// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "audio_core/audio_core.h" #include "audio_core/renderer/adsp/adsp.h" #include "audio_core/renderer/system_manager.h" #include "common/microprofile.h" #include "common/thread.h" #include "core/core.h" #include "core/core_timing.h" MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager", MP_RGB(60, 19, 97)); namespace AudioCore::AudioRenderer { SystemManager::SystemManager(Core::System& core_) : core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()}, thread_event{Core::Timing::CreateEvent( "AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) { return ThreadFunc2(time); })} {} SystemManager::~SystemManager() { Stop(); } bool SystemManager::InitializeUnsafe() { if (!active) { if (adsp.Start()) { active = true; thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); }); core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), RENDER_TIME, thread_event); } } return adsp.GetState() == ADSP::State::Started; } void SystemManager::Stop() { if (!active) { return; } core.CoreTiming().UnscheduleEvent(thread_event, {}); active = false; update.store(true); update.notify_all(); thread.join(); adsp.Stop(); } bool SystemManager::Add(System& system_) { std::scoped_lock l2{mutex2}; if (systems.size() + 1 > MaxRendererSessions) { LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!"); return false; } { std::scoped_lock l{mutex1}; if (systems.empty()) { if (!InitializeUnsafe()) { LOG_ERROR(Service_Audio, "Failed to start the AudioRenderer SystemManager"); return false; } } } systems.push_back(&system_); return true; } bool SystemManager::Remove(System& system_) { std::scoped_lock l2{mutex2}; { std::scoped_lock l{mutex1}; if (systems.remove(&system_) == 0) { LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!"); return false; } } if (systems.empty()) { Stop(); } return true; } void SystemManager::ThreadFunc() { static constexpr char name[]{"AudioRenderSystemManager"}; MicroProfileOnThreadCreate(name); Common::SetCurrentThreadName(name); Common::SetCurrentThreadPriority(Common::ThreadPriority::High); while (active) { { std::scoped_lock l{mutex1}; MICROPROFILE_SCOPE(Audio_RenderSystemManager); for (auto system : systems) { system->SendCommandToDsp(); } } adsp.Signal(); adsp.Wait(); update.wait(false); update.store(false); } } std::optional SystemManager::ThreadFunc2(s64 time) { update.store(true); update.notify_all(); return std::nullopt; } } // namespace AudioCore::AudioRenderer