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path: root/src/video_core/shader/shader.cpp (follow)
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* Shader: Initialize conditional_code in interpreterYuri Kunde Schlesner2017-01-261-3/+0
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner2017-01-261-79/+13
* VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner2017-01-261-1/+1
* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-261-11/+33
* VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2017-01-261-2/+2
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-261-7/+9
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-261-9/+7
* VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner2017-01-261-17/+13
* video_core: fix shader.cpp signed / unsigned warningKloen2017-01-231-2/+2
* VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner2016-12-161-14/+12
* VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner2016-12-151-1/+1
* VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner2016-09-301-3/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-6/+1
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+2
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-19/+20
* Retrieve shader result from new OutputRegisters-typeJannik Vogel2016-05-161-50/+53
* Use new shader-jit signature for interpreterJannik Vogel2016-05-131-3/+3
* Refactor access to state in shader-jitJannik Vogel2016-05-131-1/+2
* Move program_counter and call_stack from UnitState to interpreterJannik Vogel2016-05-121-2/+0
* Turn ShaderSetup into structJannik Vogel2016-05-111-11/+11
* Pica: Replace logic in shader.cpp with loopJannik Vogel2016-05-031-34/+4
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-7/+11
* Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-3/+0
* shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei2016-04-141-3/+3
* shader: Remove unused 'state' argument from 'Setup' function.bunnei2016-04-141-1/+1
* shader_jit_x64: Specify shader main offset at runtime.bunnei2016-04-141-3/+2
* shader_jit_x64: Allocate each program independently and persist for emu session.bunnei2016-04-141-20/+9
* Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment2016-04-061-1/+0
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| * Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-1/+0
* | Merge pull request #1508 from JayFoxRox/vs-output-mapbunnei2016-03-221-4/+14
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| * Respect vs output mapJannik Vogel2016-03-141-4/+14
* | shader_jit_x64: Clear cache after code space fills up.bunnei2016-03-121-1/+13
* | shader: Update log message to use proper log class.bunnei2016-03-121-1/+1
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* Add immediate mode vertex submissionDwayne Slater2016-03-031-1/+2
* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-051-2/+4
* video_core: Remove unused variablesLioncash2015-09-101-1/+0
* Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift2015-08-271-0/+2
* Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+3
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-161-4/+45
* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-6/+0
* Shader: Use a POD struct for registers.bunnei2015-08-161-18/+18
* Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2015-08-161-6/+5
* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-161-3/+6
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-161-2/+40
* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-1/+1
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-151-0/+105