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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2022-12-15 16:41:06 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-15 16:41:06 +0100 |
commit | d2b2f223cc62a1cc6e9d41d32020ef94d229a581 (patch) | |
tree | de0685c59a55557893d8d6d64bad01e9c98d206a /cwd/assets/altcraft/shaders/frag/liquid_face.fs | |
parent | Merge pull request #82 from LaG1924/fix/sdl-wayland-build (diff) | |
parent | Added liquid rendering pass (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/liquid_face.fs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/liquid_face.fs b/cwd/assets/altcraft/shaders/frag/liquid_face.fs new file mode 100644 index 0000000..3e5c0d4 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/liquid_face.fs @@ -0,0 +1,22 @@ +#version 330 core + +in vec3 faceTextureUv; +in vec3 faceAddColor; +in vec3 faceNormal; +in vec2 faceLight; +in float faceAmbientOcclusion; + +layout (location = 0) out vec4 color; +layout (location = 1) out vec4 normal; +layout (location = 2) out vec4 light; + +uniform sampler2DArray textureAtlas; + +void main() { + vec4 col = texture(textureAtlas, faceTextureUv); + + color = vec4(col.rgb * faceAddColor.rgb, 1.0f); + normal = vec4(faceNormal, 1.0f); + light = vec4(faceLight / 15.0f, faceAmbientOcclusion, 1.0f); + color.a = col.a; +} |