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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/service/nvdrv/nvdrv_interface.h"
#include "core/hle/service/nvnflinger/hos_binder_driver.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/vi/application_display_service.h"
#include "core/hle/service/vi/application_root_service.h"
#include "core/hle/service/vi/fbshare_buffer_manager.h"
#include "core/hle/service/vi/manager_root_service.h"
#include "core/hle/service/vi/system_root_service.h"
#include "core/hle/service/vi/vi.h"
namespace Service::VI {
void LoopProcess(Core::System& system) {
const auto binder_service =
system.ServiceManager().GetService<Nvnflinger::IHOSBinderDriver>("dispdrv", true);
const auto nvdrv =
system.ServiceManager().GetService<Nvidia::NVDRV>("nvdrv:s", true)->GetModule();
const auto shared_buffer_manager =
std::make_shared<FbshareBufferManager>(system, binder_service->GetSurfaceFlinger(), nvdrv);
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(
"vi:m",
std::make_shared<IManagerRootService>(system, binder_service, shared_buffer_manager));
server_manager->RegisterNamedService(
"vi:s",
std::make_shared<ISystemRootService>(system, binder_service, shared_buffer_manager));
server_manager->RegisterNamedService(
"vi:u",
std::make_shared<IApplicationRootService>(system, binder_service, shared_buffer_manager));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::VI
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