From 6c8f9f40d71ad19a2f39ac466fd25a44e5a43696 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 8 Apr 2020 22:20:25 -0300 Subject: gl_texture_cache: Attach view instead of base texture for layered attachments This way we are not ignoring the base layer of the current texture. --- src/video_core/renderer_opengl/gl_texture_cache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 36590a6d0..0b4d999d7 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -411,14 +411,13 @@ CachedSurfaceView::~CachedSurfaceView() = default; void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { ASSERT(params.num_levels == 1); - const GLuint texture = surface.GetTexture(); if (params.num_layers > 1) { // Layered framebuffer attachments UNIMPLEMENTED_IF(params.base_layer != 0); switch (params.target) { case SurfaceTarget::Texture2DArray: - glFramebufferTexture(target, attachment, texture, params.base_level); + glFramebufferTexture(target, attachment, GetTexture(), params.base_level); break; default: UNIMPLEMENTED(); @@ -427,6 +426,7 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { } const GLenum view_target = surface.GetTarget(); + const GLuint texture = surface.GetTexture(); switch (surface.GetSurfaceParams().target) { case SurfaceTarget::Texture1D: glFramebufferTexture1D(target, attachment, view_target, texture, params.base_level); -- cgit v1.2.3