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authorLaG1924 <lag1924@gmail.com>2021-11-19 20:09:45 +0100
committerLaG1924 <lag1924@gmail.com>2021-11-19 20:09:45 +0100
commitb837000b88e34cf297380c99ea608a1517fdf26d (patch)
tree7ea1e1e389150cd8430b9a2fdc81e8a79c02b0fb
parentChanged TextureAtlas to Gal (diff)
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-rw-r--r--src/Gal.hpp5
-rw-r--r--src/GalOgl.cpp128
-rw-r--r--src/Render.cpp121
-rw-r--r--src/Render.hpp25
-rw-r--r--src/RendererWorld.cpp12
-rw-r--r--src/RendererWorld.hpp4
6 files changed, 212 insertions, 83 deletions
diff --git a/src/Gal.hpp b/src/Gal.hpp
index 82ede78..f448c89 100644
--- a/src/Gal.hpp
+++ b/src/Gal.hpp
@@ -60,6 +60,7 @@ namespace Gal {
};
enum class Format {
+ D24S8,
R8G8B8,
R8G8B8A8,
};
@@ -241,6 +242,10 @@ namespace Gal {
struct FramebufferConfig {
virtual ~FramebufferConfig() = default;
+
+ virtual void SetDepthStencil(std::shared_ptr<Texture> texture) = 0;
+
+ virtual void SetTexture(size_t location, std::shared_ptr<Texture> texture) = 0;
};
struct ShaderParameters {
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp
index 7ee6cf3..74e1f33 100644
--- a/src/GalOgl.cpp
+++ b/src/GalOgl.cpp
@@ -10,11 +10,11 @@
using namespace Gal;
class ImplOgl;
-class FramebufferDefaultOgl;
class ShaderOgl;
+class FramebufferOgl;
std::unique_ptr<ImplOgl> impl;
-std::shared_ptr<FramebufferDefaultOgl> fbDefault;
+std::shared_ptr<FramebufferOgl> fbDefault;
size_t GalTypeGetComponents(Gal::Type type) {
switch (type) {
@@ -171,6 +171,8 @@ size_t GalFormatGetSize(Format format) {
GLenum GalFormatGetGlInternalFormat(Format format) {
switch (format) {
+ case Format::D24S8:
+ return GL_DEPTH24_STENCIL8;
case Format::R8G8B8:
return GL_RGB8;
case Format::R8G8B8A8:
@@ -183,6 +185,8 @@ GLenum GalFormatGetGlInternalFormat(Format format) {
GLenum GalFormatGetGlFormat(Format format) {
switch (format) {
+ case Format::D24S8:
+ return GL_DEPTH_STENCIL;
case Format::R8G8B8:
return GL_RGB;
case Format::R8G8B8A8:
@@ -195,6 +199,8 @@ GLenum GalFormatGetGlFormat(Format format) {
GLenum GalFormatGetGlType(Format format) {
switch (format) {
+ case Format::D24S8:
+ return GL_UNSIGNED_INT_24_8;
case Format::R8G8B8:
return GL_UNSIGNED_BYTE;
case Format::R8G8B8A8:
@@ -334,7 +340,7 @@ public:
virtual void SetData(std::vector<std::byte>&& data, size_t mipLevel = 0) override {
size_t expectedSize = width * height * depth * GalFormatGetSize(format);
- if (data.size() != expectedSize)
+ if (data.size() != expectedSize && !data.empty())
throw std::logic_error("Size of data is not valid for this texture");
glBindTexture(type, texture);
@@ -354,13 +360,13 @@ public:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_PROXY_TEXTURE_CUBE_MAP:
- glTexImage2D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data());
+ glTexImage2D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data());
break;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
- glTexImage3D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data());
+ glTexImage3D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data());
break;
default:
throw std::runtime_error("Unknown texture type");
@@ -412,12 +418,53 @@ public:
};
+class FramebufferOgl : public Framebuffer {
+public:
+ size_t vpX = 0, vpY = 0, vpW = 1, vpH = 1;
+ std::shared_ptr<TextureOgl> depthStencil;
+ std::vector<std::shared_ptr<TextureOgl>> colors;
+
+ GLuint fbo = 0;
+
+ virtual void Clear() override {
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ GLbitfield clearBits = 0;
+ clearBits |= GL_COLOR_BUFFER_BIT;
+ clearBits |= GL_DEPTH_BUFFER_BIT;
