From 6e5a903286a50b84e417d1bfda7ef07108354ae3 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Wed, 18 Feb 2015 12:14:40 +0100 Subject: Pica/Rasterizer: Make some local lambdas static. --- src/video_core/rasterizer.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/video_core/rasterizer.cpp') diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index f96015de4..a3712f116 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -120,14 +120,14 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, bool reversed = false) { // vertex positions in rasterizer coordinates - auto FloatToFix = [](float24 flt) { - // TODO: Rounding here is necessary to prevent garbage pixels at - // triangle borders. Is it that the correct solution, though? - return Fix12P4(static_cast(round(flt.ToFloat32() * 16.0f))); - }; - auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3 vec) { - return Math::Vec3{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; - }; + static auto FloatToFix = [](float24 flt) { + // TODO: Rounding here is necessary to prevent garbage pixels at + // triangle borders. Is it that the correct solution, though? + return Fix12P4(static_cast(round(flt.ToFloat32() * 16.0f))); + }; + static auto ScreenToRasterizerCoordinates = [](const Math::Vec3& vec) { + return Math::Vec3{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; + }; Math::Vec3 vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos), ScreenToRasterizerCoordinates(v1.screenpos), -- cgit v1.2.3