From 5b5e60ffeca1a718cd980e74f0528d6ab91788cf Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 25 Sep 2019 19:43:23 -0400 Subject: GPU_Async: Correct fences, display events and more. This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time. --- src/video_core/gpu.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/video_core/gpu.h') diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 29fa8e95b..e20b0687a 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -177,6 +177,9 @@ public: /// Returns a reference to the GPU DMA pusher. Tegra::DmaPusher& DmaPusher(); + /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. + void WaitFence(u32 syncpoint_id, u32 value) const; + void IncrementSyncPoint(u32 syncpoint_id); u32 GetSyncpointValue(u32 syncpoint_id) const; -- cgit v1.2.3