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#version 330 core
layout (location = 0) in vec2 Pos;
layout (location = 1) in vec2 TextureCoords;

out vec2 TexCoords;

void main()
{
    gl_Position = vec4(Pos.x, Pos.y, 0.0, 1.0); 
    TexCoords = TextureCoords;
}