From 58219d1f36f806323c9924567076b1e82fb4b0b2 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 8 Jul 2021 19:53:42 -0400 Subject: settings: Disable FPS unlimit setting between title launches Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar. --- src/common/settings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/common/settings.h') diff --git a/src/common/settings.h b/src/common/settings.h index bf83186f5..1d6f196c6 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -327,7 +327,7 @@ struct Values { Setting use_nvdec_emulation{true, "use_nvdec_emulation"}; Setting accelerate_astc{true, "accelerate_astc"}; Setting use_vsync{true, "use_vsync"}; - Setting disable_fps_limit{false, "disable_fps_limit"}; + BasicSetting disable_fps_limit{false, "disable_fps_limit"}; Setting use_assembly_shaders{false, "use_assembly_shaders"}; Setting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; Setting use_fast_gpu_time{true, "use_fast_gpu_time"}; -- cgit v1.2.3