This is a side effect to avoid locking and using linked lists for reads. Replace unordered_map with a linear search.
2020-10-13core/CMakeLists: Make some warnings errorsLioncash28-132/+133
Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
2020-10-13filesystem: Fix CreateDirectory and DeleteFileMorph1-2/+3
Add a check if dir is nullptr (does not exist) Fixes save game creation in Hades
2020-10-13service: time: Update current time with changes to RTC setting.bunnei8-189/+324
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-13hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.bunnei2-0/+25
- This is used by Super Mario 3D All-Stars.
2020-10-02Only use inputs corresponding to controller typegerman1-49/+58
2020-09-30Stubbed EnableSixAxisSensorFusiongerman2-1/+15
2020-09-30caps_c: Stub SetShimLibraryVersionMorph2-1/+18
- Used by caps_su SetShimLibraryVersion
2020-09-30caps_u: Stub SetShimLibraryVersionMorph2-2/+14
- Used in Super Smash Bros. Ultimate
2020-09-30caps_su: Properly stub SetShimLibraryVersionMorph1-1/+6
2020-09-30hid: Stub HomeButtonInputProtection service commandsMorph4-2/+50
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-29First implementation of controller rumblegerman4-13/+25
2020-09-26core: Mark GetInstance() as deprecatedLioncash1-1/+1
This way it's obvious that this function shouldn't be used in any future code.
2020-09-26frontend/controller: Eliminate dependency on the global system instanceLioncash3-5/+14
2020-09-25service: Restore "unused" functionLioncash1-0/+17
Turns out this function is actually used, but within a trace log.
2020-09-24submission_package: Fix updates integrated into cartridge images.Morph1-3/+22
2020-09-24Use different timing for motiongerman5-76/+157
2020-09-23memory: Resolve a -Wdocumentation warningLioncash1-1/+1
memory doesn't exist as a parameter any more.
2020-09-22General: Make use of std::nullopt where applicableLioncash10-27/+31
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
2020-09-22ips_layer: Eliminate a redundant copy in Parse()Lioncash1-2/+4
Prevents unnecessary copying of the line being parsed.
2020-09-21acc: Stub LoadOpenContextMorph3-1/+13
This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
2020-09-18hid: Implement Get/SetNpadHandheldActivationModeMorph3-5/+28
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18am: Stub GetPreviousProgramIndexMorph2-1/+11
- Used in Super Mario 3D All-Stars
2020-09-18submission_package: Account for multi-content NSPsMorph1-5/+5
Previously we assumed a submission package can only contain one Program NCA with a single TitleID. However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs. This accounts for the existence of multi-content games such as this one. - Fixes booting Super Mario 3D All-Stars from the games list.
2020-09-17nfp: Eliminate two unnecessary copiesLioncash1-10/+13
GetAmiiboBuffer() returns by const reference, so we can use a reference instead of taking the returned buffer by value.
2020-09-17arm_dynarmic_cp15: Initialize member variablesLioncash1-2/+2
Ensures that the member variables are always initialized to a deterministic value on creation.
2020-09-17control_metadata: Resolve typo in Portuguese language nameLioncash1-1/+1
This isn't used anywhere, so this is a trivial fix.
2020-09-17service: Remove unused funcationLioncash1-22/+0
This is now completely unused, so it can be removed.
2020-09-17service/sm: Slightly more efficient string name validationLioncash1-2/+2
We can check the end of the string first for null-termination, rather than the beginning of the string.
2020-09-17service/sm: Eliminate dependency on the global system instanceLioncash3-7/+9
2020-09-17file_sys/romfs_factory: Eliminate usage of the global system accessorLioncash5-34/+49
2020-09-17file_sys/bis_factory: Eliminate usage of the global system accessorLioncash5-11/+11
2020-09-17loader/nso: Remove unnecessary [[maybe_unused]]Lioncash1-2/+1
2020-09-16core/loader: Remove dependencies on the global system instanceLioncash20-45/+85
Now all that remains is: 18 instances in file_sys code 14 instances in GDB stub code (this can be tossed wholesale) 4 instances in HLE code 2 instances in settings code.
2020-09-15nca_patch: Significantly reduce the stack usage size within SearchBucketEntry()Lioncash1-4/+4
Previously this function was using ~16KB of stack (16528 bytes), which was caused by the function arguments being taken by value rather than by reference. We can make this significantly lighter on the stack by taking them by reference.
2020-09-15nca_patch: Make SearchBucketEntry() internally linkedLioncash2-44/+43
This is only used internally and doesn't depend on any class state, so we can make it fully internal.
2020-09-15cheat_engine: Convert ExtractName into a non-template functionLioncash1-19/+17
We don't need to create two separate instantiations of the same code, we can simply make the character template argument a regular function parameter.
2020-09-15cheat_engine: Remove unnecessary system argument to CheatParser's Parse functionLioncash3-15/+9
This isn't used within the function at all in any implementations, so we can remove it entirely.
2020-09-15patch_manager: Resolve implicit truncations in FormatTitleVersion()Lioncash1-3/+4
We make it explicit that we're truncating arithmetic here to resolve compiler warnings (even if the sizes weren't u32/u64 arithmetic generally promotes to int :<)
2020-09-15patch_manager: Make use of type aliasesLioncash2-69/+79
We can use these to avoid typing the same type redundantly. This way, if these ever change, only a single location needs to be modified.
2020-09-15patch_manager: Make a few functions internally linkedLioncash2-15/+12
These functions are only used within this translation unit, so we can make them internally linked.
2020-09-14crypto/key_manager: Remove dependency on the global system accessorLioncash2-5/+8
We can supply the content provider as an argument instead of hardcoding a global accessor in the implementation.
2020-09-14kernel: Remove all dependencies on the global system instanceLioncash5-11/+20
With this, the kernel finally doesn't depend directly on the global system instance anymore.
2020-09-10Test: Decrease pad_update_nsFearlessTobi1-1/+1
There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
2020-09-07service: Remove two usages of the global system accessorLioncash3-7/+5
Removes more instances of reliance on global state.
2020-09-07bsd: Resolve unused value within SendToImplLioncash1-0/+1
Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that.
2020-09-07bsd: Resolve sign comparison warningsLioncash1-3/+3
2020-09-07sockets_translate: Make use of designated initializersLioncash1-12/+12
Same behavior, less typing.
2020-09-07blocking_worker: Make use of templated lambdaLioncash1-3/+2
We can simplify this a little by explicitly specifying the typename for the lambda function.
2020-09-07blocking_worker: Resolve -Wdocumentation warningLioncash1-1/+1
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-1/+0
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
2020-09-05configure_input: Hook up the motion button and checkboxMorph2-1/+2
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05Add cemu hook changes related to PR #4609german1-2/+1
2020-09-05Remove RealMotionDevicegerman3-28/+16
2020-09-05controllers/npad: Simplify motion entry assignmentMorph1-29/+18
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-05Include HID and configuration changes related to motiongerman5-15/+222
2020-09-04hid: Implement MergeSingleJoyasDualJoyMorph3-5/+24
- Used in multiple games such as Super Mario Odyssey.
2020-09-04applets/controller: Resolve several compiler warningsMorph1-1/+2
Resolves -Wsign-compare and -Wunused-variable
2020-09-04Address feedbackMorph3-0/+9
2020-09-04applets/controller: Set min_players to have a minimum value of 1.Morph1-1/+1
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04applets/controller: Modify heuristic to account for certain gamesMorph1-7/+12
Now left and right joycons have the same priority (meaning both needs to be supported by the game). Explanation of the new heuristic: Assign left joycons to even player indices and right joycons to odd player indices. We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
2020-09-04applets/controller: Implement fallback applet for the SDL frontendMorph3-90/+34
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04applets/controller: Implement "Explain Text"Morph3-16/+29
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04Project Mjölnir: Part 2 - Controller AppletMorph9-42/+487
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-03file_sys/patch_manager: Add missing includeReinUsesLisp1-0/+1
Fixes build issues
2020-08-30Address second batch of reviewsFearlessTobi1-0/+1
2020-08-29yuzu: Add motion and touch configurationFearlessTobi3-3/+22
2020-08-26controllers/npad: Fix inconsistencies with controller connection statusesMorph1-1/+7
2020-08-26controllers/npad: Fix LibNX controller connection statusesMorph1-1/+9
This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26controllers/npad: Fix LedPattern for P1-4Morph1-3/+3
2020-08-26Project Mjölnir: Part 1Morph5-510/+117
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26hle/scheduler: Fix data race in is_context_switch_pendingReinUsesLisp1-2/+6
As reported by tsan, SelectThreads could write to is_context_switch_pending holding a mutex while SwitchToCurrent reads it without holding any. It is assumed that the author didn't want an atomic here, so the code is reordered so that whenever is_context_switch_pending is read inside SwitchToContext, the mutex is locked.
2020-08-26hle/kernel: Fix data race in GetCurrentHostThreadIDReinUsesLisp1-1/+2
As reported by tsan, host_thread_ids could be read while any of the RegisterHostThread variants were called. To fix this, lock the register mutex when yuzu is running in multicore mode and GetCurrentHostThreadID is called.
2020-08-26cpu_interrupt_handler: Misc style changesReinUsesLisp2-5/+3
2020-08-26cpu_interrupt_handler: Make is_interrupted an atomicReinUsesLisp2-2/+3
Fixes a race condition detected from tsan
2020-08-25logging/settings: Increase maximum log size to 100 MB and add extended logging optionM&M1-0/+1
The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session. This commit also fixes a few errors that are present in the general debug menu.
2020-08-23fsp_srv: Resolve -Wunused-but-set-variable warningLioncash1-1/+8
We can just log out the parameters in the meantime.
2020-08-23file_sys: Replace inclusions with forward declarations where applicableLioncash27-37/+66
Same behavior, minus unnecessary inclusions where not necessary.
2020-08-23fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()Lioncash1-2/+5
Initialize id to a deterministic value and also mark the unreachable cases in the switch with UNREACHABLE().
2020-08-23registered_cache: Make use of ends_with for string suffix checkingLioncash1-2/+1
Simplifies code.
2020-08-23registered_cache: Make use of designated initializersLioncash1-15/+15
Removes the need for comments to indicate the fields being assigned.
2020-08-23key_manager: Make data arrays constexprLioncash2-75/+82
We can convert these maps into constexpr arrays to eliminate some runtime static constructors.
2020-08-23cpu_manager: Make use of ranged for where applicableLioncash1-16/+13
We can simplify a few loops by making use of ranged for.
2020-08-23core_timing: Remove unused headerLioncash3-2/+2
2020-08-23core_timing: Move clock initializer into constructor initializer listLioncash1-4/+2
Same behavior, minus unnecessary zeroing out of the pointer.
2020-08-23core_timing: Resolve sign conversion warningLioncash1-2/+2
This constant is only ever assigned to downcount, which is a s64, not a u64.
2020-08-18common/telemetry: Migrate namespace into the Common namespaceLioncash3-8/+11
Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
2020-08-18vfs_real: Resolve sign conversion warningsLioncash1-2/+2
2020-08-18vfs_real: Avoid redundant map lookupsLioncash1-30/+46
Avoids some trivially avoidable map lookups by keeping the result of find operations around and querying them.
2020-08-16dynarmic: Add unsafe optimizationsMerryMage3-3/+29
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash20-320/+398
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
2020-08-14time_zone_content_manager: Collapse auto and default caseLioncash1-3/+1
Prevents a useless self-assignment from occurring.
2020-08-14software_keyboard: Resolve a pessimizing move warningLioncash1-2/+1
A std::vector created in place like this is already an rvalue and doesn't need to be moved.
2020-08-14core: Resolve several -Wextra-semi warningsLioncash3-7/+12
We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14emu_window: Mark Scoped constructor and Acquire() as nodiscardLioncash1-2/+2
Ensures that callers make use of the constructor, preventing bugs from silently occurring.
2020-08-14kernel/scheduler: Mark SchedulerLock constructor as nodiscardLioncash1-1/+1
Allows the compiler to warn about cases where the constructor is used but then immediately discarded, which is a potential cause of locking/unlocking bugs.
2020-08-13General: Tidy up clang-format warnings part 2Lioncash7-43/+52
2020-08-07common/concepts: Rename IsBaseOf to DerivedFromLioncash2-2/+2
This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
2020-08-06freezer: Move entry finding to its own functionLioncash2-12/+21
Cleans up the callsites in other functions.
2020-08-06freezer: Take address values by valueLioncash1-3/+3
VAddr will always be 64-bit, so there's no need to take a trivial primitive alias by reference.
2020-08-06freezer: Make use of std::erase_ifLioncash1-4/+1
With C++20 we can simplify the erasing idiom.
2020-08-06cheat_engine: Resolve implicit bool->u64 conversionLioncash1-1/+1
We can just return zero here.
2020-08-06cheat_engine: Make use of designated initializersLioncash1-6/+18
Same behavior, but makes the member being assigned obvious.
2020-08-06partition_data_manager: Update master key hashesLioncash1-5/+5
Fills in some hashes that were previously unhandled.
2020-08-06partition_data_manager: Make data arrays constexprLioncash2-98/+118
Previously the constructor for all of these would run at program startup, consuming time before the application can enter main(). This is also particularly dangerous, given the logging system wouldn't have been initialized properly yet, yet the program would use the logs to signify an error. To rectify this, we can replace the literals with constexpr functions that perform the conversion at compile-time, completely eliminating the runtime cost of initializing these arrays.
2020-08-06partition_data_manager: Eliminate magic valueLioncash1-2/+2
We can use sizeof to make it obvious at the call site where the value is coming from.
2020-08-06aes_util: Make use of non-template variant of TranscodeLioncash1-1/+1
Same behavior, less template instantiations.
2020-08-06Fix thread naming on Linux, which limits names to 15 bytes.comex1-1/+1
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and do nothing. - Also, add logging in case `pthread_set_name_np` returns an error anyway. This is Linux-specific, as the Apple and BSD versions of `pthread_set_name_np return `void`. - Change the name for CPU threads in multi-core mode from "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it fits into the Linux limit. Some other thread names are also cut off, but I didn't bother addressing them as you can guess them from the truncated versions. For a CPU thread, truncation means you can't see which core it is!
2020-08-05system_control: Make functions internally linked where applicableLioncash2-15/+11
These functions are only ever used internally as implementation details for GenerateRandomRange(), so these can be given internal linkage.
2020-08-05kernel: Remove unused variablesLioncash2-18/+11
Resolves a few compiler warnings.
2020-08-05scheduler: Resolve sign conversion warningLioncash1-1/+2
2020-08-05address_arbiter: Resolve sign conversion warningLioncash1-1/+1
Makes our type conversion explicit.
2020-08-05ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()Lioncash1-0/+4
It's undefined behavior to use non-trivially copyable objects with std::memcpy, so we can add asserts to catch usages of these at compile-time.
2020-08-05vfs_vector: Make creation of array vfs files less verboseLioncash4-41/+41
We can add a helper function to make creation of these files nicer. While we're at it, we can eliminate an unnecessary std::array copy in the constructor. This makes the overhead on some of these functions way less intensive, given some arrays were quite large. e.g. The timezone location names are 9633 bytes in size.
2020-08-03aes_util: Allow SetIV to be non-allocatingLioncash7-27/+36
In a few places, the data to be set as the IV is already within an array. We shouldn't require this data to be heap-allocated if it doesn't need to be. This allows certain callers to reduce heap churn.
2020-08-03perf_stats: Make use of designated initializersLioncash1-6/+7
Same behavior, but allows us to avoid a now-unnecessary zero initialization.
2020-08-03perf_stats: Mark GetMeanFrametime() as constLioncash2-9/+9
The general pattern is to mark mutexes as mutable when it comes to matters of constness, given the mutex acts as a transient member of a data structure.
2020-08-03yuzu: Resolve C++20 deprecation warnings related to lambda capturesLioncash3-21/+21
C++20 deprecates capturing the this pointer via the '=' capture. Instead, we replace it or extend the capture specification.
2020-08-03service/ldr: Resolve sign mismatch warningsLioncash1-3/+2
We were performing an int < size_t comparison. We can just correct the type of the induction variable.
2020-08-03time_zone_binary: Make use of designated initializersLioncash1-17/+25
2020-08-03buffer_queue: Make use of std::nulloptLioncash1-5/+6
Allows compilers to eliminate unnecessary zeroing out of the optional's buffer.
2020-08-03buffer_queue: Make use of designated initializersLioncash1-5/+5
2020-08-03profile_manager: Make use of std::nulloptLioncash1-4/+4
Allows some implementations to completely avoid unnecessarily zeroing out the internal buffer.
2020-08-03profile_manager: Make use of designated initializersLioncash1-13/+22
More compact code.
2020-08-03dmnt_cheat_vm: Make use of designated initializersLioncash1-105/+121
Allows for more compact code.
2020-08-03file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with ModeLioncash2-18/+21
Same behavior, minus a hand-rolled operator.
2020-08-03sm: Make use of IsBaseOf for GetServiceDavid Marcec1-3/+2
2020-08-03patch_manager: Resolve -Wignored-qualifier warningsLioncash1-2/+2
Top level const will always be ignored in this case, so it can be removed.
2020-08-03registered_cache: Resolve -Wmaybe_uninitialized warningsLioncash1-10/+15
While we're at it, we can avoid a redundant map lookup.
2020-08-03Place in anonymous namespaceDavid Marcec1-0/+4
2020-08-03loader: Make IdentifyFile typesafeDavid Marcec1-20/+32
Relies on #4465 for concept.h Common::IsBaseOf
2020-08-03ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer (#4465)David9-30/+30
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer With the support of C++20, we can use concepts to deduce if a type is an STL container or not. * More agressive concept for stl containers * Add -fconcepts * Move to common namespace * Add Common::IsBaseOf
2020-07-31minor nitsMorph1-1/+3
2020-07-31am: Unstub SetScreenShotPermissionDavid Marcec2-1/+12
2020-07-30fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttributeMorph2-23/+56
Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
2020-07-30fs: Rename SaveDataDescriptor to SaveDataAttributeMorph5-41/+63
2020-07-29xts_archive: Check if the file is nullptr prior to parsingMorph1-5/+9
Fixes an access violation where the file no longer exists at the specified path while being parsed.
2020-07-29registered_cache: Add support for removing folder ncasMorph2-53/+54
2020-07-28configure_graphics: Remove Force 30 FPS modeMorph2-2/+0
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
2020-07-28common/atomic_ops: Don't cast away volatile from pointersLioncash1-6/+4
Preserves the volatility of the pointers being casted.
2020-07-28service/bsd: Handle Poll with no entries accuratelyReinUsesLisp1-0/+5
Testing shows that Poll called with zero entries returns -1 and signals an errno of zero.
2020-07-28services/bsd: Implement most of bsd:sReinUsesLisp5-55/+911
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName, GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom, Send, SendTo, Write, and Close The implementation was done referencing: SwIPC, switchbrew, testing with libnx and inspecting its code, general information about bsd sockets online, and analysing official software. Not everything from these service calls is implemented, but everything that is not implemented will be logged in some way.
2020-07-28service/sockets: Add worker pool abstractionReinUsesLisp1-0/+30
Manage worker threads with an easy to use abstraction. We can expand this to support thread deletion in the future.
2020-07-28service/sockets: Add worker abstraction to execute blocking calls asynchronouslyReinUsesLisp2-0/+133
This abstraction allows executing blocking functions (like recvfrom on a socket configured for blocking) without blocking the service thread. It is intended to be used with SleepClientThread.
2020-07-28service/sockets: Add translate functionsReinUsesLisp3-0/+215
These functions translate from Network enumerations/structures to guest enumerations/structures and viceversa.
2020-07-28service/sockets: Add enumerations and structuresReinUsesLisp2-0/+81
Add guest enumerations and structures used in socket services
2020-07-28services/nifm: Implement GetCurrentIpAddressReinUsesLisp1-1/+12
This is trivially implemented using the Network abstraction - Used by ftpd
2020-07-28device_memory: Remove unused system memberLioncash3-11/+4
This isn't used by anything in particular, so it can be removed.
2020-07-28cpu_manager: Remove redundant std::function declarationsLioncash1-3/+3
We can just return the function directly. Making for less reading.
2020-07-28Update src/core/hle/service/nvdrv/devices/nvmap.cppbunnei1-1/+1
Co-authored-by: LC <mathew1800@gmail.com>
2020-07-28core_timing: Make use of uintptr_t to represent user_dataLioncash13-38/+46
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27remove unused variable;CrazyMax1-1/+0
2020-07-26hle: nvdrv: Rewrite of GPU memory management.bunnei4-93/+227
2020-07-26nvflinger: Mark interface functions with return values as [[nodiscard]]Lioncash1-16/+14
Not using the return value of these functions are undeniably the source of a bug. This way we allow compilers to loudly make any future misuses evident.
2020-07-26nvflinger: Use return value of Lock()Lioncash3-4/+4
comex reported in #4424 that we were incorrectly discarding the return value of Lock() which is correct.
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-72/+77
2020-07-23network: add missing include for BSDsJan Beich1-0/+2
src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD' constexpr int SD_RECEIVE = SHUT_RD; ^ src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR' constexpr int SD_SEND = SHUT_WR; ^ src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR' constexpr int SD_BOTH = SHUT_RDWR; ^ src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'? constexpr IPv4Address TranslateIPv4(in_addr addr) { ^~~~~~~ in_addr_t /usr/include/netdb.h:66:20: note: 'in_addr_t' declared here typedef __uint32_t in_addr_t; ^ src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union const u32 bytes = addr.s_addr; ~~~~^~~~~~~ src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized const u32 bytes = addr.s_addr; ^ src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition sockaddr TranslateFromSockAddrIn(SockAddrIn input) { ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'? sockaddr_in result; ^~~~~~~~~~~ sockaddr /usr/include/netdb.h:142:9: note: 'sockaddr' declared here struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr' sockaddr_in result; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons' result.sin_port = htons(input.portno); ^ src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr' sockaddr addr; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:156:1: error: unknown type name 'linger' linger MakeLinger(bool enable, u32 linger_value) { ^ src/core/network/network.cpp:157:5: error: unknown type name 'linger' linger value; ^ src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET' return AF_INET; ^ src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM' return SOCK_STREAM; ^ src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM' return SOCK_DGRAM; ^ src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP' return IPPROTO_TCP; ^ fatal error: too many errors emitted, stopping now [-ferror-limit=]
2020-07-21vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfoDavid Marcec1-1/+19
Needed for dark souls and monster hunter
2020-07-20Address issuesDavid Marcec1-2/+2
2020-07-19swkbd: Return result for Calc request for inlined swkbdDavid Marcec2-13/+49
Fixes random swkbd popups in monster hunter
2020-07-19core/network: Add network abstractionReinUsesLisp5-0/+840
This commit adds a network abstraction designed to implement bsd:s but at the same time work as a generic abstraction to implement any networking code we have to use from core. This is implemented on top of BSD sockets on Unix systems and winsock on Windows. The code is designed around winsocks having compatibility definitions to support both BSD and Windows sockets.
2020-07-18file_sys/nsp: Make SetTicketKeys actually do somethingFearlessTobi2-32/+30
Previously, the method wasn't modifying any class state and therefore not having any effects when called. Since this has been the case for a very long time now, I'm not sure if we couldn't just remove this method altogether.
2020-07-17Drop settings namespaceDavid Marcec1-2/+1
2020-07-17Rebase for per game settingsDavid Marcec3-0/+6
2020-07-17core/CMakeLists: Add missing physical_memory.h header fileLioncash1-0/+1
Allows this header file to show up in IDE CMake generators.
2020-07-17constants: Add missing <array> includeLioncash1-0/+1
Eliminates reliance on an indirect include.
2020-07-17mii/manager: Resolve sign mismatch warningsLioncash1-3/+3
Previously the loop termination condition was testing variables of different signedness.
2020-07-17mii/manager: Make use of designated initializersLioncash1-53/+54
Allows returning the structure in a more concise manner.
2020-07-16kernel/thread: Remove unimplemented function prototypeLioncash1-2/+0
This isn't used, so it can be removed.
2020-07-16kernel: Remove unused variablesLioncash3-7/+2
Resolves some compiler warnings in the Linux build.
2020-07-16kernel: Add missing includeLioncash1-0/+1
2020-07-16cpu_manager: Mark function getters as staticLioncash4-10/+11
All these do are return std::function instances of static functions, so these can be used without an instance of the CPU manager.
2020-07-16cpu_manager: Remove unused preemption_count variableLioncash1-1/+0
Shrinks the data structure by 8 bytes.
2020-07-16cpu_manager: Add missing includesLioncash1-0/+3
Previously this header was relying on indirect inclusions that are no longer satisfied.
2020-07-16hid: Only update keyboard & debug pad inputs if enabledDavid Marcec2-33/+37
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16Check for empty section0 and CNMT prior to installMorph1-3/+19
2020-07-16Add comment to clarify the nullptr checkMorph1-0/+1
2020-07-16filesystem: Create subdirectories prior to creating a fileMorph1-0/+3
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within. This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16core_timing: Remove unused data memberLioncash1-2/+0
Shrinks the size of the CoreTiming class by 8 bytes.
2020-07-16core_timing: Make TimedCallback take std::chrono::nanosecondsLioncash13-44/+45
Enforces our desired time units directly with a concrete type.
2020-07-16core_timing: Make use of std::chrono with ScheduleEventLioncash10-32/+42
2020-07-15settings: Resolve a sign conversion warning within GetTimeZoneString()Lioncash1-5/+5
A sign conversion warning was occurring due to an int < size_t comparison.
2020-07-15kernel/process: Move name and system context to the bottom of the member listLioncash1-6/+6
These aren't directly important or commonly used within the process, so we can move these to the bottom to allow everything else to be more likely to be within a cache line.
2020-07-15kernel/handle_table: Remove usages of the global system instanceLioncash4-8/+15
Removes even more usages of the global system instance, trimming away more dependencies on global variables and making them explicit in the interface.
2020-07-15settings: Make use of std::string_view over std::string for loggingLioncash1-33/+34
In all usages of LogSetting(), string literals are provided. std::string_view is better suited here, as we won't churn a bunch of string allocations every time the settings are logged out. While we're at it, we can fold LogSetting() into LogSettings(), given it's only ever used there.
2020-07-15kernel/thread: Remove global GetCurrentThread()Lioncash3-23/+7
This is only used in one place, so we can fold it into the calling code, eliminating a place for the global system instance to be used.
2020-07-15clang formatMorph1-3/+3
2020-07-15Use proper install result when overwriting filesMorph1-1/+1
2020-07-15Remove global system instance and address feedbackMorph2-14/+10
2020-07-15registered_cache: Remove previous update/dlc if it exists on installMorph2-13/+83
- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15clang-formatVolcaEM1-1/+2
2020-07-15dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)VolcaEM2-1/+41
This was based on Atmosphére's DMNT Cheat VM: - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp - https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register" There are now only two remaining opcodes to implement (PauseProcess and BreakProcess) This is untested because I don't have any experience in testing cheats on yuzu
2020-07-14clang-formatlat9nq1-2/+1
2020-07-14settings: Move settings sanitization to its own functionlat9nq2-0/+9
Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-13memory_layout: Remove unused data memberLioncash1-2/+0
This isn't used, so it can be removed entirely, shrinking the structure size by 8 bytes.
2020-07-13address_space_info: Use type alias to simplify codeLioncash1-14/+13
We can define an alias for the index arrays and then just reuse it to make the code nicer to read.
2020-07-13address_space_info: Make use of designated initializersLioncash2-46/+27
We can alter the structure so that we can use designated initializers in the array, eliminating the comments that indicate their field names.
2020-07-13kernel/scheduler: Use std::mutex instead of spin lockReinUsesLisp1-1/+1
Profiling shows that this is a highly contested mutex, causing dimishing results compared to a OS lock. std::mutex implementations can spin for a while before falling back to an OS lock. This avoids wasting precious CPU cycles in a no-op.
2020-07-12fs: Fix RomFS building when zero byte files are presentMorph4-10/+10
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key. This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12hle: service: mii: Rewrite service to properly support creation of random and default miis.bunnei9-914/+3270
2020-07-11configure_cpu: Show/Hide debugging optionsMerryMage3-46/+57
2020-07-11configuration: Add settings to enable/disable specific CPU optimizationsMerryMage3-11/+60
2020-07-10vfs_real: Fix MoveFileMorph1-10/+17
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation. Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10KeyManager: Prevent writing of invalid keysMorph1-4/+8
If the keys are zero, don't write them to the autogenerated file.
2020-07-10bis_factory: Set User NAND free space to be 1 MiB less than total.Morph1-1/+3
2020-07-10sdmc_factory: Set the SDMC total size to 1 TiBMorph1-1/+3
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10bis_factory: Use hardware default NAND partition sizesMorph1-10/+11
Sets the total space of user and system partitions to their hardware defaults. Furthermore, return the total space as free space for the user partition to prevent it from reaching zero. Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10settings: Remove storage size optionsMorph1-29/+0
2020-07-10configuration: implement per-game configurations (#4098)lat9nq12-103/+190
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-08AM: fix GetDesiredLanguage:CrazyMax1-1/+13
try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies
2020-07-07cpu_interrupt_handler: Remove #pragma once from .cpp fileMerryMage1-2/+0
2020-07-07GetDisplayVersion should return a null-terminated version string.CrazyMax1-4/+16
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-05memory: Set page-table pointers before setting attribute = MemoryMerryMage1-2/+5
2020-07-05AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph2-1/+20
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-02Rename two functions in NSVolcaEM1-2/+2
- Rename "GetShellEvent" to "GetShellEventHandle" - Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02Rename GetApplicationArea2 to GetApplicationAreaSizeVolcaEM1-2/+2
2020-07-01externals: Track opus as submodule instead of using conanDavid Marcec1-1/+1
Supersedes #4068 see for details.
2020-07-01key_manager: Correct casing of instance()Lioncash9-9/+9
Our codebase uppercases member function names.
2020-07-01key_manager: Delete move operationsLioncash1-0/+3
Prevents the singleton from being moved from.
2020-07-01key_manager: Make use of canonical deleted operator=Lioncash1-2/+2
operator= typically returns a reference, it's not void. While we're at it, we can correct the parameter formatting to adhere to the codebase.
2020-06-29Remove duplicate functionsVolcaEM1-2/+0
2020-06-29Use decimal instead of hexadecimalVolcaEM1-3/+5
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29Fix typoVolcaEM1-1/+1
2020-06-29Clang-formatVolcaEM1-1/+1
2020-06-29service: Update function tablesVolcaEM27-157/+285
2020-06-29core_timing,scheduler: Use std::scoped_lock when possibleReinUsesLisp2-15/+12
Simplifies the cognitive load of procedures using locks and makes locks safe against exceptions.
2020-06-28ldr: Cleanup NRO & NRR structsDavid Marcec1-8/+8
2020-06-28am: Stub GetIndirectLayerConsumerHandleDavid Marcec1-1/+13
Needed by Monster Hunter Generations Ultimate
2020-06-28acc: ListOpenContextStoredUsers partial stubDavid Marcec5-4/+14
Needed by Baldur's Gate 1/2
2020-06-28Core/Common: Address Feedback.Fernando Sahmkow16-45/+44
2020-06-27NvFlinger: Clang Format.Fernando Sahmkow1-1/+1
2020-06-27SVC: Implement 32-bits wrappers and update Dynarmic.Fernando Sahmkow4-34/+282
2020-06-27SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32Fernando Sahmkow2-6/+39
2020-06-27ARM: Update Dynarmic and Setup A32 according to latest interface.Fernando Sahmkow8-93/+174
2020-06-27SVC: Add GetThreadPriority32 & SetThreadPriority32Fernando Sahmkow2-2/+30
2020-06-27ArmDynarmic32: Setup CNTPCT correctlyFernando Sahmkow1-1/+1
2020-06-27Audio: Correct buffer release for host timing.Fernando Sahmkow1-0/+5
2020-06-27Common/Kernel: Corrections and small bug fixing.Fernando Sahmkow1-2/+2
2020-06-27Services/NvFlinger: Do vSync in a sepparate thread on Multicore.Fernando Sahmkow4-5/+69
2020-06-27ARMDynarmicInterface: Correct GCC Build Errors.Fernando Sahmkow2-6/+6
2020-06-27Kernel: Correct Host Context on Threads and Scheduler.Fernando Sahmkow4-11/+11
2020-06-27Clang Format.Fernando Sahmkow7-18/+15
2020-06-27ARMInterface/Externals: Update dynarmic and fit to latest version.Fernando Sahmkow1-7/+7
2020-06-27ARMInterface: Correct rebase errors.Fernando Sahmkow3-5/+5
2020-06-27CoreTiming: Correct rebase bugs and other miscellaneous things.Fernando Sahmkow1-0/+2
2020-06-27Core: Split Microprofile Dynarmic timing per CoreFernando Sahmkow1-3/+12
2020-06-27General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.Fernando Sahmkow2-0/+2
2020-06-27Dynarmic Interface: don't clear cache if JIT has not been created.Fernando Sahmkow2-0/+6
2020-06-27General: Correct rebase, sync gpu and context management.Fernando Sahmkow3-18/+3
2020-06-27CoreTiming/CycleTimer: Correct Idling.Fernando Sahmkow1-2/+5
2020-06-27SingleCore: Correct ticks reset to be on preemption.Fernando Sahmkow1-1/+1
2020-06-27General: Cleanup legacy code.Fernando Sahmkow17-739/+6
2020-06-27Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak.Fernando Sahmkow2-3/+13
2020-06-27Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.Fernando Sahmkow1-6/+9
2020-06-27HLE_IPC: Correct HLE Event behavior on timeout.Fernando Sahmkow3-1/+19
2020-06-27SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock.Fernando Sahmkow3-2/+4
2020-06-27FrameLimiting: Enable frame limiting for single core.Fernando Sahmkow2-1/+2
2020-06-27SingleCore: Use Cycle Timing instead of Host Timing.Fernando Sahmkow15-80/+152
2020-06-27Scheduler: Correct Reload/UnloadFernando Sahmkow2-3/+5
2020-06-27Thread: Release the ARM Interface on exitting.Fernando Sahmkow3-1/+8
2020-06-27General: Move ARM_Interface into Threads.Fernando Sahmkow18-170/+136
2020-06-27Core: Refactor ARM Interface.Fernando Sahmkow10-42/+69
2020-06-27X64 Clock: Reduce accuracy to be less or equal to guest accuracy.Fernando Sahmkow1-0/+3
2020-06-27ARM/WaitTree: Better track the CallStack for each thread.Fernando Sahmkow2-0/+60
2020-06-27SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface.Fernando Sahmkow3-5/+20
2020-06-27SingleCore: Move Host Timing from a sepparate thread to main cpu thread.Fernando Sahmkow7-10/+48
2020-06-27GUI: Make multicore only work with Async and add GUI for multicore.Fernando Sahmkow3-2/+34
2020-06-27ARM: Addapt to new Exclusive Monitor Interface.Fernando Sahmkow5-31/+24
2020-06-27CPU_Manager: Correct stopping on SingleCore.Fernando Sahmkow1-3/+8
2020-06-27Scheduler: Correct yielding interaction with SetThreadActivity.Fernando Sahmkow1-0/+15
2020-06-27General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running.Fernando Sahmkow10-11/+77
2020-06-27General: Fix Stop functionFernando Sahmkow3-3/+21
2020-06-27Kernel: Rewind on SVC change.Fernando Sahmkow3-5/+16
2020-06-27Kernel: Preempt Single core on redudant yields.Fernando Sahmkow6-21/+42
2020-06-27CPU_Manager: Unload/Reload threads on preemption on SingleCoreFernando Sahmkow4-7/+64
2020-06-27Synchronization: Correct wide Assertion.Fernando Sahmkow1-2/+4
2020-06-27General: Initial Setup for Single Core.Fernando Sahmkow6-34/+215
2020-06-27Scheduler: Set last running time on thread.Fernando Sahmkow2-4/+2
2020-06-27Kernel: Corrections to TimeManager, Scheduler and Mutex.Fernando Sahmkow3-5/+5
2020-06-27Kernel: Fixes, corrections and asserts to scheduler and different svcs.Fernando Sahmkow8-38/+38
2020-06-27Scheduler: Correct yields.Fernando Sahmkow2-7/+25
2020-06-27Mutex: Revert workaround due to poor exclusive memory.Fernando Sahmkow1-9/+2
2020-06-27ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes.Fernando Sahmkow9-24/+236
2020-06-27SVC: WaitSynchronization add Termination Pending Result.Fernando Sahmkow2-1/+5
2020-06-27Scheduler: Remove arm_interface lock and a few corrections.Fernando Sahmkow2-17/+3
2020-06-27SVC: Correct SetThreadActivity.Fernando Sahmkow4-38/+59
2020-06-27SCC: Small corrections to CancelSynchronizationFernando Sahmkow3-2/+14
2020-06-27Scheduler: Correct locking for hle threads.Fernando Sahmkow1-1/+2
2020-06-27Scheduler: Fix HLE Threads on guardFernando Sahmkow1-4/+6
2020-06-27Scheduler: Protect on closed threads.Fernando Sahmkow1-7/+17
2020-06-27Scheduler: Correct assert.Fernando Sahmkow1-4/+2
2020-06-27Core: Correct rebase.Fernando Sahmkow2-18/+11
2020-06-27Scheduler: Release old thread fiber before trying to switch to the next thread fiber.Fernando Sahmkow2-11/+35
2020-06-27NVDRV: Remove frame limiting as Host Timing already takes care.Fernando Sahmkow1-1/+0
2020-06-27Mutex: Correct Result writting to clear exclusivity.Fernando Sahmkow1-3/+11
2020-06-27SVC: Correct svcWaitForAddress and svcSignalToAddress.Fernando Sahmkow4-68/+161
2020-06-27Scheduler: Correct Select Threads Step 2.Fernando Sahmkow1-0/+1
2020-06-27Kernel: Corrections to Scheduling.Fernando Sahmkow5-19/+23
2020-06-27Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for DebuggingFernando Sahmkow3-15/+17
2020-06-27Core: Correct HLE Event Callbacks and other issues.Fernando Sahmkow5-37/+39
2020-06-27Process: Protect TLS region and Modules.Fernando Sahmkow1-0/+4
2020-06-27General: Add AssertsFernando Sahmkow4-0/+24
2020-06-27General: Add better safety for JIT use.Fernando Sahmkow5-7/+39
2020-06-27SVC: Correct races on physical core switching.Fernando Sahmkow2-10/+10
2020-06-27NVFlinger: Lock race condition between CPU, Host Timing, VSync.Fernando Sahmkow3-0/+11
2020-06-27SVC: Add locks to the memory management.Fernando Sahmkow1-0/+21
2020-06-27SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey.Fernando Sahmkow9-33/+84
2020-06-27SVC: Cleanup old methods.Fernando Sahmkow1-13/+9
2020-06-27CPU_Manager: Reconfigre guest threads for dynamrmic downsidesFernando Sahmkow3-1/+7
2020-06-27SVC: Correct SendSyncRequest.Fernando Sahmkow8-54/+116
2020-06-27SVC: Correct ArbitrateUnlockFernando Sahmkow3-33/+37
2020-06-27SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLockFernando Sahmkow8-90/+134
2020-06-27SVC: Remove global HLE Lock.Fernando Sahmkow1-3/+0
2020-06-27SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumberFernando Sahmkow5-15/+26
2020-06-27SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.Fernando Sahmkow3-37/+31
2020-06-27HostTiming: Pause the hardware clock on pause.Fernando Sahmkow3-1/+8
2020-06-27General: Setup yuzu threads' microprofile, naming and registry.Fernando Sahmkow2-3/+7
2020-06-27CPU_Manager: remove debugging code.Fernando Sahmkow1-8/+4
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow48-696/+1216
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2020-06-27nfc: Update function tableVolcaEM1-3/+3
This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
2020-06-27ncm: Update function tableVolcaEM1-10/+10
This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services ILocationResolver's 16, 17, 18 and 19 have unofficial names
2020-06-27mm: Update function tableVolcaEM1-16/+16
This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
2020-06-27mig: Update function tableVolcaEM1-0/+6
This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
2020-06-27ldn: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
2020-06-27Oops (fix typo)VolcaEM1-1/+1
2020-06-27lbl: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
2020-06-27grc: Update function tableVolcaEM1-0/+3
This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
2020-06-27friend: Update function tableVolcaEM1-0/+6
2020-06-27Use better names for "Unknown"sVolcaEM1-39/+39
2020-06-27Update function namesVolcaEM1-4/+4
2020-06-27btm: Give better names for unknown functionsDavid Marcec1-5/+5
2020-06-27btdrv: Update function table (#4174)VolcaEM1-83/+84
* btdrv: Update function table
2020-06-27bpc: Update function tables (#4173)VolcaEM1-7/+13
* bpc: Update function tables This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
2020-06-27bcat: Update function tables and add missing classes (#4172)VolcaEM2-0/+5
* bcat: Update function tables and add missing classes
2020-06-27am: Update function tables and add missing classes (#4169)VolcaEM3-17/+19
* am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
2020-06-27aoc: Update function table (#4170)VolcaEM1-0/+1
* aoc: Update function table * Remove comments
2020-06-27eupld: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
2020-06-27es: Update function tableVolcaEM1-2/+41
This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
2020-06-27btm: Update function tablesVolcaEM1-71/+76
This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services "No comment" edition
2020-06-26caps_u: Fix GetAlbumContentsFileListForApplication stubMorph1-9/+15
2020-06-26caps: Use enum classes and check struct sizes on compile timeMorph1-34/+40
2020-06-26caps: Update copyright headersMorph14-14/+14
Updated to "yuzu Emulator Project"
2020-06-26Add a "Mute Audio" hotkeyKewlan2-0/+10
2020-06-25memory_manager: Remove useless assertionDavid Marcec1-1/+0
num_pages is an std::size_t. It will always be >= 0
2020-06-24hid: Stub a series of "SevenSixAxisSensor" service commandsMorph2-21/+85
- Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24Prevent nullptr dereference on swkbd error caseDavid Marcec1-1/+1
2020-06-24prepo: : Don't read extra buffer from report unless passedDavid Marcec1-1/+6
Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
2020-06-24Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSGDavid Marcec1-25/+22
Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
2020-06-24Move GetKeyCodeMapImpl to an anonymous namespaceDavid Marcec1-19/+19
2020-06-24Fixed logging outputDavid Marcec1-1/+1
2020-06-24Implement GetKeyCodeMap & GetKeyCodeMap2David Marcec2-2/+72
Closes #3919
2020-06-23lm: Silence no return value warningMorph1-1/+2
2020-06-22account: Update function tables and add missing classes (#4145)VolcaEM5-42/+384
* account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final
2020-06-22arm_dynarmic_64: Log the instruction when an exception is raisedMorph1-2/+2
2020-06-22arm_dynarmic_32: Log under Core_ARM instead of HW_GPUMorph1-1/+1
2020-06-21hid: Implement Get/ResetGyroscopeZeroDriftModeMorph4-6/+56
- Used by Captain Toad Treasure Tracker
2020-06-21Clang FormattingAmeer1-26/+16
2020-06-21GC Adapter ImplementationAmeer1-16/+26
2020-06-20software_keyboard: Eliminate trivial redundant copiesLioncash1-2/+2
We can just make use of moves here to get rid of two redundant copies
2020-06-19mii_model: Remove redundant std::moveMerryMage1-1/+1
Named return value optimization automatically applies here.
2020-06-19Fix compilation when not building with boxcatDavid Marcec1-2/+2
Fixes compilation when trying to build without boxcat enabled
2020-06-18Host Timing: Correct clang format.Fernando Sahmkow1-1/+0
2020-06-18HostTiming: Correct rebase and implement AddTicks.Fernando Sahmkow2-1/+19
2020-06-18Core/HostTiming: Allow events to be advanced manually.Fernando Sahmkow2-26/+41
2020-06-18Common/Tests: Address FeedbackFernando Sahmkow4-7/+19
2020-06-18Common/Tests: Clang Format.Fernando Sahmkow2-4/+6
2020-06-18Common: Refactor & Document Wall clock.Fernando Sahmkow1-2/+1
2020-06-18Common: Implement WallClock Interface and implement a native clock for x64Fernando Sahmkow2-14/+11
2020-06-18Tests: Add base tests to host timingFernando Sahmkow2-41/+90
2020-06-18Core: Implement a Host Timer.Fernando Sahmkow5-0/+295
2020-06-18arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0ReinUsesLisp1-1/+1
On MSVC builds we treat conversion warnings as errors.
2020-06-18memory_manager: Explicitly specifcy std::min<size_t>MerryMage1-2/+2
2020-06-18shared_font: Service::NS::EncryptSharedFont takes a size_t&MerryMage1-1/+1
2020-06-18Move SHA256Hash to its original positionVolcaEM1-2/+2
It's not needed to have it in its previous position anymore
2020-06-17arm_dynarmic_cp15: Implement CNTPCTMerryMage1-0/+13
2020-06-17arm_dynarmic_cp15: Update CP15MerryMage4-142/+73
2020-06-17arm_dynarmic_32: InterpreterFallback should never happenMerryMage1-2/+3
2020-06-16Remove unnecessary pragmasVolcaEM1-8/+0
2020-06-16Revert IsValidNRO refactor but make it more readableVolcaEM1-26/+13
2020-06-16Update assert stringVolcaEM1-1/+1
2020-06-14Clang-format againVolcaEM1-2/+2
2020-06-14Use consistent variable namesVolcaEM1-4/+4
2020-06-14Clang-formatVolcaEM1-1/+2
2020-06-14Make assert strings consistentVolcaEM1-3/+3
2020-06-14Attempt to fix crashes in SSBU and refactor IsValidNROVolcaEM1-36/+59
2020-06-10nvdrv: Fix GetTPCMasks for ioctl3David Marcec2-21/+22
Fixes animal crossing svcBreak on launch
2020-06-10kernel: Account for system resource size for memory usageDavid Marcec1-2/+4
GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
2020-06-06yuzu/frontend: Remove internal resolution optionMorph1-1/+1
2020-06-05service: nvhost_vic: Ignore Submit commands.bunnei2-1/+18
2020-06-05nvdrv: Stub nvdec/vic ioctls to bypass nvdec moviesZach Hilman4-3/+239
2020-06-04Downgrade "handle not signaled" error to traceDavid Marcec1-1/+1
clogs logs quite a bit
2020-06-02Address review commentsVolcaEM1-4/+4
2020-06-01Clang-formatVolcaEM1-2/+1
2020-06-01hid: Stub GetXpadIDsVolcaEM2-1/+14
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-05-31Add comment to nrr_kindVolcaEM1-1/+1
According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31ldr: Update NRR/NRO structs VolcaEM1-40/+72
This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO
2020-05-30Implement macro JITDavid Marcec1-0/+1
2020-05-29kernel: ResourceLimit::Reserve remove useless while loopDavid Marcec1-5/+1
Timeout is a u64, it will always be >= 0
2020-05-28Make copying directory string more conciselat9nq1-2/+1
2020-05-28Address requested changeslat9nq2-4/+4
2020-05-28*nix systems can read any-case patch directorieslat9nq2-8/+32
Changes many patch_manager functions to use a case-less variant of GetSubdirectory. Fixes patches not showing up on *nix systems when patch directories are named with odd cases, i.e. `exeFS'.
2020-05-21clang-formatVolcaEM1-1/+2
2020-05-21nifm: correct assert in CreateTemporaryNetworkProfileVolcaEM1-1/+1
This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18 I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong: NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData) NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
2020-05-20crypto: Make KeyManager a singleton classFearlessTobi12-20/+26
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
2020-05-19yuzu: Add frontend settings for assembly shadersReinUsesLisp3-0/+3
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
2020-05-16file_sys: Update SystemVersion archive to version 10.0.2David Marcec1-7/+7
2020-05-16nv_flinger: Use enum for pixel format instead of u32David Marcec2-3/+11
2020-05-15frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413)Morph2-1/+6
2020-05-13time_zone: Use std::chrono::seconds for strong typing.bunnei1-1/+1
2020-05-12hid: Clear keyboard states & fix logic issueDavid Marcec1-3/+4
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
2020-05-11hle: service: time_zone_manager: Use current time zone setting.bunnei2-3/+32
2020-05-11core: settings: Add a setting for time zone.bunnei2-0/+20
2020-05-11service: fsp_srv: Stub implementation of OpenMultiCommitManager.bunnei2-1/+38
2020-05-11file_sys: savefata_factory: Update to support DeviceSaveData.bunnei1-3/+6
2020-05-11file_sys: control_metadata: Expose device_save_data_size.bunnei2-0/+5
2020-05-11Stub SendKeyboardLockKeyEventDavid Marcec2-1/+11
Needed for Puchikon 4 SmileBASIC 1.0.0
2020-05-08Replace externals with Conan (#3735)James Rowe3-4/+5
* Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-03kernel/memory: Remove #pragma once within cpp fileLioncash1-2/+0
This isn't necessary in a cpp file and will cause warnings on clang.
2020-05-03kernel/memory: Remove unused includesLioncash7-8/+1
Prevents header churn and needing to recompile these files if these headers are ever changed in the future.
2020-05-03kernel/memory: Remove unused variables in memory_block_managerLioncash1-3/+0
Prevents unused variable warnings.
2020-05-03kernel/memory: Make use of std::array consistently in address_space_infoLioncash1-6/+6
This allows tuning standard library implementations to enable or disable range checks at runtime, which is nicer for debugging.
2020-05-03kernel/memory: Resolve -Wshadow warningsLioncash1-4/+4
Prevents variable name clashing.
2020-05-03kernel/memory: Amend potential encoding warningsLioncash6-12/+12
While èis generally representable in some language encodings, in some it isn't and will result in compilation warnings occurring. To remain friendly with other language's codepages on Windows, we normalize it to an ASCII e.
2020-05-03hle_ipc: Eliminate core memory globalsLioncash3-10/+16
We can just pass the required instances into the constructor of the request, eliminating all usages of the global system accessor.
2020-05-03settings: Add anisotropic filtering level to the yuzu configuration log (#3875)Morph1-0/+1
2020-05-03Update src/core/hle/service/am/am.cppbunnei1-1/+1
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-02readable_event: Remove unnecessary semicolon in Signal()Lioncash1-4/+6
Resolves a -Wextra-semi warning. While we're at it, we can invert the branch to form a guard clause, unindenting all of the contained code.
2020-05-01nvdrv: Fix GetGpuTime stack corruptionDavid Marcec1-2/+3
IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-01am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec3-4/+20
QLaunch 1.0.0
2020-04-30caps:su Stub out SetShimLibraryVersionJason Parker2-1/+13
Used by Animal Crossing: New Horizons when trying to take a picture.
2020-04-30fs-srv: GetFreeSpaceSize & GetTotalSpaceSizeDavid Marcec1-2/+2
Closes #3533 Turns out the functions were already implemented but just never added
2020-04-30nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec1-1/+69
Closes #3026
2020-04-30caps: Add missing service names to caps:suDavid Marcec1-0/+3
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
2020-04-30am: GetFriendInvitationStorageChannelEventDavid Marcec2-1/+14
Closes #3829
2020-04-29psm: Mark as debug instead of warningDavid Marcec1-7/+14
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29am: Properly implement GetDisplayVersionDavid Marcec1-3/+14
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec2-16/+6
Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29acc: Return a unique value per account for GetAccountIdDavid Marcec1-5/+8
2020-04-29acc: Fix InitializeApplicationInfoDavid Marcec2-22/+15
We're not suppose to pop a u64, should just read the sent pid and check that
2020-04-29kernel: Don't fail silentlyDavid Marcec7-0/+51
2020-04-29Don't fail silently for vi, sm, set and ns servicesDavid Marcec4-3/+27
2020-04-28kernel: Bad GetInfo ids should not be marked as stubsDavid Marcec1-2/+2
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-28Updated comment to reflect ListQualifiedUsers betterDavid Marcec1-1/+3
2020-04-28style: Change AMs & Glues error codes to be dec instead of hexDavid Marcec2-7/+7
Consistency for the rest of the error codes in the codebase
2020-04-28marked stubsDavid Marcec1-4/+5
2020-04-28account: ListQualifiedUsersDavid Marcec5-3/+13
Closes #2844
2020-04-28Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecifiedDavid Marcec2-5/+93
Closes #2874
2020-04-26services: hid: Stub StopSevenSixAxisSensor.M&M2-1/+13
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-24vi: Don't let uninitialized data pass as a response for SetBufferCountDavid Marcec1-1/+9
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24physical_core: Make use of std::make_unique instead of std::make_shared in ctorLioncash4-8/+15
We can also allow unicorn to be constructed in 32-bit mode or 64-bit mode to satisfy the need for both interpreter instances. Allows this code to compile successfully of non x86-64 architectures.
2020-04-24shared_memory: Amend doxygen referenceLioncash2-5/+5
Amends the parameter to match the documentation reference. Resolves a -Wdocumentation warning with clang.
2020-04-24svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemoryLioncash1-2/+138
These were lost in the re-implementation of the virtual memory manager.
2020-04-23svc: Remove unused variableLioncash1-3/+0
Since the VMM refactor, this is no longer used or needed.
2020-04-23page_table: Remove unused capturesLioncash1-2/+2
Any time the lambda function is called, the permission being used in the capture would be passed in as an argument to the lambda, so the capture is unnecessary.