+ clearBits |= GL_STENCIL_BUFFER_BIT;
+ glClear(clearBits);
+ }
+
+ virtual void SetViewport(size_t x, size_t y, size_t w, size_t h) override {
+ vpX = x;
+ vpY = y;
+ vpW = w;
+ vpH = h;
+ }
+};
+
+class FramebufferConfigOgl : public FramebufferConfig {
+public:
+ std::shared_ptr<TextureOgl> depthStencil;
+ std::map<size_t, std::shared_ptr<TextureOgl>> colors;
+
+ virtual void SetDepthStencil(std::shared_ptr<Texture> texture) override {
+ auto tex = std::static_pointer_cast<TextureOgl, Texture>(texture);
+ depthStencil = tex;
+ }
+
+ virtual void SetTexture(size_t location, std::shared_ptr<Texture> texture) override {
+ auto tex = std::static_pointer_cast<TextureOgl, Texture>(texture);
+ colors.emplace(location, tex);
+ }
+};
+
class PipelineConfigOgl : public PipelineConfig {
public:
std::shared_ptr<ShaderOgl> vertexShader, pixelShader;
std::map<std::string, std::shared_ptr<TextureOgl>> textures;
std::map<std::string, Type> shaderParameters;
- std::shared_ptr<Framebuffer> targetFb;
+ std::shared_ptr<FramebufferOgl> targetFb;
std::vector<std::vector<VertexAttribute>> vertexBuffers;
Primitive vertexPrimitive = Primitive::Triangle;
public:
@@ -439,7 +486,8 @@ public:
}
virtual void SetTarget(std::shared_ptr<Framebuffer> target) override {
- targetFb = target;
+ auto fb = std::static_pointer_cast<FramebufferOgl, Framebuffer>(target);
+ targetFb = fb;
}
virtual void SetPrimitive(Primitive primitive) override {
@@ -531,10 +579,14 @@ public:
};
std::vector<VertexBindingCommand> vertexBindCmds;
Primitive primitive;
+ std::shared_ptr<FramebufferOgl> target;
virtual void Activate() override {
glUseProgram(program);
+ glBindFramebuffer(GL_FRAMEBUFFER, target->fbo);
+ glViewport(target->vpX, target->vpY, target->vpW, target->vpH);
+
for (size_t i = 0; i < staticTextures.size(); i++) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(staticTextures[i]->type, staticTextures[i]->texture);
@@ -815,6 +867,10 @@ public:
pipeline->primitive = config->vertexPrimitive;
+ pipeline->target = config->targetFb;
+ if (!pipeline->target)
+ pipeline->target = std::static_pointer_cast<FramebufferOgl, Framebuffer>(GetDefaultFramebuffer());
+
//Shader compilation
bool vertexFailed = false, pixelFailed = false, linkFailed = false;
@@ -900,6 +956,8 @@ public:
pipeline->staticTextures.push_back(texture);
}
+ glCheckError();
+
//Vertex attributes
size_t bufferId = 0;
@@ -946,17 +1004,44 @@ public:
}
virtual std::shared_ptr<FramebufferConfig> CreateFramebufferConfig() override {
- return nullptr;
+ auto config = std::make_shared<FramebufferConfigOgl>();
+ return std::static_pointer_cast<FramebufferConfig, FramebufferConfigOgl>(config);
}
virtual std::shared_ptr<Framebuffer> BuildFramebuffer(std::shared_ptr<FramebufferConfig> config) override {
- return nullptr;
+ auto conf = std::static_pointer_cast<FramebufferConfigOgl, FramebufferConfig>(config);
+ auto fb = std::make_shared<FramebufferOgl>();
+
+ glGenFramebuffers(1, &fb->fbo);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
+
+ if (conf->depthStencil) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, conf->depthStencil->type, conf->depthStencil->texture, 0);
+ fb->depthStencil = std::move(conf->depthStencil);
+ }
+
+ for (auto&& [location, texture] : conf->colors) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + location, texture->type, texture->texture, 0);
+ fb->colors.emplace_back(std::move(texture));
+ }
+
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ LOG(ERROR) << "Framebuffer not completed: " << glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ glCheckError();
+
