Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | | | | Increases performance significantly on certain titles. | ||||
* | shader,glasm: Implement legacy texcoord loads | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Track legacy varyings | ReinUsesLisp | 2021-07-23 | 1 | -4/+17 |
| | |||||
* | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Optimize NVN Fallthrough | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+2 |
| | |||||
* | shader: Increase the maximum number of storage buffers | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | | Compute shaders spill uniform buffers on storage buffers, increasing the expected number. | ||||
* | shader: Implement indexed textures | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | shader: Implement D3D samplers | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
| | |||||
* | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
| | |||||
* | shader: Implement fine derivates constant propagation | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement PrimitiveId | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
| | |||||
* | spirv: Implement image buffers | ReinUsesLisp | 2021-07-23 | 1 | -0/+10 |
| | |||||
* | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | |||||
* | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -0/+13 |
| | |||||
* | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -15/+32 |
| | |||||
* | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | |||||
* | shader: Implement texture buffers | ReinUsesLisp | 2021-07-23 | 1 | -0/+9 |
| | |||||
* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
| | |||||
* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Mark SSBOs as written when they are | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 1 | -1/+12 |
| | |||||
* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
| | |||||
* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+10 |
| | |||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
| | |||||
* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -11/+41 |
| | |||||
* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -3/+4 |
| | |||||
* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -8/+25 |
| | |||||
* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -0/+28 |