From e40c23463f6f9924936d7b5c8e97e7a70d3f7e65 Mon Sep 17 00:00:00 2001 From: SonofUgly Date: Sat, 22 Oct 2016 14:03:13 -0700 Subject: LargeFrameLayout + Swapped Make small screen stay at 1x, and large screen maintain its aspect ratio. --- src/common/framebuffer_layout.cpp | 86 ++++++++++++++++----------------------- 1 file changed, 36 insertions(+), 50 deletions(-) (limited to 'src/common') diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp index a0e75090d..42cfa32a9 100644 --- a/src/common/framebuffer_layout.cpp +++ b/src/common/framebuffer_layout.cpp @@ -201,47 +201,40 @@ static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); - FramebufferLayout res {width, height, true, true, {}, {}}; + FramebufferLayout res{ width, height, true, true,{},{} }; - float window_aspect_ratio = static_cast(height) / width; - float emulation_aspect_ratio = static_cast(VideoCore::kScreenTopHeight * 4) / - (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); + float window_aspect_ratio = static_cast(width) / height; + float top_screen_aspect_ratio = static_cast(VideoCore::kScreenTopWidth) / + VideoCore::kScreenTopHeight; - if (window_aspect_ratio > emulation_aspect_ratio) { - // Window is narrower than the emulation content => apply borders to the top and bottom - int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); + int viewport_height = static_cast(std::round((width - VideoCore::kScreenBottomWidth) / + top_screen_aspect_ratio)); + int viewport_width = static_cast(std::round((height * top_screen_aspect_ratio) + + VideoCore::kScreenBottomWidth)); + float emulation_aspect_ratio = static_cast(width) / viewport_height; + if (window_aspect_ratio < emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom res.top_screen.left = 0; - // Top screen occupies 4 / 5ths of the total width - res.top_screen.right = static_cast(std::round(width / 5)) * 4; + res.top_screen.right = width - VideoCore::kScreenBottomWidth; res.top_screen.top = (height - viewport_height) / 2; - res.top_screen.bottom = res.top_screen.top + viewport_height; - - int bottom_height = static_cast((static_cast(VideoCore::kScreenBottomHeight) / - VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); + res.top_screen.bottom = viewport_height + res.top_screen.top; res.bottom_screen.left = res.top_screen.right; res.bottom_screen.right = width; res.bottom_screen.bottom = res.top_screen.bottom; - res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; + res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; } else { // Otherwise, apply borders to the left and right sides of the window. - int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); - // Break the viewport into fifths and give top 4 of them - int fifth_width = static_cast(std::round(viewport_width / 5)); - res.top_screen.left = (width - viewport_width) / 2; - res.top_screen.right = res.top_screen.left + fifth_width * 4; + res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; res.top_screen.top = 0; res.top_screen.bottom = height; - int bottom_height = static_cast((static_cast(VideoCore::kScreenBottomHeight) / - VideoCore::kScreenBottomWidth) * (fifth_width)); - res.bottom_screen.left = res.top_screen.right; - res.bottom_screen.right = width - (width - viewport_width) / 2; - res.bottom_screen.bottom = res.top_screen.bottom; - res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; + res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; + res.bottom_screen.bottom = height; + res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; } return res; @@ -254,45 +247,38 @@ static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned heigh FramebufferLayout res {width, height, true, true, {}, {}}; - float window_aspect_ratio = static_cast(height) / width; - float emulation_aspect_ratio = static_cast(VideoCore::kScreenBottomHeight * 4) / - (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); + float window_aspect_ratio = static_cast(width) / height; + float bottom_screen_aspect_ratio = static_cast(VideoCore::kScreenBottomWidth) / + VideoCore::kScreenBottomHeight; - if (window_aspect_ratio > emulation_aspect_ratio) { - // Window is narrower than the emulation content => apply borders to the top and bottom - int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); + int viewport_height = static_cast(std::round((width - VideoCore::kScreenTopWidth) / + bottom_screen_aspect_ratio)); + int viewport_width = static_cast(std::round((height * bottom_screen_aspect_ratio) + + VideoCore::kScreenTopWidth)); + float emulation_aspect_ratio = static_cast(width) / viewport_height; + if (window_aspect_ratio < emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom res.bottom_screen.left = 0; - // Top screen occupies 4 / 5ths of the total width - res.bottom_screen.right = static_cast(std::round(width / 5)) * 4; + res.bottom_screen.right = width - VideoCore::kScreenTopWidth; res.bottom_screen.top = (height - viewport_height) / 2; - res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; - - int top_height = static_cast((static_cast(VideoCore::kScreenTopHeight) / - VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); + res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; res.top_screen.left = res.bottom_screen.right; res.top_screen.right = width; res.top_screen.bottom = res.bottom_screen.bottom; - res.top_screen.top = res.top_screen.bottom - top_height; + res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; } else { // Otherwise, apply borders to the left and right sides of the window. - int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); - // Break the viewport into fifths and give top 4 of them - int fifth_width = static_cast(std::round(viewport_width / 5)); - res.bottom_screen.left = (width - viewport_width) / 2; - res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; + res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; res.bottom_screen.top = 0; res.bottom_screen.bottom = height; - int top_height = static_cast((static_cast(VideoCore::kScreenTopHeight) / - VideoCore::kScreenTopWidth) * (fifth_width)); - res.top_screen.left = res.bottom_screen.right; - res.top_screen.right = width - (width - viewport_width) / 2; - res.top_screen.bottom = res.bottom_screen.bottom; - res.top_screen.top = res.top_screen.bottom - top_height; + res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; + res.top_screen.bottom = height; + res.top_screen.top = height - VideoCore::kScreenTopHeight; } return res; @@ -309,4 +295,4 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); } -} \ No newline at end of file +} -- cgit v1.2.3