+ return std::static_pointer_cast<Framebuffer, FramebufferOgl>(fb);
}
virtual std::shared_ptr<Framebuffer> GetDefaultFramebuffer() override {
if (!fbDefault)
- fbDefault = std::make_shared<FramebufferDefaultOgl>();
- return std::static_pointer_cast<Framebuffer, FramebufferDefaultOgl>(fbDefault);
+ fbDefault = std::make_shared<FramebufferOgl>();
+ fbDefault->fbo = 0;
+ return std::static_pointer_cast<Framebuffer, FramebufferOgl>(fbDefault);
}
@@ -979,27 +1064,6 @@ public:
}
};
-class FramebufferDefaultOgl : public Framebuffer {
- size_t vpX, vpY, vpW, vpH;
-public:
-
- virtual void Clear() override {
- GLbitfield clearBits = 0;
- clearBits |= GL_COLOR_BUFFER_BIT;
- clearBits |= GL_DEPTH_BUFFER_BIT;
- clearBits |= GL_STENCIL_BUFFER_BIT;
- glClear(clearBits);
- }
-
- virtual void SetViewport(size_t x, size_t y, size_t w, size_t h) override {
- vpX = x;
- vpY = y;
- vpW = w;
- vpH = h;
- glViewport(x, y, w, h);
- }
-};
-
Impl* Gal::GetImplementation()
{
if (!impl)
diff --git a/src/Render.cpp b/src/Render.cpp
index 74582a1..e6eb673 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -6,7 +6,6 @@
#include <RmlUi/Lua.h>
#include <RmlUi/Debugger.h>
-#include "Shader.hpp"
#include "AssetManager.hpp"
#include "Event.hpp"
#include "DebugInfo.hpp"
@@ -15,7 +14,6 @@
#include "GameState.hpp"
#include "RendererWorld.hpp"
#include "Settings.hpp"
-#include "Framebuffer.hpp"
#include "Plugin.hpp"
#include "Rml.hpp"
#include "Gal.hpp"
@@ -93,7 +91,7 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError()));
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
@@ -124,14 +122,76 @@ void Render::InitGlew() {
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height);
+ gal->GetDefaultFramebuffer()->Clear();
}
void Render::PrepareToRendering() {
int width, height;
- SDL_GL_GetDrawableSize(window, &width, &height);
- framebuffer = std::make_unique<Framebuffer>(width, height, true);
- Framebuffer::GetDefault().Activate();
- Framebuffer::GetDefault().Resize(width, height);
+ SDL_GL_GetDrawableSize(window, &width, &height);
+
+ float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
+ size_t scaledW = width * resolutionScale, scaledH = height * resolutionScale;
+
+ auto gal = Gal::GetImplementation();
+ gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height);
+
+
+ auto dsTexConf = gal->CreateTexture2DConfig(scaledW, scaledH, Gal::Format::D24S8);
+ dsTexConf->SetMinFilter(Gal::Filtering::Nearest);
+ dsTexConf->SetMaxFilter(Gal::Filtering::Nearest);
+ fbDepthStencil = gal->BuildTexture(dsTexConf);
+
+ auto texConf = gal->CreateTexture2DConfig(scaledW, scaledH, Gal::Format::R8G8B8A8);
+ texConf->SetMinFilter(Gal::Filtering::Nearest);
+ texConf->SetMaxFilter(Gal::Filtering::Nearest);
+ fbColor = gal->BuildTexture(texConf);
+
+ auto fbConf = gal->CreateFramebufferConfig();
+ fbConf->SetTexture(0, fbColor);
+ fbConf->SetDepthStencil(fbDepthStencil);
+
+ framebuffer = gal->BuildFramebuffer(fbConf);
+ framebuffer->SetViewport(0, 0, scaledW, scaledH);
+ framebuffer->Clear();
+
+ std::string vertexSource, pixelSource;
+ {
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/fbo");
+ vertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+
+ auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/fbo");
+ pixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ }
+
+ constexpr float quadVertices[] = {
+ // positions // texCoords
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ -1.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f,
+
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ fbBuffer = gal->CreateBuffer();