2020-04-23kernel: memory: Improve implementation of device shared memory. (#3707)bunnei5-3/+105
* kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23GPU: Add Fast GPU Time Option.Fernando Sahmkow1-0/+1
2020-04-22Correct Linux Compile Error.Fernando Sahmkow2-7/+10
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow3-4/+30
2020-04-21audio_renderer: Preliminary BehaviorInfo (#3736)David1-2/+7
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues
2020-04-21loader: nro: Fix process initialization using ProgramMetadata default.bunnei2-11/+14
2020-04-21loader: elf: Fix process initialization using ProgramMetadata default.bunnei1-0/+5
2020-04-21file_sys: program_metadata: Add a helper function for generating reasonable default metadata.bunnei2-1/+16
- We need this for homebrew process initialization.
2020-04-20service: Update function tablesLioncash19-7/+108
Keeps the service function tables up to date. Updated based off information on SwitchBrew.
2020-04-20npad: Lower log level for VibrateController to DebugFearlessTobi1-1/+1
2020-04-20audren: Lower log level for RequestUpdateImpl to DebugFearlessTobi1-1/+1
2020-04-20dynarmic: Add option to disable CPU JIT optimizationsMerryMage2-2/+9
2020-04-19service/time: Remove reliance on the global system accessorLioncash1-24/+26
Eliminates usages of the global system accessor and instead passes the existing system instance into the interfaces.
2020-04-19thread: FPCR.FZ is likely not 1MerryMage1-2/+1
2020-04-19core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.bunnei1-0/+11
2020-04-18service: hid: npad: Fix implicit fallthrough errors.bunnei1-0/+2
2020-04-18time/system_clock_core: Remove unnecessary initializerLioncash1-1/+1
This is already initialized within the class body.
2020-04-18service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as constLioncash1-1/+1
This doesn't modify internal member state.
2020-04-18service/time: Add virtual destructors where applicableLioncash3-2/+3
Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
2020-04-18service: Remove unused RequestParser instancesLioncash2-3/+0
These aren't used, so they should be removed to reduce compilation warnings.
2020-04-18memory/slab_heap: Make use of static_cast over reinterpret_castLioncash1-2/+2
Casting from void* with static_cast is permitted by the standard, so we can just make use of that instead.
2020-04-18loader/nso: Resolve moves not occurring in DecompressSegmentLioncash1-1/+1
Given the std::vector was const, an automatic move out of the function could not occur. We can allow automatic return value optimizations to occur by making the buffer non-const.
2020-04-18am: Resolve ineffective movesLioncash1-2/+2
Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
2020-04-17core: hle: Address various feedback & code cleanup.bunnei11-251/+153
- Should be no functional changes.
2020-04-17core: device_memory: Remove incorrect usage of constexpr.bunnei1-2/+6
2020-04-17memory: Add copyright notice for Atmosphere where applicable.bunnei6-0/+18
2020-04-17kernel: Remove old VMManager class.bunnei3-1973/+0
2020-04-17loader: nso: Fix loader size and arguments.bunnei3-25/+47
2020-04-17loader: elf/kip/nro: Updates for new VMM.bunnei3-5/+7
2020-04-17service: ldr: Updates for new VMM.bunnei1-150/+215
- Includes removing some service impls. that are untested.
2020-04-17kernel: memory: page_table: Simplify GetPhysicalAddr impl.bunnei4-19/+6
2020-04-17kernel: svc: Updates for new VMM.bunnei1-488/+116
- Includes removing some SVC impls. that are untested.
2020-04-17core: memory: Fix memory access on page boundaries.bunnei1-6/+39
- Fixes Super Smash Bros. Ultimate.
2020-04-17core: memory: Updates for new VMM.bunnei2-114/+53
2020-04-17core: gdbstub: Updates for new VMM.bunnei1-2/+2
2020-04-17core: reporter: Updates for new VMM.bunnei1-3/+5
2020-04-17memory: cheat_engine: Updates for new VMM.bunnei1-5/+8
2020-04-17kernel: process: Updates for new VMM.bunnei2-79/+151
2020-04-17service: pl_u: Update for new shared memory layout.bunnei1-7/+5
2020-04-17service: time: Update for new shared memory layout.bunnei1-3/+2
2020-04-17service: hid: Update for new shared memory layout.bunnei1-3/+2
2020-04-17service: irs: Update for new shared memory layout.bunnei1-3/+3
2020-04-17kernel: resource_limit: Reserve physical memory.bunnei1-1/+6
2020-04-17kernel: Initialize memory layout for new VMM.bunnei2-0/+159
2020-04-17core: system: Rename GetDeviceManager -> DeviceManager.bunnei3-7/+7
- More consistent with other system components.
2020-04-17kernel: transfer_memory: Refactor for new VMM.bunnei2-130/+16
2020-04-17core: Construct/Destruct DeviceMemory on Init/Shutdown.bunnei1-4/+7
2020-04-17kernel: shared_memory: Refactor for new VMM.bunnei2-220/+58
2020-04-17core: device_memory: Update to use VirtualBuffer class.bunnei2-39/+12
2020-04-17kernel: errors: Add ERR_OUT_OF_RESOURCES.bunnei1-0/+1
2020-04-17kernel: process_capability: Update to use Memory::PageTable.bunnei2-23/+25
2020-04-17kernel: memory: Add PageTable class, to manage process address space.bunnei3-0/+1510
2020-04-17kernel: memory: Add MemoryLayout class, to build physical memory layout.bunnei2-0/+74
2020-04-17kernel: memory: Add MemoryManager class, to manage page heaps.bunnei3-0/+276
2020-04-17kernel: memory: Add MemoryBlockManager class, to manage memory blocks.bunnei3-0/+256
2020-04-17kernel: memory: Add PageHeap class, to manage a heap of pages.bunnei3-0/+483
2020-04-17kernel: memory: Add PageLinkedList class, to manage a list of pages.bunnei2-0/+94
2020-04-17kernel: memory: Add system_control code, which will be used for ASLR support.bunnei3-0/+61
2020-04-17physical_memory: Add missing include for <vector>.bunnei1-0/+2
2020-04-17kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.bunnei2-0/+316
2020-04-17kernel: memory: Add memory_types.h, for things that are commonly used in memory code.bunnei2-0/+19
2020-04-17kernel: memory: Add SlabHeap class, for managing memory heaps.bunnei2-0/+162
- This will be used for TLS pages, among other things.
2020-04-17kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.bunnei3-0/+166
2020-04-17core: device_manager: Add a simple class to manage device RAM.bunnei5-1/+118
2020-04-17dynarmic: Enable strict alignment checks.bunnei1-1/+4
- Also add a missing include.
2020-04-17core: memory: Move to Core::Memory namespace.bunnei33-80/+81
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17core: kernel: Add svc_types header to include SVC-specific types.bunnei3-0/+70
2020-04-17core: kernel: Move SVC to its own namesapce.bunnei5-9/+9
2020-04-17kernel: resource_limit: Improvements to implementation.bunnei2-12/+50
2020-04-17loader: nso: Fix loading of static objects to be properly sized and aligned.bunnei1-19/+9
2020-04-17process: SetupMainThread: Zero out argument on process start.bunnei1-0/+2
2020-04-17arm_interface: Ensure ThreadContext is zero'd out.bunnei1-16/+16
2020-04-17General: Resolve warnings related to missing declarationsLioncash3-10/+5
2020-04-17gdbstub: Fix some gdbstub jankinessMerryMage1-4/+3
1. Ensure that register information available to gdbstub is most up-to-date. 2. There's no reason to check for current_thread == thread when emitting a trap. Doing this results in random hangs whenever a step happens upon a thread switch.
2020-04-17key_manager: Resolve missing field initializer warningLioncash1-1/+2
2020-04-17time_zone_manager: Resolve sign conversion warningsLioncash1-2/+2
ttis and ats will never exceed the length of INT32_MAX in our case, so this is safe.
2020-04-17hle_ipc: Remove std::size_t casts where applicableLioncash2-21/+23
These were added in the change that enabled -Wextra on linux builds so as not to introduce interface changes in the same change as a build-system flag addition. Now that the flags are enabled, we can freely change the interface to make these unnecessary.
2020-04-16externals: Move LibreSSL linking to httplib.Markus Wick1-5/+2
Neither core nor web_services use OpenSSL nor LibreSSL. However they need to link them as it's a requirement of httplib. So let's declare this within httplib instead of core and web_services.
2020-04-16CMakeLists: Specify -Wextra on linux buildsLioncash13-43/+54
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
2020-04-15CMakeLists: Make -Wreorder a compile-time errorLioncash1-1/+1
This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them.
2020-04-15kernel/thread: Resolve -Wswitch warningsLioncash1-0/+2
2020-04-15service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.bunnei3-1/+25
- Used by Animal Crossing: New Horizons.
2020-04-14file_sys: patch_manager: Return early when there are no layers to apply.bunnei1-0/+6
2020-04-14service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei1-1/+10
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-10Buffer queue: Correct behavior of free buffer.Fernando Sahmkow2-9/+33
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp3-10/+44
2020-04-08Memory: Address Feedback.Fernando Sahmkow1-0/+68
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp1-5/+36
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07file_sys: fix LayeredFS error when loading some games made with… (#3602)enler1-1/+2
* fix LayeredFS error when loading some games made with the Unity
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow2-0/+125
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow1-6/+6
2020-04-01capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)Morph15-151/+536
* Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
2020-03-27services: hid: Stub InitializeSevenSixAxisSensor.bunnei2-1/+9
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27services: time: Implement CalculateSpanBetween.bunnei3-1/+31
- Used by Super Smash Bros. Ultimate.
2020-03-27am: Implement VR related APIsperillamint2-3/+42
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
2020-03-26services: ldr: Fix MemoryState for read/write regions of NROs.bunnei1-5/+15
- Fixes #3541, used by Final Fantasy VIII Remastered.
2020-03-26Address review and fix broken yuzu-tester buildJames Rowe2-2/+4
2020-03-25Frontend/GPU: Refactor context managementJames Rowe5-75/+32
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
2020-03-23sm/controller: Increase PointerBufferSizeFearlessTobi1-1/+1
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
2020-03-22core/web_browser: Allow WebApplet to exit gracefully when an error occursFearlessTobi1-0/+6
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
2020-03-19set: implement GetRegionCodeDan4-1/+12
2020-03-18time_zone_content_manager: Fix out of bounds readReinUsesLisp1-1/+1
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
2020-03-17yuzu: Save sound output mode and set it to Stereo by defaultFearlessTobi1-0/+1
2020-03-17gdbstub: small logic bug fix with defer_startGauvain "GovanifY" Roussel-Tarbouriech1-2/+4
2020-03-17gdbstub: Ensure gdbstub doesn't drop packets crucial to initializationGauvain "GovanifY" Roussel-Tarbouriech3-2/+16
2020-03-12NVFlinger: Do the microprofile Flip after processing a valid frame.Fernando Sahmkow1-2/+2
2020-03-11framebuffer_layout.h: drop the use of enum for screen dimensions.Vitor Kiguchi2-10/+10
+clang format
2020-03-03core: hle: Implement separate A32/A64 SVC interfaces.bunnei2-107/+380
2020-03-03core: Implement separate A32/A64 ARM interfaces.bunnei20-120/+452
2020-03-03core: loader: Remove check for 32-bit.bunnei1-6/+0
2020-03-03core: dynarmic: Add CP15 from Citra.bunnei3-0/+234
2020-02-28video_core: Reintroduce dirty flags infrastructureReinUsesLisp1-0/+1
2020-02-28Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph1-0/+1
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph2-2/+14
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-27renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei1-41/+0
2020-02-26ARM_Interface: Cache the JITs instead of deleting/recreating.Fernando Sahmkow2-4/+19
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
2020-02-26core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei5-25/+28
2020-02-26frontend: sdl2: emu_window: Implement separate presentation thread.bunnei1-3/+0
2020-02-26renderer_opengl: Add texture mailbox support for presenter thread.bunnei1-0/+1
2020-02-26core: frontend: emu_window: Add TextureMailbox class.bunnei1-0/+41
2020-02-26core: settings: Add setting to enable vsync, which is on by default.bunnei3-0/+3
2020-02-22Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow1-4/+2
2020-02-22Kernel: Correct pending feedback.Fernando Sahmkow1-3/+4
2020-02-22System: Expose Host thread registering routines from kernel.Fernando Sahmkow2-0/+14
2020-02-22Kernel: Address Feedback.Fernando Sahmkow6-30/+47
2020-02-22Kernel: Implement Scheduler locksFernando Sahmkow2-0/+89
2020-02-22Kernel: Implement Time Manager.Fernando Sahmkow5-1/+98
2020-02-22Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.Fernando Sahmkow5-24/+107
2020-02-22Kernel: Make global scheduler depend on KernelCoreFernando Sahmkow4-8/+24
2020-02-19httplib compatibilityBrian Clinkenbeard1-3/+4
2020-02-18analog_from_button get direction implementationCJBok1-5/+5
2020-02-16IUserLocalCommunicationService: add function Initialize2Nguyen Dac Nam1-1/+9
2020-02-16HLE: correct function name of IUserLocalCommunicationServiceNguyen Dac Nam1-1/+1
402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16nvhost_gpu: implement ChannelSetTimeslicenamkazy2-0/+20
2020-02-14Add 4:3 aspect ratio and address feedbackMorph2-10/+13
2020-02-14Core: Correct compilition in GCCFernando Sahmkow1-0/+2
2020-02-14Address feedbackMorph2-18/+26
2020-02-14Use enumeration instead of magic numbersMorph2-5/+11
2020-02-14Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph2-2/+16
Available as a drop down within the configure graphics tab.
2020-02-14Core: Address FeedbackFernando Sahmkow6-24/+50
2020-02-12address_arbiter: Collapse loops in InsertThread() and RemoveThread()Lioncash1-19/+17
Same behavior, but without the need to explicitly loop through everything manually.
2020-02-12address_arbiter: Simplify GetThreadsWaitingOnAddress()Lioncash2-10/+9
Simplifies the overall function and also allows for it to become a const-qualified member function.
2020-02-12bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()Lioncash1-1/+1
Aligns the '=' to be consistent with the rest of the logs within this source file.
2020-02-12bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()Lioncash1-1/+1
A formatting specifier within Clear wasn't being used, which will cause fmt to throw an exception. This fixes that.
2020-02-12kernel/thread: Remove trivial usages of the global system accessorLioncash1-2/+2
We can just use the kernel member variable directly instead of going through the system to obtain the same thing.
2020-02-12Core: Set all hardware emulation constants in a single file.Fernando Sahmkow17-53/+88
2020-02-11Kernel: Refactor synchronization to better match REFernando Sahmkow23-80/+212
2020-02-11update hwopus DecodeInterleaved for FW 7.0.0+makigumo1-2/+4
trivial change, see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-11Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.Fernando Sahmkow20-73/+78
2020-02-08hle: services: Use std::shared_ptr instead of copy by value.bunnei9-50/+52
2020-02-06kernel: transfer_memory: Properly reserve and reset memory region.bunnei5-40/+116
2020-02-06wait_object: Make wait behavior only require one object to signal.Zach Hilman1-11/+2
- This was holdover from citra.
2020-02-06am: Correct IPC object count mismatch.bunnei1-6/+4
2020-02-06services: am: Clear events on PopOutData and PopInteractiveOutData.bunnei1-0/+2
2020-02-06am: Refactor IStorage interface.bunnei7-43/+81
2020-02-06applets: software_keyboard: Signal state change on end of interactive session.bunnei1-0/+1
2020-02-06applets: software_keyboard: Minor cleanup.bunnei1-2/+2
2020-02-06services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.bunnei1-15/+15
2020-02-06hle_ipc: Add error checking to read/write buffer access.bunnei1-8/+42
2020-01-31Revert "system_archive: Fix Korean and Chinese fonts"bunnei5-880167/+27164
2020-01-31core/arm: Remove usage of global GetCurrentThread()Lioncash2-2/+4
Now both CPU backends go through their referenced system instance to obtain the current thread.
2020-01-31kernel/physical_core: Make use of std::unique_ptrLioncash2-4/+10
shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected.
2020-01-31core/cpu_manager: Remove unused includesLioncash1-2/+0
Nothing from these headers are used within this source file, so we can remove them.
2020-01-31kernel/physical_core: Remove unused kernel reference member variableLioncash3-11/+7
This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-29yuzu: Implement Vulkan frontendReinUsesLisp1-0/+7
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
2020-01-29settings: Add settings for graphics backendReinUsesLisp2-1/+20
2020-01-29core: Only wait for idle on gpu_core when it was initializedReinUsesLisp1-1/+3
This fixes crashes when a Vulkan device fails to initialize.
2020-01-27System: Address FeedbackFernando Sahmkow11-24/+30
2020-01-26System: Correct PrepareReschedule.Fernando Sahmkow1-1/+1
2020-01-26Kernel: Remove a few global instances from the kernel.Fernando Sahmkow2-2/+2
2020-01-26Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow15-128/+115
This commit instends on better naming the new purpose of this classes.
2020-01-26ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.Fernando Sahmkow3-16/+24
2020-01-25Core: Refactor CPU Management.Fernando Sahmkow10-224/+168
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25bsd: Stub several more functions.bunnei2-4/+48
- Required for Little Town Hero to boot further.
2020-01-24Disable clang-format for font filesFearlessTobi3-0/+6
2020-01-24Kernel: Implement Physical Core.Fernando Sahmkow2-0/+81
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi1-0/+3
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23service: time: Implement ToPosixTimeWithMyRule.bunnei4-1/+34
- Used by Pokemon Mystery Dungeon.
2020-01-23loader: provide default arguments (zero byte) to NSOsMichael Scire2-3/+10
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise.
2020-01-20time: Fix month off-by-one error.bunnei1-2/+2
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-19system_archive: Fix Chinese fontFearlessTobi2-13582/+694524
Adds the proper OSS font for the Chinese language.
2020-01-19system_archive: Fix Korean fontFearlessTobi2-13582/+185637
Fixes Korean fonts when using Open-source system archives.
2020-01-18core/memory: Create a special MapMemoryRegion for physical memory.Markus Wick4-4/+31
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18core/hle: Simplify PhysicalMemory usage in vm_manager.Markus Wick1-23/+11
2020-01-18core/loaders: Simplify PhysicalMemory usage.Markus Wick3-8/+12
It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more.
2020-01-15Moved analog direction logic to sdl_implCJBok2-9/+32
2020-01-14Corrected directional states sensitivityCJBok1-9/+9
2020-01-11core/kernel: Fix GetTotalPhysicalMemoryUsed.Markus Wick1-2/+2
module._memory was already moved over to a new shared_ptr. So code_memory_size was not increased at all. This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB. This fixes a regression of c0a01f3adc466d07fc27020048e82cca60988970
2020-01-09hid: Fix analog sticks directional statesCJBok1-12/+12
2020-01-05service: time: Implement GetStandardLocalSystemClock.bunnei3-1/+9
2020-01-04time: Remove overflow error checking (currently breaks ADO builds).bunnei2-18/+2
2020-01-04service: time: Implement GetClockSnapshotFromSystemClockContext.bunnei3-3/+27
2020-01-04service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.bunnei5-1/+51
2020-01-04system_archive: Add a basic HLE implementation for time zone binary.bunnei4-1/+675
2020-01-04service: time: Rewrite implementation of glue services.bunnei35-444/+2834
2020-01-04core: Initialize several structs that make use of Common::UUID.bunnei5-100/+101
2020-01-04service: vi: Implement CloseLayer.bunnei5-11/+48
- Needed for Undertale.
2020-01-03yuzu: Remove Maxwell debuggerReinUsesLisp2-14/+0
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-01core/memory + arm/dynarmic: Use a global offset within our arm page table.Markus Wick2-9/+17
This saves us two x64 instructions per load/store instruction. TODO: Clean up our memory code. We can use this optimization here as well.
2019-12-30video_core: Block in WaitFence.Markus Wick1-1/+1
This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-25NvServices: Correct Ioctl Remap.Fernando Sahmkow2-3/+5
This commit corrects a padding value in Ioctl Remap that was actually an offset to the mapping address.
2019-12-11Kernel: Correct behavior of Address Arbiter threads. (#3165)Fernando Sahmkow3-24/+67
* Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
2019-12-11kernel/svc: Correct function signature of SignalProcessWideKeyLioncash2-9/+6
This function doesn't actually return a result code, so we can amend the signature of it to match.
2019-12-08kernel: Remove unnecessary includesLioncash15-11/+17
Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr.
2019-12-08kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNewLioncash2-2/+24
These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls.
2019-12-05CpuCore: Clear exclusive state after doing a run in dynarmic.Fernando Sahmkow2-1/+2
This commit corrects an error in which a Core could remain with an exclusive state after running, leaving space for possible race conditions between changing cores.
2019-12-02telemetry_session: Report renderer backendReinUsesLisp1-0/+1
We only have OpenGL as an option for now. Hardcode the entry.
2019-12-02telemetry_session: Use temporary to avoid writing the same enumReinUsesLisp1-16/+11
2019-11-28kernel: Implement a more accurate IPC dispatch.bunnei19-167/+246
2019-11-28patch_manager: Adds check for disabled cheats to prevent them from being enabled (#3178)Morph1-5/+11
* Adds check for disabled cheats to prevent them from being added to the CheatList * Address feedback
2019-11-27filesys/romfs: Remove unused includesLioncash2-4/+2
These inclusions aren't used at all within the public interface, so they can be removed.
2019-11-27filesys/romfs: Make ProcessFile and ProcessDirectory internally linkedLioncash1-2/+3
These functions aren't used outside of this file, so we can place them within an anonymous namespace.
2019-11-27file_sys/directory: Make EntryType an enum classLioncash2-3/+3
This can trivially be an enum class rather than a regular enum, making it more strongly typed.
2019-11-27core/memory; Migrate over SetCurrentPageTable() to the Memory classLioncash3-26/+34
Now that literally every other API function is converted over to the Memory class, we can just move the file-local page table into the Memory implementation class, finally getting rid of global state within the memory code.
2019-11-27core/memory: Migrate over GetPointerFromVMA() to the Memory classLioncash1-36/+36
Now that everything else is migrated over, this is essentially just code relocation and conversion of a global accessor to the class member variable. All that remains is to migrate over the page table.
2019-11-27core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash14-153/+298
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
2019-11-27core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash17-167/+292
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-27core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory classLioncash2-91/+161
These currently aren't used anywhere in the codebase, so these are very trivial to move over to the Memory class.
2019-11-27core/memory: Migrate over RasterizerMarkRegionCached() to the Memory classLioncash2-68/+77
This is only used within the accelerated rasterizer in two places, so this is also a very trivial migration.
2019-11-27core/memory: Migrate over ReadCString() to the Memory classLioncash3-18/+40
This only had one usage spot, so this is fairly straightforward to convert over.
2019-11-27core/memory: Migrate over GetPointer()Lioncash3-18/+45
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
2019-11-27core: Prepare various classes for memory read/write migrationLioncash17-41/+66
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
2019-11-27core/memory: Move memory read/write implementation functions into an anonymous namespaceLioncash1-97/+98
These will eventually be migrated into the main Memory class, but for now, we put them in an anonymous namespace, so that the other functions that use them, can be migrated over separately.
2019-11-27core/memory: Migrate over address checking functions to the new Memory classLioncash6-39/+70
A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
2019-11-27core/memory: Migrate over memory mapping functions to the new Memory classLioncash5-121/+172
Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project.
2019-11-27core/memory: Introduce skeleton of Memory classLioncash4-3/+56
Currently, the main memory management code is one of the remaining places where we have global state. The next series of changes will aim to rectify this. This change simply introduces the main skeleton of the class that will contain all the necessary state.
2019-11-27core_timing: Use better reference tracking for EventType. (#3159)bunnei14-82/+71
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
2019-11-26kernel: Fix reference management for client/server session.bunnei3-20/+18
- Fixes shutdown crash and crash in Pokemon SwSh.
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei70-364/+365
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-23Update svc.cppbunnei1-0/+1
2019-11-23svc: GetSystemTick should return cntpct_el0, not core ticks.bunnei1-1/+3
2019-11-21Kernel: Optimize condition variable threads management.Fernando Sahmkow4-24/+21
2019-11-21Kernel: Correct SignalProcessWideKeyFernando Sahmkow1-6/+2
When the target is 0, all threads must be processed.
2019-11-21Kernel: Correct behavior of Condition Variables to be more similar to real hardware.Fernando Sahmkow5-15/+74
This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO.
2019-11-16Kernel: Correct Cancel Synchronization.Fernando Sahmkow3-2/+19
This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to.
2019-11-14service/am: Remove unnecessary Skip callsLioncash1-8/+16
We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
2019-11-14am: Stub QueryApplicationPlayStatisticsLioncash2-5/+14
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
2019-11-13xts_archive: Remove redundant std::string constructorLioncash1-2/+1
We can just call the .data() member of path instead of constructing a completely new string.
2019-11-12service: Update function tablesLioncash33-7/+192
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-12key_manager: Make use of IOFile in WriteKeyToFile()Lioncash1-11/+15
This properly handles unicode-based paths on Windows, while opening a raw stream doesn't out-of-the-box. Prevents file creation from potentially failing on Windows PCs that make use of unicode characters in their save paths (e.g. writing to a user's AppData folder, where the user has a name with non-ASCII characters).
2019-11-12core: Migrate off deprecated mbedtls functionsLioncash7-12/+12
These functions are marked for deprecation and it's recommended that the *_ret variants be used instead.
2019-11-12externals: Update httplibLioncash1-1/+1
Since the introduction of this library, numerous improvements have been made. Notably, many of the warnings we would get by simply including the library header have now been fixed. This makes it much easier to make conversion warning an error.
2019-11-12service: Resolve sign conversion errorsLioncash15-58/+55
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
2019-11-12perf_stats: Resolve implicit int to double conversion errorLioncash1-1/+1
We simply need to turn the literal argument to std::accumulate into a double, rather than an int.
2019-11-12loader; Resolve sign conversion/truncation errorsLioncash3-6/+6
2019-11-12gdbstub: Resolve sign conversion errorsLioncash1-1/+2
2019-11-12kernel: Resolve sign conversion warningsLioncash4-72/+60
Uncovered a bug within Thread's SetCoreAndAffinityMask() where an unsigned variable (ideal_core) was being compared against "< 0", which would always be a false condition. We can also get rid of an unused function (GetNextProcessorId) which contained a sign mismatch warning.
2019-11-12file_sys: Resolve sign conversion warningsLioncash4-12/+10
Resolves a few trivial sign conversion/mismatch errors.
2019-11-12result: Add default error code for the ResultCode(-1) caseLioncash1-1/+9
Will be used to reduce the overall duplication of the same magic value all over the codebase in following changes.
2019-11-12crypto: Resolve sign-conversion warningsLioncash2-11/+12
2019-11-12result: Resolve sign-coversion warningsLioncash1-1/+1
The constructor was implicitly using signed->unsigned conversions to produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
2019-11-12arm_unicorn: Resolve sign conversion warningsLioncash3-8/+10
While we're at it, this also resolves a type truncation warning as well, given the code was truncating from a 64-bit value to a 32-bit one.
2019-11-12CMakeLists: Make most implicit type conversion warnings errors on MSVCLioncash1-0/+17
Quite frequently there have been cases where code has been merged into the core that produces warning. In order to prevent this from occurring, we can make the compiler flag these cases and allow our CI to flag down any code that would generate these warnings. This is beneficial given silent conversions from signed/unsigned can result in logic bugs. This forces one writing changes to be explicit about when signedness conversions are desirable, rather than leaving it up to readers' interpretation. Currently the codebase isn't in a state where it will build successfully with this change applied, but this will be addressed in subsequent follow-up changes. This set of changes will focus on making it build properly with these changes for MSVC as a starting point for basic coverage.
2019-11-11Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire2-0/+10
2019-11-07nifm: Only return that there's an internet connection when there's a BCATServerFernando Sahmkow1-3/+17
This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete.
2019-11-04common_func: Use std::array for INSERT_PADDING_* macros.bunnei5-38/+39
- Zero initialization here is useful for determinism.
2019-11-03kernel: readable_event: Signal only once.bunnei1-2/+4
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei23-84/+48
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03kernel: readable_event: Initialize members.bunnei1-1/+1
2019-11-03core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi2-3/+31
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-10-28scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as constLioncash2-5/+5
This is only compared against, so it can be made const.
2019-10-28scheduler: Silence sign conversion warningsLioncash1-5/+5
2019-10-28scheduler: Initialize class members directly where applicableLioncash2-6/+4
Reduces the overall amount of code.
2019-10-28scheduler: Amend documentation commentsLioncash2-75/+59
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
2019-10-22savedata_factory: Automatically create certain savedataZach Hilman1-0/+12
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use. In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-19core: Fix clang-format errors.bunnei1-9/+10
2019-10-18Fix null pointer deref.Nicolae-Andrei Cociorba1-10/+12
2019-10-18dmnt_cheat_vm: Correct register Restore and ClearRegs behaviorLioncash1-2/+2
Previously these were performing the same behavior as the Save and ClearSaved opcode types.
2019-10-18hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()Lioncash1-1/+1
We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates.
2019-10-18hid/npad: Add missing break in default caseLioncash1-0/+1
While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues).
2019-10-18hid/npad: Replace std::for_each with ranged for loopsLioncash1-13/+12
Performs the same behavior, but is built into the core language itself. No functional change.
2019-10-18hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash2-34/+5
The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
2019-10-18hid/npad: Move function declarationsLioncash1-5/+6
Clearly separate these from the variable declarations to make them more visible.
2019-10-17core/core: Resolve -Wreorder warningsLioncash1-2/+2
Amends the initializer lists to be ordered in the same manner that they're declared within the class.
2019-10-17core/memory/cheat_engine: Resolve -Wreorder warningsLioncash1-4/+3
Amends the initializer lists to be ordered in the same manner that they're declared within the class.
2019-10-17apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a mapLioncash1-14/+34
While a map is an OK way to do lookups (and usually recommended in most cases), this is a map that lives for the entire duration of the program and only deallocates its contents when the program terminates. Given the total size of the map is quite small, we can simply use a std::array of pairs and utilize std::find_if to perform the same behavior without loss of performance. This eliminates a static constructor and places the data into the read-only segment. While we're at it, we can also handle malformed inputs instead of directly dereferencing the resulting iterator.
2019-10-17apm/controller: Make GetCurrentPerformanceMode() a const member functionLioncash2-2/+2
This doesn't modify instance state, so it can be made const qualified.
2019-10-15bcat: Remove use of global system accessorsLioncash6-29/+55
Removes all uses of the global system accessor within the BCAT interface.
2019-10-15Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE.Fernando Sahmkow2-4/+1
2019-10-15Kernel: Address Feedback 2Fernando Sahmkow2-9/+6
2019-10-15Kernel: Clang FormatFernando Sahmkow2-5/+5
2019-10-15Kernel: Reverse global accessor removal.Fernando Sahmkow4-23/+9
2019-10-15Kernel: Address Feedback.Fernando Sahmkow6-67/+98
2019-10-15Kernel Scheduler: Make sure the global scheduler shutdowns correctly.Fernando Sahmkow6-0/+24
2019-10-15Kernel_Thread: Eliminate most global accessors.Fernando Sahmkow1-11/+11
2019-10-15KernelSVC: Assert that condition variable address is aligned to 4 bytes.Fernando Sahmkow1-0/+4
2019-10-15Kernel: Correct Paused schedulingFernando Sahmkow1-3/+1
2019-10-15Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel.Fernando Sahmkow3-3/+4
2019-10-15Kernel: Correct redundant yields to only advance time forward.Fernando Sahmkow1-3/+5
2019-10-15Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqualFernando Sahmkow1-5/+13
2019-10-15Kernel: Correct Results in Condition Variables and MutexesFernando Sahmkow3-24/+17
2019-10-15Kernel: Clang FormatFernando Sahmkow2-2/+3
2019-10-15Kernel: Remove global system accessor from WaitObjectFernando Sahmkow4-2/+17
2019-10-15Scheduler: Implement Yield Count and Core migration on Thread Preemption.Fernando Sahmkow2-5/+85
2019-10-15Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection.Fernando Sahmkow2-8/+8
2019-10-15Kernel: Initial implementation of thread preemption.Fernando Sahmkow3-0/+30
2019-10-15Scheduler: Add protections for Yield bombingFernando Sahmkow5-24/+31
In case of redundant yields, the scheduler will now idle the core for it's timeslice, in order to avoid continuously yielding the same thing over and over.
2019-10-15Kernel: Style and CorrectionsFernando Sahmkow12-96/+137
2019-10-15Correct PrepareRescheduleFernando Sahmkow6-38/+29
2019-10-15Comment and reorganize the schedulerFernando Sahmkow2-98/+104
2019-10-15Add PrepareReschedule where required.Fernando Sahmkow3-16/+18
2019-10-15Correct compiling errors and addapt to the new interface.Fernando Sahmkow2-23/+14
2019-10-15Correct Supervisor Calls to work with the new scheduler,Fernando Sahmkow1-26/+41
2019-10-15Redesign CPU Cores to work with the new schedulerFernando Sahmkow2-13/+12
2019-10-15Add interfacing to the Global SchedulerFernando Sahmkow4-0/+34
2019-10-15Addapt thread class to the new SchedulerFernando Sahmkow2-60/+237
2019-10-15Implement a new Core SchedulerFernando Sahmkow2-258/+411
2019-10-13card_image: Implement system update commands in XCIZach Hilman2-3/+37
2019-10-13pl_u: Fix mismatched rebase size error in font encryptionZach Hilman3-19/+17
2019-10-13pl_u: Use kernel physical memoryZach Hilman2-4/+8
2019-10-13pl_u: Remove excess static qualifierZach Hilman1-1/+1
2019-10-13pl_u: Use OSS system archives if real archives don't existZach Hilman2-112/+48
2019-10-13system_archive: Synthesize shared fonts system archivesZach Hilman3-5/+101
2019-10-13externals: Move OSS font data to file_sys in coreZach Hilman13-1/+73324
2019-10-12nvflinger/buffer_queue: Remove use of a global system accessorLioncash3-4/+8
2019-10-12Core_Timing: Address Remaining feedback.Fernando Sahmkow1-5/+4
2019-10-11Core_Timing: Address Feedback and suppress warnings.Fernando Sahmkow5-13/+12
2019-10-09Core Timing: Correct Idle and remove lefting pragmaFernando Sahmkow1-2/+1
2019-10-09Core Timing: General corrections and added tests.Fernando Sahmkow2-4/+12
2019-10-09Core Timing: Rework Core Timing to run all cores evenly.Fernando Sahmkow6-38/+89
2019-10-07hid: Implement DeactivateNpadMorph2-1/+13
Makes use of the already existing DeactivateController function.
2019-10-07hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commandsMorph2-92/+126
2019-10-06bcat/module: Silence truncation warningsLioncash1-3/+3
We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one.
2019-10-06bcat: Take std::function instance by value in NullBackend's constructorLioncash2-2/+2
Without this, the std::move within the constructor initializer list won't be able to actually perform a move.
2019-10-06bcat: In-class initialize ProgressServiceBackend's impl memberLioncash2-2/+2
Allows us to remove a constructor initializer list.
2019-10-06bcat: Make ProgressServiceBackend's constructor take a std::string_viewLioncash2-3/+7
Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made.
2019-10-06bcat: Make ProgressServiceBackend's GetEvent() constLioncash2-2/+2
This member function doesn't modify internal member state, so it can be marked const.
2019-10-06boxcat: Silence an unused variable warningLioncash1-1/+2
On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code.
2019-10-06core/core: Remove unused headerLioncash1-1/+0
This isn't used anywhere in either the cpp or header file.
2019-10-06core: Remove Core::CurrentProcess()Lioncash5-13/+11
This only encourages the use of the global system instance (which will be phased out long-term). Instead, we use the direct system function call directly to remove the appealing but discouraged short-hand.
2019-10-06hle/service: Replace global system instance calls with instance-based onesLioncash14-51/+76
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
2019-10-05NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow1-4/+0
2019-10-05Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow1-0/+2
2019-10-05Nvdrv: Correct Event setup in NvdrvFernando Sahmkow2-23/+14
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-05NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow2-20/+1
This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
2019-10-05Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow1-0/+4
2019-10-05NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.Fernando Sahmkow1-1/+3
2019-10-05GPU_Async: Correct fences, display events and more.Fernando Sahmkow2-2/+21
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
2019-10-05Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow2-3/+9
2019-10-05audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp1-1/+1
2019-10-05service/nvdrv: Silence -WswitchReinUsesLisp4-4/+10
2019-10-05service/nfp: Silence -Wunused and -WswitchReinUsesLisp1-4/+5
2019-10-05service/hid: Silence -Wunused and -WswitchReinUsesLisp15-23/+18
2019-10-05service/am: Silence -WreorderReinUsesLisp1-2/+1
2019-10-05service/hid: Remove unused system referenceReinUsesLisp2-2/+1
2019-10-05service/friend: Remove unused fieldReinUsesLisp1-1/+0
2019-10-05service/filesystem: Silence -Wunused-variableReinUsesLisp1-1/+1
2019-10-05service/bcat: Silence -Wreorder and -WunusedReinUsesLisp2-2/+2
2019-10-05service/audio: Silence -WunusedReinUsesLisp1-1/+1
2019-10-05service/apm: Silence -Wunused and -WreorderReinUsesLisp2-4/+5
2019-10-02[crypto] Use IsAllZeroArray helper functionvperus1-1/+1
2019-10-02qt: Add service dialogZach Hilman1-6/+5
2019-10-01boxcat: Use updated game-asset API URL and tagsZach Hilman1-6/+6
2019-10-01bcat: Add FSC accessors for BCAT dataZach Hilman10-31/+51
Ports BCAT to use FSC interface
2019-09-30boxcat: Implement events global fieldZach Hilman3-12/+14
2019-09-30bcat: Implement DeliveryCacheProgressImpl structureZach Hilman6-88/+314
Huge thanks to lioncash for re-ing this for me.
2019-09-30boxcat: Use Etag header names for file digestZach Hilman2-24/+21
2019-09-30boxcat: Add downloading and client for launch parameter dataZach Hilman2-16/+77
2019-09-30bcat: Add backend function for BCAT Indirect (launch parameter)Zach Hilman2-0/+11
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
2019-09-30bcat: Expose CreateBackendFromSettings helper functionZach Hilman2-2/+2
2019-09-30am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman2-16/+52
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-30bcat: Implement cmd 90201 ClearDeliveryCacheStorageZach Hilman1-1/+23
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
2019-09-30bcat: Implement cmd 30100 SetPassphraseZach Hilman1-1/+33
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
2019-09-30bcat: Implement cmd RequestSyncDeliveryCache and variantZach Hilman1-2/+70
Variant also supports only updating a single directory. These just both invoke backend commands.
2019-09-30bcat: Implement IDeliveryCacheProgressService commandsZach Hilman1-0/+131
Used to query completion status and events for the current delivery task.
2019-09-30bcat: Implement IDeliveryCacheFileService commandsZach Hilman1-0/+117
Used to read the contents of files and access their metadata.
2019-09-30bcat: Implement IDeliveryCacheDirectoryService commandsZach Hilman1-0/+99
Used to list and get directories at the root level.
2019-09-30bcat: Implement IDeliveryCacheStorageService commandsZach Hilman1-0/+58
Used to create subclasses to manage files and directories and to list directories.
2019-09-30bcat: Add commands to create IDeliveryCacheStorageServiceZach Hilman3-2/+32
Used to access contents of download.
2019-09-30module: Create BCAT backend based upon Settings value on constructionZach Hilman3-1/+36
2019-09-30bcat: Add BCAT backend for Boxcat serviceZach Hilman2-0/+407
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
2019-09-30bcat: Add backend class to generify the functions of BCATZach Hilman2-0/+100
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
2019-09-30settings: Add option to set BCAT backendZach Hilman2-0/+6
2019-09-30nifm: Signal to applications that internet access is availableZach Hilman1-3/+10
2019-09-30core/loader: Track the NSO build ID of the current processZach Hilman3-0/+14
2019-09-30applets: Add accessor for AppletFrontendSetZach Hilman2-0/+6
Allows other services to call applets without using LLE.
2019-09-30filesystem: Add getter for BCAT temporary directoryZach Hilman3-0/+16
2019-09-30vfs: Add function to extract ZIP file into virtual filesystemZach Hilman2-0/+96
2019-09-30Revert "arm_dynarmic: Check if jit is nullptr when preparing reschedule"bunnei1-3/+0
2019-09-29Services::ES fix casting warningsFreddyFunk1-6/+6
2019-09-24Signal styleset changes at a better timeDavid Marcec1-8/+2
We should signal when a net controller is added and our event should be manual, not automatic.
2019-09-23card_image: Add accessors for raw partitions in XCIZach Hilman2-0/+36
2019-09-23card_image: Lazily load partitions in XCIZach Hilman2-26/+41
2019-09-23pfs: Provide accessors for file sizes and offsetsZach Hilman2-0/+17
2019-09-22lm: Flush manager output on core shutdownZach Hilman5-11/+15
2019-09-22lm: Rename Initialize to Log and implement with manager/reporterZach Hilman1-140/+22
Allows saving and clearer output of data.
2019-09-22lm: Implement manager class to output to reporterZach Hilman2-0/+233
2019-09-22core: Add LM::Manager to systemZach Hilman6-19/+39
Allows centralized control over logging mechanisms.
2019-09-22reporter: Add log output for packaged lm log dataZach Hilman2-0/+69
Takes the vector from head to tail of log data and saves it.
2019-09-22removed commentDavid Marcec1-1/+0
2019-09-22RebasedDavid Marcec3-11/+19
2019-09-22service/acc: Lower log severity from INFO to DEBUGFearlessTobi1-7/+7
According to ogniK, this should have always been Debug and not Info.
2019-09-22removed unneeded semicolonDavid Marcec1-1/+1
2019-09-22Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"David Marcec18-73477/+123
This reverts commit fa1c60c33ef88c6cd0b72da46842dc9098db712d, reversing changes made to e34899067b60a69bca02761bd1290c6824bb559a.
2019-09-22Removed reference to core timing to nvflinger and used system insteadDavid Marcec1-1/+1
2019-09-22marked controller constructors as explicitDavid Marcec8-8/+8
2019-09-22RebaseDavid Marcec25-62/+75
2019-09-22RebaseDavid Marcec5-20/+21
2019-09-22Deglobalize System: ViDavid Marcec3-8/+8
2019-09-22Deglobalize System: TimeDavid Marcec4-14/+21
2019-09-22RebaseDavid Marcec2-8/+12
2019-09-22Deglobalize System: NvFlingerDavid Marcec2-6/+7
2019-09-22RebaseDavid Marcec4-8/+12
2019-09-22Deglobalize System: NimDavid Marcec2-7/+12
2019-09-22Deglobalize System: NifmDavid Marcec2-13/+23
2019-09-22Deglobalize System: NFPDavid Marcec4-14/+16
2019-09-22Deglobalize System: LDRDavid Marcec2-6/+7
2019-09-22Deglobalize System: IRSDavid Marcec3-5/+6
2019-09-22Deglobalize System: HidDavid Marcec20-37/+44
2019-09-22Deglobalize System: FriendDavid Marcec4-22/+24
2019-09-22Deglobalize System: FatalDavid Marcec6-20/+29
2019-09-22Deglobalize System: BtmDavid Marcec2-7/+13
2019-09-22Deglobalize System: BtdrvDavid Marcec2-5/+9
2019-09-22Deglobalize System: AocDavid Marcec2-11/+13
2019-09-22Deglobalize System: AmDavid Marcec1-1/+1
2019-09-22pl_u: Use kernel physical memoryZach Hilman2-4/+8
2019-09-22qt: Prompt user for confirmation if exit lock is activeZach Hilman1-1/+1
2019-09-22dmnt_cheat_vm: Default initialize structure valuesZach Hilman3-89/+88
2019-09-22server side clang format fix2David Marcec1-18/+18
2019-09-22am: Implement ISelfController ExitLock commandsZach Hilman1-2/+6
2019-09-22am: Implement ISelfController ExitZach Hilman4-4/+20
Closes the current application.
2019-09-22am: Add RequestExit event to AppletMessageQueueZach Hilman2-0/+6
Tested against libnx, signals to games to begin cleanup.
2019-09-22core: Track system exit lock statusZach Hilman2-0/+15
Used to determine if yuzu should confirm before pausing or stopping a game.
2019-09-22Use clang-format provided by build serverDavid Marcec1-20/+18
2019-09-22pl_u: Remove excess static qualifierZach Hilman1-1/+1
2019-09-22pl_u: Use OSS system archives if real archives don't existZach Hilman3-111/+42
2019-09-22dmnt_cheat_vm: Make Cheat VM compliant to code styleZach Hilman4-870/+862
2019-09-22core: Initialize cheats after load to avoid VMManager crashZach Hilman1-0/+5
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
2019-09-22core: Update RegisterCheatList for new VMZach Hilman2-11/+16
2019-09-22patch_manager: Update cheat parsing for new VMZach Hilman2-15/+20
2019-09-22nso: Pass build ID directlyZach Hilman1-2/+1
As opposed to converting to string and then back to hex array
2019-09-22cheat_engine: Move to memory and strip VMZach Hilman5-728/+325
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
2019-09-22memory: Port Atmosphere's DmntCheatVmZach Hilman3-0/+1598
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
2019-09-22system_archive: Synthesize shared fonts system archivesZach Hilman3-5/+101
2019-09-22pl_u: Expose method to encrypt TTF to BFTTFZach Hilman2-14/+14
2019-09-22externals: Move OSS font data to file_sys in coreZach Hilman13-1/+73324
2019-09-22prepo: Remove system global accessorsZach Hilman3-15/+18
2019-09-22prepo: Implement SaveReport New and System variantsZach Hilman1-15/+71
2019-09-22reporter: Differentiate between Old, New, and System play reportsZach Hilman2-5/+15
2019-09-22configure_debug: Move reporting option to loggingZach Hilman9-18/+19
2019-09-21filesystem: Add const qualification to various accessorsZach Hilman9-80/+91
2019-09-21core: Store FileSystemController in coreZach Hilman2-0/+32
2019-09-21settings: Add options for managing gamecard emulationZach Hilman1-2/+3
2019-09-21settings: Add options for setting storage sizesZach Hilman1-0/+29
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman12-31/+78
2019-09-21settings: Update LogSettings to show NAND/SDMC paths from FileUtilZach Hilman1-2/+3
2019-09-21card_image: Add accessors for gamecard certificateZach Hilman2-0/+9
Used by fsp-srv/IDeviceOperator
2019-09-21card_image: Add functions to query gamecard update partitionZach Hilman2-0/+24
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
2019-09-21content_archive: Add accessors for Rights ID and SDK VersionZach Hilman2-0/+10
2019-09-21partition_data_manager: Add accessor for decrypted PRODINFO partitionZach Hilman2-0/+5
2019-09-21services: Pass FileSystemController as reference to services that need itZach Hilman11-20/+47
2019-09-21am: Unstub IApplicationFunctions EnsureSaveData (20)Zach Hilman1-8/+14
Creates a default save data for the application given a user ID.
2019-09-21filesystem: Pass Size Getter functions to IFileSystem for sizesZach Hilman3-20/+31
2019-09-21sdmc_factory: Add SD Card size gettersZach Hilman2-0/+12
2019-09-21bis_factory: Add getters for NAND partition sizesZach Hilman2-0/+38
2019-09-21filesystem: Add FileSystemController to deglobalize FS servicesZach Hilman2-58/+359
2019-09-21submisson_package: Fix edge case with improperly sized filenamesZach Hilman1-1/+2
Prevents a crash if the filename is less than 9 characters long.
2019-09-21sdmc_factory: Add accessor for SDMC Album directoryZach Hilman2-0/+6
2019-09-21sdmc_factory: Add accessor for SDMC PlaceholderCacheZach Hilman2-1/+10
2019-09-21sdmc_factory: Add accessor for content directoryZach Hilman2-0/+7
2019-09-21savedata_factory: Implement savedata creation and don't create dir on openZach Hilman2-26/+40
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
2019-09-21patch_manager: Add short-circuit edge-case to GetPatchVersionNamesZach Hilman1-0/+2
If title ID is 0, there are no add ons, prevents wasting time looking for them.
2019-09-21patch_manager: Add error checking to load dir to prevent crashesZach Hilman1-0/+15
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
2019-09-21registered_cache: Process *.cnmt.nca filesZach Hilman1-16/+23
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
2019-09-21registered_cache: Implement PlaceholderCache to manage placeholder and installing contentZach Hilman2-0/+175
2019-09-21bis_factory: Fix mod loader edge-case with homebrew title IDsZach Hilman1-1/+1
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
2019-09-21bis_factory: Add accessors for BIS placeholder cachesZach Hilman2-1/+20
2019-09-21bis_factory: Add accessor for NAND Image DirectoryZach Hilman2-0/+6
2019-09-21bis_factory: Add accessors for BIS content directoriesZach Hilman2-0/+11
2019-09-21bis_factory: Add accessors for BIS partitionsZach Hilman2-0/+61
2019-09-21Mark KickOffPb & SubmitGPFIFO as traceDavid Marcec1-4/+4
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-20disable clang-format tempDavid Marcec1-0/+2
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec24-63/+143
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemoryFernando Sahmkow1-2/+7
This commit avoids Invalidating and Flushing the GPU if the page is not marked as a RasterizerCache Page.
2019-09-10Address review commentsFearlessTobi2-6/+9
2019-09-10Add frametime logging for tracking performance over timefearlessTobi4-10/+81
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-07nro: Implement ReadControlDataNick Renieris2-0/+10
With this, the "Developer" field in the Properties for homebrew is now populated. Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-05service/am: Remove usages of global system accessorsLioncash17-97/+143
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
2019-09-05kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemoryLioncash1-4/+4
Corrects the parameter names within the doxygen comments so that they resolve properly.
2019-09-05kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemoryLioncash1-16/+10
Narrows the scope of variables down to where they're only necessary.
2019-09-04AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl2-0/+16
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
2019-09-04Fix clang-formatEthan1-1/+1
2019-09-04dittoMorph19841-1/+1
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04IsVibrationEnabled() as a const member funcMorph19841-1/+1
2019-09-04clang-formatMorph19841-2/+2
2019-09-04Update npad.hMorph19841-0/+1
2019-09-04Update npad.cppMorph19841-0/+6
2019-09-04Update hid.hMorph19841-0/+2
2019-09-04Update hid.cppMorph19841-2/+23
2019-09-04Add Kernel::EventPair audio_input_device_switch_event;Morph19841-0/+1
2019-09-04remove <f32>Morph19841-1/+1
We can remove this since its already a f32 value
2019-09-04audren_u: Stub IAudioDevice::QueryAudioDeviceInputEventMorph19841-1/+14
2019-09-04explicitly represent 1 as a float (1.0f instead of 1)Morph19841-1/+1
2019-09-04Change u32 -> f32Morph19841-1/+1
Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume) ```cpp const f32 volume = rp.Pop<f32>(); ```
2019-09-03service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolumeMorph19841-2/+15
2019-08-30kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()Lioncash1-0/+2
If an unmapping operation fails, we shouldn't be decrementing the amount of memory mapped and returning that the operation was successful. We should actually be returning the error code in this case.
2019-08-30kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMALioncash1-1/+4
Avoids potentially expensive (depending on the size of the memory block) allocations by reserving the necessary memory before performing both insertions. This avoids scenarios where the second insert may cause a reallocation to occur.
2019-08-30kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMALioncash1-1/+1
Avoids an unnecessary atomic reference count increment and decrement.
2019-08-30kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMALioncash1-7/+10
Avoids needing to read the same long sequence of code in both code paths. Also makes it slightly nicer to read and debug, as the locals will be able to be shown in the debugger.
2019-08-30kernel/vm_manager: Simplify some std::vector constructor callsLioncash1-2/+2
Same behavior, one less magic constant to read.
2019-08-30kernel/vm_manager: Simplify some assertion messagesLioncash1-10/+10
Assertions already log out the function name, so there's no need to manually include the function name in the assertion strings.
2019-08-29accommodate for fmt updateEthan2-2/+2
2019-08-21gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp1-1/+1
2019-07-19Kernel: Address FeedbackFernando Sahmkow2-3/+9
2019-07-19VM_Manager: Align allocated memory to 256bytesFernando Sahmkow14-36/+52
This commit ensures that all backing memory allocated for the Guest CPU is aligned to 256 bytes. This due to how gpu memory works and the heavy constraints it has in the alignment of physical memory.
2019-07-19service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()Lioncash2-16/+45
Audio devices use the supplied revision information in order to determine if USB audio output is able to be supported. In this case, we can only really handle using this revision information in ListAudioDeviceName(), where it checks if USB audio output is supported before supplying it as a device name. A few other scenarios exist where the revision info is checked, such as: - Early exiting from SetAudioDeviceOutputVolume if USB audio is attempted to be set when that device is unsupported. - Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when USB output volume is queried and it's an unsupported device. - Falling back to AHUB headphones in GetActiveAudioDeviceName when the device type is USB output, but is unsupported based off the revision info. In order for these changes to also be implemented, a few other changes to the interface need to be made. Given we now properly handle everything about ListAudioDeviceName(), we no longer need to describe it as a stubbed function.
