Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. | bunnei | 2018-12-28 | 1 | -51/+41 |
| | | | | - Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild. | ||||
* | Improve msvc codegen for hot-path array LUTs | heapo | 2018-12-05 | 1 | -275/+277 |
| | | | | | | | In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended. | ||||
* | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 2018-11-13 | 1 | -69/+79 |
| | | | | | | | * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | ||||
* | Merge pull request #1616 from FernandoS27/cube-array | bunnei | 2018-11-05 | 1 | -0/+1 |
|\ | | | | | Implement Cube Arrays | ||||
| * | Implement Cube Arrays | FernandoS27 | 2018-11-01 | 1 | -0/+1 |
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* | | Fix ASTC Decompressor to support depth parameter | FernandoS27 | 2018-11-02 | 1 | -13/+94 |
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* | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | 2018-10-30 | 1 | -0/+385 |