From bd8b9bbcee93549f323352f227ff44d0e79e0ad4 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 Feb 2020 16:13:47 -0300 Subject: gl_shader_cache: Rework shader cache and remove post-specializations Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. --- CMakeModules/GenerateSCMRev.cmake | 2 -- 1 file changed, 2 deletions(-) (limited to 'CMakeModules') diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake index fa7ae835f..6c2f201eb 100644 --- a/CMakeModules/GenerateSCMRev.cmake +++ b/CMakeModules/GenerateSCMRev.cmake @@ -57,8 +57,6 @@ set(HASH_FILES "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" - "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" - "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" "${VIDEO_CORE}/shader/decode/arithmetic.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" -- cgit v1.2.3