+ fbBuffer->SetData({ reinterpret_cast<const std::byte*>(quadVertices), reinterpret_cast<const std::byte*>(quadVertices) + sizeof(quadVertices) });
+ auto fbPPC = gal->CreatePipelineConfig();
+ fbPPC->SetTarget(gal->GetDefaultFramebuffer());
+ fbPPC->SetVertexShader(gal->LoadVertexShader(vertexSource));
+ fbPPC->SetPixelShader(gal->LoadPixelShader(pixelSource));
+ fbPPC->AddStaticTexture("inputTexture", fbColor);
+ auto fbColorBB = fbPPC->BindVertexBuffer({
+ {"Pos", Gal::Type::Vec2},
+ {"TextureCoords", Gal::Type::Vec2}
+ });
+
+ fbPipeline = gal->BuildPipeline(fbPPC);
+ fbPipelineInstance = fbPipeline->CreateInstance({
+ {fbColorBB, fbBuffer}
+ });
+
+ if (world)
+ world->PrepareRender(framebuffer);
}
void Render::UpdateKeyboard() {
@@ -153,30 +213,30 @@ void Render::UpdateKeyboard() {
}
void Render::RenderFrame() {
- OPTICK_EVENT();
- //framebuffer->Clear();
- Framebuffer::GetDefault().Clear();
+ OPTICK_EVENT();
+
+ Gal::GetImplementation()->GetDefaultFramebuffer()->Clear();
+ framebuffer->Clear();
- //if (renderWorld)
- // framebuffer->Activate();
- if (isWireframe)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ //if (isWireframe)
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if (renderWorld)
world->Render(renderState);
- if (isWireframe)
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- //if (renderWorld)
- // framebuffer->RenderTo(Framebuffer::GetDefault());
+ //if (isWireframe)
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- RenderGui();
+ fbPipeline->Activate();
+ fbPipelineInstance->Activate();
+ fbPipelineInstance->Render(0, 6);
- if (world) {
- world->Update(GetTime()->RemainTimeMs());
- }
+ RenderGui();
+
+ if (world) {
+ world->Update(GetTime()->RemainTimeMs());
+ }
-
- OPTICK_EVENT("VSYNC");
- SDL_GL_SwapWindow(window);
+ OPTICK_EVENT("VSYNC");
+ SDL_GL_SwapWindow(window);
}
void Render::HandleEvents() {
@@ -201,9 +261,7 @@ void Render::HandleEvents() {
renderState.WindowHeight = height;
rmlRender->Update(width, height);
rmlContext->SetDimensions(Rml::Vector2i(width, height));
- double resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
- framebuffer->Resize(width * resolutionScale, height * resolutionScale);
- Framebuffer::GetDefault().Resize(width, height);
+ PrepareToRendering();
break;
}
@@ -424,7 +482,7 @@ void Render::InitEvents() {
listener.RegisterHandler("PlayerConnected", [this](const Event&) {
stateString = "Loading terrain...";
- world = std::make_unique<RendererWorld>();
+ world = std::make_unique<RendererWorld>(framebuffer);
world->MaxRenderingDistance = Settings::ReadDouble("renderDistance", 2.0f);
PUSH_EVENT("UpdateSectionsRender", 0);
});
@@ -534,10 +592,7 @@ void Render::InitEvents() {
float brightness = Settings::ReadDouble("brightness", 0.2f);
PUSH_EVENT("SetMinLightLevel", brightness);
- float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
- int width, height;
- SDL_GL_GetDrawableSize(window, &width, &height);
- framebuffer->Resize(width * resolutionScale, height * resolutionScale);
+ PrepareToRendering();
});
}
diff --git a/src/Render.hpp b/src/Render.hpp
index 9a9feee..cf9b9f9 100644
--- a/src/Render.hpp
+++ b/src/Render.hpp
@@ -10,9 +10,9 @@
#include "Utility.hpp"
#include "Renderer.hpp"
#include "Event.hpp"
+#include "Gal.hpp"
class RendererWorld;
-class Framebuffer;
class RmlRenderInterface;
class RmlSystemInterface;
class RmlFileInterface;
@@ -35,16 +35,21 @@ class Render {
std::map<SDL_Scancode, bool> isKeyPressed;
bool HasFocus=true;
float sensetivity = 0.1f;
- bool isWireframe = false;
- std::unique_ptr<Framebuffer> framebuffer;
- EventListener listener;
+ bool isWireframe = false;
