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* shader: Implement R2Pameerj2021-07-233-3/+13
* shader: Implement SHFameerj2021-07-232-9/+19
* shader: Implement LEAameerj2021-07-233-3/+13
* shader: Implement HADD2ReinUsesLisp2021-07-233-18/+98
* shader: Implement FLOameerj2021-07-232-3/+13
* shader: Implement IMNMXameerj2021-07-232-0/+20
* shader: Implement POPCameerj2021-07-232-0/+10
* shader: Implement SHRameerj2021-07-232-6/+11
* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-232-6/+6
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-233-52/+228
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-6/+6
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-236-20/+31
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-234-79/+98
* shader: Add denorm flush supportReinUsesLisp2021-07-233-9/+64
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-2312-210/+255
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-2313-467/+461
* spirv: Implement EmitIdentityReinUsesLisp2021-07-232-3/+3
* spirv: Initial bindings supportReinUsesLisp2021-07-2312-218/+408
* shader: Add support for forward declarationsReinUsesLisp2021-07-232-52/+49
* shader: Support SSA loops on IRReinUsesLisp2021-07-233-15/+15
* shader: Misc fixesReinUsesLisp2021-07-232-0/+11
* shader: Initial implementation of an ASTReinUsesLisp2021-07-235-41/+67
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-2312-3/+1359
* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21