2019-07-19service/audren_u: Move revision testing code out of AudRenULioncash2-63/+63
The revision querying facilities are used by more than just audren. e.g. audio devices can use this to test whether or not USB audio output is supported. This will be used within the following change.
2019-07-19service/audio: Remove global system accessorsLioncash7-34/+54
Trims out the lingering reliance on global state out of the audio code.
2019-07-19service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()Lioncash1-2/+1
This service function only ever returns a result and nothing more.
2019-07-19service/audren_u: Report proper device namesLioncash1-6/+29
AudioDevice and AudioInterface aren't valid device names on the Switch. We should also be returning consistent names in GetActiveAudioDeviceName(). While we're at it, we can also handle proper name output in ListAudioDeviceName, by returning all the available devices on the Switch.
2019-07-18Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.Fernando Sahmkow1-4/+4
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
2019-07-13core: Remove CurrentArmInterface() global accessorLioncash2-7/+6
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state.
2019-07-12Clang formatDavid Marcec1-2/+4
2019-07-12"AudioRenderer" thread should have a unique nameDavid Marcec2-4/+4
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-12Remove unicorn mappings/unmappingsMichael Scire1-19/+0
2019-07-11service/am: Implement IsAutoSleepDisabledLioncash2-1/+10
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
2019-07-11service/am: Implement SetAutoSleepDisabledLioncash2-1/+23
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
2019-07-11yuzu: Remove setting for using UnicornLioncash4-16/+6
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
2019-07-11core/arm: Remove obsolete Unicorn memory mappingLioncash6-51/+0
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
2019-07-11Restore memory perms on svcUnmapMemory/UnloadNroMichael Scire2-7/+34
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
2019-07-10system_archive: Add open-source reimplementation of MiiModel dataZach Hilman4-1/+63
2019-07-10mii: Handle logging of unknown database sourceZach Hilman1-0/+4
2019-07-09IFriendService::GetFriendListDavid Marcec1-1/+34
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09Prevent merging of device mapped memory blocks.Michael Scire1-0/+5
This sets the DeviceMapped attribute for GPU-mapped memory blocks, and prevents merging device mapped blocks. This prevents memory mapped from the gpu from having its backing address changed by block coalesce.
2019-07-08addressed issuesDavid Marcec1-6/+7
2019-07-08key_manager: Convert Ticket union to std::variantZach Hilman3-57/+88
2019-07-08es: Populate/synthesize tickets on constructionZach Hilman3-15/+17
2019-07-08key_manager: Add structure for Ticket parsingZach Hilman3-44/+194
2019-07-08es: Implement ETicket GetPersonalizedTicketData (17)Zach Hilman1-1/+21
Copies the raw personal ticket data into the buffer provided.
2019-07-08es: Implement ETicket GetCommonTicketData (16)Zach Hilman1-1/+20
Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-08es: Implement ETicket GetPersonalizedTicketSize (15)Zach Hilman1-1/+17
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-08es: Implement ETicket GetCommonTicketSize (14)Zach Hilman1-1/+17
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-08es: Implement ETicket ListPersonalizedTicket (12)Zach Hilman1-1/+24
Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-08es: Implement ETicket ListCommonTicket (11)Zach Hilman1-1/+24
Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-08es: Implement ETicket CountPersonalizedTicket (10)Zach Hilman1-1/+12
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-08es: Implement ETicket CountCommonTicket (9)Zach Hilman1-1/+12
Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-08es: Implement ETicket GetTitleKey (8)Zach Hilman1-1/+27
Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-08es: Implement ETicket ImportTicket (1)Zach Hilman1-1/+45
Takes a ticket and certificate and installs it to the KeyManager.
2019-07-08key_manager: Add accessors/helpers for ticket managementZach Hilman2-14/+100
2019-07-08key_manager: Add equality operator for RSAKeyPairZach Hilman1-0/+7
2019-07-07Remove unused member function declarationMichael Scire1-9/+0
2019-07-07physmem: add helpers, cleanup logic.Michael Scire2-171/+170
2019-07-07clang-format fixesMichael Scire2-3/+3
2019-07-07address review commentaryMichael Scire5-36/+42
2019-07-07Implement MapPhysicalMemory/UnmapPhysicalMemoryMichael Scire8-21/+475
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
2019-07-07kernel/process: Allocate the process' TLS region during initializationLioncash3-3/+14
Prior to execution within a process beginning, the process establishes its own TLS region for uses (as far as I can tell) related to exception handling. Now that TLS creation was decoupled from threads themselves, we can add this behavior to our Process class. This is also good, as it allows us to remove a stub within svcGetInfo, namely querying the address of that region.
2019-07-07kernel/process: Move main thread stack allocation to its own functionLioncash2-12/+17
Keeps this particular set of behavior isolated to its own function.
2019-07-07mii: Implement IDatabaseService SetInterfaceVersionZach Hilman1-1/+15
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06clang-format fixesMichael Scire1-4/+5
2019-07-06am: Implement GetAccumulatedSuspendedTickValueMichael Scire2-7/+19
2019-07-06memory: Remove unused includesLioncash1-2/+0
These aren't used within the central memory management code, so they can be removed.
2019-07-06memory: Remove unused PageTable forward declarationLioncash1-4/+0
This isn't used by anything in the header file, so it can be removed.
2019-07-06kernel/vm_manager: Rename 'new map' to 'stack'Lioncash3-37/+37
Provides a more accurate name for the memory region and also disambiguates between the map and new map regions of memory, making it easier to understand.
2019-07-06kernel/vm_manager: Handle stack/TLS IO region placement betterLioncash1-2/+13
Handles the placement of the stack a little nicer compared to the previous code, which was off in a few ways. e.g. The stack (new map) region, shouldn't be the width of the entire address space if the size of the region calculation ends up being zero. It should be placed at the same location as the TLS IO region and also have the same size. In the event the TLS IO region contains a size of zero, we should also be doing the same thing. This fixes our memory layout a little bit and also resolves some cases where assertions can trigger due to the memory layout being incorrect.
2019-07-05core/reporter: Allow moves into SaveToFile()Lioncash1-1/+1
Taking the json instance as a constant reference, makes all moves into the parameter non-functional, resulting in copies. Taking it by value allows moves to function.
2019-07-05core/reporter: Add missing includes and forward declarationsLioncash2-1/+9
Adds missing inclusions to prevent potential compilation issues.
2019-07-05core/reporter: Remove unnecessary namespace qualifiersLioncash2-3/+3
The Reporter class is part of the Core namespace, so the System class doesn't need to be qualified.
2019-07-05core/reporter: Remove pessimizing move in GetHLERequestContextData()Lioncash1-1/+1
This can inhibit copy-elision, so we can remove this redundant move.
2019-07-05core/reporter: Make bracing consistentLioncash1-8/+18
Makes all control statements braced, regardless of their size, making code more uniform.
2019-07-05core/reporter: Return in error case in SaveToFile()Lioncash1-1/+3
If the path couldn't be created, then we shouldn't be attempting to save the file.
2019-07-05NVServices: Correct delayed responses.Fernando Sahmkow1-24/+19
2019-07-05Nv_Host_Ctrl: Correct difference calculationFernando Sahmkow1-5/+7
2019-07-05NVServices: Address FeedbackFernando Sahmkow8-21/+38
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow20-41/+49
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow6-17/+16
2019-07-05NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow2-4/+7
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow23-31/+104
2019-07-05GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow7-19/+22
2019-07-05nvflinger: Make the force 30 fps still force 30 fpsFernando Sahmkow1-1/+1
2019-07-05nv_services: Fixes to event liberation.Fernando Sahmkow1-6/+14
2019-07-05nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow2-3/+11
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow23-51/+65
2019-07-05nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow1-0/+5
2019-07-05nvhost_ctrl: Corrections to event handlingFernando Sahmkow2-8/+12
2019-07-05Gpu: Mark areas as protected.Fernando Sahmkow1-0/+6
2019-07-05nv_services: Stub CtrlEventSignalFernando Sahmkow2-12/+34
2019-07-05Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow8-9/+69
2019-07-05nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow7-17/+192
2019-07-05nv_services: Create GPU channels correctlyFernando Sahmkow2-2/+5
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow3-7/+33
2019-07-05nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow8-57/+70
2019-07-05nvflinger: Implement swap intervalsFernando Sahmkow5-8/+21
2019-07-04yuzu: Remove CPU Jit setting from the UIfearlessTobi4-5/+5
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04kernel/process: Default initialize all member variablesLioncash1-2/+2
Ensures a Process instance is always created with a deterministic initial state.
2019-07-04kernel/process: Decouple TLS handling from threadsLioncash4-66/+97
Extracts out all of the thread local storage management from thread instances themselves and makes the owning process handle the management of the memory. This brings the memory management slightly more in line with how the kernel handles these allocations. Furthermore, this also makes the TLS page management a little more readable compared to the lingering implementation that was carried over from Citra.
2019-07-04kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundaryLioncash2-13/+49
This will be necessary for making our TLS slot management slightly more straightforward. This can also be utilized for other purposes in the future. We can implement the existing simpler overload in terms of this one anyways, we just pass the beginning and end of the ASLR region as the boundaries.
2019-07-03acc_su: Implement GetProfileEditor (205)Zach Hilman3-1/+13
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
2019-07-03acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'Zach Hilman1-1/+73
Verified with IDA
2019-07-03profile_manager: Add setter for ProfileBase and ProfileDataZach Hilman2-0/+13
Needed by IProfileEditor 'Store' and 'StoreWithImage'
2019-07-03acc: Add IProfileCommon for IProfile and IProfileEditorZach Hilman1-8/+31
Since 2/3 of the commands are shared, this is likely how its done on HW.
2019-07-02file_sys: Rename other ContentRecordType membersBakugo5-7/+8
2019-07-01IAudioDevice::QueryAudioDeviceOutputEventDavid Marcec1-3/+16
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01file_sys/registered_cache: Improve missing metadata errorBakugo1-2/+2
This can happen when installing NSPs too, not just XCIs.
2019-07-01file_sys/submission_package: Don't warn about missing DeltaFragment NCAsBakugo1-4/+7
DeltaFragments are not useful to us and are often not included in patch NSPs.
2019-07-01file_sys/registered_cache: Ignore DeltaFragment NCAs during installationBakugo1-0/+3
DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
2019-07-01file_sys: Rename ContentRecordType::Patch to DeltaFragmentBakugo1-1/+1
Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
2019-07-01hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentDavid Marcec6-3/+99
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-06-29am: Implement SetCpuBoostMode in terms of APMZach Hilman5-13/+26
2019-06-29core: Keep instance of APM ControllerZach Hilman2-0/+20
2019-06-29apm: Implement SetCpuBoostModeZach Hilman2-0/+14
2019-06-29apm: Add getters for performance config and modeZach Hilman2-33/+49
2019-06-29apm: Add apm:am serviceZach Hilman2-11/+9
8.0.0+ identical version of apm
2019-06-29apm: Add Controller class to manage speed data and applicationZach Hilman3-0/+140
2019-06-29fsp-srv: Implement GetAccessLogVersionInfoZach Hilman2-3/+14
Returns some misc. data about logging to help the game determine if it should log.
2019-06-29reporter: Add report class for filesystem access logsZach Hilman2-0/+25
2019-06-29fsp-srv: Implement OutputAccessLogToSdCardZach Hilman7-27/+62
Allows games to log data to the SD.
2019-06-29set: Implement GetQuestFlagZach Hilman2-1/+10
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-29settings: Add config option for kiosk (quest) modeZach Hilman1-0/+1
2019-06-28Attemp clang format fix?David Marcec1-1/+0
Seems to be an issue with clang format
2019-06-28Added errors.h to cmakelistDavid Marcec1-0/+1
2019-06-28Addressed issuesDavid Marcec2-13/+13
2019-06-28Addressed issuesDavid Marcec2-17/+12
2019-06-27Implemented InitializeApplicationInfo & InitializeApplicationInfoRestrictedDavid Marcec4-6/+114
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27pm: Implement pm:shell and pm:dmnt GetApplicationPidZach Hilman3-7/+33
Returns the process ID of the current application or 0 if no app is running.
2019-06-27pm: Implement pm:dmnt GetTitlePidZach Hilman1-7/+36
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-27pm: Implement pm:info GetTitleIdZach Hilman1-2/+47
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26Addressed issuesDavid Marcec5-37/+53
2019-06-26glue: Correct missing bytes in ApplicationLaunchParameterZach Hilman7-37/+71
2019-06-25Implement Time::GetSharedMemoryNativeHandleDavid Marcec8-29/+245
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on. Things to note: Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data. Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done. Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty. Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR. This PR closes issue #2556
2019-06-25SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account idDavid Marcec1-1/+3
2019-06-25fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfoDavid Marcec1-6/+8
2019-06-25applets: Pass current process title ID to appletsZach Hilman11-41/+59
Avoids using system accessor to get current process in applet code.
2019-06-25general_frontend: Add documentation for parental controls and ecommerce appletsZach Hilman4-20/+48
2019-06-25web_browser: Only delete temporary directory if it was createdZach Hilman1-1/+3
Prevents crashes with ShopN applet occasionally.
2019-06-25web_browser: Take ECommerce applet frontend optionally in constructorZach Hilman1-1/+6
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
2019-06-25frontend: Add base class and default impl for ECommerce applet frontendZach Hilman2-0/+102
2019-06-25web_browser: Use function tables for execute and initializeZach Hilman2-7/+285
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
2019-06-25web_browser: Correct structures and properly parse TLVs/ShimKindZach Hilman2-61/+168
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
2019-06-25applets: Track ECommerce and Parental Control applet frontendsZach Hilman2-7/+29
2019-06-25web_browser: Rename OpenPage to OpenPageLocalZach Hilman2-7/+7
This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
2019-06-25frontend: Add base class and default impl of parent controls applet frontendZach Hilman2-1/+52
2019-06-25applets: Implement Auth applet backendZach Hilman2-0/+146
This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
2019-06-25core: Keep track of ARPManager and register current application on bootZach Hilman2-0/+76
2019-06-25glue: Implement arp:w and arp:r servicesZach Hilman3-2/+330
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
2019-06-25glue: Add errors for glue/arp servicesZach Hilman4-2/+65
2019-06-25glue: Add scaffolding for bgtc:t and bgtc:sc servicesZach Hilman2-0/+73
2019-06-25arp: Move to glue servicesZach Hilman2-91/+0
Glue is the name of the sysmodule that contains both arp and bgtc.
2019-06-25glue: Add manager to keep track of application registryZach Hilman3-0/+121
Manages mapping between title IDs and application launch and control properties.
2019-06-25registered_cache: Add getter to determine source slot in content provider unionZach Hilman2-0/+17
Used to determine StorageId source for application data.
2019-06-25patch_manager: Add getter for title versionZach Hilman2-2/+14
2019-06-24Implemented INotificationServiceDavid Marcec5-1/+127
2019-06-22Update reporter.cppThomas May1-5/+5
2019-06-21service/acc: Silence truncation warningsLioncash1-3/+3
The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts.
2019-06-21freezer: Update documentationZach Hilman1-1/+8
2019-06-21core: Move Freezer class to tools namespaceZach Hilman4-17/+17
2019-06-21freezer: Add documentation for methodsZach Hilman2-30/+49
2019-06-21memory: Add class to manage and enforce memory freezingZach Hilman4-0/+248
2019-06-20Revert PR 2590.Fernando Sahmkow1-1/+1
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
2019-06-20Update content_archive.cppjonsn0w1-2/+2
log clutter in debug logs when theres really no need
2019-06-18core: Remove unused CiTrace source filesLioncash4-398/+0
These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS.
2019-06-18service/audio/audren_u: Correct event reset type for the system eventLioncash1-1/+1
This is actually an auto-reset event in the audio service itself, not a manual one.
2019-06-17Addressed issuesDavid Marcec4-9/+14
2019-06-16Core_Timing: Make core_timing threadsafe by default.Fernando Sahmkow3-49/+14
The old implementation had faulty Threadsafe methods where events could be missing. This implementation unifies unsafe/safe methods and makes core timing thread safe overall.
2019-06-16Signalled accumulated_suspended_tick_changed_event on creation based on REDavid Marcec1-0/+1
2019-06-16CleanupDavid Marcec11-29/+38
2019-06-16Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec8-8/+79
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-13file_sys/ips_layer: Remove unnecessary reserve() callLioncash1-1/+0
Given 'replace' is assigned to on the following line, this isn't necessary, given the underlying data is going to be overwritten entirely.
2019-06-12common/hex_util: Combine HexVectorToString() and HexArrayToString()Lioncash9-28/+33
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
2019-06-12file_sys/card_image: Remove obsolete TODOLioncash1-1/+1
We already support Rev 1+.
2019-06-12kernel/vm_manager: Remove redundant Reset call in destructorLioncash1-3/+1
This is performing more work than would otherwise be necessary during VMManager's destruction. All we actually want to occur in this scenario is for any allocated memory to be freed, which will happen automatically as the VMManager instance goes out of scope. Anything else being done is simply unnecessary work.
2019-06-11file_sys/nca_metadata: Update CNMT structuresLioncash1-2/+7
Names a few more entries in relevant structures. Information based off SwitchBrew and my own RE.
2019-06-11file_sys/card_image: Deduplicate casts within AddNCAFromPartition()Lioncash1-3/+6
Makes for nicer reading.
2019-06-11file_sys/card_image: Make bracing consistentLioncash1-4/+8
Makes for more consistent reading.
2019-06-11file_sys/card_image: Assign collapsed NCA contents directly to ncas memberLioncash1-3/+1
Same thing, significantly less noisy.
2019-06-11file_sys/card_image: Deduplicate type castLioncash1-4/+6
Same thing, less duplication. We can also std::move raw into the PartitionFilesystem constructor.
2019-06-11file_sys/card_image: Get rid of a magic numberLioncash1-1/+1
We can just use the size of the array to dehardcode it.
2019-06-11file_sys/card_image: Use std::array deduction guidesLioncash1-1/+6
Same thing, less code.
2019-06-10kernel: Differentiate kernel and user processes when picking IDZach Hilman5-9/+27
This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
2019-06-10nsp: Correct status codes for extracted NSPsZach Hilman2-13/+17
Avoids all extracted NSPs being marked as error file type because they don't have program NCAs.
2019-06-10nsp: Use title ID from NPDM metadata for extracted type NSPsZach Hilman2-1/+22
Avoids 0 being used as title ID for all extracted NSPs.
2019-06-10arm_dynarmic: Check if jit is nullptr when preparing rescheduleZach Hilman1-0/+3
Prevents crash with multiprocess loading.
2019-06-10kernel/process: Make Create()'s name parameter be taken by valueLioncash2-2/+2
Makes the interface more flexible in terms of how Create() may be called, while still allowing the parameter itself to be moved into.
2019-06-10kernel/svc: Implement TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeapLioncash3-2/+42
Given we don't currently implement the personal heap yet, the existing memory querying functions are essentially doing what the memory querying types introduced in 6.0.0 do. So, we can build the necessary machinery over the top of those and just use them as part of info types.
2019-06-10kernel/svc: Amend naming for TotalMemoryUsage in svcGetInfo()Lioncash3-6/+6
Disambiguates and makes the name a little more consistent with TotalPhysicalMemoryUsed.
2019-06-10kernel/svc: Remove duplicate enum entry in svcGetInfo()Lioncash1-2/+1
2019-06-07constants: Extract backup JPEG used by account servicesZach Hilman4-16/+40
2019-06-07kernel_executable: Optimize BLZ decompressionZach Hilman2-10/+13
2019-06-05service/ns: Add missing override specifiersLioncash1-9/+9
2019-06-05kernel/process: Remove unused boost header includeLioncash1-1/+0
Boost headers typically include a lot of other headers, so removing this can prevent a bit of unnecessary compiler churn when building.
2019-06-05game_list: Accept *.kip as a file extension of executablesZach Hilman1-1/+1
2019-06-05loader: Add recognition for KIP file typeZach Hilman2-0/+11
2019-06-05loader: Add KIP and INI file parser-specific errorsZach Hilman2-1/+9
2019-06-05loader: Add AppLoader_KIP for KIP filesZach Hilman3-0/+135
2019-06-05program_metadata: Add function to load meta from raw parametersZach Hilman2-0/+20
Needed for KIP loading as KIPs do not have an NPDM but do have the essential parts of the data within.
2019-06-05partition_data_manager: Remove KIP processing and use FileSysZach Hilman1-118/+13
Previously, this TU contained the necessary headers to parse KIP/INI but now it should just use the FileSys class.
2019-06-05file_sys: Add classes to parse KIP1 and INI1 filesZach Hilman3-0/+330
2019-06-05core/core_timing_util: Amend casing of cyclesTo* functionsLioncash3-6/+6
Makes the casing consistent with all of our general function naming conventions.
2019-06-05core/core_timing_util: Use std::chrono types for specifying time unitsLioncash5-34/+39
Makes the interface more type-safe and consistent in terms of return values.
2019-06-05core/core_timing_utils: Simplify overload setLioncash2-49/+2
Removes unused overloads, simplifying the overall interface, deduplicating some code.
2019-06-03yuzu/bootmanager: Treat the resolution factor as a u32Lioncash2-13/+21
Treating it as a u16 can result in a sign-conversion warning when performing arithmetic with it, as u16 promotes to an int when aritmetic is performed on it, not unsigned int. This also makes the interface more uniform, as the layout interface now operates on u32 across the board.
2019-05-30rasterizer_opengl: Remove OpenGL core profileReinUsesLisp2-2/+0
2019-05-29core/core: Remove unnecessary includesLioncash3-13/+37
The contents of these includes aren't used anywhere in this translation unit.
2019-05-29core/loader: Remove LoadKernelSystemModeLioncash3-21/+0
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-29core/telemetry_session: Remove unnecessary web service nulling out in destructorLioncash1-2/+1
This will automatically occur when the backend instance goes out of scope at the end of the destructor's execution.
2019-05-29core/telemetry_session: Remove usages of the global system accessorLioncash3-30/+54
Makes the dependency explicit in the TelemetrySession's interface instead of making it a hidden dependency. This also revealed a hidden issue with the way the telemetry session was being initialized. It was attempting to retrieve the app loader and log out title-specific information. However, this isn't always guaranteed to be possible. During the initialization phase, everything is being constructed. It doesn't mean an actual title has been selected. This is what the Load() function is for. This potentially results in dead code paths involving the app loader. Instead, we explicitly add this information when we know the app loader instance is available.
2019-05-29core/telemetry_session: Explicitly delete copy and move constructorsLioncash1-1/+7
NonCopyable is misleading here. It also makes the class non-moveable as well, so we can be explicit about this.
2019-05-29core/telemetry_session: Remove unused includeLioncash1-1/+0
2019-05-27ncm: Implement LR OpenAddOnContentLocationResolver (2)Zach Hilman1-24/+21
Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
2019-05-27ncm: Implement LR OpenRegisteredLocationResolver (1)Zach Hilman1-0/+27
Returns an object of type IRegisteredLocationResolver for the StorageId.
2019-05-27ncm: Implement LR OpenLocationResolver (0)Zach Hilman1-0/+50
Returns an object of type ILocationResolver with the provided StorageId.
2019-05-26loader: Move NSO module tracking to AppLoaderZach Hilman21-70/+135
Also cleanup of general stuff
2019-05-26emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp1-2/+1
There's no performance improvement in passing an unsigned pair by reference.
2019-05-25core_timing_util: Silence sign-comparison warningsLioncash1-4/+4
We can just make the conversion explicit instead of implicit here to silence -Wsign-compare warnings.
2019-05-25loader/nso: Silence sign-comparison warningLioncash1-1/+1
This was previously performing a size_t == int comparison. Silences a -Wsign-compare warning.
2019-05-25prepo: Save reports from PlayReport serviceZach Hilman1-2/+23
Logs a lot of seemingly innocuous telemetry games generate.
2019-05-25fatal: Save report on fatal:u callZach Hilman1-21/+5
Matches offical behavior with creport and replaces old log/text based report system.
2019-05-25service: Save report on unimplemented function callZach Hilman1-0/+3
2019-05-25applets/error: Save report on error appletZach Hilman1-5/+14
This matches official behavior with the erpt/eclct/eupld service chain.
2019-05-25applets: Save report on stubbed appletZach Hilman4-15/+49
This also reworks the applet data storage to be peekable.
2019-05-25svc: Save report on call to svcBreakZach Hilman1-1/+7
2019-05-25core: Add Reporter class to take/save reportsZach Hilman5-1/+416
2019-05-25settings: Add 'Reporting Services' config optionZach Hilman1-0/+1
Full enable/disable for all reports.
2019-05-25arm_interface: Expand backtrace generationZach Hilman2-7/+194
Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
2019-05-25core: Track load offsets of NSO modulesZach Hilman3-0/+18
Needed for backtrace decomposition
2019-05-23Fix bitmask logic inversionMichael Scire1-2/+1
2019-05-23fix introduced clang-format errorsMichael Scire1-3/+2
2019-05-23Address review commentsMichael Scire6-47/+120
2019-05-23clang-format fixesMichael Scire4-31/+32
2019-05-23Implement IApplicationFunctions::GetDesiredLanguageMichael Scire9-403/+1010
2019-05-23service/aoc: Avoid allocating and discarding dataLioncash1-8/+8
Previously, the code was accumulating data into a std::vector and then tossing all of it away if a setting was disabled. Instead, we can just check if it's disabled and do no work at all if possible. If it's enabled, then we can append to the vector and allocate. Unlikely to impact usage much, but it is slightly less sloppy with resources.
2019-05-23service/aoc: Remove unnecessary includesLioncash1-2/+0
Removes two header dependencies related to file handling that aren't actually used within the source file.
2019-05-23service/aoc: Pop all passed values where applicableLioncash1-12/+45
A few of the aoc service stubs/implementations weren't fully popping all of the parameters passed to them. This ensures that all parameters are popped and, at minimum, logged out.
2019-05-19ipc_helpers: Amend floating-point type in Pop<double> specializationLioncash1-1/+1
Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used.
2019-05-19Address review commentTobias1-1/+1
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-05-19kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linkedLioncash1-4/+4
These are only used from within this translation unit, so they don't need to have external linkage. They were intended to be marked with this anyways to be consistent with the other service functions.
2019-05-19service/am: Add missing return in error case for IStorageAccessor's Read()/Write().Lioncash1-0/+2
Previously this would fall through and return successfully, despite being an out of bounds read or write.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash18-31/+32
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-18HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThreadWeiyi Wang4-9/+10
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-10service/set: Correct and simplify behavior related to copying language codesLioncash1-34/+22
This corrects cases where it was possible to write more entries into the write buffer than were requested. Now, we check the size of the buffer before actually writing into them. We were also returning the wrong value for GetAvailableLanguageCodeCount2(). This was previously returning 64, but only 17 should have been returned. 64 entries is the size of the static array used in MakeLanguageCode() within the service binary itself, but isn't the actual total number of language codes present.
2019-05-07core/memory: Remove unused FlushMode enumLioncash1-9/+0
Recent changes to memory-related code resulted in this being unused, so we can remove it.
2019-05-04core/telemetry_session: Only create the backend when we really need itzhupengfei2-9/+9
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04core/frontend/emu_window: Make GraphicsContext's destructor virtualLioncash2-0/+4
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
2019-05-01service/audren_u: Handle variadic command buffers in GetWorkBufferSize()Lioncash2-17/+93
Also introduced in REV5 was a variable-size audio command buffer. This also affects how the size of the work buffer should be determined, so we can add handling for this as well. Thankfully, no other alterations were made to how the work buffer size is calculated in 7.0.0-8.0.0. There were indeed changes made to to how some of the actual audio commands are generated though (particularly in REV7), however they don't apply here.
2019-05-01service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()Lioncash2-6/+13
Introduced in REV5. This is trivial to add support for, now that everything isn't a mess of random magic constant values. All this is, is a change in data type sizes as far as this function cares.
2019-05-01service/audren_u: Clean up work buffer calculationsLioncash1-49/+214
"Unmagics" quite a few magic constants within this code, making it much easier to understand. Particularly given this factors out specific sections into their own self-contained lambda functions.
2019-05-01loader/nso: Remove left-in debug pragmaLioncash1-2/+0
Unintentionally introduced in 552d5071fa171165e4054392d8bb6bf2ecc924e2
2019-04-29kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug logLioncash1-4/+4
These are actually quite important indicators of thread lifetimes, so they should be going into the debug log, rather than being treated as misc info and delegated to the trace log.
2019-04-29kernel/svc: Reorganize svcSetThreadCoreMask()Lioncash1-32/+39
Makes the code much nicer to follow in terms of behavior and control flow. It also fixes a few bugs in the implementation. Notably, the thread's owner process shouldn't be accessed in order to retrieve the core mask or ideal core. This should be done through the current running process. The only reason this bug wasn't encountered yet is because we currently only support running one process, and thus every owner process will be the current process. We also weren't checking against the process' CPU core mask to see if an allowed core is specified or not. With this out of the way, it'll be less noisy to implement proper handling of the affinity flags internally within the kernel thread instances.
2019-04-29kernel/thread: Update thread processor ID flagsLioncash2-7/+16
Adds the missing flags to the enum and documents them.
2019-04-28service/audctl: Update documentation comments to be relative to 8.0.0Lioncash1-2/+2
The state of these service calls are still the same in version 8.0.0.
2019-04-25mii_manager: Fix incorrect loop condition in mii UUID generation codeZach Hilman3-2/+3
2019-04-25profile_select: Port Service::Account::UUID to Common::UUIDZach Hilman5-13/+12
2019-04-25mii: Implement Delete and Destroy fileZach Hilman3-8/+116
2019-04-25mii: Implement IsUpdated command (IPC 0)Zach Hilman3-9/+34
2019-04-25mii_manager: Cleanup and optimizationZach Hilman3-36/+50
2019-04-25mii: Implement IDatabaseService commands using MiiManagerZach Hilman2-15/+244
Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
2019-04-25mii: Add MiiManager class to manage Mii databaseZach Hilman2-0/+622
Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
2019-04-25common: Extract UUID to its own classZach Hilman3-78/+28
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
2019-04-20Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow2-0/+2
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
2019-04-19kernel/svc: Name supervisor call 0x36Lioncash1-1/+1
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
2019-04-18service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()Lioncash2-2/+32
These two service functions are literally hardcoded to always return these values without any other error checking.
2019-04-17web_browser: Make OpenPage non-constZach Hilman10-18/+23
2019-04-17main: Add GMainWindow hooks for Error displayZach Hilman2-3/+3
2019-04-17general_backend: Move StubApplet and add backend PhotoViewerZach Hilman2-1/+102
2019-04-17general_frontend: Add frontend scaffold for PhotoViewer appletZach Hilman2-0/+55
2019-04-17frontend: Add frontend receiver for Error appletZach Hilman3-2/+79
2019-04-17applets: Add Error appletZach Hilman3-24/+224
Responsible for displaying error codes and messages
2019-04-17applets: Port current applets to take frontend in constructorZach Hilman6-14/+16
As opposed to using Core::System::GetInstance()
2019-04-17web_browser: Make OpenPage constZach Hilman2-3/+3
2019-04-17core: Remove specific applets in favor of AppletManagerZach Hilman2-47/+32
2019-04-17am: Delegate applet creation to AppletManagerZach Hilman1-24/+3
2019-04-17applets: Add AppletManager class to control lifetimeZach Hilman2-0/+137
2019-04-17kernel/thread: Unify wait synchronization typesLioncash6-38/+34
This is a holdover from Citra, where the 3DS has both WaitSynchronization1 and WaitSynchronizationN. The switch only has one form of wait synchronizing (literally WaitSynchonization). This allows us to throw out code that doesn't apply at all to the Switch kernel. Because of this unnecessary dichotomy within the wait synchronization utilities, we were also neglecting to properly handle waiting on multiple objects. While we're at it, we can also scrub out any lingering references to WaitSynchronization1/WaitSynchronizationN in comments, and change them to WaitSynchronization (or remove them if the mention no longer applies).
2019-04-17kernel/svc: Migrate svcCancelSynchronization behavior to a thread functionLioncash3-7/+17
The actual behavior of this function is slightly more complex than what we're currently doing within the supervisor call. To avoid dumping most of this behavior in the supervisor call itself, we can migrate this to another function.
2019-04-17kernel/wait_object: Make GetHighestPriorityReadyThread() a const member functionLioncash2-2/+2
This doesn't actually modify internal state of a wait object, so it can be const qualified.
2019-04-17kernel/vm_manager: Remove usages of global system accessorsLioncash3-7/+11
Makes the dependency on the system instance explicit within VMManager's interface.
2019-04-15svc: Specify handle value in thread's nameLioncash2-2/+10
Allows the handle to be seen alongside the entry point.
2019-04-15kernel/thread: Remove BoostPriority()Lioncash2-11/+0
This is a holdover from Citra that currently remains unused, so it can be removed from the Thread interface.
2019-04-14kernel/thread: Remove unused guest_handle member variableLioncash3-16/+7
This member variable is entirely unused. It was only set but never actually utilized. Given that, we can remove it to get rid of noise in the thread interface.
2019-04-13kernel/svc: Implement svcUnmapProcessCodeMemoryLioncash3-1/+143
Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps the aliasing region first, then restores the general traits of the aliased memory. What this entails, is: - Restoring Read/Write permissions to the VMA. - Restoring its memory state to reflect it as a general heap memory region. - Clearing the memory attributes on the region.
2019-04-13kernel/svc: Implement svcMapProcessCodeMemoryLioncash4-1/+131
This is utilized for mapping code modules into memory. Notably, the ldr service would call this in order to map objects into memory.
2019-04-12core/core: Move process execution start to System's Load()Lioncash20-107/+144
This gives us significantly more control over where in the initialization process we start execution of the main process. Previously we were running the main process before the CPU or GPU threads were initialized (not good). This amends execution to start after all of our threads are properly set up.
2019-04-12core/process: Remove unideal page table setting from LoadFromMetadata()Lioncash1-5/+0
Initially required due to the split codepath with how the initial main process instance was initialized. We used to initialize the process like: Init() { main_process = Process::Create(...); kernel.MakeCurrentProcess(main_process.get()); } Load() { const auto load_result = loader.Load(*kernel.GetCurrentProcess()); if (load_result != Loader::ResultStatus::Success) { // Handle error here. } ... } which presented a problem. Setting a created process as the main process would set the page table for that process as the main page table. This is fine... until we get to the part that the page table can have its size changed in the Load() function via NPDM metadata, which can dictate either a 32-bit, 36-bit, or 39-bit usable address space. Now that we have full control over the process' creation in load, we can simply set the initial process as the main process after all the loading is done, reflecting the potential page table changes without any special-casing behavior. We can also remove the cache flushing within LoadModule(), as execution wouldn't have even begun yet during all usages of this function, now that we have the initialization order cleaned up.
2019-04-12core/core: Move main process creation into Load()Lioncash1-4/+3
Now that we have dependencies on the initialization order, we can move the creation of the main process to a more sensible area: where we actually load in the executable data. This allows localizing the creation and loading of the process in one location, making the initialization of the process much nicer to trace.
2019-04-12video_core/gpu: Create threads separately from initializationLioncash1-11/+4
Like with CPU emulation, we generally don't want to fire off the threads immediately after the relevant classes are initialized, we want to do this after all necessary data is done loading first. This splits the thread creation into its own interface member function to allow controlling when these threads in particular get created.
2019-04-12core/cpu_core_manager: Create threads separately from initialization.Lioncash11-39/+58
Our initialization process is a little wonky than one would expect when it comes to code flow. We initialize the CPU last, as opposed to hardware, where the CPU obviously needs to be first, otherwise nothing else would work, and we have code that adds checks to get around this. For example, in the page table setting code, we check to see if the system is turned on before we even notify the CPU instances of a page table switch. This results in dead code (at the moment), because the only time a page table switch will occur is when the system is *not* running, preventing the emulated CPU instances from being notified of a page table switch in a convenient manner (technically the code path could be taken, but we don't emulate the process creation svc handlers yet). This moves the threads creation into its own member function of the core manager and restores a little order (and predictability) to our initialization process. Previously, in the multi-threaded cases, we'd kick off several threads before even the main kernel process was created and ready to execute (gross!). Now the initialization process is like so: Initialization: 1. Timers 2. CPU 3. Kernel 4. Filesystem stuff (kind of gross, but can be amended trivially) 5. Applet stuff (ditto in terms of being kind of gross) 6. Main process (will be moved into the loading step in a following change) 7. Telemetry (this should be initialized last in the future). 8. Services (4 and 5 should ideally be alongside this). 9. GDB (gross. Uses namespace scope state. Needs to be refactored into a class or booted altogether). 10. Renderer 11. GPU (will also have its threads created in a separate step in a following change). Which... isn't *ideal* per-se, however getting rid of the wonky intertwining of CPU state initialization out of this mix gets rid of most of the footguns when it comes to our initialization process.
2019-04-11kernel: Make handle type declarations constexprLioncash10-10/+10
Some objects declare their handle type as const, while others declare it as constexpr. This makes the const ones constexpr for consistency, and prevent unexpected compilation errors if these happen to be attempted to be used within a constexpr context.
2019-04-11service: Update service function tablesLioncash27-57/+262
Updates function tables based off information from SwitchBrew.
2019-04-10ldr: Mark IsValidNROHash() as a const member functionLioncash1-5/+4
This doesn't modify instance state, so it can be made const.
2019-04-10ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrrLioncash1-60/+81
The initial two words indicate a process ID. Also UnloadNro only specifies one address, not two.
2019-04-10fsp_srv: Remove unnecessary parameter popping in IDirectory's Read()Lioncash1-4/+1
IDirectory's Read() function doesn't take any input parameters. It only uses the output parameters that we already provide.
2019-04-10fsp_srv: Log out option values in IFile's Read and Write functionsLioncash1-4/+6
These indicate options that alter how a read/write is performed. Currently we don't need to handle these, as the only one that seems to be used is for writes, but all the custom options ever seem to do is immediate flushing, which we already do by default.
2019-04-10kernel/server_session: Remove obsolete TODOsLioncash1-7/+2
These are holdovers from Citra.
2019-04-09kernel/process: Set page table when page table resizes occur.Lioncash1-0/+2
We need to ensure dynarmic gets a valid pointer if the page table is resized (the relevant pointers would be invalidated in this scenario). In this scenario, the page table can be resized depending on what kind of address space is specified within the NPDM metadata (if it's present).
2019-04-09added a toggle to force 30fps modezarroboogs2-6/+11
2019-04-08kernel/svc: Deglobalize the supervisor call handlersLioncash8-364/+413
Adjusts the interface of the wrappers to take a system reference, which allows accessing a system instance without using the global accessors. This also allows getting rid of all global accessors within the supervisor call handling code. While this does make the wrappers themselves slightly more noisy, this will be further cleaned up in a follow-up. This eliminates the global system accessors in the current code while preserving the existing interface.
2019-04-07core/memory: Remove unused enum constantsLioncash1-10/+0
These are holdovers from Citra and can be removed.
2019-04-07core/memory: Remove GetCurrentPageTable()Lioncash2-6/+1
Now that nothing actually touches the internal page table aside from the memory subsystem itself, we can remove the accessor to it.
2019-04-07arm/arm_dynarmic: Remove unnecessary current_page_table memberLioncash2-8/+0
Given the page table will always be guaranteed to be that of whatever the current process is, we no longer need to keep this around.
2019-04-07kernel: Handle page table switching within MakeCurrentProcess()Lioncash3-4/+2
Centralizes the page table switching to one spot, rather than making calling code deal with it everywhere.
2019-04-06kernel/server_session: Return a std::pair from CreateSessionPair()Lioncash4-11/+8
Keeps the return type consistent with the function name. While we're at it, we can also reduce the amount of boilerplate involved with handling these by using structured bindings.
2019-04-06kernel/server_port: Return a std::pair from CreatePortPair()Lioncash2-7/+7
Returns the same type that the function name describes.
2019-04-05hle/result: Remove unnecessary bitfield entry for ResultCodeLioncash1-4/+0
This is a hold over from the 3DS error codes in Citra.
2019-04-05file_sys/program_metadata: Remove obsolete TODOsLioncash2-15/+14
BitField has been trivially copyable since e99a14862841841d74be8d0ea9426c2d23546b5e, so we can eliminate these TODO comments and use ReadObject() directly instead of memcpying the data.
2019-04-05file_sys/nca_metadata: Remove unnecessary comparison operators for TitleTypeLioncash2-11/+0
enum class elements from the same enum can already be compared against one another without the need for explicitly defined comparison operators.
2019-04-05file_sys/fsmitm_romfsbuild: Utilize a string_view in romfs_calc_path_hash()Lioncash1-1/+3
The given string instance doesn't need to be copied entirely, we can just use a view instead.
2019-04-05service/fsp_srv: Don't pass SaveDataDescriptor instances by value.Lioncash4-6/+6
Passing around a 64 byte data struct by value is kind of wasteful, instead pass a reference to the struct.
2019-04-05service/fsp_srv: Remove unnecessary unknown member in OpenSaveDataFileSystemLioncash1-7/+8
The unknown member here is actually padding due to being passed as a struct. We can do the same, and remove the need to pop a padding word.
2019-04-05service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structsLioncash3-4/+15
I realized that I updated the documentation on SwitchBrew a while ago, but never actually updated the structs within yuzu.
2019-04-05filesystem: Use a std::string_view in OpenFile()Lioncash1-5/+8
Rather than make a full copy of the path, we can just use a string view and truncate the viewed portion of the string instead of creating a totally new truncated string.
2019-04-04hle/service: Resolve unused variable warningsLioncash8-62/+58
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
2019-04-04core: Add missing override specifiers where applicableLioncash13-23/+9
Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity.
2019-04-04file_sys/control_metadata: Amend naming of membersLioncash2-12/+24
Quite a bit of these were out of sync with Switchbrew (and in some cases entirely wrong). While we're at it, also expand the section of named members. A segment within the control metadata is used to specify maximum values for the user, device, and cache storage max sizes and journal sizes. These appear to be generally used by the am service (e.g. in CreateCacheStorage, etc).
2019-04-04kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomicLioncash1-0/+14
We need to be checking whether or not the given address is within the kernel address space or if the given address isn't word-aligned and bail in these scenarios instead of trashing any kernel state.
2019-04-03service/am: Correct behavior of CreateTransferMemoryStorage()Lioncash1-6/+6
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
2019-04-03kernel/transfer_memory: Add accessors to data and sizesLioncash2-11/+31
Also amend erroneous use of size_t. We should be using u64 here.
2019-04-03kernel/server_session: Provide a GetName() overrideLioncash1-0/+4
Given server sessions can be given a name, we should allow retrieving it instead of using the default implementation of GetName(), which would just return "[UNKNOWN KERNEL OBJECT]".
2019-04-03kernel/object: Remove unused handle type entryLioncash2-2/+0
The AddressArbiter type isn't actually used, given the arbiter itself isn't a direct kernel object (or object that implements the wait object facilities). Given this, we can remove the enum entry entirely.
2019-04-02kernel/svc: Implement svcGetThreadListLioncash4-1/+70
Similarly like svcGetProcessList, this retrieves the list of threads from the current process. In the kernel itself, a process instance maintains a list of threads, which are used within this function. Threads are registered to a process' thread list at thread initialization, and unregistered from the list upon thread destruction (if said thread has a non-null owning process). We assert on the debug event case, as we currently don't implement kernel debug objects.
2019-04-02kernel/svc: Implement svcGetProcessListLioncash4-1/+53
This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes.
2019-04-02process: Fix up compilationReinUsesLisp1-1/+1
2019-04-02kernel/thread: Make AllWaitObjectsReady() a const qualified member functionLioncash2-2/+2
Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait().
2019-04-02kernel/wait_object: Make ShouldWait() take thread members by pointer-to-constLioncash11-11/+11
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
2019-04-01kernel/thread: Avoid sign conversion within GetCommandBufferAddress()Lioncash1-2/+2
Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program.
2019-04-01kernel/thread: Make parameter of GetWaitObjectIndex() const qualifiedLioncash2-3/+3
The pointed to member is never actually modified, so it can be made const.
2019-04-01kernel/resource_limit: Remove the name member from resource limitsLioncash3-14/+6
This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects.
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash6-14/+14
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
2019-03-30kernel/scheduler: Remove unused parameter to AddThread()Lioncash3-4/+4
This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but the parameter itself wasn't removed.
2019-03-30kernel/scheduler: Use deduction guides on mutex locksLioncash1-8/+8
Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides.
2019-03-30service/fatal: Mark local variables as const where applicableLioncash1-6/+6
2019-03-30service/fatal: Remove unnecessary semicolonLioncash1-1/+1
Resolves a -Wextra-semi warning.
2019-03-30service/fatal: Name FatalInfo structure membersLioncash1-31/+44
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
2019-03-29kernel/shared_memory: Remove unused core/memory.h includeLioncash1-1/+0
Nothing from this header is used, so we can remove this include, getting rid of a dependency on it.
2019-03-29kernel/shared_memory: Sanitize supplied size when unmappingLioncash3-4/+18
The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for).
2019-03-29Addressed feedbackunknown1-1/+0
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead.unknown1-0/+1
2019-03-29Addressed feedbackunknown1-4/+4
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead.unknown2-11/+8
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi3-3/+1
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29kernel/process: Report total physical memory used to svcGetInfoLioncash3-4/+11
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
2019-03-29kernel/process: Store the total size of the code memory loadedLioncash2-0/+5
This will be necessary to properly report the used memory size in svcGetInfo.
2019-03-28kernel/process: Store the main thread stack size to a data memberLioncash2-4/+7
This will be necessary in order to properly report memory usage within svcGetInfo.
2019-03-28kernel/process: Make Run's stack size parameter a u64Lioncash2-2/+2
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
2019-03-28kernel/process: Ensure that given stack size is always page-alignedLioncash1-0/+4
The kernel always makes sure that the given stack size is aligned to page boundaries.
2019-03-28patch_manager: Dump NSO name with build IDZach Hilman4-9/+11
2019-03-27Fixes and corrections on formatting.Fernando Sahmkow1-6/+9
2019-03-27Use MultiLevelQueue instead of old ThreadQueueListFernando Sahmkow2-19/+24
2019-03-27game_list: Register content with ContentProviderZach Hilman1-2/+3
2019-03-27core: Port current uses of RegisteredCache to ContentProviderZach Hilman8-27/+32
2019-03-27core: Store system-wide ContentProvider for the emulatorZach Hilman2-0/+40
2019-03-27file_sys: Create ContentProvider interface and default implementationsZach Hilman2-152/+279
2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash2-2/+29
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash2-36/+36
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-24core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linkedLioncash1-0/+2
These don't need to be visible outside of the translation unit, so they can be enclosed within an anonymous namespace.
2019-03-24core/core_timing: Make callback parameters consistentLioncash6-11/+11
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
2019-03-24kernel/kernel: Remove unnecessary forward declarationLioncash1-3/+0
This is no longer necessary, as ResultVal isn't used anywhere in the header.
2019-03-24kernel/process: Remove unused AddressMapping structLioncash1-8/+0
Another leftover from citra that's now no longer necessary.
2019-03-24kernel/vm_manager: Handle shrinking of the heap size within SetHeapSize()Lioncash2-24/+46
One behavior that we weren't handling properly in our heap allocation process was the ability for the heap to be shrunk down in size if a larger size was previously requested. This adds the basic behavior to do so and also gets rid of HeapFree, as it's no longer necessary now that we have allocations and deallocations going through the same API function. While we're at it, fully document the behavior that this function performs.
2019-03-24kernel/vm_manager: Rename HeapAllocate to SetHeapSizeLioncash3-4/+3
Makes it more obvious that this function is intending to stand in for the actual supervisor call itself, and not acting as a general heap allocation function. Also the following change will merge the freeing behavior of HeapFree into this function, so leaving it as HeapAllocate would be misleading.
2019-03-24kernel/vm_manager: Handle case of identical calls to HeapAllocateLioncash1-0/+5
In cases where HeapAllocate is called with the same size of the current heap, we can simply do nothing and return successfully. This avoids doing work where we otherwise don't have to. This is also what the kernel itself does in this scenario.
2019-03-24kernel/vm_manager: Remove unused class variablesLioncash1-3/+0
Over time these have fallen out of use due to refactoring, so these can be removed.
2019-03-24kernel/vm_manager: Remove unnecessary heap_used data memberLioncash3-13/+2
This isn't required anymore, as all the kernel ever queries is the size of the current heap, not the total usage of it.
2019-03-24kernel/vm_manager: Tidy up heap allocation codeLioncash3-27/+37
Another holdover from citra that can be tossed out is the notion of the heap needing to be allocated in different addresses. On the switch, the base address of the heap will always be managed by the memory allocator in the kernel, so this doesn't need to be specified in the function's interface itself. The heap on the switch is always allocated with read/write permissions, so we don't need to add specifying the memory permissions as part of the heap allocation itself either. This also corrects the error code returned from within the function. If the size of the heap is larger than the entire heap region, then the kernel will report an out of memory condition.
2019-03-22kernel/codeset: Make CodeSet's memory data member a regular std::vectorLioncash5-7/+8
The use of a shared_ptr is an implementation detail of the VMManager itself when mapping memory. Because of that, we shouldn't require all users of the CodeSet to have to allocate the shared_ptr ahead of time. It's intended that CodeSet simply pass in the required direct data, and that the memory manager takes care of it from that point on. This means we just do the shared pointer allocation in a single place, when loading modules, as opposed to in each loader.
2019-03-22loader/nso: Place translation unit specific functions into an anonymous namespaceLioncash1-20/+21
Makes it impossible to indirectly violate the ODR in some other translation unit due to these existing.
2019-03-22file_sys/cheat_engine: Silence truncation and sign-conversion warningsLioncash2-5/+6
2019-03-22file_sys/cheat_engine: Remove use of global system accessorsLioncash6-43/+51
Instead, pass in the core timing instance and make the dependency explicit in the interface.
2019-03-22loader/nso: Clean up use of magic constantsLioncash1-4/+6
Now that the NSO header has the proper size, we can just use sizeof on it instead of having magic constants.
2019-03-22file_sys/patch_manager: Deduplicate NSO headerLioncash3-64/+65
This source file was utilizing its own version of the NSO header. Instead of keeping this around, we can have the patch manager also use the version of the header that we have defined in loader/nso.h
2019-03-22loader/nso: Fix definition of the NSO header structLioncash1-3/+15
The total struct itself is 0x100 (256) bytes in size, so we should be providing that amount of data. Without the data, this can result in omitted data from the final loaded NSO file.
2019-03-22file_sys/patch_manager: Remove two magic valuesLioncash1-2/+5
These correspond to the NSOBuildHeader.
2019-03-21service/am: Add function table for IDebugFunctionsLioncash1-1/+15
We already have the service related stuff set up for this, however, it's missing the function table.
2019-03-21kernel/vm_manager: Rename CodeStatic/CodeMutable to Code and CodeData respectivelyLioncash4-22/+20
Makes it more evident that one is for actual code and one is for actual data. Mutable and static are less than ideal terms here, because read-only data is technically not mutable, but we were mapping it with that label.
2019-03-21kernel/vm_manager: Amend flag values for CodeMutableLioncash1-1/+1
This should actually be using the data flags, rather than the code flags.
2019-03-21core/memory: Remove unnecessary includesLioncash1-3/+0
In 93da8e0abfcdcc6e3cb5488a0db12373429f1377, the page table construct was moved to the common library (which utilized these inclusions). Since the move, nothing requires these headers to be included within the memory header.
2019-03-21memory: Check that core is powered on before attempting to use GPU.bunnei1-1/+1
- GPU will be released on shutdown, before pages are unmapped. - On subsequent runs, current_page_table will be not nullptr, but GPU might not be valid yet.
2019-03-21gpu: Rewrite virtual memory manager using PageTable.bunnei1-10/+2
2019-03-21gpu: Move GPUVAddr definition to common_types.bunnei1-2/+2
2019-03-20kernel/process: Make MapSegment lambda reference parameter constLioncash1-1/+1
The segment itself isn't actually modified.
2019-03-20kernel: Move CodeSet structure to its own source filesLioncash8-44/+110
Given this is utilized by the loaders, this allows avoiding inclusion of the kernel process definitions where avoidable. This also keeps the loading format for all executable data separate from the kernel objects.
2019-03-20Fix crash caused by 2238.Fernando Sahmkow1-1/+2
2019-03-20Fix small bug that kept a thread as a condvar thread after being signalled.Fernando Sahmkow2-6/+8
2019-03-20loader: Remove Linker classLioncash3-185/+0
Given the class is now currently unused, it can be removed.
2019-03-20loader: Remove Linker inheritance from NRO and NSO loadersLioncash2-4/+4
Neither the NRO or NSO loaders actually make use of the functions or members provided by the Linker interface, so we can just remove the inheritance altogether.
2019-03-20Add CondVar Thread State.Fernando Sahmkow4-4/+6
2019-03-20Small fixes to address_arbiter to better match the IDB.Fernando Sahmkow2-5/+5
2019-03-19file_sys/content_archive: Amend name of Data_Unknown5 enum entryLioncash2-2/+15
While we're at it, give each entry some documentation.
