Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2022-12-15 | Added liquid rendering pass | LaG1924 | 1 | -2/+1 |
2021-12-18 | Added AO mask | LaG1924 | 1 | -1/+2 |
2021-12-11 | More optimization to GBuffer size | LaG1924 | 1 | -4/+2 |
2021-12-11 | Optimized GBuffer size | LaG1924 | 1 | -5/+2 |
2021-12-04 | Added SSAO | LaG1924 | 1 | -2/+5 |
2021-11-27 | Changed shaders to use SPB | LaG1924 | 1 | -2/+2 |
2021-11-21 | Moved face lighting to lighting pass | LaG1924 | 1 | -8/+11 |
2021-11-21 | Added normals to faces | LaG1924 | 1 | -1/+2 |
2021-11-21 | Added Gbuffer | LaG1924 | 1 | -4/+6 |
2021-06-29 | Tint calculation moved to vertex shader | LaG1924 | 1 | -33/+2 |
2021-06-28 | Embed UV to vertex data | LaG1924 | 1 | -2/+1 |
2021-06-07 | Fixed MacOS OpenGL errors | LaG1924 | 1 | -1/+3 |
2019-01-26 | Removed previous implementation of Shader | LaG1924 | 1 | -1/+0 |
2018-08-09 | Changeable brightness | LaG1924 | 1 | -1/+2 |
2018-08-05 | Replaced usage of old texture atlas | LaG1924 | 1 | -2/+2 |
2018-03-13 | Implemented basic lighting | LaG1924 | 1 | -6/+14 |
2018-01-13 | Fixed shader compilation errors | LaG1924 | 1 | -1/+1 |
2018-01-13 | Minor shader optimization | LaG1924 | 1 | -11/+1 |
2018-01-13 | 2017-09-20 | LaG1924 | 1 | -9/+4 |
2018-01-13 | 2017-09-19 | LaG1924 | 1 | -0/+4 |
2018-01-13 | 2017-09-17 | LaG1924 | 1 | -4/+5 |
2017-08-23 | 2017-08-23 | LaG1924 | 1 | -3/+2 |
2017-08-20 | 2017-08-20 | LaG1924 | 1 | -0/+4 |
2017-08-07 | 2017-08-07 | LaG1924 | 1 | -1/+0 |
2017-07-24 | 2017-07-24 | LaG1924 | 1 | -4/+0 |
2017-07-21 | 2017-07-21 | LaG1924 | 1 | -0/+52 |