#include "Render.hpp"
#include <easylogging++.h>
#include <optick.h>
#include <RmlUi/Core.h>
#include "Shader.hpp"
#include "AssetManager.hpp"
#include "Event.hpp"
#include "DebugInfo.hpp"
#include "Game.hpp"
#include "World.hpp"
#include "GameState.hpp"
#include "RendererWorld.hpp"
#include "Settings.hpp"
#include "Framebuffer.hpp"
#include "Plugin.hpp"
#include "Rml.hpp"
Render::Render(unsigned int windowWidth, unsigned int windowHeight,
std::string windowTitle) {
InitEvents();
Settings::Load();
InitSdl(windowWidth, windowHeight, windowTitle);
glCheckError();
InitGlew();
glCheckError();
AssetManager::InitAssetManager();
glCheckError();
PrepareToRendering();
glCheckError();
InitRml();
glCheckError();
//Read settings
strcpy(fieldUsername, Settings::Read("username", "HelloOne").c_str());
strcpy(fieldServerAddr, Settings::Read("serverAddr", "127.0.0.1").c_str());
fieldDistance = Settings::ReadDouble("renderDistance", 2.0);
fieldTargetFps = Settings::ReadDouble("targetFps", 60.0);
fieldSensetivity = Settings::ReadDouble("mouseSensetivity", 0.1);
fieldVsync = Settings::ReadBool("vsync", false);
fieldWireframe = Settings::ReadBool("wireframe", false);
fieldFlight = Settings::ReadBool("flight", false);
fieldBrightness = Settings::ReadDouble("brightness", 0.2f);
fieldResolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
//Apply settings
if (fieldSensetivity != sensetivity)
sensetivity = fieldSensetivity;
isWireframe = fieldWireframe;
GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / fieldTargetFps * 1000.0));
if (fieldVsync) {
GetTime()->SetDelayLength(std::chrono::milliseconds(0));
SDL_GL_SetSwapInterval(1);
}
else
SDL_GL_SetSwapInterval(0);
framebuffer->Resize(renderState.WindowWidth * fieldResolutionScale, renderState.WindowHeight * fieldResolutionScale);
LOG(INFO) << "Supported threads: " << std::thread::hardware_concurrency();
}
Render::~Render() {
Settings::Write("username", fieldUsername);
Settings::Write("serverAddr", fieldServerAddr);
Settings::WriteDouble("renderDistance", fieldDistance);
Settings::WriteDouble("targetFps", fieldTargetFps);
Settings::WriteDouble("mouseSensetivity", fieldSensetivity);
Settings::WriteBool("vsync", fieldVsync);
Settings::WriteBool("wireframe", fieldWireframe);
Settings::WriteBool("flight", fieldFlight);
Settings::WriteDouble("brightness", fieldBrightness);
Settings::WriteDouble("resolutionScale", fieldResolutionScale);
Settings::Save();
Rml::RemoveContext("default");
rmlRender.reset();
rmlSystem.reset();
PluginSystem::Init();
framebuffer.reset();
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(window);
SDL_Quit();
}
void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) {
LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\"";
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError()));
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
window = SDL_CreateWindow(
WinTitle.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WinWidth, WinHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (!window)
throw std::runtime_error("Window creation failed: " + std::string(SDL_GetError()));
glContext = SDL_GL_CreateContext(window);
if (!glContext)
throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError()));
SetMouseCapture(false);
renderState.WindowWidth = WinWidth;
renderState.WindowHeight = WinHeight;
SDL_GL_SetSwapInterval(0);
}
void Render::InitGlew() {
LOG(INFO) << "Initializing GLEW";
glewExperimental = GL_TRUE;
GLenum glewStatus = glewInit();
glCheckError();
if (glewStatus != GLEW_OK) {
LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus);
}