2019-03-18fsp_srv: Unstub SetCurrentProcessLioncash2-1/+5
This just acts as a basic setter for a given PID value and performs no further checking, so we can just store the passed in value.
2019-03-18service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash2-1/+29
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
2019-03-18service/am: Unstub SetTransparentVolumeRate()Lioncash2-1/+17
Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
2019-03-18service/am: Unstub SetExpectedMasterVolume()Lioncash2-11/+27
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
2019-03-17core: Move PageTable struct into Common.bunnei11-219/+91
2019-03-16ipc_helpers: Allow pushing and popping floating-point valuesLioncash1-0/+30
Certain values that are passed through the IPC buffer are actually floating point values, not solely integral values.
2019-03-16kernel/thread: Actually remove the definition of ExitCurrentThread()Lioncash1-6/+0
This was intended to be removed in 51d7f6bffcc0498a47abc7de27bf0906fc523dae, but I guess I forgot to actually save the file like a dingus.
2019-03-16memory: Simplify rasterizer cache operations.bunnei2-66/+21
2019-03-16kernel/thread: Move thread exiting logic from ExitCurrentThread to svcExitThreadLioncash2-8/+7
Puts the operation on global state in the same places as the rest of the svc calls.
2019-03-16kernel/thread: Migrate WaitCurrentThread_Sleep into the Thread interfaceLioncash4-25/+24
Rather than make a global accessor for this sort of thing. We can make it a part of the thread interface itself. This allows getting rid of a hidden global accessor in the kernel code.
2019-03-16kernel/thread: Expand documentation of nominal_priority and current_priorityLioncash2-3/+11
Aims to disambiguate why each priority instance exists a little bit. While we're at it, also add an explanatory comment to UpdatePriority().
2019-03-16kernel/thread: Make bracing consistent within UpdatePriority()Lioncash1-2/+4
2019-03-16kernel/thread: Amend condition within UpdatePriority()Lioncash1-3/+3
This condition was checking against the nominal thread priority, whereas the kernel itself checks against the current priority instead. We were also assigning the nominal priority, when we should be assigning current_priority, which takes priority inheritance into account. This can lead to the incorrect priority being assigned to a thread. Given we recursively update the relevant threads, we don't need to go through the whole mutex waiter list. This matches what the kernel does as well (only accessing the first entry within the waiting list).
2019-03-16kernel/thread: Maintain priority ordering of added mutex waiting threadsLioncash1-14/+24
The kernel keeps the internal waiting list ordered by priority. This is trivial to do with std::find_if followed by an insertion.
2019-03-15gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to let watchpoints break into GDB. (#4651)Dimitri A3-4/+5
* gdbstub: fix IsMemoryBreak() returning false while connected to client As a result, the only existing codepath for a memory watchpoint hit to break into GDB (InterpeterMainLoop, GDB_BP_CHECK, ARMul_State::RecordBreak) is finally taken, which exposes incorrect logic* in both RecordBreak and ServeBreak. * a blank BreakpointAddress structure is passed, which sets r15 (PC) to NULL * gdbstub: DynCom: default-initialize two members/vars used in conditionals * gdbstub: DynCom: don't record memory watchpoint hits via RecordBreak() For now, instead check for GDBStub::IsMemoryBreak() in InterpreterMainLoop and ServeBreak. Fixes PC being set to a stale/unhit breakpoint address (often zero) when a memory watchpoint (rwatch, watch, awatch) is handled in ServeBreak() and generates a GDB trap. Reasons for removing a call to RecordBreak() for memory watchpoints: * The``breakpoint_data`` we pass is typed Execute or None. It describes the predicted next code breakpoint hit relative to PC; * GDBStub::IsMemoryBreak() returns true if a recent Read/Write operation hit a watchpoint. It doesn't specify which in return, nor does it trace it anywhere. Thus, the only data we could give RecordBreak() is a placeholder BreakpointAddress at offset NULL and type Access. I found the idea silly, compared to simply relying on GDBStub::IsMemoryBreak(). There is currently no measure in the code that remembers the addresses (and types) of any watchpoints that were hit by an instruction, in order to send them to GDB as "extended stop information." I'm considering an implementation for this. * gdbstub: Change an ASSERT to DEBUG_ASSERT I have never seen the (Reg[15] == last_bkpt.address) assert fail in practice, even after several weeks of (locally) developping various branches around GDB. Only leave it inside Debug builds.
2019-03-15gpu: Use host address for caching instead of guest address.bunnei2-6/+10
2019-03-15core/hle/kernel/mutex: Remove usages of global system accessorsLioncash1-11/+15
Removes the use of global system accessors, and instead uses the explicit interface provided.
2019-03-15core/hle/kernel: Make Mutex a per-process class.Lioncash5-18/+47
Makes it an instantiable class like it is in the actual kernel. This will also allow removing reliance on global accessors in a following change, now that we can encapsulate a reference to the system instance in the class.
2019-03-13core/hle/kernel/svc: Implement svcUnmapTransferMemoryLioncash1-1/+48
Similarly, like svcMapTransferMemory, we can also implement svcUnmapTransferMemory fairly trivially as well.
2019-03-13core/hle/kernel/svc: Implement svcMapTransferMemoryLioncash1-1/+57
Now that transfer memory handling is separated from shared memory, we can implement svcMapTransferMemory pretty trivially.
2019-03-13core/hle/kernel: Split transfer memory handling out into its own classLioncash6-4/+177
Within the kernel, shared memory and transfer memory facilities exist as completely different kernel objects. They also have different validity checking as well. Therefore, we shouldn't be treating the two as the same kind of memory. They also differ in terms of their behavioral aspect as well. Shared memory is intended for sharing memory between processes, while transfer memory is intended to be for transferring memory to other processes. This breaks out the handling for transfer memory into its own class and treats it as its own kernel object. This is also important when we consider resource limits as well. Particularly because transfer memory is limited by the resource limit value set for it. While we currently don't handle resource limit testing against objects yet (but we do allow setting them), this will make implementing that behavior much easier in the future, as we don't need to distinguish between shared memory and transfer memory allocations in the same place.
2019-03-13kernel/process: Remove use of global system accessorsLioncash2-8/+9
Now that we pass in a reference to the system instance, we can utilize it to eliminate the global accessors in Process-related code.
2019-03-11set_sys: Move constants to anonymous namespaceZach Hilman1-1/+1
2019-03-11kernel/server_port: Make data members privateLioncash4-14/+36
With this, all kernel objects finally have all of their data members behind an interface, making it nicer to reason about interactions with other code (as external code no longer has the freedom to totally alter internals and potentially messing up invariants).
2019-03-11hwopus: Leverage multistream API for decoding regular Opus packetsLioncash1-34/+48
After doing a little more reading up on the Opus codec, it turns out that the multistream API that is part of libopus can handle regular packets. Regular packets are just a degenerate case of multistream Opus packets, and all that's necessary is to pass the number of streams as 1 and provide a basic channel mapping, then everything works fine for that case. This allows us to get rid of the need to use both APIs in the future when implementing multistream variants in a follow-up PR, greatly simplifying the code that needs to be written.
2019-03-11set_sys: Use official nintendo version stringZach Hilman4-19/+25
2019-03-11system_version: Correct sizes on VectorVfsFile constructionZach Hilman1-4/+4
2019-03-11set_sys: Use correct error codes in GetFirmwareVersion*Zach Hilman1-21/+41
2019-03-10core/hle/result: Remove now-unnecessary manually defined copy assignment operatorLioncash1-5/+0
Previously this was required, as BitField wasn't trivially copyable. BitField has since been made trivially copyable, so now this isn't required anymore.
2019-03-10core/hle/result: Amend error in comment description for ResultCodeLioncash1-1/+1
Gets rid of another holdover from Citra, and describes the OS on the Switch instead.
2019-03-10core/hle/result: Remove now-unused constructor for ResultCodeLioncash1-10/+0
Now that the final stray ErrorDescription member was relocated, we can finally remove it and its relevant constructor in the ResultCode union.
2019-03-10core/hle/result: Relocate IPC error code to ipc_helpersLioncash3-3/+4
Relocates the error code to where it's most related, similar to how all the other error codes are. Previously we were including a non-generic error in the main result code header.
2019-03-10service/service: Remove unncessary calls to c_str()Lioncash1-4/+3
These can just be passed regularly, now that we use fmt instead of our old logging system. While we're at it, make the parameters to MakeFunctionString std::string_views.
2019-03-10set_sys: Implement GetFirmwareVersion(2) for libnx hosversionZach Hilman6-3/+128
Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0
2019-03-09clang fixHexagon121-1/+2
2019-03-09Log 2 new setting valuesHexagon121-0/+2
2019-03-08kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optionalLioncash4-47/+47
There's no real need to use a shared lifetime here, since we don't actually expose them to anything else. This is also kind of an unnecessary use of the heap given the objects themselves are so small; small enough, in fact that changing over to optionals actually reduces the overall size of the HLERequestContext struct (818 bytes to 808 bytes).
2019-03-08kernel: Make the address arbiter instance per-processLioncash7-27/+34
Now that we have the address arbiter extracted to its own class, we can fix an innaccuracy with the kernel. Said inaccuracy being that there isn't only one address arbiter. Each process instance contains its own AddressArbiter instance in the actual kernel. This fixes that and gets rid of another long-standing issue that could arise when attempting to create more than one process.
2019-03-08kernel/svc: Move address arbiter signaling behind a unified API functionLioncash3-22/+26
Similar to how WaitForAddress was isolated to its own function, we can also move the necessary conditional checking into the address arbiter class itself, allowing us to hide the implementation details of it from public use.
2019-03-08kernel/svc: Move address arbiter waiting behind a unified API functionLioncash3-19/+24
Rather than let the service call itself work out which function is the proper one to call, we can make that a behavior of the arbiter itself, so we don't need to directly expose those implementation details.
2019-03-07service/audio/hwopus: Move decoder state to its own classLioncash1-50/+85
Moves the non-multistream specific state to its own class. This will be necessary to support the multistream variants of opus decoding.
2019-03-07service/audio/hwopus: Provide a name for the second word of OpusPacketHeaderLioncash1-2/+4
This indicates the entropy coder's final range.
2019-03-07service/audio/hwopus: Move Opus packet header out of the IHardwareOpusDecoderManagerLioncash1-17/+17
This will be utilized by more than just that class in the future. This also renames it from OpusHeader to OpusPacketHeader to be more specific about what kind of header it is.
2019-03-07service/audio/hwopus: Enclose internals in an anonymous namespaceLioncash1-2/+3
Makes it impossible to violate the ODR, as well as providing a place for future changes.
2019-03-07service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playingLioncash1-1/+3
The service itself only does further actions if the stream is playing. If the stream is already stopped, then it just exits successfully.
2019-03-07gpu: Refactor a/synchronous implementations into their own classes.bunnei1-2/+7
2019-03-07gpu: Move command processing to another thread.bunnei2-5/+5
2019-03-07gpu: Refactor command and swap buffers interface for asynch.bunnei3-14/+4
2019-03-07gpu: Refactor to take RendererBase instead of RasterizerInterface.bunnei1-1/+1
2019-03-07settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei2-0/+3
2019-03-07core: Set is_powered_on before GPU is initialized.bunnei1-1/+3
2019-03-06hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()Lioncash1-0/+1
Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here).
2019-03-06kernel/server_session: Make data members privateLioncash5-32/+73
Makes it much nicer to locally reason about server session behavior, as part of its functionality isn't placed around other classes.
2019-03-06kernel/client_session: Make data members privateLioncash1-4/+5
These can be made private, as they aren't accessed in contexts that require them to be public.
2019-03-05hle/service/audio: Extract audio error codes to a headerLioncash4-10/+21
Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
2019-03-05kernel/address_arbiter: Pass in system instance to constructorLioncash5-23/+42
Allows getting rid of reliance on the global accessor functions and instead operating on the provided system instance.
2019-03-05kernel/address_arbiter: Minor tidying upLioncash1-18/+18
- Invert conditions into guard clases where applicable. - Mark std::vector parameter of WakeThreads as const
2019-03-05kernel/address_arbiter: Convert the address arbiter into a classLioncash5-82/+135
Places all of the functions for address arbiter operation into a class. This will be necessary for future deglobalizing efforts related to both the memory and system itself.
2019-03-05vm_manager: Remove cheat-specific ranges from VMManagerZach Hilman10-77/+56
2019-03-05kernel/thread: Remove obsolete TODO in Create()Lioncash1-2/+0
This is a TODO carried over from Citra that doesn't apply here.
2019-03-05core/hle/ipc: Remove unnecessary includesLioncash6-8/+12
Removes a few inclusion dependencies from the headers or replaces existing ones with ones that don't indirectly include the required headers. This allows removing an inclusion of core/memory.h, meaning that if the memory header is ever changed in the future, it won't result in rebuilding the entirety of the HLE services (as the IPC headers are used quite ubiquitously throughout the HLE service implementations).
2019-03-05core: Add support for registering and controlling ownership of CheatEngineZach Hilman2-0/+13
2019-03-05cheat_engine: Add parser and interpreter for game cheatsZach Hilman3-0/+715
2019-03-05loader/nso: Set main code region in VMManagerZach Hilman3-2/+21
For rom directories (and by extension, XCI/NSP/NAX/NCA) this is for the NSO with name 'main', for regular NSOs, this is the NSO.
2019-03-05vm_manager: Add support for storing and getting main code regionZach Hilman2-0/+28
Used as root for one region of cheats, set by loader
2019-03-05patch_manager: Display cheats in game list add-onsZach Hilman1-0/+2
2019-03-05patch_manager: Add support for loading cheats listsZach Hilman2-0/+56
Uses load/<title_id>/<mod_name>/cheats as root dir, file name is all upper or lower hex first 8 bytes build ID.
2019-03-05controllers/npad: Add accessor for current press stateZach Hilman1-0/+1
Allows frontend/features to access pressed buttons conveniently as possible
2019-03-04vm_manager: Use range helpers in HeapAlloc() and HeapFree()Lioncash1-4/+2
Significantly tidies up two guard conditionals.
2019-03-04vm_manager: Provide address range checking functions for other memory regionsLioncash2-4/+35
Makes the interface uniform when it comes to checking various memory regions.
2019-03-04kernel/scheduler: Pass in system instance in constructorLioncash5-17/+23
Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well.
2019-03-04kernel/shared_memory: Get rid of the use of global accessor functions within Create()Lioncash1-3/+2
Given we already pass in a reference to the kernel that the shared memory instance is created under, we can just use that to check the current process, rather than using the global accessor functions. This allows removing direct dependency on the system instance entirely.
2019-03-04svc: Migrate address range checking functions to VMManagerLioncash3-23/+30
Provides a bit of a more proper interface for these functions.
2019-03-04core/core: Remove the global telemetry accessor functionLioncash1-4/+0
With all usages converted off of it, this function can be removed.
2019-03-04core/core: Replace direct usage of the global system telemetry accessor from Shutdown()Lioncash1-7/+7
The telemetry instance is actually a member of the class itself, so we can access it directly instead of going through the global accessor.
2019-03-02Memory: don't lock hle mutex in memory read/writeWeiyi Wang1-6/+0
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
2019-03-01service/audio/audren_u: Implement OpenAudioRendererAutoLioncash2-7/+20
This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call.
2019-03-01service/audio: Provide an implementation of ExecuteAudioRendererRenderingLioncash1-1/+12
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
2019-02-27Speed up memory page mapping (#2141)Annomatg1-6/+11
- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%. - From main menu into the game from 1.03% to 0.35%
2019-02-27service/hid: Amend forward declaration of ServiceManagerLioncash1-1/+1
The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist.
2019-02-27core/frontend/emu_window: Make ClipToTouchScreen a const member functionLioncash2-2/+2
This member function doesn't modify instance state, so it can have the const specifier applied to it.
2019-02-27audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameterLioncash1-13/+13
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
2019-02-27common/math_util: Move contents into the Common namespaceLioncash7-13/+13
These types are within the common library, so they should be within the Common namespace.
2019-02-27common/vector_math: Move Vec[x] types into the Common namespaceLioncash1-1/+1
These types are within the common library, so they should be using the Common namespace.
2019-02-27service/vi: Unstub GetDisplayServiceLioncash5-11/+49
This function is also supposed to check its given policy type with the permission of the service itself. This implements the necessary machinery to unstub these functions. Policy::User seems to just be basic access (which is probably why vi:u is restricted to that policy), while the other policy seems to be for extended abilities regarding which displays can be managed and queried, so this is assumed to be for a background compositor (which I've named, appropriately, Policy::Compositor).
2019-02-27core/ipc_helper: Allow popping all signed value types with RequestParserLioncash1-0/+15
There's no real reason this shouldn't be allowed, given some values sent via a request can be signed. This also makes it less annoying to work with popping enum values, given an enum class with no type specifier will work out of the box now. It's also kind of an oversight to allow popping s64 values, but nothing else.
2019-02-26service/vi: Remove use of a module classLioncash8-46/+99
This didn't really provide much benefit here, especially since the subsequent change requires that the behavior for each service's GetDisplayService differs in a minor detail. This also arguably makes the services nicer to read, since it gets rid of an indirection in the class hierarchy.
2019-02-25kernel/handle_table: Make local variables as const where applicableLioncash1-4/+5
Makes immutable state explicit.
2019-02-25kernel/handle_table: Allow process capabilities to limit the handle table sizeLioncash6-10/+54
The kernel allows restricting the total size of the handle table through the process capability descriptors. Until now, this functionality wasn't hooked up. With this, the process handle tables become properly restricted. In the case of metadata-less executables, the handle table will assume the maximum size is requested, preserving the behavior that existed before these changes.
2019-02-25kernel/handle-table: In-class initialize data membersLioncash2-3/+2
Directly initializes members where applicable.
2019-02-25kernel/handle_table: Resolve truncation warningsLioncash1-2/+2
Avoids implicit truncation warnings from u32 -> u16 (the truncation is desirable behavior here).
2019-02-25service/vi: Update IManagerDisplayService's function tableLioncash1-0/+1
Amends it to add the 7.0.0+ CreateStrayLayer function.
2019-02-25file_sys/vfs_vector: Fix ignored offset on WriteFrederic L1-1/+1
2019-02-22service/nvflinger: Store BufferQueue instances as regular data membersLioncash7-36/+39
The NVFlinger service is already passed into services that need to guarantee its lifetime, so the BufferQueue instances will already live as long as they're needed. Making them std::shared_ptr instances in this case is unnecessary.
2019-02-21service/vi/vi_layer: Convert Layer struct into a classLioncash6-10/+43
Like the previous changes made to the Display struct, this prepares the Layer struct for changes to its interface. Given Layer will be given more invariants in the future, we convert it into a class to better signify that.
2019-02-21service/nvflinger: Move display specifics over to vi_displayLioncash4-35/+141
With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class.
2019-02-21Fixes Unicode Key File Directories (#2120)Jungy1-1/+2
* Fixes Unicode Key File Directories Adds code so that when loading a file it converts to UTF16 first, to ensure the files can be opened. Code borrowed from FileUtil::Exists. * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com> * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com> * Using FileUtil instead to be cleaner. * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
2019-02-20service/nvflinger: Relocate definitions of Layer and Display to the vi serviceLioncash7-57/+123
These are more closely related to the vi service as opposed to the intermediary nvflinger. This also places them in their relevant subfolder, as future changes to these will likely result in subclassing to represent various displays and services, as they're done within the service itself on hardware. The reasoning for prefixing the display and layer source files is to avoid potential clashing if two files with the same name are compiled (e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service at any point), which MSVC will actually warn against. This prevents that case from occurring. This also presently coverts the std::array introduced within f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow the forward declaration of the Display type. Forward declaring a type within a std::vector is allowed since the introduction of N4510 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by Zhihao Yuan.
2019-02-16Corrections, documenting and fixes.Fernando Sahmkow2-4/+3
2019-02-16address_arbiter: Use nested namespaces where applicableLioncash2-8/+4
A fairly trivial change. Other sections of the codebase use nested namespaces instead of separate namespaces here. This one must have just been overlooked.
2019-02-16video_core: Remove usages of System::GetInstance() within the enginesLioncash1-1/+1
Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface.
2019-02-16Use u128 on Clock Cycles calculation.Fernando Sahmkow3-6/+6
2019-02-16Correct CNTPCT to use Clock Cycles instead of Cpu Cycles.Fernando Sahmkow3-2/+13
2019-02-16core_timing: Convert core timing into a classLioncash43-289/+404
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-13threadsafe_queue: Remove NeedSize template parameterLioncash1-2/+2
The necessity of this parameter is dubious at best, and in 2019 probably offers completely negligible savings as opposed to just leaving this enabled. This removes it and simplifies the overall interface.
2019-02-13core_timing: Make EmptyTimedCallback a local variableLioncash1-3/+3
Given this is only used in one place, it can be moved closest to its usage site.
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash29-73/+69
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
2019-02-08nvdisp_disp0: change drawing message log level from Warning to TraceTobias1-3/+3
This is a leftover from the early yuzu days. We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
2019-02-07gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp1-2/+0
2019-02-07gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp1-1/+1
2019-02-07settings: Hide shader cache behind a settingReinUsesLisp2-0/+3
2019-02-07rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp1-0/+3
2019-02-06gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memoryDimitri ALBORA1-4/+10
2019-02-06remove all occurance of specifying endianness inside BitFieldWeiyi Wang6-96/+96
This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-02-06service/nvflinger,service/vi: Handle failure cases with exposed APILioncash4-47/+133
Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does.
2019-02-05service/nvflinger: Mark FindVsyncEvent() as a const member functionLioncash2-2/+2
This member function doesn't actually modify instance state, so it can be marked as a const member function.
2019-02-05service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()Lioncash3-3/+3
This was missed within #2075. Renames the member function to make it consistent with the rest of the Find* functions.
2019-02-01kernel: Remove the Timer classLioncash7-229/+0
A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable).
2019-01-30kernel/wait_object: Devirtualize functions related to manipulating the thread list directlyLioncash1-3/+3
No inheritors of the WaitObject class actually make use of their own implementations of these functions, so they can be made non-virtual. It's also kind of sketchy to allow overriding how the threads get added to the list anyways, given the kernel itself on the actual hardware doesn't seem to customize based off this.
2019-01-30kernel/timer: Remove unnecessary WakeupAllWaitingThreads() overrideLioncash2-6/+0
This implementation just calls the base class variant of the function, so this isn't necessary.
2019-01-30kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() overrideLioncash2-6/+0
This just calls the base variant of the function, so it can be removed.
2019-01-30hwopus: Implement DecodeInterleavedLioncash1-4/+35
This functions almost identically to DecodeInterleavedWithPerfOld, however this function also has the ability to reset the decoder context. This is documented as a potentially desirable thing in the libopus manual in some circumstances as it says for the OPUS_RESET_STATE ctl: "This should be called when switching streams in order to prevent the back to back decoding from giving different result from one at a time decoding."
2019-01-30service/nvflinger: Make FindBufferQueueId() a const member functionLioncash2-2/+26
This member function doesn't actually modify instance state, so it can be const-qualified.
2019-01-30service/nvflinger: Rename Get prefix on function to FindLioncash3-23/+23
This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter).
2019-01-30hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOldLioncash1-19/+14
Keeps the logic in one spot for use by both functions.
2019-01-30hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*Lioncash1-9/+6
This doesn't really offer anything over the use of a direct pointer, so we can just use that instead.
2019-01-30hwopus: Mark local variables as const where applicableLioncash1-8/+16
Makes non-mutable state more explicit.
2019-01-30hwopus: Fill in the rest of the unknown service function namesLioncash1-9/+11
Filled in via information provided by SwitchBrew.
2019-01-30service/ns: Update function tablesLioncash1-14/+20
Updates function tables based off information provided by SwitchBrew
2019-01-30service/ncm: Update function tablesLioncash1-4/+4
Updates function tables based off information provided by SwitchBrew
2019-01-30service/audio: Update function tablesLioncash4-8/+23
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/am/applet_ae: Update function tablesLioncash1-1/+2
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/fsp-srv: Update function tablesLioncash2-17/+25
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/btm: Update function tablesLioncash1-55/+97
Updates function tables based off information provided by SwitchBrew
2019-01-30service/btdrv: Update function tablesLioncash1-46/+101
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/psc: Update function tablesLioncash1-8/+9
Updates the function tables based off information on SwitchBrew. Gets rid of a swath of unknown names.
2019-01-30nvflinger: Add the Null displayLioncash1-1/+2
In addition to the default, external, EDID, and internal displays, there's also a null display provided as well, which as the name suggests, does nothing but discard all commands given to it. This is provided for completeness.
2019-01-30nvflinger: Change log message in OpenDisplay to be a debug log instead of a warningLioncash1-1/+1
Opening a display isn't really a thing to warn about. It's an expected thing, so this can be a debug log. This also alters the string to indicate the display name better. Opening "Default" display reads a little nicer compared to Opening display Default.
2019-01-30nvflinger: Remove unnecessary header inclusionsLioncash1-2/+0
2019-01-30nvflinger: Mark locals const where applicableLioncash1-11/+11
Makes non-mutable state more explicit.
2019-01-30nvflinger: Use a std::array for the available displays instead of std::vectorLioncash2-7/+7
The built-in set of displays is fixed, so we can utilize an array instead of a vector here.
2019-01-30hle/ipc_helpers: Fix clang-format warningsLioncash1-1/+0
2019-01-29hle/ipc_helpers: Allow pushing signed valuesLioncash1-0/+22
This is kind of a large hole in the API, given we allow popping signed values. This fixes that.
2019-01-28service/pm: Implement SetMaintenanceBoot()Lioncash1-1/+10
This quite literally functions as a basic setter. No other error checking or anything (since there's nothing to really check against). With this, it completes the pm:bm interface in terms of functionality.
2019-01-28service/pm: Tidy up functionality related to SystemBootModeLioncash2-2/+9
Just minor tidying of interfaces.
2019-01-28service/vi: Remove stubbed notifier from SetLayerVisibilityLioncash1-2/+3
This appears to be a vestigial API function that's only kept around for compatibility's sake, given the function only returns a success error code and exits. Since that's the case, we can remove the stubbed notification from the log, since doing nothing is technically the correct behavior in this case.
2019-01-27kernel/svc: Log out uncaught C++ exceptions from svcBreakLioncash1-0/+4
Looking into the implementation of the C++ standard facilities that seem to be within all modules, it appears that they use 7 as a break reason to indicate an uncaught C++ exception. This was primarily found via the third last function called within Horizon's equivalent of libcxxabi's demangling_terminate_handler(), which passes the value 0x80000007 to svcBreak.
2019-01-24frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.bunnei3-0/+43
2019-01-22citra_qt: Log settings on launchzhupengfei2-0/+30
2019-01-22QT Frontend: Migrate to QOpenGLWindowJames Rowe1-9/+30
2019-01-18file_sys/directory: Remove unused DirectoryBackend classLioncash1-23/+0
This isn't used at all, so we can just get rid of it.
2019-01-17core/frontend/applets/web_browser: Include missing headersLioncash1-2/+8
Gets rid of a few indirect inclusions.
2019-01-17core/frontend/applets/web_browser: Make OpenPage() non-constLioncash5-16/+21
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
2019-01-15loader: Propagate NCA logo section to ReadBanner and ReadLogoZach Hilman9-0/+61
2019-01-15content_archive: Add getter for logo section of NCAZach Hilman2-0/+16
2019-01-08settings: Fix comment structureZach Hilman1-4/+5
2019-01-08settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman3-11/+10
2019-01-08time: Use custom RTC settings if applicable for gameZach Hilman1-6/+10
2019-01-08core: Set custom RTC differential on game bootZach Hilman1-0/+7
2019-01-08settings: Add custom RTC settingsZach Hilman1-0/+3
Stored as signed seconds since epoch.
2019-01-05service/vi: Correct scaling mode conversionsLioncash1-15/+13
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-05service/vi: Factor out scaling mode conversions from the IPC function itselfLioncash1-17/+21
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
2019-01-05service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()Lioncash1-21/+38
This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values.
2019-01-05service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()Lioncash1-12/+8
Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions.
2019-01-04Removed pulse event typeDavid Marcec3-7/+0
Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04Return no application area when games try to open an application areaDavid Marcec1-4/+4
This will prompt CreateApplicationArea
2019-01-04Proper no message handling for AM::PopMessageDavid Marcec1-1/+10
When we have no messages, we should be returning an error code.
2019-01-03 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)David Marcec1-1/+1
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03service/vi: Implement SetDisplayEnabled()Lioncash1-1/+10
This IPC command is simply a stub inside the actual service itself, and just returns a successful error code regardless of input. This is likely only retained in the service interface to not break older code that relied upon it succeeding in some way.
2019-01-03service/vi: Log more information where applicableLioncash1-63/+74
In many cases, we didn't bother to log out any of the popped data members. This logs them out to the console within the logging call to provide more contextual information.
2019-01-03service/vi: Implement OpenDefaultDisplay in terms of OpenDisplayLioncash1-4/+17
Internally within the vi services, this is essentially all that OpenDefaultDisplay does, so it's trivial to just do the same, and forward the default display string into the function.
2019-01-02service/vi: Correct initial width and height valuesLioncash1-2/+2
Based off RE, it appears that almost all display types seem to use 1920x1080 except for a few (null display, edid display).
2019-01-02service/vi: Document unknown DisplayInfo struct membersLioncash1-2/+13
It appears that the two members indicate whether a display has a bounded number of layers (and if set, the second member indicates the total number of layers).
2019-01-01core/kernel: Remove unnecessary inclusionsLioncash16-16/+22
Gets rid of a few unnecessary header dependencies in some source files.
2018-12-31kernel/svc: Correct misleading error message within CreateThread()Lioncash1-2/+3
This is a bounds check to ensure that the thread priority is within the valid range of 0-64. If it exceeds 64, that doesn't necessarily mean that an actual priority of 64 was expected (it actually means whoever called the function screwed up their math). Instead clarify the message to indicate the allowed range of thread priorities.
2018-12-31kernel/svc: Sanitize core number and thread priorities in CreateThread()Lioncash1-6/+17
Now that we handle the kernel capability descriptors we can correct CreateThread to properly check against the core and priority masks like the actual kernel does.
2018-12-31kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()Lioncash2-11/+11
Makes them consistent with their kernel capability counterparts.
2018-12-31kernel/svc: Simplify thread core ID sanitizing in CreateThreadLioncash1-7/+1
Rather than use a switch here, this can be collapsed into a simple range check, which is a little easier on the eyes.
2018-12-31arm_interface: Make include path relative for arm_interface.hLioncash1-1/+1
Makes it consistent with the rest of the includes.
2018-12-31arm_interface: Make LogBacktrace() a const member functionLioncash2-2/+2
This function doesn't modify instance state, so it can be made const.
2018-12-31arm_interface: Mark variables as const where applicable in LogBacktrace()Lioncash1-3/+4
Two of these variables have fixed values, so we can make that immediately obvious from the get-go.
2018-12-31arm_interface: Remove unnecessary semicolonLioncash1-1/+1
Namespaces don't require the use of a semicolon. Silences a -Wextra-semi warning.
2018-12-30service/time: Minor cleanup to GetClockSnapshot()Lioncash1-7/+9
Moves some variables closer to their actual usage sites.
2018-12-30service/time: Fill in some structures and remove padding where not necessaryLioncash2-7/+9
2018-12-29Moved log backtrace to arm_interface.cpp. Added printing of error code to fatalDavid Marcec4-18/+36
2018-12-29travis: Use correct package for linux Qt5WebEngineZach Hilman2-3/+2
2018-12-29web_browser: Add bounds checking to applet interfaceZach Hilman7-134/+139
2018-12-28core: Add getter and setter for WebBrowserApplet frontendZach Hilman4-2/+22
2018-12-28frontend: Add frontend responder for web browserZach Hilman2-0/+52
2018-12-28applets: Implement LibAppletOff (Web) appletZach Hilman4-0/+234
2018-12-28loader: Add accessor for Manual RomFSZach Hilman5-0/+30
2018-12-28hid: Make Hid service accessible and add GetPressStateZach Hilman4-459/+540
2018-12-28romfs: Add SingleDiscard extraction typeZach Hilman2-2/+6
Needed for manual RomFS extraction, as Full generates an extra directory and Truncated generates variable results.
2018-12-28am: Add size parameter to am:IStorage loggingZach Hilman1-4/+4
2018-12-28kernel/process: Start the main thread using the specified ideal coreLioncash1-2/+2
This matches kernel behavior in that processes are started using their specified ideal core, rather than always starting on core 0.
2018-12-28kernel: Rename 'default' CPU core to 'ideal' coreLioncash4-21/+21
This makes the naming more closely match its meaning. It's just a preferred core, not a required default core. This also makes the usages of this term consistent across the thread and process implementations.
2018-12-28kernel/thread: Move process thread initialization into process.cppLioncash3-36/+30
This function isn't a general purpose function that should be exposed to everything, given it's specific to initializing the main thread for a Process instance. Given that, it's a tad bit more sensible to place this within process.cpp, which keeps it visible only to the code that actually needs it.
2018-12-28file_sys/program_metadata: Print out more descriptive address space descriptionsLioncash1-3/+7
Provides extra information that makes it easier to tell if an executable being run is using a 36-bit address space or a 39-bit address space. While we don't support AArch32 executables yet, this also puts in distinguishing information for the 32-bit address space types as well.
2018-12-28kernel/process: Remove most allocation functions from Process' interfaceLioncash4-49/+35
In all cases that these functions are needed, the VMManager can just be retrieved and used instead of providing the same functions in Process' interface. This also makes it a little nicer dependency-wise, since it gets rid of cases where the VMManager interface was being used, and then switched over to using the interface for a Process instance. Instead, it makes all accesses uniform and uses the VMManager instance for all necessary tasks. All the basic memory mapping functions did was forward to the Process' VMManager instance anyways.
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman5-5/+50
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27filesystem: Populate save data sizes from control dataZach Hilman2-0/+53
2018-12-27savedata_factory: Partially implement IVFC save sizes using filesZach Hilman2-0/+38
This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
2018-12-27loader: Add accessor for game control dataZach Hilman5-9/+14
2018-12-27control_metadata: Update NACP fields with latest Switchbrew dataZach Hilman2-6/+29
2018-12-27control_metadata: Use value member instead of unique_ptr to store structZach Hilman2-10/+13
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
2018-12-27vfs: Add reinterpret_casts to WriteArray and ObjectZach Hilman1-2/+2
Allows these functions to compile when T is not u8.
2018-12-27kernel/vm_manager: Reset region attributes when unmapping a VMALioncash1-0/+1
Like the other members related to memory regions, the attributes need to be reset back to their defaults as well.
2018-12-26npad: Remove code to invert input in horizontal mode.bunnei1-46/+0
- This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-21hid: Fix SetNpadJoyHoldType and improve logging.bunnei1-44/+163
2018-12-21kernel/process: Hook up the process capability parser to the process itselfLioncash7-122/+44
While we're at it, we can also toss out the leftover capability parsing from Citra.
2018-12-21kernel/process_capability: Handle debug capability flagsLioncash2-1/+18
2018-12-21kernel/process_capability: Handle handle table capability flagsLioncash2-1/+11
This just specifies the handle table size. There's also a section of reserved bits that are checked against.
2018-12-21kernel/process_capability: Handle kernel version capability flagsLioncash2-1/+18
2018-12-21kernel/process_capability: Handle program capability flagsLioncash3-2/+29
2018-12-21kernel/process_capability: Handle interrupt capability flagsLioncash1-1/+21
Similar to the service capability flags, however, we currently don't emulate the GIC, so this currently handles all interrupts as being valid for the time being.
2018-12-21kernel/process_capability: Handle syscall capability flagsLioncash2-1/+29
2018-12-21kernel/process_capability: Handle the priority mask and core mask flagsLioncash2-1/+40
Handles the priority mask and core mask flags to allow building up the masks to determine the usable thread priorities and cores for a kernel process instance.
2018-12-21kernel/process: Introduce process capability parsing skeletonLioncash5-3/+468
We've had the old kernel capability parser from Citra, however, this is unused code and doesn't actually map to how the kernel on the Switch does it. This introduces the basic functional skeleton for parsing process capabilities.
2018-12-19kernel/svc: Handle thread handles within GetProcessIdLioncash1-10/+23
If a thread handle is passed to svcGetProcessId, the kernel attempts to access the process ID via the thread's instance's owning process. Technically, this function should also be handling the kernel debug objects as well, however we currently don't handle those kernel objects yet, so I've left a note via a comment about it to remind myself when implementing it in the future.
2018-12-19svc: Implement svcSetMemoryAttributeLioncash1-5/+46
With all the basic backing functionality implemented, we can now unstub svcSetMemoryAttribute.
2018-12-19vm_manager: Add member function for setting memory attributes across an address rangeLioncash2-0/+41
This puts the backing functionality for svcSetMemoryAttribute in place, which will be utilized in a following change.
2018-12-19vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and statesLioncash2-0/+100
2018-12-19kernel/kernel: Use correct initial PID for userland Process instancesLioncash2-4/+14
Starts the process ID counter off at 81, which is what the kernel itself checks against internally when creating processes. It's actually supposed to panic if the PID is less than 81 for a userland process.
2018-12-19kernel/svc: Correct output parameter for svcGetThreadIdLioncash1-1/+1
The service call uses a 64-bit value, just like svcGetProcessId. This amends the function signature accordingly.
2018-12-19kernel/thread: Make thread_id a 64-bit valueLioncash4-7/+7
The kernel uses a 64-bit value for the thread ID, so we shouldn't be using a 32-bit value.
2018-12-19kernel/svc: Correct output parameter for svcGetProcessIdLioncash2-2/+10
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a 32-bit one.
2018-12-19kernel/process: Make process_id a 64-bit valueLioncash3-6/+6
In the actual kernel, this is a 64-bit value, so we shouldn't be using a 32-bit type to handle it.
2018-12-19Device handle should not be a random id, instead it's the current npad idDavid Marcec1-2/+2
Found during hardware testing
2018-12-19Moved backtrace to ArmInterfaceDavid Marcec8-47/+20
2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec3-0/+3
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19service/sm: Improve debug log for RegisterServiceLioncash1-4/+5
Now it also indicates the name and max session count. This also gives a name to the unknown bool. This indicates if the created port is supposed to be using light handles or regular handles internally. This is passed to the respective svcCreatePort parameter internally.
2018-12-18yuzu, video_core: Screenshot functionalityzhupengfei2-0/+22
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18kernel/thread: Set default fpcrMerryMage1-0/+3
2018-12-18arm_dynarmic: Set CNTFRQ valueMerryMage1-0/+1
2018-12-18service/am: Unstub GetAppletResourceUserIdLioncash1-2/+5
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
2018-12-16vm_manager: Rename meminfo_state to stateLioncash2-10/+9
This is shorter and more concise. This also removes the now-innaccurate comment, as it's not returned wholesale to svcQueryMemory anymore.
2018-12-16vm_manager: Add backing functionality for memory attributesLioncash2-1/+85
Adds the barebones enumeration constants and functions in place to handle memory attributes, while also essentially leaving the attribute itself non-functional.
2018-12-15nvhost_gpu: Skip empty GPU command lists.bunnei1-0/+4
2018-12-13Fix Service object leak on emulation stopJens Schmer2-10/+12
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects. Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
2018-12-12svc: Enable svcQueryProcessMemoryLioncash2-1/+6
svcQueryProcessMemory is trivial to implement, given all the behavior necessary for it is present, it just needs a handler for it.
2018-12-12svc: Write out the complete MemoryInfo structure in QueryProcessMemoryLioncash1-0/+3
In the previous change, the memory writing was moved into the service function itself, however it still had a problem, in that the entire MemoryInfo structure wasn't being written out, only the first 32 bytes of it were being written out. We still need to write out the trailing two reference count members and zero out the padding bits. Not doing this can result in wrong behavior in userland code in the following scenario: MemoryInfo info; // Put on the stack, not quaranteed to be zeroed out. svcQueryMemory(&info, ...); if (info.device_refcount == ...) // Whoops, uninitialized read. This can also cause the wrong thing to happen if the user code uses std::memcmp to compare the struct, with another one (questionable, but allowed), as the padding bits are not guaranteed to be a deterministic value. Note that the kernel itself also fully zeroes out the structure before writing it out including the padding bits.
2018-12-12svc: Handle memory writing explicitly within QueryProcessMemoryLioncash2-26/+22
Moves the memory writes directly into QueryProcessMemory instead of letting the wrapper function do it. It would be inaccurate to allow the handler to do it because there's cases where memory shouldn't even be written to. For example, if the given process handle is invalid. HOWEVER, if the memory writing is within the wrapper, then we have no control over if these memory writes occur, meaning in an error case, 68 bytes of memory randomly get trashed with zeroes, 64 of those being written to wherever the memory info address points to, and the remaining 4 being written wherever the page info address points to. One solution in this case would be to just conditionally check within the handler itself, but this is kind of smelly, given the handler shouldn't be performing conditional behavior itself, it's a behavior of the managed function. In other words, if you remove the handler from the equation entirely, does the function still retain its proper behavior? In this case, no. Now, we don't potentially trash memory from this function if an invalid query is performed.
2018-12-12vm_manager: Correct ordering of last two struct members of MemoryInfoLioncash1-2/+2
These should be swapped.
2018-12-12svc_wrap: Correct register index for a wrapper specializationLioncash1-1/+1
This would result in svcSetMemoryAttribute getting the wrong value for its third parameter. This is currently fine, given the service function is stubbed, however this will be unstubbed in a future change, so this needs to change.
2018-12-12vm_manager: Amend the returned values for invalid memory queries in QueryMemory()Lioncash2-4/+7
The kernel returns a memory info instance with the base address set to the end of the address space, and the size of said block as 0 - address_space_end, it doesn't set both of said members to zero.
2018-12-12vm_manager: Migrate memory querying to the VMManager interfaceLioncash4-18/+33
Gets rid of the need to directly access the managed VMAs outside of the memory manager itself just for querying memory.
2018-12-12vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.hLioncash3-17/+16
Gets the two structures out of an unrelated header and places them with the rest of the memory management code. This also corrects the structures. PageInfo appears to only contain a 32-bit flags member, and the extra padding word in MemoryInfo isn't necessary.
2018-12-12vm_manager: Amend MemoryState enum membersLioncash5-28/+111
Amends the MemoryState enum to use the same values like the actual kernel does. Also provides the necessary operators to operate on them. This will be necessary in the future for implementing svcSetMemoryAttribute, as memory block state is checked before applying the attribute.
2018-12-12Fix Process object leak on emulation stopJens Schmer3-13/+12
The Process object kept itself alive indefinitely because its handle_table contains a SharedMemory object which owns a reference to the same Process object, creating a circular ownership scenario. Break that up by storing only a non-owning pointer in the SharedMemory object.
2018-12-11patch_manager: Prevent use of a dangling pointer within PatchRomFSLioncash1-4/+3
fmt::format() returns a std::string instance by value, so calling .c_str() on it here is equivalent to doing: auto* ptr = std::string{}.c_str(); The data being pointed to isn't guaranteed to actually be valid anymore after that expression ends. Instead, we can just take the string as is, and provide the necessary formatting parameters.
2018-12-10fsp_srv: Implement IStorage::GetSizeZach Hilman1-2/+15
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()Lioncash1-1/+10
Based off RE, the backing code only ever seems to use 0-2 as the range of values 1 being a generic log enable, with 2 indicating logging should go to the SD card. These are used as a set of flags internally. Given we only care about receiving the log in general, we can just always signify that we want logging in general.
2018-12-10applets: Correct usage of SignalStateChanged eventZach Hilman3-6/+4
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-08 web_service: move telemetry condition from TelemetrySession constructor to destructorfearlessTobi1-8/+4
Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend.
2018-12-08file_sys/save_data_factory: Update SaveDataSpaceId enumLioncash1-1/+3
Amends it with missing values deduced from RE (ProperSystem being from SwitchBrew for naming) (SdCardUser wasn't that difficult to discern given it's used alongside SdCardSystem when creating the save data indexer, based off the usage of the string "saveDataIxrDbSd" nearby).
2018-12-07savedata_factory: Add support for CacheStorageZach Hilman1-0/+2
2018-12-07savedata_factory: Delete TemporaryStorage on startupZach Hilman1-1/+5
Mimics hardware behavior.
2018-12-06memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()Lioncash1-1/+1
Given memory should always be expected to be valid during normal execution, this should be a debug assertion, rather than a check in regular builds.
2018-12-06vm_manager: Make vma_map privateLioncash5-28/+41
This was only ever public so that code could check whether or not a handle was valid or not. Instead of exposing the object directly and allowing external code to potentially mess with the map contents, we just provide a member function that allows checking whether or not a handle is valid. This makes all member variables of the VMManager class private except for the page table.
2018-12-06system_archive: Implement open source NgWord2Zach Hilman3-1/+41
2018-12-06hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSGLioncash1-2/+1
Combines the two into one, shortening the amount of code here.
2018-12-06hle/service: Remove unnecessary using declarationsLioncash1-5/+1
Only one usage of the specified objects made use of the lack of namespacing. Given the low usage, we can just remove these.
2018-12-06hle/service, hle/sm: Compress usages of MakeResult()Lioncash2-3/+3
These auto-deduce the result based off its arguments, so there's no need to do that work for the compiler, plus, the function return value itself already indicates what we're returning.
2018-12-06hle/service, hle/sm: Use structured bindings where applicableLioncash2-9/+3
Gets rid of the need to keep the variables separate from their actual initialization spots.
2018-12-05loaders: Make GetFileType() a const qualified member functionLioncash10-10/+10
No implementations actually modify instance state (and it would be questionable to do that in the first place given the name), so we can make this a const member function.
2018-12-05Call shrink_to_fit after page-table vector resizing to cause crt to actually lower vector capacity. For 36-bit titles saves 800MB of commit.heapo1-0/+8
2018-12-05kernel/process: Set ideal core from metadataLioncash1-0/+1
A very trivial change. If metadata is available, the process should use it to retrieve the desired core for the process to run on.
2018-12-05ng_word: Deduplicate use of a constant valueLioncash1-1/+1
We've already given the constant to the vector itself, so we don't need to re-hardcode it in the array.
2018-12-05system_archive: Use a regular function pointer instead of std::function for file-scope system archive arrayLioncash1-3/+2
This allows the array to be constexpr. std::function is also allowed to allocate memory, which makes its constructor non-trivial, we definitely don't want to have all of these execute at runtime, taking up time before the application can actually load.
2018-12-05service/ldr: Deduplicate instruction cache clearing code in LoadNro()Lioncash1-8/+2
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05service/ldr: Amend layout of the NRO headerLioncash1-3/+3
The first word is just a padding byte, it's not an actual entry instruction. Also renames the rest of the entries according to SwitchBrew.
2018-12-05service/ldr: Corrent padding within the NRR header layoutLioncash1-1/+2
The padding after the magic signature value should be 12 bytes rather than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05svc: Avoid incorrect fast yield conditionZach Hilman1-6/+1
2018-12-05kernel/svc: Correct behavior of svcResetSignal()Lioncash1-4/+11
While partially correct, this service call allows the retrieved event to be null, as it also uses the same handle to check if it was referring to a Process instance. The previous two changes put the necessary machinery in place to allow for this, so we can simply call those member functions here and be done with it.
2018-12-05kernel/process: Make Process a WaitObjectLioncash3-6/+68
Process instances can be waited upon for state changes. This is also utilized by svcResetSignal, which will be modified in an upcoming change. This simply puts all of the WaitObject related machinery in place.
2018-12-05kernel/readable_event: Add member function for enforcing a strict reset contractLioncash2-1/+22
svcResetSignal relies on the event instance to have already been signaled before attempting to reset it. If this isn't the case, then an error code has to be returned.
2018-12-04kernel/svc: Remove unused header inclusionLioncash1-1/+0
2018-12-04kernel/svc: Implement svcSignalEvent()Lioncash1-1/+16
This function simply does a handle table lookup for a writable event instance identified by the given handle value. If a writable event cannot be found for the given handle, then an invalid handle error is returned. If a writable event is found, then it simply signals the event, as one would expect.
2018-12-04kernel/svc: Implement svcCreateEvent()Lioncash2-1/+42
svcCreateEvent operates by creating both a readable and writable event and then attempts to add both to the current process' handle table. If adding either of the events to the handle table fails, then the relevant error from the handle table is returned. If adding the readable event after the writable event to the table fails, then the writable event is removed from the handle table and the relevant error from the handle table is returned. Note that since we do not currently test resource limits, we don't check the resource limit table yet.
2018-12-04kernel/object: Amend handle types to distinguish between readable and writable eventsLioncash5-10/+19
Two kernel object should absolutely never have the same handle ID type. This can cause incorrect behavior when it comes to retrieving object types from the handle table. In this case it allows converting a WritableEvent into a ReadableEvent and vice-versa, which is undefined behavior, since the object types are not the same. This also corrects ClearEvent() to check both kernel types like the kernel itself does.
2018-12-04kernel/handle_table: Amend reference to CTR-OS in Create()Lioncash1-2/+3
Another hold-over from Citra.
2018-12-04kernel/svc: Implement the resource limit svcGetInfo optionLioncash4-9/+34
Allows a process to register the resource limit as part of its handle table.
2018-12-04svc: Implement SetThreadActivity (thread suspension)Luke Street4-6/+72
2018-12-04[Kernel::CreateThread] Match format specifiers to LOG_TRACE's argumentsV.Kalyuzhny1-1/+1
2018-12-04scheduler: Avoid manual Reschedule callZach Hilman2-11/+11
This will automatically occur anyway when PrepareReschedule is called
2018-12-03scheduler: Only work steal higher priority threads from other coresZach Hilman3-35/+24
2018-12-03applets: Correct event ResetTypes from OneShot to StickyZach Hilman4-13/+5
Fixes bugs relating to signalling in software keyboard.
2018-12-03qt: Implement GUI dialog frontend for ProfileSelectorZach Hilman1-0/+2
Presents profiles in a list, similar to switch.
2018-12-03am: Use ProfileSelect appletZach Hilman1-0/+4
2018-12-03applets: Implement ProfileSelect appletZach Hilman2-0/+130
Allows the player to select an emulated profile.
2018-12-03core: Add getter/setter for ProfileSelector in SystemZach Hilman2-0/+16
2018-12-03frontend: Add frontend applet for ProfileSelectZach Hilman3-0/+48
Responsible for selecting a profile and firing callback upon completion.
2018-12-03software_keyboard: Signal state changed event upon constructionZach Hilman1-1/+6
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
2018-12-03loader: Add support for reading the name of game's developerZach Hilman5-0/+26
2018-12-03aoc_u: Obey disabled add-ons list when listing DLCZach Hilman1-0/+12
2018-12-03patch_manager: Obey disabled add-ons list when patching gameZach Hilman2-11/+50
2018-12-03core: Make GetGameFileFromPath function externally accessibleZach Hilman2-3/+9
2018-12-03settings: Store list of disabled add-ons per title IDZach Hilman1-0/+5
2018-12-03Moved backtrace to ArmInterfaceDavid Marcec6-14/+39
Added to both dynarmic and unicorn
2018-12-03Print backtrace on svcBreakDavid Marcec3-0/+24
When we get an svcBreak we get a backtrace now
2018-12-03loader/nso: Remove dependency on the System classLioncash3-8/+11
Similar to the NRO changes, we can also pass the process explicitly as a parameter from Load instead of indirecting through the System class.
2018-12-03loader/nro: Make the static LoadNro function internally linkedLioncash2-7/+5
This simply acts as a forwarding function for the Load() function, so this doesn't need to be directly exposed.
2018-12-03file_sys/directory: Amend path buffer size for directory entriesLioncash1-2/+2
The path buffer is actually 0x301 (769) characters in length, with the extra character being intended for the null-terminator.
2018-12-03loader/nro: Remove dependency on the System classLioncash2-10/+13
Load() is already given the process instance as a parameter, so instead of coupling the class to the System class, we can just forward that parameter to LoadNro()
2018-12-02service/usb: Update function tableLioncash1-1/+1
Updates the function table for IClientEpSession based off information provided by SwitchBrew.
2018-12-02service/erpt: Update function tableLioncash1-5/+7
Updates the function table according to information provided by SwitchBrew.
2018-12-02Fixed crash with SetNpadModeDavid Marcec1-2/+3
fixed crash due to handheld
2018-12-02svc: Use the current process' handle table for retrieving the process instance to act uponLioncash1-1/+2
The kernel uses the handle table of the current process to retrieve the process that should be used to retrieve certain information. To someone not familiar with the kernel, this might raise the question of "Ok, sounds nice, but doesn't this make it impossible to retrieve information about the current process?". No, it doesn't, because HandleTable instances in the kernel have the notion of a "pseudo-handle", where certain values allow the kernel to lookup objects outside of a given handle table. Currently, there's only a pseudo-handle for the current process (0xFFFF8001) and a pseudo-handle for the current thread (0xFFFF8000), so to retrieve the current process, one would just pass 0xFFFF8001 into svcGetInfo. The lookup itself in the handle table would be something like: template <typename T> T* Lookup(Handle handle) { if (handle == PSEUDO_HANDLE_CURRENT_PROCESS) { return CurrentProcess(); } if (handle == PSUEDO_HANDLE_CURRENT_THREAD) { return CurrentThread(); } return static_cast<T*>(&objects[handle]); } which, as is shown, allows accessing the current process or current thread, even if those two objects aren't actually within the HandleTable instance.
