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#include "Entity.hpp"

VectorF Entity::DecodeVelocity(short x, short y, short z) {
    const float ticksPerSecond = 20;
    const double velMod = 1 / 8000.0;
    return VectorF(x * velMod * ticksPerSecond, y*velMod*ticksPerSecond, z*velMod*ticksPerSecond);
}

VectorF Entity::DecodeDeltaPos(short deltaX, short deltaY, short deltaZ) {
    const double posMod = 4096.0;
    return VectorF(deltaX / posMod, deltaY / posMod, deltaZ / posMod);
}

double Entity::DecodeYaw(double yaw) {
    return yaw + 90.0;
}

double Entity::DecodePitch(double pitch) {
    return -pitch;
}

double Entity::EncodeYaw(double yaw) {
    return yaw - 90.0;
}

double Entity::EncodePitch(double pitch) {
    return -pitch;
}

Entity CreateObject(ObjectType type) {
    Entity entity;
    entity.type = EntityType::Object;
    switch (type) {
        case ObjectType::Boat:        
            break;
        case ObjectType::ItemStack:
            entity.width = 0.25;
            entity.height = 0.25;
            break;
        case ObjectType::AreaEffectCloud:
            break;
        case ObjectType::Minecart:
            break;
        case ObjectType::ActivatedTNT:
            break;
        case ObjectType::EnderCrystal:
            break;
        case ObjectType::TippedArrow:
            break;
        case ObjectType::Snowball:
            break;
        case ObjectType::Egg:
            break;
        case ObjectType::FireBall:
            break;
        case ObjectType::FireCharge:
            break;
        case ObjectType::ThrownEnderpearl:
            break;
        case ObjectType::WitherSkull:
            break;
        case ObjectType::ShulkerBullet:
            break;
        case ObjectType::LlamaSpit:
            break;
        case ObjectType::FallingObjects:
            break;
        case ObjectType::Itemframes:
            break;
        case ObjectType::EyeOfEnder:
            break;
        case ObjectType::ThrownPotion:
            break;
        case ObjectType::ThrownExpBottle:
            break;
        case ObjectType::FireworkRocket:
            break;
        case ObjectType::LeashKnot:
            break;
        case ObjectType::ArmorStand:
            break;
        case ObjectType::EvocationFangs:
            break;
        case ObjectType::FishingHook:
            break;
        case ObjectType::SpectralArrow:
            break;
        case ObjectType::DragonFireball:
            break;
        default:
            break;
    }
    return entity;
}

Entity CreateMob(MobType type) {
    Entity entity;
    entity.type = EntityType::Mob;
    return entity;
}