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.8,0.8,0.8, 1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glFrontFace(GL_CCW);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glCheckError();
if (glActiveTexture == nullptr) {
throw std::runtime_error("GLEW initialization failed with unknown reason");
}
}
void Render::PrepareToRendering() {
//TextureAtlas texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D_ARRAY, AssetManager::GetTextureAtlasId());
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
framebuffer = std::make_unique<Framebuffer>(width, height, true);
Framebuffer::GetDefault().Activate();
Framebuffer::GetDefault().Resize(width, height);
}
void Render::UpdateKeyboard() {
SDL_Scancode toUpdate[] = { SDL_SCANCODE_A,SDL_SCANCODE_W,SDL_SCANCODE_S,SDL_SCANCODE_D,SDL_SCANCODE_SPACE };
const Uint8 *kbState = SDL_GetKeyboardState(0);
for (auto key : toUpdate) {
bool isPressed = kbState[key];
if (!isKeyPressed[key] && isPressed) {
PUSH_EVENT("KeyPressed", key);
}
if (isKeyPressed[key] && isPressed) {
//KeyHeld
}
if (isKeyPressed[key] && !isPressed) {
PUSH_EVENT("KeyReleased", key);
}
isKeyPressed[key] = isPressed;
}
}
void Render::RenderFrame() {
OPTICK_EVENT();
framebuffer->Clear();
Framebuffer::GetDefault().Clear();
if (renderWorld)
framebuffer->Activate();
if (isWireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if (renderWorld)
world->Render(renderState);
if (isWireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (renderWorld)
framebuffer->RenderTo(Framebuffer::GetDefault());
RenderGui();
if (world) {
world->Update(GetTime()->RemainTimeMs());
}
OPTICK_EVENT("VSYNC");
SDL_GL_SwapWindow(window);
}
void Render::HandleEvents() {
SDL_PumpEvents();
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT: {
LOG(INFO) << "Received close event by window closing";
PUSH_EVENT("Exit",0);
break;
}
case SDL_WINDOWEVENT: {
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED: {
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
renderState.WindowWidth = width;
renderState.WindowHeight = height;
rmlRender->Update(width, height);
rmlContext->SetDimensions(Rml::Vector2i(width, height));
framebuffer->Resize(width * fieldResolutionScale, height * fieldResolutionScale);
Framebuffer::GetDefault().Resize(width, height);
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
HasFocus = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST: {
HasFocus = false;
State state = GetState();
if (state == State::Inventory ||
state == State::Playing ||
state == State::Chat) {
SetState(State::Paused);
}
break;
}
}
break;
}
case SDL_KEYDOWN: {
switch (event.key.keysym.scancode) {
case SDL_SCANCODE_ESCAPE: {
auto state = GetState();
if (state == State::Playing) {
SetState(State::Paused);
} else if (state == State::Paused ||
state == State::Inventory ||
state == State::Chat) {
SetState(State::Playing);
} else if (state == State::MainMenu) {
LOG(INFO) << "Received close event by esc";
PUSH_EVENT("Exit", 0);
}
break;
}
case SDL_SCANCODE_E: {
auto state = GetState();
if (state == State::Playing) {
SetState(State::Inventory);
} else if (state == State::Inventory) {
SetState(State::Playing);
}
break;
}
case SDL_SCANCODE_SLASH:
case SDL_SCANCODE_T: {
break;
}
default:
break;
}
break;
}
case SDL_MOUSEMOTION: {
break;
}
case SDL_MOUSEBUTTONDOWN: {
break;
}
case SDL_MOUSEBUTTONUP: {
break;
}
default:
break;
}
}
rmlContext->Update();
}
void Render::HandleMouseCapture() {
}
void Render::SetMouseCapture(bool IsCaptured) {
if (IsCaptured == isMouseCaptured)
return;
isMouseCaptured = IsCaptured;
if (isMouseCaptured) {