2018-12-02svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categoriesLioncash1-50/+99
Our implementation of svcGetInfo was slightly incorrect in that we weren't doing proper error checking everywhere. Instead, reorganize it to be similar to how the kernel seems to do it.
2018-12-02svc: Avoid performance-degrading unnecessary rescheduleZach Hilman2-8/+6
2018-12-02service/audio/audout_u: Amend constructor initialization list orderLioncash1-2/+2
Orders the constructor initializer list the same way the members of the class are declared. Prevents -Wreorder warnings
2018-12-02file_sys/registered_cache: Eliminate variable shadowingLioncash1-27/+26
Also inverts if statements where applicable to allow unindenting code a little bit.
2018-12-02filesystem: De-globalize registered_cache_unionLioncash6-31/+17
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
2018-12-02crypto/key_manager: Remove unused variable in GetTicketblob()Lioncash1-1/+0
2018-12-01Fix debug buildLioncash1-1/+1
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
2018-12-01file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by defaultLioncash2-0/+25
Ensures that read only indeed means read only.
2018-12-01service/fsp_srv: Implement CleanDirectoryRecursivelyLioncash5-5/+72
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/
2018-11-30Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.Subv1-0/+2
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30service/set: Convert GetLanguageCode over to using PushEnum()Lioncash1-1/+1
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
2018-11-30service/set: Implement MakeLanguageCodeLioncash2-1/+19
This function simply converts a given index into a language code.
2018-11-29hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman9-14/+14
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman30-311/+169
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman25-153/+274
2018-11-29hle_ipc: Use event pair for SleepClientThreadZach Hilman2-19/+22
2018-11-29kernel: Add named event tableZach Hilman2-0/+30
Used to store ReadableEvents of all events on the system.
2018-11-29kernel: Divide Event into ReadableEvent and WritableEventZach Hilman6-61/+210
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29kernel/object: Add descriptions to ResetTypesZach Hilman1-3/+3
2018-11-28npad: Use NPadIdToIndex to prevent invalid array accessZach Hilman1-2/+2
2018-11-28dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei1-8/+6
2018-11-27npad: Fix copy/paste error with LED position assignmentsZach Hilman1-3/+3
2018-11-27file_sys/registered_cache: Remove unused <map> includeLioncash1-1/+0
2018-11-27file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()Lioncash2-27/+26
These parameters don't need to utilize a shared lifecycle directly in the interface. Instead, the caller should provide a regular reference for the function to use. This also allows the type system to flag attempts to pass nullptr and makes it more generic, since it can now be used in contexts where a shared_ptr isn't being used (in other words, we don't constrain the usage of the interface to a particular mode of memory management).
2018-11-27control_metadata: Correct typo in language name (Portugese -> Portuguese)Lioncash1-7/+17
While we're at it, organize the array linearly, since clang formats the array elements quite wide length-wise with the addition of the missing 'u'. Technically also fixes patch lookup and icon lookup with Portuguese, though I doubt anyone has actually run into this issue.
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-3/+10
- More accurate impl., fixes Undertale (among other games).
2018-11-27svc: Implement svcSetResourceLimitLimitValue()Lioncash1-1/+36
The opposite of the getter functions, this function sets the limit value for a particular ResourceLimit resource category, with the restriction that the new limit value must be equal to or greater than the current resource value. If this is violated, then ERR_INVALID_STATE is returned. e.g. Assume: current[Events] = 10; limit[Events] = 20; a call to this service function lowering the limit value to 10 would be fine, however, attempting to lower it to 9 in this case would cause an invalid state error.
2018-11-27svc: Implement svcGetResourceLimitCurrentValue()Lioncash1-16/+49
This kernel service function is essentially the exact same as svcGetResourceLimitLimitValue(), with the only difference being that it retrieves the current value for a given resource category using the provided resource limit handle, rather than retrieving the limiting value of that resource limit instance. Given these are exactly the same and only differ on returned values, we can extract the existing code for svcGetResourceLimitLimitValue() to handle both values.
2018-11-27svc: Implement svcGetResourceLimitLimitValue()Lioncash2-2/+33
This kernel service function retrieves the maximum allowable value for a provided resource category for a given resource limit instance. Given we already have the functionality added to the resource limit instance itself, it's sufficient to just hook it up. The error scenarios for this are: 1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned. 2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect). If neither of the above error cases occur, then the out parameter is provided with the maximum limit value for the given category and success is returned.
2018-11-27svc: Implement svcCreateResourceLimit()Lioncash2-1/+27
This function simply creates a ResourceLimit instance and attempts to create a handle for it within the current process' handle table. If the kernal fails to either create the ResourceLimit instance or create a handle for the ResourceLimit instance, it returns a failure code (OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits by providing the output parameter with the handle value for the ResourceLimit instance and returning that it was successful. Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of available memory, then new will currently throw. We *could* allocate the kernel instance with std::nothrow, however this would be inconsistent with how all other kernel objects are currently allocated.
2018-11-27Added comment on Main memory size for more clarityDavid Marcec1-0/+1
2018-11-27Made svcSetHeapSize and svcCreateSharedMemory more readableDavid Marcec1-4/+4
2018-11-27Reworked svcs slightly, improved error messages in AM and fsp_srvDavid Marcec3-20/+30
2018-11-27gdbstub: Silence value truncation warning within FpuWrite()Lioncash1-1/+1
Previously this would cause an implicit truncation warning about assigning a u64 value to a u32 value without an explicit cast.
2018-11-26profile_manager: Save and load ProfileData from diskZach Hilman3-17/+19
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26Fixed hwopus compile errorDavid Marcec1-1/+1
2018-11-26Improved error messages in AM, HwOpus and NvMapDavid Marcec3-26/+39
2018-11-26Improved error messages for SVCsDavid Marcec1-76/+170
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec51-374/+726
2018-11-25svc: Return ERR_INVALID_ENUM_VALUE from svcGetInfoLuke Street1-1/+2
2018-11-24service/sm: Take std::string by const reference in UnregisterServiceLioncash2-2/+2
Avoids the need to create a copy of the std::string instance (potentially allocating). The only reason RegisterService takes its argument by value is because it's std::moved internally.
2018-11-24nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.bunnei2-2/+18
- Used by Undertale.
2018-11-23file_sys: Implement system archive synthesizer for NgWord (806)Zach Hilman5-6/+61
2018-11-22am: Return StubApplet instead of nullptr when AppletId not foundZach Hilman3-11/+11
2018-11-22debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)Zach Hilman1-2/+3
Prevents memory exceptions when the debug pad is enabled.
2018-11-22core: Relocate CPU core management to its own classLioncash4-97/+225
Keeps the CPU-specific behavior from being spread throughout the main System class. This will also act as the home to contain member functions that perform operations on all cores. The reason for this being that the following pattern is sort of prevalent throughout sections of the codebase: If clearing the instruction cache for all 4 cores is necessary: Core::System::GetInstance().ArmInterface(0).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(1).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(2).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(3).ClearInstructionCache(); This is kind of... well, silly to copy around whenever it's needed. especially when it can be reduced down to a single line. This change also puts the basics in place to begin "ungrafting" all of the forwarding member functions from the System class that are used to access CPU state or invoke CPU-specific behavior. As such, this change itself makes no changes to the direct external interface of System. This will be covered by another changeset.
2018-11-22audout_u: Add support for multiple IAudioOut streams.bunnei2-9/+22
- Used by Undertale.
2018-11-22scheduler: Add explanations for YieldWith and WithoutLoadBalancingZach Hilman5-77/+139
2018-11-22applets: Add StubAppletZach Hilman3-0/+98
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-22kernel/handle_table: Move private static functions into the cpp fileLioncash2-7/+9
These don't depend on class state, and are effectively implementation details, so they can go into the cpp file .
2018-11-22kernel/handle_table: Restrict handle table size to 1024 entriesLioncash1-5/+2
The previous handle table size is a holdover from Citra. The actual handle table construct on Horizon only allows for a maximum of 1024 entries.
2018-11-22kernel/handle_table: Default destructor in the cpp fileLioncash2-0/+3
We don't need to potentially inline the teardown logic of all of the handle instances.
2018-11-21nvhost_ctrl_gpu: Implement IoctlGetGpuTime.bunnei2-0/+19
- Used by Undertale.
2018-11-21am: Correct build failureLioncash1-2/+2
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
2018-11-21patch_manager: Show LayeredExeFS patch in add-ons columnZach Hilman1-3/+14
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-21file_sys/card_image: Provide named members for the GamecardInfo structLioncash1-1/+12
Fills out the struct according to information provided by SwitchBrew
2018-11-20patch_manager: Apply LayeredExeFS patchesZach Hilman1-0/+25
This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
2018-11-20settings: Add option to dump ExeFS of games upon launchZach Hilman2-0/+10
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20kernel/process: Move <random> include to the cpp fileLioncash2-1/+1
<random> isn't necesary directly within the header and can be placed in the cpp file where its needed. Avoids propagating random generation utilities via a header file.
2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash5-31/+36
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-20am/applets: Replace includes with forward declarations where applicableLioncash2-2/+9
Also resolve places where includes should have been provided, but weren't.
2018-11-20am/applets: Relocate comments above the relevant data member in AppletDataBrokerLioncash1-11/+18
Avoids wonky wrapping and makes it nicer to read.
2018-11-20kernel/resource_limit: Clean up interfaceLioncash6-190/+81
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch.
2018-11-20lm: Implement SetDestination by doing nothingLioncash1-1/+12
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success.
2018-11-19software_keyboard: Fix erroneous extra PushNormalDataZach Hilman1-3/+2
2018-11-19software_keyboard: Return correct result code on user cancel operationZach Hilman3-5/+1
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman5-104/+194
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19software_keyboard: Use correct offset for inital text stringZach Hilman1-1/+2
2018-11-19kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointerLioncash3-12/+12
Both member functions assume the passed in target process will not be null. Instead of making this assumption implicit, we can change the functions to be references and enforce this at the type-system level.
2018-11-19kernel/shared_memory: Add a const qualified member function overload for GetPointer()Lioncash2-1/+12
Given this doesn't mutate instance state, we can provide a const-qualified variant as well.
2018-11-19kernel/shared_memory: Use 64-bit types for offset and size in CreateForAppletLioncash2-2/+2
Keeps the interface consistent with the regular Create() function.
2018-11-19kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32Lioncash2-2/+2
Makes the interface nicer to use in terms of 64-bit code, as it makes it less likely for one to get truncation warnings (and also makes sense in the context of the rest of the interface where 64-bit types are used for sizes and offsets
2018-11-19kernel/shared_memory: Make data members privateLioncash1-12/+17
Rather than allow unfettered access to the class internals, we hide all members by default and create and API that other code can operate against.
2018-11-19ldr: Clean up error codesLioncash1-29/+12
The separate enum isn't particularly necessary here, and the values can just be directly put into the ResultCode instances, given the names are also self-documenting here.
2018-11-19svc: Implement yield types 0 and -1Zach Hilman5-2/+114
2018-11-19filesystem: Clear registered union paths on factory creationZach Hilman2-0/+6
2018-11-19hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman6-215/+114
2018-11-19hid/npad: Update NPad to use player controller bindings and typeZach Hilman2-55/+108
2018-11-19hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman1-6/+6
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-19hid: Add controller bindings for Mouse controllerZach Hilman2-4/+30
2018-11-19hid: Add keyboard bindings for Keyboard controllerZach Hilman2-2/+24
2018-11-19hid: Add controller bindings for DebugPad controllerZach Hilman2-21/+43
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-19settings: Add settings for multiple players and controllersZach Hilman1-3/+48
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-19settings: Add Native type for keyboardZach Hilman1-0/+210
2018-11-19settings: Add Native type for mouse buttonsZach Hilman2-0/+34
2018-11-19Added missing start/end touch attributes to touchscreenDavid Marcec2-1/+18
2018-11-19Added debugpad skeletonDavid Marcec2-2/+55
2018-11-19Added controller helper funcsDavid Marcec2-0/+35
2018-11-19Changed polling rate of hid and Right joycon rotationDavid Marcec1-2/+2
2018-11-19Left joycon rotation button remappingDavid Marcec2-7/+21
2018-11-19Added automatic npad switch based on supported stylesetsDavid Marcec2-4/+124
2018-11-19Added multi-input support and controller assignment at any portDavid Marcec2-122/+181
2018-11-19Removed hard coded values for width and heightDavid Marcec1-2/+4
2018-11-19software_keyboard: Check for UTF-8 config flagZach Hilman2-9/+23
2018-11-18svc: ResetSignal is not stubbedTobias1-1/+1
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18software_keyboard: Push all data over all channels on dialog completionZach Hilman1-18/+26
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman5-18/+44
2018-11-18applet: Add operation completed callbackZach Hilman4-6/+12
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman4-18/+39
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman5-11/+29
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2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman6-44/+41
2018-11-18am: Implement ILibraryAppletAccessor IsCompleted and GetResultZach Hilman2-4/+9
2018-11-18am: Implement text check software keyboard modeZach Hilman5-14/+103
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman11-62/+106
2018-11-18qt/main: Register Qt Software Keyboard frontend with AMZach Hilman1-0/+1
Allows using Qt provider over default.
2018-11-18am: Construct and use proper applets with ILibraryAppletAccessorZach Hilman1-1/+26
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18am/applets: Add connector between frontend and AM applet classesZach Hilman3-0/+130
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18frontend/applets: Add frontend software keyboard provider and defaultZach Hilman3-0/+63
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18am/applets: Add Applet superclass to describe a generic appletZach Hilman3-0/+77
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18am: Unstub ILibraryAppletAccessor::StartZach Hilman1-5/+17
Now starts the applet provided in constructor.
2018-11-18am: Implement PopInteractiveOutData and PushInteractiveInDataZach Hilman1-14/+24
Used by software keyboard applet for data transfer.
2018-11-18am: Convert storage stack to vectorZach Hilman1-27/+59
std::stack was no longer suitable for non-trivial operations
2018-11-18am: Move AM::IStorage to headerZach Hilman1-0/+16
Needs to be accessible by applet files.
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman2-64/+62
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman2-0/+26
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18svc: Implement svcCreateTransferMemoryZach Hilman1-3/+33
Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18ldr_ro: Add error check for memory allocation failureZach Hilman4-13/+27
2018-11-17vi: Implement TransactParcel for Disconnect and DetachBufferZach Hilman1-0/+22
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile2-10/+18
2018-11-17hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.bunnei1-1/+1
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-17Implemented CalculateStandardUserSystemClockDifferenceByUserDavid Marcec3-1/+18
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-16kernel/errors: Clean up error codesLioncash2-62/+32
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable.
2018-11-16Added various bluetooth based cmds for palmaDavid Marcec2-1/+145
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-16Added SetIsPalmaAllConnectable, SetPalmaBoostModeDavid Marcec1-2/+14
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-16Report resolution scaling support for vi and amDavid Marcec2-13/+29
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16file_sys/errors: Remove currently unused filesystem error codesLioncash1-10/+0
Rather than keeping around unused values, we can just introduce them as needed.
2018-11-16file_sys/errors: Get rid of the ErrCodes namespaceLioncash1-17/+5
There's no real point to keeping the separate enum around, especially given the name of the error code itself is supposed to document what the value actually represents.
2018-11-16file_sys/errors: Extract FS-related error codes to file_sys/errors.hLioncash4-14/+19
Keeps filesystem-related error codes in one spot.
2018-11-16Fixed priority switching edge case for handheld (#1675)David1-12/+46
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
2018-11-16fsp_srv: Add support for using open source archive if not found in NANDZach Hilman1-0/+10
2018-11-16file_sys: Add framework for synthesizing open source archivesZach Hilman3-0/+109
2018-11-16vfs_vector: Add VFS backend for std::arrayZach Hilman1-0/+52
Allows using constexpr/static const data with VFS.
2018-11-16csrng: Use random integer distribution instead of raw engineZach Hilman1-1/+2
Prevents returning the same value every single call.
2018-11-15ldr_ro: Implement UnloadNro (command 1)Zach Hilman1-22/+85
Includes actual unmapping and address error checking.
2018-11-15ldr_ro: Fully Implement LoadNro (command 0)Zach Hilman1-11/+110
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15ldr_ro: Implement UnloadNrr (command 3)Zach Hilman1-2/+84
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15ldr_ro: Fully implement LoadNrr (command 2)Zach Hilman1-0/+112
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15process: Make MirrorMemory take state to map new memory asZach Hilman2-3/+7
Credits to Subv
2018-11-15pl_u: Resize buffers in shared font data getter to what game requestsZach Hilman1-0/+8
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-14service/acc: Correct error case within TrySelectUserWithoutInteraction()Lioncash1-2/+4
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code.
2018-11-14profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()Lioncash1-4/+5
2018-11-14profile_manager: Move UUID Format function definitions into the cpp fileLioncash2-11/+18
Avoids relying on fmt always being indirectly included.
2018-11-14nfp: Correct erroneous sizeof expression within GetTagInfo()Lioncash1-1/+1
The previous expression would copy sizeof(size_t) amount of bytes (8 on a 64-bit platform) rather than the full 10 bytes comprising the uuid member. Given the source and destination types are the same, we can just use an assignment here instead.
2018-11-14service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdateLioncash1-3/+3
Based off RE, they both currently go through the same codepath with no difference in behavior.
2018-11-14hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()Lioncash1-0/+1
2018-11-14service: Mark MakeFunctionString with the [[maybe_unused]] attribute.Lioncash1-2/+2
When yuzu is compiled in release mode this function is unused, however, when compiled in debug mode, it's used within a LOG_TRACE statement. This prevents erroneous compilation warnings about an unused function (that isn't actually totally unused).
2018-11-14kernel/thread: Deduplicate scheduler switching codeLioncash2-37/+13
The code in both places was the same verbatim, so we can extract it to a function to deduplicate the logic.
2018-11-13hle/audren_u: Implement Get/SetRenderingTimeLimitLioncash1-2/+23
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
2018-11-13vm_manager: Unstub GetTotalHeapUsage()Lioncash1-2/+1
Now that we've moved all of the heap-related stuff to the VMManager class, we can unstub this function, as the necessary members are visible now.
2018-11-13kernel/process: Migrate heap-related memory management out of the process class and into the vm managerLioncash4-84/+97
Avoids a breach of responsibilities in the interface and keeps the direct code for memory management within the VMManager class.
2018-11-13svc: Use proper random entropy generation algorithmZach Hilman4-2/+28
2018-11-13GDBStub improvements:Hedges1-37/+86
- Add FPU support - Fix access to TLS Fix clang-format.
2018-11-13svc: Return random seed for svcGetInfo RandomEntropyZach Hilman1-1/+2
2018-11-12settings: Add config option to set RNG seedZach Hilman1-0/+2
2018-11-12csrng: Use std::mt19937 engine for random number generationZach Hilman2-2/+11
2018-11-10Added maybe_unusedDavid Marcec2-2/+7
2018-11-10Added ToPosixTime & ToPosixTimeWithMyRuleDavid Marcec1-2/+41
Added instead of using a seperate PR to prevent conflicts
2018-11-10Added consts and staticDavid Marcec1-6/+6
2018-11-09Implement GetClockSnapshotDavid Marcec3-21/+88
Needed by megaman 11
2018-11-08svcBreak now dumps information from the debug buffer passed (#1646)David1-0/+28
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
2018-11-07Updated npad styles on holdtype switchesDavid Marcec1-0/+2
Fixes input for megaman
2018-11-07FixupsDavid Marcec1-1/+1
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec6-35/+138
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07fixed spelling errorDavid Marcec1-1/+1
2018-11-07Added missing logDavid Marcec1-0/+1
2018-11-07Implement acc:TrySelectUserWithoutInteractionDavid Marcec5-3/+25
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-06configure_system: Fix compiler warningFrederic Laing1-2/+2
2018-11-06Implement SetMemoryPermissionFrederic Laing1-3/+39
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing1-2/+2
2018-11-04sm: Implement RegisterService and UnregisterServiceZach Hilman2-2/+55
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-03Stubbed SetMemoryPermissionFrederic Laing2-1/+12
2018-11-02Fixed incorrect hwopus assertDavid Marcec1-1/+1
2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec2-0/+5
This should fix crashes when launching multiple games in yuzu
2018-11-02filesystem: Cache RegisteredCacheUnion instead of constructing on demandZach Hilman2-4/+11
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-02file_sys: Use common KeyManager in NCA container typesZach Hilman6-7/+18
Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-02content_archive: Add optional KeyManager parameter to constructorZach Hilman2-3/+5
Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash1-1/+2
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-30service/usb: Update IPdSession's function tableLioncash1-3/+3
Updated based off information on SwitchBrew.
2018-10-30general: Remove unused boost inclusions where applicableLioncash2-3/+0
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L24-144/+141
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-30hle_ipc: Add member function for querying the existence of a domain headerLioncash3-3/+6
Gets rid of the need to call the getter and then check for null.
2018-10-30hle_ipc: Make GetDomainMessageHeader return a regular pointerLioncash2-3/+3
Nothing requires the shared owner ship here, so we can just return a plain pointer.
2018-10-29ns: Implement command 400: GetApplicationControlDataZach Hilman4-17/+75
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29patch_manager: Add support for dumping decompressed NSOsZach Hilman2-1/+14
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29settings: Add setting to control NSO dumpingZach Hilman1-0/+1
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29bis_factory: Add getter for mod dump root for a title IDZach Hilman4-6/+33
Equates to yuzu_dir/dump/<title id>/
2018-10-29fsp_srv: Implement ISaveDataInfoReaderZach Hilman1-0/+144
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceIdZach Hilman2-1/+13
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29savedata_factory: Expose accessors for SaveDataSpaceZach Hilman4-14/+32
2018-10-29loader/nro: Call RegisterRomFS from LoadZach Hilman1-0/+5
Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29control_metadata: Add GetRawBytes function to NACPZach Hilman2-0/+7
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-28core: Make System references const where applicableLioncash2-3/+3
2018-10-28core: Add missing const variants of getters for the System classLioncash2-10/+49
Many of the Current<Thing> getters (as well as a few others) were missing const qualified variants, which makes it a pain to retrieve certain things from const qualified references to System.
2018-10-28compatdb: Use a seperate endpoint for testcase submissionfearlessTobi2-0/+15
2018-10-28file_sys/patch_manager: Remove unnecessary if-statements (#1586)Frederic L1-7/+6
* remove unnecessary if-statements * Addressed feedback
2018-10-28key_manager: Use isxdigit instead of isdigit when reading key fileZach Hilman1-1/+1
Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit.
2018-10-27loader/nsp: Move secondary loader initialization to constructorZach Hilman1-17/+20
Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized.
2018-10-27service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursivelyDeeJayBro1-2/+26
2018-10-26svc: Localize the GetInfo enum class to the function itselfLioncash2-32/+31
Nothing from this enum is intended to be used outside of this function.
2018-10-26svc: Implement svcGetInfo command 0xF0000002Lioncash6-4/+98
This retrieves: if (curr_thread == handle_thread) { result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks); } else if (curr_thread == handle_thread && sub_id == current_core_index) { result = hardware_tick_count - last_context_switch_ticks; }
2018-10-26ldr: Partially implement LoadNro.bunnei1-3/+49
- This is an incomplete implementation. It was tested with Super Mario Party.
2018-10-26process: LoadModule should clear JIT instruction cache.bunnei1-0/+6
2018-10-26Kernel/Memory: Added a function to first a suitable guest address at which to allocate a region of a given size.bunnei2-0/+28
2018-10-26nro: Make LoadNro method accessible outside of apploader code.bunnei2-6/+18
2018-10-25ips_layer: Use rle_size instead of data_size in RLE patch applicationZach Hilman1-1/+1
Prevents a potential bug when using RLE records in an IPS patch.
2018-10-25service/usb: Update service function tablesLioncash1-21/+22
Updated based off the information provided by Hexkyz on Switchbrew.
2018-10-25service/acc: Move fallback image to file scopeLioncash1-14/+13
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize().
2018-10-25service/acc: Silence compiler warningsLioncash1-5/+8
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size.
2018-10-25service/acc: Early return in failure case in LoadImage()Lioncash1-8/+8
Allows unindenting the other branch's code.
2018-10-24kernel/errors: Remove now-unused, unnecessary, error codesLioncash2-13/+0
Now that we've gotten the innaccurate error codes out of the way, we can finally toss away a bunch of these, trimming down the error codes to ones that are actually used and knocking out two TODO comments.
2018-10-24kernel/shared_memory: Return ERR_INVALID_MEMORY_PERMISSIONS instead of ERR_INVALID_COMBINATIONLioncash1-4/+3
This is more consistent with what the kernel does.
2018-10-24kernel/server_port: Simplify emptiness check within ShouldWait()Lioncash1-1/+1
2018-10-24kernel/server_port: Change error case return value in Accept() to ERR_NOT_FOUNDLioncash2-3/+1
This is what the kernel does in this instance.
2018-10-24kernel/error: Remove leftover 3DS error codesLioncash1-5/+0
These are now entirely unused and can be removed.
2018-10-24kernel/svc: Amend returned error code for invalid priorities in CreateThreadLioncash1-1/+1
Like with the previous change, the kernel doesn't return NOT_AUTHORIZED here. It returns INVALID_THREAD_PRIORITY.
2018-10-24kernel/svc: Move and correct returned error code for invalid thread priorities in SetThreadPriority()Lioncash1-5/+6
All priority checks are supposed to occur before checking the validity of the thread handle, we're also not supposed to return ERR_NOT_AUTHORIZED here.
2018-10-24kernel/error: Add error code for invalid pointersLioncash1-1/+1
The kernel appears to return 0xE601 for this situation. Particularly in svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
2018-10-24kernel/error: Add error code for closed sessionsLioncash1-1/+3
The kernel appears to return 0xF601 for this case.
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash3-43/+48
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24yuzu/main: Notify user of loading errors with Amiibo dataLioncash2-3/+5
We shouldn't silently continue if loading failed, since the general assumption is that no messages showing up implicitly indicates success.
2018-10-24npad: Remove unused controller variable from OnInit()Lioncash1-2/+3
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
2018-10-24perf_stats: Remove unused variable within DoFrameLimiting()Lioncash1-4/+0
This hasn't been used since ba8ff096fdc9f7ab101851c4cd06c3244a7d84c3
2018-10-24aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() functionLioncash1-3/+3
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here.
2018-10-24vfs: Handle failure of file reading within VfsRawCopy()Lioncash1-2/+6
Also gets rid of an unused variable.
2018-10-24key_manager: Remove unused variable in DeriveBase()Lioncash1-1/+0
2018-10-24profile_manager: Create save data if it doesn't exist on useZach Hilman2-13/+37
2018-10-24acc: Fix account UUID duplication errorZach Hilman4-17/+47
2018-10-24configure_system: Clear selection after user deleteZach Hilman1-1/+1
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman5-28/+129
2018-10-24acc: Load user images from config dirZach Hilman1-9/+45
2018-10-24am: Pass current user UUID to launch parametersZach Hilman1-7/+9
2018-10-24profile_manager: Load users from emulator settingsZach Hilman2-5/+7
2018-10-24settings: Add users and current_user settings and remove usernameZach Hilman1-1/+3
2018-10-24Added Amiibo support (#1390)David4-50/+295
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-23Added assertion failed, reworked logging levelsDavid Marcec1-16/+24
2018-10-23Added break types to svcBreakDavid Marcec1-4/+42
There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
2018-10-22psm: Stub GetChargerTypeZach Hilman2-24/+27
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
2018-10-21service: Add the basic skeleton for the NPNS servicesLioncash4-2/+109
2018-10-21hid: Update service function table for hidbusLioncash1-0/+1
Updated based off information provided by Switchbrew.
2018-10-21am: Add the basic skeleton for the tcap serviceLioncash4-0/+44
Added based off information provided by Switchbrew.
2018-10-21am: Update service function tablesLioncash4-15/+60
Updated based off information from Switchbrew
2018-10-21prepo: Update service function table.Lioncash1-8/+13
Also introduces the new prepo:a2 service. Updated based off information provided by Switchbrew.
2018-10-21lbl: Update service function table namesLioncash1-28/+28
Updated based off information provided by Switchbrew.
2018-10-21psm: Stub GetBatteryChargePercentageZach Hilman2-1/+14
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
2018-10-21service: Add skeleton for psm serviceZach Hilman4-0/+74
Seems to be the power controller. Listed in switchbrew under the category PTM services.
2018-10-20kernel/process: Make the handle table per-processLioncash8-98/+95
In the kernel, there isn't a singular handle table that everything gets tossed into or used, rather, each process gets its own handle table that it uses. This currently isn't an issue for us, since we only execute one process at the moment, but we may as well get this out of the way so it's not a headache later on.
2018-10-20svc: Fix vma boundary check in svcQueryMemoryLioncash1-1/+1
This should be comparing against the queried process' vma_map, not the current process'. The only reason this hasn't become an issue yet is we currently only handle one process being active at any time.
2018-10-20Added auto controller switching to supported controllers and single joycon button rotationDavid Marcec2-4/+189
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20aoc_u: Stub GetAddOnContentListChangedEventZach Hilman2-1/+16
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
2018-10-20crypto: Use compressed sizes in offset calculation for KIP decompressionZach Hilman1-1/+2
Fixes a fatal crash on start when deriving keys.
2018-10-19vfs: Remove InterpretAsDirectory and related functionsZach Hilman17-95/+1
When writing VFS, it initally seemed useful to include a function to in-place convert container files into directories in one homogenous directory structure, but re-evaluating it now there have been plenty of chances to use it and there has always been a better way. Removing as it is unused and likely will not be used.
2018-10-19Stubbed home blockingDavid Marcec2-4/+36
Needed by arms due to new hid rework
2018-10-19es: Update service function tablesLioncash1-7/+11
Updated based off information provided by Switchbrew.
2018-10-19audio: Update service function tablesLioncash1-17/+20
Updated based off information provided by Switchbrew.
2018-10-19omm: Update service function tablesLioncash1-16/+18
Updated based off information provided by Switchbrew.
2018-10-19nifm: Update service function tablesLioncash1-0/+1
Updated based off information provided by switchbrew.
2018-10-19hid: Update service function tablesLioncash1-6/+45
Updated based off information provided by Switchbrew.
2018-10-19nim: Add the basic skeleton of the nim:eca serviceLioncash1-0/+17
Added based off information provided by Switchbrew
2018-10-19ns: Update service function tableLioncash1-6/+49
Updated based off information provided by Switchbrew.
2018-10-19set_cal: Update service function tableLioncash1-1/+2
Updated based on information from Switchbrew.
2018-10-18svc: Check for word alignment of addresses within svcArbitrateLock/svcArbitrateUnlockLioncash1-0/+8
The kernel itself checks whether or not the provided addresses are word aligned before continuing, so we should be doing the same.
2018-10-18common: Move Is4KBAligned() to alignment.hLioncash1-9/+7
Aligning on 4KB pages isn't a Switch-specific thing, so this can be moved to common so it can be used with other things as well.
2018-10-18core: Remove unnecessary assert in ArmInterface()Lioncash1-2/+1
CpuCore already does this sort of checking, so we can just call that instead of duplicating the assertions.
2018-10-18Used better names for mm:u and fixed bad stubDavid Marcec1-8/+42
InitializeWithId needs to return an id which is a u32 which should be a non zero value
2018-10-18svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemoryLioncash3-3/+50
Now that the changes clarifying the address spaces has been merged, we can wrap the checks that the kernel performs when mapping shared memory (and other forms of memory) into its own helper function and then use those within MapSharedMemory and UnmapSharedMemory to complete the sanitizing checks that are supposed to be done.
2018-10-18hid/controller: Remove unused header inclusionsLioncash9-9/+0
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
2018-10-18hid/controller/npad: Remove unused dump_idx member variableLioncash1-1/+0
Given it's unused, we may as well toss it.
2018-10-18hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructorLioncash1-1/+1
2018-10-18hid/controller/npad: Remove #pragma once from the cpp fileLioncash1-2/+0
This is only useful in headers.
2018-10-18hid/controller/npad: Move npad_id_list into the cpp fileLioncash2-2/+10
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
2018-10-18hid/controller/npad: Remove unnecessary const from void return typeLioncash2-2/+2
This literally does nothing.
2018-10-18hid/controller: Default the destructors of all controller types in the cpp fileLioncash16-0/+16
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
2018-10-18controller_base: Default the base class constructor and destructor in the cpp fileLioncash2-2/+4
The destructor doesn't need to be a pure-virtual function.
2018-10-18qt: Add support for dumping a DLC Data RomFSZach Hilman2-0/+5
2018-10-17registered_cache: Deduplicate results of ListEntry and ListEntryFilterZach Hilman2-2/+16
Prevents a Entry from appearing in the list twice if the user has it installed in two places (e.g. User NAND and SDMC)
2018-10-17Using dual joycons as the default controllerDavid Marcec3-77/+59
Reason for the change is to allow both docked and undocked mode to work
2018-10-17fsp_srv: Apply patches to Data storage in OpenDataStorageByDataIdZach Hilman1-1/+5
2018-10-17patch_manager: Add support for using LayeredFS with DataZach Hilman1-2/+3
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2-3/+3
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16content_archive: Simpify assignment of bktr_base_romfs in the constructorLioncash1-2/+1
std::move doesn't actually dereference the data, so it doesn't matter whether or not the type is null.
2018-10-16content_archive: Make IsValidNCA() an internally linked functionLioncash2-3/+1
This is only ever used within the cpp file, so it can just be an internal function.
2018-10-16content_archive: Simplify rights ID checkLioncash1-2/+2
This is the same as using std::any_of with an inverted predicate.
2018-10-16content_archive: Split loading into separate functionsLioncash2-253/+290
The constructor alone is pretty large, the reading code should be split into its consistuent parts to make it easier to understand it without having to build a mental model of a 300+ line function.
2018-10-16content_archive: Pass and take NCASectionHeader instance by referenceLioncash2-3/+3
Each header is 512 bytes in size, which is kind of an excessive amount to copy all the time when it's possible to avoid doing so.
2018-10-16XCI: Add function for checking the existence of the program NCALioncash3-7/+8
The only reason the getter existed was to check whether or not the program NCA was null. Instead, we can just provide a function to query for the existence of it, instead of exposing it entirely.
2018-10-16Implement VI ConvertScalingMode (#1475)David1-1/+49
* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well
2018-10-16savedata_factory: Add TemporaryStorage SaveDataSpaceIdZach Hilman1-1/+4
Required for TemporaryStorage saves (in addition to SaveDataType)
2018-10-16savedata_factory: Add support for DeviceSaveDataZach Hilman1-0/+8
Uses the same path as SaveData except with UID 0. Adds a warning if UID is not 0.
2018-10-16file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicableLioncash10-42/+41
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form.
2018-10-16file_sys/control_metadata: Get rid of magic constantsLioncash1-3/+6
These are just the size of the data being passed in, so we can specify that via the size() member function.
2018-10-15nso: Return an optional address from LoadModuleLioncash5-16/+29
If a malformed NSO is attempted to be loaded, we shouldn't continue onwards. We should be reporting an error and bailing out.
2018-10-15core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrsLioncash9-27/+45
2018-10-15core: Make the live Cpu instances unique_ptrs instead of shared_ptrsLioncash1-9/+9
There's no need for shared ownership here, as the only owning class instance of those Cpu instances is the System class itself. We can also make the thread_to_cpu map use regular pointers instead of shared_ptrs, given that the Cpu instances will always outlive the cases where they're used with that map.
2018-10-15core: Make the exclusive monitor a unique_ptr instead of a shared_ptrLioncash5-15/+13
Like the barrier, this is owned entirely by the System and will always outlive the encompassing state, so shared ownership semantics aren't necessary here.
2018-10-15core: Make CPUBarrier a unique_ptr instead of a shared_ptrLioncash3-11/+10
This will always outlive the Cpu instances, since it's destroyed after we destroy the Cpu instances on shutdown, so there's no need for shared ownership semantics here.
2018-10-15crypto: Various crypto fixes for quickstart guideZach Hilman1-2/+2
2018-10-15nso: Make LoadModule take a VfsFile by const referenceLioncash3-11/+9
2018-10-15nro: Make LoadNro take a VfsFile by const referenceLioncash2-6/+6
This function doesn't need to care about ownership semantics, so we can just pass it a reference to the file itself, rather than a std::shared_ptr alias.
2018-10-15svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()Lioncash4-28/+44
So, one thing that's puzzled me is why the kernel seemed to *not* use the direct code address ranges in some cases for some service functions. For example, in svcMapMemory, the full address space width is compared against for validity, but for svcMapSharedMemory, it compares against 0xFFE00000, 0xFF8000000, and 0x7FF8000000 as upper bounds, and uses either 0x200000 or 0x8000000 as the lower-bounds as the beginning of the compared range. Coincidentally, these exact same values are also used in svcGetInfo, and also when initializing the user address space, so this is actually retrieving the ASLR extents, not the extents of the address space in general.
2018-10-15aoc: Read DLC base title ID from RegisteredCacheZach Hilman3-2/+18
Falls back to title ID + 0x1000, which is what HOS does.
2018-10-14Stop all threads on svcBreakDavid Marcec1-0/+6
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
2018-10-14aoc: Return size in ListAddOnContentZach Hilman1-1/+2
2018-10-13svc: Implement svcGetProcessInfoLioncash3-4/+50
A fairly basic service function, which only appears to currently support retrieving the process state. This also alters the ProcessStatus enum to contain all of the values that a kernel process seems to be able of reporting with regards to state.
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash5-15/+14
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-13partition_data_manager: Reserve and insert data within output vector in DecryptPackage2()Lioncash1-20/+16
We can just reserve the memory then perform successive insertions instead of needing to use memcpy. This also avoids the need to zero out the output vector's memory before performing the insertions. We can also std::move the output std::vector into the destination so that we don't need to make a completely new copy of the vector, getting rid of an unnecessary allocation. Additionally, we can use iterators to determine the beginning and end ranges of the std::vector instances that comprise the output vector, as the end of one range just becomes the beginning for the next successive range, and since std::vector's iterator constructor copies data within the range [begin, end), this is more straightforward and gets rid of the need to have an offset variable that keeps getting incremented to determine where to do the next std::memcpy.
2018-10-13partition_data_manager: Remove unused std::map instance within DecryptPackage2()Lioncash1-2/+0
Aside from emplacing elements into the map, the map itself is never actually queried for contained data.
2018-10-13partition_data_manager: Take package2_keys by const referenceLioncash2-2/+3
These are only ever read from, so we don't need to make a copy of all the keys here.
2018-10-13partition_data_manager: Move IV data to where it's needed in DecryptPackage2()Lioncash1-3/+1
Given it's only used in one spot and has a fairly generic name, we can just specify it directly in the function call. This also the benefit of automatically moving it.
2018-10-13partition_data_manager: Remove commented out codeLioncash1-2/+0
Commented out code shouldn't be left in without a reason indicating why in a comment.
2018-10-13key_manager/partition_data_manager: Silence truncation compiler warningsLioncash4-10/+15
2018-10-13partition_data_manager: Dehardcode array boundsLioncash2-7/+12
Instead, we can make it part of the type and make named variables for them, so they only require one definition (and if they ever change for whatever reason, they only need to be changed in one spot).
2018-10-13partition_data_manager: Take VirtualFile by const reference in constructorLioncash2-2/+2
Given the VirtualFile instance isn't stored into the class as a data member, or written to, this can just be turned into a const reference, as the constructor doesn't need to make a copy of it.
2018-10-13partition_data_manager: Amend constructor initializer list orderLioncash1-2/+3
Orders the members in the exact order they would be initialized. This also prevents compiler warnings about this sort of thing.
2018-10-13partition_data_manager: Remove unused includesLioncash2-4/+1
Gets unused includes out of the headers and moves them into the cpp file if they're used there instead.
2018-10-13key_manager: Use std::vector's insert() instead of std::copy with a back_inserterLioncash1-2/+2
If the data is unconditionally being appended to the back of a std::vector, we can just directly insert it there without the need to insert all of the elements one-by-one with a std::back_inserter.
2018-10-13key_manager: Brace long conditional bodyLioncash1-1/+2
If a conditional (or it's body) travels more than one line, it should be braced.
2018-10-13key_manager: Don't assume file seeks and reads will always succeedLioncash1-7/+17
Given the filesystem should always be assumed to be volatile, we should check and bail out if a seek operation isn't successful. This'll prevent potentially writing/returning garbage data from the function in rare cases. This also allows removing a check to see if an offset is within the bounds of a file before perfoming a seek operation. If a seek is attempted beyond the end of a file, it will fail, so this essentially combines two checks into one in one place.
2018-10-13key_manager: Remove unnecessary seek in DeriveSDSeed()Lioncash1-1/+0
Given the file is opened a few lines above and no operations are done, other than check if the file is in a valid state, the read/write pointer will always be at the beginning of the file.
2018-10-13patch_manager: Move non-Program RomFS patch log to DebugZach Hilman1-2/+8
Normal Program-type patches will still be logged to aid in debugging, but for others (mainly Control), it was moved to Debug.
2018-10-13content_archive: Move get key log to Trace levelZach Hilman1-1/+1
Avoids printing live keys in the general log.
2018-10-12kernel/process: Make CodeSet a regular non-inherited objectLioncash7-83/+45
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
2018-10-12thread: Remove unnecessary memset from ResetThreadContext()Lioncash1-4/+1
Regular value initialization is adequate here for zeroing out data. It also has the benefit of not invoking undefined behavior if a non-trivial type is ever added to the struct for whatever reason.
2018-10-12Returned an error before processing other remapsDavid Marcec1-6/+2
2018-10-12Made the minimum alignment more clearDavid Marcec1-2/+3
2018-10-12svc: Fix typos in sanitizing checks for MapMemory/UnmapMemoryLioncash1-3/+3
2018-10-12WipDavid Marcec2-3/+23
2018-10-11Dynamically decide handheld variant based on supported npad id priorityDavid Marcec3-19/+62
Kirby input still doesn't work, should fix a lot of other games
2018-10-11Added error codes for nvmapDavid Marcec1-12/+59
2018-10-11Passing an invalid nmap handle to Remap should throw an errorDavid Marcec1-3/+14
Added error for invalid nmap handles
2018-10-11nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer.bunnei1-3/+4
2018-10-11core/CMakeLists: Make all web_service-related libraries privateLioncash1-1/+1
Now that all external dependencies are hidden, we can remove json-headers from the publically linked libraries, as the use of this library is now completely hidden from external users of the web_service library. We can also make the web_services library private as well, considering it's not a requirement. If a library needs to link in web_service, it should be done explicitly -- not via indirect linking.
2018-10-11HwOpus, Implemented DecodeInterleavedWithPerformanceDavid Marcec1-3/+34
Used by sonic ages
2018-10-11core/CMakeLists: Use target_compile_definitions instead of add_definitions for specifying ENABLE_WEB_SERVICELioncash1-1/+1
Avoids introducing the definition to the whole directory space and localizes it to being added to the library that needs it.
2018-10-11svc: Add missing address range sanitizing checks to MapMemory/UnmapMemoryLioncash2-12/+81
This adds the missing address range checking that the service functions do before attempting to map or unmap memory. Given that both service functions perform the same set of checks in the same order, we can wrap these into a function and just call it from both functions, which deduplicates a little bit of code.
2018-10-10Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec3-2/+26
Used by Mario Party
2018-10-10Added GetLedPattern and HandheldVariantDavid Marcec3-6/+63
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10kernel/thread: Use a regular pointer for the owner/current processLioncash9-38/+39
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around).
2018-10-10Kirby expects handheld controllers to be at position 8David Marcec1-2/+8
2018-10-10Added the ability to "disconnect" individual npadsDavid Marcec3-16/+40
Fixes arms
2018-10-10Removed unneeded forward declarationsDavid Marcec2-13/+2
2018-10-10Addressed changes for better hidDavid Marcec19-167/+238
2018-10-10"Better Hid" rework part 1David Marcec22-644/+1500
2018-10-10Changed all casts in svc_wrap.h to be static_cast insteadDavid Marcec1-25/+28
2018-10-10Use a better name than "dont_kill_application"David Marcec1-2/+2
signal_debugger seems like a more fitting name
2018-10-10Fixed incorrect types for svcBreakDavid Marcec2-3/+8
svcBreak reason should be a u32, not a u64.
2018-10-09telemetry_session: Remove doxygen comment for a non-existent parameterLioncash1-1/+0
There's no "func" parameter, so this can just be removed.
2018-10-09telemetry_session: Add missing includesLioncash2-2/+5
Prevents potential compilation issues in the future by including missing headers for certain functions and types.
2018-10-09telemetry_session: Remove unimplemented FinalizeAsyncJob prototypeLioncash1-2/+0
This isn't implemented anywhere, so it can just be removed.
2018-10-09telemetry_session: Use a std::array in GenerateTelemetryId()Lioncash1-2/+4
We don't need to potentially heap-allocate a std::string instance here, given the data is known ahead of time. We can just place it within an array and pass this to the mbedtls functions.
2018-10-09patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptrLioncash6-15/+13
Neither of these functions require the use of shared ownership of the returned pointer. This makes it more difficult to create reference cycles with, and makes the interface more generic, as std::shared_ptr instances can be created from a std::unique_ptr, but the vice-versa isn't possible. This also alters relevant functions to take NCA arguments by const reference rather than a const reference to a std::shared_ptr. These functions don't alter the ownership of the memory used by the NCA instance, so we can make the interface more generic by not assuming anything about the type of smart pointer the NCA is contained within and make it the caller's responsibility to ensure the supplied NCA is valid.
2018-10-09ips_layer: Avoid constructing std::vector instances where not necessaryLioncash1-6/+25
We can just compare the existing std::vector instance with a constexpr std::array containing the desired match. This is lighter resource-wise, as we don't need to allocate on the heap.
2018-10-09ips_layer: Remove unnecessary explicit std::pair constructor in std::arrayLioncash1-5/+13
Makes the layout of the array consistent, by making all elements match, instead of special-casing the first one.
2018-10-09ips_layer: Add missing includesLioncash2-7/+17
Adds missing includes to prevent potential compilation issues in the future. Also moves the definition of a struct into the cpp file, so that some includes don't need to be introduced within the header.
2018-10-09ips_layer: std::move data within PatchIPS() and Apply()Lioncash1-2/+5
We don't need to make a copy of the read data, so we can std::move it into the make_shared call here.
2018-10-09ips_layer: Silence truncation and conversion warningsLioncash1-3/+3
Makes type conversions explicit to avoid compiler warnings.
2018-10-09Added bitfield instead of manually checking if the bit is setDavid Marcec1-4/+12
2018-10-09Actual kill execution when the bit isn't set, not the other way aroundDavid Marcec1-1/+1
2018-10-09svcBreak, Signalling to the debugger should not kill executionDavid Marcec1-5/+12
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-08Unmapping an unmapped buffer should succeedDavid Marcec1-1/+6
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-07nso/nro: Use default allocation size for arg_dataZach Hilman4-14/+20
2018-10-07cmd: Support passing game arguments from command lineZach Hilman2-2/+2
Uses -p (--program) and following string as args.
2018-10-07settings: Add program_args string settingZach Hilman1-0/+1
2018-10-07nso/nro: Add NSO arguments structure to data sectionZach Hilman4-3/+38
Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-07partition_data_manager: Rename system files for hekateZach Hilman4-178/+228
x
2018-10-07crypto: Add PartitionDataManagerZach Hilman3-0/+692
Keeps track of system files for key derivation
2018-10-07key_manager: Add support for loading keys from partition dataZach Hilman2-0/+88
2018-10-07key_manager: Add ETicket key derivationZach Hilman3-2/+277
Derives titlekeys
2018-10-07key_manager: Add base key derivationZach Hilman2-4/+220
Derives master keys, game encryption keys, and package1/2 keys
2018-10-07key_manager: Add BIS key getterZach Hilman2-2/+19
2018-10-07key_manager: Add support for more keysZach Hilman2-3/+99
TSEC, SBK, BIS, and other Sources for proper derivation
2018-10-07key_manager: Add keyblob supportZach Hilman2-0/+14
2018-10-07key_manager: Add support for crypto revisions past 04Zach Hilman1-43/+63
2018-10-07key_manager: Add support for comments in keyfilesZach Hilman1-0/+3
2018-10-07vfs: Move forward declarations to separate fileZach Hilman2-9/+22
2018-10-07key_manager: Add support for console-specific keyfileZach Hilman2-3/+13
2018-10-07key_manager: Rename KEK to KekZach Hilman2-8/+9
2018-10-07Fixed assertion due to CountAddOnContentDavid Marcec1-5/+5
Word count should be 3 since we're pushing a result code and a u32. Also fixed up compiler warnings due to casting
2018-10-06Added forward define for ServerPortDavid Marcec2-4/+6
2018-10-06Ported #4296 from citraDavid Marcec3-1/+25
This will allow us to easily remove the use of "NFC" in "System"
2018-10-06kernel/mutex: Amend behavior of TransferMutexOwnership()Lioncash1-1/+1
This was the result of a typo accidentally introduced in e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous correct behavior. The behavior with the reference was incorrect and would cause some games to fail to boot.
2018-10-05thread: Make the scheduler pointer a regular pointerbalika0112-4/+4
Conceptually, it doesn't make sense for a thread to be able to persist the lifetime of a scheduler. A scheduler should be taking care of the threads; the threads should not be taking care of the scheduler. If the threads outlive the scheduler (or we simply don't actually terminate/shutdown the threads), then it should be considered a bug that we need to fix. Attributing this to balika011, as they opened #1317 to attempt to fix this in a similar way, but my refactoring of the kernel code caused quite a few conflicts.
2018-10-05romfs_factory: Extract packed update setter to new functionZach Hilman9-6/+36
2018-10-05patch_manager: Add support for NSP packed updatesZach Hilman1-2/+2
Reads as Update (NSP) in add-ons
2018-10-05patch_manager: Add support for packed updatesZach Hilman4-5/+18
Will prefer any installed update over the packed version.
2018-10-05loader: Add getter for packed updateZach Hilman6-3/+58
Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
2018-10-05loader: Add ReadRomFSIVFCOffset to NSP, XCI, and NAX loadersZach Hilman6-6/+20
Fixes errors with certain updates
2018-10-04patch_manager: Avoid romfs_ext requirement for patchingZach Hilman1-4/+1
2018-10-04fsmitm_romfsbuild: Extract stubs and IPS to romfs_ext dirZach Hilman5-21/+38
2018-10-04fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFSZach Hilman1-0/+14
2018-10-04ips_layer: Fix inaccuracies with comments and flagsZach Hilman3-16/+51
Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records.
2018-10-04ips_layer: Deduplicate resource usageZach Hilman3-31/+37
2018-10-04ips_layer: Add support for escape sequences and midline commentsZach Hilman3-8/+41
More accurately follows IPSwitch specification.
2018-10-04patch_manager: Add support for IPSwitch format patchesZach Hilman1-22/+56
2018-10-04ips_layer: Add IPSwitchCompiler to process IPSwitch formatZach Hilman2-0/+168
2018-10-04kernel/thread: Make all instance variables privateLioncash14-206/+392
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
2018-10-03submission_package: Avoid dangling std::string_view within SetTicketKeys()Lioncash1-2/+5
GetName() returns a std::string by value, not by reference, so after the std::string_view is constructed, it's not well defined to actually execute any member functions of std::string_view that attempt to access the data, as the std::string has already been destroyed. Instead, we can just use a std::string and erase the last four characters.
2018-10-03submission_package: Correct location of null check within SetTicketKeys()Lioncash1-3/+6
If a ticket file was ever a null pointer, we'd cause a null pointer dereference, as we were calling GetExtension() on the pointer instance.
2018-10-03submission_package: Use std::string's rfind() when looking for the extension in InitializeExeFSAndRomFS()Lioncash1-1/+1
When searching for a file extension, it's generally preferable to begin the search at the end of the string rather than the beginning, as the whole string isn't going to be walked just to check for something at the end of it.
2018-10-03submission_package: Ensure the 'extracted' member variable is always initializedLioncash2-3/+1
If an error occurs when constructing the PartitionFilesystem instance, the constructor would be exited early, which wouldn't initialize the extracted data member, making it possible for other code to perform an uninitialized read by calling the public IsExtractedType() member function. This prevents that.
2018-10-03submission_package: Move ExeFS and RomFS initialization to its own functionLioncash2-10/+18
Like the other two bits of factored out code, this can also be put within its own function. We can also modify the code so that it accepts a const reference to a std::vector of files, this way, we can deduplicate the file retrieval. Now the constructor for NSP isn't a combination of multiple behaviors in one spot. It's nice and separate.
2018-10-03submission_package: Move NCA reading code to its own functionLioncash2-43/+48
This too, is completely separate behavior from what is in the constructor, so we can move this to its own isolated function to keep everything self-contained.
