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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
shader_info.h
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2021-07-23
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
1
-1
/
+1
2021-07-23
glsl: Address rest of feedback
ameerj
1
-0
/
+2
2021-07-23
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
1
-0
/
+1
2021-07-23
glsl: Implement legacy varyings
ameerj
1
-0
/
+2
2021-07-23
glsl: Track S32 atomics
ameerj
1
-1
/
+2
2021-07-23
glsl: Wip storage atomic ops
ameerj
1
-0
/
+1
2021-07-23
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Track legacy varyings
ReinUsesLisp
1
-4
/
+17
2021-07-23
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Optimize NVN Fallthrough
FernandoS27
1
-0
/
+4
2021-07-23
shader: Implement Int32 SUATOM/SURED
ameerj
1
-0
/
+2
2021-07-23
shader: Increase the maximum number of storage buffers
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement indexed textures
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Implement D3D samplers
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Address feedback
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement fine derivates constant propagation
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement SampleMask
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
1
-0
/
+1
2021-07-23
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement PrimitiveId
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+5
2021-07-23
spirv: Implement image buffers
ReinUsesLisp
1
-0
/
+10
2021-07-23
spirv: Implement Layer stores
ReinUsesLisp
1
-0
/
+1
2021-07-23
spirv: Rework storage buffers and shader memory
ReinUsesLisp
1
-2
/
+2
2021-07-23
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement SR_THREAD_KILL
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-0
/
+13
2021-07-23
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-15
/
+32
2021-07-23
shader: Interact texture buffers with buffer cache
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement texture buffers
ReinUsesLisp
1
-0
/
+9
2021-07-23
shader: Implement indexed attributes
FernandoS27
1
-0
/
+2
2021-07-23
shader: Add subgroup masks
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Mark SSBOs as written when they are
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement ViewportIndex
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement ClipDistance
FernandoS27
1
-0
/
+1
2021-07-23
shader: Add PointCoord attribute
FernandoS27
1
-0
/
+1
2021-07-23
shader: Add PointSize attribute
ameerj
1
-0
/
+1
2021-07-23
shader: Implement FSWZADD
ameerj
1
-0
/
+1
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
1
-1
/
+12
2021-07-23
shader: Implement front face
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement SHFL
ameerj
1
-0
/
+1
2021-07-23
shader: Implement VOTE
ameerj
1
-0
/
+1
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+10
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-11
/
+41
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-3
/
+4
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-8
/
+25
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-0
/
+28