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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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ir_opt
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Author
Age
Files
Lines
*
shader: Implement FSWZADD
ameerj
2021-07-23
1
-0
/
+3
*
shader: Implement BRX
FernandoS27
2021-07-23
1
-1
/
+20
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement front face
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
2
-5
/
+18
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-20
/
+2
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-23
1
-0
/
+5
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-0
/
+18
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-23
3
-1
/
+29
*
shader: Implement SHFL
ameerj
2021-07-23
1
-0
/
+6
*
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Fix F2I
FernandoS27
2021-07-23
2
-0
/
+4
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
/
+6
*
shader: Fold interpolation multiplications
ReinUsesLisp
2021-07-23
1
-0
/
+34
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
2
-2
/
+9
*
shader: Implement F2F
FernandoS27
2021-07-23
1
-1
/
+3
*
shader: Add missing fp64 usage flags
ReinUsesLisp
2021-07-23
1
-0
/
+34
*
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-23
2
-0
/
+18
*
shader: Fix floating point comparison for FP16
FernandoS27
2021-07-23
1
-0
/
+24
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
shader: Implement I2F
ReinUsesLisp
2021-07-23
2
-0
/
+44
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
2
-5
/
+57
*
shader: Reorder phi nodes when redefined as undefined opcodes
ReinUsesLisp
2021-07-23
1
-1
/
+9
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
10
-57
/
+44
*
shader: Implement FCMP
ameerj
2021-07-23
1
-1
/
+13
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
4
-15
/
+146
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
4
-9
/
+226
*
shader: Implement HADD2
ReinUsesLisp
2021-07-23
2
-1
/
+11
*
shader: Implement SEL
ameerj
2021-07-23
1
-4
/
+8
*
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
2021-07-23
1
-5
/
+26
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
2
-7
/
+65
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
4
-7
/
+103
*
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-23
1
-5
/
+77
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
4
-61
/
+210
*
shader: Fix tracking
ReinUsesLisp
2021-07-23
1
-50
/
+72
*
shader: Add support for forward declarations
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-23
3
-17
/
+55
*
shader: Misc fixes
ReinUsesLisp
2021-07-23
2
-70
/
+70
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
3
-3
/
+75
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Better constant folding
ReinUsesLisp
2021-07-23
1
-12
/
+47
*
shader: Properly store phi on Inst
ReinUsesLisp
2021-07-23
1
-10
/
+12
*
shader: Add pools and rename files
ReinUsesLisp
2021-07-23
1
-14
/
+14
*
shader: Make typed IR
ReinUsesLisp
2021-07-23
2
-10
/
+31
*
shader: Remove illegal character in SSA pass
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-23
6
-36
/
+573
*
shader: Initial instruction support
ReinUsesLisp
2021-07-23
2
-88
/
+0
*
shader: SSA and dominance
ReinUsesLisp
2021-07-23
3
-1
/
+164
*
shader: Initial recompiler work
ReinUsesLisp
2021-07-23
5
-0
/
+213