2018-10-03submission_package: Move ticket key setting to its own functionLioncash1-21/+28
This behavior is entirely independent of the surrounding code, so it can be put in its own function to keep the behavior separate.
2018-10-03submission_package: Invert conditionals within NSP's constructor to reduce nestingLioncash1-45/+49
We can use early continues here to reduce the amount of nesting.
2018-10-03card_image: Ensure program_nca_status is always initializedLioncash1-1/+3
If any of the error paths before the NCA retrieval are taken, it'll result in program_nca_status being left in an inconsistent state. So we initialize it by default with a value indicating an error.
2018-10-03aoc_u: Fix edge case with DLC that causes breaksZach Hilman1-1/+1
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-03services/fsp_srv: Amend service function tableLioncash1-0/+2
Adds new functions that have been given names to the table. Information is based off what is provided on Switchbrew.
2018-10-03service/lbl: Update service function tableLioncash1-19/+19
Amends the lbl service table to include new names of functions that were added to Switchbrew.
2018-10-02nso: Optimize loading of IPS patchesZach Hilman5-51/+43
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02Review comments -part 4fearlessTobi1-0/+1
2018-10-02Address more review commentsfearlessTobi1-1/+1
2018-10-02Address a bunch of review commentsfearlessTobi2-6/+7
2018-10-02Port web_service from CitrafearlessTobi4-14/+51
2018-10-01deconstructed_rom_directory: Force NSO loader to patch NSOsZach Hilman1-1/+3
2018-10-01nso: Add framework to support patching of uncompressed NSOsZach Hilman2-2/+17
2018-10-01patch_manager: Add PatchNSO functionZach Hilman3-0/+104
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01patch_manager: Use strings for patch type instead of enumZach Hilman2-29/+33
2018-10-01file_sys: Implement function to apply IPS patchesZach Hilman2-0/+103
2018-10-01nso: Replace NSOHeader padding bytes with build IDZach Hilman1-2/+1
2018-10-01aoc_u: Extract AccumulateAOCTitleIDs to separate functionZach Hilman2-21/+28
2018-10-01aoc_u: Implement GetAddOnContentBaseIdZach Hilman3-5/+8
Command #5
2018-10-01aoc_u: Implement Count, List and Prepare AddOnContentZach Hilman2-3/+78
Commands #2, #3, and #7
2018-10-01romfs_factory: Read from all locations with StorageId NoneZach Hilman1-26/+25
Previous behavior was to assert. Seems to mirror expected game behavior.
2018-10-01patch_manager: Add DLC recognition to PatchManagerZach Hilman2-0/+27
2018-09-30kernel/svc: Implement svcGetThreadContext()Lioncash3-2/+37
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process).
2018-09-30kernel/process: Add a data member to determine if a process is 64-bit or not.Lioncash2-0/+11
This will be necessary for the implementation of svcGetThreadContext(), as the kernel checks whether or not the process that owns the thread that has it context being retrieved is a 64-bit or 32-bit process. If the process is 32-bit, then the upper 15 general-purpose registers and upper 16 vector registers are cleared to zero (as AArch32 only has 15 GPRs and 16 128-bit vector registers. not 31 general-purpose registers and 32 128-bit vector registers like AArch64).
2018-09-30kernel/process: Make data member variables privateLioncash16-72/+117
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
2018-09-30arm_interface: Add missing fpsr/tpidr members to the ThreadContext structLioncash3-5/+15
Internally within the kernel, it also includes a member variable for the floating-point status register, and TPIDR, so we should do the same here to match it. While we're at it, also fix up the size of the struct and add a static assertion to ensure it always stays the correct size.
2018-09-30Implement ISystemDisplayService::GetDisplayModeraven021-1/+19
2018-09-29loader: Make the Load() function take a process as a regular reference, not a SharedPtrLioncash18-42/+28
A process should never require being reference counted in this situation. If the handle to a process is freed before this function is called, it's definitely a bug with our lifetime management, so we can put the requirement in place for the API that the process must be a valid instance.
2018-09-28kernel/object: Remove unnecessary std::move from DynamicObjectCast()Lioncash2-3/+2
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is), takes its parameter by const reference. Given that, it means that this std::move doesn't actually do anything other than obscure what the function's actual behavior is, so we can remove this. To clarify, this would only do something if the parameter was either taking its argument by value, by non-const ref, or by rvalue-reference.
2018-09-26fsmitm_romfsbuild: std::move std::vector instances in Build()Lioncash1-2/+2
Avoids making copies of large std::vector instances where it's trivially avoidable to do so.
2018-09-26fsmitm_romfsbuild: Replace manual value aligning with Common::AlignUp()Lioncash1-12/+11
Theres no need to do explicit bitwise arithmetic here, when we have a function that does this with a more descriptive name.
2018-09-26patch_manager: Invert conditionals within ApplyLayeredFS()Lioncash1-27/+30
Avoids the need to nest code quite a bit by early-exiting in error cases.
2018-09-26vfs_vector: Amend initializer list order in VectorVfsFile's constructor initializer listLioncash1-1/+1
Orders the initializer list members to be in the same order that they would be initialized in. Avoids compiler warnings.
2018-09-26fsmitm_romfsbuild: Avoid type truncation warningsLioncash1-7/+10
Cast where explicitly necessary and in other cases we can simply modify the algorithm to accomodate larger data.
2018-09-26fsmitm_romfsbuild: Remove unnecessary constructors and initializers for RomFSBuildFileContext and RomFSBuildDirectoryContextLioncash1-5/+3
There's no need to duplicate in-class initializers with a constructor initializer list. std::strings also initialize to empty by default.
2018-09-26fsmitm_romfsbuild: Remove unnecessary loops in Build()Lioncash1-6/+0
The std::vector instances are already initially allocated with all entries having these values, there's no need to loop through and fill them with it again when they aren't modified.
2018-09-26fsmitm_romfsbuild: Make auto variable into a std::size_t variable within Build()Lioncash1-1/+1
auto x = 0; auto-deduces x to be an int. This is undesirable when working with unsigned values. It also causes sign conversion warnings. Instead, we can make it a proper unsigned value with the correct width that the following expressions operate on.
2018-09-26vfs/etc: Append std:: to size_t usagesLioncash6-22/+23
Given we just recently had a patch backport this from citra, let's try and keep the convention uniform.
2018-09-26vfs_concat/vfs_layered: Remove friend declarations from ConcatenatedVfsFileLioncash8-61/+59
Given these are only added to the class to allow those functions to access the private constructor, it's a better approach to just make them static functions in the interface, to make the dependency explicit.
2018-09-25vfs_static: Remove template byte parameter from StaticVfsFileLioncash4-42/+42
This converts it into a regular constructor parameter. There's no need to make this a template parameter on the class when it functions perfectly well as a constructor argument. This also reduces the amount of code bloat produced by the compiler, as it doesn't need to generate the same code for multiple different instantiations of the same class type, but with a different fill value.
2018-09-25service: Add missing headers inclusions where applicableLioncash5-1/+7
Gets rid of a few indirect inclusions.
2018-09-25core_cpu: Make arm_interface instances a std::unique_ptrLioncash2-4/+4
This is only exposed by reference, so we can just make it a unique pointer to get rid of the need to also use reference counting for the pointer.
2018-09-25kernel/scheduler: Take ARM_Interface instance by reference in the constructorLioncash3-10/+10
It doesn't make sense to allow a scheduler to be constructed around a null pointer.
2018-09-25memory: Dehardcode the use of fixed memory range constantsLioncash11-75/+60
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
2018-09-25svc: Report correct memory-related values within some of the cases in svcGetInfo()Lioncash3-28/+41
Previously, these were reporting hardcoded values, but given the regions can change depending on the requested address spaces, these need to report the values that the memory manager contains.
2018-09-25memory: Dehardcode the use of a 36-bit address spaceLioncash5-20/+56
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.
2018-09-24process/vm_manager: Amend API to allow reading parameters from NPDM metadataLioncash10-38/+259
Rather than hard-code the address range to be 36-bit, we can derive the parameters from supplied NPDM metadata if the supplied exectuable supports it. This is the bare minimum necessary for this to be possible. The following commits will rework the memory code further to adjust to this.
2018-09-24Implemented fatal:u properly (#1347)David3-4/+140
* Implemented fatal:u properly fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/ The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know! * Fatal:U fixups * Made fatal:u execution break more clear * Fatal fixups
2018-09-24Stubbed IRS (#1349)David2-18/+167
* Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs
2018-09-24fsmitm: Cleanup and modernize fsmitm portZach Hilman21-377/+377
2018-09-24stream: Preserve enum class type in GetState()Lioncash1-1/+1
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-24svc: Updated svc namestech4me1-7/+7
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec1-1/+8
2018-09-23FPCR register was uninitialized at start upPhilippe Babin1-1/+1
2018-09-22qt: Add UI elements for LayeredFS and related toolsZach Hilman2-2/+2
2018-09-22romfs: Implement CreateRomFSZach Hilman2-4/+25
2018-09-22file_sys: Port Atmosphere-NX fs_mitm implementationZach Hilman2-0/+474
2018-09-22filesystem: Add LayeredFS VFS directory getterZach Hilman2-1/+14
2018-09-22bis_factory: Add mod directory VFS getterZach Hilman3-3/+18
2018-09-22patch_manager: Add LayeredFS mods supportZach Hilman2-1/+44
2018-09-22vfs_concat: Rewrite and fix ConcatenatedVfsFileZach Hilman2-14/+59
2018-09-22vfs_layered: Add LayeredVfsDirectoryZach Hilman2-0/+178
Reads multiple dirs through as if a waterfall.
2018-09-22vfs_vector: Add VectorVfsFileZach Hilman2-0/+75
Maps a vector into the VFS interface.
2018-09-22vfs_static: Add StaticVfsFileZach Hilman2-0/+78
Always returns the template argument byte for all reads. Doesn't support writes.
2018-09-22vfs: Add and rewite VfsRawCopy functionsZach Hilman2-6/+36
2018-09-22vfs: Add GetEntries methodZach Hilman4-0/+32
Maps name string to directory or file.
2018-09-21svc: Move most process termination code to its own function within ProcessLioncash3-32/+56
Reduces the use of Process class members externally and keeps most code related to tearing down a process with the rest of the process code.
2018-09-21thread/process: Move TLS slot marking/freeing to the process classLioncash4-68/+89
Allows making several members of the process class private, it also avoids going through Core::CurrentProcess() just to retrieve the owning process.
2018-09-21Added support for uncompressed NSOs (#1374)David1-3/+12
* Added support for uncompressed NSOs * Moved compressed section check to NsoHeader
2018-09-21Revert GetRequestStateDavid Marcec1-1/+1
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21kernel/thread: Use owner_process when setting the page table in SetupMainThread()Lioncash3-5/+5
The owning process of a thread is required to exist before the thread, so we can enforce this API-wise by using a reference. We can also avoid the reliance on the system instance by using that parameter to access the page table that needs to be set.
2018-09-21arm_interface: Replace kernel vm_manager include with a forward declarationLioncash4-1/+10
Avoids an unnecessary inclusion and also uncovers three places where indirect inclusions were relied upon, which allows us to also resolve those.
2018-09-20Correct endianness of BKPTJarek Syrylak1-1/+1
2018-09-20arm_dynarmic: Halt when BRK encounteredMerryMage1-0/+1
2018-09-20Fixed submitDavid Marcec1-2/+1
2018-09-20Added IRequest::SubmitDavid Marcec1-1/+8
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-20Removed unneeded event clearDavid Marcec1-1/+0
2018-09-20Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec1-3/+100
Needed because of the recent nim fixes
2018-09-20file-sys: Default heavy-weight class destructors in the cpp fileLioncash25-1/+45
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
2018-09-20control_metadata: Remove unnecessary else within GetLanguageEntry()Lioncash1-8/+8
There's no need to indent the code here, given the if case contains a return statement at the end of it.
2018-09-20control_metadata: Move language name array definition to the cpp fileLioncash2-6/+9
This was used in two different translation units (deconstructed_rom_directory and patch_manager). This means we'd be pointlessly duplicating the whole array twice due to it being defined within the header.
2018-09-19arm_dynarmic: Support BKPT instructionMerryMage1-0/+11
2018-09-19xts_archive: Remove unused variables from CalculateHMAC256()Lioncash1-3/+0
These variables aren't used, which still has an impact, as std::vector cannot be optimized away by the compiler (it's constructor and destructor are both non-trivial), so this was just wasting memory.
2018-09-19xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptrLioncash2-3/+3
std::shared_ptr isn't strictly necessary here and is only ever used in contexts where the object doesn't depend on being shared. This also makes the interface more flexible, as it's possible to create a std::shared_ptr from a std::unique_ptr (std::shared_ptr has a constructor that accepts a std::unique_ptr), but not the other way around.
2018-09-19nax: Avoid re-parsing NAX data with GetFileType()Lioncash2-13/+19
An instance of the NAX apploader already has an existing NAX instance in memory. Calling directly into IdentifyType() directly would re-parse the whole file again into yet another NAX instance, only to toss it away again. This gets rid of unnecessary/redundant file parsing and allocations.
2018-09-19nax: Avoid unnecessary calls to AsNCA() in IdentifyType()Lioncash1-4/+8
AsNCA() allocates an NCA instance every time it's called. In the current manner it's used, it's quite inefficient as it's making a redundant allocation. We can just amend the order of the conditionals to make it easier to just call it once.
2018-09-19xts_archive: Ensure NAX's type member is always initializedLioncash1-1/+1
Ensures that the member always has a deterministic value.
2018-09-19xts_archive: Amend initializer order of NAX's constructorLioncash1-2/+2
Orders the initializer list in the same order the members would be initialized. Avoids compiler warnings.
2018-09-19Reworked incorrect nifm stubs (#1355)David1-3/+10
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm
2018-09-19Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevisionDavid Marcec3-7/+12
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19savedata_factory: Add TemporaryStorage SaveDataTypeZach Hilman1-4/+7
Seems to be used by NSO NES Emulator
2018-09-19Corrected SSL::SetInterfaceVersionDavid Marcec1-3/+3
Should be a single u32
2018-09-19Removed MakeBuilder as it's not needed anymoreDavid Marcec1-7/+0
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec6-27/+26
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19Invalid default value of username in yuzu_cmd (#1334)Philippe Babin1-2/+3
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-18Added ActivateGestureDavid Marcec1-1/+7
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec2-1/+18
2018-09-18Added StopSixAxisSensorDavid Marcec1-1/+7
2018-09-18Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensorDavid Marcec1-2/+14
2018-09-18Implemented GetImageSizeDavid Marcec1-1/+9
2018-09-18svc_wrap: Convert the PARAM macro into a functionLioncash1-37/+36
This can just be a regular function, getting rid of the need to also explicitly undef the define at the end of the file. Given FuncReturn() was already converted into a function, it's #undef can also be removed.
2018-09-18arm_dynarmic: Correct ExclusiveWrite128()'s operationLioncash1-2/+2
Previously the second half of the value being written would overwrite the first half. Thankfully this wasn't a bug that was being encountered, as the function is currently unused.
2018-09-18arm_interface: Remove ARM11-isms from the CPU interfaceLioncash7-99/+86
This modifies the CPU interface to more accurately match an AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods don't even make sense to keep around for this interface, as Adv Simd is used, rather than the VFP in the primary execution state. This is essentially a modernization change that should have occurred from the get-go.
2018-09-18kernel/mutex: Replace ResultCode construction for invalid addresses with the named variantLioncash1-2/+2
We already have a ResultCode constant for the case of an invalid address, so we can just use it instead of re-rolling that ResultCode type.
2018-09-18kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()Lioncash1-0/+8
The kernel does the equivalent of the following check before proceeding: if (address + 0x8000000000 < 0x7FFFE00000) { return ERR_INVALID_MEMORY_STATE; } which is essentially what our IsKernelVirtualAddress() function does. So we should also be checking for this. The kernel also checks if the given input addresses are 4-byte aligned, however our Mutex::TryAcquire() and Mutex::Release() functions already handle this, so we don't need to add code for this case.
2018-09-18core/core_cpu: Replace exclusive monitor include with forward declarationLioncash2-2/+6
We don't need to include this as a dependency within the header. A regular forward declaration will suffice here.
2018-09-15Port # #4192 from Citra: "svc: change unknown to thread in CreateThread"Valentin Vanelslande1-1/+1
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi79-395/+409
2018-09-14services/sm: Amend error code constantsLioncash2-8/+6
Courtesy of @ogniK5377. This also moves them into the cpp file and limits the visibility to where they're directly used. It also gets rid of unused or duplicate error codes.
2018-09-14kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()Lioncash1-2/+18
The kernel caps the size limit of shared memory to 8589930496 bytes (or (1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512 byte sector taken off of it. It also ensures the shared memory is created with either read or read/write permissions for both permission types passed in, allowing the remote permissions to also be set as "don't care".
2018-09-14kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()Lioncash1-17/+25
Part of the checking done by the kernel is to check if the given address and size are 4KB aligned, as well as checking if the size isn't zero. It also only allows mapping shared memory as readable or read/write, but nothing else, and so we shouldn't allow mapping as anything else either.
2018-09-14kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()Lioncash1-0/+23
The kernel checks if the addresses and given size is 4KB aligned before continuing onwards to map the memory.
2018-09-14kernel/svc: Sanitize heap sizes within svcSetHeapSize()Lioncash2-0/+8
The kernel checks if the given size is a multiple of 2MB and <= to 4GB before going ahead and attempting to allocate that much memory.
2018-09-13kernel/errors: Amend error code for ERR_NOT_FOUNDLioncash1-1/+2
This is the value returned by the kernel for svcConnectToNamedPort() if the named port cannot be found.
2018-09-13service/vi: Replace includes with forward declarations where applicableLioncash3-7/+9
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash4-9/+10
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-09-13service: Use nested namespace specifiers where applicableLioncash3-12/+6
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
2018-09-13ipc: minor fixValentin Vanelslande1-1/+1
2018-09-13services/pl_u: Add missing Korean font to the fallback case for shared fontsLioncash1-2/+4
Previously this wasn't using the Korean font at all.
2018-09-12svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is givenLioncash1-2/+2
This is what the kernel does for an out-of-range processor ID.
2018-09-12kernel/errors: Correct error codes for invalid thread priority and invalid processor IDLioncash3-7/+9
2018-09-12svc: Do nothing if svcOutputDebugString() is given a length of zeroLioncash1-0/+4
While unlikely, it does avoid constructing a std::string and unnecessarily calling into the memory code if a game or executable decides to be really silly about their logging.
2018-09-12svc: Correct parameter type for OutputDebugString()Lioncash2-3/+3
This should be a u64 to represent size.
2018-09-12service/audio: Replace includes with forward declarations where applicableLioncash7-17/+34
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-12pl_u: Eliminate mutable file-scope stateLioncash2-66/+88
Converts the PL_U internals to use the PImpl idiom and makes the state part of the Impl struct, eliminating mutable global/file state.
2018-09-12service/prepo: Move class into the cpp fileLioncash2-39/+40
This doesn't need to be exposed within the header and be kept in the translation unit, eliminating the need to include anything within the header.
2018-09-11externals: Place font data within cpp filesLioncash1-6/+6
This places the font data within cpp files, which mitigates the possibility of the font data being duplicated within the binary if it's referred to in more than one translation unit in the future. It also stores the data within a std::array, which is more flexible when it comes to operating with the standard library. Furthermore, it makes the data arrays const. This is what we want, as it allows the compiler to store the data within the read-only segment. As it is, having several large sections of mutable data like this just leaves spots in memory that we can accidentally write to (via accidental overruns, what have you) and actually have it work. This ensures the font data remains the same no matter what.
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash148-45/+291
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-11Use open-source shared fonts if no dumped file is available (#1269)Tobias2-2/+26
* Add open-source shared fonts * Address review comments
2018-09-10video_core: Move command buffer loop.Markus Wick2-31/+12
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10service: Remove unused g_kernel_named_ports variableLioncash1-2/+0
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
2018-09-09hid: Implement ReloadInputDevicesfearlessTobi2-4/+6
2018-09-08Add audio stretching supportfearlessTobi2-0/+4
2018-09-07core: Migrate current_process pointer to the kernelLioncash4-5/+34
Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live.
2018-09-06core/core: Remove unnecessary sm/controller includeLioncash5-2/+5
The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include.
2018-09-06file_sys/nca_patch: Amend constructor initializer list orderLioncash1-2/+2
Orders the elements in the initializer list in the order they're specified in the class. This prevents compiler warnings about initialization order.
2018-09-06file_sys/nca_patch: Remove unnecessary includesLioncash2-2/+9
romfs.h doesn't need to be included in the header, the only real dependency here is common's swap.h that needs to be included.
2018-09-06file_sys/patch_manager: Add missing includesLioncash2-0/+5
These includes were previously being satisfied indirectly.
2018-09-05file_sys/submission_package: Correct constructor initialization list orderLioncash1-2/+2
Orders the elements in the sequence to match the order in which they'll actually be initialized in.
2018-09-05file_sys/submission_package: Replace includes with forward declarations where applicableLioncash2-6/+15
2018-09-04bktr: Fix bucket overlap errorZach Hilman7-9/+9
2018-09-04drd: Parse title ID from program metadataZach Hilman2-4/+29
2018-09-04patch_manager: Centralize Control-type NCA parsingZach Hilman4-55/+74
2018-09-04nsp: Fix error masking issue with XCI filesZach Hilman3-6/+13
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04game_list: Fix version display on non-NAND titlesZach Hilman3-8/+33
2018-09-04bktr: Add logging on successful patchZach Hilman3-7/+24
2018-09-04bktr: Implement IVFC offset shiftingZach Hilman8-8/+36
Fixes base game read errors
2018-09-04bktr: Fix missing includes and optimize styleZach Hilman11-101/+107
2018-09-04loader: Add BKTR-specific error messages and codesZach Hilman3-7/+28
2018-09-04loader: Ignore patches on NRO and DRDZach Hilman4-0/+11
2018-09-04patch_manager: Add usages of patches to ExeFSZach Hilman5-9/+41
2018-09-04file_sys: Add class to manage game patchesZach Hilman2-0/+132
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04file_sys: Add BKTR patching mechanismZach Hilman2-0/+352
2018-09-04content_archive: Add BKTR header parsing to NCAZach Hilman2-19/+160
2018-09-04registration: Add RegisteredCacheUnionZach Hilman4-0/+164
Aggregates multiple caches into one interface
2018-09-04game_list: Use RegisteredCacheUnion for installedZach Hilman1-1/+1
Reduces code
2018-09-04aes_util: Fix error involving reads of less than 0x10Zach Hilman1-0/+14
Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04main: Only show DRD deprecation warning onceZach Hilman6-3/+6
2018-09-04control_metadata: Use alternate language names if AmericanEnglish isn't availableZach Hilman2-4/+17
2018-09-04card_image: Add program title ID getterZach Hilman2-0/+6
2018-09-04nsp: Comply with style and performance guidelinesZach Hilman7-29/+48
2018-09-04qt: Add UI support for NSP filesZach Hilman1-0/+4
2018-09-04registration: Add support for installing NSP filesZach Hilman2-10/+16
2018-09-04loader: Add AppLoader for NSP filesZach Hilman2-0/+182
2018-09-04card_image: Parse XCI secure partition with NSPZach Hilman4-11/+38
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04file_sys: Add Nintendo Submission Package (NSP)Zach Hilman2-0/+296
2018-09-04drd: Load title ID from program metadataZach Hilman1-3/+1
Previously only loaded from control metadata
2018-09-04loader: Add NSP file type and NSP-specific errorsZach Hilman2-2/+14
2018-09-04key_manager: Avoid autogeneration if key existsZach Hilman1-3/+13
2018-09-04core: Use a raw pointer in GetGPUDebugContext.Markus Wick2-3/+3
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04Update microprofile scopes.Markus Wick2-2/+6
Blame the subsystems which deserve the blame :) The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04file_sys: Replace includes with forward declarations where applicableLioncash20-26/+62
Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed.
2018-09-04settings: Save and load NAND/SD dirs from configZach Hilman1-0/+2
2018-09-02vfs_real: Forward declare IOFileLioncash7-14/+31
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
2018-09-02service: Migrate global named port map to the KernelCore classLioncash5-19/+51
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core.
2018-09-02ssl: Move SSL class to cpp fileLioncash2-37/+39
This isn't required to be visible to anything outside of the main source file, and will eliminate needing to rebuild anything else including the header if the SSL class needs to be changed in the future.
2018-09-02filesystem: Move dir retrieval after path checking in DeleteFile()Lioncash1-2/+5
We don't need to do the lookup if the path is considered empty currently.
2018-09-01filesystem: Implement OpenReadOnlySaveDataFilesystemZach Hilman2-1/+7
2018-09-01filesystem: Add OpenFileSystemWithPatchZach Hilman2-1/+23
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash18-43/+85
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei3-38/+17
2018-08-31core: Make the main System class use the PImpl idiomLioncash4-276/+383
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-29kernel: Eliminate kernel global stateLioncash51-440/+665
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-28gpu: Make memory_manager privateLioncash2-8/+8
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-28hle/result: Make ResultVal's move constructor as noexceptLioncash1-1/+1
Many containers within the standard library provide different behaviors based on whether or not a move constructor/assignment operator can be guaranteed not to throw or not. Notably, implementations will generally use std::move_if_noexcept (or an internal implementation of it) to provide strong exception guarantees. If a move constructor potentially throws (in other words, is not noexcept), then certain behaviors will create copies, rather than moving the values. For example, consider std::vector. When a std::vector calls resize(), there are two ways the elements can be relocated to the new block of memory (if a reallocation happens), by copy, or by moving the existing elements into the new block of memory. If a type does not have a guarantee that it will not throw in the move constructor, a copy will happen. However, if it can be guaranteed that the move constructor won't throw, then the elements will be moved. This just allows ResultVal to be moved instead of copied all the time if ever used in conjunction with containers for whatever reason.
2018-08-27vfs_real: Remove unused variable in CreateDirectoryRelative()Lioncash1-1/+0
2018-08-27registered_cache: Get rid of variable shadowing in ProcessFiles()Lioncash1-3/+3
Prevents compiler warnings.
2018-08-26set: Fixed GetAvailableLanguageCodes() to follow the max_entriestech4me2-8/+45
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
2018-08-25kernel/error: Amend error code for ERR_MAX_CONNECTIONS_REACHEDLioncash1-2/+4
We can make this error code an alias of the resource limit exceeded error code, allowing us to get rid of the lingering 3DS error code of the same type.
2018-08-25kernel/error: Amend error code for ERR_PORT_NAME_TOO_LONGLioncash1-2/+1
We can treat this as an alias of TooLarge for documentation purposes. This also lets us get rid of another lingering 3DS-related error code.
2018-08-25kernel/error: Add error code for the handle table being fullLioncash3-4/+4
This replaces the lingering 3DS constant with the proper one, and utilizes it within HandleTable's Create() member function.
2018-08-25kernel/error: Add error code for invalid memory permissionsLioncash2-3/+4
2018-08-25kernel/error: Correct kernel error code for invalid combinationLioncash1-1/+2
2018-08-25svc: Return process title ID if queried in GetInfo()Lioncash1-2/+1
We already have the variable itself set up to perform this task, so we can just return its value from the currently executing process instead of always stubbing it to zero.
2018-08-25file_sys/crypto: Fix missing/unnecessary includesZach Hilman9-5/+10
2018-08-25core: Namespace all code in the arm subdirectory under the Core namespaceLioncash13-12/+42
Gets all of these types and interfaces out of the global namespace.
2018-08-25debug_utils: Remove unused includesLioncash1-0/+1
Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary.
2018-08-24core: Remove always true conditionals in Load()Lioncash1-7/+4
These conditions are always true, since the outer conditional already checks for these conditions.
2018-08-24hid: Move core include to cpp fileLioncash2-1/+4
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
2018-08-24filesystem: Fix typo in log messageLioncash1-1/+1
2018-08-24xci: Ignore NCA files with updates in secureZach Hilman1-0/+3
2018-08-24content_archive: Add update title detectionZach Hilman2-0/+11
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-24Added GetBootMode (#1107)David4-3/+25
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-23qt: Add filename and title id to window title while runningZach Hilman1-0/+7
2018-08-23Addressed plu TTF changesDavid Marcec1-6/+7
2018-08-23key_manager: Eliminate indexed for loopZach Hilman1-6/+13
2018-08-23key_manager: Create keys dir if it dosen't existZach Hilman2-0/+2
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23file_sys: Cut down on includes and copiesZach Hilman7-19/+30
2018-08-23crypto: Eliminate magic constantsZach Hilman4-32/+38
2018-08-23key_manager: Add support for autogenerated keysZach Hilman2-3/+45
Stored in a separate file than manual keys.
2018-08-23key_manager: Add support for KEK and SD seed derivationZach Hilman2-5/+135
2018-08-23key_manager: Switch to boost flat_map for keysZach Hilman2-32/+14
Should make key gets marginally faster.
2018-08-23file_sys: Implement NAX containersZach Hilman3-0/+238
2018-08-23registration: Add GetEntryUnparsed methodsZach Hilman2-0/+15
Returns the file before calling parser on it.
2018-08-23sdmc_factory: Add SDMC RegisteredCache getterZach Hilman2-1/+14
2018-08-23vfs: Add GetOrCreateDirectoryRelative methodZach Hilman3-9/+13
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman2-8/+11
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman1-4/+25
2018-08-23loader: Add new NAX-specific errors and messagesZach Hilman2-1/+27
2018-08-23nax: Add AppLoader_NAX and update loader to support itZach Hilman4-2/+121
2018-08-23xts_encryption_layer: Implement XTSEncryptionLayerZach Hilman3-1/+81
2018-08-23aes_util: Make XTSTranscode stricter about sizesZach Hilman1-5/+2
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23ctr_encryption_layer: Fix bug when transcoding small dataZach Hilman1-5/+3
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23xci: Fix error masking issueZach Hilman3-5/+17
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23Added SharedFonts loading via TTFDavid Marcec1-5/+50
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files. FontStandard.ttf FontChineseSimplified.ttf FontExtendedChineseSimplified.ttf FontChineseTraditional.ttf FontKorean.ttf FontNintendoExtended.ttf FontNintendoExtended2.ttf
2018-08-22Added missing include for pl:uDavid Marcec1-0/+1
Should fix any compile errors
2018-08-22PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)David1-25/+140
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash5-4/+7
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash1-3/+4
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-21perf_stats: Change MAX_LAG_TIME_US to an appropriate valueMerryMage1-1/+1
25us is far too small, and would result in std::this_thread::sleep_for being called with this as a maximum value. This means that a guest application that produces frames instantly would only be limited to 40 kHz. 25ms is a more appropriate value, as it allows for a 60 Hz refresh rate while providing enough slack in the negative region.
2018-08-21sdmc_factory: Remove unnecessary core includeLioncash2-1/+1
This doesn't require the central core header to be included, it just needs the vfs headers.
2018-08-21qt/main: Port part of citra(#3411), open savedata workstech4me2-4/+4
2018-08-21service/filesystem: Use forward declarations where applicableLioncash6-5/+22
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-21romfs_factory: Remove unnecessary includes and use forward declarations where applicableLioncash3-3/+12
Avoids the need to rebuild whatever includes the romfs factory header if the loader header ever changes. We also don't need to include the main core header. We can instead include the headers we specifically need.
2018-08-21telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()Lioncash1-4/+4
Given these functions aren't intended to be used frequently, there's no need to keep the std::string instances allocated for the whole lifetime of the program. It's just a waste of memory.
2018-08-21acc: Replace profile_manager include with a forward declarationLioncash2-2/+6
This is only used in a shared_ptr, so we can forward declare it.
2018-08-21acc: Simplify WriteBuffer call within LoadImage()Lioncash1-3/+3
We have an overload of WriteBuffer that accepts containers that satisfy the ContiguousContainer concept, which std::array does, so we only need to pass in the array itself.
2018-08-21acc: Correct IProfile's constructor initializer list orderLioncash1-1/+1
Arranges them in the order the members would be initialized
2018-08-21acc: Remove unused DEFAULT_USER_IDLioncash1-3/+0
This is no longer used, so it can be removed.
2018-08-21profile_manager: Use INVALID_UUID in the initializer of last_opened_userLioncash1-1/+1
Makes it a little bit more self-documenting.
2018-08-21profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()Lioncash1-1/+1
Given the source and destination types are the same std::array type, we can simply use regular assignment to perform the same behavior.
2018-08-21profile_manager: Use type aliases for username data, profile data, and user arraysLioncash2-19/+22
Avoids the need to repeatedly specify the whole array type in multiple places.
2018-08-21profile_manager: Take ProfileInfo by const reference where applicableLioncash2-8/+8
ProfileInfo is quite a large struct in terms of data, and we don't need to perform a copy in these instances, so we can just pass constant references instead.
2018-08-21profile_manager: Make array parameter to CreateNewUser a const referenceLioncash2-2/+2
This doesn't modify the passed in array, so this can be a const reference.
2018-08-21profile_manager: Remove unnecessary staticLioncash1-1/+1
This can just be constexpr like the others
2018-08-21profile_manager: Simplify UUID's two param constructor, operator==, and operator boolLioncash1-6/+4
We can use the constructor initializer list and just compare the contained u128's together instead of comparing each element individually. Ditto for comparing against an invalid UUID.
2018-08-21profile_manager: Move UUID generation function to the cpp fileLioncash2-10/+12
This avoids needing to dump the contents of <random> into other files that include the profile manager header.
2018-08-21Port #3353 from CitrafearlessTobi3-7/+18
2018-08-20registration: Add Data_Unknown5 NCAContentTypeZach Hilman3-2/+3
2018-08-20profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()Lioncash1-2/+2
Moving a const reference isn't possible, so this just results in a copy (and given ProfileInfo is composed of trivial types and aggregates, a move wouldn't really do anything).
2018-08-20Added CheckFreeCommunicationPermissionDavid Marcec1-1/+8
This fixes save files not loading in splatoon 2
2018-08-19filesystem: Add support for loading of system archivesZach Hilman7-20/+99
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer2-2/+22
* Used by Mario Tennis Aces
2018-08-16correct coding stylegreggameplayer1-1/+1
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer2-1/+13
Require by Toki Tori and Toki Tori 2+
2018-08-16core: Delete System copy/move constructors and assignment operatorsLioncash1-0/+6
Prevents potentially making copies or doing silly things by accident with the System instance, particularly given our current core is designed (unfortunately) around one instantiable instance. This will prevent the accidental case of: auto instance = System::Instance(); being compiled without warning when it's supposed to be: auto& instance = System::Instance();
2018-08-16dynarmic: Update to 550d662MerryMage1-0/+3
550d662 load_store_exclusive: Define s == t state to be Constraint_NONE 0b69381 A64/translate: Allow for unpredictable behaviour to be defined 6d236d4 system: Implement MRS CNTFRQ_EL0 6cbb6fb A32/testenv: Add missing headers 6729328 externals: Update xbyak to v5.67 1812bd2 Squashed 'externals/xbyak/' changes from 2794cde7..671fc805 9a95802 externals: Document subtrees 714a840 A64: Implement SQ{ADD, SUB}, and UQ{ADD, SUB}'s vector variants 8cab459 A64: Implement UQADD/UQSUB's scalar variants 18a8151 ir: Add opcodes for unsigned saturating add and subtract a5660ee x64/reg_alloc: Use type alias for array returned by GetArgumentInfo() 29489b5 ir/value: Use type alias CoprocessorInfo for std::array<u8, 8> e23ba26 status_register_access: Add support for bits 0 and 1 of mask to MSR 55190bd fuzz_with_unicorn: Split utility functions into fuzz_util 23b049d A32/translate/load_store: Correct detection of writeback 7ec9f15 A32/translate: Add TranslateSingleInstruction efeecb4 A32/ir_emitter: Bug fix: IREmitter::ExceptionRaised using incorrect opcode 08d1d19 A32/decoders: Split instruction list into include file 2d929cc tests: Refactor unicorn_emu to allow for A32 unicorn f672368 microinstruction: Improve assert messages 7ebff50 emit_x64_vector: EmitVectorNarrow16: AVX512 implementation edce230 emit_x64_vector: EmitVectorNarrow32: prefer pblendw to loading constant
2018-08-16common: Namespace hex_util.h/.cppLioncash2-12/+14
It's in the common code, so it should be under the Common namespace like everything else.
2018-08-15kernel/server_session: Add IsSession() member functionLioncash3-3/+8
Allows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession().
2018-08-15sm/controller: Correct return value of QueryPointerBufferSizeLioncash1-1/+1
This should be returning a u16 according to Switch Brew.
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash3-12/+11
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-15loader/nca: Remove unnecessary includes and member variablesLioncash2-20/+11
2018-08-15loader/xci: Remove unnecessary includes and member variablesLioncash2-15/+11
Many of these aren't necessary and will cause this file to be required to be recompiled whenever any changes to those files are made, which lengthens compile times for no reason. This also removes an unused metadata variable from AppLoader_XCI
2018-08-15lm: Use LOG_DEBUG for printing out trace logsLioncash1-1/+1
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
2018-08-15lm: Handle threads and modules within the loggerLioncash1-1/+19
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
2018-08-15loader: Remove address mapping remnants from citraLioncash6-17/+0
These mappings are leftovers from citra and don't apply to the Switch.
2018-08-15kernel/svc: Log svcBreak parametersLioncash1-2/+5
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
2018-08-15emu_window: Ensure WindowConfig members are always initializedLioncash1-3/+3
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
2018-08-15common/telemetry: Migrate core-independent info gathering to commonLioncash1-62/+7
Previously core itself was the library containing the code to gather common information (build info, CPU info, and OS info), however all of this isn't core-dependent and can be moved to the common code and use the common interfaces. We can then just call those functions from the core instead. This will allow replacing our CPU detection with Xbyak's which has better detection facilities than ours. It also keeps more architecture-dependent code in common instead of core.
2018-08-14mm_u: Forward all old variants of functions to the new onesLioncash1-5/+11
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-14mm_u: Move implementation class into the cpp fileLioncash2-46/+46
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header.
2018-08-14audout_u: Correct IAudioOut initializer list orderLioncash1-1/+1
Orders elements in the precise order they'll be initialized.
2018-08-13arm_dynarmic: Remove IsExecuting check from PrepareRescheduleMerryMage1-3/+1
No longer required. HaltExecution is a no-op if it is not currently executing.
2018-08-13Core::CoreTiming: add UnscheduleEventThreadsafeB3n303-1/+12
2018-08-13kernel/object: Tighten object against data racesLioncash2-8/+9
Despite being covered by a global mutex, we should still ensure that the class handles its reference counts properly. This avoids potential shenanigans when it comes to data races. Given this is the root object that drives quite a bit of the kernel object hierarchy, ensuring we always have the correct behavior (and no races) is a good thing.
2018-08-13Registered missing channel devicesDavid Marcec1-0/+4
2018-08-13Added missing channel devicesDavid Marcec5-0/+144
2018-08-13CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.Subv2-1/+11
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast. This lets us bypass certain hangs in some games like Breath of the Wild. We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-13Kernel/SVC: Don't reschedule the current core when creating a new thread.Subv1-1/+0
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-13Core/HLE: Make the 'reschedule_pending' flag atomic.Subv1-1/+1
Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-13CPU/HLE: Lock the HLE mutex before performing a reschedule.Subv1-0/+3
Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-13Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.Subv1-0/+5
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-13Kernel/Thread: Always use the threadsafe option when scheduling wakeups.Subv2-4/+4
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe. Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12Kernel/Mutex: Don't duplicate threads in the mutex waiter list.Subv2-2/+22
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread. This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row. Also added more validation asserts. This should fix one of the random crashes in Breath Of The Wild.
2018-08-12vfs: Make VfsFilesystem constructor explicitLioncash1-1/+1
Makes it consistent with the other VFS interfaces and prevents implicit construction.
2018-08-12vfs: Make type hierarchy objects classes instead of structsLioncash4-10/+16
struct should be used when the data type is very simple or otherwise has no invariants associated with it. Given these are used to form a hierarchy, class should be used instead.
2018-08-12registration: Various style and documentation improvementsZach Hilman3-18/+22
Fix logic in RealVfsFilesystem Create methods Remove magic numbers Fix regex errors
2018-08-12scheduler: Make HaveReadyThreads() a const member functionLioncash2-2/+2
This function doesn't modify instance state, so the const qualifier can be added to it.
2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec2-1/+13
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12hid: disable clang-format around tablesLioncash1-4/+5
Prevents clang-format from butchering them.
2018-08-12hid: Stub DisconnectNpad()Lioncash1-1/+7
This is required by ARMS.
2018-08-12vfs: Use sanitized paths within MoveFile() and MoveDirectory()Lioncash1-10/+10
Previously these were being unused (or partially unused). While we're at it, use better naming to make it visibly obvious which variant of the path is being used.
2018-08-12card_image: Use type aliases to shorten definitionsLioncash2-6/+6
We have the aliases, so we may as well use 'em.
2018-08-12card_image: Simplify return statement of GetSubdirectories()Lioncash1-1/+1
We don't need to write out the construction long-form, we can just let the language itself work it out off the return type.
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec1-4/+2
2018-08-12made ResultStatus a u16David Marcec3-3/+3
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec1-5/+28
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12Stub UpdateUserPresenceDavid Marcec1-1/+8
Needed for Retro City Rampage to go in game
2018-08-12Fixed invalid cast in loaderDavid Marcec1-1/+1
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12registration: Add support for force overwrite of installedZach Hilman2-22/+48
2018-08-12vfs_real: Add CreateFullPath to Create* operationsZach Hilman2-13/+6
2018-08-12control_metadata: Remove unnecessary reference to base fileZach Hilman2-2/+1
2018-08-12romfs: Remove cyclic shared_ptr leak in romfs codeZach Hilman3-8/+8
2018-08-12registration: Update documentation and styleZach Hilman5-42/+69
2018-08-12nca_metadata: Remove unnecessary reference to base fileZach Hilman2-3/+2
2018-08-12bis_factory: Create NAND dirs if they don't existZach Hilman1-2/+9
2018-08-12registration: Take RawCopy function as parameterZach Hilman2-10/+15
Instead of defaulting to VfsRawCopy
2018-08-12registered_cache: Fix missing reading from yuzu_metaZach Hilman1-7/+16
2018-08-12file_sys: Comply to style guidelinesZach Hilman6-27/+38
2018-08-12qt: Add 'Install to NAND' option to menuZach Hilman2-1/+2
Prompts for title type on NCA files.
2018-08-12file_sys: Add RegisteredCacheZach Hilman2-0/+543
Manages NAND NCA get and install.
2018-08-12file_sys: Add support for parsing NCA metadata (CNMT)Zach Hilman3-0/+238
2018-08-12card_image: Add accessor for all NCAs in XCIZach Hilman2-0/+5
2018-08-12vfs_real: Add CreateFullPath to CreateFileZach Hilman1-3/+6
Fixes bugs with calling CreateFile when the immediate directory does not exist.
2018-08-12filesystem: Add Open and Register functions for BISFactoryZach Hilman2-4/+23
2018-08-12bis_factory: Add partial implementation of BISFactoryZach Hilman2-0/+54
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
2018-08-12loader: Join 0* files in directory if filename is 00Zach Hilman1-1/+33
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
2018-08-12loader: Recognize filename '00' as NCAZach Hilman1-0/+2
Needed to avoid mismatch filetype warnings on split NAND NCAs
2018-08-12vfs: Add ConcatenatedVfsFileZach Hilman2-0/+134
2018-08-12crypto: Remove hex utilities from key_managerZach Hilman2-36/+2
Move to hex_util.h in common
2018-08-12friend: Stub DeclareCloseOnlinePlaySession.bunnei1-1/+10
- Used by Splatoon 2.
2018-08-12friend: Fix CreateFriendService to return an IFriendService interface.bunnei1-2/+86
2018-08-12server_session: Provide more useful information and don't crash on bad IPC request.bunnei1-0/+8
2018-08-12core: Namespace EmuWindowLioncash4-5/+16
Gets the class out of the global namespace.
2018-08-11Better UUID randomnessDavid Marcec1-2/+7
2018-08-11Removed un-needed count from ListOpenUsers and ListAllUsersDavid Marcec1-4/+2
2018-08-11Added better explanations in the profile managerDavid Marcec2-1/+34
2018-08-11Code cleanup for profile managerDavid Marcec3-40/+47
2018-08-11Removed const from ProfileBase InvalidateDavid Marcec1-1/+1
2018-08-11fixed invalid uuid bool operatorDavid Marcec1-1/+1
2018-08-11Added GetOpenUserCountDavid Marcec3-3/+14
2018-08-11Removed all for loops from the profile managerDavid Marcec1-9/+4
2018-08-11Added missing ListAllUsers countDavid Marcec1-1/+2
2018-08-11If statement style changeDavid Marcec1-11/+19
2018-08-11Second round of account changesDavid Marcec3-18/+21
2018-08-11First round of account changesDavid Marcec3-49/+55
2018-08-11Refactored profile manager sharingDavid Marcec10-20/+28
2018-08-11Added IsUserRegistrationRequestPermittedDavid Marcec7-3/+19
2018-08-11video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2-5/+2
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-10loader: Add more descriptive errorsZach Hilman14-103/+219
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2-2/+2
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
2018-08-09hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter constLioncash2-2/+2
This function doesn't modify anything within the reference Thread instance.
2018-08-09Don't add user if the uuid already existsDavid Marcec1-0/+4
2018-08-09vfs: Fix documentationZach Hilman1-2/+2
2018-08-09vfs: Fix typo in VfsFilesystem docsZach Hilman1-1/+1
2018-08-09file_util: Use enum instead of bool for specifing path behaviorZach Hilman1-17/+27
2018-08-09loader: Remove unused IdentifyFile overloadZach Hilman2-12/+0
2018-08-09vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectoryZach Hilman1-2/+10
2018-08-09file_sys: Add missing include in savedata_factoryZach Hilman1-0/+1
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman6-13/+34
2018-08-09vfs: Add unreachable assert to file permissions converterZach Hilman1-1/+3
2018-08-09vfs: Add RealVfsFilesystem implementationZach Hilman2-81/+290
2018-08-09vfs: Add VfsFilesystem interface and default implementationZach Hilman2-3/+211
2018-08-09filesystem: Remove unnecessary if conditionsZach Hilman1-1/+1
2018-08-09fsp_srv: Use std::string_view's copy() function instead of strncpy()Lioncash2-8/+10
Given elements inserted into a vector are zeroed out, we can just copy MAX_LEN - 1 elements and the data will already be properly null terminated.
2018-08-09fsp_srv: Emplace entries first when building index instead of emplacing lastLioncash1-2/+3
The current way were doing it would require copying a 768 character buffer (part of the Entry struct) to the new element in the vector. Given it's a plain array, std::move won't eliminate that. Instead, we can emplace an instance directly into the destination buffer and then fill it out, avoiding the need to perform any unnecessary copies. Given this is done in a loop, we can request the destination to allocate all of the necessary memory ahead of time, avoiding the need to potentially keep reallocating over and over on every few insertions into the vector.
2018-08-08Open first user addedDavid Marcec1-1/+3
2018-08-08Inital pass of account backend implementationDavid Marcec3-12/+22
This commit verified working on puyo
2018-08-08GetProfileBase and GetProfileBaseAndData addedDavid Marcec3-44/+106
2018-08-08began initial implementation of "ProfileManager"David Marcec5-44/+202
2018-08-08Service/Account: stub LoadImage functionmailwl1-1/+22
2018-08-08Switched uuids from u128 to new UUID structDavid Marcec2-10/+49
2018-08-08hid: fix IsSixAxisSensorAtRest() responsemailwl1-1/+1
2018-08-08nvhost_gpu: Don't over copy IoctlSubmitGpfifo.bunnei1-1/+1
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei2-1/+9
- Used by Super Mario Odyssey.
2018-08-08acc: Add missing function table entries for GetUserCountLioncash2-2/+2
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
2018-08-08acc: Stub GetUserCount. (#973)bunnei3-1/+9
- Used by Pokken Tournament DX.
2018-08-08nvdrv: Get rid of global std::weak_ptrLioncash5-11/+22
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
2018-08-08hle: Remove unused romfs.cpp/.hLioncash3-126/+0
These files are no longer used, so we can get rid of them.
2018-08-07loader: Fix scope error in DeconstructedRomDirectoryZach Hilman1-1/+1
2018-08-07service/apm: Add the apm:sys serviceLioncash3-0/+34
Adds the basic skeleton of the apm:sys service based off the information on Switch Brew.
2018-08-07nvflinger: Correct typo in name of composition eventLioncash1-1/+1
2018-08-07nvdrv: Make Ioctl()'s definition match its prototypeLioncash1-1/+1
The only reason this wasn't a compilation error is because we use little-endian systems.
2018-08-07nvdrv: Get rid of indirect inclusionsLioncash12-15/+17
2018-08-07nvflinger: Get rid of indirect inclusionsLioncash2-1/+7
2018-08-07nvflinger: Use std::string_view in OpenDisplay()Lioncash2-2/+3
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
2018-08-07services/hid: Add ActivateNpadWithRevision() to the hid function info arrayLioncash1-0/+1
Updated based off the information on Switch Brew.
2018-08-07service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()Lioncash1-2/+2
Updates the ID of these based off the information on Switch Brew.
2018-08-07service: Add usb servicesLioncash4-0/+257
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
2018-08-07loader: Add icon and title support to XCIZach Hilman6-3/+43
2018-08-07Use const where applicableZach Hilman2-2/+2
2018-08-07Avoid parsing RomFS to directory in NCAZach Hilman7-6/+86
2018-08-07client_port: Make all data members privateLioncash3-7/+21
These members don't need to be entirely exposed, we can instead expose an API to operate on them without directly needing to mutate them We can also guard against overflow/API misuse this way as well, given active_sessions is an unsigned value.
2018-08-07GDBStub works with both Unicorn and Dynarmic now (#941)Hedges4-2/+26
* GDBStub works with both Unicorn and Dynarmic now * Tidy up
2018-08-06kernel/event: Make data members privateLioncash1-4/+8
Instead we can simply provide accessors to the required data instead of giving external read/write access to the variables directly.
2018-08-06Service/Audio: audout_a.cpp: remove pragma oncemailwl1-2/+0
2018-08-06perf_stats: Correct literal used for MAX_LAG_TIME_USLioncash1-2/+2
ms is shorthand for milliseconds, not microseconds, and given there's no comment indicating that this was intentional, it probably wasn't.
2018-08-06core_timing: Make GetGlobalTimeUs() return std::chrono::microsecondsLioncash4-14/+14
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
2018-08-06memory: Make prototype parameter names match their definitionsLioncash1-5/+5
Keeps the code consistent.
2018-08-06memory: Correct prototype of ZeroBlockLioncash1-1/+1
Previously, the prototype wasn't matching the definition, which has a Processor parameter before the destination address.
2018-08-06memory: Remove unnecessary const qualifiers in prototypesLioncash1-9/+8
These aren't necessary, as value-wise const only matters in the definition.
2018-08-06core_timing: Convert typedef into a type aliasLioncash1-4/+4
Makes the alias a little more readable from left-to-right.
2018-08-06core_timing: Use transparent functors where applicableLioncash1-5/+5
Gets rid of the need to hardcode the type in multiple places. This will now be deduced automatically, based off the elements in the container being provided to the algorithm.
2018-08-06loader: Make AppLoader_NCA rely on directory loading codeZach Hilman4-37/+24
Eliminates duplicate code shared between their Load methods, after all the only difference is how the romfs is handled.
2018-08-05gdbstub: Use type alias for breakpoint mapsLioncash1-37/+42
Rather than having to type out the full std::map type signature, we can just use a straightforward alias. While we're at it, rename GetBreakpointList to GetBreakpointMap, which makes the name more accurate. We can also get rid of unnecessary u64 static_casts, since VAddr is an alias for a u64.
2018-08-05gdbstub: Move all file-static variables into the GDBStub namespaceLioncash1-35/+36
Keeps everything under the same namespace. While we're at it, enclose them all within an inner anonymous namespace.
2018-08-05address_arbiter: Return by value from GetThreadsWaitingOnAddress()Lioncash1-15/+15
In all cases the vector being supplied is empty, so we can just return by value in these instances.
2018-08-05gdbstub: Replace PAddr alias with VAddrLioncash2-14/+14
In all cases, a virtual address is being passed in, not a physical one.
2018-08-05audio_core: Implement audren_u audio playback.bunnei2-218/+9
2018-08-05audio_core: Use s16 where possible for audio samples.bunnei1-3/+3
2018-08-05audio_core: Port codec code from Citra for ADPCM decoding.bunnei2-11/+3
2018-08-05service: Add arp servicesLioncash4-0/+95
Adds the basic skeleton of the arp services based off the information provided by Switch Brew.
2018-08-04service: Remove redundant #pragma once directivesLioncash5-10/+0
These don't do anything within .cpp files (we don't include cpp files, so...)
2018-08-04aes_util: Add static assertion to Transcode() and XTSTranscode() to ensure well-defined behaviorLioncash1-0/+4
These functions should only be given trivially-copyable types.
2018-08-04aes_util: Make CalculateNintendoTweak() an internally linked functionLioncash2-12/+10
This function doesn't directly depend on class state, so it can be hidden entirely from the interface in the cpp file.