SDL_GetGlobalMouseState(&prevMouseX, &prevMouseY);
}
SDL_CaptureMouse(IsCaptured ? SDL_TRUE : SDL_FALSE);
SDL_SetRelativeMouseMode(IsCaptured ? SDL_TRUE : SDL_FALSE);
if (!isMouseCaptured) {
SDL_WarpMouseGlobal(prevMouseX, prevMouseY);
}
}
void Render::Update() {
OPTICK_EVENT();
HandleEvents();
if (HasFocus && GetState() == State::Playing) UpdateKeyboard();
if (isMouseCaptured) HandleMouseCapture();
glCheckError();
RenderFrame();
listener.HandleAllEvents();
}
void Render::RenderGui() {
OPTICK_EVENT();
rmlContext->Render();
}
void Render::InitEvents() {
listener.RegisterHandler("ConnectionSuccessfull", [this](const Event&) {
stateString = "Logging in...";
});
listener.RegisterHandler("PlayerConnected", [this](const Event&) {
stateString = "Loading terrain...";
world = std::make_unique<RendererWorld>();
world->MaxRenderingDistance = fieldDistance;
PUSH_EVENT("UpdateSectionsRender", 0);
});
listener.RegisterHandler("RemoveLoadingScreen", [this](const Event&) {
stateString = "Playing";
renderWorld = true;
SetState(State::Playing);
glClearColor(0, 0, 0, 1.0f);
GetGameState()->GetPlayer()->isFlying = this->fieldFlight;
PUSH_EVENT("SetMinLightLevel", fieldBrightness);
});
listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) {
stateString = "Connection failed: " + eventData.get <std::string>();
renderWorld = false;
world.reset();
SetState(State::MainMenu);
glClearColor(0.8, 0.8, 0.8, 1.0f);
});
listener.RegisterHandler("Disconnected", [this](const Event& eventData) {
stateString = "Disconnected: " + eventData.get<std::string>();
renderWorld = false;
world.reset();
SetState(State::MainMenu);
glClearColor(0.8, 0.8, 0.8, 1.0f);
});
listener.RegisterHandler("Connecting", [this](const Event&) {
stateString = "Connecting to the server...";
SetState(State::Loading);
});
listener.RegisterHandler("ChatMessageReceived", [this](const Event& eventData) {
auto data = eventData.get<std::tuple<Chat, unsigned char>>();
std::string msg = "(" + std::to_string((int)std::get<1>(data)) + ") " + (std::get<0>(data).ToPlainText());
chatMessages.push_back(msg);
});
listener.RegisterHandler("StateUpdated", [this](const Event& eventData) {
switch (GetState()) {
case State::Playing:
SetMouseCapture(true);
PluginSystem::CallOnChangeState("Playing");
break;
case State::InitialLoading:
PluginSystem::CallOnChangeState("InitialLoading");
SetMouseCapture(false);
break;
case State::MainMenu:
PluginSystem::CallOnChangeState("MainMenu");
SetMouseCapture(false);
break;
case State::Loading:
PluginSystem::CallOnChangeState("Loading");
SetMouseCapture(false);
break;
case State::Paused:
PluginSystem::CallOnChangeState("Paused");
SetMouseCapture(false);
break;
case State::Inventory:
PluginSystem::CallOnChangeState("Inventory");
SetMouseCapture(false);
break;
case State::Chat:
PluginSystem::CallOnChangeState("Chat");
SetMouseCapture(false);
break;
}
});
}
void Render::InitRml() {
LOG(INFO) << "Initializing Rml";
rmlSystem = std::make_unique<RmlSystemInterface>();
Rml::SetSystemInterface(rmlSystem.get());
rmlRender = std::make_unique<RmlRenderInterface>(renderState);
Rml::SetRenderInterface(rmlRender.get());
rmlRender->Update(renderState.WindowWidth, renderState.WindowHeight);
if (!Rml::Initialise())
LOG(WARNING) << "Rml not initialized";
rmlContext = Rml::CreateContext("default", Rml::Vector2i(renderState.WindowWidth, renderState.WindowHeight));
if (!Rml::LoadFontFace("OpenSans-Regular.ttf"))
LOG(WARNING) << "Rml font not loaded";
Rml::ElementDocument* document = rmlContext->LoadDocument("test.rml");
if (document)
document->Show();
else
LOG(WARNING) << "Rml document not loaded";
}