From 1caf3f11c8104742d23c8950013e07f646e046e2 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 16 Feb 2020 02:40:17 -0300 Subject: vk_shader_decompiler: Implement Layer output attribute SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to. --- .../renderer_vulkan/vk_shader_decompiler.cpp | 36 ++++++++++++++++++---- 1 file changed, 30 insertions(+), 6 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 24a658dce..99dbc473d 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -86,6 +86,7 @@ struct AttributeType { struct VertexIndices { std::optional position; + std::optional layer; std::optional viewport; std::optional point_size; std::optional clip_distances; @@ -282,9 +283,11 @@ public: AddExtension("SPV_KHR_storage_buffer_storage_class"); AddExtension("SPV_KHR_variable_pointers"); - if (ir.UsesViewportIndex()) { - AddCapability(spv::Capability::MultiViewport); - if (device.IsExtShaderViewportIndexLayerSupported()) { + if (ir.UsesLayer() || ir.UsesViewportIndex()) { + if (ir.UsesViewportIndex()) { + AddCapability(spv::Capability::MultiViewport); + } + if (stage != ShaderType::Geometry && device.IsExtShaderViewportIndexLayerSupported()) { AddExtension("SPV_EXT_shader_viewport_index_layer"); AddCapability(spv::Capability::ShaderViewportIndexLayerEXT); } @@ -920,13 +923,22 @@ private: VertexIndices indices; indices.position = AddBuiltIn(t_float4, spv::BuiltIn::Position, "position"); + if (ir.UsesLayer()) { + if (stage != ShaderType::Vertex || device.IsExtShaderViewportIndexLayerSupported()) { + indices.layer = AddBuiltIn(t_int, spv::BuiltIn::Layer, "layer"); + } else { + LOG_ERROR( + Render_Vulkan, + "Shader requires Layer but it's not supported on this stage with this device."); + } + } + if (ir.UsesViewportIndex()) { if (stage != ShaderType::Vertex || device.IsExtShaderViewportIndexLayerSupported()) { indices.viewport = AddBuiltIn(t_int, spv::BuiltIn::ViewportIndex, "viewport_index"); } else { - LOG_ERROR(Render_Vulkan, - "Shader requires ViewportIndex but it's not supported on this " - "stage with this device."); + LOG_ERROR(Render_Vulkan, "Shader requires ViewportIndex but it's not supported on " + "this stage with this device."); } } @@ -1285,6 +1297,13 @@ private: } case Attribute::Index::LayerViewportPointSize: switch (element) { + case 1: { + if (!out_indices.layer) { + return {}; + } + const u32 index = out_indices.layer.value(); + return {AccessElement(t_out_int, out_vertex, index), Type::Int}; + } case 2: { if (!out_indices.viewport) { return {}; @@ -1355,6 +1374,11 @@ private: UNIMPLEMENTED(); } + if (!target.id) { + // On failure we return a nullptr target.id, skip these stores. + return {}; + } + OpStore(target.id, As(Visit(src), target.type)); return {}; } -- cgit v1.2.3