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path: root/src/shader_recompiler/frontend/ir/ir_emitter.cpp (unfollow)
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2021-11-16shader: Add resolution down factor opcodeReinUsesLisp1-0/+4
2021-07-23shader: Remove IAbs64ReinUsesLisp1-9/+2
2021-07-23shader: Move loop safety tests to code emissionReinUsesLisp1-8/+0
2021-07-23shader: Add loggingReinUsesLisp1-1/+1
2021-07-23shader: Add shader loop safety check settingslat9nq1-2/+12
2021-07-23shader: Read branch conditions from an instructionReinUsesLisp1-2/+6
2021-07-23glasm: Implement TEX and TEXS instructionsReinUsesLisp1-7/+4
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp1-4/+14
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-44/+16
2021-07-23shader: Add floating-point rounding to I2FReinUsesLisp1-29/+31
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj1-0/+89
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-0/+4
2021-07-23shader: Add coarse derivativesFernandoS271-0/+8
2021-07-23shader: Implement fine derivates constant propagationFernandoS271-0/+8
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+4
2021-07-23shader: Fix memory barriersReinUsesLisp1-14/+6
2021-07-23shader: Implement SampleMaskReinUsesLisp1-0/+4
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp1-0/+4
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+12
2021-07-23shader: Implement geometry shadersReinUsesLisp1-6/+14
2021-07-23shader: Implement OUTReinUsesLisp1-0/+8
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp1-0/+4
2021-07-23shader: Implement ATOM/S and REDameerj1-1/+199
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-0/+11
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-2/+2
2021-07-23shader: Address feedbackFernandoS271-2/+2
2021-07-23shader: Implement indexed attributesFernandoS271-0/+8
2021-07-23shader: Add subgroup masksReinUsesLisp1-0/+20
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp1-0/+4
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp1-3/+3
2021-07-23shader: Fix undetected bug from reviewFernandoS271-0/+3
2021-07-23shader: Address FeedbackFernandoS271-36/+13
2021-07-23shader: Implement SR_LaneIdFernandoS271-0/+4
2021-07-23shader: Implement MEMBARFernandoS271-0/+4
2021-07-23shader: Improve VOTE.VTG stubFernandoS271-2/+35
2021-07-23shader: Stub VOTE.VTGFernandoS271-0/+7
2021-07-23shader: Implement ImageGradientFernandoS271-0/+7
2021-07-23shader: Implement TMML partiallyFernandoS271-2/+2
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+6
2021-07-23shader: Add missing new linesReinUsesLisp1-0/+2
2021-07-23shader: Implement FSWZADDameerj1-0/+3
2021-07-23shader: Implement BRXFernandoS271-0/+12
2021-07-23shader: Implement I2I SATameerj1-0/+8
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+46
2021-07-23shader: Implement VMAD, VMNMX, VSETPameerj1-10/+11
2021-07-23shader: Fix structured control flow on KIL instructionsReinUsesLisp1-0/+1
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-0/+6
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-8/+4
2021-07-23shader: Add IR opcode for ImageFetchFernandoS271-0/+6
2021-07-23shader: Implement TLD4.PTPFernandoS271-5/+9
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+13
2021-07-23shader: Implement SHFLameerj1-0/+23
2021-07-23shader: Fix F2IFernandoS271-0/+18
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-0/+8
2021-07-23shader: Implement VOTEameerj1-0/+16
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-0/+2
2021-07-23shader: Implement F2FFernandoS271-6/+6
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp1-4/+19
2021-07-23shader: Implement I2FReinUsesLisp1-50/+95
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+14
2021-07-23shader: Implement CSET and CSETPameerj1-5/+55
2021-07-23shader: Implement TEXSReinUsesLisp1-0/+8
2021-07-23shader: Implement FMNMXameerj1-0/+28
2021-07-23shader: Implement FCMPameerj1-27/+53
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-1/+21
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-2/+131
2021-07-23shader: Implement R2Pameerj1-0/+2
2021-07-23shader: Implement SHFameerj1-4/+18
2021-07-23shader: Implement LEAameerj1-4/+18
2021-07-23shader: Implement HADD2ReinUsesLisp1-4/+86
2021-07-23shader: Implement FLOameerj1-2/+10
2021-07-23shader: Implement IMNMXameerj1-0/+16
2021-07-23shader: Implement POPCameerj1-0/+8
2021-07-23shader: Implement SHRameerj1-0/+4
2021-07-23shader: Fix control flowReinUsesLisp1-9/+18
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp1-17/+127
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp1-8/+8
2021-07-23shader: Add denorm flush supportReinUsesLisp1-16/+16
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-35/+35
2021-07-23shader: Misc fixesReinUsesLisp1-0/+2
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-9/+34
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-6/+6
2021-07-23shader: Make typed IRReinUsesLisp1-91/+184
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-3/+17
2021-07-23shader: Initial instruction supportReinUsesLisp1-12/+188
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+533