From 56b8a9ba6edc6f2225166cad6668dec0c059d706 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Thu, 22 Sep 2022 01:21:58 +0100 Subject: Do not try to pause core timing from the audio thread when using single-core --- src/audio_core/sink/sink_stream.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/audio_core/sink') diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 37fe725e4..849f862b0 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -214,8 +214,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span output_buffer, std::siz // video play out without attempting to stall. // Can hopefully remove this later with a more complete NVDEC implementation. const auto nvdec_active{system.AudioCore().IsNVDECActive()}; - if (!nvdec_active && queued_buffers > max_queue_size) { + + // Core timing cannot be paused in single-core mode, so Stall ends up being called over and over + // and never recovers to a normal state, so just skip attempting to sync things on single-core. + if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) { Stall(); + } else if (system.IsMulticore() && queued_buffers <= max_queue_size) { + Unstall(); } while (frames_written < num_frames) { @@ -255,7 +260,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span output_buffer, std::siz std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size], frame_size_bytes); - if (stalled && queued_buffers <= max_queue_size) { + if (system.IsMulticore() && queued_buffers <= max_queue_size) { Unstall(); } } -- cgit v1.2.3