From 807e7640aa27dbe3ffca45f2c7da5cc14e07106e Mon Sep 17 00:00:00 2001 From: David Marcec Date: Wed, 19 Dec 2018 14:16:30 +1100 Subject: Device handle should not be a random id, instead it's the current npad id Found during hardware testing --- src/core/hle/service/nfp/nfp.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/hle') diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp index d5df112a0..a7bed0040 100644 --- a/src/core/hle/service/nfp/nfp.cpp +++ b/src/core/hle/service/nfp/nfp.cpp @@ -317,8 +317,8 @@ private: } bool has_attached_handle{}; - const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')}; - const u32 npad_id{0}; // Player 1 controller + const u64 device_handle{0}; // Npad device 1 + const u32 npad_id{0}; // Player 1 controller State state{State::NonInitialized}; DeviceState device_state{DeviceState::Initialized}; Kernel::EventPair deactivate_event; -- cgit v1.2.3