From 0966665fc225eee29b3ed87baefd74f79c19d307 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 22 May 2019 12:30:53 -0400 Subject: texture_cache: Only load on recycle with accurate GPU. Testing so far has proven this to be quite safe as texture memory read added a 2-5ms load to the current cache. --- src/video_core/texture_cache/texture_cache.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index ab4e094ea..685bd28f4 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -342,12 +342,13 @@ private: const SurfaceParams& params, const GPUVAddr gpu_addr, const bool preserve_contents, const bool untopological) { + const bool do_load = Settings::values.use_accurate_gpu_emulation && preserve_contents; for (auto surface : overlaps) { Unregister(surface); } switch (PickStrategy(overlaps, params, gpu_addr, untopological)) { case RecycleStrategy::Ignore: { - return InitializeSurface(gpu_addr, params, preserve_contents); + return InitializeSurface(gpu_addr, params, do_load); } case RecycleStrategy::Flush: { std::sort(overlaps.begin(), overlaps.end(), @@ -361,7 +362,7 @@ private: } default: { UNIMPLEMENTED_MSG("Unimplemented Texture Cache Recycling Strategy!"); - return InitializeSurface(gpu_addr, params, preserve_contents); + return InitializeSurface(gpu_addr, params, do_load); } } } -- cgit v1.2.3