From fa09f7aa6c54f5815373ec16d09b6fbf25436f5f Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Wed, 6 Jul 2022 01:33:17 -0400 Subject: gpu_thread: Use the previous MPSCQueue implementation The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now. --- src/video_core/gpu_thread.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/video_core/gpu_thread.cpp') diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index b0ce9f000..d43f7175a 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system, VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer(); while (!stop_token.stop_requested()) { - CommandDataContainer next; - state.queue.Pop(next, stop_token); + CommandDataContainer next = state.queue.PopWait(stop_token); if (stop_token.stop_requested()) { break; } -- cgit v1.2.3