+ std::shared_ptr<Gal::Framebuffer> framebuffer;
+ std::shared_ptr<Gal::Texture> fbDepthStencil;
+ std::shared_ptr<Gal::Texture> fbColor;
+ std::shared_ptr<Gal::Pipeline> fbPipeline;
+ std::shared_ptr<Gal::PipelineInstance> fbPipelineInstance;
+ std::shared_ptr<Gal::Buffer> fbBuffer;
+ EventListener listener;
std::string stateString;
- std::unique_ptr<RmlRenderInterface> rmlRender;
- std::unique_ptr<RmlSystemInterface> rmlSystem;
- std::unique_ptr<RmlFileInterface> rmlFile;
- Rml::Context* rmlContext;
- unsigned short sdlKeyMods = 0;
- bool hideRml = false;
+ std::unique_ptr<RmlRenderInterface> rmlRender;
+ std::unique_ptr<RmlSystemInterface> rmlSystem;
+ std::unique_ptr<RmlFileInterface> rmlFile;
+ Rml::Context* rmlContext;
+ unsigned short sdlKeyMods = 0;
+ bool hideRml = false;
void SetMouseCapture(bool IsCaptured);
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 5970160..e4a1589 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -153,7 +153,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) {
}
}
-RendererWorld::RendererWorld() {
+RendererWorld::RendererWorld(std::shared_ptr<Gal::Framebuffer> target) {
OPTICK_EVENT();
MaxRenderingDistance = 2;
numOfWorkers = _max(1, (signed int) std::thread::hardware_concurrency() - 2);
@@ -162,7 +162,7 @@ RendererWorld::RendererWorld() {
globalTimeStart = std::chrono::high_resolution_clock::now();
- PrepareRender();
+ PrepareRender(target);
listener->RegisterHandler("DeleteSectionRender", [this](const Event& eventData) {
OPTICK_EVENT("EV_DeleteSectionRender");
@@ -411,7 +411,7 @@ void RendererWorld::Render(RenderState & renderState) {
DebugInfo::renderFaces = renderedFaces;
}
-void RendererWorld::PrepareRender() {
+void RendererWorld::PrepareRender(std::shared_ptr<Gal::Framebuffer> target) {
std::string sectionVertexSource, sectionPixelSource;
{
auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/face");
@@ -442,7 +442,7 @@ void RendererWorld::PrepareRender() {
auto gal = Gal::GetImplementation();
{
auto sectionsPLC = gal->CreatePipelineConfig();
- sectionsPLC->SetTarget(gal->GetDefaultFramebuffer());
+ sectionsPLC->SetTarget(target);
sectionsPLC->AddShaderParameter("projView", Gal::Type::Mat4);
sectionsPLC->AddShaderParameter("DayTime", Gal::Type::Float);
sectionsPLC->AddShaderParameter("GlobalTime", Gal::Type::Float);
@@ -466,7 +466,7 @@ void RendererWorld::PrepareRender() {
{
auto entitiesPLC = gal->CreatePipelineConfig();
- entitiesPLC->SetTarget(gal->GetDefaultFramebuffer());
+ entitiesPLC->SetTarget(target);
entitiesPLC->AddShaderParameter("projView", Gal::Type::Mat4);
entitiesPLC->AddShaderParameter("model", Gal::Type::Mat4);
entitiesPLC->AddShaderParameter("color", Gal::Type::Vec3);
@@ -630,7 +630,7 @@ void RendererWorld::PrepareRender() {
{
auto skyPPC = gal->CreatePipelineConfig();
- skyPPC->SetTarget(gal->GetDefaultFramebuffer());
+ skyPPC->SetTarget(target);
skyPPC->AddShaderParameter("sunTexture", Gal::Type::Vec4);
skyPPC->AddShaderParameter("sunTextureLayer", Gal::Type::Float);
skyPPC->AddShaderParameter("moonTexture", Gal::Type::Vec4);
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index 706af68..91910a0 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -55,11 +55,11 @@ class RendererWorld {
std::shared_ptr<Gal::PipelineInstance> skyPipelineInstance;
std::shared_ptr<Gal::Buffer> skyBuffer;
public:
- RendererWorld();
+ RendererWorld(std::shared_ptr<Gal::Framebuffer> target);
~RendererWorld();
void Render(RenderState& renderState);
- void PrepareRender();
+ void PrepareRender(std::shared_ptr<Gal::Framebuffer> target);
double MaxRenderingDistance;