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* shader: Implement HADD2ReinUsesLisp2021-07-232-1/+11
* shader: Implement SELameerj2021-07-231-4/+8
* shader: Avoid infinite recursion when tracking global memoryReinUsesLisp2021-07-231-5/+26
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-1/+1
* shader: Add denorm flush supportReinUsesLisp2021-07-232-7/+65
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-234-7/+103
* shader: Add XMAD multiplication folding optimizationReinUsesLisp2021-07-231-5/+77
* spirv: Initial bindings supportReinUsesLisp2021-07-234-61/+210
* shader: Fix trackingReinUsesLisp2021-07-231-50/+72
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-2/+2
* shader: Support SSA loops on IRReinUsesLisp2021-07-233-17/+55
* shader: Misc fixesReinUsesLisp2021-07-232-70/+70
* shader: Initial implementation of an ASTReinUsesLisp2021-07-233-3/+75
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-1/+1
* shader: Better constant foldingReinUsesLisp2021-07-231-12/+47
* shader: Properly store phi on InstReinUsesLisp2021-07-231-10/+12
* shader: Add pools and rename filesReinUsesLisp2021-07-231-14/+14
* shader: Make typed IRReinUsesLisp2021-07-232-10/+31
* shader: Remove illegal character in SSA passReinUsesLisp2021-07-231-1/+1
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-236-36/+573
* shader: Initial instruction supportReinUsesLisp2021-07-232-88/+0
* shader: SSA and dominanceReinUsesLisp2021-07-233-1/+164
* shader: Initial recompiler workReinUsesLisp2021-07-235-0/+213