From 8185509683c31da16383311ccd7a26eb37598031 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Wed, 12 Jan 2022 22:55:33 -0600 Subject: service/hid: Decrease motion update rate Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again. --- src/core/hle/service/hid/hid.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/core') diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 6e12381fb..84da38b3b 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -37,7 +37,8 @@ namespace Service::HID { // Period time is obtained by measuring the number of samples in a second on HW using a homebrew constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) -constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) +// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed +constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz) constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; IAppletResource::IAppletResource(Core::System& system_, -- cgit v1.2.3