2018-08-04aes_util: Make Transcode() a const member functionLioncash2-8/+9
This doesn't modify member state, so it can be made const.
2018-08-04core/crypto: Remove unnecessary includesLioncash4-5/+5
2018-08-04key_manager: Use regular std::string instead of std::string_viewLioncash2-10/+7
The benefit of std::string_view comes from the idea of avoiding copies (essentially acting as a non-owning view), however if we're just going to copy into a local variable immediately, there's not much benefit gained here.
2018-08-04content_archive: Add support for titlekey cryptographyZach Hilman2-7/+39
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei1-1/+1
2018-08-04renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash3-7/+7
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
2018-08-04video_core: Eliminate the g_renderer global variableLioncash7-24/+54
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-04kernel/thread: Fix potential crashes introduced in 26de4bb521b1ace7af76eff4f6956cb23ac0d58cLioncash3-13/+38
This amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist).
2018-08-03kernel/process: Use std::array where applicableLioncash1-1/+2
2018-08-03kernel/process: Use accessors instead of class members for referencing segment arrayLioncash5-20/+40
Using member variables for referencing the segments array increases the size of the class in memory for little benefit. The same behavior can be achieved through the use of accessors that just return the relevant segment.
2018-08-03memory: Remove unused GetSpecialHandlers() functionLioncash1-16/+0
This is just unused code, so we may as well get rid of it.
2018-08-03core/memory: Get rid of 3DS leftoversLioncash14-502/+29
Removes leftover code from citra that isn't needed.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David5-5/+47
2018-08-02kernel/vm_manager: Convert loop into std::any_of()Lioncash1-4/+4
2018-08-02kernel/vm_manager: Use const where applicableLioncash3-19/+19
Makes our immutable state explicit.
2018-08-02kernel/vm_manager: Use the VAddr type alias in CarveVMA()Lioncash1-2/+2
These two variables correspond to address ranges.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot()'s loop indices size_tLioncash1-8/+5
Avoids using a u32 to compare against a range of size_t, which can be a source of warnings. While we're at it, compress a std::tie into a structured binding.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot() reference parameter a const referenceLioncash1-1/+2
This function only reads the data being referenced, it doesn't modify it, so we can turn the reference into a const reference.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot() internally linkedLioncash1-1/+1
This function isn't used outside of this translation unit, so we can make it internally linked.
2018-08-02vfs_vector: Remove unused variable in FindAndRemoveVectorElement()Lioncash1-2/+2
This wasn't being used for anything, so it can be removed.
2018-08-02vfs_vector: Avoid unnecessary copies where applicableLioncash1-2/+5
The lambda elements should be taken by const reference here, and we can move the virtual directory passed to ReplaceFileWithSubdirectory()
2018-08-02hw: Remove unused filesLioncash7-334/+0
None of these files are used in any meaningful way. They're just leftovers from citra. Also has the benefit of getting rid of an unused global variable.
2018-08-02service: Add migration servicesLioncash4-0/+53
Adds the basic skeleton for the mig:usr service based off information provided by Switch Brew.
2018-08-02kernel: Move object class to its own source filesLioncash43-155/+185
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
2018-08-02service: Add psc servicesLioncash4-0/+96
Adds the basic skeleton for the psc services based off the information provided by Switch Brew.
2018-08-02video_core: Make global EmuWindow instance part of the base renderer classLioncash3-11/+11
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-08-02service/ns: Add missing ns servicesLioncash1-0/+447
Implements the basic skeleton of ns:am2, ns:ec, ns:rid, ns:rt, ns:su, ns:vm, and ns:web based off the information provided by Switch Brew and SwIPC.
2018-08-01lm: Amend name of ILoggerLioncash1-4/+4
Previously this was being registered with the name "Logger". While we're at it, also change the name of the class to match it.
2018-08-01service/filesystem: Add fsp:ldr and fsp:pr servicesLioncash6-0/+89
Adds the basic skeleton for the remaining fsp services based off information provided by Switch Brew.
2018-08-01service: Add capture servicesLioncash4-0/+171
Adds the basic skeleton for the capture services based off information provided by Switch Brew.
2018-08-01service: Add bpc and pcv servicesLioncash6-0/+179
Adds the basic skeleton for the remaining pcv-related services based off information on Switch Brew.
2018-08-01Add missing parameter to files.push_back()Zach Hilman1-5/+5
2018-08-01Fix merge conflicts with opus and update docsZach Hilman2-1/+3
2018-08-01Use more descriptive error codes and messagesZach Hilman7-19/+51
2018-08-01Use static const instead of const staticZach Hilman1-2/+2
2018-08-01Use ErrorEncrypted where applicable and fix no keys crashZach Hilman4-17/+37
2018-08-01Add missing includes and use const where applicableZach Hilman11-24/+40
2018-08-01Allow key loading from %YUZU_DIR%/keys in addition to ~/.switchZach Hilman2-7/+20
2018-08-01Make XCI comply to review and style guidelinesZach Hilman14-455/+222
2018-08-01Extract mbedtls to cpp fileZach Hilman4-86/+126
2018-08-01Add missing string.h includeZach Hilman1-0/+1
2018-08-01Update mbedtls and fix compile errorZach Hilman1-0/+1
2018-08-01Remove files that are not usedZach Hilman24-42/+1406
2018-08-01kernel/thread: Remove unimplemented function prototypeLioncash1-6/+0
Given there's no implementation, we may as well remove the code entirely.
2018-08-01audio_core: Add configuration settings.bunnei1-0/+5
2018-08-01service/audio: Add missing servicesLioncash14-2/+289
Adds the missing audctl service, as well as the :a and :d services for audin, audout, audrec, and audren.
2018-07-31kernel: Remove unused object_address_table.cpp/.hLioncash6-104/+0
These source files were entirely unused throughout the rest of the codebase. This also has the benefit of getting rid of a global variable as well.
2018-07-31audout_u: Remove std::move in OpenAudioOutImpl()Lioncash1-1/+1
Previously the code was using the values from params further below after it was std::moved. Thankfully, given AudoutParams is a trivially copyable struct, the values would have simply been copied in this instance and not invalidated to garbage values.
2018-07-31kernel: Remove unnecessary includesLioncash23-28/+47
Removes unnecessary direct dependencies in some headers and also gets rid of indirect dependencies that were being relied on to be included.
2018-07-31service/am: Add missing am servicesLioncash8-0/+156
Adds the basic skeleton for missing am services idle:sys, omm, and spsm based off the information provided by Switch Brew.
2018-07-31service: Add fgm servicesLioncash4-0/+94
Adds the basic skeleton for the fgm services based off the information provided by Switch Brew.
2018-07-31arm_dynarmic: Make SetTlsAddress() prototype and definition consistentLioncash1-1/+1
Makes the definition use the same type aliases as in its prototype.
2018-07-31arm_dynarmic: Remove unnecessary qualifying of ThreadContextLioncash1-3/+3
Given the ARM_Dynarmic class inherits from ARM_Interface, we don't need to qualify here.
2018-07-31arm_dynarmic: Correct initializer list orderLioncash1-5/+3
Amends the initializer list to be in the same order that each variable would be initialized in. We also do this to ensure we don't use a bogus uninitialized instance of the exclusive monitor within MakeJit() We can also remove the jit member from the initializer list as this is initialized by PageTableChanged()
2018-07-31service: Add the pcie serviceLioncash4-0/+83
Adds the basic skeleton of the pcie service based off information on Switch Brew.
2018-07-31nvhost_gpu: Added checks to ensure we don't read past the end of the entries when handling a GPU command list.Subv1-3/+6
2018-07-31nvhost_ctrl_gpu: Only read the input parameters if they are actually there.Subv1-3/+11
Passing nullptr to memcpy is undefined behavior.
2018-07-31audio_core: Move to audout_u impl.bunnei4-13/+6
- This is necessary so streams are created on the same thread.
2018-07-31Implemented various hwopus functions (#853)David3-6/+132
2018-07-30Add some HID commands (#843)Hexagon121-2/+16
* Added some HID commands * Addressed comments
2018-07-29partition_filesystem: Remove dynamic_cast in PrintDebugInfo()Lioncash1-3/+2
We shouldn't be upcasting our file instances. Given a PartitionFilesystem is currently designed to accept any arbitrary VfsFile instances, casting to a more specific type than that is just bad design, and shows an interface design issue.
2018-07-29service: Add wlan servicesLioncash4-1/+192
Adds the basic skeleton for the wlan services based off the information on Switch Brew.
2018-07-29service/btm: Add basic implementation of GetCoreImpl()Lioncash1-1/+35
Based off information on SwIPC and Switch Brew.
2018-07-29service: Add btm servicesLioncash4-0/+106
Adds the skeleton for the btm services based off the information on Switch Brew.
2018-07-28audout: Implement IAudioOut interface with AudioCore.bunnei2-93/+114
2018-07-28core: Add AudioCore to global state.bunnei2-0/+9
2018-07-28audio_core: Add initial code for keeping track of audout state.bunnei1-1/+1
2018-07-28RomFS ExtractionZach Hilman12-20/+351
2018-07-27service: Add ncm servicesLioncash4-0/+78
Adds the basic skeleton for the ncm services based off information on Switch Brew.
2018-07-27service: Add mii servicesLioncash4-0/+126
Adds the skeleton for the mii services based off information provided by Switch Brew
2018-07-27service/nfc: Implement Create[x]Interface functionsLioncash1-4/+43
These simply return the respective interface.
2018-07-27service: Add nfc servicesLioncash4-0/+202
Adds the skeleton of the nfc service based off the information provided on Switch Brew.
2018-07-27service/lbl: Implement EnableVrMode, DisableVrMode and GetVrModeLioncash1-3/+35
Implements these functions according to the information available on Switch Brew.
2018-07-27service: Add the lbl serviceLioncash4-0/+77
Adds the skeleton of the lbl service based off the information provided by Switch Brew.
2018-07-27service: Add the btdrv serviceLioncash4-1/+93
Adds the skeleton for the btdrv service based off the information provided by Switch Brew
2018-07-26service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp servicesLioncash1-0/+220
2018-07-26service/hid: Add the xcd:sys serviceLioncash4-0/+57
2018-07-26service/hid: Add irs servicesLioncash4-0/+75
2018-07-26service: Add the grc:c serviceLioncash4-0/+50
Adds the basic skeleton for the grc:c service based off the information provided by Switch Brew.
2018-07-26kernel/timer: Make data members private where applicableLioncash1-5/+17
Instead, we can just expose functions that return the queryable state instead of letting anything modify it.
2018-07-26service: Add the nim servicesLioncash4-0/+143
Adds the skeleton for the nim services based off information from Switch Brew.
2018-07-26service: Add ldn servicesLioncash4-0/+162
Adds ldn services based off information provided by Switch Brew.
2018-07-26service/sockets: Add ethc:c and ethc:i servicesLioncash4-0/+66
2018-07-26service/sockets: Add missing bsdcfg socket serviceLioncash3-0/+29
2018-07-26service: Add ldr servicesLioncash4-0/+101
Adds the skeleton for the ldr-related services based off the information provided on Switch Brew.
2018-07-26lm: Move LM's class declaration into the cpp fileLioncash2-37/+31
This isn't used directly outside of this translation unit, so we can hide it from external use.
2018-07-26lm: Amend names of Initialize() in Logger and Initialize() in LMLioncash2-7/+7
Amends these to match the information on Switch Brew.
2018-07-26lm: Add missing function entry to Logger's function tableLioncash1-0/+1
2018-07-26service: Add eupld servicesLioncash4-0/+72
Adds the skeleton for the eupld services based off information on Switch Brew.
2018-07-26service: Add the erpt servicesLioncash4-0/+71
Adds the basic skeleton of the erpt service based off information on Switch Brew.
2018-07-25service/nvdrv: Take std::string in Open() by const referenceLioncash2-2/+2
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
2018-07-25service/nvdrv: Use std::move where applicableLioncash1-3/+5
Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
2018-07-25service/nifm: Deduplicate interface codeLioncash9-141/+30
Rather than having the same code for each nifm service variant, we can centralize it on one class and get rid of a bit of extra code.
2018-07-25service: Add pm servicesLioncash4-0/+90
Adds the skeleton for the process management services based off information on Switch Brew.
2018-07-25service: Add the es serviceLioncash4-0/+77
Adds the skeleton for the ETicket service based off the information on Switch Brew
2018-07-25time: Add the time:a serviceLioncash3-10/+11
Given we already have time:s and time:u, we should also have time:a
2018-07-24deconstructed_rom_directory: Remove unused FindRomFS() functionLioncash1-29/+0
2018-07-24friend: Add friend:m, friend:s, and friend:v servicesLioncash1-0/+3
Given we already have friend:a and friend:u, we should add the remaining services as well.
2018-07-24friend/interface: Add missing CreateDaemonSuspendSessionService() to the function handler tableLioncash1-0/+1
2018-07-24friend: Deduplicate interfacesLioncash6-48/+11
2018-07-24svc: Resolve sign comparison warnings in WaitSynchronization()Lioncash1-4/+7
The loop's induction variable was signed, but we were comparing against an unsigned variable.
2018-07-24svc: Log parameters in SetMemoryAttribute()Lioncash1-1/+3
Provides slightly more context than only logging out the address value.
2018-07-24time: Simplify interface creationLioncash6-64/+15
We can use one instance of the interface instead of duplicating code.
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage12-105/+137
2018-07-24CMakeLists: Sort filenamesMerryMage1-9/+9
2018-07-24set_sys: Implement SetColorSetId()Lioncash2-5/+25
2018-07-24ipc_helper: Add helper member function for popping enum values to RequestParserLioncash1-0/+8
2018-07-24arm_dynarmic: Make MakeJit() a const member functionLioncash2-3/+3
This functions doesn't modify instance state, so it can be a made a const member function.
2018-07-24core: Make converting constructors explicit where applicableLioncash5-5/+5
Avoids unwanted implicit conversions. Thankfully, given the large amount of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-24apm/interface: Remove redundant declaration of InstallInterfaces()Lioncash1-3/+0
This is already declared in apm/apm.h
2018-07-24mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by referenceLioncash1-1/+1
The pointed to thread's members are simply observed in this case, so we don't need to copy it here.
2018-07-24VFS Regression and Accuracy Fixes (#776)Zach Hilman3-36/+62
* Regression and Mode Fixes * Review Fixes * string_view correction * Add operator& for FileSys::Mode * Return std::string from SanitizePath * Farming Simulator Fix * Use != With mode operator&
2018-07-24hle_ipc: Make constructors explicit where applicableLioncash2-12/+13
2018-07-24ipc_helpers: Make member variables of ResponseBuilder privateLioncash1-5/+6
These aren't used externally at all, so they can be made private.
2018-07-24exclusive_monitor: Use consistent type alias for u64Lioncash3-22/+18
Uses the same type aliases we use for virtual addresses, and converts one lingering usage of std::array<uint64_t, 2> to u128 for consistency.
2018-07-24partition_filesystem: Use std::move where applicableLioncash1-3/+3
Avoids copying a std::string instance and avoids unnecessary atomic reference count incrementing and decrementing.
2018-07-23loader: Remove unnecessary constructor call in IdentifyFile()Lioncash1-1/+1
RealVfsFile inherits from VfsFile, the instance from std::make_shared is already compatible with the function argument type, making the copy constructor call unnecessary.
2018-07-23linker: Remove unused parameter from WriteRelocations()Lioncash2-7/+4
is_jump_relocation is never used within the function, so we can just remove it.
2018-07-23nro: Replace inclusion with a forward declarationLioncash2-1/+8
It's sufficient to use a forward declaration instead of a direct inclusion here.
2018-07-23nro: Make bracing consistentLioncash1-10/+24
Makes the code more uniform, and also braces cases where the body of an unbraced conditional travels more than one line.
2018-07-23nro: Make constructor explicitLioncash1-1/+1
Makes it consistent with the other Apploader constructors, and prevents implicit conversions.
2018-07-23nro: Remove unused forward declarationLioncash1-2/+0
This isn't used anywhere in the header.
2018-07-23vi: Add std::is_trivially_copyable checks to Read and Write functionsLioncash1-2/+13
It's undefined behavior to memcpy an object that isn't considered trivially copyable, so put a compile-time check in to make sure this doesn't occur.
2018-07-23vi: std::move std::vector in constructors where applicableLioncash1-9/+9
Allows avoiding unnecessary copies of the vector depending on the calling code. While we're at it, remove a redundant no-parameter base constructor call
2018-07-23hle: Remove config_mem.h/.cppLioncash6-102/+0
This is just an unused hold-over from citra, so we can get rid of this to trim off an exposed global, among other things.
2018-07-23hle: Remove shared_page.h/.cppLioncash6-161/+0
This is a holdover from citra that's essentially unused.
2018-07-23set: Add missing log call in GetAvailableLanguageCodeCount()Lioncash1-0/+2
Forgot to include this in 22f448b6327044076959e338811ee576f3dcf093
2018-07-23NRO Assets and NACP file formatZach Hilman5-1/+215
Cleanup Review fixes
2018-07-23set: Implement GetAvailableLanguageCodeCount()Lioncash2-21/+29
This just returns the size of the language code buffer.
2018-07-23set: Correct return code size of value in GetAvailableLanguageCodes()Lioncash1-2/+2
The return code should be 32-bit in size.
2018-07-22Kernel/SVC: Perform atomic accesses in SignalProcessWideKey as per the real kernel.Subv1-7/+31
2018-07-22Implement exclusive monitorMerryMage9-13/+160
2018-07-22vfs: Correct file_p variable usage within InterpretAsDirectory()Lioncash1-2/+5
ReplaceFileWithSubdirectory() takes a VirtualFile and a VirtualDir, but it was being passed a string as one of its arguments. The only reason this never caused issues is because this template isn't instantiated anywhere yet. This corrects an issue before it occurs.
2018-07-22file_util, vfs: Use std::string_view where applicableLioncash8-91/+153
Avoids unnecessary construction of std::string instances where applicable.
2018-07-22file_util: Use a u64 to represent number of entriesLioncash2-4/+4
This avoids a truncating cast on size. I doubt we'd ever traverse a directory this large, however we also shouldn't truncate sizes away.
2018-07-21GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.Subv3-6/+34
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx. Many thanks to @gdkchan for investigating this!
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash3-5/+7
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-21file_sys/errors: Remove redundant object constructor callsLioncash1-8/+8
Given we're already constructing the error code, we don't need to call the constructor inside of it.
2018-07-21vfs_real: Remove redundant copying of std::vector instances in GetFiles() and GetSubdirectories()Lioncash1-2/+3
We already return by value, so we don't explicitly need to make the copy.
2018-07-21partition_filesystem, vfs_real: Add missing standard includesLioncash2-0/+4
2018-07-21partition_filesystem, vfs_real: Use std::move in ReplaceFileWithSubdirectory() where applicableLioncash2-2/+3
Avoids unnecessary atomic increment and decrement operations.
2018-07-21partition_filesystem, vfs_real: Use std::distance() instead of subtractionLioncash2-4/+10
This is a little bit more self-documenting on what is being done here.
2018-07-21vfs_offset: Simplify TrimToFit()Lioncash1-1/+2
We can simply use std::clamp() here, instead of using an equivalent with std::max() and std::min().
2018-07-21vfs: Make WriteBytes() overload taking a std::vector pass the std::vector by const referenceLioncash4-4/+4
Given the data is intended to be directly written, there's no need to take the std::vector by value and copy the data.
2018-07-21vfs: Use variable template variants of std::is_trivially_copyableLioncash1-13/+6
Provides the same behavior, but with less writing
2018-07-21vfs: Amend constness on pointers in WriteBytes() and WriteArrays() member functions to be const qualifiedLioncash1-3/+3
These functions don't modify the data being pointed to, so these can be pointers to const data
2018-07-21Loader: Only print the module names and addresses if they actually exist.Subv1-5/+2
2018-07-21CPU: Save and restore the TPIDR_EL0 system register on every context switch.Subv8-0/+39
Note that there's currently a dynarmic bug preventing this register from being written.
2018-07-21arm_interface: Remove unused tls_address member of ThreadContextLioncash3-9/+0
Currently, the TLS address is set within the scheduler, making this member unused.
2018-07-20apm: Improve stub for GetPerformanceConfiguration.bunnei1-1/+16
2018-07-20ipc_helpers: Add PushEnum() member function to ResponseBuilderLioncash1-0/+19
Allows pushing strongly-typed enum members without the need to always cast them at the call sites. Note that we *only* allow strongly-typed enums in this case. The reason for this is that strongly typed enums have a guaranteed defined size, so the size of the data being pushed is always deterministic. With regular enums this can be a little more error-prone, so we disallow them. This function simply uses the underlying type of the enum to determine the size of the data. For example, if an enum is defined as: enum class SomeEnum : u16 { SomeEntry }; if PushEnum(SomeEnum::SomeEntry); is called, then it will push a u16-size amount of data.
2018-07-20HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.Subv1-6/+8
And make IManagerForApplication::CheckAvailability always return false. Returning a bogus id from GetAccountId causes games to crash on boot. We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20loader/{nca, nro}: std::move VirtualFile in the constructors where applicableLioncash2-2/+4
This avoids unnecessary atomic reference count increments and decrements
2018-07-20vfs_offset: std::move file and name parameters of OffsetVfsFileLioncash2-3/+5
Avoids potentially unnecessary atomic reference count incrementing and decrementing, as well as string copying.
2018-07-20audren_u: Use a std::array instead of std::string for holding the audio interface/device nameLioncash1-2/+4
std::string doesn't include the null-terminator in its data() + size() range. This ensures that the null-terminator will also be written to the buffer
2018-07-20audout_u: Use a std::array instead of std::string for holding the audio interface nameLioncash1-1/+2
Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer.
2018-07-20thread: Convert ThreadStatus into an enum classLioncash9-71/+70
Makes the thread status strongly typed, so implicit conversions can't happen. It also makes it easier to catch mistakes at compile time.
2018-07-20partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()Lioncash1-1/+1
This should be returned here, otherwise pfs_dirs is effectively only ever added to, but never read.
2018-07-20nso: Silence implicit sign conversion warningsLioncash1-4/+6
2018-07-20nso: Remove unused function ReadSegment()Lioncash1-13/+0
2018-07-20pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
With the new overload, we can simply pass the container directly.
2018-07-19HLE/ACC: Return an IProfile that is consistent with what was requested.Subv1-5/+15
The default username for now is "yuzu". We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19HLE/ACC: Change the default user id to be consistent with what we tell games on startup.Subv1-2/+1
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
2018-07-19HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.Subv1-4/+6
We only emulate a single user id for now.
2018-07-19hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash5-10/+25
This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
2018-07-19pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
This WriteBuffer overload expects its size argument to be in bytes, not elements.
2018-07-19svc: Correct always true assertion case in SetThreadCoreMaskLioncash1-3/+4
The reason this would never be true is that ideal_processor is a u8 and THREADPROCESSORID_DEFAULT is an s32. In this case, it boils down to how arithmetic conversions are performed before performing the comparison. If an unsigned value has a lesser conversion rank (aka smaller size) than the signed type being compared, then the unsigned value is promoted to the signed value (i.e. u8 -> s32 happens before the comparison). No sign-extension occurs here either. An alternative phrasing: Say we have a variable named core and it's given a value of -2. u8 core = -2; This becomes 254 due to the lack of sign. During integral promotion to the signed type, this still remains as 254, and therefore the condition will always be true, because no matter what value the u8 is given it will never be -2 in terms of 32 bits. Now, if one type was a s32 and one was a u32, this would be entirely different, since they have the same bit width (and the signed type would be converted to unsigned instead of the other way around) but would still have its representation preserved in terms of bits, allowing the comparison to be false in some cases, as opposed to being true all the time. --- We also get rid of two signed/unsigned comparison warnings while we're at it.
2018-07-19pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()Lioncash1-1/+1
This can just use the fmt specifiers and be type-agnostic.
2018-07-19gdbstub: Get rid of a few signed/unsigned comparisonsLioncash1-7/+7
Ensures both operands in comparisons are the same signedness.
2018-07-19hid: Use a ranged-for loops in UpdatePadCallbackLioncash1-7/+3
Modernizes the loops themselves while also getting rid of a signed/unsigned comparison in a loop condition.
2018-07-19hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts arrayLioncash1-1/+1
Gets rid of the use of a magic constant
2018-07-19Filesystem: Return EntryType::Directory for the root directory.Subv1-0/+4
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19loader: Amend Doxygen commentsLioncash2-5/+5
These weren't adjusted when VFS was introduced
2018-07-19loader/nso: Check if read succeeded in IdentifyFile() before checking magic valueLioncash1-4/+6
We should always assume the filesystem is volatile and check each IO operation. While we're at it reorganize checks so that early-out errors are near one another.
2018-07-19hle/service: Make constructors explicit where applicableLioncash22-25/+25
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-19nvflinger: Emplace Display instances directlyLioncash1-9/+4
We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
2018-07-19nvdrv: Take std::string by const reference in GetDevice()Lioncash1-1/+1
This is only ever used as a lookup into the device map, so we don't need to take the std::string instance by value here.
2018-07-19hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloadsLioncash1-1/+1
Previously, the buffer_index parameter was unused, causing all writes to use the buffer index of zero, which is not necessarily what is wanted all the time. Thankfully, all current usages don't use a buffer index other than zero, so this just prevents a bug before it has a chance to spring.
2018-07-19fsp_srv: Remove unnecessary vector construction in IFile's Write() functionLioncash1-2/+3
We can avoid constructing a std::vector here by simply passing a pointer to the original data and the size of the copy we wish to perform to the backend's Write() function instead, avoiding copying the data where it's otherwise not needed.
2018-07-19fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() functionLioncash1-10/+8
We were using a second std::vector as a buffer to convert another std::vector's data into a byte sequence, however we can just use pointers to the original data and use them directly with WriteBuffer, which avoids copying the data at all into a separate std::vector. We simply cast the pointers to u8* (which is allowed by the standard, given std::uint8_t is an alias for unsigned char on platforms that we support).
2018-07-19filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructorLioncash1-1/+3
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19filesystem: Use std::string's empty() function instead of comparing against a literalLioncash1-1/+1
This is simply a basic value check as opposed to potentially doing string based operations (unlikely, but still, avoiding it is free).
2018-07-19filesystem: Remove pragma disabling global optimizationsLioncash1-2/+0
This was just an artifact missed during PR review.
2018-07-19fsp_srv: Make IStorage constructor explicitLioncash1-1/+1
Prevents implicit conversions.
2018-07-19fsp_srv: Add missing includesLioncash1-0/+5
Gets rid of relying on indirect inclusions.
2018-07-19fsp_srv: Resolve sign-mismatch warnings in assertion comparisonsLioncash1-3/+3
2018-07-19fsp_srv: Respect write length in Write()Lioncash1-4/+5
Previously we were just copying the data whole-sale, even if the length was less than the total data size. This effectively makes the actual_data vector useless, which is likely not intended. Instead, amend this to only copy the given length amount of data. At the same time, we can avoid zeroing out the data before using it by passing iterators to the constructor instead of a size.
2018-07-19savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member functionLioncash2-2/+2
This function doesn't alter class state.
2018-07-19partition_filesystem: Ensure all class members of PartitionFilesystem are initializedLioncash2-24/+15
Previously is_hfs and pfs_header members wouldn't be initialized in the constructor, as they were stored in locals instead. This would result in things like GetName() and PrintDebugInfo() behaving incorrectly. While we're at it, initialize the members to deterministic values as well, in case loading ever fails.
2018-07-19content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const referenceLioncash1-1/+1
There's no need to take this by value when it's possible to avoid unnecessary copies entirely like this.
2018-07-19content_archive: Add missing standard includesLioncash1-0/+5
2018-07-19content_archive: std::move VirtualFile in NCA's constructorLioncash1-1/+4
Gets rid of unnecessary atomic reference count incrementing and decrementing.
2018-07-19vfs: Deduplicate accumulation code in VfsDirectory's GetSize()Lioncash1-6/+6
We can just use a generic lambda to avoid writing the same thing twice.
2018-07-19loader/nro: Resolve sign mismatch warningsLioncash1-1/+1
2018-07-19loader/nso: Remove unnecessary vector resizesLioncash1-4/+2
We can just initialize these vectors directly via their constructor.
2018-07-19loader/nso: Resolve sign mismatch warningsLioncash1-1/+1
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman49-1862/+1807
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-19core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()Lioncash1-7/+0
2018-07-19address_arbiter: Correct assignment within an assertion statement in WakeThreads()Lioncash1-1/+1
This was introduced within 4f81bc4e1bd12e4df7410c6790ba818d8dbba9c0, and considering there's no comment indicating that this is intentional, this is very likely a bug.
2018-07-19service/prepo: Add missing header guardLioncash1-0/+2
2018-07-19vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()Lioncash1-22/+12
Without these, this would perform concatenation, which is definitely not what we want here.
2018-07-19core/memory, core/hle/kernel: Use std::move where applicableLioncash9-16/+26
Avoids pointless copies
2018-07-19core: Make System's default constructor privateLioncash2-0/+4
This makes it a compilation error to construct additional instances of the System class directly, preventing accidental wasteful constructions over and over.
2018-07-19core: Don't construct instance of Core::System, just to access its live instanceLioncash2-7/+7
This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances.
2018-07-18hle/filesystem: Amend trace log in OpenSaveData() to compile in debug modeLioncash1-1/+1
Previously this wouldn't compile, since no such function named SaveStructDebugInfo() exists.
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman1-4/+9
2018-07-18Single touch supportZach Hilman1-4/+19
2018-07-18vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei1-1/+1
2018-07-18vi: Fix size for ListDisplays default display.bunnei1-2/+2
2018-07-18vi: Partially implement buffer crop parameters.bunnei6-10/+26
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman16-212/+256
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei6-32/+21
2018-07-17Kernel/Arbiter: Fix bug in WaitIfLessThanMichael Scire1-2/+4
2018-07-16scheduler: Clear exclusive state when switching contextsMerryMage6-0/+11
2018-07-15HID: Update controllers less oftenJames Rowe1-3/+3
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv1-2/+1
2018-07-14FileSys: Append the requested path to the filesystem base path in DeleteFile.Subv1-2/+4
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14No need to use ASSERT_MSG with an empty messageDavid Marcec1-2/+2
2018-07-13More improvements to GDBStub (#653)Hedges7-49/+172
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
2018-07-13We only need to alert for memory pool changesDavid Marcec1-2/+0
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec1-1/+3
2018-07-12Audout "Auto" functionsDavid Marcec2-14/+14
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAcceptedDavid Marcec1-3/+21
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11hid: Fix timestamps and controller type.bunnei1-7/+5
- This fixes user input in SMO.
2018-07-10NvOsGetConfigU32 production implDavid Marcec1-17/+2
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08savedata_factory: Always create a save directory for games.bunnei1-0/+9
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei1-1/+1
2018-07-08Revert "Virtual Filesystem (#597)"bunnei42-1682/+1618
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman42-1618/+1682
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-03Update AudioRenderer Voice Sections (#614)David1-0/+87
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-03Update clang formatJames Rowe25-114/+106
2018-07-03Rename logging macro back to LOG_*James Rowe79-556/+556
2018-07-01GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv1-0/+5
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2-4/+11
This behavior is confirmed by reverse engineering.
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei2-0/+3
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David1-1/+1
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl4-0/+53
2018-06-24Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David2-34/+21
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David2-44/+76
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22IPC: skip empty buffer writemailwl1-0/+5
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22Kernel/Arbiters: Fix casts, cleanup comments/magic numbersMichael Scire4-17/+27
2018-06-22Add additional missing format.Michael Scire2-21/+27
2018-06-22Run clang-format on PR.Michael Scire3-180/+181
2018-06-22Kernel/Arbiters: HLE is atomic, adjust code to reflect that.Michael Scire2-37/+13
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman9-15/+452
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
2018-06-21Kernel/Arbiters: Initialize arb_wait_address in thread struct.Michael Scire3-1/+7
2018-06-21Kernel/Arbiters: Clear WaitAddress in SignalToAddressMichael Scire1-0/+1
2018-06-21Kernel/Arbiters: Mostly implement SignalToAddressMichael Scire4-10/+110
2018-06-21Kernel/Arbiters: Implement WaitForAddressMichael Scire4-6/+67
2018-06-21Service/Audio: update audren:u servicemailwl2-49/+60
2018-06-21Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.Michael Scire7-9/+147
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv5-10/+11
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer1-4/+1
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-19Services/FS: Return the correct error code when trying to mount a nonexistent savedata.Subv2-2/+12
2018-06-18svc: Add a stub for UserExceptionContextAddr.Jules Blok1-0/+5
2018-06-14Narrow down filter of layout configsZach Hilman2-10/+5
2018-06-13Move loop condition to free functionZach Hilman1-4/+9
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman2-1/+5
2018-06-12hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTOshinyquagsire232-2/+3
2018-06-07Common/string_util: add StringFromBuffer functionmailwl1-22/+9
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-06Stub IUser::AttachAvailabilityChangeEventmailwl1-5/+23
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer2-0/+53
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Remove unused header filesmailwl1-2/+0
2018-06-06GDB Stub Improvements (#508)Hedges4-27/+194
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
2018-06-06nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei1-1/+10
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei2-1/+13
2018-06-05Small fixesmailwl2-6/+8
2018-06-05Service/MM: add service and stub some functionsmailwl4-0/+83
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer1-0/+47
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-06-04Correct function resultsmailwl1-4/+16
2018-06-04Service/nfp:user : stub some functions.mailwl1-6/+70
Used by Zelda: BoTW
2018-06-04am: Implement ILibraryAppletAccessor::PopOutData.bunnei1-1/+11
2018-06-04am: ISelfController:LaunchableEvent should be sticky.bunnei1-1/+1
2018-06-04am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei1-2/+16
2018-06-04am: Implement ILibraryAppletAccessor::PushInData.bunnei1-43/+55
2018-06-04am: Implement IStorageAccessor::Write.bunnei1-1/+17
2018-06-04am: Cleanup IStorageAccessor::Read.bunnei1-5/+3
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei2-21/+34
2018-06-02Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.Subv1-2/+5
This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
2018-06-01Service/time: implement posix time to calendar conversionmailwl2-14/+72
2018-05-31Kernel/Thread: Corrected a typo that caused the affinity mask to never be changed.Subv1-2/+2
2018-05-31Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.Subv2-1/+28
Also added some proper error handling.
2018-05-30add IPC CommandType & Some HID FunctionInfo (#487)greggameplayer2-0/+33
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
2018-05-30Kernel/Thread: Corrected a typo in an assert about the processor id.Subv1-1/+1
2018-05-30Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl4-0/+74
2018-05-30nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei2-0/+10
2018-05-30nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei2-5/+9
2018-05-28Service/BCAT: add module and servicesmailwl6-0/+118
2018-05-27NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec1-1/+1
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei2-1/+10
2018-05-26Add & correct miscellaneous things (#470)greggameplayer4-4/+55
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-26GetAudioRendererWorkBufferSize impl (#465)David2-2/+88
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
2018-05-25Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)David2-0/+22
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUTmailwl2-0/+16
Used in Nintendo Labo ToyCon 1&2
2018-05-24Fix deadlocks caused from HID having too many layoutsDavid Marcec1-1/+1
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23Add & correct some error modulesgreggameplayer1-2/+8
2018-05-23change some functionsgreggameplayer1-6/+6
according to the changes made previously
2018-05-23correct placement and add size checkgreggameplayer1-21/+25
2018-05-23Add ioctl commands with their params and size checkgreggameplayer1-2/+86
2018-05-22Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)David2-1/+20
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
2018-05-21Correct audio command numbers & add or rename some functions (#455)greggameplayer5-34/+34
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-05-20Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.Subv1-1/+0
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20GPU: Implemented the nvmap Free ioctl.Subv2-1/+48
It releases a reference to an nvmap object
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2-0/+50
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20Add and correct some Error Modules (#444)greggameplayer1-6/+40
* Add and correct some Error Modules
2018-05-19Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.Subv1-51/+68
2018-05-19Kernel/Threads: Reschedule the proper core when operating on that core's threads.Subv1-2/+6
2018-05-19SVC: Removed unused WaitSynchronization1 functionSubv1-30/+0
2018-05-18rename fatal:u functions & add ThrowFatalgreggameplayer1-2/+3
2018-05-18Properly update fatal.h void namegreggameplayer1-2/+2
2018-05-18Properly rename fatal module functionsgreggameplayer1-2/+2
2018-05-17Added RequestWithContext & ControlWithContextDavid Marcec3-1/+7
2018-05-13Updated nfp with more service namesHexagon121-24/+24
2018-05-11More accurate GetTPCMasks implDavid Marcec2-4/+8
2018-05-11core: Add several missing docstrings.bunnei1-0/+8
2018-05-11thread: Rename mask to affinity_masks.bunnei3-4/+4
2018-05-11core: Run all CPU cores separately, even in single-thread mode.bunnei2-13/+23
2018-05-11thread: Support core change on ResumeFromWait and improve ChangeCore.bunnei1-37/+68
2018-05-11scheduler: Protect scheduling functions with a global mutex.bunnei2-0/+18
2018-05-11thread: Initialize ideal_core and mask members.bunnei1-0/+2
2018-05-11threading: Reschedule only on cores that are necessary.bunnei4-3/+10
2018-05-11svc: Implement GetThreadCoreMask and SetThreadCoreMask.bunnei1-7/+22
2018-05-11thread: Implement ChangeCore function.bunnei2-1/+58
2018-05-11svc: SignalProcessWideKey should apply to all cores.bunnei1-43/+50
2018-05-11svc: Implement GetCurrentProcessorNumber.bunnei1-2/+2
2018-05-11core: Add a configuration setting for use_multi_core.bunnei5-17/+39
2018-05-11core: Support session close with multicore.bunnei4-16/+47
2018-05-11core: Implement multicore support.bunnei11-75/+110
2018-05-11core: Create a thread for each CPU core, keep in lock-step with a barrier.bunnei4-18/+94
2018-05-11core: Move common CPU core things to its own class.bunnei5-58/+135
2018-05-07Stubs for QLaunch (#428)Hexagon124-5/+221
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-05-07hid: Tweaks, Analog Sticks (#435)Max Thomas3-68/+224
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
2018-05-03memory_hook: Default virtual destructor in the cpp fileLioncash3-1/+13
Prevents creating multiple copies of the vtable in every translation unit that uses the class. Also silences a -Wweak-vtables warning
2018-05-03core_timing: Don't include the log header in core timing's headerLioncash2-48/+55
Avoids propagating logging macros and facilities to files that may not need them. This also allows hiding an internal constant.
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash28-103/+104
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-05-02ipc: Add support for PopIpcInterface() method.bunnei4-0/+23
- This can be used for domain objects as inputs to service functions.
2018-05-01GetSharedFontInOrderOfPriority (#381)David4-24/+54
* GetSharedFontInOrderOfPriority * Update pl_u.cpp * Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority * switched to NGLOG * Update pl_u.cpp * Update pl_u.cpp * language_code is actually language code and not index * u32->u64 * final cleanups
2018-05-01GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2-5/+0
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash9-14/+18
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash2-4/+3
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29am: Fix GetDesiredLanguage implementation.bunnei1-2/+4
2018-04-29set: Fix GetAvailableLanguageCodes implementation.bunnei2-6/+45
2018-04-27core: Replace usages of LOG_GENERIC with new fmt-capable equivalentsLioncash3-6/+4
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash11-27/+26
2018-04-27Switched to NGLOG_WARNINGDavid Marcec3-4/+4
2018-04-26Added PREPO to logging backend, Removed comments from SaveReportWithUserDavid Marcec2-13/+2
2018-04-26core: Replace remaining old non-generic logger usages with fmt-capable equivalentsLioncash6-28/+28
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from interface changes, as it will require removing a parameter from the relevant function in the VMManager class.
2018-04-26core/gdbstub: Move logging macros to new fmt-compatible onesLioncash1-38/+37
2018-04-26core/hw: Move logging macros over to fmt-capable onesLioncash2-8/+10
2018-04-26kernel/shared_memory: Remove unnecessary semicolon at end of ConvertPermissions()Lioncash1-1/+1
Functions don't need to be terminated by semicolons.
2018-04-26kernel: Migrate logging macros to fmt-compatible onesLioncash11-106/+109
2018-04-25Memory: Added a missing shortcut for Memory::CopyBlock for the current process.Subv1-0/+4
2018-04-25file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()Lioncash1-4/+1
Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string for the whole path, making it easier to read.
2018-04-25file-sys: Move logging macros over to the new fmt-capable onesLioncash8-64/+58
2018-04-25core/memory: Amend address widths in assertsLioncash1-2/+2
Addresses are 64-bit, these formatting specifiers are simply holdovers from citra. Adjust them to be the correct width.
2018-04-25core/memory: Move logging macros over to new fmt-capable onesLioncash1-22/+24
While we're at it, correct addresses to print all 64 bits where applicable, which were holdovers from citra.
2018-04-25Service/PCTL: convert to module, add services, stubmailwl7-39/+71
PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2-17/+50
2018-04-25loader: Move old logging macros over to new fmt-capable onesLioncash5-26/+25
2018-04-24service: Move logging macros over to new fmt-compatible onesLioncash1-5/+5
2018-04-24vi: Move logging macros over to new fmt-compatible onesLioncash1-26/+27
2018-04-24time: Move logging macros over to new fmt-compatible onesLioncash1-12/+12
2018-04-24ssl: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24spl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24sockets: Move logging macros over to new fmt-compatible onesLioncash2-7/+8
2018-04-24sm: Move logging macros over to new fmt-compatible onesLioncash2-9/+8
2018-04-24set: Move logging macros over to new fmt-compatible onesLioncash2-2/+2
2018-04-24pctl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24nvflinger: Move logging macros over to new fmt-compatible onesLioncash2-3/+3
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash7-60/+61
2018-04-24ns: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24nifm: Move logging macros over to new fmt-compatible onesLioncash1-11/+11
2018-04-24nfp: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24lm: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24hid: Move logging macros over to new fmt-compatible onesLioncash1-25/+25
2018-04-24friend: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24filesystem: Move logging macros over to new fmt-compatible onesLioncash2-30/+29
2018-04-24fatal: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24audio: Move logging macros over to new fmt-compatible onesLioncash2-21/+21
2018-04-24apm: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24aoc: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash3-50/+50
2018-04-24acc: Move logging macros over to new fmt-compatible onesLioncash1-10/+10
2018-04-24Service/FS: implement IFileSystem::RenameFilemailwl6-8/+36
2018-04-23Kernel: Implemented mutex priority inheritance.Subv4-10/+94
Verified with a hwtest and implemented based on reverse engineering. Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds. Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv1-0/+10
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2-0/+47
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv5-5/+5
2018-04-23GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec9-25/+63
2018-04-22lioncash proposed changesDavid1-2/+2
2018-04-22Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec11-11/+109
2018-04-21Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOsSubv3-3/+3
2018-04-21Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv3-8/+8
2018-04-21Kernel: Remove unused ConditionVariable class.Subv6-150/+0
2018-04-21Kernel: Remove old and unused Mutex code.Subv4-209/+3
2018-04-21Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKeySubv1-83/+46
They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-21Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.Subv6-22/+126
Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case. Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock. TODO: * Fix svcWaitProcessWideKey * Fix svcSignalProcessWideKey * Remove the Mutex class.
2018-04-21core: Relocate g_service_manager to the System classLioncash6-38/+66
Converts the service manager from a global into an instance-based variable.
2018-04-21resource_limit: Make ResourceTypes an enum classLioncash3-38/+38
Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20math_util: Remove the Clamp() functionLioncash1-1/+2
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
2018-04-20common_funcs: Remove ARRAY_SIZE macroLioncash1-1/+2
C++17 has non-member size() which we can just call where necessary.
2018-04-20service: Use nested namespace specifiers where applicableLioncash136-570/+273
Tidies up namespace declarations
2018-04-20vi: Remove redundant initializers in the constructorsLioncash1-9/+5
2018-04-20disk_filesystem: Remove unused total_entries_in_directory member from Disk_DirectoryLioncash1-1/+0
2018-04-20disk_filesystem: Remove redundant initializer in Disk_Directory's constructorLioncash1-1/+1
2018-04-20disk_filesystem: Make constructors explicit where applicableLioncash1-2/+2
2018-04-19nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei1-0/+3
2018-04-17Service/VI: stub SetLayerVisibility, fix GetDisplayResolution outputmailwl1-7/+27
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
2018-04-17file_sys: Use NGLOGshinyquagsire231-5/+5
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon1213-11/+207
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-16file_sys: tweaksshinyquagsire232-6/+7
2018-04-16file_sys: Add HFS/PFS helper componentshinyquagsire233-0/+213
2018-04-15pl_u: Use empty shared font if none is available.bunnei1-17/+14
- Makes games work in lieu of shared_font.bin.
2018-04-15fsp_srv: Implement DeleteFile.bunnei6-9/+27
- Used by Binding of Isaac.
2018-04-15vm_manager: Increase GetTotalMemoryUsage value.bunnei1-1/+1
- Gets Binding of Isaac running.
2018-04-15fsp_srv: Implement IFile::Flush.bunnei1-1/+9
2018-04-13Fixed normal params in GetDisplayResolutionHexagon121-1/+1
2018-04-13Stubbed out GetPlayerLedPatternHexagon121-1/+7
2018-04-11Service/SSL: update service according switchbrewmailwl2-1/+98
2018-04-11Various fixes and clangHexagon126-115/+108
2018-04-10Decimal changeHexagon121-4/+4
2018-04-10Updated pctl:a with new service names.Hexagon121-4/+101
2018-04-10Updated nvmemp with new service names.Hexagon121-4/+4
2018-04-10Updated nvdrv with more service names.Hexagon121-0/+7
2018-04-10Updated pl:u with more service names.Hexagon121-1/+3
2018-04-10Updated hid with more service names.Hexagon121-0/+50
2018-04-10Updated friend:u with more service names.Hexagon121-1/+2
2018-04-10Updated the unknown nameHexagon121-1/+1
2018-04-10Updated friend:a with more service names.Hexagon121-1/+2
2018-04-10Updated fsp-srv with more service names.Hexagon121-4/+102
2018-04-10Updated CodecCtl with more service names.Hexagon121-3/+3
2018-04-10Updated audren with more service names.Hexagon121-10/+14
2018-04-10Updated audrec with more service names.Hexagon121-7/+9
2018-04-10Updated audout with more service names.Hexagon121-13/+16
2018-04-10Updated audin with more service names.Hexagon121-9/+16
2018-04-10Updated AOC with more service names.Hexagon121-0/+1
2018-04-10Updated AppletOE with more service names.Hexagon121-0/+1
2018-04-10Updated AppletAE with more service names.Hexagon121-0/+1
2018-04-10Updated AM with more service names.Hexagon121-2/+82
2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl11-127/+342
2018-04-07Fix spelling of InitializeJames Rowe2-3/+3
2018-04-06core, main.h: Abort on 32Bit ROMs (#309)N00byKing4-0/+11
* core, main.h: Abort on 32Bit ROMs * main.cpp: Fix Grammar
2018-04-03svc: Stub out SetThreadActivity, GetThreadContext.bunnei2-2/+19
2018-04-03audren_u: Stub out GetActiveAudioDeviceName.bunnei1-1/+13
2018-04-03audout_u: Implement GetAudioOutState.bunnei1-1/+8
2018-04-03nifm: GetResult does not return a data field.bunnei1-2/+1
2018-04-03vi: Implement GetDisplayResolution.bunnei2-0/+26
2018-04-03shared_memory: Remove incorrect 3ds-specific check.bunnei1-12/+0
2018-04-03service: Add friend:u interface.bunnei4-0/+41
2018-04-03deconstructed_rom_directory.cpp: Fix TypoN00byKing1-1/+1
2018-04-02externals: Update fmt to 4d35f94Daniel Lim Wee Soong1-6/+6
Versions prior to this didn't compile on OpenBSD due to unconditional use of the non-standard strtod_l() function. The fmt::MemoryWriter API has been removed in the intervening versions, so replace its use with fmt::memory_buffer and fmt::format_to. The library also no longer provides the fmt::fmt ALIAS, so define it in externals/CMakeLists.txt.
2018-04-01hid: Write empty touch screen state.bunnei1-5/+21
2018-04-01hle_ipc, fsp_srv: Cleanup logging.bunnei2-3/+3
2018-03-31hid: Stub out GetSupportedNpadStyleSet.bunnei1-0/+8
2018-03-31hle_ipc: Do not ensure write buffer size.bunnei1-2/+5
2018-03-31fsp_srv: Implement GetSize and SetSize.bunnei2-4/+24
2018-03-31memory: Fix stack region.bunnei6-10/+12
2018-03-30audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount.bunnei1-8/+36
2018-03-30svc: Stub GetThreadCoreMask.bunnei2-3/+26
2018-03-30service: Add NFP module interface.bunnei6-0/+99
service: Initialize NFP service. Log: Add NFP service as a log subtype.
2018-03-29result: Check against self-assignment in ResultVal's copy assignment operatorLioncash1-0/+3
Avoids doing work that doesn't need to be done.
2018-03-27telemetry_session.h: Reword Documentation Comment from citra to yuzuN00byKing1-2/+2
2018-03-27Change Telemetry Names to yuzuN00byKing1-2/+2
2018-03-27settings: Remove unused CpuCore class.bunnei1-5/+0
2018-03-27config: Use simplified checkbox (from Citra) for CPU JIT.bunnei3-10/+7
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei2-6/+6
2018-03-27config: Add setting for whether the system is docked or not.bunnei2-2/+9
2018-03-27memory: Fix cast for ReadBlock/WriteBlock/ZeroBlock/CopyBlock.bunnei1-4/+8
2018-03-27memory: Add RasterizerMarkRegionCached code and cleanup.bunnei2-200/+195
2018-03-25Service/sockets: add bsd:s, nsd:a, nsd:u servicesmailwl8-32/+96
2018-03-25audren_u: Fix GetAudioDevice.bunnei2-7/+48
2018-03-25hid: Stub out SetNpadJoyAssignmentModeDual.bunnei1-1/+7
2018-03-25pl_u: Add RequestLoad.bunnei2-0/+11
2018-03-25GPU: Make the debug_context variable a member of the frontend instead of a global.Subv1-0/+11
2018-03-24arm_dynarmic: Fix timingMerryMage1-7/+3
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei1-6/+0
2018-03-23memory: Fix typo in RasterizerFlushVirtualRegion.bunnei1-3/+3
2018-03-23FS: Move the file open mode calculation to a separate function.Subv1-7/+14
2018-03-23memory: RasterizerFlushVirtualRegion should also check process image region.bunnei1-0/+1
2018-03-23rasterizer: Flush and invalidate regions should be 64-bit.bunnei2-3/+3
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei2-3/+3
2018-03-23Service/SSL: add ssl servicemailwl4-0/+43
2018-03-23nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei1-0/+7
- Workaround for texture forwarding until we have a better place.
2018-03-23memory: Port RasterizerFlushVirtualRegion from Citra.bunnei2-1/+58
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei1-3/+3
2018-03-22Remove more N3DS ReferencesN00byKing2-20/+0
2018-03-22Service/spl: add module and servicesmailwl8-0/+174
2018-03-21FS: Implemented IFileSystem::CreateDirectory.Subv6-7/+29
2018-03-21Service/vi: convert services to modulemailwl8-212/+160
2018-03-20Service: add fatal:u, fatal:p servicesmailwl8-0/+144
2018-03-20FS: Implemented IFileSystem's OpenDirectory function.Subv1-0/+28
Note that the filter parameter is not yet implemented.
