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2021-07-23glasm: Use storage buffers instead of global memory when possibleReinUsesLisp1-0/+3
2021-07-23shader: Split profile and runtime information in separate structsReinUsesLisp1-5/+8
2021-07-23shader: Add OpenGL shader profile optionsReinUsesLisp1-0/+11
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+2
2021-07-23spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp1-0/+1
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+16
2021-07-23spirv: Implement alpha testameerj1-1/+14
2021-07-23shader: Implement transform feedbacks and define file formatReinUsesLisp1-0/+10
2021-07-23shader: Implement early Z testsReinUsesLisp1-0/+1
2021-07-23shader: Implement geometry shadersReinUsesLisp1-0/+10
2021-07-23shader: Implement ATOM/S and REDameerj1-0/+1
2021-07-23spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp1-0/+1
2021-07-23shader: Implement ViewportIndexFernandoS271-0/+1
2021-07-23spirv: Add fixed pipeline point sizeReinUsesLisp1-0/+3
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+3
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp1-0/+1
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-1/+0
2021-07-23shader: Implement TLD4.PTPFernandoS271-0/+1
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-0/+13
2021-07-23shader: Implement VOTEameerj1-0/+2
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-0/+1
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-0/+1
2021-07-23spirv: Add SignedZeroInfNanPreserve logicameerj1-0/+2
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-0/+3
2021-07-23shader: Add denorm flush supportReinUsesLisp1-1/+8
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-1/+9
2021-07-23shader: SSA and dominanceReinUsesLisp1-0/+5