From fb839061fbe23593455ac0c9e83c0a08831fd5db Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 7 Jun 2021 18:28:42 -0400 Subject: glsl: Remove output generic indexing for geometry stage --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 4d35be152..cfcdd45a2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -30,10 +30,8 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) { return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; } -std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) { +std::string OutputVertexIndex(EmitContext& ctx) { switch (ctx.stage) { - case Stage::Geometry: - return fmt::format("[{}]", vertex); case Stage::TessellationControl: return "[gl_InvocationID]"; default: @@ -252,12 +250,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, - std::string_view vertex) { + [[maybe_unused]] std::string_view vertex) { if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; const u32 element{IR::GenericAttributeElement(attr)}; const GenericElementInfo& info{ctx.output_generics.at(index).at(element)}; - const auto output_decorator{OutputVertexIndex(ctx, vertex)}; + const auto output_decorator{OutputVertexIndex(ctx)}; if (info.num_components == 1) { ctx.Add("{}{}={};", info.name, output_decorator, value); } else { -- cgit v1.2.3