2018-03-20FS: Added the IDirectory IPC interface and implemented its two functions.Subv1-0/+51
2018-03-20FS: Implement DiskFileSystem's OpenDirectory interface.Subv5-6/+19
2018-03-20FS: Implement DiskFileSystem::GetEntryType for existing files/directories.Subv1-2/+4
2018-03-20FS: Updated the Directory Entry structure to match the Switch.Subv5-30/+84
2018-03-20FS: Support the file Append open mode.Subv2-2/+23
2018-03-20FS: Implement MountSdCard.Subv1-2/+6
2018-03-20FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.Subv5-0/+79
2018-03-19Clang FixesN00byKing4-8/+9
2018-03-19oopsN00byKing1-3/+3
2018-03-19More Warning cleanupsN00byKing3-3/+3
2018-03-19Clean Warnings (?)N00byKing14-19/+19
2018-03-19vi: Remove DequeueBuffer and wait until next available buffer.bunnei3-12/+49
2018-03-19hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei2-0/+47
2018-03-19hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei2-9/+9
2018-03-19hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei3-7/+14
2018-03-19thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei3-20/+6
2018-03-17nvflinger: Remove superfluous buffer format check.bunnei1-3/+1
2018-03-17process: MirrorMemory should use MemoryState::Mapped.bunnei1-1/+1
2018-03-16process: Unmap previously allocated heap.bunnei1-1/+3
2018-03-16arm_interface: Support unmapping previously mapped memory.bunnei6-2/+18
2018-03-16svc: Use more correct values for GetInfo MapRegion and NewMapRegion.bunnei3-29/+5
2018-03-16kernel: Move stack region outside of application heap.bunnei6-11/+6
2018-03-16memory: Add regions for map region, "new" map region, etc.bunnei1-19/+29
2018-03-16process: Fix stack memory state.bunnei1-2/+4
2018-03-16MemoryState: Add additional memory states and improve naming.bunnei5-18/+45
2018-03-16IGeneralService: fix function listmailwl1-2/+3
2018-03-16Service/NIFM: stub cancel functionmailwl1-1/+6
2018-03-16Service/NIFM: convert to modulemailwl8-122/+75
2018-03-14core: Move process creation out of global state.bunnei20-66/+81
2018-03-04FS: Use the correct error code when trying to open files that don't exist.Subv2-26/+6
2018-03-04FS: Stubbed CreateSaveData. It currently does nothing.Subv2-0/+15
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv8-17/+70
2018-03-04CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv3-2/+10
2018-03-03Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv1-0/+3
This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
2018-03-03Service/Set: add more servicesmailwl12-10/+348
2018-03-02SaveData: Use the current titleid when opening the savedata archive.Subv1-2/+3
2018-03-02Kernel: Store the program id in the Process class instead of the CodeSet class.Subv7-21/+20
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
2018-03-02FS: Implement MountSaveData and some of the IFile interface.Subv2-0/+189
2018-03-02Filesystem: Added a SaveData Factory and associated Disk_FileSystem.Subv10-16/+329
2018-02-27thread: Clear the process list on shutdown.Jules Blok1-1/+3
2018-02-27ResultCode: Mark any error code that isn't 0 as an error.Subv1-2/+2
2018-02-26file_sys: Style tweaksshinyquagsire232-11/+5
Asdf
2018-02-25loader: Check error on NPDM load, use TID for CodeSetshinyquagsire233-6/+10
2018-02-25loader: Use NPDM information when loading NSOsshinyquagsire232-4/+15
2018-02-25file_sys: Add support for parsing NPDM filesshinyquagsire233-0/+276
2018-02-25(Hopefully) Fix MinGW BuildN00byKing1-1/+1
2018-02-25Implements citra-emu/citra#3184N00byKing7-41/+41
2018-02-25Add UnmapSharedMemoryN00byKing2-1/+17
C++11 requires spaces on the Identifier Add inttypes include clang
2018-02-23time: Add missing time:s functions, used for libnxshinyquagsire231-0/+4
2018-02-22Stub more functionsmailwl7-8/+90
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl5-1/+22
2018-02-22time: Add GetStandardLocalSystemClock, used by libnxshinyquagsire233-0/+9
2018-02-21dynarmic: Update to 6b4c6b0MerryMage1-2/+18
6b4c6b0 impl: Update PC when raising exception 7a1313a A64: Implement FDIV (vector) b2d781d system: Raise exception for YIELD, WFE, WFI, SEV, SEVL b277bf5 Correct FPSR and FPCR 7673933 A64: Implement USHL 8d0e558 A64: Implement UCVTF (vector, integer), scalar variant da9a4f8 A64: Partially implement FCVTZU (scalar, fixed-point) and FCVTZS (scalar, fixed-point) 7479684 A64: Implement system register TPIDR_EL0 0fd75fd A64: Implement system registers FPCR and FPSR 31e370c A64: Implement system register CNTPCT_EL0 9a88fd3 A64: Implement system register CTR_EL0 1d16896 A64: Implement NEG (vector) 3184edf IR: Add IR instruction ZeroVector 31f8fbc emit_x64_floating_point: Add maybe_unused to preprocess parameter 567eb1a A64: Implement FMINNM (scalar) c6d8fa1 A64: Implement FMAXNM (scalar) 616056d constant_pool: Add frame parameter a3747cb A64: Implement ADDP (scalar) 5cd5d9f reg_alloc: Only exchange GPRs dd0452a A64: Implement DUP (element), scalar variant e5732ea emit_x64_floating_point: Correct FP{Max,Min}{32,64} implementations for -0/+0 40eb9c3 A64: Implement FMAX (scalar), FMIN (scalar) 7cef39b fuzz_with_unicorn: QEMU's implementation of FCVT is incorrect 826dce2 travis: Switch unicorn repository 9605f28 a64/config: Allow NaN emulation accuracy to be set e9435bc a64_emit_x64: Add conf to A64EmitContext 30b596d fuzz_with_unicorn: Explicitly test floating point instructions be292a8 A64: Implement FSQRT (scalar) 3c42d48 backend_x64: Accurately handle NaNs 4aefed0 fuzz_with_unicorn: Print AArch64 disassembly
2018-02-21arm_dynarmic: LOG_INFO on unicorn fallbackMerryMage1-0/+4
2018-02-21memory: LOG_ERROR when falling off end of page tableMerryMage1-0/+11
2018-02-21core: Fix scheduler-shutdown related crashMerryMage1-5/+9
2018-02-20Add warning if Domain request has no domain message headermailwl1-0/+3
2018-02-20Fix: change check for domain order and existance of domain message headermailwl3-3/+4
2018-02-20IPC: add domain header to response if only it exists in requestmailwl3-6/+8
2018-02-20Service/AOC: stub ListAddOnContent functionmailwl2-2/+26
2018-02-19acc_u0: Stub ListOpenUsers service function.bunnei2-1/+11
2018-02-19service: Add Friend service interface.bunnei6-0/+100
2018-02-19scheduler: Cleanup based on PR feedback.bunnei3-5/+4
2018-02-19AM: Corrected the response in EnsureSaveData.Subv1-1/+2
The values are still unknown and the function is still considered a stub. Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-18kernel: Use Scheduler class for threading.bunnei5-173/+24
2018-02-18kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module.bunnei3-0/+210
2018-02-18core: Use shared_ptr for cpu_core.bunnei2-6/+4
2018-02-18kernel: Remove unused address_arbiter code.bunnei5-199/+0
2018-02-18 Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.Subv4-50/+63
Ported from citra PR #3091 The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch. This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
2018-02-17nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv1-5/+2
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-17Parcel: Ensure we don't read past the end of the parcels in Vi.Subv1-0/+5
2018-02-17Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv1-2/+2
2018-02-17Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv1-1/+2
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-16Service/hid: stub some functionsmailwl4-1/+98
2018-02-15nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2-0/+25
2018-02-15Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv1-0/+3
2018-02-15Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv1-0/+1
2018-02-15Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv1-4/+2
2018-02-15Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2-18/+28
2018-02-15shared_memory: Remove some checks.bunnei1-13/+0
2018-02-15pl_u: Implement basic shared font loading from RAM dump.bunnei6-0/+182
2018-02-15hid: Stub GetVibrationDeviceInfo and SendVibrationValues.bunnei1-0/+15
2018-02-14hle_ipc: Remove const from WriteBuffer size.bunnei2-2/+2
2018-02-14Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe1-0/+2
2018-02-14memory: Silence formatting sepecifier warningsLioncash1-21/+30
2018-02-14nso: Silence formatting specifier warningsLioncash1-2/+4
2018-02-14deconstructed_rom_directory: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvdrv/interface: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvmap: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvhost_gpu: Silence formatting specifier warningsLioncash1-6/+8
2018-02-14nvhost_ctrl: Silence formatting specifier warningsLioncash1-2/+2
2018-02-14nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvhost_as_gpu: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14thread: Silence formatting specifier warningsLioncash1-2/+3
2018-02-14vm_manager: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14gdbstub: Silence formatting specifier warningsLioncash1-6/+9
2018-02-14hle_ipc: Add GetReadBufferSize and check write buffer size.bunnei2-0/+10
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei5-14/+8
2018-02-14audio: Use WriteBuffer instead of BufferDescriptorB.bunnei2-9/+3
2018-02-14vi: Eliminate direct usage of BufferDescriptorB.bunnei1-14/+3
2018-02-14nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei1-17/+5
2018-02-14vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei1-44/+19
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei1-4/+2
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei3-0/+55
2018-02-14vi: Fix TransactParcelAuto to support both buffer formats.bunnei1-25/+16
2018-02-14audren_u: Schedule reoccuring event. (#183)bunnei2-6/+36
* audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
2018-02-13Service/lm: add support to multiline logsmailwl1-20/+49
2018-02-13vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei1-7/+21
2018-02-13vi: Stub TransactParcel CancelBuffer.bunnei1-0/+2
2018-02-13TransactParcel: Move WriteBlock to narrowest scope.bunnei1-10/+13
2018-02-12arm_dynarmic: Support direct page table accessMerryMage2-10/+19
2018-02-12Add RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer stubs to audren:ugdkchan1-2/+76
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv10-183/+24
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv3-3/+5
2018-02-12nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv3-6/+16
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei6-11/+46
2018-02-11vi: Fix OpenLayer and CreateStrayLayer.bunnei1-6/+8
2018-02-10fsp_srv: Stub MountSdCard.bunnei2-0/+9
2018-02-10apm: Refactor service impl. to support multiple ports.bunnei5-58/+102
2018-02-10vi: Implement TransactParcelAuto.bunnei1-32/+46
2018-02-10nvflinger: (Hack) Use first available buffer if none are found.bunnei1-1/+5
2018-02-10IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei1-1/+0
- Another fix for libnx.
2018-02-10IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei1-7/+4
2018-02-09nvdrv: Fix QueryEvent for libnx.bunnei2-4/+8
2018-02-09IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei1-1/+1
2018-02-09nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei1-2/+14
2018-02-09dynarmic: Update to 41ae12263MerryMage2-31/+45
Changes: Primarily implementing more A64 instructions
2018-02-09acc_u0: Implement ListAllUsers.bunnei2-2/+15
2018-02-08nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2-10/+33
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei3-0/+162
2018-02-08nvmap: Refactor to expose nvmap objects.bunnei2-19/+22
2018-02-08nvhost_as_gpu: Add nvmap as a class member.bunnei3-2/+9
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl9-6/+191
2018-02-06Service/hid: stub SetNpadHandheldActivationModemailwl1-0/+7
2018-02-06mutex: Update hasWaiters on release.bunnei1-0/+1
2018-02-06hid: Stub ActivateTouchScreen and SetNpadJoyHoldType.bunnei1-2/+14
2018-02-06Extra nvdrv support (#162)David17-37/+765
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei2-0/+8
2018-02-05Dont call UNIMPLEMENTED for 'empty services', just return error codeDavid Marcec1-0/+2
2018-02-05Changed .istorage to .romfsDavid Marcec2-5/+5
2018-02-05set: GetAvailableLanguageCodes should not return lang_codes size.bunnei1-2/+3
2018-02-05nvflinger: Signal BufferQueue native handle event.bunnei1-0/+1
- This gets BOTW booting.
2018-02-05logger: Add Time service logging category.bunnei1-10/+10
2018-02-05logger: Add SET service logging category.bunnei1-1/+1
2018-02-05logger: Add PCTL service logging category.bunnei1-1/+1
2018-02-05logger: Add LM service logging category.bunnei1-2/+2
2018-02-05logger: Add APM service logging category.bunnei1-2/+3
2018-02-05lm: Ensure log string is non-empty before checking back().bunnei1-1/+1
2018-02-05logger: Add NIFM service logging category.bunnei4-11/+11
2018-02-05logger: Add VI service logging category.bunnei4-21/+20
2018-02-05hid: Stub out several functions.bunnei1-1/+39
2018-02-04hid: Implement CreateActiveVibrationDeviceList.bunnei1-0/+25
2018-02-04logger: Use Service_HID category where applicable.bunnei1-2/+2
2018-02-04logger: Use Service_NVDRV category where applicable.bunnei2-10/+10
2018-02-04logger: Add AM service logging category.bunnei3-42/+42
2018-02-04logger: Add "account" service logging category.bunnei1-8/+8
2018-02-04acc_u0: Stub out GetLastOpenedUser.bunnei2-0/+10
2018-02-04GetInfo: Implement IsCurrentProcessBeingDebugged.bunnei1-0/+3
2018-02-04WaitProcessWideKeyAtomic: Handle case where condition variable was already created.bunnei3-13/+17
2018-02-04acc:u0 : stub GetAccountIdmailwl1-1/+9
2018-02-03svc: SharedMemory size should be 64-bits and cleanup.bunnei3-11/+11
2018-02-03ArbitrateLock: Assert that requesting_thread is current_thread.bunnei1-0/+1
2018-02-03controller: DuplicateSession should return a ClientSession.bunnei1-4/+9
2018-02-03Service:nifm: add nifm:a, nifm:s and nifm:u servicesmailwl10-0/+378
2018-02-02Service/am: Add AppletAE service (#153)mailwl7-379/+571
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-02-02Services/vi: add vi:s and vi:u servicesmailwl6-0/+128
2018-02-02vi::CreateStrayLayer : add padding to requestmailwl1-0/+1
2018-01-30shared_memory: Only mark addresses as invalid if they are within the heapshinyquagsire231-1/+2
2018-01-30[WIP] sfdnsres: stub (#146)mailwl5-2/+52
sfdnsres: Add several stubs
2018-01-27memory: Replace all memory hooking with Special regionsMerryMage8-415/+243
2018-01-26time: Implement ISteadyClock::GetCurrentTimePoint.bunnei2-1/+22
2018-01-25audout_u: Various cleanups.bunnei1-29/+17
2018-01-25ResponseBuilder: Use a bit field for customizing instead of always_move_handles.bunnei3-11/+21
2018-01-25time: Stub GetSystemClockContext function.bunnei2-2/+17
2018-01-25server_session: Fix scenario where all domain handlers are closed.bunnei1-3/+3
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei19-128/+129
2018-01-25service: Fix all incorrect IPC response headers.bunnei14-82/+42
2018-01-25ipc_helpers: Make interface domain agnostic and add header validation.bunnei2-25/+58
2018-01-25hle: Integrate Domain handling into ServerSession.bunnei7-38/+74
2018-01-25hle: Remove Domain and SyncObject kernel objects.bunnei10-169/+2
2018-01-25handle_table: Remove ConvertSessionToDomain.bunnei2-17/+0
2018-01-25audout:u OpenAudioOut and IAudioOut (#138)st4rk2-14/+166
* Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation * using an enum for audio_out_state as well as changing its initialize to member initializer list * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * added missing Audio loggin subclass, minor fixes, clang comment breakline * Solving backend logging conflict * minor fix * Fixed duplicated Service NVDRV in backend.cpp, my bad
2018-01-24Fix time returning epoch time in milliseconds rather than in secondsgdkchan1-1/+1
2018-01-23Correct SpellingN00byKing1-2/+2
2018-01-23Services: Added a todo about returning interfaces as domain objects in lm, hid and time.Subv3-0/+12
2018-01-22Time: Don't create unnecessary ports when retrieving the clock service sessions.Subv1-33/+27
2018-01-22HID: Don't create an unnecessary port in CreateAppletResource.Subv1-13/+13
2018-01-22LM: Don't create an unnecessary port in Initialize.Subv2-15/+10
2018-01-22IPC: Don't create an unnecessary port when using PushIpcInterface outside of a domain.Subv1-4/+5
2018-01-22Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than oncegdkchan3-2/+21
2018-01-22AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the Default display.Subv1-0/+14
This function is used by libnx to obtain a new layer.
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv5-10/+32
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-22Services: Vi shouldn't be responsible for creating nvflinger.Subv5-7/+13
It is now created during Service initialization and passed to all the services that need it.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv9-363/+452
2018-01-22Added stubs for audio services. (#116)st4rk12-5/+309
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David8-5/+162
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash1-0/+1
This macro resolves to an empty macro in release builds.
2018-01-21nvmap: Make IoctlCommands an enum classLioncash2-12/+12
Prevents the enum values from polluting the surrounding scope
2018-01-21file_sys: Clang format fixes.bunnei3-4/+4
2018-01-21fsp_srv: Various improvements to IStorage:Read implementation.bunnei5-48/+79
2018-01-21deconstructed_rom_directory: Implement istorage loading for RomFS.bunnei2-2/+71
2018-01-21filesystem: Implement basic IStorage functionality.David Marcec6-0/+258
2018-01-21file_sys: Cleanup to better match Switch file system constructs.bunnei10-63/+136
file_sys: Add factory class for RomFS file system.
2018-01-21file_sys: Remove disk_archive, savedata_archive, and title_metadata.bunnei7-835/+0
2018-01-21archive_backend: Minor changes to match Switch IFileSystem.bunnei5-26/+26
2018-01-21file_sys: Repurpose 3DS IVFC code for Switch ROMFS.bunnei3-51/+43
2018-01-21gdbstub: Update registers and sizes for aarch64Rozlette1-113/+155
This gets gdbstub working at least to the point where clients can communicate with it. What works: - Reading/writing GPRegs - Reading/writing memory - Interrupting the emulated program and continuing What does NOT work: - Breakpoints. Sizes have been updated to u64, but support will need to be added in the interpreter for them to work. - VRegs. Mostly because my gdb was having issues with 128-bit regs for some reason. However, the current u128 representation is a bit awkward to use and should probably be updated first.
2018-01-21VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.Subv2-0/+58
2018-01-21service/time: remove accidental #pragmastgsm2-4/+0
2018-01-21loader: Minor style fix in deconstructed_rom_directoryRozlette1-1/+0
2018-01-21Format: Run the new clang format on everythingJames Rowe43-57/+62
2018-01-20memory: Return false for large VAddr in IsValidVirtualAddressRozlette1-0/+3
2018-01-20loader: Clean up ctors and includes.bunnei10-18/+22
2018-01-20loader: Add DeconstructedRomDirectory for game dumps.bunnei5-0/+156
2018-01-20loader: Refactor to also pass filepath into IdentifyType.bunnei8-19/+19
2018-01-20nso: Remove code specific to directory loading.bunnei2-17/+6
2018-01-20Port citra #3352 to yuzu (#103)River City Ransomware3-4/+25
* Port citra #3352 to yuzu This change allows non x86_64 architectures to compile yuzu by skipping the building of dynarmic * Fixed clang-format errors * fixes more clang-format errors
2018-01-20Added CreateSharedMemory & UNIMPLEMENTED() for non existent services. (#113)David3-1/+23
* Added svcCreateSharedMemory * Services which are not implemented now throw UNIMPLEMENTED() * clang-format * changed perms to u32 * removed camelcase
2018-01-20Fixes some cast warnings, partial port of citra #3064 (#106)River City Ransomware6-21/+22
* Fixes some cast warnings, partially fixes citra #3064 * Converted casts to uint32_t to u32 * Ran clang-format
2018-01-19acc, set, applet_oe: stub various functions, add set service (#105)goaaats8-0/+161
* Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes
2018-01-19ISelfController: Stub LockExit and UnlockExitRozlette1-0/+16
2018-01-19time: Add new line to ends of files.bunnei4-4/+4
2018-01-19applet_oe: Clang-format.bunnei1-2/+1
2018-01-19time: Stub out GetTotalLocationNameCount and some cleanup.bunnei2-4/+12
2018-01-19nvdrv: Stub SetClientPID.bunnei2-0/+13
2018-01-19svc: Fix svcGetInfo MapRegionBaseAddr.bunnei3-1/+9
2018-01-19svc: Add additional fields to MemoryInfo struct.bunnei1-0/+4
2018-01-19Fix dispdrv typogdkchan1-1/+1
2018-01-18Fix NRO Entry Pointgdkchan1-2/+2
2018-01-18Stub PopLaunchParameter and implement Buffer C Descriptors reading on hle_ipc (#96)gdkchan5-7/+127
* Stub PopLaunchParameter and implement Buffer C Descriptors reading * Address PR feedback * Ensure we push a u64 not a size_t * Fix formatting
2018-01-18Start to implement/stub BSD:U and SFDNSRES services (#78)flerovium^-^7-0/+159
* bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * run clang-format (2)
2018-01-18time: Fix use of CamelCase in ToCalendarTimeWithMyRuleRozlette1-6/+6
2018-01-18time: Refactor time:* to use a single shared moduleRozlette7-26/+107
2018-01-18lm: Minor logging fix to skip a byte.bunnei1-0/+7
2018-01-18CMakeLists: Derive the source directory grouping from targets themselvesLioncash1-170/+167
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
2018-01-18controller: Use DuplicateSession for DuplicateSessionEx.bunnei2-1/+8
2018-01-18svc: Rename some entries to match their analogue on SwitchBrewLioncash1-7/+7
Makes the codebase a little more consistent with regards to available documentation. Also amends the duplicate case where there was a similar entry at 0x72 named ConnectToPort.
2018-01-18svc: Add CreateJitMemory and MapJitMemory svc stringsLioncash1-2/+2
Makes the table match SwitchBrew for these entries
2018-01-18vi: Make constructors explicit where applicableLioncash1-13/+14
Prevents implicit conversions.
2018-01-18vi: Add missing override specifiersLioncash1-7/+7
2018-01-18vi: Copy data directly into the std::vector within Parcel's ReadBlock functionLioncash1-2/+3
Previously this would unnecessarily zero-initialize the vector before copying the actual data into the vector instance.
2018-01-18Fix NRO loadinggdkchan1-20/+9
2018-01-17TIME: consolidate time:* interfaces, stub functions and structsRozlette5-85/+164
2018-01-17Remove relocation on NSO/NROgdkchan3-19/+2
2018-01-17Update CMakeLists.txtN00byKing1-0/+1
2018-01-17Update title_metadata.hN00byKing1-0/+1
2018-01-17svc: Clang-format fix.bunnei1-6/+4
2018-01-17Update core.cppN00byKing1-1/+0
2018-01-17hle_ipc: Clang format.bunnei1-2/+3
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer4-0/+26
2018-01-17Fix gdbstub typo, fixes Citra #3318River City Ransomware1-1/+1
Core::System().GetInstance().IsPoweredOn() -> Core::System::GetInstance().IsPoweredOn()
2018-01-17hid: Adjust timing based on actual hardwareshinyquagsire231-3/+3
2018-01-17ipc: Implement domain command CloseVirtualHandle.bunnei3-3/+34
2018-01-17UI: Fix frame rate perf statsJames Rowe2-1/+4
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-17acc_u0: Add IPC interface and stub InitializeApplicationInfo.bunnei6-0/+86
2018-01-17hid: clang-formatshinyquagsire231-3/+3
2018-01-17hid: Adjust for style guideshinyquagsire232-63/+68
2018-01-17applet_oe: Fix GetOperationMode and GetPerformanceMode.bunnei1-2/+2
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv4-16/+18
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv13-165/+95
2018-01-17VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv2-3/+85
2018-01-17Services: Stubbed APM::OpenSession and the ISession interface.Subv3-2/+53
# Conflicts: # src/core/hle/service/am/applet_oe.cpp # src/core/hle/service/apm/apm.cpp
2018-01-17AppletOE: Stub a bunch of functions required by libnx homebrew.Subv1-4/+62
2018-01-17SVC: Correct some return values in svcGetInfo and added TitleId and PrivilegedProcessId stubs.Subv1-6/+21
# Conflicts: # src/core/hle/kernel/svc.cpp
2018-01-17SVC: Add 4.0.0+ comment to GetInfoType enum values.Subv1-0/+1
2018-01-17IPC: Push domain objects as move handles when not in a domain.Subv2-2/+28
2018-01-17Update memory.hDavid1-2/+2
2018-01-16SetThreadCoreMask stub, time to implement fspDavid Marcec1-1/+6
2018-01-16implemented more of ISelfController and IApplicationFunctionsDavid Marcec1-0/+53
2018-01-16Added more svcGetInfo pairsDavid Marcec4-2/+29
2018-01-16Increased heap size and changed tls area vaddrDavid Marcec1-2/+2
2018-01-16clang-formatMerryMage13-37/+31
2018-01-16nso: Modify .bss size calculation logicRozlette1-3/+7
2018-01-16Build: Automagically handle unicornJames Rowe1-1/+1
On MSVC if unicorn isn't found, fallback to bundled unicorn On everything else, fallback to building unicorn in externals Also fixes loading unicorn in msvc
2018-01-16hid: Write to all layouts, implement circular buffers, set up controller metadata.shinyquagsire232-39/+71
2018-01-16Build: Add unicorn as a submodule and build it if neededJames Rowe1-1/+1
Adds a cmake custom target that will build unicorn on first compile and uses this in the build scripts as well. Updates Appveyor and Travis build scripts to work with the new unicorn build, and updates the paths to all of the different artifacts.
2018-01-15nso: Load subsdk4 if available.bunnei1-1/+1
2018-01-15pctl: Clang format.bunnei1-1/+1
2018-01-15pctl: GetService should return an IParentalControlService interface.bunnei1-3/+8
2018-01-15applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.bunnei1-2/+55
2018-01-15settings: Fix button mappings array to have correct entries.bunnei1-2/+6
2018-01-15hid: Bare-minimum sharedmem inputshinyquagsire232-2/+88
2018-01-15hid: Remove redundant HID prefix on structs/enumsshinyquagsire231-73/+73
2018-01-15settings: Screenshot buttonshinyquagsire231-0/+2
2018-01-15settings: adjust button configs for Switch controllersshinyquagsire231-17/+50
2018-01-15hid: Add sharedmem structsshinyquagsire231-0/+312
2018-01-15vi: Add IManagerDisplayService::CloseDisplay functionbsaleil1-0/+10
2018-01-15Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue executionDavid Marcec1-1/+1
2018-01-15renderer: Render previous frame when no new one is available.bunnei1-1/+4
2018-01-15lm: Fix IPC header for Initialize.bunnei1-1/+1
2018-01-15time: Implement GetStandardUserSystemClock, GetCurrentTime.bunnei6-1/+121
2018-01-15audio: Add files to CMake.bunnei2-1/+4
2018-01-15hid: Remove unused registered_loggers.bunnei1-3/+0
2018-01-15audio: Stub out AudOutU::ListAudioOuts.bunnei5-0/+84
2018-01-15hid: Implement IAppletResource::GetSharedMemoryHandle.bunnei3-14/+68
2018-01-14shared_memory: Minor fixes and cleanup.bunnei1-6/+6
2018-01-14svc: Implement svcMapSharedMemory.bunnei2-1/+38
2018-01-14kernel: Increase default stack size to 64K.bunnei1-1/+1
2018-01-14Add missing FileType declarations in GuessFromExtension and GetFileTypeStringThog1-0/+8
2018-01-13Update dynarmic to bc73004MerryMage1-12/+17
bc73004 a64_merge_interpret_blocks: Remove debug output 4e656ed tests/A64: Randomize PSTATE.<NZCV> fd9530b A64: Optimization: Merge interpret blocks 3c9eb04 testenv: Use format constants 324f3fc tests/A64: Unicorn interface fixes 98ecbe7 tests/A64: Fuzz against unicorn b1d38e7 tests/A64: Move TestEnvironment to own header 5218ad9 A64/data_processing_pcrel: bug: ADR{,P} instructions sign extend their immediate b1a8c39 A64/data_processing_addsub: bug: {ADD,SUB}S (extended register) instructions write to ZR when d = 31 64827fb a64_emit_x64: bug: A64CallSupervisor trampled callee-save registers 1bfa04d emit_x64: bug: OP m/r64, imm32 form instructions sign-extend their immediate on x64 edadeea A64 inferface: Use two argument static_assert 9ab1304 A64: Add ExceptionRaised IR instruction 6843eed Update readme 7438d07 A64/translate: Add TranslateSingleInstruction function
2018-01-13Fix build on macOS and linuxMerryMage1-2/+0
2018-01-13arm_unicorn: Log unmapped memory access address.bunnei1-1/+1
2018-01-13yuzu: Update license text to be consistent across project.bunnei61-61/+61
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2-4/+1
2018-01-13Removing unused settings and yuzu rebrandingJames Rowe2-53/+0
2018-01-13Remove gpu debugger and get yuzu qt to compileJames Rowe5-69/+1
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe13-1492/+1
2018-01-13core: Gut out cryptop, since it doesn't compile with C++17.bunnei4-126/+7
2018-01-12configuration: Add cpu_core configuration optionMerryMage3-4/+18
2018-01-12arm_dynarmic: Implement coreMerryMage7-64/+165
2018-01-12core: Include <algorithm> where used.bunnei3-0/+6
2018-01-12nv: Fix more broken asserts.bunnei2-3/+3
2018-01-12nvdisp_disp0: Fix broken assert.bunnei1-1/+1
2018-01-12core: Fix recent GCC build breaks.bunnei2-2/+4
2018-01-12svc: Implement GetSystemTick.bunnei2-2/+21
2018-01-11nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei1-0/+7
2018-01-11CMakeLists: Add framebuffer_layout.cpp.bunnei1-0/+1
2018-01-11frontend: Update for undocked Switch screen layout.bunnei6-274/+39
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv11-166/+430
2018-01-11VI: Use a Pulse event instead of OneShot for the vblank events.Subv1-1/+1
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-11vi: Use new CoreTiming::EventTypebunnei1-1/+5
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv6-172/+252
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Determine what buffer to draw for each layer of each display.Subv2-13/+58
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
2018-01-11NV: Signal all display's vsync event 60 times per second.Subv2-1/+32
2018-01-11NV: Give each display its own vsync event.Subv2-12/+29
2018-01-11NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv4-41/+261
2018-01-11IPC: Allow passing arguments to the Interfaces when using PushIpcInterfaceSubv1-3/+3
2018-01-11NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv6-0/+726
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv4-0/+354
2018-01-11IPC: Corrected some definitions for the buffer C descriptor flags.Subv3-3/+10
2018-01-11svc: Stub ResetSignal and CreateTransferMemorySubv2-3/+28
2018-01-11svc: Stub SetMemoryAttributeSubv2-0/+11
2018-01-10Threads: Added enum values for the Switch's 4 cpu cores and implemented svcGetInfo(AllowedCpuIdBitmask)Subv4-10/+25
2018-01-10Services: Allow lm to log single-character messages.Subv1-7/+3
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when none is immediately ready.Subv1-7/+18
2018-01-09SVC: Implemented CancelSynchronization.Subv2-1/+19
2018-01-09ErrorCodes: Updated the InvalidHandle and Timeout kernel error codes.Subv1-2/+7
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready.Subv2-3/+29
2018-01-09kernel: Rename Semaphore to ConditionVariable.bunnei9-161/+169
2018-01-09mutex: Remove unused call to VerifyGuestState.bunnei1-3/+0
2018-01-09Kernel: Actually wake up the requested number of threads in Semaphore::Release.Subv3-18/+16
Also properly keep track of data in guest memory, this fixes managing the semaphore from userland. It was found that Semaphores are actually Condition Variables, with Release(1) and Release(-1) being equivalent to notify_one and notify_all. We should change the name of the class to reflect this.
2018-01-09Kernel: Properly keep track of mutex lock data in the guest memory. This fixes userland locking/unlocking.Subv3-63/+60
2018-01-09Kernel: Allow chaining WaitSynchronization calls inside a wakeup callback.Subv4-30/+78
2018-01-09fix macos buildMerryMage1-4/+4
2018-01-09core_timing: Use 1.020GHz for core clock rate.bunnei1-5/+3
2018-01-09CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n307-556/+276
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2018-01-07IPC: Make DuplicateSession return the Domain instead of the Session if the request was made on a Domain interface.Subv2-2/+7
2018-01-07AppletOE: Fixed command buffer structure for ReceiveMessage.Subv1-2/+1
2018-01-07IPC: Corrected some command headers in the IPC Controller interface.Subv1-4/+2
2018-01-07IPC: Corrected some command header sizes in appletOE.Subv1-12/+21
2018-01-07IPC: Take the number of domain objects as a parameter in MakeBuilder.Subv2-4/+6
2018-01-07SM: Fixed connecting to services with an 8-byte name, like appletOE.Subv1-12/+4
2018-01-07IPC: Fixed pushing ResultCodes into the command buffer.Subv2-7/+9
They should have 32 bits of padding after the error code now.
2018-01-07IPC: Add functions to read the input move/copy objects from an IPC request.Subv3-2/+42
2018-01-07IPC: Don't attempt to read the command buffer if it holds a Close request.Subv1-0/+5
2018-01-07IPC Cleanup: Remove 3DS-specific code and translate copy, move and domain objects in IPC requests.Subv8-405/+118
Popping objects from the buffer is still not implemented.
2018-01-07IPC: Skip the entire u64 of the command id when receiving an IPC request.Subv2-15/+5
Service code now doesn't have to deal with this.
2018-01-07IPC: Use the correct size when pushing raw data to the command buffer and fixed pushing domain objects.Subv4-10/+29
Domain object ids are always stored immediately after the raw data.
2018-01-07svc: Implement svcSignalProcessWideKey.bunnei2-4/+23
2018-01-07semaphore: More changes for Switch.bunnei2-11/+17
2018-01-07wait_object: Refactor to allow waking up a single thread.bunnei2-15/+28
2018-01-07nso: Always load the filepath specified by the user.bunnei1-1/+3
2018-01-07core_timing: Increase clock speed for Switch docked.bunnei3-3/+3
2018-01-06svc: Implement svcWaitProcessWideKeyAtomic.bunnei2-1/+54
2018-01-06semaphore: Updates for Switch.bunnei2-21/+31
2018-01-06lm: Assert on unsupported multi-message.bunnei1-0/+9
2018-01-06svc: Implement WaitSynchronization for a single handle.bunnei1-4/+24
2018-01-06svc: Refactor LockMutex code to use WaitSynchronization1.bunnei1-13/+45
2018-01-05lm: Improve Log() to format a useful string.bunnei1-10/+75
2018-01-05svc: Add missing string_util include.bunnei1-0/+1
2018-01-04cmake: Don't compile Dynarmic as it's unused.bunnei1-1/+1
2018-01-04core: Increase tight_loop 100x for speed.bunnei1-1/+1
2018-01-04arm_unicorn: Load/release unicorn DLL.bunnei1-0/+16
2018-01-04unicorn: Use for arm interface on Windows.bunnei4-9/+242
2018-01-04arm_dynarmic: More cleanup.bunnei1-6/+0
2018-01-04core: Remove unicorn_dynload.bunnei1-2/+0
2018-01-04arm_dynarmic: Gut interface until dynarmic is ready for general use.bunnei2-142/+44
2018-01-03arm: Remove SkyEye/Dyncom code that is ARMv6-only.bunnei33-14549/+22
2018-01-03vm_manager: Use a more reasonable MAX_ADDRESS size.bunnei1-5/+4
2018-01-03svc: Remove unnecessary "svc" prefix to naming scheme.bunnei1-106/+106
2018-01-03pctl: Remove duplicate InstallInterfaces function.bunnei1-4/+0
2018-01-03hle: Move SVC code to kernel namespace.bunnei4-134/+121
2018-01-01svc: Improve svcGetInfo.bunnei2-35/+41
2018-01-01vm_manager: Stub out a bunch of interfaces used by svcGetInfo.bunnei2-1/+51
2018-01-01svc: Fix string formatting for CreateThread.bunnei1-1/+1
2018-01-01cmake: Add missing object_address_table.bunnei1-0/+2
2018-01-01core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei4-18/+18
2018-01-01svc: Stub out svcWaitSynchronization.bunnei1-1/+9
- This does not matter until we implement other kernel objects, mutexes use svcLockMutex for waiting.
2018-01-01svc: Implement svcExitProcess.bunnei3-11/+77
2018-01-01svc: Implement svcUnlockMutex.bunnei1-1/+11
2018-01-01svc: Implement svcLockMutex.bunnei3-24/+134
2018-01-01kernel: Add ObjectAddressTable class.bunnei3-2/+101
2017-12-31thread: Keep track of the initially created handle.bunnei3-2/+7
This is kinda crufty, but we need it for now to update guest state variables.
2017-12-31svc: Implement svcExitThread.bunnei1-1/+9
2017-12-31svc: Implement svcCreateThread.bunnei1-2/+57
2017-12-31svc: Cleanup svcGetThreadPriority.bunnei1-3/+5
2017-12-31svc: Stub out svcGetCurrentProcessorNumber.bunnei1-1/+7
2017-12-31errors: Define missing kernel error codes.bunnei1-0/+3
2017-12-31svc: Implement svcSetThreadPriority.bunnei1-1/+30
2017-12-31svc: Change SignalProcessWideKey to a stub.bunnei1-2/+2
2017-12-31function_wrappers: Cleanup, fix warnings, remove unused code.bunnei1-187/+35
2017-12-31svc: Implement svcUnmapMemory.bunnei3-1/+15
2017-12-30svc: Minor cleanups.bunnei1-8/+9
2017-12-30svc: Implement svcStartThread.bunnei1-0/+16
2017-12-30thread: Main thread should set thread handle to reg 1.bunnei1-1/+4
2017-12-30thread: Remove THUMB mode flag.bunnei1-1/+1
2017-12-30thread: Main thread should be ready by default, all others dormant.bunnei1-4/+3
2017-12-29kernel: Various 64-bit fixes in memory/process/threadbunnei5-14/+14
2017-12-29applet_oe: Stub out a bunch of interfaces necessary for boot.bunnei2-1/+159
2017-12-29controller: Implement DuplicateSession.bunnei2-9/+11
2017-12-29kernel: Fix implementation of ConvertSessionToDomain.bunnei10-54/+90
2017-12-29ap, aoc_u: Minor cleanup.bunnei3-4/+1
2017-12-29service: Add empty interface for pctl:a.bunnei6-0/+90
2017-12-29kernel: Add basic support for Domain object.bunnei5-4/+112
2017-12-29kernel: Add SyncObject primitive, use it for ClientSession.bunnei4-10/+41
2017-12-29svc: Implement MapMemory.bunnei3-4/+17
2017-12-29process: Add method to mirror a memory region.bunnei2-0/+27
2017-12-28svc: Implement SetHeapSize.bunnei2-3/+19
2017-12-28service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor.bunnei10-20/+10
2017-12-28service: Halt on ReportUnimplementedFunction and improve output log.bunnei1-4/+2
2017-12-28service: Add empty interface for aoc:u.bunnei4-0/+44
2017-11-01service: Return proper result code for IPC::CommandType::Close.bunnei4-9/+12
2017-11-01hle: Use Switch formatted result codes.bunnei8-346/+110
2017-10-23svc: Implement GetThreadId and GetProcessId.bunnei2-2/+37
2017-10-23logging: Rename category "Core_ARM11" to "Core_ARM".bunnei8-87/+87
2017-10-23nso: Load more common submodules.bunnei1-15/+11
2017-10-23memory: Support 32-bit paging, move heap address space up.bunnei2-3/+3
2017-10-20hle: Fix QueryMemory response for MemoryInfo.bunnei7-149/+31
2017-10-19lm: Implement lm::Initialize and Logger::log.bunnei2-3/+67
2017-10-19hle_ipc: Only copy necessary fields for outgoing command buffer.bunnei1-1/+1
2017-10-19hle_ipc: Parse out buffer X/A/B/B descriptors from incoming command buffer.bunnei2-14/+19
2017-10-19service: Add CreatePort function (that does not register/install).bunnei2-0/+12
2017-10-19memory: Print addresses as 64-bit.bunnei1-2/+2
2017-10-18ipc_helpers: Fix alignment (was wrong as a result of a dynarmic bug).bunnei1-3/+4
2017-10-18service: Print correct command ID on unimplemented function.bunnei1-1/+1
2017-10-15hle: Implement ConvertSessionToDomain, various cleanups.bunnei10-33/+82
2017-10-15core: Refactor MakeMagic usage and remove dead code.bunnei9-843/+10
2017-10-15hle: Add service stubs for apm and appletOE.bunnei10-2/+136
2017-10-15hle: Initial implementation of NX service framework and IPC.bunnei16-639/+571
2017-10-14nso: Add a log for loading submodules.bunnei1-0/+1
2017-10-14svc: Some logging cleanup.bunnei1-7/+5
2017-10-14svc: Update MemoryInfo flags for 64-bit.bunnei1-5/+5
2017-10-14svc: Initial nx impl. for QueryMemory, ConnectToPort, SendSyncRequest, etc.bunnei1-1185/+185
2017-10-13Remove more 3DS-specific code.bunnei5-48/+3
2017-10-13Remove more 3DS-specific code.bunnei6-1413/+1
2017-10-13Remove more 3DS-specific code.bunnei3-55/+0
2017-10-13Remove lots more 3DS-specific code.bunnei48-6870/+6
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei195-22288/+2
2017-10-10loader: Various improvements for NSO/NRO loaders.bunnei8-58/+40
2017-10-09Change command header in nwm::UDS Initialize functionDragios1-1/+1
2017-10-06loader: Add support for NRO, as well as various fixes and shared linker.bunnei9-146/+434
2017-10-04SVC: Removed GetPointer usage in the GetResourceLimit functions.Subv1-10/+16
2017-10-04SVC: Remove GetPointer usage in CreatePort.Subv2-6/+4
2017-10-04SVC: Replace GetPointer usage with ReadCString in ConnectToPort.Subv2-20/+9
2017-10-04SVC: Replace GetPointer usage with ReadBlock in OutputDebugString.Subv2-4/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in ReplyAndReceive.Subv2-7/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in WaitSynchronizationN.Subv2-8/+8
2017-10-04Memory: Remove all GetPointer usages from the GDB stub.Subv1-8/+12
2017-10-04nso: Fixes to support homebrew NSOs without a MOD header.bunnei2-17/+23
2017-10-02Kernel/SharedMemory: Don't take over and unmap the source memory block when creating a shared memory, just reference it.Subv1-15/+12
Also reference the right offset into the backing block for the requested address.
2017-10-01Memory: Make WriteBlock take a Process parameter on which to operateSubv2-10/+19
2017-10-01Memory: Make ReadBlock take a Process parameter on which to operateSubv2-12/+30
2017-10-01Kernel/Thread: Added a helper function to get a thread's command buffer VAddr.Subv2-0/+12
2017-10-01file_sys, loader: add support for reading TMDs to determine app pathsshinyquagsire232-5/+27
2017-10-01file_sys: add class for Title Metadata (TMD)shinyquagsire233-0/+338
2017-10-01file_sys/ncch_container: add RomFS, ExeFS override to allow for backward compatibility with existing .romfs system archive dumpsshinyquagsire232-69/+206
2017-10-01file_sys/archive_ncch: use NCCHContainer instead of loading .romfs filesshinyquagsire231-6/+12
2017-09-30arm_interface: Set TLS address for dynarmic core.bunnei5-0/+32
2017-09-30nso: Refactor and allocate .bss section.bunnei8-130/+160
2017-09-30process: Support loading multiple codesets.bunnei2-20/+27
2017-09-30loader: Add support for loading an NSO.bunnei5-0/+342
2017-09-30externals: Add lz4.bunnei1-1/+1
2017-09-30memory: Log with 64-bit values.bunnei1-8/+8
2017-09-30kernel: Various threading fixes to support 64-bit addressing.bunnei2-8/+8
2017-09-30core: Various changes to support 64-bit addressing.bunnei5-54/+54
2017-09-30arm: Use 64-bit addressing in a bunch of places.bunnei8-78/+111
2017-09-30elf: Check if machine is ARM.bunnei1-2/+9
2017-09-30Services/NIM: Implement CheckForSysUpdateEvent.Subv3-2/+29
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
2017-09-30Moved down_count to CoreTimingHuw Pascoe8-42/+32
2017-09-30Services/UDS: Handle the rest of the connection sequence. (#2963)B3n303-19/+250
Services/UDS: Handle the rest of the connection sequence.
2017-09-30Fixed type conversion ambiguityHuw Pascoe23-72/+83
2017-09-28Kernel/Threads: When putting a thread to wait, specify a function to execute when it is awoken.Subv4-17/+91
This change makes for a clearer (less confusing) path of execution in the scheduler, now the code to execute when a thread awakes is closer to the code that puts the thread to sleep (WaitSynch1, WaitSynchN). It also allows us to implement the special wake up behavior of ReplyAndReceive without hacking up WaitObject::WakeupAllWaitingThreads. If savestates are desired in the future, we can change this implementation to one similar to the CoreTiming event system, where we first register the callback functions at startup and assign their identifiers to the Thread callback variable instead of directly assigning a lambda to the wake up callback variable.
2017-09-27Loaders: Don't automatically set the current process every time we load an application.Subv8-37/+40
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-27Kernel/Thread: Allow specifying which process a thread belongs to when creating it.Subv4-17/+22
Don't automatically assume that Thread::Create will only be called when the parent process is currently scheduled. This assumption will be broken when applets or system modules are loaded.
2017-09-27Memory: Allow IsValidVirtualAddress to be called with a specific process parameter.Subv2-7/+25
There is still an overload of IsValidVirtualAddress that only takes the VAddr and will default to the current process.
2017-09-26HLE/APT: Always set up the APT parameter when starting a library applet.Subv2-30/+47
Only use the HLE interface if an HLE applet with the desired id was started. This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future. As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
2017-09-26Memory/RasterizerCache: Ignore unmapped memory regions when caching physical regions.Subv1-1/+16
Not all physical regions need to be mapped into the address space of every process, for example, system modules do not have a VRAM mapping. This fixes a crash when loading applets and system modules.
2017-09-25HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.Subv6-18/+65
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session. When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc). 3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25Loader/NCCH: Add support for loading application updates (#2927)Max Thomas8-439/+670
* loader/ncch: split NCCH parsing into its own file * loader/ncch: add support for loading update NCCHs from the SD card * loader/ncch: fix formatting * file_sys/ncch_container: Return a value for OpenFile * loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch * file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked * file_sys/ncch_container: pass filepath as a const reference
2017-09-25Services/UDS: Added a function to send EAPoL-Start packets (#2920)B3n305-88/+250
* Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format
2017-09-25ARM_Interface: Implement PageTableChangedMerryMage6-6/+39
2017-09-24memory: Remove GetCurrentPageTablePointersMerryMage2-10/+0
2017-09-24memory: Add GetCurrentPageTable/SetCurrentPageTableMerryMage6-12/+18
Don't expose Memory::current_page_table as a global.
2017-09-24HLE/APT: Always return an error from PrepareToStartNewestHomeMenu so that the Home Menu doesn't try to reboot the system.Subv3-2/+26
As per 3dbrew: "During Home Menu start-up it uses APT:PrepareToStartNewestHomeMenu. If that doesn't return an error(normally NS returns 0xC8A0CFFC for that), Home Menu starts a hardware reboot with APT:StartNewestHomeMenu etc. "
2017-09-24HLE/APT: Prepare the APT Wakeup parameter when the game calls InitializeSubv1-6/+19
We need to know what is being run so we can set the APT parameter destination AppId correctly. Delaying the preparation of the parameter until we know which AppId is running lets us support booting both the Home Menu and normal game Applications.
2017-09-24HLE/SRV: Implemented RegisterService.Subv4-1/+33
Now system modules can do more than just crash immediately on startup.
2017-09-19WebService: Verify username and token (#2930)B3n303-0/+23
* WebService: Verify username and token; Log errors in PostJson * Fixup: added docstrings to the functions * Webservice: Added Icons to the verification, imrpved error detection in cpr, fixup nits * fixup: fmt warning
2017-09-16Services/NS: Port ns:s to the new service framework.Subv7-42/+77
2017-09-15CPU/Dynarmic: Disable the fast page-table access in dynarmic until it supports switching page tables at runtime.Subv1-1/+3
2017-09-15Kernel/Memory: Make IsValidPhysicalAddress not go through the current process' virtual memory mapping.Subv1-2/+1
2017-09-15Kernel/Threads: Don't clear the CPU instruction cache when performing a context switch from an idle thread into a thread in the same process.Subv1-1/+3
We were unnecessarily clearing the cache when going from Process A -> Idle -> Process A, this caused extreme performance regressions.
2017-09-15Kernel/Memory: Changed GetPhysicalPointer so that it doesn't go through the current process' page table to obtain a pointer.Subv4-30/+69
2017-09-10Kernel/Memory: Switch the current page table when a new process is scheduled.Subv1-0/+10
2017-09-10Kernel/Memory: Give each Process its own page table.Subv9-87/+93
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-04Remove _flag in var namesmailwl1-6/+6
2017-09-04Mii Selector Applet: update Mii structuresmailwl2-34/+29
2017-09-03APT: load different shared font depending on the regionwwylele3-135/+155
2017-08-29Use recursive_mutex instead of mutex to fix #2902danzel4-5/+5
2017-08-27Services/UDS: Remove an old duplicated declaration of WifiPacket.Subv2-22/+0
2017-08-27Services/UDS: Handle the connection sequence packets.Subv1-17/+83
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.Subv1-3/+62
2017-08-27Services/UDS: Add functions to generate 802.11 auth and assoc response frames.Subv5-11/+144
2017-08-26web_services: Refactor to remove dependency on Core.bunnei1-1/+7
2017-08-26qt: Add an option to view/regenerate telemetry ID.bunnei2-3/+28
2017-08-26settings: Add enable_telemetry, citra_username, and citra_token.bunnei1-0/+3
2017-08-26telemetry_session: Log telemetry ID.bunnei1-0/+36
2017-08-25SidebySide Layout (#2859)ThaMighty905-4/+53
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
2017-08-24EmuWindow: refactor touch input into a TouchDevicewwylele2-39/+63
2017-08-24HID: use TouchDevice for touch padwwylele3-4/+15
2017-08-22Kernel/Memory: Acquire the global HLE lock when a memory read/write operation falls outside of the fast path, for it might perform an MMIO operation.Subv1-1/+8
2017-08-22Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc).Subv5-3/+38
This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
2017-08-22Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.Subv1-5/+1
This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
2017-08-21GPU/Warnings: Explicitly cast the screen refresh ticks to u64.Subv1-1/+1
2017-08-21Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.Subv3-2/+7
2017-08-21HLE/Applets: Fixed some conversion warnings when creating the framebuffer shared memory objects.Subv4-8/+8
2017-08-21CPU/Dynarmic: Fixed a warning when incrementing the number of ticks in ExecuteInstructions.Subv1-1/+1
2017-08-21Dyncom: Use size_t instead of int to store the instruction offsets in the instruction cache.Subv2-4/+4
Fixes a few warnings.
2017-08-21Dyncom: Fixed a conversion warning when decoding thumb instructions.Subv1-1/+1
2017-08-20HID: fix a comment and a warningwwylele1-2/+2
2017-08-19Added missing parts in libnetwork (#2838)B3n303-1/+14
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-15dsp_dsp: Remove size assertion in LoadComponentMerryMage1-3/+4
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele6-254/+4
2017-08-11HID: use MotionDevice for Accelerometer and Gyroscopewwylele3-5/+48
2017-08-10HID: zero unused PadState bitswwylele2-2/+2
2017-08-09Service/dlp: Update function tables according 3dbrewmailwl3-4/+44
2017-08-08Update cryptoppJames1-1/+1
2017-08-07Services/APT: Use the AppletAttributes union directly when dealing with applet attrs.Subv1-19/+15
2017-08-07Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System).Subv2-35/+204
This gives each applet type its own set of events as per the real NS module.
2017-08-04telemetry: Add field for OsPlatform.bunnei1-0/+9
2017-08-04telemetry: Add field for BuildName.bunnei1-0/+1
2017-08-04telemetry: Add field for RequiresSharedFont.bunnei1-0/+4
2017-08-04telemetry_session: Log BuildDate and ProgramName fields.bunnei1-0/+7
2017-08-04core: Expose AppLoader as a public interface.bunnei1-4/+5
2017-08-04loader: Expose program title.bunnei3-12/+31
2017-07-31Handle invalid filenames when renaming files/directoriesJames2-4/+78
2017-07-21Service/APT: Log Send/Cancel/Receive/GlanceParameter calls even if they return an error.Subv1-7/+9
2017-07-21Services/APT: Return the proper error code when calling SendParameter with an outstanding parameter already in memory.Subv2-4/+17
2017-07-21Services/APT: Reset the APT parameter inside CancelParameter if the conditions are met.Subv1-6/+23
2017-07-21Services/APT: Properly clear the apt parameter after a successful ReceiveParameter call.Subv1-2/+8
2017-07-21Services/APT: Use the right error codes in ReceiveParameter and GlanceParameter when the parameter doesn't exist.Subv1-0/+28
2017-07-21Services/APT: Use boost::optional for the APT parameter structure.Subv1-20/+26
2017-07-18telemetry: Log performance, configuration, and system data.bunnei3-12/+80
2017-07-17stubbed frd::UnscrambleLocalFriendCode (#2827)B3n303-1/+57
2017-07-12web_service: Add CMake flag to enable.bunnei2-3/+12
2017-07-12telemetry_session: Use TelemetryJson to submit real telemetry.bunnei1-2/+2
2017-07-10web_service: Add skeleton project.bunnei1-1/+1
2017-07-10settings: Add telemetry endpoint URL.bunnei1-0/+3
2017-07-01Service/boss:P: Add some functions to FunctionTablemailwl1-0/+3
2017-06-29Kernel/SVC: Pass the current thread as a parameter to ClientSession::SendSyncRequest.Subv3-4/+7
2017-06-29gpu: add comments for TextureCopywwylele2-8/+8
2017-06-27gpu: fix edge cases for TextureCopywwylele1-18/+23
2017-06-26UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.Subv1-15/+32
2017-06-26UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.Subv2-4/+3
2017-06-26UDS: Run clang-format.Subv3-51/+55
2017-06-26UDS: Added functions to encrypt and decrypt the data frames.Subv3-12/+156
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26Kernel/Sessions: Clean up the list of pending request threads of a session when the client endpoint is closed.Subv1-0/+5