From 0471976b48d14327455bfaede7bab3a3c667f866 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 10 Aug 2018 11:44:43 -0400 Subject: gl_rasterizer: Implement render target format RGBA8_SNORM. - Used by Super Mario Odyssey. --- src/video_core/gpu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index ceaf86654..e0fc10a51 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RG32_FLOAT: return 8; case RenderTargetFormat::RGBA8_UNORM: + case RenderTargetFormat::RGBA8_SNORM: case RenderTargetFormat::RGBA8_SRGB: case RenderTargetFormat::RGB10_A2_UNORM: case RenderTargetFormat::BGRA8_UNORM: -- cgit v1.2.3