From eb4ddb2868a6cdba6ef633f9590ff9627b831102 Mon Sep 17 00:00:00 2001 From: liamwhite Date: Thu, 14 Sep 2023 09:23:50 -0400 Subject: shader_recompiler: skip sampler for buffer textures (#11435) --- src/shader_recompiler/backend/spirv/emit_spirv_image.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_image.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 34240b36f..8decdf399 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -204,9 +204,7 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind if (def.count > 1) { throw NotImplementedException("Indirect texture sample"); } - const Id sampler_id{def.id}; - const Id id{ctx.OpLoad(ctx.sampled_texture_buffer_type, sampler_id)}; - return ctx.OpImage(ctx.image_buffer_type, id); + return ctx.OpLoad(ctx.image_buffer_type, def.id); } else { const TextureDefinition& def{ctx.textures.at(info.descriptor_index)}; if (def.count > 1) { -- cgit v1.2.3